WOW I FINALLY FINISHED THIS SET. There were a lot of things I wanted to get right for them so I took some extra time but hopefully it was worth it! The guild for this set is Cobalt Heart- a guild with focus on maritime missions, lead by (of course) guildmaster Neptune. There was no other planet I could've picked for his namesake lol. They're the guild I jokingly call the most jockish, but some moreso than others. I really do hope I did all the characters justice, but if you wanna know more about the individual members, it's under the cut as usual!
Name: Neptune
Name Origin: The planet named for the god of the ocean
Pronouns: He/him
Age: 52
Guild rank: Guildmaster
Weapon: Trident
Ethos (Power): Ocean wave (Control over water- stronger with sea water)
Flaw power is based on: Originally based on his overly relaxed go-with-the-flow nature, but since becoming a father and guildmaster he's matured, and his power grew from simple wave control to more powerful control over the ocean's water. Waves aren't always peaceful, but he's become someone who understands their power and the responsibility needed for it.
Notes: If it's unclear, the marks on his chest are meant to be top surgery tattoos, but in cool wave shapes!
Name: Triton
Name Origin: Neptune's moon, aptly named for his son
Pronouns: He/they
Age: 24
Guild rank: 4 star
Weapon: Twin sai
Ethos (Power): Ocean breath (Underwater breathing as well as other aquatic adaptions)
Flaw power is based on: His ardent wanderlust, especially in regards to the ocean. They literally cannot leave it alone despite any possible better reasoning, which is when it becomes a problem.
Notes: Was his other parent a mermaid or did they just do the fish thing on their own? The world may never know.
Name: Otrera
Name Origin: A trojan asteroid named after the queen of the Amazons
Pronouns: She/her
Age: 32
Guild rank: 5 star
Weapon: Brass knickles
Ethos (Power): Preflexes (Hightened reflexes)
Flaw power is based on: Her overly-guarded and cagey nature.
Notes: But her brass knuckles are pink so its quirky when she knocks your teeth out.
Name: Naos
Name Origin: A star whose name means "ship"
Pronouns: He/him
Age: 21
Guild rank: 3 star
Weapon: Modified crutches
Ethos (Power): Helm (He can change the direction of inanimate objects. It's not limited to projectiles, he can change the direction of objects while they're in someone's hand too.)
Flaw power is based on: His avoidant tenancies, especially where more serious responsibility is concerned.
Notes: Honestly? Joined the guild to boost his playboy status.
Name: Aitne
Name Origin: One of Jupiter's moons, named after the personification of Mount Etna, a stratovolcano
Pronouns: They/them
Age: 27
Guild rank: 4 star
Weapon: Spiked gauntlets and armor
Ethos (Power): Molten Core (Lava manipulation)
Flaw power is based on: Their brash and destructive nature.
Notes: Likes all their food to be charred.
Name: Ariel
Name Origin: A moon or Uranus, named after an air spirit!
Pronouns: She/her
Age: 16
Guild rank: 2 star
Weapon: Baton
Ethos (Power): Harmony (Perfect balance on anything)
Flaw power is based on: Her own difficulty maintaining emotional balance under stress
Notes: She's a gymnast! And even though I didn't make the character named "Ariel" a mermaid, you can still see a scale pattern in her leotard!
Name: Maru
Name Origin: A white dwarf whose name means "Sky." It's orbited by the planet Ahra.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Sky walking (She is capable of interacting with air as if it were a tangible object, creating leverage for herself to walk and balance on as if it were solid)
Flaw power is based on: Her somewhat vain tendency to place herself above others
Notes: Complete and utterly confident she's the cooler twin
Name: Ahra
Name Origin: A exoplanet whose name means "Ocean." It orbits the star Maru.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Wave riding (Creation and control of tidal waves to ride on, as if she was surfing them with no board. But she does have to be on them.)
Flaw power is based on: Her arrogance and recklessness
Notes: Completely and utterly convinced she's the cooler twin.
Name: Pipoltr/Pip
Name Origin: A star named for "a bright and beautiful butterfly."
Pronouns: Whatever really?
Age: 8
Guild rank: 1 star
Weapon: Giant lollipop
Ethos (Power): None yet!
Flaw power is based on: N/A. This doesn't mean they're flawless, but until their power develops they're really just here to go on fun little adventures.
Notes: This child hangs around with sailors all day long. The words they know....
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Authentic Story of the Shining Force - Saint Fencer Max - Chapter 3
Translation notes:
So, uh. Elliot's name is rendered with two t's in the og game, but a single one in the GBA version. I had never paid attention to that at all until I had already edited all these pages, and I don't care enough to change it.
Cain's sword causes an explosion here. In the game, it is indeed capable of summoning flames.
This is a perfect illustration of how I feel about these names, but I do wonder what the actual intention was, since Cain is supposed to be already gone. The original image is even cut off weirdly in the middle of the text, and i don't think it's a problem with the scan, since every scanned page has a black border showing that the paper itself doesn't cut there. I wonder about the production of this thing, but i'll wait until i translate the author's comments before saying more.
The map in the previous chapter was very accurate to the beta map of the game. The smaller map here showing Rindo however looks off, the coast is different, and there seems to be a river directly to the north of Rindo, as opposed to the path to Shade Abbey. Perhaps fitting since Shade is skipped here.
Metaphaluna, huh? Needlessly to say, the country of the gods/Ancients is called only Metapha in the final game. Also, in this panel, it pops up as an alternate reading for 前世紀 (ancient times), not the name of a country specifically.
I chose to romanize the last part as "luna" for three reasons. One is that the continent of Rune is actually rendered as Lune in at least two guides. I take romanizations from JP guides with a grain of salt since they sometimes look bad/unnatural, or are inconsistent (Pelle's name for example has been romanized as both Peil or Payle depending on the book). I checked though, and town names however are consistent in both the books I've seen romanizing things.
The second reason is that the beta map used at this point has a fairly noticeable crescent moon shaped island right in the middle. In the final game, we can't know exactly where Metapha is, because you only teleport there. But I wonder if this island had something to do with it at some point.
The third reason is simply I saw no better reason. Metaphalna and Metapharuna would be just as valid, but don't have any meaning to them.
The biggest equation next to Tao as she explains the magic types is very clearly a E=mc². Look close.
I've retranslated Elliot's scenes from the game thinking it would be relevant to these notes. Now I feel it really isn't, but you get more content so you should be happy.
My main point with that is that Elliot does not say anything about Cain in the game. In the GBA version, Balbazak does try revealing Max, Cain and Darksol's identities before dying, but that's not a thing in the og. So yeah I really translated a bunch of stuff for nothing this time! Except not because Darksol is awesome in that scene and everyone should get to see it.
Now let's talk about Otrant. I have mentioned before that Otrant's gender is never explicitly said, and they speak in a mostly gender neutral way (I feel like there's a few masculine patterns in some lines, but I'm not confident enough to say for certain). What I hadn't noticed is that they also use lipstick in the games, which is probably what sparked these observations to begin with, but i'm uh, occasionally not smart.
In any case, if any of these aspects were done at this point in development the artist here sure ignored them, and drew a regular old man who gets called an old man. They hate to see an androgynous boss winning.
I don't recall Otrant's third eye being called "Eye of Truth" anywhere else, but the manual of the game does say it can see the past and the future.
Otrant's naming of the Shining Force is a bit more elaborate here, but the wording is very similar to the actual game.
Finally, let's play spot the cameo!
We've got Gong, Zylo, one of the birds, and probably Anri. Easy.
Here, besides the obvious three who were actually introduced in the story, we again have a bird, Anri between Ken and Hans, Gong to the right, and Mae and Gort behind Luke. If you read the pre-release page you know that Gort was meant to be Mae's servant at some point, so this might be why they're together, or it's just coincidence because they still join around the same time in the final game.
More importantly, to Ken's left we have...
Some guys. Who are these. They could be made up by the artist (there will be another case of this), but I find it curious that the artist had to do that when there are so many character to pick from, and he clearly wanted to depict official characters here. For one, there's evidence that Earnest was already designed at that point in development. However, that link also shows that Vankar didn't have a portrait by that time at least, and Vankar would have already joined by this point in the story. So could the bald centaur here be a beta Vankar, or the artist's interpretation of Vankar via unfinished art? Maybe, but just a guess in the end. Mostly I'm just fascinated by how detailed this guy is compared to even Mae and Gort's cameos. The other guy isn't so i don't think about them nearly as much.
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'supernatural au thingie' 👀?
okay so first: I'm sorry for responding so late, readapting to college life has been quite hectic lmao
secondly: I did not expect this to catch on this much so I’m putting a disclaimer that this is only partially thought up and partially pulled out of my ass, so pls bear with me lmaoo
thanks for the asks and the comments!! and as desired, here it is! (heads up, it's kinda long 😅)
JASMINE: descended from the great women warriors, the mythological Amazons. even without her ancestry, she's truly a pillar of strength, both physically and mentally. people naturally gravitate toward her for reassurance yet are intimidated by her, alike. her ancestry shows in subtler ways, enhancing the skills she already has; her affinity for animals, particularly horses and other riding creatures; the strength and endurance that surpass an ordinary human; her combat skills that outpace even the strongest warrior. because she is a warrior, one who loves traveling, never being tied down, and who advocates for equality. women can be just as courageous as men. however, despite being equivalent to a show of strength and courage, her stature leaves her more of a lone wolf. (now she doesn't mind so much; she has her ragtag group of friends, after all. like, the phantom who's also a corporal human, in the throes of fear (and hatred)--a self-battle--of the opposite side of the creatures of the dead, an elf with a skewed perception of perfection that seeps at her very being like a parasite leaving her near-invisible compared to her sister, even a hunter who doesn't know what she's getting into setting foot in this town, and a seemingly ordinary guy with a lot more unordinary to him much to his utter dismay. it's far from perfect, in fact, with everyone's accumulating problems, things might get worse before they get better. but she's descended from the Amazons. she's a pillar of strength; she's there for them. she'll make sure everyone survives.)
SHAWN: best friends with Jasmine and Sammy; a ‘ghostbuster’ kinda guy except he doesn’t track down ghosts—he tracks down every other dead entity though. the reason? you can’t track down what you already have in you. along with being a hunter of the dead, ironically, Shawn is also a form of phantom. an accident gone terribly wrong, his physical body is never the same again. while he is a corporal human being, he can do the typical things phantasms can: walk through walls, move quicker and smoother, etc. he's a fantastic hider, only wishing to be found when he wants to be or when taken by surprise. it makes sense that he’d also entertain a deep distrust for the undead; ghosts and zombies are on opposite sides of the spectrum after all.
DAVE: an ordinary guy. totally, utterly, completely ordinary. right? yeah, no, that's what he thought (and hoped). he was ordinary, to give him credit, until a mysterious animal attack ("werewolf!" his best friend, Shawn, often whispered. "or a zombie!") caused his dormant unordinary genes to awaken. understandably, it's cruel irony that the one person who prides himself on being totally normal is actually a supernatural being that is the rarest and most abnormal. like a kick to the face, really. harbinger of death? seriously?! bad enough he gets premonitions of death and, on many occasions, though he's learned to control it over time, has to scream it out, but he's also part of the branch of supernatural that's predominant in women. come on, it's in the name, isn't it? banshee. alas for Dave, that isn't the case. he's going to have to learn to live with his oddity--the rarest of them all: being the male version of a banshee; a ban-he. even among the supernatural world, he's given a second glance. an oddity among oddities, concealed until he cannot anymore. (interesting parallel between Shawn and Dave in here, hm? one having a foot at death's door, the other literally being able to see death. makes sense that Dave's one of those few ppl able to find Shawn when he disappears). a tether, an anchor. he has one in the form of the girl he is closest to; he hasn't ever fathomed what would happen to him if anything drastic happened to her. he doesn't want to fathom it. harbingers of death retain emotional connections as a coping mechanism to ground them to reality, it can be hard for them to move on or let go at times; but he needs to learn to do so, to find a better way to survive, or else it will eat him up from the inside.
TOPHER: it makes sense that Topher would be a siren. an alluring way of words that makes the one spoken to preen; compliments upon compliments slowly luring them in. the catch, however, is simple but unconventional. whispers spread of a curse, (though no one knows if it is true and, if so, who was the curser); of the siren who is the epitome of the greek being Narcissus--only focused on himself even as people throw themselves at him. The Narcissus siren Topher puts his ambitions and fame over everything and everyone else; he would do anything to get on top. trust has no place in his worldview; the only person he does trust is himself. his reflection in the water is the only important, the only beautiful being, and if anyone dares cause some ripples, he'll make sure they regret it.
LEONARD: he's a fairly simple one. with a staff in hand, a penchant for spells and potions, and seemingly gibberish words leaving his lips, it's obvious he's bound for the path of magic. he can sense magical signatures--even potential supernatural ones within a person, though not the specifics. he's a magnet for abnormality, so it makes sense that he embraces it and is able to see it within the so-called normal world. and he does--he embraces the idea of being different, unique. magical. after his scientist father and an accident involving one of his inventions, getting these sweet powers was a pretty awesome deal for him! even if his father still, for some reason, doesn't seem to believe that magic exists. (it's a good thing his uncle, who has faint dwarven blood in him, does or else Leonard will go stir-crazy living with overly logical people.) and it's not just his family, magic is, ironically, the last thing people want to fully believe. aliens, the apocalypse, werewolves, everything else is fine. but magic? and, by extension, Leonard? no way. while it's amusing, it also disheartens him; that the world is so monochrome that such a bright thing like magic is seen as a faraway nothing. I mean, that's fine. it's not like he can show it off everywhere. there are some people who believe him (like the fae with a rose-tinted view of love, and the fiery girl whose supernatural signature is multiple shades of red and orange--like fire); but wherever he went, it seems like a lot of people don't like to believe him so readily (that one guy at school who scoffs at his displays is one of them; but Leonard can do one better: he can see the inhuman signature concealed in the guy's DNA. temporarily. not so normal after all. it'll be quite interesting to watch that blow-up happen--and it will happen soon.)
ELLA: with a musical voice that draws animals--and even people--toward her, her life and perspective are rosy and romantic. despite being a fae, Ella's far from mischievous like her companions. all she wants to do is help her friends and be a good friend in turn. flowers sway in her presence, they are soft and delicate, like her; but there are some plants that are deadly when truly provoked, and surprisingly, that is her as well. she doesn't use it often--if at all--but faes are known for their deadly anger, especially if scorned. Ella keeps saying she is nicer than her brethren, but how far can one really go, when pushed too far, to distance themselves from what's a part of them? (she's one of the few people to break down a frenzied Dave's walls from the start; perhaps it's because, in the end, despite their vivid differences, they both had similar intentions, but for different reasons; they both didn't want to acknowledge a part of them; the difference is that Ella embraced her difference compared to the other fae, Dave attempted to reject his.) really, she just wants to feel love. true, genuine love, unlike the illusions her brethren create.
SKY: truth be told, she's fully and utterly human. not a single drop of supernatural blood in her. no, she's not like Dave; there's seriously nothing hiding within her. however, that doesn't mean she doesn't have a foot in the supernatural world. similar to Shawn, she is also a hunter--though not just of ghosts and the dead; Sky hunts any and every supernatural creature. having grown up with a drive and passion to eradicate the dangers to the world and with an Achillean mentality on her shoulders, she sets out with the belief passed down by her family that the main (and only) thing posing a threat to the innocents are the supernatural. she's about to realize just how wrong she is and how far loyalties can go...
SUGAR: at a first glance, one might assume she, too, is a siren; with a deadly passion and alluring grace that has won her many pageant awards and golden crowns, she can make beauty look messy and deadly but in a defiant way. and that may be true; sometimes the blood and genetics of various supernatural creatures mix within one person. no one relly knows for sure if Sugar and her family hold traces of siren genes. perhaps she also has barbarian genetics in her as well--with her deadly rage and the fire in her eyes when she's scorned. or perhaps that's something different entirely; the fire in her eyes, the deadly rage--like a wildfire, the way her hair seems to glow and spark like embers if you focus on it; sometimes the temperature rises a bit. honestly, if you think abt it, Sugar being a fire sprite makes sense; as well as the traces of dragon ancestry--she hoardes those gold crowns and trophies like nobody's business, basks in pride like its second skin, highly possessive of what she deems her righteously deserved, she doesn't like being scorned; it only feeds the flames. living on a farm, she probably isn't aware of the true power within her.
BEARDO: he can do more than just mimic sounds; the sounds revolve around him. he can warp things, even reality, with just the noises he makes. 'sound manipulator' would be the best way to classify him; his power relies on sound, itself; making him quite a powerful being, indeed, as sound is everywhere, even in the slightest drop of a pin. it's a good thing he isn't vengeful or antagonistic or else there would be problems.
SAMMY & AMY: with their delicate features and light hair, their semi-pointed features, and light eyes, the elven blood runs prominent in the twins. it's said that with little effort they can merge together into one terrifying creature, an unstoppable force; but neither are willing to test that theory out. they hate each other, one unconsciously jealous of the other, while the other just wants to break free from the toxicity. they are each other's monsters, the unstoppable force. while Amy revels in the attention she gets--at the expense of her twin--using her willowy ways to obtain her twisted rose-tinted version of perfection (all elves are obsessed with perfection of some sort), Sammy is the outlier. slowly, she starts to slip away, become more and more Amy instead of Sammy. she cannot stop it, it's the bane of being an elf; Amy's version of perfection bleeds into Sammy, forcing her to believe the same. And elves will do anything to reach that level of perceived perfection. sooner or later, Sammy won't be Sammy anymore unless something changes. like maybe her version of perfection. (but that's something she ultimately has to do on her own; no one else, not even her friends, can pull her out of the merciless grips of the unknown if she doesn't feel like she deserves to be seen.)
MAX: according to him, he's an evil genius. a mad scientist who wishes to observe and pick apart the supernatural. unfortunately (or rather ironically) for him, despite saying over and over that he's a man to be feared, his abode has unintentionally turned into the main sanctuary, a home base for the supernatural. everyone somehow ends up there whenever they need assistance and he complains that he doesn't want to help him, but in the end he does (either via subtle threats, or bc of his own curiosity). over time, he becomes this disgruntled supernatural magnet who helps but is a bit eccentric with ideas that are even more eccentric than his personality). he wants to make himself into a supernatural creature too, invoke that kind of power, but fear holds him back from many things--including becoming part of the supernatural. you know the saying 'his bark is worse than his bite'? that is Max to a T. kind of ironic that the guy who wants to be a supernatural creature doesn't as opposed to some other certain people mentioned above who wanted the exact opposite. (although he is intrigued by that inventor who he asked to be his sidekick. pretty dull move on his end, but he will only realize this far later on. as of right now, he has not a clue why she suddenly despises him so much. he is the evil genius in the making, right? an inventor as a sidekick would be good! he just doesn't get why she's so against it. is he offending her? nonsense! evil doesn't offend...but is he? people are so unnecessarily complicated, ugh.)
SCARLETT: an inventor with quick, deft hands, and a faster and sharper mind, every bone and nerve in Scarlett's body hums to creation--of the mechanical kind. but the mechanisms in her body are not just of the human variety; there is a way of thinking that people often drift to the kind of hobby/career that describes them physically. in Scarlett's case, it is truth. first being experimented on by her overly ambitious mother (a trait she shares) and then testing her own inventions on herself (that is the only form of testing she knows and is used to, after all), and, as the cherry on top, an accident that left half of her body immobile had it not been for an emergency surgery that left one part of her body human and the other a working mechanism of gears and wires and other robotic parts; Scarlett thinks it's funny, really, when she says the only organ in her chest where her heart should be is merely a pulsing hunk of metal. she wonders, at times, if the heart in her is even her own; perhaps, during the surgery, the doctors had switched hearts to keep her alive. it's a thought that sometimes keeps her awake at night, pondering.
RODNEY: no one, not even him and his family, knows his lineage. it's tangled enough as is without bringing in the supernatural too. the phrase 'gentle giant' isn't lost on him; barbarian is too...well, barbaric for someone like him, and there have been considerations of fire sprites or merely forest nymphs and dryad ancestries. the truth is unclear. as said previously, the lineages of the supernatural can get mixed up; it can make sense that Rodney and his family retained several branches of the supernatural. if you ask him, Rodney would say he's just a guy with a love for the forests, the trees, and everything in them. most of all, he loves his family. he would do anything for them. one would even say they're like his pack, but they don't. the supernatural lineages are quite mixed up in this family without adding speculation...right?
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