How far are you with the story? Like, how far have you gotten with the dialogue and scenes and comic planning or whatever
Oh also I saw you said you were going to not include scenes you don’t feel are completely necessary towards the story
If the comic ever gets completed would you give us info on some scrapped scenes and whatnot
I want to eat every morsel of this AU it’s so yummy (it’s my favorite flavor)
Hi! First of all,
Thank you sm, I'm so happy u like it so far and find the concept just as interesting as I do:D
So, when it comes to the story
Most of it is already planned out, but I'm really stuck on figuring out how to make a character do something or be motivated to do that thing that I need them to do... I'm not sure how to make it play out smoothly, but I'm getting there...
I've been stuck on that FOR A WHILE, before I paused this blog
About the scrapped content, sure! That would be fun to share. I changed a lot of stuff during the early development, wich was mostly me making little funny drawing to show my close friends
Here are some very early design ideas I had for Wingdings:D I have some that were even BEFORE these but those are kind of ehhh, not interesting
I changed him A LOT, things that only I would notice but I think are very important and differentiate him from your typical Gaster design (He's more colorful for starters, not only black and white, and his hands are still perfectly fine), still, events will lead him to the same conclusion anyways. Poor guy's gonna have a self destructive arc and become less "Wingdings" and more "W.D. Gaster"
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In Stars And Time Classpects
Siffrin - Thief of Time
Mirabelle - Page of Space
Isabeau - Heir of Blood
Odile - Seer of Heart
Bonnie - Sylph of Hope
Explanations under the cut!
Siffrin - Thief of Time
Of course Siffrin literally manipulates time, but Time as an aspect is also associated with death, destruction, and inevitability, which are huge themes in their story. Nothing says "time player" more than marching onwards through a thousand deaths, fighting against a fate that seems impossible to avert. And as a Thief, Siffrin specifically steals time from others in order to have more for himself. Whoops! Time players are relentless, and thieves are active, self-centered. They won't sit still and accept the inevitable; they'll struggle towards their goal at any cost. It's incredibly fitting for a Thief of Time to hold their objective so tightly that the reason they wanted it disintegrates in their grasp, lost to entropy.
Mirabelle - Page of Space
As the chosen one spearheading the mission to collect the orbs and save the country, she seems like the obvious choice for the other essential aspect and its quest, collecting frogs and ensuring the continuation of life. Luckily, the metaphorical side fits perfectly as well: Space is about creation, just like the Change religion! But as a Page, Mirabelle doesn't use her aspect herself; instead, she leads using it, and leads others to use it. She inspires others to change, learn, and improve. Pages reach their potential slowly – they may struggle for a while with feelings of inadequacy and stagnation. After a long hard journey with lots of reflection and personal growth, though, they can end up the strongest of all! And for Mirabelle, as a Page of Space, that means learning to let go of the urge to force personal change, inspiring external change on a greater scale instead.
Isabeau - Heir of Blood
Blood means relationships, trust, and obligation. Heirs embody their aspect, and perhaps attract it, receive it, are controlled by it; the perfect class for someone who specifically crafted himself into the kind of person others would reach out to. Heir is one of the most active of all the passive classes, but it's still passive – Isabeau makes space for bonds, commits to bonds, but doesn't take the first step to create the bonds himself. His choice to follow Mirabelle was a natural continuation of his obligations as defender. He couldn't bring himself to confess to Siffrin, but that passive crush was a powerful narrative force. Isabeau didn't assemble the team, but he reinforces the bonds that allow it to function!
Odile - Seer of Heart
Heart is the aspect of self and identity, which is the heart (heh) of Odile's quest. She wants to learn about herself, and her chosen method is learning about other people. Seers seek a comprehensive knowledge of their aspect and then use it to coordinate and advise others; Odile analyzing enemies and deciding team tactics is a perfect example of this! The Seer prevents their party from making mistakes related to their aspect, so a successful Seer of Heart would understand each teammate's personality well enough to guide them through their character arcs and prevent self-destructive behavior. Odile noticed Siffrin's increasingly out-of-character behavior, and had the ability to figure out why they had changed... except he kept thwarting her efforts by stealing her time. But in the end she managed to thwart them instead, forcing them to stay put and go through their character development already!
Bonnie - Sylph of Hope
Hope is one of the most literal aspects; Hope players raise morale, stick to their convictions, and believe that a better world is possible. The Sylph of Hope would be someone who uses Hope to heal other people, or fixes and maintains Hope itself. Obviously, Bonnie literally brings hope and healing by passing out the potions, but they're also the snack leader! Nothing boosts morale like a nice meal. Hope is also the antithesis to Rage, which represents possibilities being cut off. Bonnie reacts poorly to situations that invoke the Rage aspect, like the adults discussing death (the ultimate end of possibilities), and Siffrin getting injured in their defense (which no amount of belief can heal); in fact, they react with anger and an urge to tear down any positive that's left! Since Hope is associated with black and white thinking, it's not surprising that when Bonnie loses hope, they lose it, leaning into their aspect's opposite. But that's not where they stay – when they protect Siffrin in their friendquest, they're able to not just heal their own hope, but give hope to Siffrin as well. Bonnie believes that they and their friends can all protect each other, and in the end, they do!
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love overflow!
"want to place that hoodie you took off by our pillow and eventually eat rice from its warmth. i know. that's not something that's easily understood, but i won't give up and i'll keep telling you how i feel!"
headcanons about peculiar habits formed out of love
characters: jade, jax briggs, shang tsung, skarlet, tanya
content warnings: mentions of injury and gore, smoking, timeline ambiguous but written with the original timeline in mind, ask to tag!
Jade will gossip with you. She takes her job extremely seriously and tends to distance herself from unprofessional things, so even the way she interacts in casual settings can feel uptight. Though she claims she has no vested interest in gossip, she always seems to know the juiciest things. Being in touch with court intrigue is just another duty of protecting Kitana, so she always has an ear to the floor. Technically, since they're palace secrets, telling them to an outsider is unthinkable and borderline treasonous... But if you press her, it's rather easy. She has her own opinions, even if she pretends to be above it all, so once you break the dam, you'll get the entire flood. Being able to confide in someone without courtly pretences is a treat to her, so she actually looks forward to you asking her about it.
Jax won't smoke around you if you aren't a smoker. He doesn't quit smoking, but the only time you will see his lighter is during camping trips. His clothes still smell of smoke, but if you spend the entire day with him, you're more likely to learn what kind of laundry detergent he uses. He doesn't want you to be stuck inhaling his secondhand smoke because he knows that it is objectively bad for people, so even if you say it's alright, he will probably abstain. If you are a smoker, he may have casual banter with you over your respective brand picks. Still, he won't knock it until he tries it, so you may end up swapping cigs one day. Though it's his biggest vice, he will unquestionably kick it if you ask him to. And if you're both smokers, he will try to keep both of you accountable and responsible with intake.
Shang Tsung will never treat you like a glass doll, but he will micromanage your health. Unless he takes care of things with his own hands, he won't feel satisfied that everything is in order. In some ways, it's a blessing. But depending on your tolerance for unconventional treatment, it can be a bit of a curse. The good news is that you could be sliced down the middle and thrown into a pool of acid and still live to see the next day. The bad news is that, if he cannot prevent your death, he will rouse you from your eternal slumber. The words "favourite person" may not seem to mean much from him, but the key term is "person," as opposed to "subject" or "pawn." A person may be physically cloned, but Shang Tsung knows better than anybody that clones are not the same person.
Skarlet will take the blood from your wounds like a keepsake. Though it might make you uneasy, she doesn't have any ill will. In her mind, it is the same as keeping a photo of you in a locket. No matter the severity of the injury, Skarlet can keep you from bleeding out, so you could joke with her that she's taking a blood tax for her services. Depending on the situation, she might even crack a smile! It is hard for her to explain why she takes your blood when she doesn't really need it for anything, but just be assured that she could distinguish your blood from anybody else's. Even if yours was a single drop in a bloody ocean. That attachment is, in its own morbid way, the red string that she's tied between the both of you.
Tanya will just lie on your behalf. You don't want to go to a meeting? You can't because your ceiling caved and you had to stay home all day to deal with the issue. Someone is giving you unwanted attention? Better luck next time because Tanya will make up a list of reasons about why that person shouldn't try to approach you anymore long enough to be a legal document. It would be nice if she let you know ahead of time, but she will set a wedge between you and your petty inconveniences as soon as she hears about them. You can fight your own battles, but if she doesn't think it's worth your time, she will swiftly sweep and smother them under a rug. If it is something that has been causing you a lot of duress, she might go the extra mile of stomping on that spot as you walk along your merry way.
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Decided the emmet and ingo puppets are just gonna be Too Much work to complete, although the pattern is quite simple they require Many diffrent fabrics and their jackets are... Interesting!!! I hope to make them some day... muppet boys in real life... but as it is I don't really ahve the room for them either!! Perhaps when I get a sewing machine.. (soon!! And then I will learn how to make their silly jacket Cuffs)
In the meantime I'm finishing up meldrop!!(very easy!!! She is a live hand puppet!!!) And then... I will work on The Conductor.. I reaallly wanna make his weird beak shape... I think it will be easy and also SUPER COOL.. he has so little colours and a Solid Shape :]
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