#tileable pattern
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it's not perfect, but I am sharing my seamless birds edits from the cover art I shared the other day.
Infinitely tileable and sized nicely to use as a pattern in photoshop-like apps. There's a couple of edits and color changes below, too:
I took this from one of Rawpixel's royalty free section and cut/color corrected it, otherwise I tried to leave it's texture and character intact.
The two below the cut are scaled down and don't tile seamlessly but I loved them.
The two below the cut are scaled down and don't tile seamlessly but I loved them and wanted to share them, too.
Free to use, free to edit and share! The only thing you can't do is repackage these particular edits for distribution elsewhere as your own. Thanks! I'd love to see things you make with them.
#artists on tumblr#free resources#royalty free#free art resources#transparent pngs#transparent png#pattern#seamless pattern#tileable pattern#japanese block print
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Assets created for the drawing I posted the other day. Drawn in GIMP.
If you're seeking commissions from me, here's my page. Also, support me on Ko-fi here! Lastly, check out my deviantArt gallery and Neocities website to see more of my work.
#art#my art#digital art#artwork#floral pattern#floral#flowers#pattern#tileable#tileable pattern#star#starry#digital artwork#digital drawing#my artwork
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Memphis Pattern Generator for TexiGen by SammyJ Studios
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i am cringe but i am free
#yes there will be art. no you can not see it#i may be free but FUCK if i'm brave enough for that#anyways i put way too much effort into this (<- made a tileable shirt pattern bc im sick of drawing it every time)#oh well at least i have this image for whatever uses i may come up with now lmao#anyways. don't perceive me k thanks :]
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A small Unprintable drop for the end of July - two tileable border patterns, and two decorative elements on transparency.
As always, these resources are public domain and free for you to use any way you like, forever!
What is Unprintable?
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Hi! Great fan of your work
I am a small pixel artist and developer, though not very active in neither of them
Without many rodeo, my ask is: how would you go about adding depth to a side view projection?
I find side views charming for characters, and having an eye line/horizon line around the hip or chest of the characters is a perspective I find very interesting in traditional art and for 3D games, but I have no clue how would be a nice way to go about it on tile-able pixel art
I know isometric is very nice for giving depth, but it also tends to emphasize the environment way more than the characters
Thanks
it works better with outside stuff, but basically you would have 1 layer of main tileset that the player walks on (playfield) and some other bits and pieces on the wall
1 layer of background tileset (say they go into a cave interior, it would be back cave wall patterned or something) which has no collision

example of wall tileset that breaks away to reveal more tileset behind (blasphemous)

and an exterior example (the mummy demastered)
then you could have a few + layers of parallax outside
owlboy (above) is actually done in "chunks" not tiles, which is more work, but has a more natural and open feel
this was made for an illustration so it's not tiled at all, but there's no reason it couldn't be. both the foreground, playfield and midground laters could all be tileable. you could even have more moving parallax layers behind

parallax layers can be done well inside too, by making more interesting architecture than just a box room
inside it's a bit more tricky, some games tend to do a forced perspective look, where it's from almost a straight-on angle, but just tilted a bit to show some of the side. it's not correct but it looks better than just straight-on, a bit more interesting

(blasphemous 2) these envivonments are really stunning. and yes you need a lot of tiles for something like this, but if that's what you're going for it's the only way
these games are gorgeous you should get them just to look at them
owlboy blasphemous blasphemous 2 the mummy demastered
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⸸ Entry Hall Set by Jonesi [Blackpearlsims] ⸸ Resurrected Link ⸸
[...]
Just a little set from me today as I haven't much time for meshing at the moment. Included in this set are the following - Table - 21 slots, found under Coffee Tables. 3 slots are at the bottom on the ledge. Cost $225 Hooks - Found under Pictures/Wall Hangings. Cost $35 Books - Found under Decor Misc. Cost $45 Rug - Found under Rugs. Cost $230 The rug is not recolourable. I wanted to use the rug texture I found on Pottery barn but it's not tileable so I couldn't make it into a pattern. Created using: Photoshop CS5 UvMapper Pro Blender 3D TSR Workshop Milkshape 3D
#jonesi#blackpearlsims#buy mode#buymode object#buymode deco#deco#decodeco#books#rug#decomisc#surface
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Puzzlesnation, I need your help 😭Does anyone out there have a tileable pattern of the puzzle piece pattern Mr Puzzles has on his pants? I'm making my own model of the guy and i am v much struggling to recreate it on my own
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Wallpaper for the gremlin, with two degrees of fishiness
I love it when characters have cool tileable patterns™ because it gives me a reason to use the tiling path, but at the same time its so time consuming
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chapaa chapaa chapaa chapaa ch-
Got in the mood to make some tileable chapaa patterns for my new PC and thought it'd be fun to share em with the community too!
Feel free to use them for your Palia related needs; blog headers, backgrounds, pagedolls, avatars, decor in general, have fun! Credit is appreciated but not necessary.
{{ Individual files can be grabbed in my sta.sh over here }}
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Memphis Pattern Generator for TexiGen

I created a simple Memphis Pattern generator using a brilliant, yet obscure program called TexiGen!
Don't be fooled by its dated appearance. TexiGen is a powerful tool that not only contains dozens of built-in, automatically tileable textures that you can modify to your heart's content, but also allows you to create your own using Nodes, much like shader editors in programs such as Blender.
Disclaimer: TexiGen is NOT a generative AI. It creates textures based on procedural and random generation, and all elements are created, programmed, and input by the user.
TexiGen Download
Memphis Pattern Download
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Some tileable grucifix backgrounds I made, feel free to use with credit! You can change the scale of the tiles to adjust the pattern size as well
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What if i just made tileable patterns all day long and sold them and did that instead of having a job, huh
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I've only tried it with the first two but some of these are seamlessly tileable
if your art program has an option to make a brush that paints a pattern (mine does) then you can make one out of these images to save yourself having to copy and paste or resize to cover your whole drawing.
AI disturbance overlays for those who don't have Ibis paint premium. found them on tiktok






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Top 10 Stone Texture Facts: Resolution, Scale & Quality Enhancements
1. High Resolution
Stone textures often come in high resolutions, usually ranging from 4K to 8K, allowing for detailed and crisp visuals.
2. Texture Scale
The scale of stone textures is crucial for realism. Proper scaling ensures the texture looks natural when applied to 3D models.
3. Quality and Detail
The quality of stone textures can significantly affect a project's realism, with high-detail textures offering more visual impact.
4. Seamless Tiling
Many stone textures are designed to be seamlessly tileable, ensuring a continuous pattern when repeated over larger surfaces.
5. Normal Maps
Normal maps are often used with stone textures to add depth and detail without increasing the polygon count.
6. Displacement Maps
Displacement maps can simulate stone surface irregularities, adding realism by altering the geometry based on the texture.
7. PBR Textures
Physically Based Rendering (PBR) textures provide accurate reflections and shading, essential for realistic stone texture rendering.
8. Variation in Pattern
Natural stone textures offer varying patterns, which can be used to prevent repetitive and unnatural looks in 3D environments.
9. Lighting Compatibility
Stone textures need to interact well with different lighting conditions to maintain realism across different scenes.
10. Environment Mapping
Additional mapping techniques, such as environmental maps, can enhance the interaction of stone textures with surroundings.
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