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thebramblewood · 2 months
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The first meeting of the Vatore Book Club has commenced.
Previous / Next
Helena: Caleb, are you in here? [telepathically] Caleb?
[silence]
[under breath] Where are you? You promised you’d show me more today.
[picking up journal] Hmm. These definitely weren’t here before.
[begins reading]
May 25, 1918: Another night daymare. Same as all the others. Calloused hands squeezing my throat, phantom fists pummeling my stomach, shrill bursts of laughter assailing my ears, sky of taunting stars, blinding white moon, a monstrous form looming over me… Straud insists I should no longer be able to dream. One more bold-faced lie from a man who speaks arrogant, empty words just to hear his own voice - and endlessly, endlessly. I already tire of his dull speeches.
July 10, 1918: The days stretch eternal in this crumbling mansion. I am Straud’s prisoner, though he claims I am free to come and go as I please. Yet he prattles on with excuses as though he does me a favor by denying me. I’ll not be allowed off the grounds until I bend to his will, until I  have suitably mastered discipline. How I loathe that word! I’ll be sick if I hear it once more.
September 8th, 1918: Killed two men last night. Only meant to step out for fresh air but instead found drunken idiot humans stumbling unknowingly across town lines. Their thoughts came to me easily. (So the old man taught me something after all.) Vile and crude remarks on my body, naturally. My vision flashed white with rage, and my body convulsed as if to split in two. Their taste of their blood was exquisite. It’s a funny thing, though. I kept expecting the swell of remorse to arise, but it never did, even when my brother, drawn by the cacophony, flinched away at the sight of my monstrousness, truly frightened of me for the first time. Further reflection is required, but for now I must depart. Straud requires placating.
Helena: [thinking] This is Lilith’s diary?
[flips to final pages]
February 22, 1921: Caleb’s birthday tomorrow. If it passes, he will be 27. He will continue to outpace me in physical age. He will eventually die. I’ve promised it will not. All week, he has been nervously pacing and eerily silent, too afraid to ask the obvious question: Will I truly make him like me? I know how to do it, but thirst remains a constant presence in the back of my throat. I suppose I will take it up with Straud one last time, though he will respond as usual. He believes the gift should be offered only to those who have been deemed worthy. But he grows uncomfortable when I ask how he determined my worthiness. I know he saw me merely as an opportunity, a flimsy young girl in distress who could be easily remolded in his image. I disappoint him every day. We must be free of him soon.
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Vlad, telepathically: I can still hear every thought that passes through your mind, girl. Your barricades are sloppily constructed. And, no, my position has not changed.
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stellarish · 2 months
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Tai Sui compilation featuring doodles, a WIP, and some really rough initial character design thoughts
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kitnita · 9 months
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jake oettinger pregame — NSH vs DAL — 01.06.24
[When you do have this opportunity, is there anything that you can glean from watching the games and all?] Yeah, it looks so easy from up there, you know? It looks super easy from up top. Uh, obviously, I know it’s not the truth, so it’s, uh, fun getting different perspectives. But like I said, just, I mean, like … as a player and an athlete there’s nothing worse than, you know, being away from your team, and, you know, especially, like, early on I wasn’t with them at all and it’s … missed my friends is the most biggest thing, you know, just seeing the guys every day, that’s why — what makes this game so special is, you know, the guys and the teammates. Um, just the fact that I’m close, um … you know, I’ll never, uh, complain about a bag skate or getting hit in the head or anything like that again, it’s something I'd gladly do right now. So, just, uh, lucky to be getting close here, and hopefully can get back in there soon.  [Is that something about the rehab process that people don't realize, is kind of how isolating it can be?] For sure, yeah, I think, I mean, this is like the third week I’ve been out, I can’t imagine guys that are out for, like, long-term, it’s just … I mean, mentally, like, athletes, we’re wired, like — we want to have somewhere to be every day and we wanna know, like that’s just kind of how we are, and I think that’s something that a lot of people overlook, is like, the mental side of it too, like, obviously you’re physically hurt but, like, mentally — the mental health part of it’s huge, and you know, if I didn’t have such a good support system, or family, and my fiancée and stuff, like … I’d be driving myself crazy. So it’s just, I’m getting close, the guys have been great, um, you know — the staff’s been awesome, and I just, I’m dying to try to help this team win again.
[How do you feel?]   I feel good. Uh, it's getting close and, uh … you know, I’m just itching to get back with this team. 
[What about the All-Star nomination and whatever?]   Yeah, it was pretty cool. I, uh, wasn’t really something I was expecting but, um, obviously, a dream come true and, um, it’s pretty crazy, so, pretty happy about it. 
[Have you talked to Robo about it? Just about what it’s — I can’t imagine what it’s like to be around those people, and, just, the whole experience.]   Yeah, nothing yet, uh — I’ve been pretty, uh, excited, I got a couple former teammates like Brady and Kells that are gonna be there, so it’ll be fun to see those guys and, uh … just gonna try and have fun and, uh, not end up on too many highlight reels. 
[I asked Pete this morning, are you worried at all about the timing of it, coming off the injury? You’ve got a month to get ready for it.]   Yeah, not at all, no, I’ll be ready to go, and, uh. Yeah, I just gotta make sure I, uh, don’t get put in a blender with any shootouts or anything and I think I should be fine. 
[He even said that I think you guys have seven days off in that span, so just being out on the ice might be a good thing for you.]   Yeah, for sure, I think, uh. Yeah, it, uh, obviously makes break a little shorter, but, good reason to, um, you know, put the pads back on, and obviously, uh, something, you know … I think when I was first nominated, just thinking about all the people that have believed in me and, um, you know, the fact that I can I’m an NHL All-Star and, you know, that’s something no one can take away from me, you know, so it's pretty cool. 
[Robo got to go to a beach in early February last year, you’ve gotta go to Toronto. Are you a little disappointed in that breakdown?]   Uh … no. I’m gonna go to a beach for a couple days before, so I'll get my beach in and then, uh, Toronto, obviously, will be like a hockey mecca, and, um … I’m sure the turnout will be amazing, and, uh, yeah, so, if it’s gonna be somewhere cold, Toronto’s a pretty good spot for it. 
[What’s it been like watching Wedgewood and what he’s done the last few weeks?]   Yeah, it’s been awesome, he deserves, you know, a ton of credit for how well, you know, he’s played, and how good we've done, um, since he stepped up and played really well and — you know, that’s the nice thing, like, you know, [if] either of us go down, that, you know, the team believes in both of us and, um, just, that’s such a luxury to have and you know, he works his butt off and deserves, you know, all the credit and, um, it’s just been fun watching him. And you know, I’d like to take some load off his hands soon. 
[Does it affect you at all, when he’s playing that well? I mean, you don’t have to push back to get back into there — I don’t know that you would or wouldn’t or if, you know, that’s a doctors’ question, but it does seem to take a little bit of the pressure off.]   Yeah, I think, I mean, not really, like, for me, maybe more, like, the coaches and stuff? I mean, um — yeah, like, obviously, you know, they feel like, you know, I don’t need to rush back to get into games, obviously Wedge has done a great job and we can win, um, with anyone in net, and he’s just, uh, given us that, you know, luxury of making sure I can come back at a hundred and ten percent. And I’m getting close, and, just, you know, dying to be a part of the team again. 
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nintendont2502 · 17 days
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hey people who know shit abt image descriptions/transcriptions - if i want to post a bunch of discord screenshots with basically an entire essay's worth of words, can i put the plain text transcription under a read more, or does that defeat the entire point ?
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tuttertime · 1 year
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Thursday Interview- Wonka Vision, No. 14, June-July 2001
(original scan) (transcription under the cut)
By Justin Luczenjko
By Justin Luczenjko
(Image of Tucker Rule, Tim Payne, and Tom Keeley of Thursday with building behind them)
This interviewed [sic] flowed so well that I had to cut out a good 40% of it because most of it was just conversation. You missed discussions on Equal Vision Records slave labor program they have going on in a secluded barn in upstate New York, New Jerseys very own Pinball Records plot to overthrow Fat Wreck Chords and tons of other juicy tid bits of information shared between me and Geoff, the lead singer of Thursday. So I dulled down the interview just a bit and burned the tapes for we need no evidence…the proof is in the putting. So we got down to the basics here. Getting jacked att he [sic] YMCA, Thursday’s unique way of communicating with one another as a band, and the reason they choose such a plain Jane name as Thursday.
(Image of the 2001 lineup of the band in polaroid frame captioned “Thursday”)
Justin Luczenjko: So you guys are from Jersey? What’s the low-down?
Geoff Rickley: We haven't been together too long. We did shows in New Brunswick in my basement. We put on a lot of shows there like Kid Dynamite and Hot Water Music. We stopped doing shows cause the cops shut us down.
JL: Ahhh, the all too familiar shutting down of the D.I.Y. venue story.
GR: We were going to do our record release in Jersey at the Melody Bar, but that just closed down also.
JL:So your new record just came out on Victory Records. Are you guys feeling a buzz about it?
GR: It’s kinda hard to gauge by being on the road and having kids at shows that are already singing along to it and it's not even out yet.
JL: How do you associate that?
GR: Well, I know Victory sent out promo copies. So I guess it's kids making copies of it. Which is awesome! That and Napster. I don't mind at all. As long as kids are hearing it. 
JL: What do you do in the band?
GR: I sing. I do some of the screaming stuff but all through the record you'll hear 4 different voices. Everyone except the drummer. He tried doing it at a show but had a hard time and was like,"I'm just going to play drums". He is great! He learned how to play drums for our first record.(on Eyeball Records) He's been playing for about two years now. He started playing drums for like 8-9 hours a day. I'd give him my favorite drummers stuff and he'd learn it. He picked up all these Shift and Burn songs. Before I joined the band these guys were a little straightedge band called Turnbuckle.
JL: How about you? Have you done anything substantial musically, prior to Thursday?
GR: I played saxophone with a blues band.They are called Green Apple Quick Step. I did a tour with them starting in Seattle, but we mostly played around Philadelphia and New York. It was weird cause I was 16 playing at the T.L.A. in Philly and I had to just make stuff up off the top of my head in front of these big crowds of people.
JL: How long did that last with those guys?
GR: Well, it got kinda crazy. They signed with Sony and Sony ended up not putting their record out,Only they weren't allowed to put it out either. They basically got screwed in the end, but they are really nice guys.
JL: I guess when I first saw your CD, I saw the name Thursday and was like “Oh No! Another emo band!" That was my initial reaction. Then I found out the truth… 
GR: Oh I know right!
JL: There is Tuesday, The Sundays. Come on guys! What's your reaction to people coming across like that?
GR: It's weird. We didn't really pick it to be all eem [sic]  or anything like that. All the bands that were playing around us had these flashy rockstar like names and we didn’t really want to de a part of that at all. So we said Thursday is universal. It could be anybody. It could be any day. We went with that on sound alone because Thursday just sounded kinda common. Thursday is also a day of transition. Between the work week and the weekend and our music is a lot about transition. In the fact that life is a constant transition. It just keeps changing and changing. And, well, we write about our own lives so we write about something that is inherently on the table. It’s also about looking on the bright side of things. Finding something to make it all make sense for you.
JL: So CMJ I hear was saying some nice things about you guys?
GR: Yeah they have. Even since our first record on Eyeball they have been very supportive of us. My favorite quote that they said about us was “youth hasn’t been this honest in a while”. We are more about honesty then anything else. Sorry I’m doing the laundry to go on tour tomorrow. You get really dirty on tour. This last one, my girlfriend was in California and I went to visit her and hadn't showered or shaved in seven or eight days. I hadn’t changed. OH MY GOD!! It was awful. I wanted to freshen up so I went to the YMCA to shower and shave and somebody stole my wallet in the YMCA.
JL: So would you consider yourself more of a musician or a writer?
GR: I don't really consider myself either. It makes sense to me in the same way that anything you would want to do would make sense to you. It’s just this really weird personal thing I guess. To all five of us. We just start playing and we’ll have ideas and talk about them. We talk about things in the most ridiculous ways. Tom will be like, “ I don’t know, I want to give you more of that like in the back of your head, when you eat Wassabi, and it burns your eyes. I want to give you more of that”. It sounds ridiculous and we are all like, What? But then we’ll play it, and we’ll all kinda know what he meant, and it’s like damn that was scary. As weird as it is. We get along in the most ridiculous ways. They have all known each other forever. I was like the last guy in. It’s so funny to think about them right now after getting home from tour just a few days days ago cause everybody has their own weird little things that they do. 
JL: Give us the dirt…
GR: Well our drummer, we call him Animal, cause he looks just like Animal when he plays the drums. He just spazzes out in the van. He starts jumping over the seats and starts humping everybody. Then there is Tom. He's like the stinky kid in the band. Then there is Steve. He is like all of our Dad’s. He’s 26. He’s the serious guy but he is also the really fun guy. He makes independent films. The movie that he worked on called “George Washington” is getting all kinds of good press. Time Magazine voted it third best movie of the year. He did the camera work. So everybody brings their own little thing I guess. Tim is just a really great down to earth guy, but he’s also really indecisive.
JL: Your about to embark on your longest tour yet. Are you nervous at all to be around these guys for so long?
GR: Sometimes I’m nervous if we can keep getting along. We all love each other but sometimes you’ll go out and not making any money at a show, for whatever reason, then ya have to sleep in the van, then not have anything to eat the next day except peanut butter and jelly sandwiches. But someone stepped on the bread and you can’t afford another loaf. Stuff like that.
JL: Have you guys gone to college?
GR: We all dropped out to do the band. There was no real choice in the matter. We just HAD to do it. If anything it’s insurance for us not having a midlife crisis. Thursday is our Porsche!!!! 
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megamindsupremacy · 8 days
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Explain Yourselves AU:
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Spent all of class coming up with this instead of taking notes. Enjoy
Edit: Part 2 in the notes!
(Transcribed under the cut)
gravity falls human bill AU where bill comes back as a human except instead of dropping in at the mystery shack, he appears outside of mabel and dipper’s house in piedmont
dipper and mabel have So Much explaining to do
their parents want to call the cops but mabel and dipper are like NO. DONT.
we canNOT let anyone know he’s here and alive. actually we might have to kill him.
parents, hearing their thirteen year olds casually discuss murder: WHAT
theyre like “we have to call the grunkles” and the parents are ?? plural? grunkleS?
then they have to back up nd explain ford
and all of that
this whole time bill is tied to a kitchen chair all gagged and blindfolded and yelling in annoyance
mabel and dipper are ignoring him and the parents are Very Much Not Ignoring Him
they call the grunkles and explain the situation and the parents hear a twin WHAT followed by a lot of yelling and swearing and crashing and then stan says “okay we’ll be there by tomorrow love you kids STAY SAFE BYE”
dipper: wait. if they’re getting here tomorrow then… what do we do with Bill in the meantime?
mabel, behind him holding a frying pan: i have an idea
parents: NO
they ungag him and it’s like. dipper and mabel armed with grappling hook + baseball bat plus their parents standing behind them trying to figure out if a) their kids are having a mental break and b) if they just kidnapped some random dude
these concerns are quickly allayed when bill starts threatening to kill everyone really loudly and graphically
then suddenly dipper is like. wait. if you could kill us by ripping our skin off our bones limb by limb…. why haven’t you don’t that already
bill:
Dipper:
bill:
dipper: ARE YOU POWERLESS
bill: nO-
mabel gets him with the frying pan
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felassan · 2 months
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Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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[image source]
Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
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sadnymi · 6 months
Note
Mattheo making a girl cum by praising her and its in class just little whispers and she dry humps him so desperately in a slytherin party he calls her bunny
「 ✦ Duel of Desires. ✦ 」
Mattheo riddle x reader
Summary (Request) : Furious at what Mattheo did in class, I set out for revenge. But my carefully crafted plan takes an unforeseen twist
Warning : Dry Humping , public sex ,fingering , dom/sub dynamics , praise kink
Words : 2.8k
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A prickling sensation on my thigh interrupted my meticulous Charms notes. Glancing down, I found Matteo's hand, his fingers tracing idle patterns against the soft skin of my thigh .
A playful annoyance bubbled up inside me. Here we were, Professor Flitwick droning on about the Levitation Charm, and Matteo was turning my thigh into his own personal canvas.
"Mattheo," I hissed, swatting his hand away without breaking eye contact with the restricted professor.
He winked at me, a devilish glint in his eyes. "Just admiring your concentration, love. Makes you look positively fierce."
My cheeks flushed, not entirely from his suggestive comment. Professor Flitwick, with his booming voice and magnified eyes, felt like a hawk perpetually circling the classroom.
"Focus, Mattheo," I murmured, trying to reign in my scattered attention. Transfiguration had been a disaster this morning thanks to his constant teasing, and I wasn't about to let Charms suffer the same fate.
"But you're so much more fascinating than Levitation," he countered, his voice barely a whisper. He brushed his hand against my thigh again, this time lingering a beat longer.
Frustration bubbled over. "Mattheo! We have an exam coming up, and I need to actually learn something."
He chuckled, the sound low and warm against my ear. "Relax, love. You're a natural. Besides, who needs a wand when you have me?"
My irritation morphed into something a little more heated. This wasn't the first time Mattheo's playful teasing had crossed the line in class. The thrill of stolen moments was undeniable, but the risk of detention or worse, Professor McGonagall's withering stare, loomed large.
Taking a deep breath, I decided to play his game. Leaning in close, I lowered my voice to a conspiratorial whisper. "Alright, Romeo," I said, using a nickname reserved for those rare, stolen moments,"but if you distract me any further, your punishment will be far more… delightful than detention."
A surprised laugh escaped his lips. He met my gaze, his eyes darkened with desire. "Game on, then, witch."
As I attempted to focus on the lecture, a sudden touch on my knee jolted me. Glancing towards Matteo, I found him diligently transcribing the board's contents into his notebook, a mischievous grin playing at the corners of his lips. His left hand remained hidden under the table, adding to the clandestine nature of his actions.
I tried to discreetly shake my leg to deter his advances, but his hand deftly maneuvered to my thigh, securing a hold on my skirt. His touch sent a tingling sensation through me, disrupting my concentration.
Professor Flitwick's voice cut through the room, requesting me to read aloud from the textbook. Despite my racing heart, I began to read, acutely aware of Matteo's lingering touch inching closer to a more intimate area.
Despite the electrifying distraction, I forced myself to continue reading, attempting to ignore Matteo's provocative gestures. However, his subtle movements became more daring, culminating in a direct contact that made my breath hitch.
His whispered words added to the tension, leaving me flustered and unable to fully focus on the task at hand. The classroom seemed to fade into the background as Matteo's actions dominated my senses.
As Professor Flitwick instructed Matteo to continue reading, a mischievous smirk played on his lips while his hand, hidden under the table, ventured into forbidden territory. His index finger delicately teased my clit, sending a shiver down my spine as I tried to maintain composure and focus on his reading. The weight of Professor Flitwick's gaze lingered, making every movement feel amplified and dangerous.
"Thank you, Mattheo," Professor Flitwick's words acted as a temporary interruption, drawing attention away from our covert exchange.
His touch became more daring as his whole hand began to rub circles against my clit, causing me to clench my legs tightly together. “ don’t close your legs bunny “ A hushed command slipped from his lips when he ensured that Professor Flitwick wasn't observing our clandestine interaction.
"You're so beautiful when you struggle for me," he murmured, his words a tantalizing mixture of praise and provocation.
As his fingers sadly ceased their movement, I closed my eyes in an attempt to steady my racing heartbeat. Our pretense of innocence continued as we both feigned concentration, with him jotting notes in his notebook and me doing the same, all the while feeling the lingering heat from his touch between my thighs.
My quill trembled in my hand as his middle fingertip teased my entrance, a subtle reminder of the delicious tension that pulsed between us.
"You're doing such a good job," he whispered, the words dripping with desire and satisfaction.
As his finger continued its tantalizing dance on my clit, my senses heightened, and the room seemed to blur around us. I could feel the weight of his gaze on me , his right hand came to my notebook and reading what I wrote
His whisper in my ear sent shivers down my spine, his words laced with admiration. "So smart," he praised, his voice barely audible over the classroom's ambient sounds.
A soft moan escaped my lips as his finger teased my sensitive clit, drawing attention from those around us.
“Is there a problem Miss (Y/L/N)?”, Professor Flitwick's inquiring voice momentarily broke the spell
Mattheo sped up his pace and i gulped, shaking my head “Nothing just…I hit my leg.”
His thumb pressed against my clit, a silent command for me to focus, even as waves of pleasure washed over me.
"Silence, darling," he whispered, his touch igniting a fire within me, making me stand at the edge of my seat “it makes me smile when you drip like that before i even touched you “
The intense sensations brought tears to my eyes, but I fought to maintain composure, desperately searching for any distraction. ,and then I noticed his bulge deliberate flex of his thigh muscle all added to the dizzying mix of pleasure and tension I moved my hands but he catch them with his free hand .
"I wouldn't do that if I were you," he warned firmly, his smirk evident in his voice.
Mattheo's skilled fingers pushed me to the brink repeatedly, each pause amplifying my desire. I felt like I was on the verge of losing control, his smirk and chuckle signaling his triumph.
"I admire your strength, bunny," he praised, pushing me closer to the edge. "Cum for me, pretty one," he commanded, igniting a blazing inferno within me with his mere touch. It was a paradox of ecstasy and frustration, and I cum so hard it was insane, leaving me questioning how such intense desire could be evoked with such minimal contact.
─── ⋆⋅☆⋅⋆ ── ─── ⋆⋅☆⋅⋆ ── ─── ⋆⋅☆⋅⋆
I sat in my dimly lit room, wrapped in a cozy blanket, my favorite book lying forgotten on my lap. The decision weighed heavily on my mind—to go or not to go to the Slytherin party. Earlier that morning, Mattheo's teasing in class had left me flustered and frustrated, but now, as I replayed those moments in my head, a mischievous smile tugged at the corners of my lips.
The memory of his touch, his whispered words, and the forbidden thrill of our secret interactions still lingered, leaving me feeling a delicious ache between my thighs. I pretended to be mad at him for crossing boundaries during Professor Flitwick's lecture, but deep down, I knew I was equally to blame for letting the tension build to such intoxicating levels.
As I contemplated my next move, the allure of the party beckoned to me—a chance to indulge in the forbidden, to dance on the edge of danger. I could almost feel the pulsating music, the dim lights, and the whispered promises of excitement and pleasure.
"Two can play this game," I thought, my heartbeat quickening with anticipation. The thrill of the unknown, coupled with the lingering desire from our unfinished business, fueled my decision. With a determined grin, I tossed the blanket aside and rose from my bed.
I selected a tiny, short green top , hugging my curves in a way that exuded confidence. Paired with a sleek pair of black shorts, a bold statement . Adding a touch of glamour, I applied a vibrant red lipstick that accentuated my lips, and I let my hair cascade down in loose waves, framing my face.
To balance the daring look, I threw on a large black hoodie( that won’t stay on for too long) , leaving the zipper slightly open.The contrast between the snug, the revealing outfit
Tonight, I would embrace the tantalizing dance of temptation and desire, fully aware that every step taken towards the Slytherin party would lead me deeper into the seductive web we had woven together.
"Hey, y/n! Glad you made it," Enzo greeted me with a mix of surprise and warmth as I entered the party. He glanced at me, momentarily taken aback, before announcing my presence to everyone in the room.
"Y/n's here!" Enzo exclaimed, drawing attention to me. "Matt said you were sick and wouldn't be able to come."
I flashed a smile, inwardly amused by Matteo's excuse. "I feel so much better now," I replied, playing along and maintaining an innocent facade. Despite trying to act casual, I couldn't help but notice the gazes lingering on my chest, emphasizing the alluring effect of the green top I had chosen. I met Matteo's eyes, silently acknowledging the unspoken game between us.
He was clearly irritated by the attention I was drawing, but I couldn't help but feel victorious in my little game. With a determined smile, I made my way over to where he was seated, bypassing the available seats and settling directly onto his lap.
I leaned in, planting a kiss on his cheek and greeted him, "Hi, handsome." His eyes reflected a mix of frustration and anger as he tightly wrapped his arms around my waist, though I played innocently by running my fingers through his hair.
"What do you think you're doing?" he asked with a harsh tone, clearly not pleased.
"Just here to see you," I replied, my gaze batting innocently at him. "Felt terrible staying angry after our little disagreement this morning." A sly smile played on my lips. "Didn't you miss me?"
Before he could reply, a voice cut through the charged atmosphere."Matteo, mate, another drink?" Jack, or perhaps that was his name, stood beside us, his gaze politely averted. A flicker of something unreadable crossed Matteo's face.
After Jack melted back into the crowd, Matteo's voice dropped to a low growl. "I see what you're doing."
I opened my mouth to respond, but he cut me off again. "And zip up that damn hoodie." His hand reached for the zipper, but I caught his wrist , realizing how close it was to my sensitive areas.
"No," I countered, my voice firm but playful. "It's stiflingly hot in here. Perhaps I'll just take it off ."I strategically brushed my hips against him, scanning the surrounding area for any watchful eyes. Thankfully, the party was in full swing, a blur of dancing bodies and overflowing drinks.
"Stay still," he said through gritted teeth, a hint of desperation lacing his voice.
Despite his demand for me to stop moving, I couldn't resist the temptation to tease him further. My actions were deliberate, a playful challenge to his control.
"Why? Does it bother you?" I asked, feigning innocence but knowing exactly the effect I was having on him. His grip on my waist tightened, a silent warning.
"You're playing with fire, sweetheart," he warned, his voice low and tinged with desire.
I leaned in closer, our faces mere inches apart. "Maybe I like the heat," I whispered, my lips brushing against his ear.
A startled gasp escaped my lips as his hand squeezing the plush of my ass , a possessive gesture that sent a tremor through me. The heat of his gaze seemed to sear through the carefully constructed facade of innocence, the tell-tale flush creeping up my neck a stark contrast to the coolness of the room. My breath hitched, a silent whimper escaping my lips as I unconsciously pressed closer, the frantic rhythm of our breaths mirroring the rising tension.
He could see the flustered look i had on because of the thought of being caught trying to dry-hump him. But he could see the reddened tips of my ears and hear my small whimpers along with your breaths heavying the more i pressed myself against him.
He leaned in, his lips trailing a path of fire down my neck before finding a more sensitive spot. A jolt of electricity shot through me, a strangled moan almost escaping my lips.
"Did you truly believe you held the reins, darling?" he murmured, a sardonic edge to his voice.
"Still dwelling on this morning, aren't you, my love?" His words came out in a murmured tone, a sly smirk forming at the corner of his lips. "I find this new side of you quite appealing—so eager and yearning for me that you couldn't resist acting on your desires."
He could discern the flustered expression I wore, a result of the daring move of trying to dry-hump him. Yet, he also noticed the reddened tips of my ears and heard the soft whimpers escaping me, blending with the deepening breaths as I pressed myself against him.
After a teasing kiss to my neck, his tone turned huskier as he remarked, "Did you honestly believe you were in control, bunny?"
"Still dwelling on this morning, aren't you, my love?" His words came out in a murmured tone, a sly smirk forming at the corner of his lips. "I find this new side of you quite appealing—so eager and yearning for me that you couldn't resist acting on your desires."
In response, I nodded, a small whimper escaping my lips, as I ground my throbbing need against his hardened bulge. "P-please, I need you," I pleaded, my desperation evident.
"You look exquisite when you're craving my cock to fill you up, love," he whispered, his voice filled with lust and desire.
"How badly do you want me to satisfy you, baby?" He inquired, his hand moving forward to gently stimulate my neglected bundle of nerves with the pad of his thumb.
"Badly, very badly," I replied quickly, my voice trembling with desperation, as I lifted my head to meet his gaze, my eyes silently imploring him to fulfill my intense yearning.
I took a deep breath, my voice quivering with need as I angled my hips to align my still-covered entrance with his cock.
"Please," I breathed, my plea hanging in the air as he teased me, moving my hips against his bulge with his hands firmly gripping my ass.
His teasing sent shivers down my spine, making my heart race. "Please, Matt, I need you. Please stop teasing me," I begged, leaning forward to press soft kisses along his jawline and down to his neck.
A guttural groan escaped him as I sucked on his skin, leaning his head back , giving me more space marking him as mine, marks he would wear with pride the next day. "Fuck, bunny, you don't know what you're doing to me," he grunted.
His hardened cock rubbed against my clothed pussy, sending a delightful tingling sensation through my entire body. "Feels so good," I moaned breathlessly, my hand entangled in his dark hair, while I moved on him with increasing fervor.
His hips bucked against mine, his cock rubbing me just right through our clothes. "I could cum like this. Do you feel good too?" I asked, pulling his hair slightly to lift his face as I demanded his lips to meet mine. Our kiss was messy, his tongue taking the lead effortlessly.
Despite us being almost fully dressed, he made me feel incredible, my pleasure building rapidly as I rode him and rubbed my clit on his cock eagerly.
Suddenly, he took control, moving me faster. My head fell back, and I trembled heavily in his hands. "Don't stop, please, Matt. I'm close," I whimpered, my hands balling into fists on his chest, crumpling the fabric of his shirt.
He encouraged me with soft kisses, his hips bucking harder against mine, causing me to feel him twitching. That was my breaking point.
I came hard, my moans and profanities filling the air. I barely noticed how tightly I had clenched my hands into his chest, quickly withdrawing when I realized I might have left a few marks. What would our friends say? Panic started to set in.
But he cut through my thoughts, burying his face in my neck, his lips grazing against my shoulder. "Don’t panic, bunny. No one was watching, and if that makes you feel any better, I would kill anyone who did."
I smiled, reassured by his words, and felt his hands roam around my back.
"Now, lets take this to your room. Enough with the games " he said, zipping up my hoodie before standing up.
─── ⋆⋅☆⋅⋆ ── ─── ⋆⋅☆⋅⋆ ── ─── ⋆⋅☆⋅⋆
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atalana · 25 days
Text
also i don't know if anyone's done this yet, but i was curious as to what was actually in the small text on this page? (from stan's password on thisisnotawebsitedotcom, if you click it enough times)
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so i transcribed it! it's the same paragraph repeated 7 times, which was really helpful in catching the stuff behind the big letters
typos preserved so you can see just how mad bill was about this (or you know, just more to throw on the pile anyway)
Ever since that pathetic excuse for a 5-sensed three dimensional one-lifespanned skin puppet was barfed into the universe he was nothing but a carbon copy of a better genetic duplicate. And he knew it! A trillion years from now when I’ve broken out of this place nd taken over, he’ll be remembered as a speed bump under the cement truck of my inevitable triumph. An asterisk next to an asterisk next to an asterisk next to an asterisk who would be a joke if he was capable of understanding comedy whehich he OBVIOUSLY isn’t I mean have you heard the hacky matreial he does on his tourss? I’ve been inside his dreams, he WORKSHOPS that material he SPAVES over it and the best he can do are some puns that would make a third grader cringe and vaudeville routines that were hack before they were even invented! It’s an insult that he’s allowed to wear a suit and tie, he should be in a BARREL with USPENDERS!
(version with fixed typos under the cut, if anyone's struggling)
Ever since that pathetic excuse for a 5-sensed three dimensional one-lifespanned skin puppet was barfed into the universe he was nothing but a carbon copy of a better genetic duplicate. And he knew it! A trillion years from now when I’ve broken out of this place and taken over, he’ll be remembered as a speed bump under the cement truck of my inevitable triumph. An asterisk next to an asterisk next to an asterisk next to an asterisk who would be a joke if he was capable of understanding comedy which he OBVIOUSLY isn’t, I mean have you heard the hacky material he does on his tours? I’ve been inside his dreams, he WORKSHOPS that material, he SLAVES over it, and the best he can do are some puns that would make a third grader cringe and vaudeville routines that were hack before they were even invented! It’s an insult that he’s allowed to wear a suit and tie, he should be in a BARREL with SUSPENDERS!
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lucky-clover-gazette · 2 months
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so i know the amandafiles sneasler rant went pretty viral on here, but the real highlights of her pokemon legends arceus playthrough were her unhinged volo-related rants. this one is probably my favorite but there were many and i will absolutely clip and transcribe (not by hand i'm not that insane) more of them if asked
transcript under the cut:
Yeah. So, um, I'm just kind of leaving the scene of the crime now. And hopefully Adaman is still interested. That's all I have to say. Yeah, that's my statement at this time. Thank you. Thank you! Yeah, mhm. Bye.
Like, what. Is Volo gonna fucking pop out at me from the shadows over here? Is anybody around to talk to me? Like, about what just happened?
(Sees Melli.) Not what I meant, but um, you know what? Fuck it, Melli, guess what just happened. So, you know that guy Volo? Basically, like, we were talking, right? It was actually going pretty well. You know, just like this nerd, and he was like, so cute and so, like, excited about history and stuff, and, like, I was really feeling that, you know, and I dunno, he was, like, my champion. He was there for me when no one else was. He, like, picked me up off the ground at my lowest point. He was always cheering me on. He was always, like, hyping me up to other people. Wouldn't that be awesome, Mellie, if like someone ever did that for you? Not that that would ever happen, of course, but, like, can you imagine, like, someone being out there being like, "yes, like, that's the one, like, that's my girl. She's been doing it like, she's working so hard." That was Volo for me.
Melli, imagine my surprise when I go up to the mountain there because—we did this whole thing. Basically, I'm an important person. You wouldn't really understand. I, like, collected all these artifacts. I thought we were going to, like, do this thing that was important to, like, the history of the world.
But turns out Volo was fucking insane. And, like, no, I truly mean that, like crazy and saying he was like, a totally different person. He had been cosplaying as a normie the entire time. He's really a serial killer, I think. He's like a lunatic, right? Like, a cringey one. He did his hair. So he, like, is obsessed with Arceus. Right. The god pokémon. And Arceus, like—have you ever seen a picture of him? I'll pull it up on my Arc Phone real quick. He's got these, like, horns that come back and stuff. Bitch, he did his HAIR like this. AHH! I know. I got, like, a little picture of it. Look at him! An entire bottle of American Crew.
He, like, totally thought he ate that, but, like, he didn't. It looked so bad, but, like, that was the least of it. He was—his eyes got crazy. He was wearing, like, bright green capris and gladiator sandals. AHH! Melli, I know. it was fucked up. You know, it's like how quickly they change when you find out, like, what they really were after and what they really want. It was stunning. Startling, Melli, it's really like—have you ever had, like, an experience like that before with a guy? Probably not, since you're so insufferable and, like, you probably have never had anyone show interest in you before, platonically or otherwise, but maybe, like, read a book or something where that happened. That happened to me. That happened to me today.
I really had a huge crush on this guy. Like, to the point where I thought he was the one, Melli, I really did. I was like, ready to leave this whole place with him. Travel the world, and I won't lie to you, um… if he had been like, "Hey, you want to be crazy together? You want to be crazy with me?" I might have done it. I might have also tried that lifestyle out for a minute. I would have tried, like, the villain arc thing out… but lucky for you, it didn't work out. Otherwise, you would have been right on the top of my list. But anyway, yeah, I ended up, like, totally embarrassing him. We did a pokémon battle and he just fucking violently lost.
And then he teamed up with, like, the satan pokémon? It was weird. And they tried their little thing. It was cute. It was very cute. You know, I have to give it—it was camp, It was cute, it was like rehearsed. There was some choreography. It was cute, but obviously they lost horribly. But anyway, yeah, that's, uh. That's how my Tuesday's going. And I'm going to stop you there, Melli, because I really don't care. This wasn't an open invitation for you to talk. I just wanted to let someone know what had just happened.
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Happy International Lesbian Day! Here's some super brief book recs to celebrate
Books dealing with love, loss, longing and abandonment
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This is How You Lose The Time War is a short but beautifully written epistolary novel between two agents on opposite sides of a time war as they slowly fall in love.
Our Wives Under the Sea is one of the most beautifully written debuts I've ever read about a woman whose wife comes home wrong after they thought she'd died at sea and how it feels to grieve the loss of someone who's still in your home.
Lucky Red is a western novel about a young girl working in a brothel who meets her first female gunslinger and falls head over heels for her, and the consequences that come with loving dangerous people.
Body horror galore
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Camp Damascus is about a young woman living in a super conservative christian town built around the worlds most successful conversion camp and the horrors that are uncovered there when praying the gay away fails.
To Be Devoured is about a woman whose fascination with the local vultures turns into obsession and the urge to know what carrion tastes like overtakes her life and leads her down stranger and stranger paths.
Chlorine is about a girl whose entire life revolves around being a competitive swimmer, and how abuse, neglect, and obsession with being the best takes its toll on the young women caught up in these destructive cycles.
Flawed character studies
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Big Swiss is about a woman who has a kitchen floor reset in her 40s, moves away and starts a new life as a transcriber for a sex therapist and becomes obsessed with one of his clients before inserting herself into this poor woman's life.
The Seep is a speculative sci-fi set in a future where there's been a quiet alien invasion that has given people the ability to make almost any changes to their own bodies and what that world feels like to someone who doesn't want to partake.
Milk Fed is about a woman in therapy who feels cut off from almost everything until she meets another woman who triggers in her a melding of sex, hunger, and religion and where that takes her. Huge trigger warnings for ED content. It gets tough, y'all.
Fantastical wlw books
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Bitterthorn is an amalgamation of fairytales retold as a slow burn sapphic love story between a sad young girl from a cursed land and the evil witch who takes her as a companion in the latest of the generational sacrifices made to appease her.
All the Bad Apples may be set in contemporary Ireland but it is a fairytale following a young girl as she travels across the country looking for a sister she refuses to believe is dead and the people she meets along the way.
Gideon the Ninth needs no introduction on this site but for the sake of formatting - lesbian necromancers in space who find themselves in an isolated murder mystery plot. It's not a romance but it is a love story and this series will change your life if you let it.
Translated novels
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Boulder is a short character study following a free spirited woman when she accidentally settles down with the woman she loves and how love and resentment can take up the same space in your chest when life doesn't turn out the way you hoped it would.
Notes of a Crocodile is a cult classic coming of age story about queer teens in Taipei in the 1980s. It was written in the 90s so please keep that in mind if you choose to read it.
Paradise Rot is about an international student studying in Australia and her growing obsession with her housemate as they share a space that allows no privacy. I've never read anything that feels stickier.
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gaargoyle · 5 months
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My current much-loved possession, an original 1993 copy of Space Marine. I wanted it for its lovely cover, mostly, (also physical media is supreme) even though it's seen better days. The pretty foil lettering has worn away in spots.
Inside is the timeline that was canon in 1993. You can still get this book today digitally, but I do not know if they include a timeline with it still, and if they do, if they kept it as it was for posterity or made updates.
Transcribed below!
A TIMELINE FOR THE WARHAMMER 40,000 UNIVERSE
15th Millennium - Humanity begins to colonise nearby solar systems using conventional sub-light spacecraft. At first, progress is painfully slow. Separated from Terra by up to ten generations in travel time, the new colonies have to survive mainly on local resources.
The Dark Age of Technology
20th Millennium - Discovery of warp drives accelerates the colonisation process and the early independent or corporate colonies become federated to Terra. The first alien races (including the ubiquitous Orks) are encountered. The development of the Navigator gene allows human pilots to make longer and faster 'jumps' through warp space than was previously thought possible. The great Navigator families, initially controlled by industrial and trading cartels, become a power base in their own right.
Humanity continues to explore and colonise the galaxy. Contacts are established with the Eldar and other alien races. A golden age of scientific achievement begins. Perfection of the Standard Template Construct (STC) system now permits an almost explosive expansion to the stars.
The Age of Strife
25th Millennium - Humanity reaches the far edges of the galaxy, completing the push to the stars begun over ten thousand years before. Human civilisation is now widely dispersed and divergent - with countless small colonies as well as many large, overpopulated planets. Localised wars and disputes with various alien races (especially the Orks!) continue, but pose no threat to the overall stability of human-colonised space. Then, two things happen almost simultaneously. First, humans with psychic powers begin to appear on almost every colonised world. Second, civilisation starts to disintegrate under the stress of widespread insanity, demonic possession, and internecine strife between these new 'psykers' and the rest of humanity. Countless fanatical cults and organisations spring up to persecute the psykers as witches, and/or degenerate mutants. At this time, the existence of the creatures of the warp (later known and feared as demons), and the dangers they pose to the human mind with newly awakened psychic powers, is far from understood.
Terrible wars tear human civilisation apart. Localised empires and factions fight amongst themselves as well as against fleets of Orks, Tyrannids [sic], and other aliens whose forces are quick to seize the opportunity to sack human space. Many worlds fall prey to the dominance of Warp Creatures whilst others revert to barbarism. Humans survive only on those worlds where psykers are suppressed or controlled. During this time, Terra is cut off from the rest of humanity by terrible warp storms, which isolate the home world for several thousand years, further accelerating the ruin of humanity.
The Horus Heresy
30th Millennium - Humanity itself teeters on the brink of the abyss of extinction. Civil war erupts throughout the galaxy as the Emperor of human space is betrayed by his most trusted lieutenant, the Warmaster Horus. Possessed by a demon from the warp, Horus seduces whole chapters of humanity's greatest warriors - the Space Marines - into joining his cause. When the final battle seems lost, the Emperor defeats Horus in single combat, but only at the cost of his own humanity.
His physical life maintained by artificial means, and his psyche by human sacrifice, the Emperor begins the long task of reconquering human space. With the creation by the Emperor of the psychic navigational beacon known as the Astronomican, the foundations are laid for the building of the Imperium, as it to be known in the 41st millennium. Fuelled by the dying spirits of those psykers who would otherwise fall prey to the demons of the warp, and directed by the Emperor's indomitable will, the Astronomican soon becomes an invaluable aid to Navigators throughout the galaxy. Interstellar travel becomes even easier and quicker, while the repression and control of psykers and creatures from the warp releases much of humanity from its hellish bondage.
The Age of the Imperium
41st Millennium - Throughout the portion of the galaxy known as the Imperium, humanity is bound within the organisations and strictures of the Administratum. The Emperor grows ever more detached from the day to day concerns of his mortal subjects, while the Inquisition works ceaselessly to protect humanity from the ever-present dangers posed by renegade psykers and the terrible creatures inhabiting warp space. The armies of the Imperium - the Guard and the almost superhuman Space Marines - maintain a constant vigil against the threat of invading Orks, Tyrannids [sic] and other aliens. But still the number of psykers increases steadily, and other more sinister groups associated with Warp Creature domination continue to gain ground...
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illym · 9 months
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This was one of the first comics I picked out to translate, just because it had Sharon in it.
Untranslated & cleaned comics under the cut.
Translation assistance: @itadaki-italy
ID in alt.
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Anything of note from the translation: Not really. The title, [ 演出 ], translated as [ direction ], like directing a play, a movie, etc. I changed it to [ interruptions ] as I felt the original title, when translated into English, didn't connect to the rest of the joke.
I asked one of my friends who understands Japanese if anything he said here was a haiku, and they said there wasn't so thank goodness I didn't need to figure one out.
I watched all of Slayer's story paths in XX and +R to see if he referred to drinking blood as eating or drinking, and... Couldn't find anything. I left it as eating, but if someone tells me a moment where he refers to it as drinking, I'll update accordingly.
A lot of the effects refused to be transcribed and the sfx library wasn't any help, but you can guess at most of them.
As always, if you understand Japanese and want to fix a translation / retranslate something, let me know and I'll update it.
First version posted:
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I mistook Ky's second piece of dialogue as Sol's, which influenced the way I translated it.
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lookingforhappy · 3 months
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Extra Ordinary: My Life as Number Seven - Transcript
(note that there is a lot of random placements & repeated paragraphs. I've tried to connect as much of it as possible, and cut out repetitions to make it flow a little better. Hope this is enjoyable/interesting!)
as much content as I could find from Viktor's book transcribed in one post, picture credit to the TUA Prop Auction:
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EXTRA ORDINARY MY LIFE AS NUMBER SEVEN AN AUTOBIOGRAPHY VANYA HARGREEVES Vanya Hargreeves is well known for her virtuosic skills as a violinist. Less understood is the role she played as one of Reginald Hargreeves' adopted children, standing alongside - but never counted among - the famous Umbrella Academy super kids. This is her story, in her own words. "An incredible read... a revealing portal into the amazing life of Vanya Hargreeves and the life she has lived. I couldn't put it down!" -Gerard Way
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Vanya Hargreeves is well known for her virtuosic skills as a violinist. Less understood is the role she played as one of Reginald Hargreeves' adopted children, standing alongside - but never counted among - the famous Umbrella Academy super kids. This is her story, in her own words. Extra Ordinary: My Life as Number Seven is a tell-all autobiography by one of the central figures of Reginald Hargreeves experimental and tragic team of heroic children, collectively know as the Umbrella Academy team. In this book, Vanya, ready to expose the truths behind the Academy's operation prior to it's disbanding in the mid-late 2000's, goes all in. With stories and anecdotes from her many years in the shadows. Vanya Hargreeves pulls no punches. No stone is left unturned, and no other member of the team is left unmentioned, for good or for ill.
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Chapter One Our parting was sad, but natural in the end. I think about the circumstances of out vastly different births all the time. I've read the newspapers. I've seen the evidence. But at the same time I can't believe any of it. Even if Allison, Luther and all the rest of them were born and collected like the papers say, how did I become a part of this extraordinary family? Was I a dud, an unfortunate super-child who wasn't set up with the right circuitry? Or did I even come from the circle of miraculously born children at all? It made the most sense of any of my theories: a young mother, terrified by a future with a child she couldn't afford, saw the world-wide birth announcement, followed by Hargreeves' request and reward sum. I went through life cursing my mother, determined she was a money-grubbing con artist who sold me away to an eccentric, cold man who couldn't even use me for the purposes he set out. I was carted off like cattle and sequestered to a young life of self-doubt, all because my mother had wanted a payday more than she wanted me. I only sought out my birth mother once. All these news stories kept the identities of the traumatized mothers tightly under wraps, of course, but those were in the upstanding
publications. I believe that any detail about human history, if salacious or powerful enough to cause harm, can be found with the right kind of determination. I found a list of names, and scoured each for signs: did she have a boy or a girl? What had she done with her earnings from Hargreeves? Had she had other children? Where was she now? Two of the women could have lined up with my birth: Allison and I were the only female babies "found" by Hargreeves. It was easy to narrow down once I found pictures of them both: the woman with my hair, and my nose, lived in a small town off the Southern coast of Russia. At least, according to what I could find. I convinced Hargreeves that we needed to take the team there to train, after extensively researching the area's high mountains and secluded trails. It was perfect, and miraculously, he agreed! Thinking back, I wonder if he knew exactly what I was up to and wanted to help. We stayed for five days, and as the others sweated and trained, I kept records, and occasionally went off on my own. For any of the academy members to question Hargreeves' strict schedule or participate in non-approved "free" time would have been unacceptable. But as for me, I wasn't on the schedule in the first place. We spent enough time in Russia for me to track my birth mother down. I took buses, spoke what broken Russian I could to locals, and finally came to the house where I had been told she would be. We spent enough time in Russia for me to learn that the mother I had spent years searching for had died. The family of hers, and I guess of mine, who greeted me there invited me in. They seemed harmless and even kind. But I couldn't stay. Whether my mother knew I wasn't special or not, I realized I didn't want to know. I didn't want to hate a dead person any longer. Now I knew she was gone, it seemed pointless anyway. I've found that focussing on the past can only hurt me further. It's not worth spending any more of my time on the people who have all but forgotten me. I haven't gotten a call
from Allison in years, Diego's out fighting crime, Klaus has been partying himself into a stupor ever since we left the house, and Five is gone. Luther's the only one of us who stayed. I envied him for so many years growing up: Number One, the group's true leader. But now I pity him. Luther could have been anything: he could have had the fame Allison did. He could have gone wild like Klaus. He could have taken to the streets and fought against evil himself like Diego... but he stayed to become Hargreeves' pet. In the end, there was nothing really connecting the seven of us. We weren't related. We were nothing alike. We were just seven strangers living under the same roof: destined to be alone, starved for attention, damaged by our upbringing, and haunted by what might have been. We all wanted to be loved by a man incapable of giving love. Our father never missed an opportunity to remind me that I was ordinary - a hard thing for a little girl to hear. But lately I've started to wonder - what's so bad about being ordinary? From the second we're born we're told to reach for the stars. To accomplish great things. But there is a value in life lived quietly. Going about our days, little by little. Finding contentment in small victories - a promotion, a friend, a beautiful day. Sometimes, the simple things are extraordinary.
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so-called rumours about Allison and Luther, no pun intended, I can't say for sure. I'd like to think that what they have transcends words - when we were kids, it was just obnoxious. They spoke in code, swapped whispers. They were part of a world in which we weren't allowed. But as we got older I realised it wasn't some fantasy world they were playing in. Their minds were off somewhere else together. They shared looks and gestures that were meaningless to the rest of us... save maybe Klaus, who can be oddly perceptive when you least expect him to. But as for a romantic relationship between the two of them, that's none of my business. Frankly, I don't want to know. Adopted or not, if it were two of your siblings, would you want to picture that? Their secret conversations were the first sign of what was to come: watching the two of them so happy together, and acutely knowing I could never belong would become an intimate feeling in my life. Soon, they were together on missions. They were training all afternoon. And they were playing games I couldn't learn the rules to. It was all too obvious that there was a club for children with superpowers, and ordinary children like me were decidedly barred. I would say it was Dad who implemented all of this. He caused my alienation through procedures, through harsh rules that we all followed for fear of the alternative. And to an extent, that's all true. I can't forgive what he did to me - but sometimes I wonder where Dad's actions ended and my siblings' began. When you consider what a mind, especially a young mind, will absorb and harness when put into dire situations, it's not at all difficult to believe that my siblings learned cruelty from Dad until they eventually made it their own. It wasn't just the rules keeping me out of top-secret meetings anymore. It just made sense that I should sit at the end of the table, so Diego could help Five's technique, or so Allison could paint Klaus' fingernails. I became accustomed to sulking and watching them from afar - most of my morning oatmeal went uneaten and but thoroughly picked at.
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Meals became the one time of day we were all forced to be together - and I met them with equal parts anticipation and dread. Would today be the day I engaged Allison? Could I stand up to Diego's taunts? Maybe I'd show Five the musical piece I'd been working on for weeks. Though prone to arrogance and outbursts, even more than the average preteen, Five was my sole confidante in the years before he disappeared. It almost seemed fitting that of all the siblings to leave us, it would be him who I fully trusted, and who fully trusted me. Five was almost always one step ahead of Dad's manipulations, and he didn't play into the games of favourites like my other siblings. Five always told me that ego was man's most unattractive weakness - he thought himself above competing for fatherly love and prizes. Even then he was beyond his years. I think about Five often, and where he is now. The others say he's dead, caught in a terrible accident, or shredded up in the time space continuum. But I know Five, and I know he was too smart for that. Reckless, maybe, but he's brilliant. I wouldn't be surprised if he were living it up in the seventies now... but hippie hash wasn't really his style. For all I know he's gone to the future and never looked back. If he has, and he's happy, then I am happy for him. I'm sure none of us can say we never had a moment where we wished we could escape. Not just run away, but also go somewhere where Dad couldn't track us down and pull us back into his web. Surprisingly, I only ran away once. Despite everything, it took so much for me to believe I could belong anywhere else but the home in which I was abused. Shortly after Five dissappeared, I took his lead. It was about time I saw what's out there. But I knew nothing other than what I had been taught about myself and my life: I was simply not special. But I asked myself on that day: What if I was special, to somebody else? The rest of the world was ordinary. Maybe the real world was where I belonged all along.
One morning, I left the Academy - my bag stuffed to the gills with clothes, snacks, and mementos I couldn't leave behind. I think I even brought a dream catcher, for fear of nightmares from home following me wherever I went. I only made it to a bus stop, and I sat there all day long - and strangely, for the first time in my life, it hit me that I was completely alone. I had thought I was alone my entire life, but this was something new and entirely different. I was afraid of what I didn't know, and would choose Dad's torment any day over the endless dark that stretched down our street. Buses came, but I waved the kind drivers away. That night, I walked back through the front doors, and no one knew I had ever left in the first place. I wonder how long it would have taken them to realize - the extra girl they never needed was absent. Would it have made a difference? To this day, I'm not sure. The next time I left that house was when we all did. After what happened to Ben. Our everyday existence was full of evidence that Dad had stepped into treating us like experiments. Not as children, but like animals. And what happened to Ben was the last straw that finally shattered the illusion for the others. I regret that though I knew all along what they realised that day, I didn't have the spine to leave on my own. It wasn't until Allison took off for Hollywood and Diego cursed out the old man for good that I realized we were, ultimately, a broken family.
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I had always kept up hope that my family would accept me into the fold. I thought that as long as there was a club to belong to, one day they would notice me and invited me in. Everyone would apologize: Vanya, we can't believe we wasted so much time without you, you're our sister after all. But it was then that I realized something massive: there was nothing for me to aspire to be anymore. It was liberating - the life that I had wanted for as long as I could remember was had finally fallen apart. Without "The Umbrella Academy," I had the freedom to be whomever I chose. Suddenly, my violin playing wasn't stupid - it was something that made me special in the real world. It made me enough money to afford an apartment - it's small but it's mine. It got me into an orchestra, a position I got all on my own talents. This meant I could teach young people how to be special for themselves. Teaching became my passion - my own, personal super power. I treated my students how I had always wished my father had treated me: I trained them, I listened to their problems, and I made sure each of them felt loved in their own, special way. Teaching may seem such a small profession to many, but it became the best part of my life.
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emporiannee · 3 months
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more additions to the xianxia au!
once again, idea dump under the cut:
Madara:
A prodigal talent who excels at fighting. He has both skill and luck so he's expected to ascend as a matter of course.
Unexpectedly, he has no charisma. When the Uchiha follow him into battle it's because he's the strongest and is their recognized leader. He sucks at actually inspiring people to follow him outside of that.
i think he probably does ascend sometime in the AU, but even in heaven amongst many other great heroes and warriors, he still picks fights and gets himself nearly banished sometimes. He's just got that kind of hubris lol
He likes to collect weapons imbued with special powers. Since he's already capable with regular weapons, he's looking for new challenges (perhaps like something from a dragon's treasury?)
I think he should also be good with animals. When i imagined him doing archery, I imagined he would do well on horseback. I think his falconry hobby also carries over from canon. If he ever gets to go on a long adventure i think he'd go on a quest looking for cool new weapons and mystical creatures.
Hikaku:
A scholar and Madara's (and Izuna's) tutor. In this AU, i imagine him a little older than Madara.
He's talented in divination and magic. His martial arts aren't bad either. He makes many specialized talismans and charms for his clansmen.
His role as the brother's tutor probably gives him gray hairs. Izuna up and left one day. Madara's attitude is bad and he doesn't kneel before gods unless it's literally his own ancestors so Hikaku is worried even if Madara is able to ascend (more accurately, he's worried about how the heavens will end up.)
To keep himself calm he took up transcribing buddhist sutras (this is important to me bc i think hikaku's 'good end' would be either he dies peacefully like a normal person or he becomes a bodhisattva bc if he ascends to godhood, i think he ends up with a job like ling wen from tgcf and that would be tragic for him lmao. Although, there might be a place for him in a more Journey to the West type heaven where maybe he ends up tending to fruit trees for alchemy reasons or something.)
Mito:
jesus h christ i struggled with her designs. sry queen, it's still kinda iffy. I wanted her to be a dragon but it was difficult to design her with horns while keeping her usual design intact and not too cluttered. It did not help because i also wanted her to wear fancy jewlery
This is because I wanted her to be the the princess of the south sea palace. While i characterized the senju/east sea by a wood element affinity and their trove of treasures and weapons, I think the south sea for this au would be characterized by monsoons and typhoons. It protects and isolates them, not unlike Uzushio. It also makes them pretty wealthy since the people and merchants in the area try to appease them for protection from disasters.
i wanted her to be a diviner/astrologer with a talent for talisman-making similar to Hikaku. However, the area of her work is still very different. Her talismans aren't meant for human use and she doesn't divine for individuals either
I think it'd be fun if she was still 'betrothed' to Hashirama. But dragon's age very slowly and in this AU I wanted them to act like it so neither of them are rushing to get married.
she probably gets along well with tobirama. She very graciously refrains from calling him younger brother because he's sensetive about his age.
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logicpng · 14 days
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characterization hc notes
also an excuse to shade sketches more. i don't yet totally comprehend cell shading, as opposed to blending colors until they look right, but never too late to try i suppose
[Image description in ALT, text transcribed under cut]
Text from the image as putting them in alt seems like murder for screenreaders (with some typos corrected):
Off the clock:
Facial expressions more natural
Verbally less strained but can still be a bit dramatic/morbid
Casual but not outright impolite
Can be much more of a troll
In-game / On the clock:
Professional
Speaks relatively tersely, can be somewhat dramatic
More or less calm/collected, but can come off as trollish
Does their best to appear relatively nonthreatening but just appears scarier for it
bonus point: seems to care for humans/players but it's unclear if it's simply pity for their inevitable mortality/fragility or genuine empathy for the position they put themselves in for the cash. one way or another their death in the game's context is simply business
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