► 4t3 - Island Living - Mermaid Stuff - DF & non-DF
Alright, so...this is not as much a conversion as it is a mash up (a.k.a. Frankenmesh). Here’s what I mean by that:
- Meshes: I took the tails from TS3 and combined them with the fins from TS4 (because the S4 tails have a different UV and in order to fit TS3 they would’ve needed to be re-UV-mapped);
- Textures: a combination of TS3 and TS4 textures -TS3 for tails and TS4 for fins (only because the S4 textures look horrendous in TS3, at least the ones for tails do).
PLEASE READ the details I listed under CREATOR NOTES bellow !!!
Details:
Original meshes by EA/Maxis, I just put them together;
Ages: Teen to Elder, both genders;
All LODs & Morphs;
Disabled for random (for non-defaults);
Custom normal maps included;
Custom thumbnails for both Launcher and CAS (though the game might ignore them and generate normal thumbnails instead;
Format: package files;
Programs: S4Studio, Blender, Milkshape, Photoshop, MeshToolKit, TSRW, S3PE.
!!! The Sims 3 Island Paradise required (for everything except the male tops, those are base game).
What does this upload contain? (so glad you asked!)
2 mermaid tails named Fin One and Fin Two (DF & non-DF) from TS4;
2 female tops - non-DF - these were made by me because of -again- questionable textures n TS4 that don’t match TS3 art-style;
1 male top (converted from TS4 <-> non-DF because by design the male mermaids in TS3 don’t have a default mermaid top);
1 (pair of) stockings - DF M & F (made by me; will replace the “markings” your mermaid sims have on their legs while on land).
EDIT: On a anon's request, I added a NON-DF version for the accessory scales. It's base game compatible, has 3 presets with 3 recolorable channels and is available for both genders from teen to elder.
Edit 16.07.2023: uploaded the male kelp top as accessory as requested by @dezailes2cochon.
!!! FOR Default Replacements install only ONE OF EACH !!!
Polycounts:
Tails AF: Fin One - 1.9k; Fin Two - 1.7k (original - 1.6k)
Tails AM: Fin One - 1.9k; Fin Two - 1.7k (original - 1.1k)
Tails TF: Fin One - 1.9k; Fin Two - 1.7k (original - 1.6k)
Tails TM: Fin One - 1.9k; Fin Two - 1.7k (original - 1.1k)
Tails EF: Fin One - 1.9k; Fin Two - 1.7k (original - 1.5k)
Tails EM: Fin One - 1.9k; Fin Two - 1.7k (original - 1.1k)
Tops: same polycount as the original TS3 items (they’re just painted on the base mesh)
! The reason why I listed the polycounts like this is because it’s up to you to decide whether you’re comfortable using:
the default-replacements (and have all the mermaid sims in town use these items); or
the non-default-replacements (in which case only your sims will use them as long as you’ve changed them in CAS).
Specific Details (for non-defaults):
Tops, bottoms and accessories sections;
Presets:
Tails: 5 presets; 4 recolorable channels
Tops Female: 5 presets each, 4 recolorable channels
Top male: 3 presets; 3 recolorable channels
Mermaid Stockings: 5 presets; 3 recolorable channels
Categories: Everyday, Sleepwear, Swimwear,
Available for Maternity (female versions).
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!!! Attn !!! -> The default replacement tails and female tops use only the first preset because I haven’t found a way to integrate additional maps (UVs, in this case) to a default replacement.
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Creator Notes:
Here’s where it gets interesting!
If you decide on using the DFs - INSTALL ONLY ONE OF EACH!!!!!!!
And to give you an example, here’s how I’m using the default replacements: Fin One for females (the DF files for TF, AF& EF), Fin Two for males (the DF files for TM, AM & EM), stockings for both genders (DF female & DF male).
As I said above the DF files have only the first preset. The non-DF have 5 presets, each with their own individual UV. Meaning I’ve made patterns out of the UVs to better emulate the patterns on the S4 tails. See bellow the difference in UVs and how they control the channels. It’s applicable to both tails and female tops. This is the only advantage of using the non-DFs in my opinion. But you can have both DFs (only one of each!!!) & non-DFs in your game at the same time and maybe use one of the patterns in the non-DF for that one “special” mermaid.
The stockings aren’t the best aligned to the UV, I’ll admit it. But any misalignments (only along the seams) can only be noticed if you look closely.
This appears to be a common issue when installing default-replacements (you’ll know this if you have DF hairs in your game). Upon loading the DFs for the first time you might encounter a texture issue where you can see the new mesh, but the texture has not loaded properly. Like in this example:
To fix it, you either take the sim in CAS with Nraas MC - Stylist (you don’t need to change anything, just get them in and out of CAS) and/or -if that doesn’t work- go ahead and save, quit and reload the game. This should fix the issues.
For NON-DF tails it’s mandatory that you use invisible feet This is what I’m using: 1 or 2 (find the null feet files inside the download). But keep in mind that because of the way the package was constructed, Dashboard might display them as corrupted. That’s because of the age categories being all in one file and not separated. Haven’t caused issues in my game so far and I've been using them since December. Anyway, the important thing is you need invisible feet for NON-DFs.
Let me know if you encounter any issues or need some further clarification.
Watch the tails in action HERE
You can tag me so I can see your beautiful mermaids & reblog your posts!
DOWNLOAD: Patreon / MF / SFS
Download scales acc NON-DF: MF / SFS
Download male kelp top as acc: MF / SFS
Hope you enjoy them!
Happy Simming!
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If you like my work and would like to support me, you can do so on my Patreon & Ko-fi.
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TOU 🔊 Do not re-upload my creations. Do not claim as your own. Do not put them anywhere up for download and don’t add adfly to my links.
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Step Two: From Core Mod to Pure Mod
It’s been over two years! Back then, I had limited knowledge of C# and the best option for me was to make it as a core mod, although recompiling the whole script was a huge pain.
Now I make pure script mods! When I learned how to edit UI through scripts, this thing was one of the first things that I thought of.
What’s the progress since the last post? Well, I needed to work with already-available occults (a.k.a. life states, a.k.a. supernatural types) first. So, mummy, simbot, and imaginary friend are excluded in this. And I have one question in my mind: Should they really be accessible in CAS?
Another thing in my mind is that maybe I should be able to make multiple occult selection possible. Who wouldn’t want to create a fairy-witch hybrid anyway?
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