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#ts4 charmed house build
mosimblr · 1 year
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Neighborood Views : Glimmerbrook
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pictureamoebae · 9 months
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TEMPLE FAMILY HOME - a residential lot by amoebae
Made by request. A charming modern farmhouse home steps away from the heart of Sable Square, Temple Family Home is the ideal abode for a new and expanding family moving to Brindleton Bay. With 4 bedrooms, plenty of room to expand, as well as ample entertaining space indoors and out, this house offers everything your family could need for generations to come.
I used lots of cc for this build. I've created a spreadsheet with all the links you need.
Additionally, I've included my own cc in the download.
I have every build/buy pack and kit, up to the most recent Horse Ranch EP, and used a lot of them for this build. Anything missing can be replaced with whatever you have in your own game.
You can see some screenshots of the lot here: https://imgur.com/a/EYUJn21
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DOWNLOAD NOW @ PATREON (free)
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INSTALLATION:
- Place the loose Tray files in your Tray folder
- Add the cc from the spreadsheet and my download to your mods folder if you don't already have it
- Remember to tick the 'Include CC' box when searching for the lot in your library
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With thanks to everyone whose beautiful custom content I used, and to the person who requested this build, which was a lot of fun to create.
Find me here:
pictureamoebae @ tumblr
amoebae @ twitter
amoebae @ ko-fi
amoebae @ patreon
pictureamoebae @ instagram
pictureamoebae @ threads
amoebae's TS4 screenshots @ flickr
amoebae's cc, builds and ReShade presets in one place @ flickr
amoebae's amoebas discord server
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furasims · 11 months
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Sim Tag
I was tagged by @memoirsofasim​, thank you sweetie!
💀 What’s your favourite sims death? Well, since my Sims usually pass away peacefully from old age , I don't have a favorite Sim death. However, I do appreciate the diverse range of dramatic and unexpected deaths that can occur in TS, as it adds an element of surprise and unpredictability to the game. Whether it's a Sim getting electrocuted, eaten by a cowplant, or even burned to death while cooking, these events certainly add some excitement to the gameplay.
💅 Alpha CC or Maxis Match? I'm a huge fan of Maxis Match custom content. I find that it seamlessly integrates with the base game and maintains the unique charm and style that drew me to TS in the first place.
💦 Do you cheat when your sims gain weight? No, I like to see their body change over time. I find it even more realistic, especially if they gained weight because of a pregnancy.
🛋️ Do you use move objects? All the time.
💻 Favorite mod? I don’t use mods, I’m too lazy to keep everything up to date.
🛍️ First expansion/game/stuff pack you got? The very first pack I got was Livin’ Large, for TS1. For TS4, it was Get to Work.
🙊 Do you pronounce “live mode” like aLIVE or LIVing? LIVing is my choice :D
❤️ Who’s your favorite sim that you’ve made? Definitely Twennie from my Not So Berry challenge. She is the worts and best at the same time.
🪞Have you made a simself? I made my family multiple times through the years (and different versions of TS deheh). It’s always fun, but I usually don’t play with those households.
🧠 What sim traits do you give yourself? Creative, Bookworm and Hot-Headed :)
🧑‍🦳 Which is your favorite EA hair color? Red! Favorite EA hair? Everything medium lenght wavy hair
🌱 Favorite life stage? Teenager and Young Adult, because I usually put a lot of effort during those stages to complete careers and challenges. So a looooot usually happens.
🏠 Are you a builder or are you in it for the gameplay? I must admit the ratio between building and gameplay is 80/20 for me. I need to stop building new houses for my challenges, my poor sims are constantly moving.
🎨 Are you a CC creator? I usually do recolors, so I would not consider myself a CC creator.
🤝Do you have any simblr friends/a sim squad? All the beautiful simmers I usually interact through tumblr or discord channels I’m in.
🎮 What’s your favorite game? Packs with University are usually my favs, regardless of the Sims edition.
📦Do you have any sims merch? Nope! But I dream of having a Plumbob lamp one day.
📼 Do you have a YouTube for sims? No (or not yet!)
👴How has your “sim style” changed throughout your years of playing? Nowadays I manly play challenges, which I came to know through Tumblr something like 6 years ago. Before that, I used to create very regular households and just play them through the generations, but without any official goal to follow.
🪪 What’s your Origin ID? plusbizarre
👜 Who’s your favorite CC creator? I don’t have a fav, I love too many D: to name just a few: HulaZombie, pyxis, Aira.
📅 How long have you had a simblr? Since March 2018!
🖌️ How do you edit your pictures? I use GShade in-game, so I don’t have to adjust my screens anymoreto fit a particular aesthetic. I do use Photoshop to add moodlets and icons from the game.
⏭️ What expansion/game/stuff pack do you want next? I really need TS5 to come out soon.
💌 What expansion/game/stuff pack is your favorite so far? Seasons, Island Living and Discover University
Tagging: whoever would like to participate, please feel as tagged :D
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gaast · 5 months
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Since October 2022, I've been playing only one game at a time. That might not sound like much but for something that struggles to keep its number of concurrent games even at two, it's a pretty big deal. I did it because I wanted to commit to games, and to commit to finishing them. And for the most part, I've been successful.
As part of this, I've been tracking the games I've played and want to play, and I've been marking down the days I started something (usually) and the days I've finished them.
Now that this much time has passed, I've got a year's worth of games down, and I wanna do little write-ups for everything I played in 2023.
That means that anything I played in late 2022 (Silent Hill 2, Xenosaga Episode 1, Observation, and Red Dead Redemption, among others) can only get mentioned honorably here. But I'm gonna go through everything I started in 2023, beginning with:
Outer Wilds, January 1-January 7
What a way to start the year. Outer Wilds is unique and charming. It's really fun to fly through space in the awfulest space ship ever with the worst autopilot (have fun in the sun!) and check destroyed, abandoned planets, read ancient peoples' logs of their attempts to save the universe, and to be there at the end of everything.
Unfortunately: the fucking angler fish. I hate those fucks so bad that I actually didn't finish the game. I never brought X to Y (no spoilers) because I hate dealing with those guys. So I can't class this a perfect game. Those dudes need some changes.
Still, highly recommended.
The Sims 4, January 6-the ride never ends
I'm not gonna lie. This is just a sex thing for me.
Even still, I don't quite get why people hate it so much. I played the third game, too. This one's fine. This franchise isn't amazing. It's weird and held together by Scotch tape. I like that about it.
What a weird world.
Anyway, this must be around the time my ISP sent me emails telling me to stop pirating shit or they'd kick me off their plan, which would be bad because that ISP is the only one we can get in our building! Imagine being unable to work because you wanted TS4 DLC.
Bioshock, January 14-January 28, canceled
I couldn't do it.
This was my second attempt at getting through this game and I had to just admit that it's not for me. I didn't enjoy it. It was a chore. I decided to just set it aside.
Wish I hadn't paid for a PS4 copy when I already had a Steam copy. Ah well.
The Liar Princess and the Blind Prince, January 31-February 2
A very aesthetically-pleasing puzzleish platformer with a cute story and good music. I enjoyed my time with this simple little game.
Half-Life, February 3-February 5
You starting to see a pattern where I only manage to finish games, like, late at night, so I can't start a new one until later? Anyway.
This was my second attempt to get through this game. I did it this time, and I regret it. I didn't have fun.
I don't really know why I didn't have fun, I just didn't. Maybe the combat was too tedious. Maybe the jumping was too iffy. Maybe it just went on for too long. Maybe it's a case of "Seinfeld Is Unfunny." I don't know. I just know I don't like Half-Life.
So maybe I don't like the game, but I love the Headcrab Fucker 9000.
Poison Control, February 8-February 11
Sometimes you just wanna play a mid game.
Look, I like poison. I love pink. I love androgynous characters in suits. I like NIS. This game had it all. And it was perfectly. It made me want to stop playing a little while before it was over. It had a really good OST. I got the platinum trophy and I didn't feel satisfied.
I liked it. And sometimes that's enough.
This is the first on a small series of mid NIS-related games. I'll have more to say when I hit the other.
Grasping, February 15
Obviously I couldn't play this as intended, but it's not hard to imagine having shoved your hand into an awful box.
Anyway, this was good, I think. I don't really remember it.
The House in the Woods, February 15
Another horror game I absolutely do not recall playing.
Apocryphauna, February 15
I remember this one! It's good! I liked it! I wish there were more to it--like, a lot more. A lot lot more.
Dark Souls II: Scholar of the First Sin, February 25-March 21
I held off on playing this for a long time because I had always heard it was "made by the B team" and "not as good as the other games." But I decided to play it. It was the gaping hole in my From résumé.
It's not as good. It has a ton of bosses and none of them are memorable except for a select few DLC bosses (Fume Knight, Sir Alonne, Sinh). It makes a lot of weird gameplay choices. It takes way too long for Estus sippies to heal you--like, in terms of the health bar going up. The Iron Keep is infuriating. So many of the runups are abominable. It runs with the clunkiness of Demon's Souls and Dark Souls despite having the svelte ambitions of Bloodborne and Dark Souls III. It has way too many sections where it just says, "okay, deal with a ton of enemies now."
And I loved it.
Honestly, this is probably my favorite of the three Dark Souls games. I think it is by far the most aesthetically complete game of the trilogy. It fulfills its own promise, you know? And I disagree with the people who call it bleak. I think it's the only game of the trilogy that actually offers hope. A real hope, too. One that says that, just because our struggle may not take us anywhere, at least our struggle itself is beautiful.
In a strange way, I think that Dark Souls II is the only Souls game that actually understands the Souls series.
"A lie will remain a lie."
Pokémon Violet, March 21-March 25
I didn't want to play this game. I didn't want to like it. I just wanted to play it. I love Pokémon. Sure, this wasn't a Pokémon game (according to me), but I wanted to play it anyway. The morning I finally decided to go for it, I had read that the professors were antagonists all along. How stupid!
And the reaction. Oh boy. All the glitches. All the performance issues. All the memes. What trash, right? Right?
I fell in love. I didn't think anything could unseat Gen 7 in terms of my love for a Pokémon generation, but honestly, this game might do it.
Did it need more time to cook? Absolutely. I'm not gonna sit here and say it should have been released as it was. No; it is in many ways a disaster, and it is certainly unacceptable.
But every inch of it oozes with love.
This game wasn't just shit out to make a buck. It feels that way at first, but no, everyone who had a hand in making the Gen 9 games absolutely loved what they were doing. You can feel it--from the sound design to the music to the character design to, fuck, everything. They did the best they could with what they had and they made one of the most charming, wonderful games I've had the pleasure of playing in far too long.
There is so much heart here. It convinced me that the future of Pokémon is still bright. Very much so.
Just... let's take a couple extra years to make the next one, all right?
Heroine Conquest, sometime in April
Look. It's actually pretty good.
The Elder Scrolls IV: Oblivion, March 31-April 18
I'll get this out of the way: I didn't really have fun.
The game has aged surprisingly well. Or Skyrim is just a truly unmotivated sequel. Either way, it holds up.
The problem is that I just don't think that TES games are for me. They're just so fucking boring. And I never end up liking literally any character in them.
I have fun actually playing for a while, but the general guideline with Oblivion is "don't level up." Fun! Either way, it's just rote after a while. Nothing really feels satisfying, and you're always worried something is going to break.
Frankly, the main story quest isn't compelling, either. With hindsight, knowing it'll lead to the rise of the Dominion again, it's like, well, shit.
Anyway, I played it. And it's certainly a game that you can play. If you wanna.
FEWAR-DVD, April 23
I called it "an arcade game" in my notes and that's basically what it is. Doesn't mean it isn't fun.
(Have you noticed I'm not reviewing games yet? It's write-ups; I'm giving my thoughts and impressions. Also, it's been a while, so I don't super remember a bunch of these. Oh well!)
Bleak Sword DX (Demo), April 23
I think I liked this? Apparently it's out. I should review it and see if I wanna get it at some point.
It looks pretty cool.
The Signal State (Demo), April 23
I liked this a lot because it's so unique and it taps into a specific type of autistic urge for me but god is its price tag just too high for what I suspect that it is.
Deltarune (Chapters 1 and 2), April 22-April 23
This was a replay of Chapter 1 and a first play of Chapter 2.
I think when I first played Chapter 1 I felt... you know, I didn't want Undertale, or a sequel to Undertale, but a secret third thing. And when I first played it in... late 2019? It wasn't whatever that secret third thing was. I liked it, don't get me wrong. But I think I didn't... get it?
Not to say I wasn't excited for me. It just took me a while to convince myself to finally get to Chapter 2 and to meet the funny spambot man.
Anyway, I won't bother spending too much time on Deltarune. I'll just say that in this play, I realized that Deltarune is that secret third thing, and that I think it's better than Undertale.
I'm scared.
Pizza Tower, April 14-April 23
I think I'm guilty of wanting this game to be something it isn't.
I wanted WarioLand, and it's like that, but it isn't precisely that. It isn't trying to be precisely that. It's trying to be Pizza Tower.
I like the game, but not as much as I thought I would. Not as much as I think I should.
I'll probably reply this game in a year or two and it'll click and I'll love it the way I was always meant to love it. But for now, I'll just let the "Tombstone Arizona" guitar impregnate me.
13 Sentinels: Aegis Rim, April 19-May 27
...It took me that long? Really? Huh.
Anyway, I love this game. I love love love it. I love the characters and the art style and the way they tell the story and the story itself and the gameplay (holy shit the gameplay!) and just. Man. I wish more games were just like this. Weird, experimental, talky, confident, cool, and unique.
This is the type of game that inspires you to write your own sci-fi. Or to write about its world. To think and to imagine.
And that's the best type of game.
Ace Combat 7: Skies Unknown, May 28-June 6
Come to think of it, how can a sky be unknown. There's just the one.
As mentioned above, I played this after Ace Combat 2. With both of those under my belt, I now know: the way I want to play these games is not the way I'm supposed to play these games.
And that's fine. I feel like "gamers" nowadays are so fixated on the idea that games should let you play them however you wanna play them, and that if they can't accommodate that then they're somehow inherently flawed. It's like everything needs the mutability of Minecraft, the problem-solving freedom of Scribblenauts, and the role-playing depth of Dungeons & Dragons. If it doesn't score highly on all those axes, it's got problems.
Obviously, I disagree. Games can and should have "supposed tos." You should be expected to play a specific diegetic role. You should be limited (and by the way, you're always limited, so don't act like you aren't).
If I ever play another Ace Combat game (and I wanna play Electrosphere), I might do it on easy. I like these games but man do I not know how they want me to engage with them.
no-one has to die, June 4
I had to replay this Flash game that I had originally played once when I was probably 14.
I'm glad I did.
Danganronpa 2: Goodbye Despair, sometime in 2022-sometime in mid-2023
The strange thing about the Danganronpa games is that they're actually really good.
They shouldn't be. They shouldn't work. But they do.
This was kind of a replay. I had read most of the original orenronen LP back in... 2012, 2013? I only now have actually played it. And it's good. It's really good. I'm glad I went through it, and I'm glad I went through it with my fiancé, and I'm glad he knew nothing of any of the twists, and I'm glad I got to experience someone experiencing those twists for the first time.
SCARLET NEXUS, June 4-June 6, canceled
This was a second attempt after a first attempt in 2022 got deep into Yuito's story before I aborted it.
It's not for me. Not to say I don't like it--I do. A lot. I wish I could play this game. But I demand such fucking perfection from myself when playing it that I get too caught up by how poorly I'm playing to enjoy myself and actually let myself proceed.
I had to stop because I just wasn't having fun. I'm sad about it.
Risky Sanctuary, June 10
This is one of those games that I hope the developer comes back to, not to spruce up but to make anew. Because it's a really fun concept that basically got held back by being made in a month for a jam.
It really shouldn't take that long to clean come off of a wall.
HYPNOSCREEN, June 10
I keep forgetting I gotta play this more.
Parasite Eve, June 9-June 15
I'm still not super sure how I feel about this one.
The plot is fun but it never becomes compelling. There's an obviously evil scientist and he does obviously evil things. Never a good sign.
The gameplay is fun but it never hits nearly the level of intricacy and care that a close relative, Vagrant Story, does.
The dungeons are well-designed, though, and even if the setting is New York, it feels... fresh? It feels like NYC is always a backdrop in games and its specifics aren't important to it (see: Prototype). Parasite Eve actually cares that it's in NYC and it goes to locations there. The game feels like the developers enjoyed making it.
Also the OST is awesome. And Daniel fucking jumping out of the helicopter, getting lit on fire, throwing the bullets to Aya, landing in the water, and surviving is by far the coolest shit I've ever seen in anything ever.
This feels like a game you have to play at least once. I don't know why it feels that way; it just does.
WASTE EATER, June 17
It asks for like 20 minutes of your time and makes you cry. It's awesome.
EXPERIMENT: GROCERIES, June 17
I was more bored than spooked. It was a good try and maybe someone else will find it more fun than I did.
I'm sure if I replayed it and turned a critical eye to it I could talk at length about it. But I just don't want to.
I feel like if you're going to make uncanny the grocery store, there's other ways to do it.
Final Fantasy X: HD, sometime in 2023-sometime in 2023
We're about to see schedule issues. You'll find out why later.
This was, obviously, a replay.
I swear, this game gets better every single time I play it. I don't know what it is. It's such a smart, insightful game, with lovingly crafted characters. I love the inexorable northward journey, the feeling like you're constantly outrunning something even if you know you're running straight into the very thing you're outrunning.
Maybe it's because once you're aware of the spiral, its pull becomes that much stronger. I swear, I cry more with each playthrough, maybe because it just becomes all the more apparent how hopeless the journey is, and how much strength it takes to hope regardless. Yuna and Tidus are fantastic.
The gameplay ages like a fine wine, too. I know, it's turn-based, so it's hard to get clunky, but the game knows how it's being lenient to you and it knows just how to turn it against you. It's a system you can get better at. It's a game that rewards you in proportion to the time you're willing to put into it.
I don't need to tell you that FFX is a masterpiece, I hope. But it's worth reminding ourselves that it is. Because I think it's willing to be vulnerable in a way that most games just aren't anymore. I think the only Final Fantasy game that I've played that is more vulnerable than X is XIII. I respect the hell out of that.
(Speaking of, another honorable mention from the end of 2022 is my replay of the Final Fantasy XIII trilogy--and frankly, my love and appreciation for those games grew only deeper. They rule!)
You can talk about X forever. You can live in its world. It's fantastic, and it's always worth returning to.
Even if you have to make Yuna dance again, at least you know there'll be a time when she won't have to anymore.
Succubus Academia, September?-September 16
I tend to stay away from RPG Maker games, not for any valid reason but because creators, especially of eroge, tend not to really edit much. They end up looking fairly samey, with similar gameplay. Menus don't get edited, music is pretty bland, it's a fantasy setting... Exceptions exist, like Miwashiba's games ("that's a different engine!" yeah well they're still well-crafted despite being Made Like That) and, apparently Succubus Academia.
I won't tell you what tag I searched to find it on DLSite but anyway, I found it, I got it, I played it, and I loved it.
The map graphics are standard RPG Maker fare, sure, but the battles are totally custom and they're actually really fun. The music, though, the music fucking rules. I was there to bust a move, not bust a nut, I swear.
The concept is really fun too. "The only way to proceed is to literally get killed the right way. Sorry! But hey, at least you'll save the world. Snrk." Coupled with a battle system that actually has a really fun push-pull kind of resource management/health system, it just works. It helps that the battles all have Live 2D animation work going on, too.
Give this one a shot (no pun intended) if you like eroge. Seriously.
Dohna Dohna, sometime in September?-sometime in October
All right, look. It's not the best at anything. But it's pretty good at everything.
The character designs rule. The color palettes are awesome. The gameplay is fun. The OST is actually pretty outstanding. The combat is really fun. The mechanics are interesting. The writing has a lot of care put into it.
Alicesoft wanted to celebrate its anniversary and they were welcome to do it. I enjoyed celebrating with them.
Kirakira best girl. Even if Joker is truly best girl.
Baldur's Gate 3, sometime in October-November 14
One of the first sounds you hear in this game is a Wilhelm scream. This is a subtly masterful introduction to the game, as it signals to attentive players a lot about the artistic experience they're about to embark on: It will be more or less the same as everything else they've ever experienced, just remixed so it will hopefully be less noticeable.
And that's the thing. We've seen everything that BG3 does before, over and over, and we're so used to seeing all of these signs and tropes that it's actually become difficult to tell when they're being used poorly. BG3 throws so much of the same old shit at the wall and it can only stick because the shit that's there from last time still hasn't dried.
But here's the thing: I don't even know if any of its shit sticks. It's all so bad.
For instance, the party. Each individual party member is a collection of about 3 traits, plus their own unique brand of "horny for you." They're about as complex as late-stage Tales characters, but they have way less charm because they don't have anything like skits to round them out. In fact, because there's no guarantee that you'll have X or Y party member, or that they'll be present for conversation A, your party doesn't really have conversations together so much as they just talk through you like you're a telephone. You don't really have a party. You are a guy who has friends.
So you drag along this uninteresting, blandly-designed crew of the same fucking shit you've seen a billion times (literally one dude's whole thing is "I'm a vampire and I have vampire problems") who never really engage with each other (they'll maybe trade quips here and there, and they've got some dialogue they'll run through ambiently when specific ones are in the party together, but it's clear that This Does Not Matter) through a pretty standard fantasy world that by its own popularity offers little novelty. As you do so you meet asshole upon asshole who has a quick trait or two and says things in a European accent and maybe you'll get the scummiest Narrator I've ever heard say something smarmy based on a passive roll you'll probably fail mid-conversation. Go kill some shit and come back and maybe I'll try to help you not die. Idiot.
But you can't not die. You need to keep dying, and people need to keep failing to help you not die, or people need to keep trying to kill you because you're dying the wrong way for them, or else there'd be no reason to have the game. Honestly, if you lost the tadpoles before you killed the final boss, like, two party members would probably just outright try to kill each other, and everyone else would fuck off back to their shitty little lives, except for the ones who managed to escape their shitty little lives, in which case I guess the adventure continues! I don't feel like any of these people, with maybe three exceptions, would actually keep litigating the campaign if their lives weren't on the line.
But hey, even if almost every time someone speaks it's just to either whine about how hard they have it or to criticize you for a choice you made or to give you a quest because everything in Faerûn is your fucking problem, at least you get to have the gameplay! At least you get to slog through some of the most bullshit combat encounters they can throw at you with their barely-working mess of a battle system! With the most boring bosses imaginable save one! (Why is Gortash the only fun boss? Why does he get to have those explosives systems that aren't anywhere else?)
But oh, you get to make so many choices! You can be whoever you want, so long as they're someone who'll make any of these specific choices. Fuck off.
Meanwhile the music makes you want to fucking tear your hair out because I swear to god every single track uses the exact same leitmotif and it is so boring. Oh my god this game takes absolutely no fucking risks with anything. There's no fucking reason to play this thing. It's miserable. It's miserable, it'll make you save scum, its loading times (to load saves; loading areas is quick as can be!) are atrocious, and every time you have an option to pick something cool, you get fucking despised for it. You can become a fucking mind flayer and the game makes sure to tell you you're a complete fucking scumbag for doing it.
I hate this game. I hate it so fucking much. It is so bad and it has nothing redeemable in it and it has nothing noteworthy in it and worst of all it is just not at all fun. It's awful.
Game of the Year. Play it.
Monark, November 25-December 3
Time to fulfill the promise I made back with Poison Control.
This game is good. It's not great. Maybe it's pretty good. I liked it a lot. I enjoyed playing it.
Does it have problems? Sure. Could they be easily corrected? Yep. Does that hamper my perception of it? Of course.
As I said, sometimes you just wanna play a mid game.
After I finished Monark, I checked out its TV Tropes page, and I of course linked to "So Okay, It's Average." The Quotes page on that trope all seem to imply that just being all right is somehow worse than being bad.
I can't agree with that.
First of all, I think the binary of "good" and "bad" art is a false one. There's value in literally all art. There's something to mine, to find, to take home, to use, to learn--to whatever--in everything. Meaning and worth aren't exclusive to the good.
Maybe something isn't as good as it could be, but it's certainly what it is, and nothing else is as good at being it. Monark maybe isn't a great game but it's awesome at being Monark. I doubt any other game could compare.
So many articles from game writers and journalists lament the concept that "there's so many great games out there that it's just impossible to want to make time for anything that isn't great." That's... such a sad state, to me. Imagine playing a game only because it is considered "great." Imagine needing everything you play to have an award or a green Metacritic score just so you'll make time for it.
I don't think these writers mean to do this when they say it, but they're really benefiting a capitalist mindset. Companies have to do everything they can to get your attention. They have to make "great" games, or you won't play them. They need hype machines. They need stellar reviews. They need people talking. They need public reception to manufacture their game's own greatness, so that it will be great and then be played and then make money. If the incentive to get good reviews is to make money then the game is just a product and it wasn't made to be art.
I don't think people purposely set out to make shitty games or average games. I just think they set out to make the game they make, and the question is how well they achieve that goal. And that's entirely personal. It's something that only the creators can decide.
But in the end, some of the creators are producers and directors and executives at publishing companies who look at games in terms overhead, costs, projected income, earnings statements, financial reports.
But these are the people who make great games. Because they have to money to spend to make them great, the clout they need to keep exploiting their specific workers, and the agents necessary to make sure that reviewing publications will be predisposed to helping make their game great (you know, like what Nintendo relies on pretty much exclusively). The game doesn't have to be good. People just have to be told that it is, and then when enough people believe, they'll police the narrative so much that others will be scared to voice their opinion without getting a ton of clown emojis in their inboxes.
I'm not saying that's every "great" game. I'm willing to argue it's probably most Games of the Year as determined by Big Industry Figure Geoff Keighley, though (borne out for sure with 2022's winner; Elden Ring is so mediocre, dude).
Anyway, there's no need to play all the "great" games that are out. You know what you can play instead? The games you want to play.
You don't have to agree with me that sometimes you just wanna play a mid game. But you'll probably agree that sometimes you just wanna play a specific game. Good, bad, or mid, it's what you want to play because it, in some way, speaks to you.
That's all you need.
Mediterranea Inferno, December 4-December 6
Until now, I was cautious about pandemic stories.
The problem has always been that, sure, the lockdown happened for a year (in the US, at least), but it was only a year. It was major, to be sure, and I'm not downplaying that, but in the grand scheme of human history, it was a year. There's no guarantee (or even, necessarily, reason to believe) anything like it will happen again for a long time. So, I thought, how applicable could stories that come from it be to the future?
Don't get me wrong, I always recognized that in the lockdown was stories about isolation, grief, illness, fear, loss. But those are all distinctly human things we've been writing about since we could write. They weren't unique to the pandemic. Why use the very specific imagery of the lockdown to tell a story about those things when there's definitely more universal things to use?
I'm, as always, an idiot.
Beyond just the fact that it was an event and we'll never stop needing to take stock of it, to examine it, to see who we were and became through it, the pandemic was a world-ending phenomenon, a sea change, a new way of understanding ourselves, or misunderstanding ourselves, or misunderstanding others.
Mediterranea Inferno is about having lost yourself. The lockdowns made three young Italian men lose themselves, and when they came back together in 2022 they found that they had lost each other, too. It presents continuity with their histories: their self-destruction wasn't inevitable, but the pandemic forcing them to grapple with their places in life created living nightmares of isolation, grief, powerlessness, loss of identity, and loneliness.
When you start a new game, a card informs you that the creator made it "about his generation." He seems to think that we're lost, not in the way that the Lost Generation was, but in a different way. Whereas in the 1920s we lost faith in symbols, institutions, and humanity, in the 2020s we lost faith in ourselves and each other.
It's terrifying to admit that we can't do this alone, and that the crutches we always used to get through each day were other people. Claudio relied on his family name; it lost all meaning when his father blew his inherited fortune, revealing that there isn't necessarily a continuity between past success (Nino) and the present. Mida relied on the ways he could keep people at arm's length and when he couldn't get closer to the only person he wanted to grow closer to, he decided that others were there for him to take. And Andrea was never able to identify precisely what he needed from other people to keep him going, mistaking sex and skin-deep pleasure for the validation he so desperately craved.
Of course, if one of them gets accepted to Heaven during the Assumption, one of the others kills their friends and, in one case, accidentally himself. And if none of them make it--or if all of them do--they tell themselves that they're no longer friends. They walk away. They fall to the ground. They feel, sharply, the absence. They try to feel it in the crutches they replaced each other with (the past, the prestige, the plenty). But it isn't there.
Alternatively, if they suffer enough, they can give their spiritual guide through their pain an opportunity as well, and through him learn that they went through all of it to encourage them to revolt against their fathers, against the endless history that suffuses every rock in Italy. Paraphrasing: "There's never been an Italian Revolution. We've always been satisfied with what our fathers gave us, so long as we had permission to kill our brothers." He, like so many, wanted the pandemic to become a watershed moment, one that spurred on change, made the world a better place.
And the Sun Guys reject it. Their revolt is to refuse to be told what to do.
Just give them time to figure out what to do next.
I don't think you can tell this story without the pandemic.
This game is bleak. It's harsh. The style is immaculate. The soundtrack rules. Play it.
Assassin's Creed: Valhalla, June 16-ongoing
Here is why the schedule slipped.
I like this game a lot. I burned myself out on it. Over the course of months.
I'm still not done. I'm not letting myself uninstall it until I'm done.
Jesus fucking Christ.
Pokémon Fool's Gold, unknown
The new music was great and the sprites were awesome and I love Eris. But to me this was mostly a fun new way to experience Gen 2. That's not a bad thing, really. Gen 2 isn't great, but there's a lot about it to love.
Pokémon Unbound, unknown
This and the previous entry are the only two Pokémon mods or fangames or whatever that I've ever played. I'm glad I started here!
If you're into playing fangames or whatever you know about this one and you know it rules. I'm not gonna bother praising it directly, though I'll say it earns all the good things said about it.
For me, projects like these really remind me of why we're still drawn to the Pokémon series even when the people in charge of it keep making pretty drastic decisions. I've said for years that the series is for kids and that it's not only fine but right to keep its focus firmly on kids, but Black and White proved that we can actually have our cake and eat it, too. We can have a game for kids that is also just flat-out a good game.
But for some reason, even if I ended up loving Gen 7 more than I did Gen 5, I feel like it's harder to call Ultra Sun and Ultra Moon good games? It's more like I can call them good Pokémon games. But are they good games?
I want them to be.
But what I want Pokémon games to be is totally different from what anyone else wants Pokémon games to be. Fool's Gold and Unbound confirmed that to me. I mean, I always knew it was true, but they confirmed it. What surprised me about them was that they were also good. That even if they weren't my vision, I still enjoyed them as a vision for Pokémon.
But to return to what I said a few paragraphs ago: We're still drawn to Pokémon because in each new entry we find more promises. We find new things to enjoy, to marvel at, to wonder about, to fill in. Every new mainline entry, especially since Black and White, feels like a new reinterpretation of what Pokémon is and can be, and even if we as fans don't always agree, we still have the conversation and we're still often compelled enough by something in the new interpretation that we hang onto it and let it be a part of what Pokémon is to us.
For as much as it stays the same, Pokémon is very much a living franchise, one that changes and, no pun intended, evolves. Maybe it does so in different ways than we might want, but there's nothing stopping us from knowing better. Well, nothing except Nintendo, a company that is more than welcome to fucking die immediately.
Pokémon, both the franchise and its fan works, is constantly grasping toward perfection. But we all know that perfection doesn't exist. We head towards and we know that we'll fail and we also know that even if we were to attain perfection, we'd reject it. Perfection is an illusion, a cruel one; even were it not, it would still be cruel, a poison pill. Real beauty isn't in perfection, it's in striving for it knowing you'll fail. It's about being weak, bad even, useless even, and still being loved. It's about trying, hard, getting nowhere close, and smiling afterward. It's about working together to make something new, something that loves, something that brings us all together to love even harder. It's about the struggle; it's about the effort; it's about the handshake after the battle.
Wherever Pokémon goes, no matter who's propelling it along, it'll be Pokémon. And that's what I want.
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cappuccinobeans · 2 years
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Household Mahi’ai (1)
Rotation 1 with Nalani Mahi’ai in Sulani:
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Nalani Mahi’ai is a teen mermaid (aged her down so her age matches up with Duane Talla’s age). She lives alone at Key point, an oceanic paradise but it’s far away from civilization (even for Sulani standards). She’s a cheerful mermaid, a real child of the island!
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She does not have a job, so her house is very humble, yet cosy. She’s dating Duane Talla, another teen from Sulani that one day washed up on the island with no idea about his identity or family (aside from his name). He got taken in by the Kealohas but met Nalani during one of his daily fishing trips and it was love at first sight. More about Duane later. Nalani is already pregnant here (not visibly yet) from messing around with Duane. She was actually so extremely in love with him that she ended up wanting to engage to him! 
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Not being able to resist her mermaid charms, he accepted! (im screaming at the mailbox btw it’s the worst placement for an engagement picture omfg). Makoa Kealoha doesn’t trust Nalani since she’s a mermaid. Mermaids are respected mythicals in the Sulani culture, but it’s also known how dangerous they can be (especially if she turns out to be a Siren; who knows? Makoa has not seen her in her mermaid form). Thus, Nalani and Makoa are close to being enemies. Duane sneaks out every day however to visit Nalani. 
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They’re still silly teens! building sand sculptures and swimming together are some of their favourite things to do together. 
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As well as dancing!
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Nalani also has a pet azure dolphin that she named Azula. 
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Eventually Nalani gave birth to her first baby boy! She named him Maui. (side note: i hate that babies from two darker skinned sims can sometimes be completely pasty white like whyyyy ;;)
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Nalani continued her daily life with her new baby alive and well! From time to time she cleans up washed up thrash on the beach. 
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(i love how goofy the seagulls look in ts4 sjfsfkjsf)
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A few days later it was Maui’s birthday! Duane was there to celebrate it with Nalani. Also, only a short while later Nalani found out she was pregnant yet again from Duane! 
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aanjiikwe · 5 years
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This looks like THE BEST remake of the OG Charmed House!!! Definitely check out BereSims other creations as well. I have not tested the house myself as I do not have Realm of Magic and I have my own version of the Charmed House (I am a noob with roofs so don’t expect to see it) but I love this show and this simmer so had to share!!!! May the power of three set you free... Happy Halloween =)
youtube
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akikka88 · 3 years
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Halliwell Manor + Dan Gordon house w.i.p.
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juliafilms · 3 years
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HALLIWELL MANOR
Lot type: residential
Lot size: 30x30
Lot price: §256 486
3 Bedroom, 3 Bathroom
NO CC
Speed build available here: https://youtu.be/6fZWPS6NKeE
DOWNLOAD (SFS)
@maxismatchccworld (thank you!)
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emilyrosesims · 4 years
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Cottagecore Tiny House
Live the simpler life in this aesthetic cottagecore tiny house, perfect for a couple and their cat. You can garden, arrange flowers, keep bees, fish, woodwork, make candles, paint, and knit!
Lot Type: Tiny Home Residential - 1 Bedroom, 1 Bath
Lot Size: 30x20
Lot Price: §53,262
Find on the gallery HERE. Search for #emilyrosesims or use origin ID @emilyrosesims
Please use BB.MOVEOBJECTS when placing. Thank you for all likes/downloads. I really appreciate it. <3
Packs used under the cut:
Expansion Packs: Get Together • Cats and Dogs • Seasons • Get Famous • Island Living • Discover University • Eco Lifestyle
Game Packs: Outdoor Retreat • Spa Day • Parenthood • Jungle Adventure • Strangerville • Realm of Magic
Stuff Packs: Holiday Celebrations (free) • Perfect Patio • Cool Kitchen • Spooky Stuff • Movie Hangout • Romantic Garden • Kid’s Room • Backyard Stuff • Toddler Stuff • Laundry Day • Tiny Living • Nifty Knitting
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latchkeysims · 4 years
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(ignore the inconsistent lighting) i havent got to build in a minute so have some oldish glimmerbrook renovations
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mosneakers · 4 years
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[Click photos for captions]
Frieda: Is this thing on?
Charm: mhm, we’re live now...
Frieda: Hi followers! Welcome to our new home! Make yourself at home. We wanted to give a quick tour of our new place, if you all feel up for it?
Charm: Ok babe, let’s not get ahead of ourselves, we need to get some sleep, then we can first thing tomorrow :) 
Frieda: We’re heading to bed, then we have a short house tour first thing tomorrow, see you then! 
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moonfi · 3 years
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i know there are many superb ts2 neighborhood deco masterlists out there but i felt the need to have all cc in one place so here it is!! i want to thank @lesyasun for inspiration and super cool wcif lists, @simper-fi for their amazing and iconic deco list and every lovely cc creator for making my neighborhood experience the absolute best!! ♡
this list has around 130 links divided into ten categories: countryside, suburbs, uptown, downtown, water, specific themes, misc, nature, maps/sky/terrain and mods :)
updated: 10/02/2021
countryside: criquette’s rural charm set leoz94’s usa classic farm stuff leoz94’s farm houses and deco leoz94’s old west farm stuff leoz94’s hangars and big sheds criquette’s huge grain mill and hangar criquette’s rural deco criquette’s rural houses criquette’s rural lane set chimerical’s deco gwenke33’s deco greatcheesecakepersona’s barns
suburbs: deedee-sims’ life is strange houses driftsatellite’s house recolors doowydoog’s veranda houses memento-sims’s ts4 houses
uptown: leoz94’s town hall criquette’s church criquette’s town hall and school simsinsania’s blackwell academy leoz94’s rowhouses 1 | 2 | 3 kristyail’s rowhouses beautifulnerdkitty’s rowhouses criquette’s shop facades criquette’s vervainwort buildings 1 | 2 criquette’s duch houses criquette’s bistro buildings curiousb’s rabbitholes deco miljan’s apartment building lowedeus’ revenue houses dramallamadingdang’s buildings
downtown: lowedeus’ emerald skyscrapers curiousb’s hello city set deedee-sims’ roaring heights psychosim’s towers xrax’s tower construction cranes jixs’ medium sized skyscrapers jixs’ three buildings ethanmcgregor’s city living conversions
water: numenor’s waterfall and river voeille’s pond and sea water leoz94’s old boats leoz94’s norwegian ship criquette’s bridge of thyme criquette’s bridges set criquette’s narrowboats criquette’s canal items criquette’s amphibian criquette’s cruise terminal set criquette’s ferry set criquette’s piers and boats criquette’s embankment set gwenke33’s more boats simsinsania’s lighthouse stuff
specific themes: leoz94’s japanese deco  1 | 2 leoz94’s tudor houses leoz94’s ye olde buildings leoz94’s selvadorada conversions leoz94’s mt. komorebi conversions lowedeus’ old cemetery stuff lowedeus’ cathedrals leoz94’s camping deco criquette’s duga radar lowedeus’ soviet hood deco curiousb’s forgotten town maybesomethingdunno’s fire zeussims’ domes lowedeus’ soviet buildings delonariel’s university buildings
misc: leoz94’s ts4 conversions 1 | 2 | 3 | 4 | 5 leoz94’s misc buildings dulcinean-alien’s lit-up buildings from deeleesstuff  deedee-sims’ nuclear power plant lowedeus’ metro criquette’s vehicles set criquette’s motorway set criquette’s tramway set criquette’s bus transit set criquette’s airport set criquette’s railway set gwenke33’s more buses 1 | 2 criquette’s tennis courts and soccer field criquette’s athletic fields  criquette’s fences and hedges 1 | 2 criquette’s cobble stone footpath + signs criquette’s street tables and benches criquette’s road signs criquette’s street lights limonaire’s misc deco delonariel’s misc buildings 1 | 2 hafiseazale’s misc deco deedee-sims’ misc buildings
nature: jodeliejodelie’s fog criquette’s bushes driftsatellite’s grass honeywell’s new plants honeywell’s trees defaults sixfootsims’ birch trees default criquette’s linden trees default lowedeus’ pine trees default curiousb’s trees leoz94’s ts4 trees immlegacy’s orangutan tree lowedeus’ cattails aysarth’s row of grapevines criquette’s seasonal epicea gwenke33’s seasonal poplar doowydoog’s hydrangeas and sunrose bushes limonaire’s strangerville desert plants knowledgeaspiration’s tulip fields jodeliejodelie’s tree clump recolors lowedeus’ seasonal pond greatcheesecakepersona’s seasonal fields greatcheesecakepersona’s placeable cliffs itsdiamondeyesuniverse’s grass/dirt/sand terrain decals sophie-david’s volcanoes veranka’s rocks pineappleforest’s tropical rocks sunni’s horses simblrbday’s smaller cow from rebecah
maps/sky/terrain: criquette’s vervainwort | feverfew | middlewick nimitwinklesims’ greylings | arianstad | pippangård | avonlea hafiseazale’s aslemor lorien’s city zaxis’ city of carnen maps at modthesims freezerbunny-sims’ rainforest niamh-sims’ aberuthven lowedeus’ great sky lowedeus’ sun, moon, stars dramallamadingdang’s skies greatcheesecakepersona’s skylines greatcheesecakepersona’s city and rural skylines vidcunds’ lush terrain + skyline dramallamadingdang’s dirt terrain default
mods: saramkirk’s deco placed anywhere criquette’s lighting mod criquette’s better nightlife criquette’s busy roads let it simmer’s invisible roads an-elegant-simblr’s no more blurriness hexameter’s no traffic gunmod's camera mod
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simminmybestlife · 3 years
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NEW LOT + CC RELEASE: THE SHADY STREET APTS 
The Shady Street Apartments are rough on the outside- BUT, surprisingly cozy and inviting on the inside. Looks can be deceiving because although the building appears to be a apartment with multiple residences, it's actually one large four story functional house perfect for a modern family who enjoys it's charming, industrial edge. I literally used 1 piece of CC for this build!! I'm supper proud. So, Enjoy!
[DOWNLOAD] 
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LOT DETAILS:
Lot Type: RESIDENTIAL
Lot Size: 20 X 15
Lot Costs: $122,333 Simileons
Lot Traits: Fast Internet, Homey & Natural Light
2 Bedroom, 2 Bathroom
[DOWNLOAD]
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YOU WILL NEED THE FOLLOWING TS4 PACKS:
Snowy Escape
Eco Lifestyle
Island Living
Get Famous
Seasons
Cats & Dogs
Get To Work
& Parenthood
VERY IMPORTANT:  Enable the 'BB.MOVEOBJECTS' cheat BEFORE you place the lot to make sure that all items are placed in the correct place.
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TERMS OF USE:
IF YOU USE MY CC, PLEASE HASHTAG ME #SIMMINMYBESTLIFE
DO NOT TAKE CREDIT FOR MY CC, BUILDS or CREATIONS
Do not place  behind pay sites, duplicate or re-upload, please. Thanks.
IF YOU USE MY CC, PLEASE HASHTAG ME #SIMMINMYBESTLIFE
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FOR MORE AWESOME TS4 CC, BUILDS, POSES, SIM-LIT & MORE FOLLOW @simminmybestlife​
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thepettymachine · 4 years
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Zodiac Legacy Challenge for the Sims 3
If you’re like me, I like a good legacy challenge with nice themes/aesthetics to place/plan out with each heir with enough wiggle room for creative interpretations. No. Well I’ve always wanted to do a zodiac legacy challenge but could never find the rules for TS3 or most of them were made for TS4.  So I guess I thought I would just make one then. 
This was all made on a whim but it’s a strong whim. So enjoy the whim. “@” me if you use the rules since I didn’t come up with a tag for this. 
Credit:
I like to credit @tainoodles‘s TS4 Astrology Legacy as an inspiration/base for this, as well as many others I’ve found online. 
A buttload of astrology sites
@starplumbob​ and @bravetrait​ for feedback. Thank you alot!
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Without further ado
General Rules:
Finish the goals provided for each sign
You can move onto the next generation when all goals are met or you maintain them until the heir has aged up or both. Up to you.
 You can start on any sign but you must go in order afterwards.
If I were to start on Leo, I would have to do Virgo next.
You can select any of the careers provided for the generation.
You don’t have to use all the traits assigned to a sign, but 1-2 are required.
You can use colors for aesthetic purposes/berry purposes, but they are not required.  
Generation Aries: The Ram  
♈︎ - Is everything a game to you? Well of course it is, you’re an Aries. First sign in the zodiac that also might be banned from playing simopoly. We admire a courageous spirit that knows what it wants, is driven, and is bluntly honest with us but can you let some of us, you know….win?! Not everything has to be a competition. Geez 
Aesthetic Color(s): Red Traits: Workaholic, Ambitious, Brave, Hot-Headed Careers: Firefighter, Athlete, Military, Sports Agent
Goals:
Excel and reach the top of their career.
Fall In love and marry their first love fast
Has to do something athletic once a week
Master the athletic and handiness traits
Have them battle someone once a week
Generation Taurus: The Bull
♉︎ - What’s wrong with a little luxury in life. Food, art, sex, and your favorite snuggle blanket made of some high cotton that was not cheap is the lap of luxury for you. You can be really stubborn sometimes but once you set your mind on something, you aren’t changing it. It’s all because you know what’s best for you and nothing else matters. Aesthetic is key but you can also be a little bit greedy with your stuff. Sharing is caring Taurus
Aesthetic Color(s): Earth Tones, Pink Traits: Natural Cook, Loves the Outdoors, Frugal, Hopeless Romantic Careers: Gardner, Cook, Nectar Owner
Goals:
Master the cooking and gardening skills
Be best friends with their future spouse before dating
Learn at least 20 new recipes
Must have twins (can have more children than that)
Have very expensive/luxury items worth more than $500 in your home (it’s all about that aesthetic)
Woohoo with your spouse once a day
Generation Gemini: The Twins
♊︎ - Wow, how does it feel to be a twin. You look every bit like each other except for your dual personalities. Charming and youthful, you both are ahead of the curve as your quick wit and curiosity keeps you moving forward in life. You have alot of skills and talents and love communicating your ideas with others. Just remember where the brakes are at , as some of us can’t keep up. Tough luck you say. 
Aesthetic Color(s): Yellow, mint green, Orange, neons Traits: Charismatic, Childish, Genius, Schmoozer Careers: Teacher, Writer, Private Investigator, Magician
Goals:
Both twins have to be heir
Have a very close relationship with your twin
Master 5 skills, including charisma
Spend most of their YA dabbling in different careers before deciding on one in their adult years.
Have multiple lovers before choosing/finding the one
Have to teach their children all of their skills and help them with their homework
Generation Cancer: The Crab
♋︎ - Why so crabby? I’m sorry had to throw that one in there. You tend to be a loyal compassionate creative person who wears their heart on their sleeve. Sometimes that sleeve might be drenched in your tears as you can be considered a little bit moody but we love you Cancer. You sense what a person is feeling and you help them through it. What a great lover and friend you are!
Aesthetic Color(s): Light Blue, Gray, Orange Traits: Nurturing, Family-Oriented, Over-Emotional, Brooding Careers: Sculptor, Daycare Profession, Resort Owner/Bed&Breakfast
Goals:
Sim must have a full relationship bar with their significant other before proposing
Have a lot of handmade items in your home
Have 5 children
Master the sculpting skill
Be best friends with all their children.
Get out of the house once a week
Generation Leo: The Lion
♌︎ - Royalty must be in your blood cause obviously you are the Queen/King and we are all just your royal subjects. With a mighty roar, you demand your spotlight and capture our attention with your spontaneous passionate heart. We follow your lead, my liege. For you will not make us forget it!
Aesthetic Color(s): Gold, Purple Traits: Snob, Brave, Dramatic, Star Quality Careers: CEO, Actor, Singer
Goals: 
Live in a mansion/large house with more than 4 bedrooms
Become a five star celebrity
Marry a big time celebrity
Go on a big dates with your lover/spouse at least once a week
New Me each week - go to the spa and change your boring outfit at least once a week
Master the social networking skill
Generation Virgo: The Virgin
♍︎ - The modest stylish Virgo is always the hardest worker that delivers the best because they expect the best. You love to serve others and always pay attention to details with such an organized perfection towards the things you do. But sometimes that perfection creates high expectations of yourself and let’s just say judgement and criticism is not your color.
Aesthetic Color(s): Green, Brown, White Traits: Perfectionist, Perceptive, Neurotic, Neat Careers: Doctor, Journalist, Bookstore clerk
Goals:
Have a part-time job, make straight A’s, and join a club as a teenager
Have a college degree
Spouse must be compatible and must share at least 2-3 traits with them.
Can only have woohoo after marriage
House must be clean all the times (no outside help is allowed)
Must learn something new every week
New Recipe, read a new book, learn a new skill, take a class
Generation Libra: The Scales
♎︎ - You’re a giant balancing act, trying to keep everything fair and just. You love being around all kinds of people and also trying to make the world a better place. As much as you are a great mediator and friend, you’re also a great people pleaser. Please take time out of your day not to be around people and just focus on you.
Aesthetic Color: Green, White Traits: Friendly, Good, Social Butterfly, Party Animal Careers: Architect, Stylist, Musician
Goals:
Get Married to a sim that is complete opposite of you, then divorce them
Remarry a more compatible sim
Have 10 best friends
Host a party once a week
Complete 3 social opportunities each week
Master the guitar, bass, drums, and piano skills
Generation Scorpio: The Scorpion
♏︎ - Ah the mystery of the Scorpio. You have an intimidating front but behind that is an emotional side only certain people are allowed to see. You’re kinda into some dark occultist stuff and you’re also secretive about things. But you’re a passionate lover that can see love as a game of trials. Just a couple of tests to make sure that this is the right person for who you can finally put your guard down around. 
Aesthetic Color: Black, Gray, Red Traits: Loner, Daredevil, Irresistible, Inappropriate Careers: Ghost Hunter, Law Enforcement (Forensics/Super Spy), Cemetery,
Goals:
You have a 3 dates policy before asking a sim to be in a relationship with you
Has at least 3 enemies (stop holding grudges)
Become an supernatural/occult sim
Master the martial arts and alchemy skills
Woohoo in 5 different places with your spouse
Do something inappropriate once a week
Generation Sagittarius: The Archer
♐︎ - Sagittarius you love your freedom and the adventures that come with it. You keep choosing the nontraditional path of life because you love to move past your horizons and set your own tradition. You’re brutally honest with everything and can tend to put your own desires above your own needs. As you constantly strive to be independent, you may grow distant from those who care about you the most. 
Aesthetic Color: Red, Purple, Blue Traits: Adventurous, Easily-Impressed, Flirty, Animal Lover Careers: Adventurer, Equestrian, Photographer,
Goals:
Max out a visa in one country (if WA is applicable)
Have 20 friends
Have multiple partners throughout their life but only commit once as an adult
Have multiple kids from different partners (one has to be from another country if WA is applicable)
Have a horse, dog, cat, and/or other small animals in the house.
Be apart of all 3 social groups (nerd, jock, rebel)
Generation Capricorn: The Goat
♑︎ - Baaahh, you’re a goat. Smart and hardworking, Capricorn, you have a “get stuff done at the expense of your health and other things for the sake of achievement and financial gain” -breathes in- kind of motto. You’re so focused on reaching the top, you forget about the other things in life. But your disciplined perseverance and patience will reward you later in life.
Aesthetic Color: Black, Gray, White Traits: Workaholic, Unflirty, Computer Whiz, Bot Fan Careers: Inventor, Bot Arena/Bot Builder, Politician
Goals:
You don’t date until you’re an adult
You don’t get married until you reached the highest point in your career
Master the logic skill and a tech skill (inventing, bot building, or advanced technology)
Have more than 25,000 in savings (without cheating)
Have your children be straight A students throughout the childhood/teen years
Generation Aquarius: The Water Bearer
♒︎  - Individualistic Aquarius runs on it’s own beat. You have a strong desire for change and evolution to come to the world which is why you have a strong sense for social justice in order to make the world a better place. You care for others and that care might cause you to create a system of prioritizing them above all other things. While love is always a nice thing, you just don’t like the idea of being dependent on each other, so it would be nice if you don’t have to commit.
Aesthetic Color: Electric/Light Blue, White, Violet, Traits: Rebellious, Eco-Friendly, Avante garde, Commitment Issues Careers: Astronomer, Game Designer, Scientist
Goals:
Master the Street Art skill
Create a Utopia for the future and get a statue in Legacy park.
Have a friends with benefits relationship with your closest friend that results with a child
You never marry
Must live an eco-friendly lifestyle. (no dryer, bikes > cars, salvage everything, grow everything)
Generation Pisces: The Fish
♓︎ - You’re a fish out of water and the last constellation of the zodiac. You’re a dreamer, creative and very intuitive which makes you empathetic and open to other’s feelings. Your symbol is two fish because you tend to constantly swim back and forth between conflicting desires and have a bit of escapism problem . You can’t help it sometimes, it just how it makes you feel. 
Aesthetic Color(s): Aquamarine, Sea Green, Lavender Traits:  Artistic, Sailor, Supernatural Fan, Loves to Swim Careers: Fortune Teller, Lifeguard, Scuba Diver
Goals:
Become a mermaid/master the scuba diving skill
Marry a supernatural sim
Master the painting and writing skills
Have 2 childhood friends and keep in touch with them throughout your lives
Thank you for trying out this challenge. Feedback is always welcomed thing on this challenge.
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jameswilliamflint · 3 years
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Innes House (Charmed manor)
Here I present you my recreation of the Innes House, located on 1329 Carroll Avenue, Angelino Heights, LA. I've built this house following, as close as possible, the actual blueprints for the first and second floor. I've also used images and videos posted on both YouTube and Instagram to be as faithful as possible to the original house.
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Innes House
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Carroll Ave Homes
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Innes House
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murfeelee · 4 years
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TS4 Werewolves - Rant Alert
I got this one comment that sent me off on a whole tangent, so I decided to reply to it separately.
slade-the-neko replied to your photoset “The Wolves:This world is slowing down How can I fight it? How can I?...”
Dang Murf, that's very impressive! Really makes me wish Sims 4 had werewolves. I'll definitely try porting the Skyrim model to TS4 if they ever add them.                    
Y’all know TS4 is my trigger -- wtF is EA even doing over there? That Tiny Living Stuff Pack was a JOKE, like....seriously? o_O For as much money as they’re swindling y’all for TS4, EA’s Sims team is creatively BANKRUPT. ZERO innovation, intuition or inspiration.
EA just takes popular concepts/crazes like the Tiny House Movement, Baby Yoda, and Harry Potter, and waters it down to the barest of minimums: tiny homes with huge AF Murphy beds instead of bunk beds or convertible futons/sofa-beds; a decorative Baby Yoda you can’t even interact with; no school of magic sims can go to (and no magic for kids YET). I’m so tired of them!
People keep comparing RoM to TS1′s Makin Magic, and I keep going WHERE? I said in my initial trailer reaction for RoM that it made zero frikkin sense for the RoM magic land to have that perma-nighttime full moon, without even bothering to have werewolves in the so-called realm of magic.
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RoM would’ve been the PERFECT chance to add werewolves. What better way to have a magical pack than to also introduce werewolves as the local denizens of Glimmerbrook’s forests. Missed opportunity, EA. (-‸ლ) 
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They could’ve added a werewolf household living in the woods, that your sim either befriends or gets bitten by, so your sim goes to the Magical Realm to either find a cure for lycanthropy (for the werewolves or for THEMSELVES if they’re bitten and are gonna turn in a couple days), or wolfsbane poisoning if one of the wolves is made sick by the brand new harvestable Wolfsbane *cough cough!* (Wolfsbane comes in the Vampires GP, but they could‘ve totally made more types of Wild Wolfsbane, Yellow Aconite, Purple Monkshood, etc.).
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Either one would give your sim a REAL impetus and incentive to go learn magic and talk to the RoM residents and mess with potions & alchermy. Which is another reason I said (I’ve BEEN saying) I wanted HEDGE WITCHES, who could do HERBOLOGY. U_U
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The RoM Game Pack NEEDED to be its own Expansion -- it wasn’t a realm at all; it was a Diagon Alley ripoff and everybody knew it. HELLO, EA! Part of worldbuilding is creating a EFFING STORY that gives your game a FRIKKIN PURPOSE. EA didn’t go the distance at all; they did the mere basics of adding magic to TS4, with a lot of style but not much substance. But ironically they did the same with the mermaids, which did get their own EP, and everyone agrees that TS4′s Island Living was worse than TS3′s Island Paradise, so wtf. (-‸ლ) 
But I doubt werewolves would get their own Game Pack like the Vampires & Spellcasters -- EA would do Faeries/Elves before wolves, I suspect, cuz faeries are in a sense easier. Wings, mushrooms & flowers, glittery magic, LOTR-esque art nouveau inspired furniture, etc -- everyone knows the standard faery.
But if TS4 werewolves got a pack all to themselves it would force EA to effing give a crap about lycan culture & lore, and the complexities of things like pack dynamics (alphas, betas, omegas, etc), moon cycles, transformations, lupine physiology & locomotion; diet & hunting (adding new flora & fauna), etc.
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While heavy in gameplay expansion, with werewolf-specific abilities, interactions & animations, what other stuff could you stuff into a werewolf stuff pack? Y'all saw how in TS3 the Supernatural EP didn’t give wolves a single bloody thing other than their CAS stuff -- for build/buy mode wolves got ZILCH. We didn’t get busted furniture or shattered windows or blood splatters or more fur patterns -- NOTHING. Everything in build/buy mode was for witches & faeries--all wolves could do was tear the crap up with their claws.
And even their CAS stuff was lackluster - no hairy skins, makeup or tails, but we got body hair & face sliders, claws, fangs, etc.
I like TS1's werewolf design from Makin Magic the most, since their heads/skins looked like wolves.
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TS2′s was the biggest downgrade in terms of the LOOK of werewolves, in that it was just a skin.
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If EA does do wolves for TS4, I’d hope they make it so the werewolves look like effing WOLVES. At least let them turn into animals, like the ones in TS2 PETS. (WHY TF was TS2 the only time Sims had ACTUAL magical pets!? >_< TS3 has dogs! TS4 has dogs! DO IT ALREADY.)
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Considering the cartoony PG13 angle EA insists on keeping TS4, I don’t imagine they’d EVER make wolves look like @camkitty2​’s amazing werewolf mod at MTS:
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And certainly not the scary Skyrim werewolves that I converted.
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Or even the ones from EA’s other property, Dragon Age (which are effing ugly, IMO).
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(The ugly anthropomorphic bipedal version, btw, not the more wolf-like version.)
TBH, If TS4 did werewolves at all I BET YOU MONOPOLY MONEY the template EA’d use would be a lot like Bigby Wolf’s design from the Wolf Among Us video game:
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Bigby goes through 4 phases, from man to gradually being an actual wolf in his 4th phase/Final Form. His 3rd phase has a face that not really wolf-like so much as Jekyll/Hyde; beastly enough that you pretty much know Oh that’s a werewolf they’re doing, without it actually looking like any animal.
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It’s big and scary with muscles & claws & hair, but cartoony enough that it’s not drastically different from a regular sim. EA’s wack enough to pull something like that, rather than going the extra mile to give us the kind of Skyrim-esque werewolves many simmers want.
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Or the full-shift magical WOLF that I personally want.
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Don’t get me wrong; Bigby has a great design for Wolf Among Us, made by AA developers Telltale (who do The Walking Dead video games). But Electronic fArts is a AAA developer, with billion dollar budgets, massive teams & bookoo resources. But by god EA’s the laziest AAA company around; just the kind of twats to do AA level work with AAA finances, as we’ve seen in TS4 and TS3.
Bigby’s 2nd phase is basically what TS3 did for werewolves, with the scrunched up brow/nose, pointed ears, hairier face, etc.
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This kind of werewolf design is fine, but it leaves A LOT to be desired, especially if it’s the only form you see in certain werewolf franchises. It reminds me too much of how Teen Wolf makes werewolves -- basically as hairier vampires from Buffy (which makes sense). But come on EA, go the distance; go FULL WOLF SHIFT or go home.
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In Eastern Europe werewolves ARE vampires/witches -- they’re connected to nature magic, druids & wicca, neopaganism, etc: magic runes & symbols, stones & metals, scyring, bonfire festivals (having Celtic holidays would be so cool!), enchanted woods & nemetons & ley lines, the effect of moonlight on water #TuckEverlasting style, shamanistic sacred animal totemic power and such. Tap into that tribalistic Slavic, Norse & Celtic lore on werewolves, EA, you effing COWards!
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In TS1′s Makin Magic and TS3′s Supernatural, witches and werewolves came in the same pack, and had gameplay elements tied to each other -- in TS1 it’s the Beauty & the Beast charm that magical sims can use, and in TS3 werewolves can be used as witches’ assistants to Gather harvestables/collectables used in alchemy potions. So for TS4, having werewolves in RoM would’ve made SO MUCH sense. Hell, they could’ve fit into the Vampire GP, too -- why was wolfsbane even IN that pack? o_O
So if TS4 adds werewolves, I hope they add something NEW to the lifestate, and do more research into other portrayals & iterations of werewolves.
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Everyone knows about Norse Berserkers (were-bears), but less attention is given to the Wolves of Odin, the Ulfhednar/Ulfhedinn (werewolves). A lot of Nordic neopagans are into them nowadays.
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A werewolf GP would make it so EA would have to flesh out werewolves -- if they live in the woods, give them woodland build/buy mode CC. Let them live OFF THE GRID as technophobic naturists, cuz electronics like tvs, PCs & radios hurt their sensitive eyes & ears. They could be more modern, sure, but it would be so much cooler to have sims who only use well water and hot springs and compost toilets and woodfire ovens.
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Bring back hobbies/skills like bone/woodcarving, gem cutting, basket weaving & looms, soap/candle-making, pottery, horticulture, tree-cutting/tree-hugging, animal husbandry (could you imagine werewolf shepherds? XD), sparring, (arm) wrestling, boxing, hunting, bird watching and more. Basically: fullblown medieval-rustic hunting lodge aesthetics: animal pelts, antlers, mounted taxidermy, COME ON, EA, stop being boring!
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