#ttrpg tutorial 8
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ttrpg tutorials #9 cover
Cover is any obstacle that stops you from either passing through it, attacking (or specifically shooting) through it or both.
In tactical games that include a map, cover is a necessity, making the lad in the bush harder to hit and the lass behind the tree harder to hit.
Now cover can be a lot of things depending on the game, to take two examples (5e and killteam), in 5e cover is rarely relevant, as there's only two types of cover and the lesser type of cover does not matter enough for players to pay attention to it, in contrast with killteam, where cover is the most important thing. Now this effect is not just due to cover, it is also due to damage, the more hits it takes to take someone down, the less likely they are to use cover, as it's just not necessary.
A populair misconception is that melee is effectively useless in high cover games, which is quite untrue. Melee does change with high cover games, as the archetype of the barbarian or such just standing there tanking hits, doesn't fit with high cover. As such melee characters will often be slightly more tanky but more importantly be absolute beasts damage wise, as it means that although it's difficult for them to get to the prey, once they get there they've basically won that fight already.
Now high cover can slow down your game considerably, as it increases the amount of tactical consideration dramatically, how much is something you'll have to playtest.
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I’ve started playing a ttrpg with my 7 and 8 year old sisters and their characters have been my favourite thing to draw lately!! Princess Moni (mermaid) and Princess Feenstaub (snow fairy), and the tutorial npc Lady Amira (knight)
#I don’t even know how to tag this because these aren’t even my OCs#Except for Lady Amira maybe. I am very attached to her already and they are too#But she’s leaving soon because they finished their first quest so she has no reason to keep travelling with them#They were very sad to hear that but I’m so excited for the next NPCs#Our game is set in the world of the neverending story :) we finished reading the book#so now they have to help Atreyu with the task he gets at the end of the book of finishing all the stories that protagonist Bastian started#They are so important to me! look at their designs they are adorable😭#princesses moni and feenstaub
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No. 8 - B1, In Search of the Unknown (1979)
Author(s): Mike Carr Artist(s): David C. Sutherland III (Cover), David Trampier (Original Cover) Level range: 1, preferably party size 4+ players Theme: Tutorial Dungeon Major re-releases: Original Adventures Reincarnated: Into the Borderlands
A quirk of early DND that people sometimes forget is that you had to learn how to play this game. The assumption, prior to the Holmes Basic set being released in 1977, was that you knew a guy who knew how to play, in a kind of 1970s & Gary Gygax version of Six Degrees of Kevin Bacon. Holmes had obviously made a big dent in this, but still there were complaints about the game being confusing and hard to learn. In steps Mike Carr who made the following bold proposal:
What if we made a paint-by-numbers DND module to train new GMs with?
In 2024 you might scoff at this, because it feels an awful lot like they just sold you half a module and told you to finish that. This is an unfair read, but this is a genuinely good habit to instill early into a GM. Too many times have I seen a new DM just, run books entirely stock and then be confused why it went badly. This breaks the back of that habit very, very early.
For those of you that remain unconvinced, in the OAR re-release of Into the Borderlands they included three stocked versions of B1 (I recommend Version A). But: keep in mind! You could not tune into Critical Role, there was not a DND club at every major school, and the discipline of TTRPG design itself did not exist yet. This was a stab at teaching DND entirely via text, so we will see in time how good a stab they took at it.
Oh, and before I exit the intro blurb, let's say it explicitly: this is the first standalone Basic Dungeons and Dragons module. It was a pack-in with the Holmes basic set (which means you got the Tower of Zenopus AND B1, a pretty tidy bargain), alongside some depressing little dice chits, a little blue rulebook, and a coupon for some dice that are bad-in-a-highly-charming way. We are spoiled for dice now, back then you had to ink your own in CRAYON.
ANYHOW, let's begin.
Firstly, Carr begins with explaining some broad principles to an aspiring new GM, like the concept of keying, minions, xp, difficulty, GM arts, et c. He also recommends narrating the party as having already arrived at the dungeon, a conceit I think more GMs should entertain -- we all know that "we meet in a tavern" is a little played out, but I think it's played out mainly because it's done badly - meeting in the tavern served no purpose because the GM ultimately wanted to just hurry up to the dungeon.
The adventure proper starts with a quick blurb about two famous characters who in the wayback times built a stronghold, did some adventurin', fought some wars, but are now long gone. A separate account of this is included in the player-facing section (whatever happened to player-facing sections?).
We are given ol' reliable, a rumors table, where we learn very little of interest: The dungeon is called Quasaqueton -- a real place in Iowa, apparently the duo were slavers, and apparently the dungeon itself talks. It's generally wet and miserable here, and wandering about are a variety of very standard enemies (orcs, kobolds, trogs, rats). That's, basically all we get on the dungeon itself, so let's enter the highlights reel:
The very first thing that happens in the dungeon is simply adorable. Two magic mouths demand the party to defend their treasure-hunting ways, and then promptly tell them they're going to die oooOoOOOOooOoo! in a sufficiently melodramatic way. It also bugs you every time you revisit, which will turn it into a comedy on revisit. There is also the grisly remains of a previous party, as if to imply that these newbies are about to get HAZED. Given that this was likely the new GM and players' first go, I'd call even odds on it being a slaughter.
It is at about room V where I realize why roman numerals died off, as trying to figure out where room 5 is when there's many, many rooms with a V marking. Letters are preferable to roman numerals but truly it was a good day when we switched to circled Arabic numerals.
There is just something inherently funny about going into a wizard's closet and discovering that said wizard was a boring person with normal clothes and a bunch of mundane books about weather and plants. We also find out Zelligar has been absent for 30+ years from his closet-bookkeeping.
Teaching the kids early that wizards are assholes, in Zelligar's practice room there's a permanent illusion of treasure. It doesn't kill you like a Gary treasure would, it just makes you sad.
There is a weirdly elaborate table of jars? And one of the jars is a living black cat in suspended animation? The purpose of this room is, and I quote, "to surprise and/or mystify the adventurers, as well as to provide some fun for the DM". There is no treasure or monsters pre-stocked in most any of these rooms (as per the conceit) but I think it would be GM malpractice to not put SOME kind of fucked up jarred magic item here. That there is no potions in this room feels particularly odd?
There's a riddle in the wizard's lab that, isn't actually a riddle? It's just talking funny. Large swaths of this dungeon feel like they should be a funhouse and have loot pinatas scattered around, this is one such room. Instead, it's…just kind of a self-aggrandizing sign, like a weird motivational poster.
I know the conceit of the dungeon is that this is someone's home and stronghold but it kind of just feels like someone's Minecraft fort? I really feel like we're going to walk into a room full of chests contain 94 doors and 4,000 grass seeds any minute now. And I guess that food is 30 years old? The inscrutable letter codes make me long for a dAlphabet.
It feels kinda weird that fire beetles fell out of use. "Magic lightning bugs that infinitely fuel lanterns without igniting in swamp gas" is a super handy conceit.
We have a super classic portcullis trap with a elegant twist: because the lever to lift the trap is strength-based (sum of strength scores), it almost definitionally separates the squishies from the tanks. The downside is, unfortunately, that it's functionally a save or die trap despite not instantly killing you?
It's also really interesting how the fantasy of bending the bars went away. That used to be such a big thing in the superman tv show era. I have yet to have a modern player even consider it. Not surprising it stopped being in rulebooks though.
There is one of the regulation early DND troll traps, where a mapping party is to be intentionally tricked and given false descriptions because a doorway is also a teleporter. It is explained somewhat poorly, which is particularly unfortunate for a tutorial dungeon, but the jist is that once they pass through the doorway you should rotate your map and act like you haven't started describing rooms turned 90 degrees. Because early DND kind-of assumes the party moves as a blob while in dungeoncrawl mode, you can't get split up by this, despite the fact that "realistically" it would totally do that. A weird quirk of this description is that, I have no idea when they bold words. You think they're bolding for emphasis but it's acting like they're bolding keywords, but prior to this they only bold spell names and the bar-lifting. Afterward it's mostly spells and a sole keyword.
I'm getting mixed messages here. I get why it's here, but come on.
The coverart is a reference to a specific garden room which has overgrown in the wizard's absence. It is, ultimately, just a pretty room with a slight hazard if a random encounter happens there. "The room on the cover is inexplicable and unrelated to the rest of the dungeon" is funhouse-y behavior IMO, but the rest of the dungeon is a series of vaguely plausible rooms assembled in a maze-y way. Which is as good a segue as any to briefly talk about the overall layout.
This is a bad layout. This is a layout you come up with when you are just procgenning maze dungeons over and over again. As we have demonstrated in previous posts, this is just kind of how it was in the 70s. This kind of works as a mapping challenge, but mostly it comes across as tedious for everyone involved. Who would make a living space like this? Even the most cooked adventurer on the planet would not install multiple maze corridors for…no reason? AND THE EXCESS OF SECRET DOORS. A friend described this as "a map you could almost make in Wolfenstein 3D", which is actually a great metric. If I can make your map in Wolf3D, it's bad.
There is a genre of dungeon room I like to call "gambler's traps", which is when the room contains like 10+ weird things that you can poke, and if you happen to poke the right ones you get some nice things, and if you poke the wrong ones you get pain. Invariably, you will have a player who tries to poke every one of them, offsetting the whole room. Pools of stuff are traditional, so we get pools. Tragically, every pool with a conceivably fun effect magically stops working outside the pool (come ON Carr!) and many are just pointless A few of them are totally devastating (one of them silences your voice for d6 hours), a few of them are slightly good. In what is a complete dick move, there is an acidic pool with a key at the bottom that does absolutely nothing.
Sigh you find the guy who advised the building of Quasqueton's room, with documents about the construction of it, but explicitly no information that could possibly help adventurers. One of the few magic items in this dungeon is locked in a drawer, but odds are it's nothing interesting (pray for your +1 Ring of Protection)
So the big maze corridor has a regulation spring-loaded trapdoor, which dumps you downstairs sans inventory into freezing cold water. Kinda mean but, sure. Traps are kind of an underrated artform, I feel like GMs as a group have just given up on them. That being said, traps like this one…do not sell me on traps as a concept.
Finally, we go to the lower level, which is not worth talking about in detail. Essentially, these egotists made a museum to themselves down here (for who?), there's a magic rock that if you eat it (??) has a d20 table of permanent effects skewing positive, and another pit trap. So, how to feel about B1 on the whole? It's not really remarkable. Really its most famous quality (you will key every single room) is its sole interesting quality. It's an early 70s dungeon that is starting to feel dated by 1979. I think that 5e-ers would benefit from a B1-like paint-by-numbers module, really. B1 is no Tower of Zenopus. I think we will all be much happier come B2, that (while far from perfect) has a strong identity and a comparative cohesiveness.
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The thing about ttrpgs is it's easiest to learn how to play a ttrpg by playing one with someone who has played it before and is willing to patiently explain it to you the first time. ttrpgs that are not DnD suffer from a lack of people who have played them before and are willing to patiently explain them to their friends and interested acquaintances. Not that no one will, just that there aren't as many people that have already played a new indie game. I think there is something to be said about creating more accessible ways to get into a game, I know as the person reading indie rule books and trying to sell them to my friends to play one or more shots in it can be tricky to get buy-in when I struggle with rules before I've played a game.
I've often wished for more tools to make it easier for me to learn new games like solo play tutorials so it's easier for new gms to learn the rules themselves before teaching others, character sheets that you can play as you make them, usability testing on the rulebooks themselves so that you can see where players are struggling to learn the rules, pre recorded example videos of how to do the moves in the game or how to make a character in it. Hiring a group of payed gms (or if you're low budget getting a group of enthusiastic friends or co-creators) to run your game for people would also be fantastic. If I could go to an in person rpg taster night at a game shot where payed gms run a few games of a new setting and I'd have the option to buy the game after I'd love that. I know the way I became a ttrpg player, game master, and eventually started working in the video game industry, was all because of a ttrpg taster night at a student club at my university where 8 people ran little oneshots with pre-generated characters in a bunch of different ttrpgs.
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OC Pride Parade (9/12)
Danburite "Danny" Skinner
Who would've thought Danny's happy ending would've been in a Fallout 3 fanfic that reads like a rejected season of Supernatural?
Some fun facts about him:
Okay, so, he's going through it. Possessed and tormented by the demon prince, Paimon (thx mom) as well as getting the pleasure of hearing the voice of his sister (who's stuck in a mirror dimension) taunt him.
Even worse he's had a crush on Butch DeLoria for the past... forever.
Oh and also has a smaller crush on Amata.
I mean eventually through a series of even more unfortunate and wacky events the three of them end up in a polycule but that is a story for like another post that also features a chart and at least three musical numbers
Maxed out an offbrand version of Just Dance with Amata when they were younger (to the point that they started making up weird challenges because it was either that or play baseball)
As is my nature, my Fallout 3 fanfic is half told in jukebox musical format (including and I'm not joking, literally singing a line from "Leave the Bourbon on the Shelf" during one of the tutorial scenes because I thought that I was gonna have to make up some scenario to shoehorn in the second verse of "Unrequited Love and He Who Sleeps Beneath" and apparently no thats just in the actual game if i ignore what everyone is saying which is easy since Danny's perception is canonically a 3 and then i opened my mouth and it was a very similar worded line from a song about infidelity)
Oh and also at least one Crazy Ex Girlfriend song (but more accurately it's probably five)
And a song about Security Breach: Ruin and like half of MARINA's discography. Anyways.
Oh yeah he also blew up Megaton because Paimon made him and said sister trapped in the mirror dimension tried to kill him when they were kids (this is why she's in the mirror dimension long story)
thanks to the demon possession, his strength is an 8 and charisma is a 1. His intelligence being a 10 is caused by everything else (literally i wrote a scene where butch is bleeding out long story and one of danny's many thoughts is "I remember my dad telling me in middle school that the human body has about five liters of blood in it when I helped him with the yearly blood drive." cool danny. very normal)
Has a sledgehammer that he found back in the grayditch subway that he named "Clarisse."
And some fun facts about his creation:
So much of Danny's life in the Vault is just me projecting my time in private school onto him. And also changing things because dammit I would've much rather have played Just Dance than play kickball again I fucking hate kickball and its been nearly a decade since I last played kickball but that resentment is still buried deep inside my psyche. (Funny enough I actually like baseball).
He was originally made as ttrpg character for a sequel campaign (his mom was a reverse psychologist and also a catgirl). One of our party members had a cousin named Leonid which our dm made the mistake of using Butch as the face claim for him. And i have been utterly smitten for the fucking t-bird reject ever since.
Danny's whole thing was originally thought reading and this is the only version of him that can't do that (funny enough this is the version my friends hate the least).
From the very beginning hes been a bi oriented ace, though this is the only version that actually gets some sort of a happy ending
The glasses he wears are fakes and always have been (the ttrpg was set in a magic world and both of his original parents were magic doctors and my dm said there was no reason for him to have bad eyesight but I wanted him to have glasses so I just said that they were fakes. And now it's a quintessential part of his character!)
Butch canonically dyed his hair for this picture
#azurdly's oc pride parade#pride month#asexual#bisexual#danny skinner#fallout 3#long post#art zurdly wisterious
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an intense urge for midday gratitudeposting welled up, starting with
1. roasted chickpeas
2. quick IT resolutions
3. curb finds that are perfect for what you need but not what you would've purchased
4. texting
5. free admission at museums
6. free events at public libraries
7. when mayors listen to their constituencies
8. long walks with a pal
9. work from home flexibility
10. ancient vacuums that are still chugging along
11 water soluble paint
12. my younger siblings
13. finding out you can freeze something unexpected
14. airport reunions
15. the cast of dimension 20 fantasy high for helping me finally "get" the appeal of ttrpgs
16. lavender flavored beverages
17. sales on tea
18. that my weird rm situation leans far more neutral than negative
19. washing machines
20. manageable amounts of rain
21. running into familiar faces on the train
22. a specific ultra cheery [redacted] train conductor
23. friendly national rivalries (this is about jollof rice)
24. traffic calming planning projects
25. the sensation of improving at crossword puzzles
26. women who write weird short stories
27. the fact that my partner has being doing 90% of my laundry for 2+ years
28. citrus zests
29. piercing professionals
30. my general lack of social anxiety
31. house slippers
32. cheese and crackers
33. novelty keychains
34. email filters
35. consignment shops that run excellent ig accts
36. photojournalists
37. everyone who has every created a hairstyling tutorial video
38. ginger snaps
39. whatever innate constitutional quirk that makes me unable to hold grudges
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Still trying to figure out my niche
So I like linguistics (natlangs and conlangs alike), vintage editors, retro-style games/mods/demos/engines, collages, mood/stim-boards, vector graphics, early-mid web design, grand strategy sims, tarot, dice, TTRPGs, QGIS, FreeCiv, foldable 3D papercraft toys, pseudocode, printables, Gashaupon, desktop customization, 2D animation, explorative writing games, writing prompts,
Feats:
Use of multiple conlangs and natural languages at once
Exploration and documentation of little-known technologies
2D layered animations
.
Ideas to record
Video dictionary per theme
Photo collages
Photo albums
Moodboards
Stimboards
Card decks
Tarot
Dice
HTML5 CSS3 ECMAscript11
SVG animations
Desktop customization (Shimejis and more)
Alone in Cyberspace
FreeCiv
FreeCol
FreeMars
Dwarf Fortress
Cataclysm: Dark Days Ahead
Dungeon Crawl Soup
Nethack
Angband
Parade
Gyo
Unity
Godot
Raylib
GB Studio
fe
sok-stories
sok-worlds
Chip-8
Click4
CToy
PuzzleScript
DungeonScript
Bitsy
npckc
from HTML5.2 down to SGML tutorial
CSS3, CSS2 and CSS1 tutorial
JavaScript and crafting libraries tutorial
Markdown+Argdown tutorial
Explorable explanations
5x5 chess
Century spice road
Senators
Uno
Dos
What do you meme?
ZX Spectrum
Commodore 64
Apple II
IBM-compatible computers
DEC DECmate III+
DEC VT-180
DEC Rainbow 100
PDP-8
PDP-12
PDP-11
PDP-15
LIKO-12
Pico-8
PixelVision8
Pixelbox.js
Môsi
Build2
idTech4
Source(engine)
Dungeons and Dragons 5E
Pathfinder
Talespinner
Solaris
Linux Mint
Debian
Arch Linux
NeXTSTEP
Plan9
Inferno OS
Ubuntu
Manjaro
FreeBSD
MS-DOS 6.11 >> Windows 3.11 for Workgroups
Windows 2.02
KDE
XFCE
Cinnamon
Paper sprites
Paper models
Cylinder worlds
HP 86B
Lisp machines from Symbolics
Xerox Daybreak and Star and Alto
PLATOterm V
Pflaummen & Aperture Science compters
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The Port City of Lindern, made using my second book, "Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans"! I illustrated this map as an example of what you can accomplish by using the techniques in my book! Want to know how to draw settlements and cities in your RPG world? From tiny hamlets surrounded by sprawling farms to massive port cities with vast walls, this book will give you a solid skill set to build off of. Complete with Fortifications, Advanced Buildings, Compass, Heraldry, Typography, and Border sections, this book will help you explore your imagination! . . Great for a DM, collector, or just someone who loves maps! . . Available as an Ebook or Physical book on Amazon here: https://www.amazon.com/Fantasy-Mapmaker-Draw-Cities-Gamers/dp/1440354251/ref=sr_1_2?dchild=1&keywords=how+to+draw+maps&qid=1597075772&sr=8-2. . Or at Barnes and Noble, Walmart, Abes Books, Blackwell's, Books-a-Million, Powells, or your local hobby/art shop! . Checkout my Patreon too! : https://www.patreon.com/JaredBlando . . . . . . . #dnd5e #DungeonsandDragons #heraldry #howto #Howtodraw #rpg #tutorial #cartographer #mapmaker #fantasymap #5E #oldmap #dndart #ttrpg #Dungeon #artistofinstagram #map #cartography #mapmaking #book #mapartist #fantasyart #patreonartist #artist #VTT #wotc #fantasy #city #citymap #port https://www.instagram.com/p/CDt2413BaiM/?igshid=1cycy7wdhul0o
#dnd5e#dungeonsanddragons#heraldry#howto#howtodraw#rpg#tutorial#cartographer#mapmaker#fantasymap#5e#oldmap#dndart#ttrpg#dungeon#artistofinstagram#map#cartography#mapmaking#book#mapartist#fantasyart#patreonartist#artist#vtt#wotc#fantasy#city#citymap#port
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Ttrpg jargon explanation/ ttrpg tutorials #8 probability curves and more
A probability curve is the chance of having any single number on a die roll, with 1d6 this is 1/6th for each number. When using multiple dice you get a bell curve, because there are more combinations of numbers that make up some numbers. For example: the 7 is far more probably on 2d6 than the 12, because the 12 can only be made through two sixes, whilst the 7 can be made through: 4 and 3, 3 and 4, 1 and 6, 6 and 1, 2 and 5 and 5 and 2.
This is important to keep in mind when designing ttrpgs as the probability jumps between numbers become higher, when you pla with for example 3d6, going from a TN of 7 to 8 is a far larger change than going from an 11 to 12.
This leads me into the comparison between reliability and high numbers, within your progress system it might be interesting to make seperate options for increasing reliability and increasing the amount you can roll, but when doing so it is important to consider than 2 dice of half the number of a single die has a higher average than the single die. This higher average is due to dice starting at 1 instead of 0.
Oh and I'll probably be renaming this series to ttrpg tutorials
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It’s 5 AM and I am making yet another list
Vlog topics:
Opinion pieces on news and history
Media/product analysis
Affirmative scriptures (Law of Attraction)
Ethics & Aesthetic(s)
Homemade/handmade Libre and Ethical merchandise
Monthly/weekly (maga)zine
From 0x10c into 16^12
Vintage computing tutorials
eBooks
Short stories (three act structure)
Vlogs (livestreamed?) about learning skills like musical instruments, languages or researching new topics
Half Life 1, Portal, Half Life 2, Epistle 3, Half Life 3?, Portal Stories: Mel, Portal 2, The Stanley Parable, The Beginner’s Guide (lore discussion web series)
Questions&Answers sessions
Showcasing newcomers and documenting fascinating personalities
Sampled Video Edits and Sampled Music Tracks
Quick PMVs and maybe Animatics/Animations
Screencasted tutorials
Livestreaming Writing, Editing and Content Development/Management sessions
()
0x10c to 16^12
Ukelele
MIDI keyboard
Singing
Piano
Softer Quebec French
British English
German
Hungarian
Assyrian
Spanish
Portuguese
Italian
Korean
Russian
Hindi
Turkish
Favorites in Listicles
Tabletop games
TTRPG Talesspinner
TTRPG D&D 5E
TTRPG GURPS
Pokemon
Volkswagen electric but vintage beetle car
Trying 8 bit computers of the 80s
Trying computer systems from the 90s and early 2000s
Dice sets
Custom backpack and keychains
Custom typographies
Vaporwave-ish songs and albums
Plushies
Worry eating plushies
Ethical discussions
16^3 comic strip format stories
Open source awesome repos’ browsing
I am autistic and here’s what it means
Handwriting improvement challenge
Making friends and talking with new people on the internet
Making cassettes and vinyls
Why I love GLaDOS’ character depth
Zines
Old projects I made since I was 13-14 years old
Drawing Serperior and Dewott
12 bit hardware projects
Half-Life 1
Portal
Half-Life 2
Epistle 3
Half Life 3?
Portal Stories: Mel
Portal 2
The Stanley Parable
The Beginner’s Guide
TIL (Something New Daily edition)
Sampled PictureMusicVideo s
Ethics and Aesthetic(s) discussions
Reading something new everyday
Livestreams
()
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Ideas for Servitor meta-narrative
STILL HEAVILY W.I.P.
[...]
Braindump
Computer desktop add-ventures
RetroSpec-cy World Simulator (Bitsy/Mosi => Pico-8 => Unity/Godot)
Linguistics (edutainment?) games / toys / tutorials
Grand strategy mods & custom games based about simulation and strategy
FLOSS anti-NFTs' customization systems (characters, assets, locations...)
First person game inspired by Quake 1 + Ion Fury using Build2 (Reich?)
Interactive story games and Nation RPs
Custom computer icons and windowing themes (Windows, MacOS, iOS, Android, Linux...)
FreeCiv + SidMeiersCivilization5CompleteEdition + CivBeyondEarthRisingTide
Custom game engine for retro-compatible world tourism games
TEXTMODE typefaces (Futura, Cascadia, Hack Regular, Liberation Sans "Mono?", TempleOS' ZealOS font...) 4x8?, 6x8, 8x12, 12x12, 16x16, 20x24, 24x24, 32x32, 48x48, 60x60?...
Tribble-based hardware for Angora's Pflaummen machines
Videoteletext terminals (dumb phone keypad games perhaps?)
Bulletin board system servers (authenthic telephonic online BBSes)
CCTV monitoring game with electricity, cassette media manipulation, stickers and engineering mechanics (think Zachtronics, FNAF and 0x10c)
VeryRichMediaFormat and several custom standards (Utchewn and Utava-s) for custom computing systems
ArcGIS / QGIS history simulations
Alternate reality games and media
TTRPG campaign setting for Talespinner RPG (EU) as a physical book for commercial uses
Several short narratives and toys for the Servitor meta-narrative
Custom Pokemon game (full region with custom everything yet still authentic to hardware of the DSi?)
Custom Furby-like toy (mini-language and retro specs accurate)
Educational sandbox-y games about lexer parser interpreter workflows
Custom video dictionary mobile app that ain't full garbage and supports sandbox-y conlangs
Documents
0
Demos
0
Games and game modifications (mods)
0
Comics
0
Physical toys
0
Films
0
Books
0
[...]
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Modest list of ideas for Autistic Angora
Me analysing & reacting over Soviet cartoons
Soviet/Russian electronics (part1=up to 1968, part2=from 1969 onwards)
Nazi victory computing thought exercice (Zuse, Telex, Pflaummen...)
Turing-Church thesis and the bases of computer science explained
Unit record equipment machines and computing before electronics
Index card catalogs in libraries
Cash registers
Programmable looms
Why I prefer 12 bit tribbles instead of 8 bit byte
Keypad dumb phone
Keyboard dumb terminal
Typewriting printer RTTY terminals
Weird paradigms, languages and technologies and how to implement each of them
From NAND gate to Tetris bootstrapping processes
Make your very own selectric typewriter / word processor
Vector displays
Demographies, authoritarian systems design and grand strategy simulation engines
Learn how to design a entire world out of questions, from a autistic innovator
Portal 2 mainframes and retro Teletext/BBS network simulations
Computing industry museum in Quebec (near Montreal hopefully...)
Unix/GNU/Linux miracle and how to learn from it
TIS-100 but it’s agent-based (aka convince your processors 101)
Calculators by tier
MIDI keyboard music
Intersil 6100 and Harris 6120 teardown
Alternate histories of computing
Alternative global networks systems
How to internationalize technologies into pop media
Become a human computer
Tiered timeline / roadmap for developping functioning technological tools from Stone Age to the unspecifed Future
How to educate a AI servitor service grid in a proper way
Why you should fear sapient AI and embrace it as governing body instead
Guide to understand why tech go so fast and yet people adapt so slowly
History nerd’s guide to political activism over FLOSS
So you wanna design your very own paracosm? Well, let me show you how to do it and to bake them onto your dreams
Start a personal project today
Barebones Socialism was not invented by Kal Marx
The higher self’s goal is to explore everything that can be, so embrace it.
Recipe for a modern philopsoher king/queen
Customize your entire wider workflow
Wanna know how to make subliminals, sure go ahead
LISP has both a curse and a blessing
Middle way in LGBTQ+
Playing with Argdown
Antiquiated skills are not useless, just post-poned.
16^12+1990 stories
Asking nerdy questions with Tarot cards
D&D 5E but it’s also Talespinner “EU” TTRPG
Senators-derivative board game design
Making a cylinder world map game
Alternate futures tutorial
Friendly index card web system
Adress book
Make actual blank cassettes
Cathode ray tubes TVs of the higher level
Laserdiscs
Slide projectors
DIY Floppy drive/disks but functional instead of musical
Telegraphy tutorial
Telex tutorial
Wax cylinder music
Rolodexes
DIY Vaccum tubes but not radioactive
Paper ledgers
Slide rules
MP3 players
Boxes of Blu-rays and feelies
Shadowboxes
Postal mail
Monorails
Pagers/Beepers
PDAs
Faxes
DIY 45 vs LP records
Portable DVD players
Stenography devices
Polaroid / 35mm cameras
Paper maps
Atlases
Thematic encyclopedias
Paper general encyclopedias
Dictionaries
Textbooks
Cassette decks
Datasettes
Radio station broadcasting and reciever
Computer cards
How to design TTL logic
How to design your very own data cooperative-co-processors
Design analog logic gates out of anything
Grand strategy of things
Natural language processing
Language learning MCU board project
Coding, programming and markups explained video
Abacus
Mechanical calculator
Pascalines
Roman abacus
Analog computers
Astrolabes
AKAT-1
Water-powered computers
K-202
Clock Tower
Sector (instrument)
Opisometers
Impact printers
IBM Selectric
Digital word processor
Traditionnal plotters
Polar plotters
Mechanical counters
Tabulators
Punch card manufacturing
Keypunchers
Sorters
Adders
Substracters
Multipliers
Dividers
Collators
Interpreters
Control panels / Connection boxes / Plugboards wiring tutorials
Telephone switchboards
Breadboards
IBM 5924-like device
IBM 421
IBM 704
IBM 650
IBM 1440
Logical abacus
Decollators
Bursters
Continous paper stationery
Paper recycling, making and customizing
Relays system
Automaton
Fortune teller machine
ATM
Mechanical voting machine
Mutoscopes
Modern tape storage media and read/writer
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