Danganronpa and the Paranormal
Danganronpa is extravagant, from it's deliciously unhinged plot to it's refreshing psycho-pop aesthetic. Ontop of all this, the series contains some paranormal elements, which some players tend to forget about. In this post, I'll go through every instance of paranormal happenings in the series; this includes the first two games¹, the spin-offs and novels.
I hope you'll enjoy it!
Spirits
Ghosts are a surprisingly reoccurrent theme in Danganronpa games. The most flagrant example is the revenant Komaru and Toko encounter in Ultra Despair girls: none other than Tokuichi Towa, the late father of Haiji and Monaca Towa. He appears and speaks to the girls, even revealing he has the ability to curse (though he refuses to do so, considering the act "lowly"). His death was caused by his own daughter, who ordered Monokumas to slash his throat after the man betrayed Junko. Tokuichi's soul is stuck in a tormentuous purgatory at the hands of Monaca, and thus, he begs the protagonists to stop the child (a feat which would probably lead to his soul being freed and moving on to the afterlife).
One might think this is the only case of revenants appearing in Danganronpa, but the first game might contain some as well. When considering that spirits hold the power of possession, it becomes clear that Chihiro Fujisaki and Kiyotaka Ishimaru might be victims of possession themselves. Regarding Chihiro, it's rather curious how his Alter Ego program emulates human-like behaviours and emotions. While this might simply be due to Chihiro's talent as the ultimate programmer, it is possible that a part of his spirit went on to possess his program, albeit in a subtle, barely conscious manner. Much less subtle and dubitable is the possession of Kiyotaka Ishimaru, who is overtaken by the ghost of Mondo Owada after the latter's execution. Taka reacts to his best friend's death by becoming deeply traumatized and entering a near-catatonic state, rendering his spirit feeble. Shortly after, he becomes white-haired, and exhudes a powerful, radiant energy in the form of a glowing aura. His behaviour, mood and even speech patterns begin to ressemble Mondo's. Note however that it stays at that - a ressemblance. The ultimate moral compass keeps a certain amount of restraint, by not daring to actually curse for example. One could blame this on a form of psychosis, or - the more likely option, ironically - possession. The following official artwork suggests as much.
One could argue that Hajime undergoes a comparable process at the end of the second game, when his spirit rejects that of Izuru Kamakura's, though this instance seems to be rather similar to an anime trope than something meant to be paranormal.
There's also a haunted grave at the Jabberwock Hospital in SDR2. However, since the island is apart of a simulation, it's likely that this is simply an addition of the Junko virus rather than a recreation of any "real" Jabberwock Island element.
Superstition
There are two types of superstitious forces in Danganronpa, the first being luck. As simple as it may be, it's a talent that proved itself to be a true function in the DR-verse. Makoto and Nagito both manage to use this "power" (though when it comes to Nagito, this tends to backfire at times). Both young men manage to have events unveil in their favor through the power of luck, despite not having any direct control over the talent. It's also known that Hope's Peak Academy's steering commitee even attempts to harvest this power through the Izuru Kamakura Project, in spite of scepticism surrounding the existence of luck. Regardless of such subjective opinions however, luck is undeniably real in the DR-verse.
Another superstition that's mostly present in the first game is clairvoyance. Yasuhiro Hagakure, the ultimate clairvoyant, is said to have a 30% success rate on his predictions. One turn out to be accurate (the first being about how Kiyotaka and Hifumi are the last victims of their killing game²) and the second is correct depending on the player's performance. In fact, if they fail at the last trial, they get the bad ending, which is a perfect display of a fate Hagakure predicted: him and Makoto fathering the children of the same woman (Aoi). Hiro's character is often portrayed as that of a shady con-man; these two true predictions however hint at the possibility of his powers being real.
Aliens
Not only is Yasuhiro Hagakure gifted with clairvoyance, he also had an encounter with an U.F.O. This U.F.O. (likely a flying saucer according to the artwork) flew to him one night, locked onto the hamburger he was eating with a ray of light, and then absorbed part of it before flying away. According to Hiro, whoever piloted the flying saucer wanted the beef from the burger (which aligns with the well-known trope of aliens stealing cows from fields). The scene is very much out-of-place and it's veracity is unconfirmed. It isn't the first or last time aliens appear in Danganronpa's universe.
Back in Kirigirisou, a parallel ending introduces the player to Rhinogradentias. Those aliens also appear in the third Togami novel³. They come in different shades of brown, with various specimens possessing diverse features; some have tentacles, others have hands, etc. These creatures are based off rhinogrades, or snouters, which are actual real-life mammals known for the fact that they "walk" on their long snouts. The Rhinogradentia are introduced in Kirigirisou as "super galaxy level invaders". They wish to take over planet Earth and get rid of of humans, which they deem too destructive and polluting. However, their limited intellect restricts them. Like the aliens Yasuhiro saw, they fly in U.F.O.s. The third volume of the Togami novel hints at their existence being purely theoretical, without any further confirmation.
Lastly, there is a group of aliens at the Jabberwock Hospital in SDR2, though this once again seems to be a gag set up by AI-Junko rather than any recreations from the real Jabberwock Island. They return in Danganronpa: Ultimate Summer Camp, once again as an easter-egg. The meaning of this scene, of these aliens standing next to an operating table, is very enigmatic.⁴
Notes:
Gundham Tanaka and his antics aren't included in this post, as he doesn't really have magic powers, but instead has Chūnibyō syndrome.
¹ I deliberately left out Killing Harmony, as it's parallel canon, and ontop of that it's events are confirmed to be in-game fiction. Hence, the paranormal events of V3 qualify as inauthentic.
² This first prediction concerns the 4th chapter. 4 is the number of death and bad luck in japanese numerology, fitting for the chapter with the most victims.
³ Kirigirisou's alternate endings are parallel canon. As for the Togami novels, whether or not they're canon is unconfirmed to this day.
⁴ I like to think there is some sort of hidden symbolism behind those aliens. In my opinion, it's related to Kamakura. There are 4 people in Monokuma masks, so perhaps they symbolize the steering commitee? I'm not sure what the aliens symbolize though. I like to think AI-Junko included the easter-egg as a nod to Hajime and his transformation.
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