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Max: *finalizing Isaac's purchase at the Corner Shore* Have a good one, my dude. Isaac: None of my ones have been good. Max: Oh, word. Max: ... Max: Have a one, my guy.
#paranatural#pnat#original: mrlovenstein#max#isaac#I was gonna write 'checking Isaac out at the Corner Shore' but uh#I think that would have made it unclear what's happening#considering the shenanigans in this current chapter
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how are the gay firefighters my guy
what a question.
#well. last we checked theyre having a fight in their kitchen over lack of emotional availability and shared grief#and then eddie flew his son back from texas to cheer up his platonic roommate who he is not in love with. so unclear really.#tomorrow buck is going to have a building collapse on him. yay<3#asks#beloved mutual
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I found out AFTER primary today that the other ward is having the Primary sing for Mother's Day...which is in two weeks...which means I have one week to teach them a motherly song (I wasn't there last year to know which songs they might already know).
I think the best one to do would probably be "I know a name" because it's upbeat and gives the kids a chance to say 'i love you' a bunch of times and that's all i can trust them to do.
and that's setting aside the...whole thing about Mother's Day at church. I know for a fact that not all of these kids even HAVE mothers. how sensitive do i need to be about ... all that? it'd be nice to feel safe being like 'even if we don't have an earthly mother, we have a heavenly mother that's gentle and kind and true, so we can sing about her' but I am not sure that would fly.
anyway. we'll just see how it goes. there's lots of other mother songs if I talk myself out of that one. (like maybe I should save that one for Father's day and just switch out the names? idk so many things to think about). i'm not a mom but i feel like songs that wax too poetic about a perfectly happy smiling mother don't hit well either.
lots of time to figure it out. well, a little less than a week.
#tumblrstake#it was unclear whether we were TOLD that we were singing or whether the counselor that's from that ward volunteered us without checking#but either way i feel a certain lack of agency in this
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Ellie hadnāt intended to take over the pub in Port Cecil. The entire trip wasnāt strictly plannedābrought on by a tip about a promising lead for expanding her business. Inheriting the pub happened entirely by accident. One conversation led to another and before she was aware of what had even happened she was behind the bar, refurbishing the place and serving patrons.
She took to it shockingly quickly, falling into the steady rhythm of the Principles. And as the days would go by, more and more miners found their way into the establishment. It took her a while to realise what she was feelingāthat tugging sense of familiarity from lives lived before, childhood memories nearly lost to time. The steady stream of workers would file in, tell oh-so-familiar stories of hardship and woe while the refinery looms in the distance, Iron & Miseryās maw. Across the street, chess players move scintillack pieces across the board.
Something stirs within her. History repeating itself. She tells herself sheāll leave for London. Thereās nothing she can do about the operation, about the companyās hold on the island. She can go back to London, to the life sheās built for herself. Yet even as she sets zail she knows sheās lying. The pub is in trusted hands, waiting for her return, and when it comes it will be with a plan.
#Roberts#what exactly she intends to do here is unclear#but I think she just made an enemy of a master#in a way I fully did not expect to happen#now thatās what we call character growth I suppose#she fully went from a trajectory of āthe big pieces canāt be moved make the best of your life within the systemā#to āfuck this actuallyā#I guess that much time around a false judgement will do that to you#Ellieās politics continues to scare me#but Iām starting to see her have Opinions and itās fascinating#for clarity she got mith checked into acquiring a bar across from The Poisoned Pawn
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Hi GT! Congratulations on the last chapter, as always! Lately my brain has been fixated on a detail that I find very interesting. I can't help but think that any adult in LH who is preparing for war has at least once thought while looking at Draco "ok, this could definitely help us in the future". And I find it almost hilarious because I love the way you characterize Artur and Molly and their protective instinct towards the kids... but let's be honest, Hermione, Ron and Harry have ensured the heir of the greatest house in the wizarding world to the cause.
One of the interesting parts about the Harry Potter series is that both sides of the conflict use child soldiers, and you get to see a realistic range of reactions to that from the adults around them. There's Molly, who's reasonably unconditionally opposed to it on the grounds that They're Children, and then Sirius, who unreasonably supports it on the grounds of being himself a stunted teenager, and then Mad-Eye, who reasonably supports it on the grounds of "they're going to have to fight anyway," and Dumbledore, who is some combination of these viewpoints depending on the situation ā most protective of Harry when the danger is real, but perhaps necessarily the most realistic about Harry's role in ending the war. Lionheart has a slightly different cast of adults, because it's a different POV, but you still see a range of opinions from Narcissa ("you'll harm my son over my dead body, but also he needs to be able to defend myself") to Snape ("careful, Draco") to Moody (the same, arguably more so, because he's thinking of the long game) and Dumbledore (again, some situation-dependent combination of viewpoints). The kids are often so caught up in their own part of the conflict that it doesn't occur to them the strategic decisions that are happening over their heads ā when you're a teen and an adult tells you you're too young for something, the kneejerk reaction is "fuck off" ā but there are always conversations happening in other rooms, especially in Grimmauld Place.
#sidebar I've been wondering for some time what the point of the hallows was#sure it gave Voldemort something to do in Book 7 when he'd technically Won already#but it didn't end up mattering. and I don't like explanations where it goes 'that's the point!' because that doesn't explain#why the space wasn't used to explore something that DOES matter#of which there is a lot!#why are we doing this 'temptation of Harry on the mountain' thing with griphook#as if the christ allegory was somehow unclear up to that point#when for the past 40 chapters we've have no idea what the Order is doing during this uhhh [checks notes] WAR??#i said it once and i'll say it again. WHERE WAS THE SECOND WIZARDING WAR#WHERE WERE THE BATTLES? WHERE WERE THE ASSASSINATIONS? THE POLITICS?#I didn't need her to write zero dark thirty with wizards or anything but ā actually no fuck it. i did want that.#i wanted zero dark thirty meets saving private ryan. with wizards. that's what i wanted#lionheart spoilers
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Gothmog, Thuringwethil, and bonus Tevildo
i was digging around in my files and rediscovered some really old silm art of mine, including my original angband trio designs (mostly traced off heroforge models lol):
and they're actually pretty cool! thuringwethil's tail is maybe a little questionable of a design choice (how are you supposed to fly with a giant tail flopping around...) but it looks really good on gothmog.
i don't really remember what i was doing with sauron (he looks a little like early curufin for unknown reasons) and idk what the wrist things are supposed to be, but Original Flavor Thuringwethil was actually a corrupted maia of manwe (eonwe's sister?), hence the feathers instead of traditional bat wings. for Original Gothmog i am less sure about his origins but he is possibly a corrupted maia of ulmo (originally a sea serpent, hence the tail and ulmo style ear-fins) who basically dried up into a more stone-based serpent
anyways i think I might keep thuringwethil's face/wing design and gothmogs full design for future use
#silm#silmarillion#sauron#gothmog#thuringwethil#hm now i must go check the other ancient dusty designs#yeah idk why thuringwethil has a tail i think i just wanted her to match the other two#for some reason half my original flavor elves look vaguely like curufin or celebrimbor#idk why they jsut all have celebrimbor vibes#my modern design gothmog is more coal-y#like with black skin black armor magma skin cracks and fire hair#which is also cool but very hard to actually see the details on#so maybe ill use Gothmog the Fair as his default design and Gothmog the Burnt as like an intimidating battlefield design#okay yeah hes a maia he can have two different fanas right?#definitely not keeping the giant pauldrons for thuringwethil though#not sure how shes supposed to raise her arms over like chest level in those things#also unclear how the tattered danglies are attached to her sleeves#are they sewn on for dramatic effect?#2021 me had really cool ideas and a rather poor understanding of how clothes actually work#oh well i can fix that now#ooh maybe ill do an uncorrupted thuringwethil/gothmog next
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Feel free to weigh in on how accurate Iāve been checking them off so far!
#I realized I didnāt specify a difference between Del/Kat fight and Eliot/Vic fight but like. the gals itās they argue. itās a given#I want Eliot clocking his father#and I feel justified in the wildly inappropriate love interest because. Rick#I am unsure if we have back to the future reference??? Kat said she was going to need Victorās bike in a way that reminded me of#Marty commandeering a scooter but like?? does it count??? unclear#Iām also torn on Colton was both not and exactly who we thought. I feel like Iāll for sure check them off eventually but like.#he is Colton Landry. and he never told his kids that he was besties with a Goodwin. the books!!! but he is himself#anyway#when I put Goodwin love interest on there I thought for sure itād be for Kat or Alice. shattering that itās Colton#also. bummer for me that Noah showed up. I was just thinking Iād get to check off disappearing love interests#okay time to digress#hallmark the way home#the way home hallmark#the way home#pondposting
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Rarely post school projects here; but thought this graphite portrait would be topical due to the strike for Palestine this weekāthese past few months have been heartbreaking.
#my art#strawberridraws#free palestine#palestine#the words in the background are from the caption of one of Bisans posts#that I thought were important#also her age was unclear / had different ages everywhere I checked#so I went with the most common one reported#if thatās wrong my apologies#usually donāt post politics/political things (social media/my blog is a place I like to escape that for my mental health)#but some things are worth it
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i am beginning to fear i will not survive the year <- me every single day of january which for some reason is still happening
#i have spent like. 80% of this month crying#and trying not to off myself#like. is it just january or do i genuinely need to get my meds adjusted#unclear.#will check back if february ever gets here
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ššš
#I miss you all so much I canāt even explaaaain#itās just been a rough year+ and being able to be on tumblr at all just hasnāt been a thing ����#Iām still trying to check discord more cause even if I canāt do tumblr I REALLY miss chatting with you all (and writing and plotting etc)#š®āšØ my momās dog/our older one just got diagnosed with c*ncer and itās unclear how much longer we have with him#heās okay now after surgery but if/when he gets real sick again thatāll probably be time š#itās just that on top of still not finding any consistent work#trying to grow my shop and freelance business#itās just !!!! a lot !!#but Iām trying to keep it moving trying to be positive and hang into hopeāØ#I just wanted to say hello! And that I do truly miss you guys and think of you all here often!#feel free to hmu on IM here or discord or even my shopās IG that I have linked here!#hope youāre all taking care of yourselves and each other ā¤ļøšš«#00. Ā // Ā OUT OF AMMO Ā ( OOC POST. )
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i wish more people gave a shit about shadows relationship with the chaotix i really liked seeing them interact in shth
#i think it would be cool to get a team dark and team chaotix story in idw sonic or something ....#i think that shadow and espio would be good friends . and charmy canonically thinks shadow is like the coolest guy ever#after shth i can see vector becoming a bit concerned with shadows wellbeing after some of the stuff he heard/saw#and making sure to occasionally check up on him#by doing stuff like randomly showing up at team darks shared shitty apartment like Hiiiii shadow lets go get ice cream Right Now#though i guess whether or not this take makes any sense depends on what parts of shth you choose to take as canon#because its kinda unclear which parts actually happened
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yapping into the void again but it's annoying to go look at what other ppl think of jack being gay and see him shipped with every single white man you can list in the show, but none of the men of color.... despite Sayid being one of the greatest potential partners for that stupid white guy lol.. like oh my god the episode where he's brought back to life in the temple, it's so romantic :-) and also tbh i thought more people would ship him with Desmond too for what i thought were obvious reasons, and yet! sorry for somewhat including scottish as men of color š but if no one else has done it, and i have the capability to do it myself, the solution is obvious. time to gif.
#talking abt Lost btw if unclear .#i have yet to check out the lesbian side but i already know kate and sun fpreg.
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it is really funny how araki constantly bounces between handling things fairly well and extremely poorly. there is a trans man in stocean who jolyne just finds cool and neat. dragona is constantly treated like shit in a way that gets exhausting with its frequency. the police are clearly corrupt and uninterested in justice over punitive action to the point where they are the villains (partially) in narancia's story. abbacchio's whole backstory is Poor Me Cops Get Treated Badly By The Evil Population We Have To Protect. jodio is diagnosed with a highly stigmatized disorder in a way that feels respectful and thoughtful. doppio and diavolo do murder all the time
#broadcast#smth to be said of course about doppio and diavolo getting (assumption here but p5 is so unclear..) a stand each. meaning a soul each. that#is fairly subversive & respectful.#also. have not checked in on jodio since the first 2-3 chapters if the diagnosis has since been turned into a mangled character trait i wld#not know. sorry#jjba
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thoughts on challengers ? š
haha okay sure. I was overthinking this when I first saw this ask but since then I've sent half an hour worth of voice notes to my number one person I send half hour's worth of voice notes to (listen she keeps encouraging me to) and I've ironed some of my thoughts out. also I should probably watch it again. some of this might be me misremembering shit. also it's not that serious. quick warning, this ended up being just. too long. it's basically just a long rant. under the cut it goes
so first of all, I really enjoyed watching this film. I liked the central premise a lot, I liked the chemistry between the characters, tashi was very hot, the score was fantastic, the cinematography was at least interesting, and a lot of the non-tennis bits are interesting
having gotten that out of the way. there's an interview where guadagnino says he doesn't watch tennis matches because he finds them boring, which to be clear is completely fair enough - but I do think it does slightly come across in how the tennis is filmed. there's definitely fun, neat stuff in there: the shot where it follows around the ball, the shot from underneath the court, all of that stuff. and I think there's obviously a lot of challenges with filming tennis when you have to make sure you can't, like, see the actors actually play tennis, and I don't know anything about film-making so I don't want to judge it too harshly. but there are a few established angles from which tennis looks good, and this film doesn't really use them all that much. it was interesting to what extent they went for side shots (basically from the tashi pov in the final match) rather than... well, picking a side, and at different points of that match actually giving the viewer a clearer sense of the visceral nature of what they're doing here. like, if you're going court level from behind the player, that's how you capture the weight of the shot on screen. which felt was a little bit... missing
okay... ffs this next section ended up kind of being tennis tactics 101, and then the other bit ended up being about how matches work. my basic point here is that I think this film did some interesting stuff with the tennis but, and this is part of my more longstanding frustrations about the untapped narrative potential of sports, I think you could've done a lot more and communicated a lot more through the actual tennis. not just for annoying people who want to go 'oh look that's an extreme western grip and explains why her forehand has so much spin but can also be fragile when absorbing pressure!!' but for the general viewing audience. I want to be very clear here: I do not really care about realism except when I'm being annoying in voice notes, I care about storytelling. if you understandably do not give a shit about all this tactics and match construction stuff, skip to the bit marked 3 for more of my thoughts related to the actual film
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now you might go 'okay but this film isn't about capturing tennis and doing it justice - it's not even about tennis'. yeah, but tennis is the central metaphor! tennis is a relationship, right, but it's also a conversation. it's a way of communicating something to the audience, yes, in a way non-tennis fans can also pick up on. and a lot of the tennis looked pretty same-y. the points were very similar - the intensity was ramped up mainly by the characters just... whacking the ball harder, running side by side, and then sometimes they both move forwards. this isn't a realism issue, it's a storytelling issue. you can tell a story with a tennis point, you can construct these points in different ways to tell you different things
just to give you an example (I promise this is relevant): okay, the most common rally pattern in tennis is hitting cross court. so either you hit on the deuce court (from your pov, this is from the right side of your court to the left side of the other player's court, aka the forehand side for right handed players) or the ad court (the opposite, and thus the backhand side for right handed players). this is for a bunch of tactical reasons. the net is at its lowest in the middle so, y'know, you're less likely to hit it. perhaps most importantly, it's a question of angles and... okay look I don't want to bore the two people reading this with the details but just to very quickly explain, here:
say player a is hitting the ball along the red line to player b, the orange zone depicts the theoretical area in which the ball trajectory of player b's answering shot can go. like, if you want to get the other player to move 'out of the court', you can only do so by going back cross court... which is obviously where, in a cross court exchange, the other player is already standing. this is why a lot of the times, players don't 'recover' after their shots to the exact centre of the court, but instead make a judgement of where the centre is of the theoretical zone the opponent can hit. to put it in plain english: I hit a forehand cross, I don't move back to the exact middle of the court because I know where you can hit the ball back and I need to be in the middle of that - which skews to the right of centre. also, I just know it's more likely you're going to go cross again, because that's just how this works
you want to move the other player around, right, first of all to get the ball past them - but also to make it harder for them to attack you. you're trying to construct a point so that eventually they are the one who can't reach the ball/makes an error, not you. a lot of the times, continuing to go cross court is the smart option. it's less risky than going down the line, and also if your down the line shot isn't perfect, where it isn't a winner or at least a shot they'll struggle to attack, then you're setting up a situation where they have all the angle in the world to work with, where the centre of their theoretical hitting zone is nowhere near where you're actually standing and they can easily whack the ball past you
now, why the fuck does this matter when we're talking about the tennis threesome film? obviously, I don't expect the director to interrupt the film to explain angles to the audience. in tennis terms, 'go cross court' is tactics for babies, but it's still not something most viewers will be instinctively familiar with. but think about what it actually does if players keep exchanging shots cross court because they can't risk going down the line: they're engaging in a direct contest! they are measuring one shot against the other, my forehand against your forehand, my backhand against your backhand, and they are trying to assert dominance. sometimes, you have no choice to escape that exchange even when it's risky because their raw cross court shot is better than yours. sometimes, you're trapped in that exchange. how you can extract metaphors from that should be fairly obvious, and I don't think this should be visually too tough to get across - it's a power struggle between two people contained within a simple shot pattern. it adds variation to what the viewer is being shown (and, yes, it does make the points feel more realistic), but it's also a way of gradually ramping up intensity. my shot against your shot - who wins? who is willing to risk deviating from the norm? who sets themselves up for a trap - does patrick sucker art into attacking him down the line? can he then manage to counterpunch (to use attack as defence) by making it to art's shot in time and placing his response into the open court? who blinks first etc etc
look, this is only one way you can visually use tennis to add to the story. another common tactic is (if you're a right handed player) hitting forehands from the ad court, to 'run around the backhand'. that's an expression of dominance, it's a power play - you're trying to bully your opponent with your most powerful shot (which is the forehand for 99% of players, some might have better backhands but they won't have stronger ones), and you're deliberately recovering less to the centre. you're camping out on the ad side, and going 'yeah I don't actually think your down the line shot is good enough to hurt me, I actually feel very comfortable standing right here so I can more easily move far enough to the left to continue hitting forehands'. it's a tactic that is implicitly passing judgement on the opponent, and again, I refuse to believe you can't show this in a way that the audience understands roughly what's going on. have patrick bully art with his forehand into the weaker backhand or vice versa - they can use their faces to show how comfortable they are with their respective positions. y'know, make the actors act. have one of them find the backhand down the line, fire it into the bit of the court the opponent has completely left open. your characters are using tennis to assert dominance over each other, to manipulate, to deceive each other - you can do that with the actual tennis they're playing
you can also express character through tennis. I'm not saying different play styles function as a personality quiz, but inherently the way you play is going to reflect what you feel comfortable with doing on the tennis court. is your preferred point three shots long or twenty shots long? are you looking to dominate your opponent with your big weapons, or are you looking to trick them with your variety of shots and smarts in using them? or are you looking to just grind them into submission with sheer relentless consistency?
take the drop shot: a shot that 'drops' right after it clears the net as a result of how the player has put a different kind of spin onto it. ideally, it's so close to the net the opponent can't sprint forward quickly enough to reach the ball. how effective your drop shot is depends on several things. obviously, it's how good the shot and the placement and the spin you've put on it is. it also depends on where you're standing and where your opponent is standing, which means that particularly effective dropshots usually come after big, heavy attacking shots that have forced the opponent to move back and have allowed you to move into the court. and it also depends how good your disguise is: for as long as possible, it should look like the shot you're playing is going to be a bog standard forehand or backhand - until you readjust your grip at the last moment and slash the racquet downwards (vs the upwards motion you'd make with the bog standard forehand or backhand). this is a shot that depends on the element of surprise. it's about trying to fuck with your opponent, it's about choosing your moment. it's about playing with them! and you can get pretty memorable reactions from your opponent. if you wrong foot them well enough, they'll literally stumble when they realise what's happening and never even start running. maybe they'll comically flail their arms
I feel like when the men's world number seven throws his arms up in shock every time somebody hits a short ball, you can probably convey this kind of dynamic in a film
and think about what it says if somebody's using a shot like that. again, you're trying to fuck with the other player, and you are relying on your knowledge of the opponent to figure out when they might be susceptible to it. now, obviously, this is tough to do when you're playing someone for the first time and (unlike top level professional players) don't have a vast amount of data to work with and how often xyz shot works against them in xyz situation. this is generally why early in a match, it's a good idea to just like, test some stuff out to give yourself a sense of how they'd react, if it's a good idea to use it in a pressure situation (you also do a version of this in the warm up if you're smart, just check how they react to that high ball to the backhand! all about being curious y'know). but if you know someone, if this is an established rivalry, if this is someone you've played with since you're kids... well. then it's a different ball game entirely
patrick has the psychological edge in that match-up, right, and the whole point of that final match is that it shouldn't be that close but it's that close due to the mental dynamics between the pair of them. patrick constantly wrong-footing art and frustrating him is the easiest way in the world to visually demonstrate that dynamic. you're constantly trying to guess what your opponent is going to do, you're constantly trying to anticipate, yeah? you know what I said above about how you're 'recovering' to the centre of the theoretical zone and all that? well, sometimes you don't do that - you guess where the opponent is going to go. most often, you've got to do that when you know the opponent has a relatively easy shot and they can hurt you with it, so you have to play the probabilities and hope you get it right... it's basically like a penalty kick in football. it's a quick judgement you're making on the basis of past data, of what you think your opponent is thinking, of how big a risk you want to make - of when to time it, because if you move too early they can still change the trajectory of their shot and go the other way. maybe you even feint one way before darting the other. and your opponent might shoot one way or the other... but, sometimes they'll drop shot you while you're moving in one direction as you frantically try to change course. or, which is even more humiliating, they'll go straight down the middle - since you're no longer standing there
in narrative terms, what does it tell you if a character guesses rightly or wrongly? what would it say if art or patrick had that kind of intimate knowledge of each other - I know you usually do this, but I know you know that so I'm going to go the other way - round and round in circles, a mental contest between people who are so familiar with each other that it can become actively confusing to try and preempt their moves. tennis is a relationship and it's a conversation and the way we construct a point tells us a story about the history between you and me. it tells us a story if art, the six time slam winner and more accomplished player by far, is being read so perfectly by patrick that he's tripping over himself and getting in his own way and flailing. one of the most common commentating cliches is about the ball, or indeed the player, being attached to the end of a string. the extension of that metaphor is that one player is the puppet master and the other player is a puppet. easy visual metaphor bingo
you can literally express how the characters feel about each other by... where they're standing. if you're scared of your opponent's shot, then you're going to try and give yourself more time to react. if you are on the attack, then you need to move in, to take the ball earlier, to take time away from the opponent. to me, if you're showing fictional tennis, you really should be playing with time and how you can use cinematic techniques to play with that sense of time. now, you can do this on the broader level of the match, because your subjective sense of time is dependent on how well you're doing in a match. time never moves faster than when you're losing a six love set. but it's also obviously integral to actual points, because you are usually trying to maximise your own time and minimise your opponent's, trying to make sure you will always have enough time to get to the ball and making sure they won't (obviously often u kinda have to pick one of those because of how time works)
where you stand on the court is an integral part of that, for obvious reasons related to 'basic physics'. and, again, it's also psychological. take the return position, right, aka where you're standing when the opponent is serving. most people have a built-in preference for both the first and second serve, and a kind of basic 'return strategy' of what kind of shot they'd like to use and where to move. generally, you'll stand further back for the first serve because it's more powerful... but hey, maybe you have a slightly unorthodox return strategy where you're just trying to 'block' the first serve and use the weight of the opponent's shot against them, and then you step back for the second serve and have a massive whack at them. just as an example
and, again, this is another way in which you try to fuck with your opponent. there is nothing more annoying than seeing the twat on the other side of the net move in to the court by an insulting amount because they don't respect your shitty second serve and think they can take a swing at it from in front of the baseline. some players just do this in general - prime offenders on the women's side are garcia and ostapenko (and with all love to them, they do this more than is perhaps tactically prudent)
(for the other end of the spectrum, see another place from which you can theoretically return a serve from if you're out of your fucking mind) (this particular player's return strategy has been like a top five discourse point over the last few years but we do not have time to get into all that)
but you can also vary it up in a match, and you probably should if you're being smart. so for instance (and there's a specific match in 2022 I'm thinking of here), if you know your opponent has an awful second serve and a lovely little habit of double faulting when under pressure, maybe as the returner you just... well, look, the ball from the first serve has rolled right to your feet, so obviously you need to politely pass it to the ballperson, and maybe it just takes a little bit longer so that you know the server is looking right at you when you meander in front of the baseline to wait for their second serve. and then they double fault and that's the break of serve right there. you're not always standing that close to return second serves, but you're standing there when you know it'll make them most nervous. again, I am not saying the tennis threesome film needs to explain the difference between jelena ostapenko's and daniil medvedev's return strategies, but these ARE the kinds of things you CAN organically integrate, and give you very blunt and easy to understand messages about the characters and their dynamic
and like... different people have different play styles, yeah? let them express a little character! tashi is relentless, maybe she's constantly attempting to take everything with her forehand to attack and attack, or maybe she trusts herself to attack from any place with any shot. maybe she's so lively and confident and uncompromising that she uses down the line shots more than anyone else, or maybe there's surprising subtlety there in how the intensity and rage fades away for a moment as she flutters a slice across the net. what is it about her game that so captivates the two boys, its aggression or its complexity? is her game already more complete and well-defined and self-aware than it has any right to be from a high school student? or is it raw and untamed and a little wild and so full of potential?
art has a one-handed backhand and uniqlo gear in a very obvious federer allusion, but does he share any more with federer than that? is he particularly prone to rushing the net, especially after the serve? does he want to end points quickly? does he have good hands, is he trying to wrong-foot his opponent - or is he the one constantly getting wrong-footed as the others dance around him? is he constantly trying to assert his dominance, to end points quickly, and initially you think it's a sign of his power and confidence... but then you realise that it's insecurity - he's worried what will happen if they go on too long, if he gives too many chances to other players to outsmart him, if he's uncomfortable playing defence because it makes him feel reactive and weak. maybe in the second set he has to knuckle down and accept the rallies will be long and gruelling - which is a central aspect of tennis, it's about patience and managing risk. maybe he's so tense and nervous that he's just an error machine in the first set, but then he decides to just slow the pace and live with patrick in those forehand to forehand exchanges, let his natural weight of shot do the talking for him and force patrick to change things up
and patrick, with the unorthodox technique and the sleeveless shirts and the money and how he never really grew up - what does that tell us about his tennis? is it rough and energetic, big swings at the ball, layering on more and more spin to propel it high over the net? does he throw a massive forehand at art's backhand, making him hit it at a high point that is naturally uncomfortable for the one handed backhand? wouldn't it be interesting if you had patrick have a strong point to his game that naturally matches up to art's weak point, the chink in the six time grand slam champion's armour? what about the physicality, does he lunge further and harder and throw himself into balls just that little bit more? is he stronger than art, or is he faster, or is he neither? is he driven by instinct and gets in his own way less than art does, or is he tactically more astute and gets the better of art that way?
obviously you can't do all of those things in a film and you shouldn't because it's distracting. but what I'm trying to demonstrate here is that there is a whole range of potential storytelling you can tap into here. now, nobody's actually doing this, and my thing with challengers is that in many ways it came closer to the kind of narratives I would like to see. but then it still falls short just a touch, which is where the frustration comes in
a rivalry has got a history that is woken up again every time you step on court to face your old foe - you remember how they play, you already know what you want to do to beat them this time. you are trying to unsettle them. you know how they want to play and you want to deny them that opportunity. inevitably, any defined play style tells us something about the player and their personality and their approach to the game. the film is quite scarce on details about its lead characters and using the tennis more deftly would've been a great way to give us a stronger sense of who they are in a very economical, concise way. what does it mean for tashi's game that she can no longer run? yes, obviously it means she can't compete any longer, but the injury does different things symbolically depending on how big a part movement was of her game. often, tennis injuries directly affect your strengths. take a player who puts a lot of heavy spin on the ball by snapping their wrist - they are putting more strain on said wrist and may end up injuring it (a particularly terrible part of the body to injure for a tennis player). there's something extra cruel about that because it also affects how they'll recover, if they'll ever be able to trust that body part again. these are career-threatening injuries not just for physical but for psychological reasons. same thing if you're a great server with a shoulder injury... or if you're a great mover with a leg injury
also, and okay this probably did come across as nitpicking and it's not really an issue if it worked for people who aren't familiar with tennis... but omg the last point was so confusing. did check and this wasn't just a me problem, though I'd be curious if it worked for people less familiar with the game. when they came closer and closer to the net and hit back and forth, I thought what was happening was that they'd like, given up competing and were just hitting back and forth as a symbol of defiance or something. that they'd basically decided to stop playing the match and just play with each other. because like, you just can't do that in a match, the point would immediately be over especially if they're just standing there - they're too close! you'd immediately get the ball past! so I only realised when the film was over that it was supposed to be a really intense point... but I think that's the kind of thing where most people watching will probably be fine with it, so again. y'know. whatever. I do think you could have staged that point a little more cleverly to get to the same conclusion in a more natural way, but also. whatever. it's fine
(obviously there are also some other broader suspension of disbelief issues that I'm far less bothered about. the technique was like, not great, but also probably about as good as you'll get from actors, though again I would've liked a little more thought put into what they're doing beyond 'art's got a one handed backhand and patrick's got a quirky serve!' I thought the patrick serve thing was really neat and fun and theoretically you could hit a serve like that, though quite frankly in the men's game you'd probably be fucked because you need more racquet acceleration than that - but that does fit in with his character and the stubbornness and all that so it's fine. the art serve quirk... well, most players deliberately construct serving rituals like bouncing the ball several times or ball placement or whatever because it's the one shot in tennis that's completely 'on your own racquet' but is also really tough, so you're trying to trick your brain into always doing the same thing. I find it a little tough to believe art wouldn't have been aware of what he was doing, but again, not a massive issue. beyond my concerns about the lack of variation in the points they were showing, it did also trip me up whenever they were obviously stranded in no-man's land - you need to be either on/behind the baseline or right at the net and there's certain areas of the court where if you spend too long in them you are very much fucked. the whole concept of 'recovering' after a shot is like, as important part of tennis movement as getting there in the first place, and there's whole footwork patterns you use while you're hitting the shot and immediately afterwards to get yourself in position again. at times they'd just be standing in place in the fuck end of where on earth are you standing until the next shot comes and. listen. it really Does Not Matter beyond how it's fun to be annoying about this stuff but it did make me a bit twitchy)
2
so. match constructions and narrative arcs. I think if a literal match of tennis is the framing device of your film, you should think about the natural narrative tension that exists within a literal match of tennis. again, a match is a conversation, it has its ebbs and flows and peaks and troughs and all that other stuff. you are more tense at *4-5 30:30 than you are at 1-1* 15:0. you are feeling better about your life choices at 6-4 *5-3 than you are at 7-6(8) 0-6 *1-3. you change over the course of a match, as you test yourself physically and mentally and acquire a situationally specific data bank about yourself and the other player, as you notice and learn certain things about what's going on in your own game and your opponent's game. maybe you have a moment where you go 'yup the backhand's a catastrophe today, time to slice everything and hope for the best' or you go 'lol that's the third consecutive djokosmash they've hit, maybe I'll throw the ball high up again next time they get to the net'
also obviously all these things vary over the course of a match - and they do so more than they have any right to! there's no logical reason why 6-1 1-6 6-1 scorelines should happen, but they do! because game breaks and changeovers and set breaks and all of it can represent massive shifts in momentum. you play a *5-0 game differently than a *0-1 game, and suddenly those beautiful forehands you were ripping for half an hour are all flying out of the stadium and, shit, time to change tactics to defend more except now you're really screwed because you're playing your opponent's game. the most important thing to remember about tennis is that it fucking sucks. matches are psychological torture. I want to feel that part when watching the tennis threesome film
the basic mechanism of narrative tension in a match is the serve vs return dynamic. if you serve, you need to protect your serve, because those are the games you are supposed to be winning. if you return, you need to attack the opponent's serve, because those games represent opportunity. you want your service games to be short and fast and you want your return games to be long and tough and miserable for your opponent. and after every game, it ticks back again - you are literally passing the ball to the other side of the court. your turn, have fun!
there are a million different ways you can construct tension on a micro level within a match. you have breakpoints/matchpoints, obviously, which to some extent the film did feature. you have games that just get stuck on deuce, with neither player able to win the requisite two points in a row to release them, so it's like... basically groundhog day in sports as you keep trotting from one side of the court to the other, both players frustrated, one unable to escape the danger and the other unable to seize the opportunity. battle of the wills. games can completely realistically last more than twenty points. obviously you've got tiebreaks, which again the film did feature (though icl I had no clue what the score was supposed to be, again it doesn't matter but). you have the old cliche of 'it's not a break of serve unless you've backed it up' (aka by holding your own serve) and how common it is to be broken straight back for various nasty psychological reasons
I wish they'd played with this a little more, just showed a little more of why the players were reacting emotionally in the way that they were at certain stages of the match - rather than just basically reacting to the flashback we've just seen. like, there's plenty of reasons why a player might get particularly angry at a certain point of a match in a way that just feels a bit more organic. if tennis is the medium through which to explore this three-way relationship, then showcase that push and pull factor, those changes in momentum. the film suggests patrick has always had the upper hand - I'd make more clear this is the classic 'pigeon' dynamic where basically the head to head between two players is more skewed than it has any right to be given how 'good' those two respective players actually are. usually that means there's something funky going on with the play styles or it's something mental or it's an interaction between the two. patrick really cares about art, right, and then he's always able to beat him because he gets him and knows how to mess with him. art has the more raw ability(?) but it takes a bit longer for him to actually realise how good he is, in part because he always lost to patrick
the way they should've done this imo have a place where art does actually choke a sizeable lead, a kind of unexpected switch of momentum. like have this be the first set where art comes in hot and is y'know the obviously better player and all that, but then patrick just increasingly manages to unsettle him. make it a proper bad one, say *5-2 to 5-7. throw in a long deuce game. and then art is confronted with all his old demons again, his inadequacy, all that stuff. and then you've got the momentum switch after the set break when art manages to pull himself together. the thing is, they do actually show a fair bit of the match, but it's not always that interesting because it lacks a little bit of specificity, a little bit of detail... just make a few adjustments that accentuate the central dynamic. you don't have to go with this exactly but go with SOMETHING, 6-2 2-6 is such a nothingburger score lol like what does that tell us... 7-5 1-6 is what it's all about
(dumb nitpick corner: unlikely a time violation would get called between first and second serves, and if you do so then you'd better hand out a time violation if the receiver starts faffing about between points right after, rather than quietly talking to them off-mic. but hey, the establishment is corrupt, they obviously wanted art to win. also, there's a mistake on the scoreboard at the *5-6 game where they accidentally make it look like art is serving for the match at that stage, which would completely change the dynamic of that game and the previous game and the implications if art had let it go to a tiebreak - aka he would have choked. just slightly confused me when the umpire called out 'thirty love' after patrick won the point lol)
3
so maybe this all does come across like I hate the film, which I really did not. I enjoyed it a lot, and honestly it's not like there's much to choose from in terms of 'sports media that seriously engages with the narrative potential of the actual sport'. there were plenty of storytelling details I really vibed with, especially the dynamic between the central three characters and the push and pull between them and how they work as a trio. all three sides of the triangle were good fun. the way the two blokes were so in sync at times, that kind of easy intimacy and familiarity - again, I think you could have expressed that more through actual tennis but that did absolutely work for me
the actual 'playing a challenger before uso' thing was also fun, though I was wondering what his ranking was like because it must have still been kinda in the pits. like, you can't show up to a challenger as a top ten player. not that it actually matters matters but just. whatever. I do think the premise is neat
(though, that challenger audience was not keyed in enough! like omg if you're showing up to some random challenger to watch a top player on the injury comeback try to rack up some wins and the final is against the guy he played doubles with to win a junior slam, everyone watching would be SO aware of it. those spectators aren't just randomly being drawn into the drama, they know what's up!! you just know the challengers tv stream is racking up crazy figures. idk this is obviously more of a subtle thing, but I feel like it was supposed to give off the vibe of the non-tashi viewers being surprised by why they were being such weirdos all of a sudden but nah they would be ON IT with their patrick zweig backstory. including the fact he used to date tashi lol, like yeah they'd Get It)
I loved a lot of tashi's characterisation, how fucking obsessed she was with tennis and how everything was About Tennis for her... like yeah very real!! of course it eats her up!! I had a bit of a debate about this but I personally really liked the college tennis thing because it felt like a complete curve ball given her characterisation. it's good though, this idea that she wants to fool herself into believing she's more than hitting a ball but she's actually not... because of course she isn't.... none of these people are.... I like that element of self-delusion, even though it still... hm, I'm not entirely sure the film COMPLETELY sold me on that level of self-delusion because it was so obvious she didn't care about anything except for tennis... like it never quite felt entirely clear what she thought she was getting from that experience. but yeah, the central premise of it all... like the fact she just can't say goodbye to that world, that she can't really escape it, that she has to pursue something related to it to feel alive, even by proxy, the suspicion that all she needs art for is to have that kind of second hand thrill... really good!!
I was talking about this with the unfortunate recipient of my voice notes, and she's more familiar than I am with american college tennis than I am for the fairly obvious reason that only one of us has attended an american college. she said she'd discussed this with some of her friends and that that kind of injury did feel a touch unrealistic in the context of college tennis, partly because you're less likely to be playing with the kind of schedule that professional tennis requires of you. now, this doesn't really bother me, but I almost wish they'd leaned into the tragedy of it more - that it was unlikely and she didn't even get it while playing professional tennis! she was engaging in this grand act of self-delusion that there was more to her than tennis, which, let's face it, just really isn't a thing when you're a very good junior player, and she got injured before she ever even got close to 'making it'. it's tragic because it should never have happened. whatever injury art picked up (can't remember if they mentioned) would be statistically more likely to actually fuck you over, given their respective ages and time on tour and all that. you don't typically randomly get career ending injuries when you're running for a ball, not if you've trained properly - both in the sense that you're moving 'correctly' on the court and you've developed the muscles to protect yourself (which admittedly she was looking a touch light on). perfectly fine as a narrative choice, lean into it more
the churro college conversation between patrick and art was good, but that's another thing I would've integrated more into the tennis. like, the thing about him actually going for what he wanted and all that? you can do that through tennis! I also kinda wanted more of a sense of what tashi brought to the coaching dynamic, just something very simple and straightforward even the non-tennis viewing audience can understand. again, you've got this fairly obvious federer expy set up going on with art, and the glimpses we got of his game ... I mean mainly the one handed backhand, it does lean towards him being a player that's naturally oriented towards aggression. I would've maybe gone for the whole.... y'know. him not really being able to embrace that, him always holding himself back a little bit, not willing to fully give himself over and throw himself into the game. that tashi kinda has to get him to go for it, to go after the ball, to step into the court and use that technically excellent flat forehand stroke and trust himself to find those angles and rush the net and play the game, rather than letting the game play him. linking that into his loss of motivation post injury, where he feels like he's achieved what he wants to, where maybe he kinda retreats into himself. which is partly a motivation issue but also about trusting yourself post injury... not really being able to go after it in the same way any more, struggling to commit to that kind of aggressive mindset when your heart just isn't it any more. or something! just a thought!!
that's the thing right - sure, tennis might be a relationship, but the tennis will always be a character in its own right in whatever twisted threesome thing they've got going on. at the end of the day, the real toxic relationship is with the tennis! it's sad tashi can't leave it behind, it's tragic she's organising her whole life around something that'll always be lost to her. but it won't ever let her go, even though it hurt her, even though it caused her physical pain as well as emotional. it's the truest love in the whole film, tashi and the game itself, and all other love is subservient to that. it's also the most interesting relationship that needed to be... well, a little more foregrounded. she's always chasing that high, that moment of perfect communication and understanding and all that - and it's an entire lifetime of work, chasing the briefest of moments and now even that is gone. something she won't ever be able to recapture. she can't live her dream and she can't move on, so she is forever trapped, in stasis, frustrated and tormented by desires she can't act upon, the worst kind of repression imaginable. and it's not just about playing tennis in general - it's about playing matches. the height of competition, the moment in the point and in the match in which losing or winning feels like an equal possibility, where anything could happen but only one player will eventually emerge victorious... she's chasing the high of uncertainty, of suspense - the equivalent to showing up to the bedroom of two blokes and knowing anything could happen, not knowing yet what choice she will make, who will win, who will lose. if you really want to get abstract about this, she's essentially functioning as, y'know, the tennis gods with these two boys, where she is the one to make the choice of who wins and who loses. she is the one creating the uncertainty, the suspense. and she's doing it all for the love of the game, because that's all she ever truly loved
or that's what I think they should've gone for idk. I also have a few kinda dumb thoughts like 'ugh I needed more of a sense of what patrick's career looked like, are we talking never made it to the main draw of a 250 or slam quarterfinalist because both are plausible'. but anyway I think narratives in sports are neat and I wish more people did stuff like challengers did, even if I think I was just looking for something a little different from what that film was doing. you do kinda need somebody who's really into sports to do some of this stuff I feel, but. well. sports rivalries really is a bit of a tragically under-explored storytelling set up. they're good narratives. somebody write them
#basically i really enjoyed the film and i also would've really enjoyed editing it#sometimes you just dream of being the dick in the room going. okay does anyone know how good his fh dropper is#reminds me that one of my favourite games I sometimes play with voice note girl is transposing different athletes to different sports#like what their styles would be like if they did a different sport#because it kinda makes u think about what certain aspects of someone's approach says about them and what the equivalent is#anyway. I don't think you should be so beholden to reality that fact checking gets in the way of the narrative you're creating#BUT at times I feel like the actual 'reality' and the intricacies and the fine details can strengthen the narrative. like here!#//#also btw if anyone DOES read this and anything is unclear please do feel free to ask (obviously this goes for anything I post lol)#batsplat responds
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i hope nikolai comes back asap but i'm also specifically hoping for july's chapter bc i feel like getting it and 3.4 around the same time would give me such a high that every chemical abnormality in my brain would get fixed. and more
#actually maybe it's better not to bc the crash might be awful#however! it will give me the energy i need to work on my new lecture maybe.#unclear how things will go. only way to know is to check. so. pspsps @asagiri do me a solid-
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Aulerstrap enjoyer I see š¤
for u
RICE THANK YOU THIS WAS SUCH A WONDERFUL THING TO WAKE UP TO
#ask#can I just say. Aulerstrap my BELOVED#idk what it is about him but every clip I've seen of him is just so right#that one of him checking on Electra while sliding down the pole is constantly microwaving in my brain#AND. especially since I grew up on Gruberstrap it's always been hard for me to imagine Munkustrap as being a young adult#which I guess the character seems to be??? that's still unclear. but Aulerstrap is the one that made me go OH I GET IT
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