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#unfortunately riku is not attracted to her (the game showed this)
aurorangen · 5 months
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Before misleading her feelings any further, Riku wanted to clear the air and speak the truth. He had a guess Suzume felt this way about him all this time. Meeting her again, brought that missing joy back into his life. Not only his but especially his grandmother's. And that meant a lot to Riku since the loss of his mother. Unfortunately, he didn't feel any romantic attraction towards Suzume and sees her as a close friend, like a sister, which is just as valuable.
Transcript:
Riku: You're still here Suzume-chan? Suzume: Yeah, I came by to drop off some stuff. [She kept glancing at Riku, it was unlike him to be all serious]
Riku: I've got something to talk about. You have time, right? Suzume: O-Oh, of course I do. What is it? Riku: [smiles at her] What do you think of me?
Suzume: [taken by surprise at his directness] W-Well, I think you're amazing and I admire everything that you do. You make me happy and [honestly she was unsure about her feelings] a-and I like you Riku. Riku: [freezes at those words] I like you too Suzume-chan…I'm sorry, but not in that way.
Suzume: [embarrassed at herself] Oh no, I d-didn't mean- Riku: Thank you for being honest with me. I hope this doesn't change a thing between us [his face softens] but you feel like my family. Like a sister. Since meeting you again, you have brought so much joy in my life.
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nadziejastar · 5 years
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I don't know about any previous drafts, but it seems clear to me that in KH3 Braig was the one who saved Subject X. Ansem certainly has no idea what happened to her. And with the Luxu reveal (which was probably planned for years) it makes sense that he'd have his own agenda regarding an amnesiac Skuld/Ava.
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With this new power, I uncovered a “corridor of darkness” that connects the realm of nothingness to the outside world. While it is still difficult to come and go as I please, my banishment is now a thing of the past. To deceive Xehanort and my apprentices, I first used my power to change form before returning to the realm of light. As I had suspected, Xehanort had become a Heartless. Under my name, he commanded other Heartless in quests to snatch away the hearts of many different worlds. At the center of the heart Xehanort has stolen was “Kingdom Hearts,” which attracts tremendous darkness itself and attempts to send any and all matter back into its depths.
Yeah, I agree. I think Braig/Luxu is the one who knows where she is. Ansem the Wise was banished to the Realm of Darkness for like 10 years. By the time he came back to the Realm of Light the first time, Xehanort had already plunged many worlds to darkness and Sora was a Keyblade wielder. How would he even be able to personally keep track of that girl over such a long period of time? Unless she was kept in stasis or something.
Even now, years on, I feel no closer to understanding who or what I am. May my heart be my guiding key.
But in her writings she says that it’s been years and she still doesn’t remember who she is. So that wasn’t the case. Not to mention that Ansem the Wise was supposed to have lost all of his memories except those concerning Sora. 
Ansem: Well…I can tell you this is my second time on these shores. But unfortunately, much like the first, I do not remember who I am or whence I came. Everything was washed away in whatever currents carried me here.
When Aqua spoke to him in Blank Points, he said he didn’t remember who he was or from whence he came. They clearly dropped that idea, but it shows just how little planning this whole “Subject X” girl had in the story. I can’t even really speculate much about her or Luxu because NONE of this stuff was consistent with what we learned in the previous games.
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Xemnas: Students do take after their teachers. Only a fool would be your apprentice. After all, none of this would have happened without you. YOU are the source of all Heartless. It was your research that inspired me to go further than you ever dared.
Ansem the Wise: I admit…my disregard brought chaos to more worlds than one. But what were YOU seeking? You erased me from the world, only to take my name and continue research better left forgotten… Is this the answer you’ve been looking for?
Xemnas: All that and more. I’m carrying on what you yourself began, and I’m creating a brand new world, one heart at a time. I thought you’d praise me, but all you ever do is hold me back. I understand, though. Unlike me, you have a heart. And you’re powerless to control it. Consumed, by the jealousy you feel toward the student who surpassed you.
The story of Ansem and the apprentices made no sense to me in KH3. In KH2, Ansem was clearly someone who had no idea unethical research was taking place. He was devastated to find out that his apprentices were performing experiments on unwilling subjects. Xemnas was bragging that he went further than Ansem ever dared. And everything we saw was consistent with that. 
Ansem: Please. I have created enough victims.
Xehanort’s Heartless: Yes, you have. All the children sacrificed in the name of your research…So make things right.
Ansem: I told you I did not taker her. Her disappearance is why I put a stop to the research.
Xehanort’s Heartless: And that makes you honorable? You used Roxas and Naminé and threw them away. I doubt there’s a merciful bone in your body.
Yet in KH3, Ansem is made out to be some child-sacrificing monster, and Xehanort is scolding HIM for how merciless he is? And Ansem said that he stopped the experiments because this girl disappeared? That doesn’t even make sense. 
My pilot studies used a handful of subjects, but none possessed the fortitude to endure them. Ultimately, all suffered mental collapse. I knew it would be a heavy blow to lose a subject as unique as she. Upon discovering the tests I’ve been conducting, my master demanded that I cease my work immediately and destroy what research I have compiled. Worse still, he ordered the release of my remaining subjects. She is gone.
Even in KH3, Xehanort wrote that Ansem called off all the research because Xehanort was abusing people. THEN all of the subjects were released and  Subject X was taken away. So Ansem would have stopped his experiments already, before she disappeared. I’m sure the implication is that Luxu took her.
I have made a grave mistake. My study of the “darkness of the heart” began with a simple psychological test and quickly snowballed. Spurred on by my youngest apprentice, Ienzo, I constructed a massive laboratory in the basement of my castle. Unbeknownst to me, my six apprentices then began collecting a large number of subjects on which to perform dangerous experiments into the “darkness of the heart." As soon as I found out, I called my apprentices together and ordered them not only to cease their studies, but to destroy the results of their research thus far.
But still. All of this is so different from the story we had before that I can’t even really make sense of it or contextualize it. It’s just a brand-new story that’s totally disconnected from the old one. How are you just going to blatantly change established so much established story at the drop of a hat like that? Are we just supposed to ignore all the atrocities Apprentice Xehanort committed now? Do the experiments on the darkness of the heart not exist in canon anymore? They seemed to have been replaced with these vague memory experiments. I can’t really speculate much on canon regarding Subject X, since everything about her story is so inconsistent with what we saw before. I can only speculate on what I think was originally planned.
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Sora: What are you saying? That he knew everything that would happen?
Young Xehanort: No, not everything. But remember, Ansem possessed Riku and saw his experiences in real time.
Sora: So? That could only tell him so much. How did he know I would be here today?
Young Xehanort: Simple.
Sora: Kairi!
And it definitely involves another mysterious amnesiac girl who MAY have been able to time-travel. And that’s Kairi. There was so much left unexplained about her and and Naminé. I think the new Subject X mystery girl simply replaced and tweaked their original story, along with Isa’s backstory. Apparently Kairi was the reason Xehanort knew Sora would be there in KH3D. But this is never followed up on.
— The King seems to come in contact with Kairi, the heroine from Kingdom Hearts I.
Because the story takes place before Kingdom Hearts I, the part about Kairi couldn’t be ignored. However, the cause for her going to Destiny Island and her detailed history are not revealed. It draws on the mysterious special existence.
— Why did Kairi end up with Sora and Riku?It has to do with Aqua’s “magic”. Nine years before KH, Kairi was thrust into the outside world, and found herself on Sora and Riku’s world. Ansem Seeker of Darkness thought that she had been able to search for a keyblade wielder, but what actually saved her was the magic spell Aqua had put on her.
Kairi apparently went through the Door to Darkness in Radiant Garden and wound up on Destiny Islands. At first she retained her memories, but by the time she meets Sora and Riku, she has no memories of her original home world. And her body was intact. Aqua’s magic was involved somehow.
Riku: When we grow up, let’s get off this island. We’ll go on real adventures, not this kid stuff!
Sora: Sure. But isn’t there anything fun to do now? Hey, you know the new girl at the mayor’s house? She arrived on the night of the meteor shower!
Destiny Island’s Keyhole had opened, and there was a meteor shower the night Kairi arrived. It was just like when Xehanort opened Radiant Garden’s Keyhole. Riku definitely wasn’t the one who opened the door. And Kairi was standing at the Keyhole door when Destiny Islands fell.
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Aeleus: But, that boy…
Even: Never you worry about him. He’s a special case.
There’s no evidence that Kairi was actually a princess. Yet she was allowed inside the castle along with her grandma. Even could sense Ven’s heart of pure light as soon as he encountered him. Well…he probably could with Kairi, too. She would have been a subject of interest to Ansem, who was obsessed with the darkness of the heart.
“What in the world were they talking about?” said Even, who had been trying to eavesdrop.
Xehanort ignored him and continued down the stairs to the basement laboratory. He flung open the door, and the others all turned to him at once.
“Aeleus, where is the girl?” Xehanort asked.
“She’s asleep…” Aeleus pointed to the capsule room in the back.
The girl was very particular—unique among people. They had not been able to create any Heartless using her heart. Perhaps because she was too young, or perhaps…Xehanort disappeared into the capsule room.
While eavesdropping, it’s revealed that the apprentices had Kairi in a pod. This is during Micky’s visit in KH2. So this is after Ansem found out about the experiments and released all the subjects.
It was too dim to make out her features. We spoke to her in hushed whispers. Who was she? Why was she imprisoned here? She had no answers for us. Had no memories at all. She was an enigma, but I knew I wanted to help her.
Xehanort tried to turn Kairi into a Heartless, but was unable to. I would guess that this is probably when Lea and Isa found her. She was imprisoned in an attempt to get her to succumb to darkness and become a Heartless.
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Ansem’s Report 11
Opening the door to a world’s heart causes its walls to crumble. These fragments are seen as shooting stars. This explains why these “gummi blocks” can travel freely to other worlds. I know the catalyst of this collapse—the appearance of the Heartless. However, it will take time search out the worlds’ doors and to retrieve each heart. Furthermore, the doors can be locked using a Keyblade, making the heart forever unattainable. I must take action before the wielder of the key appears in this world.If the princesses and the Keyblade are connected, they should resonate. I’ve chosen a girl. I don’t know if she holds the princesses’ powers, but I will find out. She may lead me to the key bearer. I shall set her free and observe.
After he eavesdropped on Mickey and Ansem’s conversation, Xehanort wrote that he “set her free”. So he extracted her heart, I’m assuming?
Ansem’s Report 12
The body is gone; the heart should have returned to the Heartless. And yet, nothing. This one is unlike any other. Its memories remain and it has yet to take the form of a Heartless. A close eye must be kept on the situation. Much is still unknown. To get to the realm of Darkness, one must go through the doors of Kingdom Hearts, the place where the world’s hearts connect. Beyond this world is a place in which darkness reigns. (Details shall be archived in a separate report.) There are many worlds in existence, some of which we know nothing about. The world in which we live. The realm of Darkness. The realm of Light. And the world in between. Wherein lies true nirvana?
But she didn’t turn into a Heartless. Her body disappeared, though. She retained her memories. So…what exactly was she at that point? There was something really unusual going on with Kairi, that’s for sure. Maybe it was similar to the Robed Figure.
Ansem’s Report 13
Where does the body go when it separates from the heart? If the soul remains within the body, is it still considered to be deceased? When the heart returns to the Heartless, the physical form disappears. But that is merely true in this world. Perhaps the body exists in another form in another world. If that is the case, then it is possible for one to exist in two worlds. A being that is neither darkness nor light; belonging nowhere; abandoned by its heart; a mere shell of its former self. The relation between the heart and body is complex. However, I am certain that if your self exists here, then by definition, the other cannot truly “exist.“ The other, the one which does not exist, shall be dubbed, "Nobody.”
I think there was a very important connection between apprentice Xehanort and Kairi. He cast away his body, and could time travel. Something special must have happened with Kairi after she was “set free”.
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Naminé is a Nobody, created when a young girl’s heart left her body. Yet she has no corresponding Heartless. This is because the "young girl” in this case was a princess. Kairi, a resident of Radiant Garden over which I had ruled, was one of the Seven Princesses that uphold the realm of light. With no darkness in her heart, Kairi produced no Heartless, and instead of vanishing, her body remained in the realm of light. In other words, both the Nobody called Naminé and the Heartless—proof of a lost heart—are extremely unstable beings who lack the bodies needed to produce a Nobody. Therefore, they also lack Kairi’s memories. One reason for this maybe that Kairi’s heart did not return to the darkness when separated from her body, but rather migrated to another vessel…deep within Sora’s heart.
Ansem knew Kairi was from Radiant Garden somehow in KH2. 
Sora: Say, Kairi, what was your hometown like? You know, where you grew up.
Kairi: I’ve told you before, I don’t remember.
Sora: Nothing at all?
Kairi: Nothing.
Yet, Kairi was NOT aware that she was from Radiant Garden. So, she wouldn’t have been able to tell Ansem or anyone else. Mickey didn’t remember that the little girl he saved in BBS was Kairi. Aqua didn’t know about Kairi’s fate until she was rescued. So, I would imagine that the only way Ansem the Wise would have known about Kairi’s past is if he remembered her, due to how special she was.He described her as simply a resident—not related to him.
Ansem: If you do find the girl, what is it that you expect will happen?
Xehanort’s Heartless: The child’s memory holds a mystery to unravel—one concerning the battle we seek between light and darkness. You know something and that…is why you stopped the experiments.
Ansem: You are completely deluded, Xehanort.
Was the special mystery girl originally Kairi? Or Naminé? It could be why Ansem was taken to the mansion and stared at the curtain. Naminé was the ghost girl, after all.
But DiZ had hurt Roxas—even let him be destroyed—to wake Sora up.
Roxas had to disappear. I know that. I understand it, but something inside me makes me reject that.
Did he really have to disappear?
The heart probably had secrets unknown even to DiZ. The Heartless were an embodiment of the darkness in the heart. When a Heartless was born, it created a Nobody, too—an empty physical form.
Then…a Nobody is……
Sora had to be the one who held the key. By coming into contact with him, the heart would awaken.
And that means……
I’m sure there was a lot more we were supposed to learn about Naminé. She always knew more about the heart than the others did in the novels. And she did spend a lot of time with DiZ, who was researching the heart and emotions. The Organization had a special interest in her. In the novels, Axel even doubted if she was actually a Nobody.
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“…It’s salty…but sweet,” Naminé murmured after taking a bite of the ice cream.
“Sea-salt ice cream and a photo…” With the ice pop in his hand, Riku eyed the transporter device in the center of the room. “Is he saying to give it to Sora…? As a hint pointing to this place?”
Naminé nodded. “That might be it. I think DiZ—I mean, Ansem the Wise—has some kind of plan.”
“Hey, Naminé… Is there something you haven’t told me—well, haven’t told us?”
She looked at the floor. “…I’m not sure of it yet. The secrets of the heart…aren’t something I can talk about, not yet,” she told him in a tiny voice and took another bite of ice cream.
She knew abut the heart’s ability to be nurtured. But for some reason she couldn’t talk about the “secrets”.
“I feel bad for you, too,” she told him.
“What are you talking about?” Saïx towered over Naminé.
“You haven’t even noticed yet…that you have a heart.” Several Nobodies emerged from a rift out of the corridors.
“A heart? I have a heart? No one wants your nonsense!” Saïx raised his sword over Naminé—but Riku was there with Soul Eater to intercept the blow.
“Hmph. I don’t have time for these games.” Darkness welled from a rift behind Saïx. “Run along and help your dear hero.” With that, he disappeared.
“Are you all right?” Riku helped Naminé to her feet.
“Now I understand…,” she murmured.
“Naminé…? You understand what?”
She was silent for a moment and quietly shook her head as she stood. “It’s nothing. We have to find Kairi.”
She somehow knew Nobodies had hearts. And she also could tell there was something unique about Saïx. In KH3, the scene about the mystery girl involves Hayner, Pence, and Olette. I think that the whole scenario was probably inspired by something involving Kairi/Naminé and was rewritten to involve the new girl much later.
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kenzichi · 6 years
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Here’s my KH3 review:
I would like to start off by saying I enjoyed this game very much. I have a lot of good to say about this game, but also a lot of bad. I tried to keep it spoiler free, but once I reached the cons it was inevitable. Heads up on that. And I also tried not to dive too deep into critiquing the story itself too much. I did sorta do that at the end though, but I felt it was okay to include the points I mentioned because they’re about Org. 13 and X and this game concludes their story arc.
Pros: The game is visually stunning. The worlds are GIGANTIC. It was a little intimidating actually. I always had the thought that I was going to miss something in the back of my mind. But it was still a joy to explore. The scenery really felt alive. The grass moved with you, the water rippled, you can see Sora’s hair move when it was windy! My favorite world in 3 is Kingdom of Corona. It’s just so beautiful and so fun! In this world especially, you interact with Rapunzel as she explores her environment because she’s never experienced it before. It’s really cute and really gets you involved in the world besides just being the guy that takes out heartless.
 Another pro is: Yoko Shimomura did it again! Her music compositions for 3 are AMAZING! I got into the music right away and eventually found myself humming to every background song in no time flat. I also enjoyed how every world had more than 2 themes this time. Usually we had a ‘calm’ world theme and a ‘battle’ world theme. Yoko went beyond that and gave us a different theme per situation… for EACH world! One example is in Frozen: we had a theme for the mountain, a battle theme, and a theme for after they met Larxene (and she did the thing if you’ve played the game lol). My favorite theme is the one for Hiro’s Garage in Sanfransokyo. It’s so soothing; I could listen to it for hours. The theme for Aqua’s battle is totally creepy and it fits so well. I enjoyed all of the music.
 Game play is fun and really nostalgic. They brought back equipping abilities (with AP), the old command box from 2, and accessories. Magic is better than ever in this game. One problem I had with 2 is that I could only use a few spells and my MP level would quickly run out so I felt it was a waste of time. In 3, even just starting, I didn’t have to worry about running out as fast. It was a relief not having to worry about watching my MP levels and I used magic a lot more in this game.
 A new combat feature for 3 is the keyblade transformations. When you finish a world and gain a keyblade, you can unlock special abilities with that keyblade. For example: if you equip the Toybox keyblade, and you bash enough heartless with it, you can transform your keyblade into a giant hammer. I wasn’t too excited about it when they first revealed these new abilities during development, but they’re actually super fun and totally optional if you really don’t dig it. You can also switch between 3 different keyblades during combat easily if you feel one keyblade isn’t working out against an enemy. I love this new feature. My favorite keyblade transformations are the Toybox hammer and the Monstropolis Yo-yos. Sora is channeling his inner Killua with the Yo-yos and I am all for that lol.  
 Another pro is Sora, Donald, and Goofy’s interactions. Like, omg, they are so cute. They are so genuine. It really felt like I was watching Sora and his two Disney dads. It gave me life and I felt so many emotions watching them. This trio was the best developed trio in 3.
 Cons: Pacing y’all. My biggest problem with this game as a whole. It started off good, but once you finish the Disney worlds and get into the real plot with Xehanort it’s like a rollercoaster and not in a good way. All the things we were hoping to happen, that we’ve been waiting for for years, happen so quickly and then it’s over like… did it even happen? I felt I didn’t get to be as emotional about those scenes as I could have been because they immediately thrust us into another scene. I didn’t have time to appreciate those moments like I wanted to.  
 Kairi…. Poor Kairi. Nomura screwed her over again. He let us get hyped about her finally training to become a keyblade wielder, gave her a new outfit, and showed her willing and ready to fight in the Keyblade Graveyard and yet? Screwed all of us. I wasn’t expecting her to be a badass, but I was expecting her to be SOMETHING. I was really hoping she’d develop a personality and presence in this game, but she fell flat yet again because Nomura doesn’t know what to do with her. She literally only exists as a plot device and love interest for Sora (I’m not going to get into that here lol).
 Also disappointed they hyped playable Riku, but it was only 2 times, for 2 battles and frankly switching between Sora’s magic command menu to Riku’s with no time to look through it and get accustomed to it other than during actual combat was a pain. Also sad Sora, Riku, or Kairi didn’t travel to ONE world together. Not one. I was hoping to have them in my party as least once, but nope. I’m generally disappointed in the lack of Destiny Island trio interactions. There were no moments between the 3 of them and there was no interaction between Riku and Kairi and barely any between Sora and Riku despite growing so close in DDD. It goes to show Nomura didn’t develop this ‘trio’ as well as the others.  
Another problem I had were almost all the Organization members ended up… being ‘good after all’ or something. For over 10 years they gave no indication Luxord, Larxene, and Marluxia were nothing, but just evil just because and they had no feelings towards Sora other than a boy that was in their way, but once they start fading away for good it’s suddenly, ‘you’re a great person, Sora. Let’s meet again’ or in the case of Larxene, just giving Sora the time of day and actually talking to him civilly just felt so random to me. Including Xemnas. He suddenly revealed how he felt sorta bad for betraying the old organization members, but there was literally no hint of that before?? Idk, it just felt out of place. I was kinda cringing the whole time, haha. I’m actually surprised YX was the one that disappeared the most unremorseful for his (future) actions.
 And then there was Xehanort, omg. He literally destroyed the lives of dozens of people, almost sent the world into the apocalypse, and had this grand scheme for the last 15+ years that he literally invested multiple lives to see fulfilled, but once his old bff Eraqus tells him ‘you’re done’, he went, ‘okay’. Lol wat? That’s it? I’m sure he knew he lost, but I expected more of a grumbling, complaining old man on the brink of death than just a nonchalant, ‘you done good kids’ while giving the x-blade to Sora with a damn smile on his face. I cringed. It all felt unfulfilling to me at that moment because X gave up too easily and was so OOC. I think Nomura just wanted to wrap up this story real quick and move on with his life.
 And another thing! 3 didn’t go into Xehanort’s past. They gave us some cutscenes of X and Eraqus playing chess and flirting, but that’s it. When did their relationship change? What made Xehanort so obsessed with dark and light balancing? When did he meet Braig? What happened to Scala ad Caelum? Does it still exist? Like…. They didn’t go into X’s background AT ALL. I was really hoping to see more about his character.
 Neutral feelings: I remember reading somewhere that 3 was supposed to be the longest game in the series, but I finished the game in about the same time as the others. So maybe they meant longest game gameplay wise and not story wise. On the plus side, there is a TON of stuff to do in this game like a bunch of mini games, cooking with Remy, finding lucky emblems, and exploring worlds after they’re completed. On the downside though, even just 10 more minutes of cutscenes could have helped the pacing in the later part of the game. The gameplay and story are imbalanced and they should have focused on solidifying the story rather than adding so many different gameplay elements. I honestly find them all overwhelming. I stopped trying to remember them all.
 The Disney attraction rides. I don’t really have a like or dislike for these reaction commands. Good thing is that some are fun to see visually like the train and the tea cups (Sora is so dang cute in those teacups). Downside is some attractions don’t seem to fit with the heartless that activate them. For example: that shooting attraction ride is terrible with flying type heartless and yet I get that command a lot with them so it’s pointless. I never hit them.
 This is a con for me, but maybe not for others. They closed a big chapter in the game, but kept a lot of plot points open too. I think my main problem with 3 was that I was hoping it would be more conclusive. Nomura made it seem like it was more conclusive. I already knew 3 wasn’t the end of the series as a whole, but you can still end a storyline with a definite conclusion while still being open to new adventures. 3 didn’t do that. They closed a bunch of chapters, but also left us with a lot of new questions.
 Most of the voice acting is great in this game! Haley really delivered as Sora and I honestly think this was his best performance as him to date! It was genuine, totally cute, and fit Sora perfectly. You can tell he had a great time voicing this game. I also really enjoyed Larxene which is something for me because I felt her VA was trying too hard in CoM. She really improved in 3 and it was fun to watch her. On the other hand, the voices for Xehanort and Marluxia fell flat. Xehanort’s is just unfortunate and I don’t think anyone could have captured him as well as Nimoy did no matter how much they tried. Marluxia sounded like he belonged in an infomercial. Totally hated his voice.  
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ivanaskye · 6 years
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So I finished KH3.  Some thoughts, in a bullet-point list, because my brain isn’t quite working well enough for connected prose:
There… wasn’t a lot of signaling to the audience about when the game would start ramping up to end.  Specifically, there was no middle game—there was plenty of low-consequences world-hopping and gallivanting, right up to the point where suddenly we’re rescuing Aqua and then everyone’s talking about a final battle and then oh heck it’s over.
Lots of things could have made this better, but the most glaring omission was an actual *final checkpoint* before heading onto the last battle.  Previous games had huge doors you had to pass, which would actually say “there is no turning back from this point, do you want to proceed?”.  This game didn’t, and it really could have used it (especially since there were some false endings before the actual final ending.)
Similarly, keyblade power levels didn’t ramp up quite enough as the game went on—yeah, there were some pretty powerful ones, but there wasn’t really an equivalent to Oblivion as an actual late-game keyblade.  There also didn’t seem to be a lot of form-changes with minor teleportation abilities other than Rage Form—and since those were the most powerful form-changes in BBS, it’s what I would have expected as a signal for “okay, we’re almost at full power, the game will end soon.”
Actually, just… the transition directly from a disney world to the freaking Keyblade Graveyard was.  Not a good idea.  A full location in between as buffer would have been really nice.
ALSO, some of the final -ga spells, and freaking glide, only got obtained in the Keyblade Graveyard!  That really implied that either the Graveyard would be larger than it was, or that there’d be something after it, or… something.
Pivoting thoughts here, the treasure chest situation was the best the series has done since the very first game—you actually had to work to find some of these, which was always one of my favorite parts about the first game.
The lucky emblems added to that a lot too.
Although every single time I found a lucky emblem, I screamed and/or groaned.  “REALLY?  THAT PILE OF BARRELS IS MICKEY TOO? HE’S EVERYWHERE!!”
Ratatouille is adorable and I love him.
But cracking eggs is apparently not one of Sora’s skills.
Actually, Sora pretty much has no skills other than hitting things with a big key.  Literally everyone teases him for this.  All of Sora’s conversations seem to end in him getting ROASTED, which is hilarious.
But of course, the best roast in the game was from Woody to Xehanort: “You’ve never had friends, have you?”
As always, there are just so many Xehanorts.
But unfortunately, despite that one speech about how if the world starts over maybe there’ll be less darkness(???), his motivations are still pretty unclear.  “Yeah I time-traveled a lot and recruited a bunch of people and created all these heartless and put in decades of work…. because uhhhh…. there will be more light in the world if it starts over!”
Meanwhile, Eraqus: “lol dude, #AtItAgain I see, you should probably stop trying to end the world, but then do you wanna hug?”
Speaking of characters, THE WHOLE GANG WAS HERE.  Literally basically everyone made an appearance.  Which I really liked!
But… the villains who had whole worlds to introduce their return in (Larxene, Marluxia, Evil!Riku, Vanitas, Luxord) didn’t have full-scale battles in those worlds.  Which would have been fine if they had them later!  They were, each of them, set up to become a bigger deal as the game went on… and then barely re-appeared between their introduction world and the Keyblade Graveyard, in which you didn’t even fight them one at a time, but three at a time, like each was suddenly inconsequential or something?  TBH, Luxord probably got the best deal of the bunch, because at least you kinda do fight him one-on-one in the carribbean.
Poor Demyx, though…. dude only had two scenes…
Even/Vexen was also kinda sidelined, but in a way that worked better (especially since he’s had plenty of spotlight earlier in the series)
HOWEVER, as a general thing, the return of LITERALLY EVERYONE was super cool!  I screamed in excitement when Ienzo showed up.  NEVER had I even DARED TO HOPE that he might get a moment in this game, and here he was with several!
THE IENZO + EVEN + AELEUS + ANSEM THE WISE (+ DEMYX???) REFORMED EVIL SCIENTIST CROWD.  I LOVE THEM.
See also: Xion’s return, THE SAIX THING, pretty much everything to do with Axel, Namine…
On the other hand, I kind of wanted more content for most of these groups.  I didn’t really expect it, but come on, if this game can’t throw me the bone of EXPLAINING IT’S MAIN VILLAIN’S PRIMARY MOTIVATION, it can at least distract me with more drawn-out side goodies…
I haven’t even talked about the gameplay yet
Bullet lists are hard
ANYWAY THE BATTLE SYSTEM WAS GREAT, and basically had everything I wanted???  Good motivation to use a LOT of magic, frequent form-changes(!!!), other cool/weird ways to do damage (focus lock, attractions), and of course the usual attack mechanisms.  Some form-changes even gave ways to attack at range!
(I ended up using ranged combat whenever possible, wearing three cufflinks at once for ALL THE HIGH MAGIC.  I avoided using cure pretty much always so that I could keep up the magic, lol.)
(On that note, I used a LOT of aero and water in the early game, because I got those cufflinks first, but unfortunately, like always, Thundaga eventually replaced almost all other magic as the clear most powerful.  Sigh.)
Also!  Wall-running and flowmotion!  Those are pretty much literally just The Things Sora Did In The Final Battle of KH2, but now he can do them All The Time, which really shows the character power progression even though due to video game mechanics, he had to start over at level 1, lolsob.
Speaking of Sora progression, he kind of has character development now!  I sort of finally care about him!  And then he just disappears forever lmao
Having ALL the characters back together really highlights KH’s tendency to have, basically, RECURSIVE TRIOS, which is kind of cool even though I kind of wish that maybe ONE of these trios could have two+ girls instead of one or none??? Please???
Speaking of sexism, Aqua saying “it’s my time to shine” and then immediately getting thrown across the room for Ventus to save her was… uh, classic.
Otoh Anti-Aqua was one of the coolest villain designs of the series
There were Not Enough worlds.
HOWEVER, The Caribbean in this game was the best KH world in the franchise’s history, IMO.  GORGEOUS underwater scenery, also gorgeous above-land scenery, AND SO MANY ISLANDS TO EXPLORE.  Completely non-plot-relevant islands!  That you could just go to!  And look for treasure in, like a pirate!  (There was a lot of treasure… that one sunken ship had, what, five chests in one place?  It was the ideal pirate aesthetic.)
Also the Caribbean had the best BG music.
Sora DEFINITELY has a crush on Jack Sparrow.
…On the other hand, if I’m gonna mention worlds I DIDN’T like, the plot in San Fransokyo was so cheesy I almost died.
Olympus was great though!  It had such good design!
Corona made me desperately want it to be summer, it was great.
IT’S TOO COLD OUTSIDE FOR ARENDELLE, ESPECIALLY WHEN SORA DOESN’T HAVE A COAT— but it was really, really pretty.
Axel’s “Don’t you know how popular I am?  I have tons of fans rooting for me!” was one of the funniest lines of the series.
There is not enough Winnie The Pooh content and that makes me really sad.
It’s even WORSE in that Sora actually SAYS, “oh, I’m losing my connection to Pooh, and I think I know why,” and then just… leaves, like that’s fine??? IT’S NOT FINE, SORA.
IT’S NOT FINE
Also idk if that cat plushie is a character from some FF game, but they’re the Worst Possible Version of Mandos.
(Cute, but. Hmmmm.)
ALL THAT SAID…
I have yet to mention the most important part of the game.
WHICH IS THE FLANTASTIC SEVEN.
They… are pudding.
They wiggle!
They ask you to play games with them!
They’re so cute!
They’re into vore!
I LOVE THEM!
.
Tl;dr: The game felt like it ended too suddenly, which made me sad because it was doing so much to fight my depression.  But I loved playing most of it, and I really need a flan plushie now…
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solidandsound · 6 years
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I have a whole essay of thoughts on KH3. Let’s see if I can be remotely coherent.
Gameplay is fun. Movement feels good, and so does combat. Keyblade switching is neat, although it would be better if there were some cooler keyblades to use. I’d take Oblivion, Oathkeeper, etc over some of the silly stuff we got. Grand magic is cool. The only new mechanic I don’t like is the attractions. They aren’t fun to use, they don’t feel good, they’re just flashy. But you can mostly ignore them, so overall combat is fun. The real problem is that it’s too easy, even on Proud mode. There were a couple of tricky spots for me early on while Sora’s HP was low, but they really throw those HP upgrades at you and enemy damage doesn’t scale fast enough to continue to be a threat. Even the last boss was basically doing chip damage to me while I took out half a bar of health per fire spell. There was nothing like the Riku fight in KH1 or the final boss sequences for 1 or 2. Other KH games have fights leaving me pumped with adrenaline because they’re so good at keeping you on your toes, but KH3 never got me that worked up. Some folks cite all the powerful finishers, attractions, etc, but I think it could have still been challenging with those things if the damage scaling was better.
Exploration is fun, and I like the different approaches each world took to it, with some being large open spaces and others being more linear. It does make searching for treasure and emblems more difficult, though, and some sort of tool to help with that late game would have been nice.
The worlds themselves and how they play out have their ups and downs. You never really fight any big bads in them, so none of them feel like they have the stakes of KH2 worlds, but they don’t all need to. Olympus was a very solid world, and a pretty good setup for what Sora’s trying to do in KH3 (which unfortunately falls flat later, but in Olympus it feels good). It also sets up some intrigue with Maleficent looking for the box (which goes even more poorly later, but again, here it feels good). It’s a big, pretty playground to experiment with all the new stuff in the game. My only real gripe is Phil’s awkward silence. If you want him to show up, Square, give him at least one line. If you can’t give him any lines, don’t have him show up! This was awkward later with Aeleus and Dilan later as well. They make for such clear time/budget cuts, it breaks immersion something terrible.
Twilight Town was a huge disappointment. While it’s nice that it’s so populated (and that goes for many other worlds as well), only having a small part of what we know to exist available to explore is pretty sad. The story there sets things up so that Pence has to do some research which takes time, so I figured we could come back and go up the hill later, but of course that never happens.
Toy Box was fun. It was nice to have a world where almost all of it is just one big open area with lots of vertical space. The Gigases here were some of the only enemies in the game to pose a threat, but only because you need to also use the Gigases, which makes them and the whole world easy. The idea that the organization is doing research on inanimate objects acquiring hearts is interesting, but never amounts to anything, and the main conflict here goes unresolved until the end credits where it’s maybe kinda resolved without our input.
The Tangled world was interesting. It’s probably the most faithful adaptation of a Disney movie’s plot in a KH world in the series, down to specific scene setups, lines, framing, etc. I thought it was bizarre at first, but exploring the world with Rapunzel, which she’s seeing for the first time, and seeing her reactions to it made me feel like I was playing the game of the movie, in a good way. And of course this world had some gorgeous greenery. It also introduces the New Seven Hearts, which is interesting in theory but ends up being irrelevant and underutilized, especially since it could have fixed a problem that’s present for the entire game.
The bad guys want Sora and co to gather the seven lights. By rescuing Aqua, etc, they are playing into Xehanort’s plan. There should be some conflict about this. As it stands, there’s no tension. We’re not really doing anything to stop their plan. Of course Sora wants to save everyone, but maybe they could wonder if they can just not fight, or hide some people away, or something. But, it’s mentioned that if Sora fails to gather the seven lights, the new princesses can be used instead. That makes them leverage: if Sora and his allies fail to show up to the final battle, then these innocent princesses will be used, which of course forces Sora to move forward with the original plan. There’s conflict and tension there, where currently, in the game, there is none.
Monstropolis is interesting because it serves as a sequel to Monsters Inc, developing the lore of the Disney property in an interesting way. The factory’s a little bland but it has some fun sequences. Boo gets some cute moments. What’s annoying is that a Vanitas fight is teased here, and then ripped away from us. By this point I was dying for a good old classic KH person v. person hardcore showdown, because those are always the best fights, but alas. And of course nothing here ends up being super relevant to the main plot.
The Frozen world was fairly faithful to the movie, similar to the Tangled world, except with Sora mostly doing his own thing while the plot of the movie happened elsewhere. I actually thought this world set up an interesting theme that could have been explored more, which is Sora’s hero complex. He sees Elsa hurting and wants to help her, but it’s not something he can help with, so he has to learn to let her work through it on her own instead of coming to the rescue. Unfortunately they don’t do much with it, but it’s an interesting angle. And the New Seven Hearts come up again, which continues to be a waste of potential. The one thing that stood out as a peculiar choice to me was reanimating the entirety of the Let It Go scene. It was so bizarre I was laughing the whole time. I like the song, but what point did that serve? I actually heard a streamer mention that Elsa sings all of Let It Go when I watched some prerelease streams, but I assumed he was joking.
The Pirates world is the only one in this game based on a movie I haven’t seen, so I was a little lost as to the larger plot, but it gave some good characterization for Luxord. It’s nice that he seems to come to this world just because he likes it. I enjoyed the ship exploration and island setup, but I always do (see also: Wind Waker, Suikoden IV). Underwater movement and combat feel much better in this game than Atlantica worlds in earlier games. Ship battles got a little repetitive after a while.
San Fransokyo was one of my favourite worlds. The GTA-esque open city setup is fun, although a little small, and I love that we can see it during the day and at night, although having some chests and emblems only appear at certain times was a bit annoying. The music is excellent here. I like Big Hero 6 a lot, and the story of the world was a very interesting way to build off of the movie. I would love to watch a full BH6 sequel that’s basically the KH3 plot. It’s also a cool and interesting way to reintroduce Dark Riku as a member of the organization. Even though none of the Disney worlds really advance the plot directly, I’m okay with it because they serve another purpose, which is to slowly reveal organization members, keeping us guessing as to who the full 13 will be. Of course, it would be better if we didn’t see almost everyone in trailers, but it was fun to guess at the ones we didn’t know. What is disappointing about the Disney worlds is that Sora is supposed to be learning how to use the power of waking, but it’s obvious early on that it’s going to work when it needs to and he’s not going to figure it out before then, so that entire quest feels pointless.
In between these we get cutscenes of other plot points, and briefly play Riku in the world of darkness. I don’t like that so much of the cool plot stuff happens elsewhere. To me, that’s all the interesting stuff, the stuff I’m playing KH3 for, and I wanted to be involved in it instead of it happening elsewhere or hearing about it over the gummiphone. I did like that we get to play as Riku, as one of the things I’ve come to love about the series is seeing the different keyblade wielders’ combat styles. I also liked that, after we save Aqua, we get a fight as her. I was pumped to see my favourite keyblade master and the most badass character in the series in action again, but after the fight she gets inexplicably knocked out so that she can be rescued, which was both disappointing and out of character.
And then we go to the Keyblade Graveyard, which is where things really fall apart. First of all, the KG is a disappointing final world. It’s somewhere we’ve been before, and it’s nothing like the big, mysterious final worlds of previous games. The End of the World and the World That Never Was are two of my favourite worlds in the series, and the KG here fails to stack up. The labyrinth is a cool concept, but sorely underutilized. But before we even get there we get a very poorly explained time loop thing, and another moment where Aqua doesn’t seem nearly as capable as we know her to be, not to mention all the other great keyblade wielders with them at that point. We get some sort of afterlife, which complicates the life and death mythos of Kingdom Hearts even further, and we get an optional scene there that really should have been mandatory.
Then we go into the final showdown stuff. What was most exciting leading up to KH3 to me was this promised showdown, the 7 lights vs the 13 darknesses, all the keyblade wielders fighting together against overwhelming odds and kicking butt because they’re all great. Instead, what we get is Sora going through and systematically rescuing every one of his allies. It’s not the 7 lights vs the 13 darknesses, it’s Sora vs the 13 darknesses. What’s the point of having everyone there if Sora does everything in the end anyway? It’s especially grating to have extremely capable people like Aqua have to be rescued again. There’s also the matter of Kairi and Axel, who I was most excited to see finally fight with their keyblades. Instead they get trounced immediately and we don’t get any Kairi action at all, and then she gets fucking kidnapped. I’d understand her being less skilled than the others, but what was all that training for? And Axel may be new to the keyblade, but he’s a great fighter, much better than we see here. It’s all so disappointing. The entire section completely fails to live up to the promise of the big group showdown. We have Riku and Aqua programmed as playable characters, so even if they had been playable for their fights that would have made things feel a lot better, although it doesn’t fix everything. The Kairi issue is the biggest bummer for me.
This is where a lot of the important character stuff is resolved, too, and it’s all done quickly and sloppily. The ‘fight, stop for a cutscene, continue the fight, get another cutscene’ format is lazy and immersion breaking. Xion shows up with very little explanation. The whole struggle with her is that no one remembers her, and yet that’s brushed aside without ever really being addressed. And no one really gets the time they need to live in these moments of being reunited with the people they care about. I wanted to see more of them interacting, and more characters interacting who never have before but have clear links to each other. The way everything was quickly resolved, and the way things are set up for the future, makes me think Nomura was getting bored of these characters and wanted to get them out of the way as quickly as possible to move on to his current infatuation, which is the mobile game garbage.
It’s not as if I dislike everything the mobile game has to offer in terms of story and lore additions, but too much of that stuff bled into KH3. The thing where Sora summons the power of all the past keyblade wielders was fine, although I don’t like the 4th wall breaking of including everyone’s usernames. Still, it’s innocent enough. Making the epilogue all about the mobile game, tying the motivations of characters from earlier games to stuff from the mobile game, and introducing new mysteries that are clearly tied to the mobile game but never get resolved here lessened the quality of KH3. I expect some new mysteries and elements to be introduced each game to tease sequels. But in most games, those aspects were relegated to the secret endings and secret reports. That way you get a full game, leaving you feeling satisfied as you watch the ending, and then getting a teaser for another satisfying experience to come. For KH3, as I watched the ending I wasn’t satisfied. There was still too much left unresolved, or poorly resolved, things I needed from the game that I didn’t get. I was still looking for those things when I got to the secret ending, and of course it offered no closure. It made this entire game feel like sequel bait, when this is the game the previous games were supposed to be sequel bait for. I feel like I’m being strung along by the developers and taken advantage of.
There are some things I like about the ending. Although I don’t like the way it was shown so briefly and vaguely, I like the idea that Sora sacrificed himself to save Kairi. In multiple worlds in this game, we see characters try to sacrifice themselves for their loved ones, so when Sora does it, it makes for an interesting thematic link between the Disney content and main story content. I also like that the game seems to imply a switching of roles for Sora and Kairi, in the way the shots are framed so that Kairi is where Sora normally would be. This is the one thing that made me excited for future games: the thought that maybe Kairi could be the protagonist and go on her own journey to save Sora, that she could finally fucking do something other than be the damsel and love interest. Both KH2 and DDD suggested that she would have a more active role as well, though, and look how that turned out. So, I don’t trust it, especially with the secret ending showing Sora and Riku.
Speaking of which… Yozora. He’s clearly a Versus XIII reference, and I thought it was rightfully petty and hilarious when I saw the Toy Box scene, like Nomura was showing off how much cooler his game would have been than FFXV. Seeing Yozora in the secret ending makes me worry, though. Is he so petty that he would use a future KH game as a vehicle for the characters and ideas that didn’t come to fruition with Versus? With this and all the mobile game stuff, not to mention the general quality of KH3, I’m seriously worried about future games. For over a decade I’ve been thrilled every time a new KH game was announced. Now, though, I feel I’m going to have to be more cautious. It’s not a good feeling to have. Kingdom Hearts has never been perfect, but KH3 makes me feel like Nomura has forgotten what it is that made Kingdom Hearts great in the first place.
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dicloniusgames · 6 years
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Kingdom Hearts III Review (PS4/XB1)
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After 13 years, the end of an epic adventure has finally arrived. With two main games, and a load of side games that do and don’t explain the in-between of the franchise, the series third main installment is now in players’ hands. 
Kingdom Hearts III attempts to wrap up years of an intricate storyline involving three teenagers, a malevolent leader, and a powerful organization while entangling popular Disney characters and movies along the way. Does it scratch every player’s itch or does it leave unanswered questions baiting a sequel? Let’s find out. 
Kingdom Hearts 3 begins where 2.8 A Fragmentary Passage left off. Aqua is still in the darkness with everyone looking for her along with Terra, Ventus, and Roxas. As Sora, you explore the Disney/Pixar universe with Donald and Goofy in an attempt to stop Organization XIII’s plan to hunt down a black box and stopping Master Xehanort for good. You venture to different worlds within the universe such as the Toy Box, Arendelle, Monstropolis, and San Fransokyo. 
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Presentation
The atmosphere is amazing. Every world represented in the game has its’ own feel, look and representation in comparison to the game. While some worlds show Sora in his normal outfit, others like Toy Box, Monstropolis, and The Caribbean outfit Sora and the gang nicely. For example, in The Caribbean, Sora, Donald, and Goofy look like actual pirates, while in Monstropolis, they look like actual monsters. 
The worlds themselves look pretty good as well, but not without some mistakes in them. For example, how in the Toy Box are we in a place called Galaxy Toys yet nowhere in the Toy Story lore has a place like that been mentioned or referenced? Why not keep Al’s Toy Barn but update it for this generation? At least Al’s was in the films. Some worlds look more impressive than others such as the masterpieces of Toy Box and The Caribbean while Olympus does improve, but not enough to remove the ill taste of its’ reputation despite it removing the arena and making Olympus a world to see. Arendelle is okay but didn’t do much to leave an impression. Monstropolis and Kingdom Of Corona had their ups and downs with Monstropolis being more of a backtrack at times when it came to traversing the doors and Corona having the ability to get lost in the moors. San Fransokyo had potential but it lost all muster with limited exploration and how short the world was to complete without exploring for treasures. 
Playing on a PS4 Pro, the character models look stunning, especially those of the organization and other characters like Riku, Kairi, and even King Mickey. 
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Gameplay 
The gameplay is comparatively simple to previous games all the while blending the other games mechanics here. 
Those who aren’t as familiar to the series unlike series veterans will still be able to pick up the game and have a go at it but will at first be confused with mechanics like the shot lock. New to the game is using the shot lock to air traverse in certain sections of the game like Olympus and San Fransokyo. 
Also new to the game are the attractions and links systems. Attractions are special moves Sora can use to give a heavy beating on enemies and some include the tea cups and the magic carousel while links feature Disney characters such as Ariel, Simba, and Stitch, but using links costs users all of their MP. New to Kingdom Hearts III is Sora being able to transform his keyblade to deal extra damage dependent on what keyblade players have equipped to Sora. While I enjoyed this at times, I would’ve liked the developers to have kept the drive forms seen in Kingdom Hearts 2 as there’s only one of those in this game and won’t be referenced for spoiler purposes. Possibly, Square Enix could’ve met the two concepts in the middle and possibly transformed Sora into the appropriate drive form dependent on his keyblade he wields as now players can hold up to three keyblades at any given time and can be upgraded using materials found within the game. 
The post-game content will keep the most avid of player busy. With four mini-games in four separate worlds, Remy’s bistro in Twilight Town, photo missions and grinding to level 99, Kingdom Hearts 3 offers a truckload of content to keep people busy. 
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Final Thoughts 
Kingdom Hearts III has a lot to offer for new and veteran players. The blending of other mechanics from previous games is a great way of tying in everything as almost saying that if you hadn’t had an opportunity to use mechanics from the previous games, well here’s your shot. The worlds are masterful, but with a few hiccups gameplay-wise. Some worlds surpass other worlds in the game and even the franchise (Even the worst world in this game surpasses Atlantica by a country mile). 
The one thing that holds Kingdom Hearts III from being a flawless masterpiece all the other concepts in this game are the below average boss fights outside of one or two. Most of the boss battles to end the world are just generic heartless bosses you’d see in Kingdom Hearts or Kingdom Hearts 2. You don’t get to fight Zurg or Sid in the Toy Box unfortunately but you do get to battle the Kraken in The Caribbean and even a cool-looking heartless form of Rapunzel’s mother. “Dark Baymax” is unimpressive along with most of San Fransokyo. One other thing Kingdom Hearts does infamously to some is packing the story within the last third of the game, along with making up for the lack of good boss fights by squaring off against Organization XIII. 
Pros: 
+ Stunning Environments & Graphics 
+Good Combat Integrates Changes For Novice Players 
+Fun Teammates To Partner Up With (I.E. Woody, Buzz, Jack, etc.) 
+Loads Of Side Content 
Cons: 
-Some Worlds Are Passable At Best 
-Some Boss Fights Lack Mainstay Power 
Final Score: 9/10
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recentanimenews · 5 years
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Bookshelf Briefs 11/15/19
Accomplishments of the Duke’s Daughter, Vol. 5 | By Reai and Suki Umemiya | Seven Seas – We actually get a welcome reminder that Iris is a “reincarnated into an otome game” heroine in this volume, something that’s mostly been ignored aside from her accounting skills. But when her younger brother tries to apologize to her for what happened at school, her Japanese self wants to forgive him but the “Iris” part of her just can’t. It’s well handled. Elsewhere, Iris is going around looking into Yuri and also threats to her kingdom, and it’s starting to get her into trouble. She’s also falling for Dean, despite trying to have nothing to do with romance again. We end with a cliffhanger involving excommunication! Still a lot of fun—I’d love to read the novels. – Sean Gaffney
Anne Happy, Vol. 10 | By Cotoji | Yen Press – This final volume doesn’t really “wrap up” the main plot—there is no magical anti-bad-luck MacGuffin that can fix things. We do get a very small flashback of their teacher which shows that she had perhaps worse circumstances than the rest of them, but has learned to keep happy and carry on, so to speak. Which is the moral of the series, really—smile even though life is bringing you down. Hibari is the one who needs that lesson here, as a chance at a family reunion is once again fouled up by her parents’ busy lives. That said, we do see here that luck can also be changed through determination, which is nice. And is that some slight yuri at the end? Anne Happy was never anything but fluff, but it was highly entertaining fluff. Good ending. – Sean Gaffney
Dreamin’ Sun, Vol. 10 | By Ichigo Takano | Seven Seas – Well, I did it. I persevered to the end and finished Dreamin’ Sun. To the end, I never was fully convinced by the relationship between Shimana and Taiga, and that includes the big finale here, in which the gang is able to get Taiga’s dad to stop meddling in his son’s affairs—we never really get a good explanation why Taiga has remained under his thumb for so long—and thus Taiga is able to go to college (alongside Shimana) and finally pursue his dream of becoming a teacher. They also get married and I must boggle at the detail that they do so after having only kissed once, two years ago. I don’t expect realism in shoujo romance, but I guess my credulity has its limits. I did like Zen and Saeko, though. In the end, this never came close to measuring up to orange. Oh well. – Michelle Smith
Durarara!! re: Dollars Arc, Vol. 5 | By Ryohgo Narita, Suzuhito Yasuda, and Aogiri | Yen Press – Izaya is setting up his plots again here, when he’s not fighting with his sisters, but the real villains this time around are Ruri’s psycho fans, who bat Shinra bloody and also attack Anri. Fortunately, she is saved by her two best frie3nds. Unfortunately, one of them, Mikado, is revealed to now be the leader of the Blue Squares, much to Masaomi’s horror. You know all this from the light novel and the anime—once again the manga gets third place. Still, some of the fight scenes are good, and if you’re looking for a manga version of the story, this is that. Damning with faint praise. We’re still only up to book eight or so, too. You really should try the light novels, which have now finished. – Sean Gaffney
Fruits Basket Another, Vol. 3 | By Natsuki Takaya| Yen Press – The first chapter of this final volume once again irritated me for burying me in next-gen cast all at once (along with Hiro’s sister, who again is not a main character so gets to be seen). It gets better as it goes along, with a serious look at not letting your parents’ abuse become your own fault. Sawa, it turns out, is connected to the Sohmas in a far more serious way than she remembered, and one flashback scene verges on terrifying. (Shiki says “she slipped on snow,” but that’s not what we see.) Notably, the situation is not resolved—she’s still living with her mom in the end—but then, we also learn it didn’t resolve itself for the Furuba cast either—Ren is making Shiki’s life miserable, because she’s like that. As such, this justifies this spinoff’s existence—barely. – Sean Gaffney
Fruits Basket Another, Vol. 3 | By Natsuki Takaya | Yen Press – In this final volume, we learn more about Sawa’s psychotic mother, including that she had some involvement with the Sohma family in the past. When Sawa asks about this, with much dread, Mutsuki reveals the full story and that everyone knew who she was all along. In fact, Shiki was central to this past event and, with Ren continuing her reign of terror he felt kinship with Sawa and worried about what had become of her. The Sohmas were indeed trying to help her, but they were also trying to help Shiki, too. In the end, this did come around to being genuinely compelling and I wish there were more, because as Sawa notes, she still hasn’t made it out of her horrible situation. If only we could’ve been spared one last appearance by Takei-sensei. Sigh. – Michelle Smith
High School Prodigies Have It Easy Even in Another World!, Vol. 5 | By Riku Misora and Kotaro Yamada | Yen Press – The start of this book gives all the fanservice that four was missing and more, as we get naked massages before a bath. Half of this is tolerable, as Ringo tries to find it in her shy self to go on a date with Tsukasa, and we get her tragic past, which (surprise!) involves a lot of child abuse. The second half involves making more medicine since the penicillin isn’t prevalent enough—time for sulfa drugs. Sadly, there’s an evil doctor who’s in the way, so our heroin doctor, um, lobotomizes him? And this is presented as good and/or humorous? Yeah, OK, I’m out. This was a mildly entertaining take on the isekai fantasy with an entire group of OP geniuses, but what the hell? – Sean Gaffney
An Incurable Case of Love, Vol. 1 | By Maki Enjoji | Viz Media – Several of Enjoji’s manga series are now available in English, but An Incurable Case of Love is actually the first that I’ve read. Five years ago, Nanase was inspired to go into medicine after meeting an attractive and accomplished young doctor in the hopes of meeting him again. Unsurprisingly, Tendo’s not quite the person she expected him to be when she finally gets the chance to work with him. In reality, her idealized prince has a harsh and exacting personality. Even though Nanase’s original motivation for becoming a nurse was perhaps less than pure, and while it may not be immediately obvious to some, she really does take both herself and her chosen profession seriously. Had it been otherwise, I don’t think I would have liked the manga, but the first volume is a largely enjoyable start to the series and I’m always glad to see more josei being translated. – Ash Brown
JoJo’s Bizarre Adventure, Part 4: Diamond Is Unbreakable, Vol. 3 | By Hirohiko Araki| Viz Media – One of my initial exposures to Araki’s aptly named manga series JoJo’s Bizarre Adventure was actually through a tangentially-related work, Rohan at the Louvre, which features the character Rohan Kishibe, a rather intense genius manga creator. Rohan made his first appearance in Diamond Is Unbreakable, so I’ve been looking forward to his introduction since I started reading the series. His debut happens towards the end of this particular volume, following several other short story arcs including one, much to my delight, that proves any manga can indeed be a food manga. This volume has a fair amount of humor to go along with its strange brand of horror and absurd action, too. As a whole, this part of the series comes across a bit more episodic and perhaps slightly more comedic than its predecessors. I’m enjoying Diamond Is Unbreakble in all of its glorious ridiculousness a great deal. – Ash Brown
My Hero Academia SMASH!, Vol. 2 | By Hirofumi Neda| Viz Media – I don’t think I reviewed the first volume of this gag series spinoff to the famous shonen manga, but that’s a shame, as it’s really well handled. The gags are personality-based, and the series is not afraid to veer totally away from the source material when needed—half the sports festival is different events, and some battles that don’t lend themselves to gags are omitted. And then there’s Gran Torino, who does not live up to the adorable tsundere granddaughter teaching Izuku in his dreams. There’s a lot of great Uraraka stuff here, for her fans, and a lot of great Yaoyorozu gags as well, though her fans may be a bit annoyed at how socially inept she’s shown to be. Basically, this is hilarious. – Sean Gaffney
Our Wonderful Days, Vol. 1 | By Kei Hamuro | Seven Seas – Given the cover art and the magazine that this ran in, I was expecting that I’d be reading about the lead couple on the cover. And I am, and they’re both cute—I like the fact that, despite having the “serious black-haired girl” personality type, Mafuyu is the only one whose grades are bad. But I’m actually more drawn to the other couple, Nana and Minori, best friends to main girl Koharu, who live in an apartment together to attend school and behave exactly like a married couple without actually being one. How yuri this will get is still unknown—so far we’re still at “I may like her”—but if you like your slice-of-life high school with a dash of sweet and cute, this will put a smile on your face. – Sean Gaffney
Shortcake Cake, Vol. 6 | By suu Morishita | VIZ Manga – I really loved how this volume of Shortcake Cake portrays Ten’s reaction to Chiaki’s surprising confession. She tries to let him down gently, and is upset about hurting her friend and conscientious about not leading him on. It’s not played for the drama of a love triangle—it’s just sad. And yet, she still does like Riku very much and wants to let him know that her feelings have changed, but now the Chiaki situation has made everything more complicated. Some really cute scenes ensue, but actually most of the volume takes place in Ten’s head as she worries and overthinks everything. We’re halfway through the series at this point and, though it seems like she and Riku will officially get together in the next volume, that’s a lot of time for things to go wrong somehow. Man, I love Margaret shoujo. – Michelle Smith
Skull-face Bookseller Honda-san, Vol. 2 | By Honda | Yen Press – The second volume of Skull-Face Bookseller Honda-san is much like the first, with Honda covering more aspects of the bookselling business, including the talented distribution chief with a knack for anticipating what will sell, dealing with “harmful publications,” wholesalers who never supply as many copies as are requested, the difficulty in promoting books that are receiving high-profile adaptations (particularly when bonus items feature popular idols), and dealing with a customer who happens to be a yakuza. It’s pleasant, but I was kind of bummed to learn that after Honda published the chapter about customer service training, she got in some trouble with her bosses and now has to get their approval for everything she writes and worries about being fired. That’s a shame. – Michelle Smith
Snow White with the Red Hair, Vol. 4 | By Sorata Akiduki | Viz Media – If I didn’t know better, I’d swear that this series was going to end with the next volume. The reason for that is a very surprise mutual confession between our two leads, something which I was not expecting to happen for at least a dozen more volumes. It is really well handled, though, and shows that these two shoujo protagonists are actually smart enough to pick up on signals. We also get some backstory for one of Zen’s two guards, Mitsuhide, who is asked by Zen’s older brother to watch over him and therefore must gain the trust of someone who doesn’t trust very easily—and even when he does, he seems to be betrayed. Zen and Shirayuki are very good for each other, and I’m excited to see where this goes. – Sean Gaffney
Snow White with the Red Hair, Vol. 4 | By Sorata Akiduki | VIZ Media – This volume almost feels like a final volume, what with Zen and Shirayuki affirming their feelings for one another and their determination to stay by the other’s side, come what may. The final page seems to suggest a happy ending. Except this is volume four and there are 21 volumes so far. Maybe this was the point where the series changed magazines? In any case, it’s a very nice volume, with Shirayuki showing her willingness to act in Zen’s stead when his station prevents him from doing so—and giving us a glimpse of the upbringing that led to her always trying hard and being independent—as well as a revealing flashback to six years ago when Zen’s friend betrayed him but he found a new person to trust in Mitsuhide. I really enjoy this series! – Michelle Smith
The Water Dragon’s Bride, Vol. 11 | By Rei Toma | Viz Media – There’s some gorgeous art here, which is good as it may take the mind away from the fact that this is really drawn out for a finale. The basic premise—send Asahi back and the water dragon dies—is obvious, despite Asahi’s protests, and you get the sense that the other gods will eventually do something about it, but it does take forever to happen, with lots of longing pages with no dialogue. Also, how does Asahi return to her normal life so quickly? Still, it’s a happy ending, and the last two pages of the “afterword” 4-kon section make up for it with a hysterical deconstruction of why the Water Dragon won the romance war and Subaru did not. Despite not quite sticking the landing, this was a very good series. – Sean Gaffney
By: Ash Brown
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