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10 years ago today, Under Night In-Birth Exe:Late was originally released at arcades at JP. It was developed by French-Bread/Ecole Software and published by Sega.
Honestly yeah fair but I didn't think I listened to it THAT much. I'm not mad though Requiem is the song ever
I didn't really listen to Yobanashi Deceive after the first two weeks of me finding out about its existence but I guess this is just what autism does to you :/ heartbeat breaker is still fucking amazing and Divide my Heart is the best gg vocal track. I was surprised to see blue sanction there but that's a really good one so eh. Where's the full version arcsys. Where is it
now that the uni2 honeymoon period is setting in some... ive been thinking about specifically merkava's good ending a whole lot for the past 2 days out of everyone... (excluding enkidu because. yknoww teehee. hehe. haha.) ive been thinking about how genuinely adorable his reaction to being a human is. seeing merkava suffer for well over a decade across games and getting to be genuinely vindicated for trying to keep that human part of him still there. i think no part shows that at its best but at the beginning of the end of his kuon fight (sorry thats a mouthful) where when hes eating him up, in the bad ending human merk's narration is taken over by the merk we know, completely frenzied, but in the good ending human merk's narration continues...until he realizes this isn't him internally monologuing anymore he's just a guy now! i also just think him having two endings makes his arcade route the most impactful out of everyone especially since merkava is already like one of the coolest and most interesting fg characters like...ever. it really highlights the stakes of his wellbeing and how an overwhelming night like that effects it. i feel like underwhelming endings like byakuya's or the re-birth'd endings of hilda and carmine could've benefitted from a bad/good ending path structure too... take mega advantage of how arcade modes in fgs function for your final game dammit!!!!
i like seeing him thrilled at all the small things he can feel now as a human. when he fully processes the fact that he is a Real guy now the first thing he just thinks is what he wants to do...and how just living a normal ass life, even the struggle parts, is all he wanted (even if brought up upon a gag scene) its good to see merkava...happy after so long as someone thats followed this game since like, uniel? while questions remain unanswered abt him (like his ties with orie) his salvation is the most rewarding out of everyone because of the nature of his character. its cute to imagine him just doing normal things while his speech is still oddly formal and probably still a behemoth height wise and also his hair just being like that. moe if you will. with that said wheres my fucking 12 episode slice of life human merkava anime i want to see that grown ass man live a satisfying life. please for the love of god i just want to see it. this is why we need that chronicle mode patch. i wanna see other characters react to him suddenly being a hot man. why did they have to lowkey rush uni2 out the door
the merk = hollow god theory going around is also pretty interesting because while i can see that conclusion for obvious reasons (HE LITERALLY SAYS THE TITLE BY NAME LOL,) i also feel like he would've had a power trip moment like hilda and carmine did when they converted if he really REALLY did inherit stuff from the hollow god? but merkava is just...normal. he's just overwhelmed with the joy of getting to indulge himself. so either thats a testament to how humble the hollow god was or like merk's deep humanity just overrid any of that nonsense. i prefer just human merkava being human merkava because that implies he truly is just a regular weird good guy and possibly was just that in his past too.
i wish i had been thinking abt merk's ending this deep when i made that initial answer to @/starocide's ask because the implications of both his endings for him as a character AND LIKE GENERAL UNI WORLDBUILDING are insanely fucking valuable when you think about it. its up there with chaos's arcade route with how much it forwards it. is there hope for all voids in general with what the good ending implies? im so curious now....
Also because i have to say it: verdict is in. human merkava is pretty hot actually. Meow meow meow
Orie is a personal favorite of mine, and the only character I’ve managed to play through the Arcade and Chronicle mode for thusfar. She’d be my go-to character were it not for the delays in her better combos. That said, I think she, like any great fighting game character, strongly conveys who she is through her playstyle, appearance, and backstory.
Orie to me represents in some ways the Christian ideal of a woman, both physically resembling a nun, and comitting herself wholeheartedly to the fight against evil in the name of those she loves, all while carrying herself with a level of grace and poise beyond any other. In combat her fencing style is delicate and agile, yet precise and deadly. To top it all of, she offers her opponents mercy in her victory lines (where most characters would brag or insult), and shows genuine remorse in her victory animations, kneeling beside her enemy in their last moments.
Her accompanying stand/persona/(whatever they actually call it) shows her inner feelings, however. Thanatos’s attacks are crushing and overwhelming, with a sense of uncontrollability to them (being more easily punished and physically harder to input). Thanatos being the god of death represents not only a very on the nose Persona 3 (and P4 Arena) reference, but also her true motivating factor, not her love for her conrades at Lich Kreis (the demon-slaying church for which she works), nor her religion, but a desire for revenge and a willingness to deceive and destroy those in her way to achieve that end (seen in her interactions with Hyde in arcade mode: Hyde tells her to get to safety, believing her to be nothing more than his unassuming classmate, but Orie dismantles him without so much as an explanation). Her booming cry of “RESTO IN PEACU!” during her finishing move is both a genuine prayer for the soul of her opponent, and the closest she can come to uttering a warcry on the field of battle. To master Orie as a fighting game character is to embrace these two sides. To accept one’s vulnerability with a calm and measured gracefulness, until the exact right opportunity, when, with a hushed self-assuring “ikimasu”, the single poke of a rapier escalates into a flurry of passionate strikes, erupting in the wild spinning of a greatsword.
If you main Orie you (at least 1):
Hate sex, except maybe with Orie
Believe in some religious or moral code
Have a strong sense of justice
Take time to open up to others
Carry a hidden fire in your heart
See yourself as on a mission in life
Love footsies
Actually just love to flip around trolling other players