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globalteachonline · 2 years
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Doawnload all udemy courses For free GLOBALTEACHONLINE.COM What you'll learn Learn Unity The Fun Way by Building Mini ProjectsCreate 20+ Mini Projects Using UnityLearn C# Scripting BasicsCreate Some Fully Function GamesLearn To Build Games for AndroidLearn Useful Unity Tips & TricksWant to Learn Unity by Building lots of Mini Projects? Then this is the perfect course for you.After Finishing this course You will be able to build 20+ Mini Projects using Unity & C# .List Of Mini Projects You Will Build In This Course :  Build A 2D Shooter Game in 1 HourDesign & Animate a Game CharacterCreate Infinite Scrolling BackgroundBuild Your First Android GameCreate Your First 3D Model & Import into UnityCreate A Candy Catching GameIntegrate Video ads in Your GamesCreate Intelligent EnemiesBuild a 3D Endless GameCreate Snowfall Particle Effectand many many more....I have taught Unity Game Development & C# Scripting to thousands of people on my Youtube Channel: Charger Games. I love teaching complex concepts in a simple way, so even if you have no previous coding experience, no need to worry, I'm gonna teach you everything step by step in the perfect order.Learn the basic concepts, tools, and functions that you will need to build fully functional Games with C# and the Unity game engine.Build a strong foundation in Unity Game Development with this course.Learn to use 2D & 3D features of UnityBuild Fully functional Games with UnityLearn Basics of C# ProgrammingCreate 20+ Mini Projects in UnityLearn to build Android Games in UnityUse skills learned from this course in any Unity projectA Powerful Skill at Your Fingertips  Learning the fundamentals of Unity 2D & 3D Game Development puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building games.Jobs in unity game development are plentiful, and being able to learn C# Scripting along with Unity game development will give you a strong background to more easily build awesome games.Content and Overview  Suitable for beginning programmers, through this course of 100+ lectures and 20+ hours of content, you’ll learn Unity 2D & 3D game development by building 20+ Mini projects. You can use this skills in any of your Unity project later on.Starting with the installation of the Unity , Visual Studio , this course will take you through the process of learning game development with unity by building 20+ mini projects in unity. For the beginner programmers there's a separate section about C# Scripting, which will teach the fundamentals of C# Scripting for game development in Unity.With these basics mastered, the course will take you through building different example mini projects with unity to learn more about the process of creating games with Unity.Students completing the course will have the knowledge to create fully functional Games with Unity and C# or use their C# skills to Build any other useful thing that they want.Complete with working files, you’ll be able to work alongside the author as you work through each concept, and will receive a verifiable certificate of completion upon finishing the course.Who this course is for:Anyone who wants to Learn Unity by Building Small Mini ProjectsUnity & C# Developers willing to Brush up their SkillsBeginner Unity developers who are interested in building mini projects
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sean-silla · 3 years
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Yaaaasss, I am blending animations! Walk/Run #unity #unitylearn #programming #animation #learning #blend (presso Frattocchie, Lazio, Italy) https://www.instagram.com/p/CSBn9fflNpD/?utm_medium=tumblr
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nupgrade · 4 years
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Unity made hundreds of hours of premium lesson videos permanently free
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Unity made hundreds of hours of premium lesson videos permanently free The premium tuition videos of the Unity game engine, which are normally paid, have been permanently free. You can start watching videos right now and take your first step into the game world. Unity Technologies, the owner of the Unity game engine, gave the good news to those who want to become a game developer today. According to the official statement In Unity Learn Premium, The hundreds of hours of lecture videos are now permanently completely free. Great step from Unity Unity Premium lessons were held for the first time in March due to the  COVID-19 pandemic. The free period was said to take three months. Now we are at the end of these three months, but instead of making the videos paid again, he took a very good step here and decided to make all videos permanently free. Over 350 hours of content now In Unity Learn waiting for you. Unity made hundreds of hours of premium lesson videos permanently free "The COVID-19 pandemic has caused millions of people to lose their jobs around the world. In our community, we know that many people are affected by this situation. Many of us need to quickly renew and develop their talents for new job opportunities." used expressions. Unity's premium lessons include almost all kinds of tutorial lessons. There Read the full article
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phungthaihy · 4 years
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What I Learned after 10 Years of Making Games! (Unity) http://ehelpdesk.tk/wp-content/uploads/2020/02/logo-header.png [ad_1] (AD) Check out Milanote here: ht... #10years #10yearsofgamedevelopment #6monthsofgamedevelopmen #adayinthelifeofanindiegamedeveloper #androiddevelopment #angular #c #css #dataanalysis #datascience #deeplearning #development #docker #easy #gamedev #iosdevelopment #java #javascript #learngamedevelopment #learnunity #learnunityinonevideo #learningunity #learningunity2019 #machinelearning #node.js #python #react #sykoo #unity #unity2019 #unitydevlog #unitygamedesign #unitygamedev #unitygamedevlog #unitygamedevlog #unitygametutorial #unitylearn #unityleveldesign #unityorunrealengine #unityvsue4 #unityvsunrealengine4 #webdevelopment #yearsofgamedev
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adamant-algorithm · 4 years
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Unity Beginners - How to Parent/Un-parent Objects in runtime
Learn when we need to parent objects in run-time and how to go about it? In this video, we will see how to use 'SetParent' code with an example. As usual, the logic in this video has been kept relatively simple. Have fun :) If you like the content of this channel please do subscribe and like the video. All comments are welcomed! See all my tutorials on Unity at: https://www.youtube.com/channel/UCSfyLnRtaEqDaQTeCl_UW4w Want to connect instantly? reach me at - https://twitter.com/AdamantAlgo https://www.facebook.com/adamantalgo/
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r1ugames-blog · 6 years
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An Exploration Into The Learning Process of Unity for 3D Game Development
Throughout the last few months I’ve been learning the ropes of using Unity as a Game Development Environment. My main focuses have been on using it for 2D game development, since the prospect of using it for 3D was frightening to say the least. With 2D games, dealing with animations or with level design, and using script that directly interacts with the GameObjects in the scene has been fairly simple, especially since you only have to worry about 2 dimensions. 
Additionally, one of the bigger roadblocks between me and accessing the world of 3-Dimensional game development has been things such as textures and models. With 2D, it’s easy enough to use a tileset and the tile palette features in Unity to create the worlds in which our player interacts, but with 3D it’s a completely different ball game. With 2D, it’s also easy enough to get assets from all kinds of other games through spritesheets, as seen in my first attempt at making a game from scratch, Dunn-geon:
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For this game, I used very basic tiles that were drawn using Paint.NET, and for the character I used a spritesheet of Setzer from Final Fantasy 6 (obtained from The Spriters Resource) and was able to easily adapt it to make movements with the character. Animation trees are as simple as “is the x position/y position of the character moving? is it positive or negative? If so, run this animation” and the animation is as simple as picking which frame to animate and ordering it correctly.
Meanwhile, with 3D games, animating characters is a terrifying concept if you have no experience in the field. Whether it’s designing a model, creating bones for the model, and rigging the bones to the model, and that’s before even creating the animations for it or even beginning to look at texturing the model so it’s not just a plain shade of grey. 
And with 3D games, if you’re wanting to set up the scripting behind animations, it’s not just “is the character moving along the x or y co-ordinates?” because not only have you now got the Z axis to worry about, you’ve also got the additional level of rotation that can occur, as well as having to calculate movement vectors and all that. 
There’s so much more as well, especially when you take Cameras and Camera Control into account, as well as the lighting of your scene, not to mention textures! “What the hell is an Albedo? What’s a Specular map? Why am I diffusing it, is it going to explode?!?”
It all just seemed incredibly daunting, and thinking about the additional things that I have zero experience with that I would need to learn if I wanted to work on 3D games just made me want to hurl up my lunch, because frankly that’s a lot of things that I need to deal with if I want to make a game in 3D.
So, I got to work, and this is what I did:
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This is the result of spending a few days learning about the basics. I decided to watch a couple of tutorials on the basics of using 3D Models, their rigs, and their animations. Up until this point, the idea of using Assets from the Asset Store, whether free or paid for, was not what I was wanting to do. I wanted to work on things from scratch, and wanted everything to be my own, but ultimately that mindset does nothing but hold me back. 
It was when moving into 3D development that I decided to embrace the use of assets, and swiftly got my hands on a few that were recommended from tutorials I was following from the UnityLearn page, including a basic animation/motion capture package that can be applied to a lot of 3D models. I also grabbed some of Unity’s official assets, such as “Space Robot Kyle” as well as some basic rocky textures, some of which you can see on the staircase in the above video.
Being able to use these basic assets has allowed me worry less about the more daunting ideas behind developing in 3D, and spend more time learning about a lot of the core mechanics behind 3D. 
I was able to learn more than I already knew about the Animator Controller component including learning about the various parameters you can use with Animator Controllers, including making it easy enough to set and reset triggers to ensure animations don’t loop forever. I was also able to learn about how Blend Trees work, and how Unity is able to blend similar animations together, including weighting them based on variables, such as a running forward animation being blended with a running diagonally, with one being more of the key focus than the other based on which direction the user is running: 
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I was also able to learn about how a NavMeshAgent works, enabling me to give an NPC very basic AI capabilities, such as tracking the player character and following them, or setting a specific path for them to follow, to simulate them moving around a level. In the video above, you can see it in action, as I have set the AI to travel to different points on the map, simulating them searching for the player character, or doing routine rounds on an area they are supposed to work as guards for, and if the player enters their search radius, they follow the character relentlessly until they either capture the player or they lose track of them and the player manages to escape.
Before I took the plunge into learning more about 3D game design, I was frightened of all of the additional things I would have to worry about, all of the extra things that I would have to learn how to do, and most of all having to learn how to create 3D models from scratch.
Once I started working on the game using various assets to help accelerate the learning process, I started to learn aspects of 3D development that are truly important, and definitely feel a lot more confident in learning more about it and creating a proper game using 3D instead of chaining myself to the world of 2D and chaining myself to this idea that I don’t want to and absolutely cannot use assets because I want to make everything myself from scratch. If you approach learning about Game Development with that style of mindset, it makes the learning process much harder, much longer, and much more off-putting. 
To be perfectly honest as well, that mindset is why it’s been such a long period between the previous post and this one. Part of me was put off with working on developing my game because it looked awful. The assets that I created were basic, shoddy, and rushed because when it comes to designing assets, whether it’s a character, a tileset, icons for items etc. I’m just not at a decent level just yet. And using terrible self-made assets just makes the game look super shoddy. Additionally, I’d spend so much more time designing assets that I was ultimately unhappy with that I’d get burned out quickly with doing actual development, and it shows in how much time I’ve spent as of late working on Dunn-geon.
Deciding to use other peoples assets compared to my own is night and day, and honestly it’s the best decision I’ve ever made. It also means that I can spend less time worrying about the look of my game, and more time worrying about getting on with it and learning to do what I want to do with the game.
Unshackling myself from the world of 2D has also given me a whole new dimension of things to work on (if you’ll excuse the pun) and has honestly put me back on the right path towards being able to make something I’m proud of. And if you’re like me and frightened of the prospect of jumping into learning how to develop in 3D and don’t know where to start, then the UnityLearn page is probably the best place to start. There’s also a lot of great YouTube channels out there that show you things from the basics all the way up to advanced modelling and rigging techniques, so there’s always something to help you with the next step.
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Learn to build 40 2D and 3D games in Unity. ☞ https://goo.gl/D45KSZ #unity2d #unity3d #unitylearn
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