#v8 interceptor
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gijoe-forever · 3 days ago
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Last of the V8's ,She sucks nitro... with Phase 4 heads! 600 horsepower through the wheels! She's meanness set to music and the bitch is born to run!
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spockvarietyhour · 10 months ago
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Furiosa: A Mad Max Saga (2024) & Mad Max Fury Road (2015) directed by George Miller
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morrisoxide · 1 year ago
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Jensen Interceptor.
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rollerman1 · 2 years ago
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gomzdrawfr · 2 years ago
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A sneak peak on a NikPrice art im drawing :] it is based off of SeaofSoba's Carnival AU! Please go check it out and give em support <3
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r0se1337 · 6 months ago
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Listen to this mf
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vintageclassiccars · 2 days ago
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Jensen Interceptor, design Carrozzeria Vignale of Turin. Engine 7,2 Litre Chrysler V8.
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frenchcurious · 7 days ago
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Jensen Interceptor V8 MK1. - source Moto Vitelloni - Wheels n' wings.
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redarmyscreaming · 11 months ago
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Going places.
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Mad Max (1979)
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wheelsgoroundincircles · 1 year ago
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Mechanic : The last of the V8 Interceptors... a piece of history!
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Mechanic : Would've been a shame to blow it up. 
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The Pursuit Special, also referred to as the Last of the V8 Interceptors, is the iconic black GT Falcon muscle car featuring a distinctive supercharger driven by the title character Mad Max during much of the Mad Max franchise, where it appears in Mad Max, Mad Max 2: The Road Warrior and in Mad Max: Fury Road, as well as both video games.
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The first car shown in the film with the title of Pursuit Special is a 1972 HQ Holden Monaro[V8 coupe stolen by Nightrider (played by Vince Gil), an escaped cop killer, who dies in an accident that destroys the vehicle. The more famous Pursuit Special is a heavily modified Ford Falcon XB GT, built on a vehicle originally assembled stock at the Ford plant in November 1973. Maxwell "Mad Max" Rockatansky (Mel Gibson) is offered the black Pursuit Special, as an incentive to stay on the force as their top pursuit man after he reveals his desire to resign. Although Max turns the offer down, he later uses the black car to exact his revenge on an outlaw motorcycle gang who killed his wife and son.
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The vehicle started out as a standard white 351 cu in (5.8 L) Australian built 1973 Ford Falcon XB GT Hardtop when in 1976, filmmakers Byron Kennedy and George Miller began preproduction on Mad Max. The movie's art director Jon Dowding designed the Interceptor and commissioned Melbourne-based car customizers Graf-X International to modify the GT Falcon. Peter Arcadipane, Ray Beckerley, John Evans, and painter Rod Smythe transformed the car as specified for the film.
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The main modifications are the black paint scheme, roof and boot spoilers, wheel arch flares, and front nose cone and air-dam designed by Arcadipane (marketed as the "Concorde" style). Also, eight individual exhaust side pipes were added (only two of them being functional, others appeared to be working because of the vibrations the first two created). The most famous feature of the car is a Weiand 6-71 supercharger[5] protruding through the bonnet. The impressive looking supercharger, in reality, was nonfunctional; functional superchargers are typically driven constantly by the engine and cannot be switched on and off, as portrayed in the first two Mad Max films.
1973 Ford XB Falcon GT 351
Pursuit Special, when the term is used, generally refers to Max's more famous V8 Interceptor Pursuit Special, a 1973 Ford XB Falcon GT 351, commissioned at great expense by Police Commissioner Labatouche and the Main Force Patrol's (MFP) commander, Fifi Macaffee.
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automotivealchemy · 1 year ago
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Chevrolet Caprice PPV Phantom Edition Police Concept
This uniquely built street interceptor has an integrated crash bar front, supercharged V8 Motor, all wheel drive, with every electronic advancement known to a force. While it is hefty in size and weight it doesn't stop it from being a literal tank that can run down anything on the road, well almost anything.
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scottparkillustration · 1 year ago
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Ford XB Falcon Pursuit Interceptor of the Main Force Patrol, driven by Max Rockatansky, before he switched to the last of the V8 interceptors - the Pursuit Special.
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freetheshit-outofyou · 8 months ago
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mousedroid-hoojib · 1 month ago
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Autobot Rockatansky
Might an Autobot trapped in the Wasteland and fighting for Guzzolene take the form of the last of the V8 Interceptors?
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Recipe:
3D print of a character designed and articulated in Tinkercad, featuring "Mad Max V8 Interceptor" by Raider1284, "road warrior v8 interceptor" by michellej2018, "Transformers G1 Combiner Hands Remixed From Redline" by KasualKreationz, "Marine Transformers" by TerryClayton, "Transformers guns" by sickofyou
Citadel "Leadbelcher", "Dark Grey", "Macgragge Blue", "Mephiston Red", "Averland Sunet", "Chaos Black" paints
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theworldvsyoshiko · 8 months ago
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The current state of affairs:
Despite how entertaining it was to mess around with cars, I don't think reprising the Umeko playstyle with internal combustion engines would be particularly interesting. It turns out that cars are fast and can carry more shit than an alpaca can. I've tested a car nomad twice, and both times the kid left the first camp with more stuff than Umeko had in the first two years, and with enough fuel + food to travel about 1/3 of the way across the continent in one go.
I could potentially go for a more vehicular raider style, what with the Last Of The V8 Interceptors being right there and all. Vanilla Vehicles Expanded even comes with a meme for it:
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Buuut, I think the raiding lifestyle gets old quick. As Karina showed, the rewards for it are kinda garbage, even with mods to make it more lucrative. Maybe if I added some further limitation, like having a self-imposed quota of people to kidnap and convert...
Or maybe I'll just do the Yoshiko setup again, with Anomaly stuff complicating matters and doing the orphanage thing from day 1. I still haven't found any playstyle that imposes as many weird challenges as that does, especially if I enable all the xenotype mods so I've got a billion different flavors of fucked up space mutant children.
Whatever I do next, I'll probably also play with Combat Extended installed/enabled, which means nothing to those of you who don't play Rimworld, whereas those who do are already typing multi-paragraph essays arguing for/against CE in the comments. The main argument against it as far as I'm concerned is: I have about 150 other mods enabled, and it's pretty much guaranteed that one of them is balanced in a manner that's harmless in vanilla but introduces some kind of unstoppable killing machine in CE.
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