#wanderhome interview
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a little snippet from @just-trying-togetby's interview with @jdragsky about why Wanderhome takes place in a world with no violence
Full interview on Spotify, Apple Podcasts, or Amazon Music!
or check our our Patreon tiers to see how you can watch the full video version!
#wanderhome#wanderhome rpg#wanderhome interview#ttrpg podcast#queerpg#ttrpg#ttrpg community#podcast#queer podcast#queer#lgbtq podcast#ttrpg design#ttrpg designer
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PC Customization with Tyler [S3E7]
In this week's episode, we chat with Tyler (Tumblr's very own @disgruntledlemming) about big beefy robots smashing into each other, character specialization and specificity, and playing with a whole party of GMs. This interview started out as being about the Lancer system in particular, but we ended up talking about building and levelling PCs more generally.
Tyler tells us about Lancer and its free COMP/CON character-building website and also mentions a few other games:
Savage Worlds
Star Wars: Edge of the Empire
Microscope (which we played and enjoyed way back at the start of the podcast)
Tunnel Goons
Runequest Classic
Wanderhome
He also plugs going to Itch.IO and downloading a free TTRPG and getting back into Tumblr. Both of these sound like excellent suggestions to us. (Although if you're reading this, you're probably already back on Tumblr.)
This isn't our first interview about giant robots! We also heard from Erika (who GM'd a campaign in Beam Saber) last season. For that matter, we spoke with Austin (who wrote Beam Saber) earlier this season.
This week's intro comes from Bobby!
If you like the music on the show, go check out more of Reilly's music.
Follow us wherever you get your podcasts, including Spotify, Apple Podcasts, and YouTube. You can also get episodes right from the source at our RSS feed. If you enjoy Campaign Spotlight, consider subscribing to our Patreon. For more on the show, including links to all our social media, visit our website.
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hi! my tabletop rpg podcast played Wanderhome and interviewed Jay Dragon! please check it out!!!!
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YES, YES, THIS!!!! I had never really managed to put my finger on it, but that's exactly it!
The tenderness of Miyazaki's work exists because it is in direct argument with the military-industrial complex, and indeed the capitalist industrial system period! It is not an accident or an aside. If you watch these films or any interviews with him, you see a man who is deeply filled with woe at a coming generation who is entirely disconnected from their labor and their world, shaking his head in grandfatherly disdain at young animators who don't know the way an eel writhes as you gut it. His protagonists clean with delight because Miyazaki sees the value in taking care of a space, a care that is a sort of love for a room, a person, a land.
His pastoralism comes from a deep grief at the ways "advancing" society has destroyed the environment, while also acknowledging that for many it is not possible to just say "industry bad " and move on. People still live in and depend on these systems- Tataraba is poisoning the land with its ironworks, yes, but it is also a refuge for lepers and sex workers and other people who have been cast aside. To destroy its industry would be to destroy its people. Yubaba stole Haku's name to trap him in her service, but she also gives him a place and a new identity he can exist in because the Kohaku River has been filled. Is it good, or even neutral? No! But it is also something that may have been life-saving so he did not become like the River Spirit that had been turned into a stinking, roiling mess. It is a social system that breaking free from requires thought, and effort, and kindness, and the help of others.
It's also why I think the ttrpg Wanderhome actually succeeds as a "Ghibli-esque" work, because yes, it's a game about being cute animals wandering the countryside and helping people out as you experience the seasons, but it's also a game that takes place in the shadow of some sort of terrible violence whose scars are still visible on the land and its people. The Veteran playbook is a great example of this- a wandering swordsman type who is emphasized to be capable of great violence who desires to never, ever enact it again. In a game about kindness and healing and small wonders, one of the key abilities the Veteran has is to draw their blade and instantly kill the person in front of them-- at the cost that the character must then be immediately retired, unplayable forever more. The Veteran's inherent, mechanical capacity for violence means that's one less thing that they can "always do" to be of help in situations. They violence they enacted and suffered through has permanently left its mark upon their ability to exist in the world and the game.
AUGH. Just. That's it. The soft aesthetics of Ghibli exist because of and in direct conversation with, not in spite of, the political and social themes.
op finally put into words my gripe with this genre
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Cozy, Melancholy and Inspiring
Cozy, Melancholy and Inspiring
While moving, our mail was on hold; I was delighted to find that Wanderhome had arrived. Janaki and I are looking over the playbooks and just savoring the amazing design. The game is cozy, melancholy and inspiring. Wanderhome, fresh out of the box at the post office. Here’s an amazing interview on Slice and Dice with Jay Dragon, Wanderhome’s designer and co-founder of Possum Creek Games. My…

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Hello, interviewers and podcasters in the #TTRPG space! We would love to talk to you about our Wanderhome AP! Please follow the link to our Press Release and reach out if you would like to talk to me or anyone else in the cast!
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Violence is The Loudest Person at the Party (w/ jay Dragon)
Today, we are so excited to publicly premiere our new show, Press Pause: Let's Chat. Kenzie Tartaglione (creator) got to sit down with jay Dragon, the creator of Wanderhome to chat all things Wanderhome and Possum Creek Games. Check it out!
#wanderhome#wanderhome rpg#wanderhome interview#jay dragon#ttrpg podcast#ttrpg#ttrpg community#podcast#queer podcast#ttrpgs#Spotify
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Welcome back to Press Pause: Let's Chat! We just released a three episode Kids on Bikes miniseries called, Let's Go To the Mall, run by Jenine Florence Jacinto, so, we wanted to air this very belated interview Kenzie did with them. They talked theater, they talked books, they talked season two of queeRPG, Of Kith and Pen!
You can find us at: https://linktr.ee/queerpg
You can find Jenine on Twitter and Instagram.
Note: This interview was recorded June 2023.
#queerpg#press pause#let's chat#kids on bikes#wanderhome#let's go to the mall#of kith and pen#theatre kid#ttrpg podcast#ttrpg#ttrpg interview
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NEW EPISODE of Press Pause is out featuring a cast member from season 2, Octa Delgado! We talk GURPS, Of Kith and Pen, and about how language connects culture! Go check it out wherever you listen to podcasts!
#press pause#of kith and pen#queerpg#interview show#indie ttrpg#ttrpg interview#gurps#wanderhome#ttrpg podcast#ttrpg community#ttrpg#queer podcast#podcast#Spotify
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Year In Review
This year we: 🎬Released 2 full seasons (that’s 40 episodes!) 📼Released our first mini-show 🎤Launched Press Pause: Let’s Chat and had some awesome guests 🫖Released our first pieces of merch
And it feels like we just hit the jackpot and next year is gonna be so, so sweet!
#queerpg#year in review#spotify wrapped#podcasts wrapped#queer ttrpg#tttrpg podcast#ttrpg community#actual play podcast#ttrpg actual play podcast#ttrpg actual play#indie ttrpg#wanderhome#monsterhearts#dungeons & dragons#dnd#ttrpg interviews#these silent secrets#encounter party
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