Tumgik
#wandersong posting
maroisedot · 3 months
Text
Tumblr media Tumblr media
something something angelic characters.
something something flowy cloudlike hair.
something something they know more than most others but less than what you might expect.
663 notes · View notes
systarkitty · 4 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
wandersong!!
593 notes · View notes
beastieballgame · 1 month
Text
Hi!! This is the officially unofficial page for BEASTIEBALL!!
Beastieball is a turn-based, open-world volleyball RPG where you coach a sports team of Beasties. Beasties play as a pair on the field, and as they compete together their friendships grow stronger, unlocking new abilities and combo plays!
The game is being developed by Wishes Unlimited, the studio behind Wandersong and Chicory: A colorful tale! Some of the creature designers are also here on tumblr ;) I'm a moderator for the discord (along with the other mods here!) spreading the good word because I think this game is awesome and you should play it
Steam: https://store.steampowered.com/app/1864950/Beastieball/
Trailer: https://www.youtube.com/watch?v=MX2-7t2DSz8
Website: http://beastieballgame.com
Discord: https://discord.com/invite/h3V73gAC
315 notes · View notes
artseniccatnip · 5 months
Text
Tumblr media
bada bing
204 notes · View notes
beeguillotine · 6 months
Text
Tumblr media
It's a Miriam Monday!!!
122 notes · View notes
st4rfragm3nt · 3 months
Text
Tumblr media
Butcher vanity
66 notes · View notes
theabbystabby · 1 year
Text
Tumblr media
I love Wandersong.
307 notes · View notes
aerodynamic-acephalic · 6 months
Text
i don't think there is anything more dear to me than the weird "it's not romantic, it's not sexual, but 'platonic' and 'familial' don't quite cover it" relationship between:
the edgelord who may or may not have committed several atrocities.
the ray of sunshine who has been through too many atrocities but remains a ray of sunshine regardless/in spite of it.
68 notes · View notes
bbloveseevees · 2 months
Text
This is Siffrin and Isabeau
No I will not explain further
Edit: ok you get the roles.
Isabeau = The Wayfarer (“TRUE OF HEART”??? BRO THAT IS ISA)
Siffrin = The Witch (He literally wakes up in a clearing and: “Was drawn to a meadow”)
27 notes · View notes
marce-mallow · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Behold: the first (technically second) Wandersong text posts EVER
325 notes · View notes
songwings · 10 months
Text
Deaf AU, or: Why Miriam Is Deaf and How This Changes Very Little
(Shard) Ok so! We've only posted art of this AU thus far but i feel compelled to ramble about it, so here we go. Also disclaimer that while this could be any sign language, we're more familiar with American Sign Language and the deaf culture in the United States, so that's what I'll say for this post.
The basic premise is that Miriam is deaf (born that way) - and not much else changes, besides a few things:
The mode of communication between her and Kiwi, and later Audrey (sign language.)
Kiwi already knows some ASL, there be deaf and hard of hearing residents in Langtree!
Audrey loses her hearing and becomes deaf over the course of the game's story, thanks to her very loud sword.
This AU manifested as a result of us seeing Miriam's loneliness and the isolation that seems to be inherent to being a Scary Witch - that's the same for deafness! You might not believe it, but many people see deafness as something horrifying and look away and ignore it. Witches seem to have this exclusive, closed-off culture in Chaandesh - particularly Mohabumi, where Miriam barely feels at home despite being around what should be her own people. That's a very familiar feeling to us and we felt like it'd be nice to explore in her character.
Act 1:
The AU centers around Miriam being deaf and Kiwi is annoying by singing to her until she notices them and tells them she's deaf. Funny doodles from Rostrum.
Tumblr media Tumblr media
Here's how Rostrum thought it'd go in Acts 2-5.
Act 2:
The introduction goes just the same, with everyone fingerspelling their names first, then Miriam and Saphy giving their sign names. Kiwi doesn't have one yet - they know enough ASL to communicate well with the witches but they weren't given a sign name back in Langtree. Art and sign names by Kyka.
Tumblr media
In the caves, Miriam will warn Kiwi about the trolls, but doesn't hear the troll when he jumps up right behind her and roars. Kiwi is bowled over, but I thought it'd be funny if Miriam just stayed right there, completely immune to the troll's auditory screaming.
"i can explode him right here"
"NO MIRIAM!!! let me try singing!"
"i have magical powers and i'm not the one getting bowled over by some screeching kiwi."
She just narrowly misses the troll's attack with a visual warning from Kiwi and lets the bard sing to him.
Later into Act 2, Miriam does everything just the same - yes, even getting a ride with the Coffee Pirates. Just because she's deaf doesn't mean she can't communicate with like, a pen and paper, or basic gestures recognizable to the Delphi locals.
Act 3:
Not much changes, either. (Miriam in regular Wandersong is always annoyed with singing in this act, anyways.) Though for ease's sake, the mermaids would know sign language, so they could teach Miriam the Overseer song in order for her to reach Kiwi in the collapsed Chaoscape. We haven't exactly decided yet what the songs would look like if they aren't exclusively spoken songs, but the mermaids would teach Miriam a different version that doesn't involve singing.
Also she'd shake Kiwi by the shoulders instead of yelling at them to wake up. This is just how deaf people wake up :)
Act 4:
Essentially the same. If we go with characterizing Peter as a nice guy, he'd know some ASL already and would sign to her on that date as opposed to playing music. Ooooor depending on how a balalaika works, he might show her how the instrument feels to play, and that might be Miriam's first introduction (in-game) to instrumental music.
Tumblr media
(The deafness doesn't really make her feel any worse than she already does in-game. I imagine Ira, Kiwi's mother, would be very curious about her deafness and ask her to teach the old lady a few signs.)
She would definitely enjoy playing the drums in the factory strike.
Meanwhile, Queen Order's castle. We meet Audrey. She's losing a little of her hearing at this point and is angry at the two for blocking her way. I haven't decided yet if she already has prior knowledge of ASL or not (leaning towards "no" but learns after she sees Miriam). She fights Miriam and actually can't speak to her, if she doesn't know ASL, but at least recognizes that she is deaf. After they finish fighting she yells and storms off - Kiwi would interpret for her after, I think.
Act 5:
Part One - Rulle
Night Sky
(Shard) I realized from this point onwards (after watching a playthrough) there's dialogue on the broom. I'm pretty sure you need at least one hand to steer a broom, but you can also sign with one hand, so let me just draw how I think that conversation would go.
Tumblr media
...yeah, this wouldn't work with ASL. For so many reasons. It's akin to being in the driver's seat and turning your head around to see the other person signing in the backseat. While balancing precariously on a broom that you yourself are steering. While the other person has to practically lean sideways so you can see them. While you are less than a foot apart. In the dark moonlit night or while the sun is glaring at you.
Talking on the broom is a no-go.
...but I really don't want these conversations to be missed out on, so I'll say Kiwi convinces Miriam to land a little sooner so they can talk while walking to their destinations. Also, maybe a flame or light spell so they can actually see each other. Though it'd still be hard to talk.
Frontier Inn
(Shard) My wingmate skipped over the border towns part in hir earlier notes! I'll fill in this part.
The deaf witch would gesture for a pen and paper, but the innkeeper would be confused and speak to Kiwi first. They would interpret for Miriam and redirect the talking to her and it should go on the same from there, albeit with that bit of inaccessibility in mind.
Also, she has to be shaken awake after sleeping on the floor.
Lumber Town
In the forest just before, Miriam wouldn't notice the quietness - but she would notice the absence of the animals. Just pointing out how this is kind of a trope in horror, that something is going to be silent before it's scary, but it would not be scary to Miriam. Until she sees the ghosts.
Xiatian
(Rostrum) Lightning strikes are LOUD.
At this point, Audrey's hearing loss becomes noticeable to her and she finds that she struggles to understand people. She remembers the silly bard and witch using those weird flappy hands during her fight. Out of sheer spite she tries to learn the local sign language, but has to ask Eyala to basically give her the knowledge the same way the Dream King did for Kiwi, so she's ready and actually excited to sign with Kiwi and Miriam when they arrive in Xiatian.
and next time they see her in Rulle Miriam is like "wait YOU know how to sign??? HOW MUCH TIME DID WE SPEND IN CHISMEST"
Audrey's like heheh it's no biggie i want to be accessible to everyone <3
But in truth she's losing her hearing - and is half freaking out about it - and that is possibly why she trusts them to get the Potion of Power then and there. She sympathizes with Miriam. she's still arrogant though lol At the King's palace, the King might be a little suspicious of Kiwi interpreting for Miriam, but not as suspicious as he is of the witch herself. Interpreters can't be at all that uncommon in royal settings as they do need to negotiate with other countries. But Miriam would feel a little left out by the ghost singing through Kiwi - it depends on how the Spirit Language manifests and whether or not that's visible to deaf people. (I like to think it might be. But if Kiwi is the medium for the ghosts to speak through...)
... For a long time, we struggled to write this part where both Audrey and Miriam would learn the song. In the end, Vesta said this is how it would go:
(Vesta) Audrey is losing her hearing and tells the King to sing louder. He does. She says there has to be another way. The King sends her away and she's like RAAAUGHHH! Miriam follows her still, evading the palace guards.
Audrey stomps and Eyala appears. "Bestie, there IS another way!" She teaches her a different version of the song, with sign language, maybe, or a dance, but I like sign language better. It should be ASL poetry.
(Rostrum) And Miriam is able to memorize this after following her! Again, and unfortunately, the sunset sky scene doesn't happen. Though there might be a different scene where Miriam flew up to that "???" place Mask was at, with all of the butterflies, and is found tending to Kiwi when Kiwi wakes up and Miriam explains to her what's going on.
It's two days now.
Sky Temple (Sun Overseer's Song)
Instead of using a piccolo at all, Miriam has to sign the song that was given to Audrey. And instead of telling Kiwi to not listen too closely, she'd ask Kiwi to turn away so they can't see her awkward signing. Whether or not Kiwi actually does this is up to your imagination.
Part Two - Chaandesh
Before I go on ahead, a reminder. Chaandesh - and especially Mohabumi, and Miriam's reactions to feeling left out as a witch - that's the part that made us relate so strongly to her. And that is what inspired this AU.
One major difference in Chaandesh in this AU - though I don't think it changes the game very much - is that many witches do know ASL there, so some of the NPCs would sign to Kiwi! There would be a sizeable Deaf community in the city of witches especially. This isn't to say that all witches are deaf, but I wanted to point that aspect out as large Deaf communities do exist in most cities in reality.
And it'd also contribute to how left out Miriam feels, out of both the witch and deaf communities. It's difficult to get information about either if you just aren't part of them.
Mystery Forest
I'll say Vivian and Sandra know sign language, and would recognize that Miriam is deaf and sign normally to her. Everyone fights the monster and things go on as usual.
In the following sky ride scene where the Spell Squad flies them to the ferry... this IS the one scene where they could sign because someone else is flying the broom! Unfortunately there's very little dialogue in this scene.
The Ferry
I just want to point out this huge nugget of dialogue:
"This whole kingdom… feels like a big club, that I was never invited to."
The inspiration for this whole AU. This one line sparked all this. I'll explain more because I'm actually watching a playthrough just so I can get this AU as accurate as possible, so...
When Audrey appears, she'd probably talk in simcom, which is essentially a variant of ASL where you both sign and speak at the same time. Some might consider it offputting, but she'd be skilled enough at it - and she'd sign SO dramatically!
Mohabumi
Only going to speak on scenes where I think Miriam's dialogue OR actions would change.
In the academy, when Kiwi sees her struggling on the broom... I mean, there's no way she can both sign AND re-learn how to fly on the broom. For hilarity, I say she falls the first time Kiwi gets her attention, and more sensibly, hops off the broom every other time Kiwi talks to her there. I don't think the conversation about music would change at all.
The Crater...
... we've thought about this so many times but it's only now that I actually see the conversation that I realize we don't need to rewrite this at all. It's strange, because before this game, and ESPECIALLY before this part, we just didn't like music. We didn't know what it meant. We didn't know how it could motivate people and be compelling. It felt like a big club that we weren't invited to. Sound familiar?
It's hard to describe how the game changed our feelings on music. In some ways they stayed the same - it's still a little exclusive, but it felt like it opened our eyes to how influential it really could be. The emotions behind playing an instrument, or singing, or dancing. And dancing is a physical form of music! It reacts to vibrations! So Miriam would feel right at home here no matter what her hearing status is. The drumbeats of Manny's music, and potentially the speakers amplifying the music in general, would reach Miriam if this was a loud enough space. In that moment she'd feel like she belonged, being brought back to home where music too was played with drumbeats.
Broom Ride
This necessitates its own section because it's an important conversation and it breaks my heart that, again, in this AU it can't be had on the broom. But I want to give this conversation justice because it hit close to home for us.
Miriam: "It was weird being in a city of other witches. I thought it'd be a place where i fit in. But I didn't."
Kiwi: "That just means you're special!"
Miriam: "Well. Maybe... I don't want to be so special. I've been special my whole life. Around Delphi, me and Saphy were the only witches. I never knew someone else like me. And I guess I still don't.
It doesn't feel good to be different like this. I feel like I'm just messed up. And I'll never fit in anywhere."
Exactly what being deaf or any kind of disabled feels like. It feels like a very specific part of being autistic, too... we're autistic so we know this well.
Kiwi: "We're outsiders... together!"
Sky Temple (Eclipse Duet)
Another strange part of this AU we've thought about for a while! We imagined them dancing, or signing together, or such... but if the order of events demands that Miriam learned the signed version of the Sun Overseer's song, and Kiwi learned the spoken version of the Moon's...
I think the way Kiwi sings by pointing their hand, Miriam could see it visually and perhaps her own hand movements would even mirror Kiwi's. Or the other way around. I think Kiwi would make an effort to visually convey the nature of their half of the song to Miriam, strengthening the harmony... the same way the moon reflects the sun.
The Eclipse
Miriam gets hurt. She obviously can't hear or see Kiwi, so Kiwi would shake her in a desperate attempt to wake her as Audrey walks up - and Audrey at this point has lost a lot of her hearing, but I guess if Miriam is unconscious, there would be no reason for her to sign as she's only talking to the bard. Albeit by now, her speech is inflected with numerous gestures to emphasize her points.
Kiwi is angry enough to raise their voice. It's not enough for Audrey. Either she doesn't hear them and turns around to pay attention to them, or she never does because she never picked up the habit to pay attention to the things around her. When you grow up as a deaf person, your senses overcompensate for the one you never had or lost - this AU's Audrey doesn't have that advantage just yet.
When they carry Miriam down from the Sky Temple... there's no way you can sign to someone while carrying them at the same time. So that little snippet of conversation doesn't happen.
No other changes. Also, this part breaks my heart, I want you to know this.
Act 6:
Audrey's Introspection
Miriam isn't here, and technically this AU is all about her and how her deafness affects small details in the game. So if this AU was only about that we'd stop here and skip ahead to Act 7.
However, Audrey is deaf by this point. And she has to contend with that while ALSO dealing with a singing bard.
In her first appearance in this act, I think she'd monologue with her voice. She wouldn't hear Kiwi's complaints as she drinks the false Potion of Power and collapses in that same hilarious way. When they're in the cave, she continues speaking with her voice until she falls to her knees contending with her mortality.
The bard tries speaking to her at first. Then they sign to her. Audrey looks up and signs back. "Not without my sword. And hearing."
(Brief author's note: I gave Eyala the sign name of "EYE-la." This is a very fun sign name and she would introduce herself with it when she discovered Audrey was losing her hearing and taught her sign language.)
The conversation in the cave goes roughly the same... Audrey seems like the sort of person to shrug off even losing her hearing, thinking that's what she has to do to be the hero. It matters a LOT to her, deep down inside - Eyala told her it was necessary, that she wouldn't need her hearing in the end anyways - but it stings to gain a disability in exchange for being the hero, doesn't it?
Is it a blessing or a curse that she doesn't hear the wails of the Overseers and monsters she slays? That she can't hear the Bard's songs anymore?
But then, Miriam simply being there disproves all of that. She's another person who doesn't necessarily connect with music in the traditional sense. It took her a long time to truly feel comfortable with music as a foundation of the world. Being deaf doesn't make you ignorant to the world, after all... it makes the world ignorant to you. Being deaf her whole life means Miriam's had to grow up fighting to feel like she fits into the world at all. She carved out her own path in life.
The Beast
Theoretically, the Hero and Bard could sign to each other even at that distance where Kiwi is on the cliff and Audrey is down on the platform above lava. If you have good sight, ASL goes a long way.
Act 7:
I like to think this is when Miriam gives Kiwi a sign name after they both return to Langtree. Unfortunately, I still haven't thought of a sign name for the bard, so that's on hold for a while.
Kiwi wouldn't have to interpret for the fairies, I think they can speak any language they need to communicate in. And that includes sign language.
We neglected to say what the spirit language would look like to Miriam who has been trained to understand it, but I think it'd be symbols. Literal visual symbols. Up in the air. Since it's mentioned that Kiwi speaks in strange symbols, which is a visual element, I think Miriam can see or sense the symbols and understand. Which also means she understands what the Dream King says as his last words.
The boss fight goes on as usual. Audrey signs VERY angrily to them after having her sword taken - with aggressive body language, faster signs that the bard and witch just barely pick up.
The Choir
... I'll be honest with you, we agonized over this particular scene for a long time. In the original game, the highlight is Miriam singing in front of everyone.
A singing Miriam would undermine this AU. It isn't vocal chords that deaf people most naturally turn to for communication - it's hands. I don't think a deaf Miriam has any reason to use her voice to sing here, even when she can use her voice.
So a change I'm making here in order to make myself feel more comfortable with this scene is that more of the crowd would dance - in fact, I think all of the people of the world would harmonize in their own way, be it with their voice, an instrument, dancing, or whatever other funky way they like. Thusly, Miriam dances in the end. It shouldn't be only singing that saves the world.
It's sad that the creators of this game didn't put in other means of singing, or explain how deaf people would harmonize with a worldwide auditory song, but that's okay. I know how we can harmonize in our way.
...
And that's the end of this long-winded post about how Miriam could be deaf and that'd change very little about the story. Also, I'm very tired from writing half this dang post and I hope it makes sense to people who aren't deaf.
I hope you enjoyed reading! And don't be afraid to ask questions if you're curious about this AU!
- Rostrum
66 notes · View notes
maroisedot · 2 years
Photo
Tumblr media Tumblr media
A certain zine project has thrown me back into my wandersong obsession so HII, prepare for more wandersong content, I am so in love with this game
TO EVERYONE WHO IS HERE BC OF A DIFFERENT FANDOM: PLEASE GO PLAY WANDERSONG, IT´S SUCH A GREAT GAME I PROMISE!!!!!!
(also these are redraws from back when I first played wandersong, here are the original posts, it´s crazy how much I´ve improved since then)
316 notes · View notes
magicwhiskers29 · 4 months
Text
Today on 'Whiskers tells you all to play Wandersong'!
IT'S RAVING ABOUT LEITMOTIFS TIME!!
First, and (not actually the first you hear, but shhh) the Bard's motif! First heard in The Bard, the motif appears across the OST in any track titled 'The Bard and [...}', which usually opens any new act on a familiar note! And then! And then! When it plays in other tracks, such as Even the Tiniest Bugs, or I'm going with you!, it really hits you because you recognise it, and it's so full of hope and optimism, and everything the Bard stands for, even when facing the end of the world
Actually, first of all, the hero motif! It's the joint ideas of the sword seen in the prologue and that concept of wanting to make a difference. It's I Wanna be a Hero and I'm Going With You! just as much as it's The Sword and Lightning Strike, and it's that dichotomy that defines some of the most interesting themes and points of conflict in the game. (Also its use in King of Hearts will never not be my favourite thing)
Okay, and maybe not actually so much a leitmotif as a theme that gets frequently remixed, but... Miriam's motif/theme! First heard in, well... Miriam, there are variations of it starting with She's Mine, and then My Friend Miriam, where the track begins to change tone with the game. It's the contrast to the Bard's theme that remains (usually -- there is, of course, an exception) joyful and optimistic, where you can really feel that Miriam's resolve isn't quite made of the same kinds of things. Miriam matches the game's tone, where the Bard tends to oppose it and keep fighting.
To finish out the trio, Audrey does have her own individual motif as well. (Jeez, Audrey, how come the devs gave you two motifs, huh?) First heard later in Lightning Strike, followed by in Audrey's interlude music of Thunderstorm (Slightly different, actually, but I think it counts), and then again in most of Audrey's music, such as Collapse and Audrey. It's very fanfare-y, which is pretty fitting for how she likes to present herself. It's pretty classically 'cool', and you can just feel her pride and smugness in it. I do think it's interesting how the dragging out of the intro starts to bring it down as the game progresses too. It's not just the Bard and Miriam who are getting worn out (physically and mentally), by the journey.
And then all the minor motifs! There are... a lot. There are many act-specific motifs, or motifs for more minor characters. To list off a few interesting ones:
The Dream King! Starts in The Dream King as sleepy and calm, very Act 1, if you will, but gets progressively darker, sort of matching Miriam's theme, in that regard, with tracks like Out of Order
The Coffee Pirates theme! A classic for Act Three! Very fun, and gets used in a variety of contexts from a slower ship theme in The Lady Arabica, to a group sing-a-long fun time in Sailing with Coffee Pirates, to a sombre farewell in Sail into the Sunset
ALL THREE CHISMEST MOTIFS! So, there's the town theme in... Chismest, which reoccurs for a more mischievous variant in Subterfuge for plotting! Now... This is technically just part of the Order March, but I wanted to talk about it anyway
And then the Happy Kid theme heard in Happy Kid and another track which I'll get to in a moment.
And, of course, the track that the chapter is built around both thematically and literally, the Order March -- showing up again in The Baron, to bring things back to where they started for the end of the main section of the Act (Very Chismest, what with its circular layout, where you always end up back at the Factory), and for a bit of a groove in Please Hold. And possibly my favourite Act opener: ACT 4: March of the Happy Factory. It starts as a sort of strange-sounding start for the first time you hear Happy Kid's theme, before devolving into a chaotic run, very reminiscent of the Factory's ironically chaotic music, and finishing on a sombre note of the Order March once more.
If you couldn't tell, I have an immense appreciation for Act Four's music specifally, haha.
And then! HALA'S MOTIF! This one's more subtle, since you hear the origin of the motif after your first time hearing it in something else (Somewhat similar to the Hero motif, intriguing...), and it's in Hala, and also Mean Spirit where it really brings the emotion into the latter. It matches Mohabumi's soundfont very well, and it's a cool little detail in Mean Spirit!
And finally... It's small, but I'm basically legally obligated to talk about the Heart motif :) First in the very silly Heart Fairy, and repurposed masterfully for the much more dramatic King of Hearts, where the emotional stakes are much higher. It doesn't appear much, but it's usage is very efficient, and very effective
So yeah. This game has very good music and everyone should play it. (I'm not beating the obssessed with leitmotif allegations today whoops)
20 notes · View notes
cynapologism · 1 year
Text
Tumblr media
This is like the only thing I managed to draw for the occasion, anyways HBD Audrey!!!🎉🎉🎉
125 notes · View notes
feliciadraws · 4 months
Text
Tumblr media
*WANDERSONG SPOILERS*
Okay excuse me while I scream for a bit Man oh MAN there is so much to unpack here;
I'm currently in the Crater in Mohabumi (I think it's called) in the kingdom of Chaandesh, and this is one of the most simultaneously interesting and heartbreaking moments of the game I think, not least after seeing and hearing about the war between Chaandesh and Rulle from both sides and how this war is affecting the people of Chaandesh, who it seems have actually been needlessly vilified by Rulle to the point where Hala ended up running away and getting herself KILLED because she wanted the war to stop and no-one would listen to her- Okay so- Miriam and the Bard talking and dancing in the Crater about themselves and how Miriam's been on a semi-existential, soul-searching journey of her own while the Bard's been on his own quest, and how she admitted that she actually admires the Bard's positivity in spite of not being the hero and his happiness and sureness with himself, but the Bard admitted to her that he himself actually tries hard to be positive despite feeling immense sadness in himself over not being the hero (as evidenced with his depressive spell in the aftermath of his discovery of the truth and mission to shut down the toy factory in Chismest Town) and that how the so-called hero herself is still running around killing Overseers and how nothing he does or will do will matter in the long run, but nevertheless he still pushes on and keeps trying... And how Miriam admitted to him that she admires that about him, against the weight of the uncertainty she feels within herself...
This is...I'm losing my freaking mind over here and my heart hurts and I've got the game running in the background as I'm typing this and I'm in both my thoughts and my feels as the Crater theme plays in my headphones...
The Crater theme is an actual banger by the way, great to have a mini existential mulling to.
18 notes · View notes
beeguillotine · 1 year
Text
Tumblr media
Happy 100th Miriam Monday!!!!!
WOW... that is a LOT of Miriams!!! Here's all 100 so far, all together!!!!
Tumblr media
What a wonderful time I've had so far!!! Thanks to everyone for all the support for this project.. it really truly brings me so much joy!! Here's to many more merry Miriam Mondays to come!!!!!!!
227 notes · View notes