#weapondesign
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sayxit · 8 months ago
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KATANA
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hyperatomart · 2 years ago
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On The Front Line
On a distant planet a battle rages on against the invasive bug army.
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mtm-college · 4 days ago
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MTM College 🔫 FREE Online MASTERCLASS: Weapon Design for Video Games 📅 Tuesday, May 27th ⏰ 6:00-9:00pm EST 📍 Online via Google Meet
👉 Register NOW and Secure your spot
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monriatitans · 8 days ago
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ARTIST SHOUT-OUT #721
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Monday, May 19, 2025
"Nevermore" by Timo Danter
SOCIAL MEDIA
Portfolio
ArtStation Post
**Don't forget to give Timo Danter a follow!**
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To combat AI's spit, aka. plagiarism laundering, Artist Shout-Outs are given to human artists. #CreateDontScrape For more details, and to view previous ones, click here!
See the piece on ArtStation here! See where else the Artist Shout-Out has spread here! The shout-out choice was inspired by the Oxford English Dictionary's Word of the Day, for Sunday: nowhen, "At no time; never."
Like what you see and wanna know when there's more? Click here to Subscribe for updates and/or hit the Follow button!
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neonrockingvisuals · 4 months ago
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Part 1 of a weapon design commission I worked on during 2024 as part of a card game were I also drew the female character that owns the weapon ( I shared that one on the Tumbrl gallery the last year too, but I´ll re-upload another version in a couple of days ). This was a complicated commission to work on since I mostly got commissioned to do character designs but it was also a blast to finish it. I´ll be sharing Part 2 of this commission very soon, so stay tunned!
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pearlineproductions · 2 years ago
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pair o’ scissors
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jamesthecomiccreator · 23 days ago
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Arkingham G.O.I Updates! {4}
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CPS Upgrades: ARK-Deadman's Tool (An 8-round, bolt-action, and specialized heavy precision rifle created by the Chaos Protection Services and used by many other G.O.Is in Arkingham, this rifle is designed to be a traditional yet efficient long-range weapon for tactical assassinations, precision covering fire, and more while using its specially designed .50 Cal rounds; it also allows the use of attachments such as a 20x adjustable zoom scope, a monopod stock, suppressors, muzzle brakes, bipods, aftermarket chassis systems and much more for this heavily-armed rifle, perfected for sharpshooters.)
CPS Upgrades: ARK-Phantom Wanderer (A 6-round, single-action, .44 magnum revolver issued by CPS for both self-defense purposes against bigger threats or as an effective yet lightweight, offensive, and limited-use sidearm on certain operations through its adjustable zoom scope; this is a magnum revolver commonly used in Arkingham for its stylish look yet empowering presence, and for any caretakers interested, other attachments such as customized triggers, laser-modules, an integrally-suppressed barrel kit, rubberized grips, and much more are also available upon joining.)
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blueskittlesart · 2 years ago
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So, the discussion about Twilight Princess got me thinking, and I can't help but feel like that game was very much trapped in a "We can't do another Wind Waker, that was too cute, we need something dark and gritty and mature and grown up, like the other seventh gen consoles!"-kind of mindset. And how much that mindset limited what the game could have been.
I mean, just look at it: Low contrast browns and greys and greens everywhere? Check. Agressive Bloom levels that will sear your retinas right off? Check. Large but Empty open areas? Check. Story and Characterdesigns that REALLY try to be more "grown up" and "mature" and "gritty"? They are everywhere. Spectacular bossfights against huge enemies that look awesome but often end up rather straightforward? Yep.
I don't wan't to dunk on TP too hard, it still has lots of good elements in it, heck, I actually enjoy most of those bossfights, BECAUSE they look and feel spectacular! Some of the armor and weapondesign in this game is really good (whenever you can actually see the armor and the sea of blurry, low saturation colors, that is.).
Midna is the best.
But it feels so much like a game out of place, that was made as a knee-jerk reaction instead of truly considering what would and what wouldn't work on the Wii.
yeah. all of this. I think that tp definitely suffers from the devs attempts to make an overtly grown-up and gritty game, not necessarily because gritty, dark, atmospheric games are BAD, but because the zelda franchise is not a franchise targeted solely at adults. these games are very often coming-of-age stories centered around children and young adults. they are bright and colorful and very narrative-driven because they're meant to be enjoyed by anyone who is old enough to pick up the controller. children who can't enjoy the more difficult dungeon and fighting mechanics will still be captivated by the story and characters. some of my favorite zelda-related conversations i've ever had were with my three-year-old student who LOVED the vibrant characters and story of botw. (revali was his favorite.) twilight princess, in its quest to read as more gritty and adult, lost both its visual appeal AND its narrative appeal. what story it did have relied on nostalgia and plot from oot, alienating younger fans who hadn't yet had the chance to play that game. in order to compensate for its lack of narrative direction it padded itself with filler which showed off its willingness to go darker and scarier in terms of subject matter (look! we're going to kill this child if you don't rescue him!) so much so that the pacing and cohesiveness of the game noticeably suffered. so many elements of tp feel as though they were just thrown in because they looked cool and dark and freaky (the hero's shade, the bokoblin bridge fights, the aforementioned child-stealing segment, hell even the fucking wolf form didn't have any real narrative weight or significance!!!) with no thought to how they might actually impact the pacing and theming of the story. what results is a game with great dungeon design and boss fights but... not much else to speak of. we're left with a poorly-told, barely-comprehensible story that seems almost as if it was an afterthought, held together by some good dungeons. and it's fine if you like the dungeons and don't CARE about the story that much, but insisting that the game has a well-written narrative is just. wrong.
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laomusicarts · 2 months ago
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laos Game Revolver
LAOMUSIC ARTS 2025 presents
laos Game Revolver Our latest 3D model available now! Precision and style in every shot! Explore the LAOMUSIC ARTS Laos Game Revolver 3D model now!
#lao #music #laomusic #laomusicArts #design #3ddesign #game #asset #revolver #firearm #GameRevolver #WeaponDesign #ClassicFirepower #TacticalGaming #ShooterGame #3DArt #DigitalDesign #vray #autodesk #max #maya #fbx #C4D #blender #sketchup #obj #noAI #CGI #3DModeling #Animation
Check it out:
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Also available at @turbosquid:
https://www.turbosquid.com/3d-models/laos-game-revolver-3d-model-2382079
Also available at @cgtrader:
Also available at @behance:
Also available at @sketchfab:
Also available at @renderhub:
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gamingnewsfyp · 5 months ago
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Excited to see the AC-8 Autocannon take the spotlight in Gun of the Year 2024! 🔥⚙️ #Helldivers2 #Gaming #WeaponDesign #AC8 #fyp Read more: https://ift.tt/8jikFLu Like ❤️ & Follow 🔔 @gamingnewsfyp
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eclipsecaller · 4 years ago
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Weapons forged by the warriors of Synod who became revered for their intense techniques and tasked to handle all manners of threats
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dondonahue · 2 years ago
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Choose your weapon! ⚔️🏹🛡️ There is a large variety of LEGENDARY weapons and items that can only be unlocked by completing story or optional quests. Oh… and… legendary weapons don’t break! 💚❤️💙💜 Today’s weapon art is by @jordanyanchikart 💚❤️💙💜 Check out more of my pitch to Nintendo! ZELDA: FOUR WINDS 🧭 🏴‍☠️ LINK IN BIO 🏴‍☠️ 💚❤️💙💜 #zeldafourwinds #zeldaweapons #mastersword #tloz #originalfanart #myfanart #zeldawindwaker #zeldanintendo #zeldadrawing #zeldagram #zeldacommunity #thelegendofzeldafanart #thelegendofzeldawindwaker #zeldauniverse #legendofzeldaart #weapondesign #weaponart #nintendozelda (at Hyrule Kingdom) https://www.instagram.com/p/CnR2quNuVzQ/?igshid=NGJjMDIxMWI=
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ivopanczel · 4 years ago
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[3/3] G-20 - Halberd Arms . . . Check out my Artstation for a high res version - link in bio! . . . . . . . . . . . . . #conceptart #artoninsta #artstation #artistoninstagram #3d #3dconcept #weapondesign #gundesign #scifiartwork #scifiart #scifi #conceptdesign #design #swissmade #cyberpunk #cycles #eevee #blender #blender3d #artistsoninstagram #swissmade #swiss https://www.instagram.com/p/CVyFMcEKtXu/?utm_medium=tumblr
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nicomdg · 3 years ago
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Living Armors Squad
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jamesthecomiccreator · 1 month ago
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Arkingham G.O.I Updates! {3}
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AIR Upgrades: ARK-Development Rescuer (A 30-round, select-fire, bullpup assault rifle designed for the many types of fighters in combat, whether it is the paratroopers, rescuers, or insurgents in the Arkingham Insurgency Rescuers, this weapon sees extensive use for several tasks, especially when a quick, effective and efficient weapon is needed to both capture the objective and save as many lives as possible, all in one package; with this modular weapon platform, it perfect for any brave combatant with a good heart.)
AIR Upgrades: ARK-Compact Defender (A 30-round, integrally-suppressed pistol-caliber carbine designed for AIR thanks to its design providing both portable protection and tactical execution in mind; although brand new to some, this PCC will continue to be used by many G.O.Is such as the CPS, THO, APF, AMF and even the ARMACOT PMC group in various forms, its well-loved in combat, safety, duty, and rescue no matter who holds it.
While the example shown here features an underbarrel grenade launcher, it is simply added in to pay tribute to the Arkingham Police Forces thanks to the prior weapons switch that they had done together. Other attachments such as suppressors, laser modules, foregrips, customized sights, and much more are also available.)
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laomusicarts · 2 months ago
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laos Game Gun Concept
LAOMUSIC ARTS 2025 presents
laos Game Gun Concept Our latest 3D model available now! Bold design, ready to fire! Explore the LAOMUSIC ARTS Laos Game Gun Concept 3D model now!
#lao #music #laomusic #laomusicArts #design #3ddesign #game #asset #gun #concept #GameGunConcept #WeaponDesign #FutureFirepower #SciFiWeapon #TacticalGear #ShooterGame #StrategyGame #TacticalGaming #3DArt #DigitalDesign #vray #autodesk #max #maya #fbx #C4D #blender #sketchup #obj #noAI #CGI #3DModeling #Animation
Check it out: @artstation:
Also available at @turbosquid: https://www.turbosquid.com/FullPreview/2389887 Also available at @cgtrader:
Also available at @behance:
Also available at @sketchfab:
Also available at @renderhub:
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