trick weekes framing of the solavellan break up as such a tragic, terrible ultimatum - "he has to break it off right there or he will have betrayed himself". oh im sick to my stomach. the great betrayer, He Who Hunts Alone, Pride, just moments away from betraying himself by trusting the woman he loves. and he can't do it. Pride, who earned his infamy by betraying those he loves but cannot betray himself. i need to go lay down
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you know, i always find it really funny when dudebros complain about syndicate and odyssey being too "jokey" or not "taking its characters seriously" or whatever…
like, did y'all collectively sleep through "it's-a me, mario!", "i meant besides vaginas", ezio inventing the latte, bartolomeo's... just... *gestures vaguely* entire character, etc?
like, it's fine to have preferences of course, i myself prefer a more serious and grounded tone, but these are usually the same people who tout the ezio trilogy as "peak assassin's creed", call ac1 a glorified tech demo and hate on connor for being "too serious and boring", like? make it make sense!
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with my phantom hourglass replay, there are two things i noticed;
a possible theme you could glean from the game is action vs inaction, and i think it's especially prevalent before you even leave mercay the first time, with oshus frequently urging link to not go after the ghost ship, then to just wait until the broken bridge is fixed, and seems reluctant at every turn while link and ciela are more than eager to go and do something about this problem, and the people of mercay in general talking about things and their problems but never seeming to act on their fears or desires, as well as the mention that due to the ghost ship, very very few people are still sailing around, while linebeck is one of the only people we see in the game actively going after the ghost ship and still sailing around. i might make a longer post just talking more about the action vs inaction in phantom hourglass but i just noticed it a bit and thought it was a bit of an interesting sort of theme you could find in the game.
linebeck moves so fucking much. i think he moves more than any npc in the rest of the game. not just in his intro cutscene where he is very animated, just in how much he moves when just standing in his little idle post, it's damn near distracting when the camera is focused on him, he moves a lot. i don't think i've really acknowledged how much he moves, and it really gives the impression that he's antsy or eager to get going, both of which fit him pretty well with how he acts.
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Unpopular opinion: Elena of Avalor fandom edition! Mateo isn't the sweet dorky magician the wiki (and some fans) tends to present, he is just as competitive as (of not more than) Gabe and can be really selfish and arrogant. And he never really gets called out on his flaws or misdeeds as much as the other characters.
strongly agree | agree | neutral | disagree | strongly disagree
Yes, I'm not sure if it's my contrarian hipster brain seeing he's popular within the fandom and just doing it's natural "hype backlash" as result, or what. But my overall reaction to him is "meh" at best and low-key annoyance at worst. Maybe it's just me, but I definitely feel that whenever Elena, Naomi, Gabe, Isa, or especially Esteban are in the wrong, the narrative will have an explicit, impossible to ignore "what the hell hero" moment where they learn their lesson. But when Mateo is the one at fault, he's more likely to be met with nothing more than a brief slap on the wrist--and that's assuming he's called out for his selfishness/impulsiveness/shortsightedness at all. Which he often is not.
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