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#while I was at my pc trying to sit still so as to not motion-sick myself I actually got a metric ton of work in on my upcoming posts!
really busy day at work today in the leadup to easter I am glad I got to work the morning and leave right when it really picked up haha and everyone's talking in the work chat about what we need to make more of tomorrow, and one of those items is called a WoL bag............ and while they're talking in chat I'm working on my upcoming MiqoMarch drafts so there is a lot of WoL in the secondary FFXIV sense-- some real WoLception in here toniiiiiiight
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tomtenadia · 3 years
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A Little Braver - Chapter 15
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It’s Monday and as promised the new chapter of the adventures of east station is here. This one is angsty. Our Aelin is dealing with the aftermath of her nearly death at the airport fire. She tries to be brave but fails.
Oh, yeah, Dorian is a cinnamon roll.
CW: PTSD, panic attacks and language.
The gif as a header is silly. it was just to lighten the mood before the chapter. it was desk job and fire and the scene in the IT CROWD where Moss deals with a fire on his desk is hilarious.
Hope you will enjoy.
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The following morning Aelin was, for once, the first one to wake up and she felt giddy. The doctors had given her the all clear to go back to work. It was desk for duty only and had recommended to take it easy for the first week back. She was excited at the idea of wearing her uniform once more and be back with the rest of her squad. She had missed them all. Their banter, their company.
She looked at Rowan still asleep and giggled. It was so unusual for her to wake up before him. Had it been his day off, she would have let him sleep but he had to go to work as well so she had decided to wake him up in a special way. She got off the bed, walked to his side, then took a step backward and finally jumped and landed on him.
“What the heck?” he roared, grabbed her and turned in a very swift motion caging her in between his arms with his body towering on her.
“I am your new alarm clock,” she smiled looking up at him.
“Worst alarm ever.” His legs trapped hers as well so that Aelin was fully blocked under him.
“What if I was am naked? Still a bad alarm?”
His hands sneaked down her body and Aelin was getting ready for them to make her a happy and satisfied woman, but they stilled and a moment later he started tickling her.
She whimpered and tried to wiggle free from his grasp but Rowan was relentless and she was now screaming for him to stop and shaking her head wildly, blond hair flowing everywhere.
“Rowan, please.” She shouted when she reached a point in which she could not take it anymore.
He finally stopped, realising he had punished her enough but never moved away from her.
“Enjoying the view, captain?” She mused at his strange expression.
“You are stunning,” he whispered dropping a kiss on her lips “you have no idea, but when you smile you can seriously give a man a heart attack.” His voice now gruff with lust.
She looked down at his strained briefs and grinned “not just that apparently.”
Aelin pulled up on her elbows and begged for a kiss “we can have some morning fun in bed, or we can use the shower and save some time.”
A second later she was airborne and Rowan was carrying her to the bathroom “I love the way you think, captain.”
The shower took much, much longer than they had planned. Both of them were now running around the bedroom grabbing pieces of clothing to get ready to go to work.
“Totally worth it.” She told him while pulling up her jeans.
He leaned over while tying his tie and kissed her “so, so worth it.”
“How do you feel?”
“Giddy, to be honest.” She confessed ignoring the pang of nervousness that she had been feeling since the day before. She wanted to go back, but deep down a part of her was panicking at the idea, but she had not mentioned that to Rowan. He would fuss unnecessarily and she was done staying at home and be a patient.
She took a deep breath and wore her hoodie.
“Are you going to finish as normal tonight?” Rowan turned to her, while wearing his jacket.
“Yes, I will be doing a normal nine till five for now. Aedion knows. A part from paperwork I am useless.”
He heard the pang of sadness in her voice and walked to her to hug her “you will go back. You just need to be patient, Fireheart.”
She sighed and her arms went around his waist to steady her “Yeah.”
“Do you want me to drive you?”
“No,” replied Aelin shaking her head “no, I will be fine,” but from the tone Rowan knew she was not. Something was nagging at her and he feared she was putting a mask on. He sighed and blamed it on his crazy need to fuss about her.
Together they left the house and he accompanied to her car. And that alarm bell rang again in his head when he noticed the smallest hesitation in her.
“Text me, call me if you need anything.” He kissed her, cupping her face in his hands “I love you, captain.”
“Of course, who wouldn’t?” She gave him a tight smile and kissed him back “I will see you tonight.”
*
Aelin had been driving for a good ten minutes when she pulled over and got out of the car and on the pavement very quickly, feeling sick. Leaning against the car door, she felt her heart racing madly in her chest and she felt like she could not breathe.
“Are you okay, miss?” Asked a passerby noting her distress.
“I am okay.” She managed breathlessly “thank you.” 
Slowly she moved back in the car and sat back at the wheel but did not move. Just closed her eyes and waited for the queasiness to pass. One long deep breath after the other and she started regaining a bit of sanity and eventually started the car and drove to work.
She left her car along the pavement as usual then got out and took a step onto the apparatus floor. Both engine and truck and the ambulance were still there. She took another step then froze and noticed her hands shaking. What was wrong with her?
The yard was empty but she knew the crew was going to be on shift, they were probably all having breakfast together as they were used to do when they started a shift in the morning.
She looked at the trucks and almost fell sick again. A part of her wanted to turn around and run and she almost did it if it hadn’t been for Brullo’s cheery voice “cap,” he shouted, walked to her and crushed her in a bear hug.”You are back, we missed you so much.” He let her go and grabbed her hand “come on, we are all in the kitchen having breakfast. This is going to be an amazing surprise.” Aelin nodded and followed him. Her heart racing in her chest so much it hurt.
Once in the kitchen the noise that erupted as soon as she stepped in was deafening,
Everyone ran to her for a hug or to ask her questions, Ress gave her back her captain hard hat and she tried very hard to smile, to look happy while instead the emotions were too much for her to bear. She pulled away joking that she needed to breath and for some reason she had to fight tears from falling. 
“Hi guys.” She did her best to sound as steady as possible.
Aedion got to her side and ruffled her hair and her mind remembered that he was the one who found her almost dead in the inferno that had been the airport crash.
She felt sick again. This was all too much.
“I am back,” she said, giving them a tight smile her.
Aedion seemed to notice her distress and pulled her closer in a hug “finish your breakfast everyone, then you know your duties for the morning. It’s Aelin’s first day back. Let the woman breathe.”
Aelin kissed Aedion on the cheek “thank you, I missed you all, but that was a lot.”
“We have plenty of breakfast, would you like some?”
She nodded. She and Rowan had been too busy having fun that it had been too late for him to make breakfast, something he had complained about quite loudly. He was very strict with her meals and always made sure she ate. He had been incredible and since he had started living with her she had fallen for him even more. They had even stopped fighting. They bickered, but that was fun. She thought about him and in that instant she realised that his arms around her would be the only way to calm the panic rising in her. He grounded her.
Aedion passed her a plate with some breakfast and she took a bite, ignoring the protests of her stomach.
Once it was just the two of them Aedion finally took the courage to speak to her “are you okay?”
She knew she would struggle to lie to him “you know you can talk to me, right?”
Aelin stood “I have a lot to catch up to,” and walked away, ignoring Aedion completely.
Once in her office she slammed the door shut and walked to her desk. It was covered in mail and few notes from Aedion. He had been acting captain while she had been off. She turned on the pc and spent a good hour going through all her emails.
Marcus had sent her a few articles about the incident at the airport and had highlighted the parts about her. One of the articles had an aerial picture of the disaster and as she saw it, she stood and moved away from her desk. Her breath became laboured and dizziness and nausea came back. She went to the sofa and sat down, taking her head in her hands. In that instant she heard someone knocking at the door and stood quickly “come in,” she said trying to sound herself.
Lysandra’s head popped in “hi, you. Can I come in? Are you busy?”
Aelin motioned to join her on the sofa.
“How does it feel to be back?”
Terrifying. Aelin wanted to say “a bit overwhelmed, there is so much I have to catch up that I don’t know where to start so I am just sitting on the sofa and hope work will complete itself.” Good, let’s put her usual swagger on. 
“Aedion tried to keep everything as you left it and did as much as he could. He hated it. He kept saying that the place behind that desk was not his. We all missed you so much, but he is the one who missed you the most and not just because of the acting captain thing.”
“I missed you all as well.” At least she didn’t have to lie about that.
“How is it going with the captain? Is he still living at your place?”
Aelin nodded “yes, we are fine. We even stopped fighting. He is wonderful and he helped me a lot.”
Lysandra smiled “so you two are shacking up officially?”
“We haven’t discussed the matter, to be honest.”
“But you are happy with him.” Asked Lys tenderly, who was very happy to see her friend letting her fears aside.
“Yes.”
“Good.” Lysandra clapped her hands “don’t forget to invite me to the wedding.”
Aelin rolled her eyes “too early for that, don’t you think?”
Lys was about to reply but dispatch alarm went off calling for the ambulance “that’s my clue to go.”
The woman stood and disappeared through the door and Aelin sighed heavily then ran to the bathroom and was sick. She sat on the cold floor for a good ten minutes, her head against the stall’s wall. Then she heard voices, left the stall, washed her face and tried to act normal to avoid suspicion. 
“Hello, captain” Ansel’s cheery voice reached her.
“How are you doing?”
“Amazing. I am due to go and help Luca with training in a moment. The kiddo has his exam in two weeks.”
She felt a smile reach her lips “that is wonderful news.”
“The whole squad has been taking turns helping him with training. We are positive he will crush it. He got really good.”
“Good, just… look after him once out there.”
Ansel patted her shoulder “always. We always look after each other.” And the woman winked at her and walked away leaving Aelin alone once again.
Aelin splashed her face with cold water and walked back to her office determined to get some work done. 
She was in the middle of finishing some report when someone else knocked at the door and Dorian appeared “hi, you.”
Aedion had told her how broken he had been when they thought she was a goner. 
Her hands started trembling again but she hid them under the desk.
“Good morning, chief. I was not expecting you.”
“I just wanted to pop in and see how you were.”
“Your emails and reports are what’s gonna kill me.”
For a moment she noticed a flicker of pain flash in his eyes “just ignore them.”
Aelin shook her head “emails and reports are the reason I am at work today. That’s all I can do for the foreseeable future.”
“You know why.” He said softly.
“I know chief,” she said in a harsher tone than what she wanted “it doesn’t cancel the fact that at the moment I am useless as a firefighter and replying to emails and finalise million of reports is all I can do. Guess they don’t teach you that at the academy.”
He moved a step to her “Aelin, I know how you feel just now. I have been there myself and I hated every minute of it.”
Aelin sighed and calmed down. During his time as captain at west he got badly injured and after he got back to work he had been assigned on desk duty for three months. She was still a candidate at his station but remembered how miserable the man had been.
“How are you? Mentally. We do have support if you are struggling.”
Aelin run a hand through her hair. She knew. The counsellor had already been in touch with her. It was protocol for them to go through counselling and help in case of a traumatic incident.
“I am fine.”
“Aelin, you almost died.” He said through gritted teeth.
She stood “I know. I was there. The roof collapsed on me. I was the one who almost asphyxiated in that bloody inferno. I know.” She snarled at him.
“Have you spoken to the counsellor?”
“Not yet.”
Dorian sat down in front of her and Aelin was annoyed at the fact that he was going stay longer than she hoped.
“Aelin— ”
“Don’t” she stopped him “don’t use that patronising tone with me, chief. I know the rules. I will make an appointment with him.”
“So,” he continued, enjoying himself “how is it going with your captain?”
“Fine.” She replied, leaning back in her chair and twinning her hands under her chin.
He smirked “are you friends already?”
Aelin rolled her eyes “as if you don’t know that we are more than that.”
He raised his hands in a yielding gesture “just checking. You and Aedion did a good job with the airforce. I had Commodore Salvaterre singing the praises of the two of you.”
Aelin’s mouth fell open “Lorcan. That Lorcan actually praised us.”
Dorian nodded.
Aelin texted Rowan very quickly. His reply came back within seconds: are we talking about the same man?
She showed Dorian Rowan’s reply “see? Rowan can’t believe it either.”
“Well, he did.”
Aelin shrugged “fine, I’ll believe you.”
“Good,” he finally stood “I’ll leave you to your emails. Just please talk to the counsellor, okay?”
“Yes, chief.”
Dorian smiled at her and left and Aelin let out a very long breath. She was finally alone again and hoped no one would go in her office again. She loved them all, deeply and she missed them but she felt so out of sorts that even interacting with them was getting difficult.
The dispatch alarm went off again and this time it was for engine and truck. She stood and quickly went to where they were parked and from a corner looked at her team go away without her. Once they were gone she leaned against the wall and sobbed so hard that she ended up sitting on the floor for a moment. Then she stood and slowly walked away. She reached the room where they kept all their gear and walked in, finding it empty as the guys were on a call and her gear was the only one present.
With one hand she touched her new jacket. Her old one had been damaged in the fire. It smelled wrong. That was the first thing she noticed and it was pristine, with no marks, and she hated it. With her fingers she brushed the letters at the bottom saying captain Galathynius. She sat in a corner and hugged her legs to her chest and hid in the empty room for a while. Then all of a sudden she stood and ran back to her office, grabbed all of her belongings, switched off the computer and all the lights and ran back to her car.
Fifteen minutes later she was back home, very quickly she got to the closet she shared with Rowan, grabbed her blue duffel bag and started shoving clothes in it. Then grabbed a few other items from the room and ran outside back to her car.
A moment later she started driving north, not having an idea where she was going. She just aimed for the mountains. She needed to be away from everything. She had tried to be brave and go back to work, and ignored the truth in front of her. She was not ready. She had been stubborn and convinced herself and probably the doctors as well that she was, but the whole morning had been the proof that she had gone back too early. In reality she had been terrified since the moment she had left the house. The station had reminded her of what happened at the airport. Reminded that hers had almost been the next funeral. That the bell had almost rang for her.
Tears began flowing and eventually she had to pull over, the tears not allowing her to see the road properly. She was not okay and she felt lost. Her heart pounded in her chest and she felt like she was going insane.
Eventually, Aelin went back to driving and remembered that Lys had once mentioned holiday cottages in the mountains. She pulled over again and took out her phone to search for the place. Once she got it she set her sat nav and went back to driving. She arrived half an hour later and was impressed by the location of the place. It was in the heart of the Staghorns mountains and it felt like the most peaceful place on Earth. Once she was better she definitely had to take Rowan there.
She parked the car at the guest car park and got inside the reception, got herself a cottage for a week and drove to her allocated house. It was perfect.
She parked the car, grabbed her bag from the trunk and walked in.
The cottage was all in wood and was gorgeous. She noticed the fireplace and flinched at the massive fire hazard. Her bag landed on the floor and she then curled on the bed. The next thing she did was to switch off her phone.
*
Aedion and the squad got back to the station over an hour later and the first sign he had that something was wrong was that all the lights were off. Aelin was supposed to be there. He jumped off the truck, gave some orders to the two teams and walked to Aelin’s office. Once in he noticed it was empty “Aelin?” He called.
“Why all the light were off?” Asked Lysandra joining him. 
“Aelin is not here.” He replied quietly.
“I thought she was staying until five.” Added the woman. 
Aedion kept walking around the station as if in search of a clue of her whereabouts. He went to check the captain’s private quarters but they were empty.
“No sign of her anywhere,” said Lysandra joining him again.
Aedion took out his phone and tried to call her. He looked at Lysandra and shook his head.
“What if something happened?” Lys whispered. They were keeping the news to themselves for now. Let the other think she had gone home early.
“Ae, she was not okay. I spoke to her and she pretended to be fine but I saw the mask. She was just putting her usual bravado for us.”
Aedion sighed heavily “I know. She avoided talking to me and Dorian told me the same thing. She is not well and the fact that she is gone worries me immensely.”
“You are her cousin, dammit, you should have pushed her.” Lysandra said through gritted teeth.
“You know better than me that it doesn’t work with her.”
Lysandra groaned in frustration “call the captain. Call him and see if she is there.”
Aedion pulled his phone out of his pocket once again and called Rowan.
“Hello  Lieutenant.”
“Captain…” he took a deep breath “I was wondering if Aelin is there at the base with you.”
“No, why would she? She told me she was going to work.” Rowan’s panic rose a notch.
“She was here this morning, but when we came back from a call, she was gone. I thought she came to see you.”
“Are you telling me that you have no idea of where she is?”
“Yes, captain.”
Rowan swore “I will be there in fifteen.” And he hang up.
Aedion looked at Lysandra “he was not happy.”
“Fuck.”
Rowan marched into the fire station not long after. Aedion directed him to a quiet area of the station and Lysandra followed. 
“Where is she?” Asked Rowan as soon as they were away from everyone. 
“We don’t know. She is not here, but she was when we left.” 
Rowan started pacing back and forth nervously “was she okay while she was here?”
Aedion shook his head “She didn’t tell me but I know she was not well. I tried to talk but I had no luck.”
Rowan leaned against the table, hands on the wooden surface “She is not. She has been suffering from nightmares and panic attacks. She is not sleeping well either.” He explained “I suggested plenty of times to talk to someone, you guys have counsellors, right?”
Aedion nodded.
“I told her to delay her return to work by a week. She was giddy this morning, but I could feel there was something wrong, it bugged me the whole morning.” He ran a hand through his hair “I should have told her to stay at home. I just believed her.”
Aedion placed a hand on his shoulder “She does that. She did the same after Sam died. She put up a wall and pretended she was fine. Fooled us all until she just broke down completely.”
“Well, I would like to avoid for her to break down this time if possible.” Rowan growled back. All the signs were there and like an idiot he had believed her. He felt like the worst boyfriend in the universe.
“Any idea of where she could have gone? Any friends anywhere else?”
Aedion shook his head.
Rowan grabbed his phone and tried to call her and desperation hit him when it did not connect “Aelin it’s me. Pleas call me when you hear this. I beg you. Where are you? Everyone is worried. I love you.”
“I’ll go home and see if she is there or if there are any clues of where she could have gone.”
“We are still on shift until tomorrow morning, keep me updated, please.” Said Aedion with a broken voice.
“I will. And you will let me know if you have any luck or think of any places she might be?”
“We will,” said Lysandra, grabbing Aedion’s arm.
Rowan nodded and disappeared.
Twenty minutes later he was at their place, but the house was empty. He walked around the house but it looked exactly like they had left it in the morning.
“Where are you?” He whispered.
He opened their closet and in an instant he noticed something missing: her blue duffel bag.
“Shit.” Some of her clothes had gone as well.
He grabbed his phone.
“Captain?”
“I think she is gone.” Rowan’s voice was filled with deep panic.
“I thought we established that.”
“No, Aedion. She left. Her duffel bag is missing and some of her clothes are gone too. She must have come home and packed because they were here this morning.”
“What do we do?”
Rowan sat on the bed, his head in his hand, while with the other he held the phone “I have no idea.” He felt useless and in utter fear.
“I think it’s bad. She did not flee after she lost Sam. She was broken but never left. Whatever it is, we need to find her soon.”
“How?” Roared Rowan “How the fuck am I supposed to find her if we don’t have any idea?”
“I don’t think we can until she wants to be found.”
Rowan wanted to scream. 
He was going insane.
***
It was four days later and Aelin was sitting on the cold floor of the bathroom sobbing loudly. She just had four days from hell. The nightmares had been relentless and she was now so scared of falling asleep that she had stopped sleeping altogether. She had started surviving on coffee but that had the horrible side effect of increasing her panic attacks. 
Slowly she tried to stand, she washed her face and made her way back in bed. The last panic attack had left her a wreck and she felt like she was losing her mind. 
Her stomach growled but she could not eat. She had bought some meals to heat up in the microwave, but she was struggling to keep food down.
She ignored the pangs of hunger and curled under the blankets, shaking like a leaf.
She woke up an hour later with a terrible scream leaving her lungs. She sat in bed and patted her body, realising she was not on fire. That was the recurring nightmare. Her body on fire, the flames engulfing her as the ceiling collapsed on her over and over again and the horrifying smell of her skin burning. And then the feeling of suffocation. She would always wake up gasping for air.
Slowly she calmed herself down and her breathing went back to normal. She was drenched in sweat so she stood and went to the bathroom to take a shower. 
Once under the jets she let herself relax and think of happy memories. Of happier showers she had shared with Rowan. And then guilt hit her. She had left. She had just disappeared. No notes, nothing.
He must be going insane. It had been four days and she could picture him mad with grief.
She should have never left. She should have accepted his help. 
Gods, she missed him so much. The tears came back in force and leaned her head against the wall. She felt so, so lost.
Aelin sat down in the shower floor and pulled her legs to her chest and cried until she felt spent and exhausted and had no tears left to shed. Eventually she found the strength to leave the shower wear  clean clothes and sit back in bed. 
With trembling hands she grabbed her phone and switched it on. A barrage of notifications hit the device. She read all the texts from Rowan. There was no fury from him, just love and support and a plea to come back to him. Her chest felt tight in pain. She had let him down so much. How could she face him again? After all his support since she woke up in a hospital bed how could she flee from him instead of begging for his help? A help she clearly needed. She had lied to herself. She was fine, she had told herself over and over again. But she was not. Not even remotely close to it.
She listened to her voicemails from Rowan and Aedion and her cousin sounded far more furious than Rowan.
She started typing a message to Rowan but stopped and started a few times. What could she tell him? I am a mess, why bother with me? She shook her head and deleted the message again.
Then she had her answer.
I am sorry.
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trashytummiez · 3 years
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Motion Sick Gaming
@squidbiscuit made this amazingly cute pic yesterday of Raihan getting all burpy on his stream from motion sickness.  I had to make this fic after that.  <3
Raihan usually loved livestream gaming.  It was always a really fun way of interacting with his fans and where he got the most donations.  Unfortunately he often tended to forget that some games really go in way too fast and loose with the camera. 
He was playing an FPS about a cyborg who goes up against renegade cyborgs just like him.  Fun game with really reactive controls and intense boss battles but that also meant the camera moved way too fast for Raihan’s eyes to properly keep up.  So all poor Raihan could do was sit in his gamers chair and try his best to soldier on without getting too sick in front of his watchers.
“And that’s the warehouse boss cleared,” Raihan said into his headphone mic.  He sounded groggy already and huffed mildly.  “She really makes you leap’n run all over the place huh...”
He turned his head and held in a burp he felt rising up his throat then cringed at the unpleasant taste in his mouth.
“Ungh, now the park level.  Think this is where I gotta take out all the bad guys in like five minutes or else a bomb kills all the hostages...”
Raihan cringed remembering how fast paced this level was going to be.
Just as he feared it wasn’t long before he had to start blasting his way through terrorists in a gorgeous park setting.  There were so many with rocket launchers that Raihan had to constantly be leaping and using his mouse to quick-fire at every rocket that got shot his way.  The loose camera lurched way too fast with each sharp turn of Raihan’s mouse and made Raihan’s face go a little green.
Not only that but his hoodie covered tummy released a really thick and unpleasant gurgling.
GRRRRUUUUUOOOOOORRGGGL!
Raihan raised a fist to his mouth and muffled a really deep burp that clearly got picked up into his mic.
MMMFUURRRRRRRPH!!!
Raihan huffed making his tongue stick out and revealing his fangs in a more sickly manner.  “Uhaaaah...sorry chat-urp-forgot how wonky the camera in this game is...”
He appeared as if he was sweating a little from how nauseous he was getting.  
One of the chats asked him if he should take a break or play something else.
Raihan managed a weak smile and shook his head.  “Nah it’s fine.  Just gotta be a lil more careful with my aim...”
He kept playing and the level never let up.  Raihan’s character was turning so much he almost resembled an owl which did nothing to ease the growing nausea brewing in his stomach.
Another loud and unpleasant gurgle erupted from his tummy and had Raihan exhaling a deep breath to keep from feeling too sick but it didn’t work.  It was no wonder all the reviews kept criticizing the games camerawork and not having a sensitivity scale to manipulate like any self resecting PC game.  
Raihan paused the came when it to be too much slouching in his chair with his head hanging low.  “Unngh...that’s brutal,” Raihan said with a nauseous huff.
His breath hitched and he leaned back in his chair with one hand on his belly then turned his head to muffle a really wet burp that left him cringing after.
HHHHHHRRRRRRRMMPH!!!!
“Unnnngh, ‘scuse me,” Raihan mumbled in sickly fashion while rubbing his churning belly with one hand.  “Sorry chat.  Really don’t mean to be burping into the mic like that...”
Lot of chats popped up assuring Raihan it was okay or thanking him for playing but saying he didn’t need to if he didn’t want to.  Of course with twitch he also got quite a few chats popping up and practically begging him to burp more.
One popped up suggesting he try ginger ale to see if it would help his tummy problems.  They also donated ten euros if he got the full bottle instead of just a cup.
Raihan huffed again.  “Ungh, thanks for the donation...guess it couldn’t hurt...”
So Raihan took his headset off and got up from his seat with a groan still holding his tummy in one hand when he walked off to grab a drink.  While he was off-camera the chat could hear a really loud and raunchy burp erupt from the kitchen followed by a relieved moan from Raihan.  Some chats popped up lol-ing.  Others posted heart emojis and a few expressed disappointment that he wasn’t on camera to let loose.
He eventually came back with a 2 liter bottle of ginger ale and sat back down.
Raihan huffed again then put his headset back one.  “Alright chat.  Let’s see if this does anything...” 
He unscrewed the bottle and began chugging down.  With his mic so close to his lips it picked up and amplified the sound of his gulping for his watchers.  So many of them fawned over the loud squelch of his throat taking in so much soda.  Others jokingly posted ‘chug chug chug!’  Raihan downed a good portion of the bottle with his eyes clenched shut and letting the ginger settle.  His tummy bubbled heavily from all the carbonated liquid filling him up so fast but he just needed to feel less nauseous.
Eventually he pulled the bottle away and panted heartily inadvertently giving his viewers a good look at the inside of his mouth.
He set the bottle down and huffed some more.  Then there was an audible gurgle that rose up his throat and made his head lurch in his neck for a moment until Raihan released a huge burp right into his mic.
BLLUUUURRRRRROOOOOOOOOOORRRAAAAAHP!!!!!!!
It was so strong that it practically made his volume levels peak.
Raihan leaned back in his chair and rubbed his belly with one hand gasping heavily.  A low burp rolled out from the corner of his mouth exposing his fangs some more and then a tiny after burp.
UUuuuuuuurrrrllloooorlhp!
Urp!
His hand firmly ran up and down his turbulent tummy really digging his fingers into it.  He looked really concentrated like he could feel another one building up inside.  Then he clutched his belly and released a really throaty burp.
HAAAAAAAAAAUUUUUURRRRAAAAAAAAAAHP!!!!
The feed was going nuts with superchats and donations.  Raihan just laughed in an exhausted sort of way and shook his head.  “Faaaah...hah...bloody hell, there’s still more in there,” he said patting his belly a few times and releasing a short but sharp burp after.
Raihan sighed and rubbed his belly in a more satisfied manner humming to himself. 
“Man...that’s way better,” he breathed in relieved fashion to his viewers.  “Brilliant suggestion, mate.  Stomach feels way less grumbly now...but I think I’mma take your advice and cut the stream short theEEEEEEEEEERRRRUUUUUUUUUUUUUHHP!!!”  His sentence was cut short when a raunchy burp cut him off midsentence.
He blushed and covered his mouth.
“...Guess that was the rest I was waiting for...” he said chuckling embarrassingly.
Though he probably shouldn’t have been too embarrassed.  That little display of gaseousness was probably going to see his sub-count surge once the compilations started going out.
Oh the things Raihan did for his fans.
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caffeineghostie · 3 years
Text
𝐈𝐧 𝐭𝐡𝐞 𝐖𝐨𝐥𝐯𝐞𝐬' 𝐃𝐞𝐧 - [2]
Summary: They should have left you bleed out on the floor, because now you were in the wolves' den, and if you weren’t dead, they certainly were going to make you wish you were
Warnings: blood, description of wounds, brief mention of needles, natasha has a potty mouth, angst.
Characters: Bucky x Reader, Natasha Romanova
Word Count: 1068
A/N: hi everyone! thank you for the love you showed for the first part! Hope you enjoy this one! :) I'm on mobile so formatting is a pain, but I'll fix it from pc tomorrow after my exam!
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The heart monitor hooked to you was now frantically beeping, you tried to rip the IV from your arm, but it was too late. There was already a shadow lingering outside the door of your cell, the monitor must have alerted somebody that you were awake. But why would they save you? You certainly didn’t know.
They should have left you bleed out on the floor, because now you were in the wolves' den, and if you weren’t dead, they certainly were going to make you wish you were. 
The shadow that caught your attention was now approaching the door, and whoever was behind was now turning the knob.
Oh you were so done. They probably kept you alive enough to torture you for some sick reason or something like that. Well, you certainly weren't going down without a fight, at least for what your current shape permitted you. You had to get ready to defend yourself against the enemy.
With a hiss you extracted the IV from your arm and tried to detach yourself from the heart monitor, but the maze of clear plastic tubes were just getting more knotted as you tugged them.
The squeaking of the rusty metal door distracted you and raising your head, you were surprised by a shade of red hair you knew all too well. Natasha!
She quickly made her way into your cell-slash-hospital room, making sure to close the door behind her.
"Y/N! Thank God you're alive" she whispered, making her way towards you to assess the condition of your wounds, "You've seen it bad, huh? I thought I had lost you for a moment" her eyes wandered down remembering what had happened earlier.
"Hey, it's not your fault! you couldn't have known it was an ambush, and they were too many" you gently brushed her cheek to make her look st you, and you noticed that her fave was scattered with purple bruises and cuts, more than you remember from the fight.
"Nat, what happened to you? Are you okay?"
"Oh dont worry about it, they wanted to know some sensitive information, but they're idiots so, I've taken care of it" she giggled nervously, looking away from you, focusing your bandages. She looked worried.. something was definitely upsetting her, but before you could address it, she perked up  "which is why - we have to go, I don't yhink they will appreciate how we left our little chat"
Eyeing the ball of tubes sitting on your bed she exclaimed"we dont have time for this" and after taking out a knife from who knows where, she started cutting them up, finally freeing you.
"They might be idiots, but they have numbers, and I don't think you can fight in these conditions. Come on, let's go."
She passed one of your arms on her shoulders, sustaining you enough for you to stand, and like this you slowly made your way out of the room.
A question popped in your mind.
"Nat, what day is it?" you asked, looking up at her.
"I think it's Friday" she didn't look at you, too concentrated in finding a way out of this hell.
Friday? You had left for the mission on Tuesday, this meant that it had been three days since you went MIA. Why hadn't the team tried to contact you? Oh right, your transmitters were out of use.
With no news from you in so long, Bucky must have been worried sick. But you knew you were gonna see his stupid adorable face again.
While you were lost in your thoughts Natasha had stopped in the middle of a dark corridor. She looked up, pointing to a ventilation port on the ceiling.
"Well, it's not the best, but I can work with this" she said.
Leaving your side, she started removing the metal grate covering the passage, but it fell with a loud clank, slippery because of the humidity.
"Shit!" she cursed under her breath, "Now they definitely know where we are. We have to be quick." Sprinting, she made her way into the vent, disappearing for a moment, before peeking out again.
"Okay, Y/N, try to reach my hands, and I'll pick you up, so we can leave this shithole of a place behind us"
As if in cue, a stomping noise caught your attention.They had found you. Judging from the sound of boots running on concrete, they were at least a dozen.
"Standing on your tiptoes, you tried with all you could to reach Natasha's hands, they were so close, so close.
An excruciating pain flashed across your abdomen: your wound had opened up, and the stitches were digging in your flesh.
"Oh fuck!" you screamed in pain, clutching your stomach, trying to let the pain subside.
"Come on, Y/N/N, you can do it, just a little push. They're almost here!" Natasha was encouraging you from above, pushing her hands further.
You could hear the soldiers approaching, the thumping of their boots were mixing with that of your heart, they were right behind you and there was no time left.
Gritting your teeth, you pushed yourself to the limit, you could feel the cut in your guts stretching open with each movement. The fresh blood dripping from the bandage to the floor was making you slip, cancelling all your effort. With a shriek, you fell to the floor, defeated. It was too late now.
"Natasha, it's all useless. You have to get out of here!" you whispered "They don't know you're there, you can still escape" you looked up at her, motioning for her to go.
"I can't just leave you here!" she whispered back
"Yes you can, don't worry, I'll be fine. They saved me for a reason!". Well, you weren't totally sure but you were about to find out. "Go get the team" you said.
"We'll be back here soon" she promised.
"just... tell bucky i love him" you whispered for the last time, you couldn't let them hear you and find out that Natasha was there. She was your only hope now.
"You're gonna tell him yourself, I promise" she looked at you with eyes full of determination.
You found yourself surrounded by black boots and uniforms, heavy hands getting yourself on your feet, neglecting your winces of pain.
With one last look to the now empty ventilation port, you hoped Natasha and the team would be back quickly.
---------
hey everyone, hope you enjoyed this! What do you think will happen to our reader next? why was natasha so evasive, and why did hydra save reader?
the next part is probably going to be posted sometime between this and next week, as I'm currently at the beginning of exams season 🙃
Read Part 3 here
feel free to message/ask me to be added to the taglist!
Taglist: @ginger-swag-rapunzel
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eveningcatcher · 4 years
Text
Main six + courtiers playing D&D part 1
"Alright, now that everyone's here," you said as you were looking over your papers, "Let's get started, shall we?"
"Wait, wait," Vulgora said, swinging their character sheet in the air, "How did you calculate any of these things? Why the fuck is here +5" she pointed at their intimidation stat, then moved her finger to the persuasion stat, "And here it's +3?"
"It's because you've added your proficiency bonus there," Nadia explained as she stirred her coffee.
"Proficiency?" they asked, frowning.
"That coloured dot," Julian said.
"Ohh, ohhhh, that makes sense now," they put the paper down and took the large gulp of their beer, recklessly spilling it over the white sheet of paper.
Valerius moves his chair away from the pontifex, as well as his character sheets, "So, I can leave in three hours, right?"
Read the whole chapter here
"Why would you want to leave so soon?" you asked them, pouring them a glass of wine.
"Because there is no fulfilment in wasting time with filling these sheets and sitting idly, spending the precious time in useless chatter about non-existing worlds and their non-existing characters going into non-existing journeys," quaestor added as they pulled a chair in between Volta and Vulgora, "If your heart yearns for such journeys and adventures then why don't you go on and experience them on your own?"
"I see you've done some research," Portia adds as she put a huge tray of food next to the procurator, "Ilya remember when we used to play D&D?"
Julian gave his sister a wide grin, "Oh, I remember when you started yelling at me whenever I would be a DM."
"Well that's because you would never let me do anything I wanted to," she put a cup of tea next to the praetor, "Careful, it's still hot."
"So how long do we play this game?" Vlastomil asked, "I need to take care of my dear Wriggler. Oh, how sad she was when I left," he frowned, quickly wiping a single dear, "She must be worried sick, wriggling around, eating her sorrows away..."
"Oh, I can completely understand her, yes I can," Volta rose her head from her food, giving the praetor an understanding look, "I always eat when I'm stressed and anxious."
"You always eat, though," Asra commented before facing Julian, "Did I fill this right?" they asked him.
"Hm, let me see," he took the papers, along with the player's handbook. He would list through the pages, not bothering to check the book content, only stopping when he needed to check the papers.
"Here," he pointed at the skills, "You can check another stat you want."
"Oh, thanks," they took the pencil and checked insight, adding the proficiency bonus.
"So, shall we begin then?" you asked as you raised DM's screen.
"Why do you have that?!? Where is mine?!?"
"Yeah, I want some too!" Lucio demanded.
"But I am the DM, players can't have this."
"Can we just begin already?" Muriel said something for the first time, "I just want to leave."
"Alright, fine. I hope you've all made yourselves comfortable because we won't take a break for a while."
"Oh, that's no good, no, that is terrible," tiny procurator said as she was chewing her food, spilling some of it out, "What about the food? We're almost out!"
"Don't worry dear," Nadia said, as she was taking one of her rings out, cleaning the emerald with her sleeve, "Food will be brought over the time, so let's just begin already."
"Alright, alright, let's begin now," you said as you gathered magic in your hands, letting it poof and cover the top of the table, "The story begins in a small tavern on the northern side of the human village-"
"Let's smash their skulls and claim all of their things!" Vulgora said as they smashed their fist on the table, moving the mist away.
"I mean, you could do that," you said, putting your finger on your lips as you gave their idea a bit more thought. Once you've come up with the satisfying idea, you started to control the mist, folding it to your liking, until the mist turned into an inside of a tavern, with all of their characters sitting on one table, some of them drinking, others talking(more like arguing) and others playing a game of cards.
Amongst them, there is one certain Dragonborn who can't seem to calm down. They stand up, walking over the table, then announcing their idea loudly enough for the other PC's to hear:
"Let's kill everyone in this stupid village!" the Dragonborn said.
"I don't know, I kinda like it here," Julian's PC said as they took another glass of beer.
"Oh, I love this magic smoke!" he said as he grabbed a handful of popcorn, munching on it as he tried not to spill it.
"I'll try my best to make it as realistic as possible," you said, as you stopped motioning with your hands once you were sure the magic will last, "But anyway, any other thoughts on Vulgora's idea?"
"Absolutely no." Nadia and her character said in unision.
"I have to agree with the countess," Valerius said as he went through his character sheets, "The guards will kill us all."
"No they won't," Vulgora responded sharply, "There are so many of us, we will kill them all!"
"We are all first level, so I doubt it," Portia said, taking the tray of food and setting it in front of hungry Volta.
"Wait, there are levels here," praetor asked, his head buried in the player's handbook, not understanding anything.
"Yes, twenty of them, apparently," Valdemar added calmly, clearly bored; "Um, is that supposed to happen?" Muriel asked as they pointed towards a figure walking towards their PC's.
With a sly grin, you started to tell them your story. Altering your voice to what you believe a tall, middle-aged sorcerer would sound like.
Everyone looked at each other as if they thought that the other knew what was going on. Once they realised that this is most likely something about your story, they looked at the fog and listened to the old sorcerer.
"So... you must be the adventurers who want to," he quickly took a glance at the other people in the tavern, leaning towards the table the group was sitting in, and, with a low voice, said, "Kill the gods?"
"I, uh," Muriel stuttered, not knowing how to react, however, Asra started talking, moving the attention to them and, with a sly grin, said "Yes, you got the right people."
"Oh, ho, so it is indeed you," he chuckled, "What an... interesting bunch you are... reminds me of the last adventurers who have tried to do what you long for..." he smiled, "Ohh, those were the times, yes indeed they were."
"Tell us more about them," Portia insisted.
"Ohh, they were, you know, quite the colourful bunch," he said, "Though not as big as you are. Just a small group of three, a human, tiefling and a..." he stopped talking for a moment, taking the time to run their bony hands through the beard, "A, hmm, was she a pureblood, or a human too... I can't quite recall," he shrugged it off with a simple gesture of hands, "It doesn't matter. The important, and a quite interesting part, is that they were all wronged by the world and-"
"Oh, please make it quick, I don't care about them!" Vulgora's PC said.
"I use my cantrip prestidigitation to muffle out their complains," Asra said.
"Okay, you succeeded," you said, through a giggle as you muted Vulgora's endless number of complaints.
"," Vulgora tried to say something, but no words could be heard from their lips. However, this couldn't stop them, so they signed to Asra a few words, probably the only ones they knew how to sign: I'll crush you, wizard boy!
"Sorry about that my good sir," Nadia's PC turned on her chair, calling a taverner, "Could you please bring us some ginger ale for this gentleman?"
The sorcerer chuckled, satisfied with the free drink and continued, "Well then, where was I again, ah yes," he stroke his long beard as he recalled the lore, "Those three were, quite a chaotic bunch to say the least. They all hated this society, but they didn't blame the government, no no, they blamed the gods who have created this world. So anyway, what is the reason behind your decision?" he leaned to Muriel's druid, "Is it power, glory and praise? No, you don't look like the type who desires such things..." he muttered, leaning towards the evil Tiefling, "What about you, oh I think I know!" he nodded with satisfaction, "You seek the answers, young one, don't you? Or maybe it's the curiosity; what would the world be like with no god? Oh, ho, ho..." he sat back to his chair, just in time as he was handed the beverage and took a huge gulp, choking on it. With a few loud coughs, he calmed down and continued, "Well then, I must warn you, everyone who tried to kill a God has met the same fate, so I truly hope that your reason is worth it."
"Of course it is!" Lucio exclaimed, happy that the attention finally focused on him, "If we kill Gods, then everyone would be forced to become an atheist, and the only person that they could worship would be me!"
Everyone took a moment of silence to think through his preposterous statement. Julian and Portia tried to muffle their laugh, while Vugora, who finally got the ability to talk again stayed silent.
"Well, I mean," the old man started, "I guess it's not that bad. There wouldn't be any cultist attacks anymore..." he stayed silent after that statement as he, slowly this time, took a sip of the drink. Once he had drunk it all, he stood up, "Well, thank you, my children, for the drink, in return, I offer you the map to three of twelve artefacts that you'll need to kill a god."
"Wait, what are we supposed to do after we got them?" Volta asked as she chewed on a sandwich with excitement in her eyes. She was certainly enjoying this a lot more than she had expected to.
In response, the sorcerer chuckled, but this time, there was something odd in his voice, "Oh, please, only two people have gotten all three of the artefacts," after that bold statement, he seemed to have realised that he might have sounded a bit too dark, so he changed the tone, giving the group a warm smile, "But I'm sure that you could get them. Oh, ho, ho, after all, there is eleven of you, I'm sure some of you could be lucky enough."
With that, he dropped them a scroll and slowly walked towards the exit. "So," you said, "What will you do with the scroll?"
"Read it, obviously," Valerius responded, trying to sound as though he was bored.
"Alright. Nadia, you have opened the scroll, however, you can't understand anything it's written. However, you Valdemar seem to understand it. It's written in Infernal."
"Very well, then," they extended a hand to Nadia, "Give me the scroll."
"Um," she looked at you, as you gathered fog in your hands, forming a scroll with some unreadable words to her, but, when she handed it to Valdemar, they seemed to be able to read it. They didn't read it aloud, instead, they simply rolled their eyes.
"Come on, read it already!" Valstomil demanded.
"Very well then," they started reading a scroll, with a dull voice"Hot elf moms in your area are looking for a good time. No need for a pouch, they just want your big-"
"WRONG SCROLL, WRONG SCROLL!!!" the sorcerer rushed into the tavern, snatching the scroll, replacing it with a lot older one, a bit ripped at the side.
Everyone, excluding some burst into laughter. Portia's face has gotten so red that Julian laughed even louder, pointing at her, even though he didn't look any better. Asra tried to hold in the laugh, knowing that this is not the joke they should laugh at, while Muriel innocently asked Volta what was the big thing elf moms wanted. Neither one of them knew the answer, so they asked Vulgora, who gladly responded with: "Elves want the di-" they stopped as soon as they saw the Countess' disapproving look.
"I swear if this one is also a 'wrong scroll' I'm leaving," Valerius said.
"Alright, alright," you said, a bit disappointed that not everyone enjoyed the joke as much as you did, "Here you go, Julian" you handed him another scroll.
He took it and, with a bit of scepticism, started reading in a dramatic voice, accenting a random word that he found interesting: "The first artefact is Abaddon's dagger. It lies untouched in the Saint Milu's church, slowly rusting away, waiting for its owner to return, or perhaps, for another champion worthy of them..." he stopped for a moment, taking a deep breath and asked in a normal tone: "So, how was that?"
"Perfect Ilyushka!" Portia said with a smile, "You can read the scrolls from now on!" she shifted her gaze to you, "So, how are we supposed to find that dagger?"
"I don't know," you sulked into your seat, "You're supposed to think of an idea," you slowly straightened your posture, "But, if you get stuck, I guess I will help you out."
"Shouldn't we go ask some people about that church?" Volta asked as she bit on cherry cheesecake.
"That seems to be the best option," Nadia concluded, "Then, let's go, shall we?"
Before they left, Julian took a d20 and said with a smirk, "I roll sleight of hand check to see if I can steal some money from that dude drinking beer," he pointed at some random guy sitting next to the exit.
"Alright," you said, "Go on."
He put the dice in between his hands, pretending to pray and rolled it. The dice hit Volta's plate, to which she flinched, and then finally, the dice stopped. It rolled on 16.
"Yeah, you succeeded," you started as you grabbed some popcorn, "You took a little pouch, containing 2gp."
"I walk to the gentleman and inform him that his pouch has been stolen by this terrible man," Valerius said with a sly grin as he sipped his wine.
"Dude NO!" Julian shouted.
Before you could determine the outcome you turned to see if Valerius is still sure about his decision, to which he simply nodded. Amused by the way this is going so far, you said: "Well, you've told the man about the stolen money," you shifted your hands up, moulding the fog to your imagination, then continued talking in a masculine voice, "That rascal! Thank you, my man, at least some of this youth is still polite," the man stood up, walked to Julian, slapped him right across the face and took the old pouch from his hands, "How disrespectful, did your mother teach you that?!?!"
Asra giggled like a highschooler while Muriel looked amused as he listened to Volta commenting about how, if he were to steal her food, she would have given him more than just a slap.
"Roll a d20 to see how bad the imprint looks," you took the d20 that still laid next to Volta's plate to Julian. This time, he didn't do anything fancy, instead, he just rolled it expecting to get some low number.
"Natural twenty," you snorted, hiding your face in your hands from laughter, "Oh my god," you felt your face getting redder and redder from the lack of oxygen, "Yeah, that will defenetely leave a mark," you shifted the fog towards Julian's face, imprinting a red handprint across his left cheek.
"You look like a fucking idiot!" Vulgora laughed their ass off, pointing at Julian's face.
"Serves you right for doing such a crime!" Vlastomil added, along with Volta who just nodded in approval, too busy with eating to respond.
"Was it really necessary for you to be a snitch, consul?" Nadia asked, "After all, I believe that the point of the game is to do anything you want."
Valerius, in response, gave an ironic smile, lowering his head as if he were to bow, "But countess, I am simply acting according to my," he raised his sheet, "Alignment."
"Can we beat our teammates?" Portia asked.
"Why not," you smiled, still thinking about Julain's scar.
"Okay, so, consul," Portia turned to Valerius, "If you decide to be a snitch again, " she put her hand on Asra's shoulder, "We will beat you up!"
"Just take all of his possessions and give it to the poor if he likes helping so much," Muriel commented as he peeled lemon as if it were an orange.
"Muriel," Portia walked to him and gave him the tightest hug she could, "You're a genius! MC, give him 50gp for such a brilliant idea!"
"Sorry, but I can't," you shifted in your seat as you arranged some of the papers, "But I can continue with the story!"
"Finally, I was getting bored," Valdemar said, "When can I summon the dead?"
"When you reach the third level, I believe," you gave them a quick response and then continued talking about the campaign, "So anyway, you leave the tavern with Julian. who is still dazed by the slap-"
"You'll make this a permanent scar, won't you?" he asked as he pointed at his face.
"Of course I will. So, you left the tavern and noticed a bleeding beggar on the side, what do you do?"
"Valerius, this is your chance!" Asra said mockingly.
"Can we help them?" Volta asked, looking at the fog, "She looks like she hasn't been eating for days!"
"They're bleeding and you're caring about that," Lucio turned to Volta, then to others, "Why should we do anything? MC is probably just messing with us."
"Like with that scroll!" Vlastomil agreed.
"Do they have anything valuable that we could take?" Valdemar asked.
"Oh, I'm glad you're finally getting the hang of roleplaying, quaestor, but no, they don't have anything useful."
"Hm," the quaestor was silent for a moment, then they responded with a gleam of delight in their eyes, "I need components for my spells, no?" they didn't give you the time to respond, "While she may not have any valuables, she still has bones, doesn't she?"
"Valdemar no!" Nadia said.
"Why not, after all, the point of the game is to do anything you want, isn't it?" Valerius, said, still a bit salty.
"Shut up, all of you!" Portia said as she slammed her hands on the table, which made you flinch, "At this point, she'll bleed to death! Julian do something!"
"Why me?"
"Because you have Cure wounds! Use it to heal her!"
"But then I'll spend my slot."
"BuT tHeN I'lL sPeNd mY sLoT," she said as she mimicked him, "I don't care, do it, or else I'll give you a matching scar on the other cheek!"
"Fine... I use my spell on the beggar."
"Okay, you succeeded, the beggar is not bleeding, what now?" you asked.
"I give her some of my food rations," Volta said.
"Alright," you changed the fog to show a healed beggar with some food in front of her, "You've helped her, congrats, but she doesn't say anything, instead, she just stares at you."
"Let's just keep going," Asra said, "We've done enough."
"I agree, let's go for that dagger!"
"But we don't know where it is," Vlastomil said.
"Let's just snoop around then," Portia said with a smile.
"You're in a town," you pointed at the fog which showed their PC's walking around the village, "What now?"
"We ask the NPC's if they know where that church is," Asra said as his PC walked to one woman, "Excuse me, do you know where..." he stopped for a moment to think, " Saint Milu is?"
"Why I do," she said, "But, are you sure you want to go? It's very dangerous."
"Of course we do!" Vulgora added, "Nothing is too dangerous, you're just making a fuss over nothing!"
"Well, if you're so confident, then if you do go there and return alive, I'll tell my dad and he'll reward you."
"Um...sure?" Asra said, a bit reluctant.
"But I need proof that you were there!"
"Sure, what do you want?"
"How am I supposed to know that?" she pouted, "I've never gone there myself. I told you it's too dangerous, remember?"
"Alright, alright, we'll bring you a battle trophy, just tell us where to go, goddammit!" Vulgora said, clearly losing their patience.
"Alright, alright, sheesh," she said, "Just go north from the city's shop. It's the last house in the village, just straight forward," she extended her hand in front of herself, "You can't miss it!"
"Thank you," Julian said, "By the way, has anyone ever told you you look dazzling?"
"Why thank you, " she smiled, "Too bad I can't say the same for your face," she giggled and went her way.
"OH MY GOD!!!" Portia snorted, unable to sustain the laughter.
"You'll keep doing this to me, won't you?" Julian asked defeated.
You nodded and continued., with the narration: "You've walked to the small shop. Do you want to stop by to buy some things?"
All of them agreed and went inside.
"Oh, travellers, I haven't seen any of them in a while. Greetings, greetings, how may I help you," he turned to Vlastomil and Valdemar's PC, to which he immediately shouted, shaking in fear, "Oh GOD, please, please don't kill me! I don't have any valuables, nor do I have much money, plus I'm not tasty, see?" he pointed at himself, "I'm only skin and bone! I barely have anything to feed my son with, please, please spare me!"
"Um, sir," Nadia said, "We are not here to kill you... we just want to buy something."
"You do?" the man straightened himself, grasping at Nadia's hands with tears of joy, "Oh thank you, thank you! I thought this was going to be the last day of my life! Please, ask for anything that you need!"
"Do you have healer's kit?" Volta asked.
"Why I certainly do, my dear," the shopkeeper responded, "That'll be 7gp."
"But isn't the price for that 5gp?" Portia asked.
"It is," the shopkeeper said, "However, I had to buy this in the town and to go all the way to here. Plus I'm also the only shopkeeper in all of the nearby villages."
"Could you give us a special price," Julian asked, "After all we are the adventurers, so we'll surely buy many things!"
"Are you buying the healer's kit for him, dear?" he asked Volta, "I doubt that will be enough to help him," before Julian could protest about the rude comment again, the shopkeeper clapped his hands and said, "But I sure know what could help you!" he bowed down and took a little bottle, "Mommy's kiss!"
"Mommy's kiss?"
"Yes, mommy's kiss is a powerful cream that can clear your skin from any acne, blackheads and, most importantly, scars! Suitable for any race and any skin type! My son loves it!"
"If that's the only thing that will remove this scar, then sure. How much for Mommy's kiss?"
"Well, this is a rare cream that can remove any skin imperfection, but for you, my fine gentleman, I'll lower the price to 200 gp!"
"Two hundred gold pieces for that tiny bottle!?!"
"Well, it is Mommy's kiss, after all."
"Sorry, but I'll have to pass."
"But I'll take the healer's kit," Volta said.
"And I'll take five arrows," Portia said.
"Why does the Great axe cost 30gp?!?" Lucio asked.
"But I only have 10!!!" Vulgora said, "How can we get the money?!?"
"Well, if you go to the Saint Milu, you'll get some money," you said.
"Ughh, fine..."
"Excuse me, sir," Valdemar leaned to the shopkeeper who nervously sweated, "Do you, by any chance, sell bones of the humanoids?"
"Eek!" the shopkeeper said.
"Okay, so, Valdemar, the shopkeeper is terrified of you," you started, "Because of that, you have an advantage on rolling intimidation check. So if you want to force them to give you something, feel free to try."
"Oh, how fun," Valdemar's eyes glowed with joy, "Are there any scrolls here?"
"I, I do have some scrolls," he said, visibly shaking.
"I'll take the one with the inflict wounds spell," they said.
You threw two d20 at them, "Roll them, the AC is 15."
They rolled the dice, where one dice landed on 4 while the other one on 14.
"Is your intimidation at least +1?"
They took a glance at the skills table and gave you a toothy grin.
"You got the scroll, however, the shopkeeper told you to get out or else he'll call the guards."
"Too bad. Looks like you're not going to get Mommy's kiss, Ilyushka!"
"Fear not, we're going to find you Mommy's kiss in some other shop," Lucio said, laughing mid-sentence.
"So, because Muriel has a keen mind feat, he leads all of you north."
"You go Muri!" Portia cheered.
"...Thanks."
Read the whole chapter here
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whumphoarder · 5 years
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Grand Entrance
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Prompt/Summary: "Would you ever write something in which Peter gets carsick with Tony taking care of him?"
Or, in which Tony and Peter attend a science expo just north of the border and Peter vomits his way into Canada.
Word count: 1,869
Genre: Sickfic, whump, hurt/comfort
A/N: Shout outs to @sallyidss for beta reading and being ever so helpfully Canadian, and to @xxx-cat-xxx for all your edits and ideas!
Link to read on Ao3
“I still can’t believe I’m going to be in a room with Søren Thygesen,” Peter says in awe. He’s scrolling through the conference workshop list on Tony’s Starkpad. “Do you think since you’re a speaker too, we can get backstage and meet him? Will he sign my textbook?”
Tony scoffs as he shifts gears on the Audi to overtake a slow-moving semi truck. Peter grins—he loves the rush of the 532 horsepower V10 engine lurching forward. “You have to be the only teenager in this country excited to see a three-hour lecture by an eighty-two-year-old Danish astrophysicist,” Tony remarks.
“A world-renowned Danish astrophysicist,” Peter corrects, looking up from the tablet. “Plus, he’s like the god of clean energy!” At Tony’s raised eyebrows, he quickly throws in, “Well, besides you, of course.”
Tony rolls his eyes. “Don’t worry kid, I’m not feeling threatened by your Scandinavian grandfather.”
“He’s just so awesome,” Peter gushes. “If anyone is going to figure out how to get humans on Mars, it’s Thygesen.” He lets out a long sigh. “I really want to go to the Q&A panel on Saturday, but I don’t know what questions I would even ask.”
“You know you don’t actually have to ask a question to go to a panel, right?” Tony points out for the second time that day. “You can just sit and listen.”
“I know,” Peter groans, “but I don’t wanna waste what might be my only opportunity to ever speak to him.”
Tony snorts. “That’s a good point—he is eighty-two. Probably doesn’t have a lot of science expos left in him.”
Peter whips his head around to throw his mentor a horrified look. “Mr. Stark!” he gasps.
“I’m just saying ...” Tony chuckles. “Toronto isn’t exactly a stone’s throw from Denmark.”
“He can’t die,” Peter says firmly. “He’s Søren Thygesen.”
“What is he, the new Chuck Norris?”
Peter’s brow furrows in confusion. “Who?”
“Never mind. God, you’re young...” his mentor mutters. Tony shifts over to the right lane to take the next exit. “Alright, alright, what about asking him something related to his biosphere project?” he suggests. “Or the new Mars Land Rover design, now that Oppy’s kicked the bucket?”
Peter sticks his lip out in a pout. “Too soon, Mr. Stark...” he complains.
X
After a brief stop for gas, they pull back onto the highway and Peter spends the next half hour pouring over the tablet, looking up every article he can find related to Thygesen’s Mars exploration research. Most of the journals are written in abstract, theoretical language, but Peter has always been a good reader and he can usually get the gist. Whenever he comes across a term or concept he’s unfamiliar with, he reads the paragraph aloud and Tony helps him work out the meaning.
Peter just forgot one little fact.
He can’t fucking read in the car.
The nausea doesn’t come all at once. It creeps up on Peter—slowly, gradually—until he has no choice but to pay attention. By the time he realizes he’s not feeling well, his stomach is already churning inside of him and a headache is pounding in his temples, leaving him feeling as though his forehead has been stretched too tightly around his skull.
He abandons the Starkpad, shifting his gaze to look out the window and doing his best to take deep, even breaths. Tony flips his blinker on and speeds up to pass another truck. The lurch of the engine is the same, but this time Peter’s expression is more of a grimace.
“Um… Mr. Stark?” he mumbles. “Are we almost there?”
“About ten more miles to the border, and then another eighty or so to the conference center,” Tony replies. “Don’t worry, you’ll see your elderly man crush soon enough.”
“Oh.” Peter swallows hard in an effort to push the queasiness back down. “Like, how many minutes is that?”
“Minutes are not a measure of distance, kid,” Tony retorts.
Peter groans and rolls his eyes, then immediately regrets it as his stomach rolls as well. He quickly locks his gaze back on the horizon. Between carefully measured breaths, he mutters, “I was just wondering if we’re going to stop soon.”
Tony frowns at him. “I asked you twice if you needed the bathroom at the gas station, and you said no. It’s been less than an hour and now you need to go?”
Peter feels his cheeks flush slightly. “Never mind, I’m fine,” he mutters. “Just wanted to stretch my legs, but I can wait.”
“Damn right,” Tony scoffs. Keeping one hand on the steering wheel, he fishes around on the car’s floor with the other for an empty plastic Gatorade bottle and tosses it onto Peter’s lap. “If you have to pee, use this. I’m not stopping because you suddenly remembered you have a bladder.”
“Ha, ha. Very funny,” Peter huffs. He shoves the empty bottle back in the cup holder before twisting in his seat to press his cheek to the cool glass of the window. “I’m fine, Mr. Stark.”
X
Fifteen minutes later, Peter is no longer fine.
“Got your passport ready?” Tony checks as the car rolls to a stop behind a silver SUV.
Peter nods, his lips pressed into a thin line. That’s not entirely accurate—the passport is actually in the front pocket of his backpack, which is currently sitting on the floor beside his feet—but he doesn’t feel quite up to bending down to get it at the moment. Beads of cold sweat are dripping down the back of his neck and it’s all Peter can do to keep his stomach in place as they inch their way towards the border crossing.
“I’m thinking we’ll stop for dinner somewhere around the Falls,” Tony goes on. “Have you ever had poutine?”
Peter chances opening his mouth just long enough to breathe out a quick, “Um, don’t think so.”
Tony hums as he follows the SUV forward another couple meters before braking again. “Gotta admit, I was skeptical the first time Rhodey made me try it, but it’s not nearly as gross as it looks. You’d think it would be soggy, what with the gravy soaking into the fries and the cheese curds sort of half melting, but—”
“Yeah, sounds great,” Peter cuts his mentor off. Saliva’s been pooling in his mouth for the past five minutes, but it’s definitely not from the prospect of eating traditional Canadian food. He swallows hard and breathes carefully through his mouth.
A red minivan ahead of them clears the security checkpoint and each vehicle in their lane rolls another car’s length forward.
“Butter tart isn’t bad either,” Tony remarks, braking again. “And Montreal bagels put New York ones to shame. But if you breathe a word of that to anyone, I’ll deny it.”
With a small grunt of acknowledgment, Peter squeezes his eyes closed, silently praying the man will just shut up.
The border patrol officer waves the next car through.
“Alright, passport time,” Tony announces while the SUV ahead of them moves into the inspection zone. He holds one hand out expectantly over the kid’s lap. “Hit me.”
“It’s in my backpack,” Peter mumbles without making a move for it. His ears are ringing and he’s actually dizzy now. For a brief moment, he wonders if it’s possible to pass out from motion sickness. If only he could be so lucky.
Tony frowns, retrieving his own passport from behind the sun visor. “Well, hurry up. We’re next.”
“Right, right…” Carefully—ever so carefully—Peter bends forward to unzip the backpack. He fishes out the passport, but just as he starts to sit back up, the SUV drives off and the border patrol agent waves Tony forward.
Peter’s stomach lurches along with the car’s movement and he burps, tasting the pickles and ketchup from the hamburger he’d had for lunch. Bile is rising in the back of his throat and instantly Peter knows he has mere seconds to prevent a tragedy. His eyes dart around desperately for a cup, a plastic bag, a tissue box, anything. But there’s nothing. Absolutely nothing.
In pure desperation, he does the only thing he can think of to save Tony’s custom leather interior.
The moment the Audi rolls to a stop at the checkpoint, Peter yanks the collar of his hoodie up over his mouth and pukes all down the inside.
At the sound of the kid’s gag, Tony whips his head around. “Jesus, kid!” he swears in surprise.
Standing just outside, the border patrol agent—a gangly red-haired kid who looks to be fresh out of high school—is staring wide-eyed at the gasping teenager in the passenger seat.
Tony blinks at Peter, his expression morphing as the initial shock is replaced with concern. “Are... Are you okay?”
Peter gives a small nod and blushes, trying not to move any more than necessary. Inside his hoodie, hot, gross vomit is running all down his front, soaking through his t-shirt. “Yeah, sorry,” he rasps out. “Just… got kinda carsick.”
Tony blinks again. With barely concealed disgust, he reaches over and starts trying to wiggle the passport out from the kid’s grip, but the officer intervenes.
“Uh, it’s fine. You can just pull on through,” the redhead instructs, still staring at Peter as he waves the car forward. “There’s, uh, there’s a rest stop not too far from here.”
Peter flashes the other boy a grateful thumbs up as he pulls the sweatshirt back up over his face and heaves again.
X
When Peter emerges from the rest stop bathroom, he’s wearing a completely new set of clothes and carrying a knotted plastic Pharmasave bag containing his vomit-soaked hoodie and jeans. In the other hand, he’s clutching the remaining quarter of a package of baby wipes.
Tony is standing in the parking lot beside the car, his arms crossed casually over his chest and a mildly amused look on his face. “Feeling better now?”
Peter gives a half-hearted shrug and deposits the bag and baby wipes in the backseat. Tony passes him the bottle of PC lemon-lime soda he just purchased from the vending machine.
“I’ll rephrase,” Tony tries again. “Feeling better enough to get back in the car? We’re about seventy minutes out from the hotel.”
“Minutes are not a measure of distance, Mr. Stark,” Peter deadpans.
Tony rolls his eyes. “Just answer the question.”
Peter hesitates, opening the soda to take a cautious sip. He’s feeling less sick now that he’s on solid ground and his stomach is blissfully empty, but the thought of getting back in the car still makes him queasy. “Um, maybe in another five minutes?” he mumbles. “If that’s alright…?”
“Sure,” Tony agrees easily. “We can go take a walk by the Falls or something. Maybe pick you up some Dramamine.” His brow furrows in thought. “Although that might knock you out, and your buddy is giving the keynote tonight.”
“I’ll be okay,” Peter assures. “Just need a few minutes.”
Tony huffs out a quick laugh. “Yeah, can’t risk missing Thygesen. Even if you just vomited your way into Canada.”
In spite of everything, Peter grins. “May always said I liked a grand entrance.”
Click here for chapter 2!
A/N: Additional shoutout to @awesomesockes for for helping to invent the exceedingly awesome character of Søren Thygesen, for whom we now hold so many dumb irrelevant headcanons (such as that he holds the Guinness world record for the longest nose hair and can play the didgeridoo).
Fic Masterlist
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foxofsunholt · 5 years
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Hey Smod any games you recommend that are good? Besides Dragon Age and Mass Effect
I’ve had this sitting in my ask forever because I play too many videmo gamez lek rEAL GAYMER1!!!111 I think I answered a question like this a while back because I do remember talking about Harvest Moon lmfao BUT also idk what you like to play but I love 2 talk video games
 (mostly) PC RPG GAMES LIKE DA/ME BUT NOT REALLY BUT MAYBE???:
The early Bioware games are of similar style too: Baldur’s Gate, Knights of the Old Republic, Jade Empire ..but they are also...very old
The Witcher is good, but I don’t need to tell you that lol. Vampire Masquerade Bloodlines I played a lot of when I was younger and since the super amazing sequel is coming out it might be fun to revisit? Fallout (New Vegas is the best one but I honestly didn’t think 4 was that bad either? ). Pillars of Eternity. Divinity Original Sin (1 & 2).Tyranny. Any 1 of the Elder Scrolls games I feel like I should just mention that. Dragon’s Dogma. I was going to list more but idk what you’re into. Diablo? Torchlight? Monster Hunter? Borderlands? Do you only like action-RPGs? I need deets
And now this is just a list of games I like that have nothing to do with DA or ME but it got very long so it’s under the cut
I’m going to try and avoid the more popular answers (although some of these games are still very popular lol) just because like...I’m sure we’ve all played 1 pokemans and no it’s fun
also don’t @ any of my comparisons it’s just how I think of the games okAY I GET IT
I’m a ho for a lot of the assassin creed games (Black Flag is my favorite but Odyssey is the one I’ve played the most of)
Monster Hunter World is literally what I’m playing as I type this. very therapeutic weirdly 
Into The Breach (if you’ve ever played Advance Wars iit’s like that also...I recommend Advance Wars)
Pocket Card Jockey (it’s a 3DS game i’ve spent HOURS on it’s so good I can’t even tell you)
Most of the games published by Chucklefish are also very good: Stardew Valley, Starbound, War Groove (which i JUST bought...have not played it yet but I’m excited)
The Witness is a puzzle game but it is very calming and I love it thanks
I have ALWAYS been a huge fan of the Persona games (and the SMT games but mainly the Persona ones.) if you like JRPGs then!!!!!
Mirror’s Edge gave me motion sickness the first time (I also think I just had food poisoning then) but I played all of it and i love anyway/ it’s a first person action platforming game? hold on. first-person action-adventure platform video game -- thats what wikipedia says
Celeste is a masocore game (like Cuphead and Super Meat Boy) but more enjoyable and just...very good idk I don’t want these descriptions to get too long
Return of the Obra Dinn I beat in one night which is not me saying it’s short or anything it was just THAT good (although I think it is on the short side but IT WAS VERY GOOD ANYWAY) it reminded me of monkey island which i also super love
Minit : haven’t got around to playing this so really it shouldn’t be on this list but DON’T LOOK AT ME - a peculiar little adventure played sixty seconds at a time.
Florence pl...ease.. it’s on mobile you can get it out on the app store if you wanna know more!
My Child Lebensborn also an app store game so please read more about it if it interests you
Gris (an indie game with good art)
Prey (+ Mooncrash) an atmospheric FPS akin to Dead Space
Resident Evil (the 2 remake is just so good, 4 is a game I play probably once a year) horror game
Tales of Symphonia, Abyss, Vesperia + Berseria (more JRPGS but of the action variety and not turn based)
The Saints Row games are really good idk how there are people who still think GTA is better like wow imagine (+ Sleeping Dogs is also better than GTA I’LL SAY IT)
I have a vendetta against GTA because i wasn’t allowed to play it .it wasnt for my age :( 
Road Not Taken a cute indie game?
Massive Chalice make people have babies
The Sexy Brutale , not sexy in the way I wanted. a very interesting adventure puzzle game
Puzzle Agent ....a puzzle game
Dead Rising fun zombie action game hehe make the man wear children’s clothes 
Cook, Serve, Delicious (I like the first one more) it’s a fun cooking game ???
Grim Fandango, Broken Age, Longest Journey - point & click style adventure games that are great 
Beyond Good & Evil ..listen I talked to someone who hadn’t even heard of the game and that made me sad because it’s really fun and as a kiddo i super loved it
Battle Chef Brigade . cook, fight, sleep
I also really love the Splinter Cell games and my brother and I have a great inside joke that I hope at least one other person gets but “who turn off de lights”
also them new Hitman games be fun yo? wack
I never beat Banner Saga but I think about that art every day
I’m going to stop myself here because this is getting silly but if you ever want any specific game recommendations please let me use my time wasted on games for something please
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Little Prince Caspian (movie) things
Here is my stream of consciousness from rewatching Prince Caspian. IDK if anyone will take the time to read through this lol but here it issss
-Queen Prunarismia, upon delivering and being handed her newborn baby, immediately checks with eagerness (and anxiety?) to see if it’s a boy.
-Susan sits by herself at school. She prefers to be left alone.
-the look of fear on Lucy’s face, and disappointment in Susan ‘s, when Peter is fighting.
-Peter’s desperate look at them when he sees them and realizes they must be disappointed.
-“Act your age” -Security guard to Peter
-it’s weird for me because Ed and Lu changed so much between movies. Ed’s voice obviously got deeper, but Lucy’s did too. She seems SO much older.
-Lucy falling in the water on the beach was probably Georgie falling in real life let’s be honest
-the Cair ruins are SO PRETTY.
-Pevensies running barefoot through the castle ruins
-OK BUT MIRAZ’S BABY IS REALLY CUTE
-I loooooove the Spanish accents.
-“Abducted....... by NARNIANS.”
-the Telmarines calling Narnians “fairy tales” ohhhhhh the irony
-Ok but? Peter does this thing with his head when he’s looking at his statue in the treasure room? He almost shakes his head? As if to say “I can’t believe that was me” or “why am I not like that now”???
-Ed turning away to laugh when Peter includes “The Magnificent”
-Ed’s smile when Peter tells the DLF that Ed will fight him
-the little embroideries on Caspian’s night shirt :)
-parallel between Badger believing Caspian is going to save them and Beaver believing the Pevensies were going to save them
-Pevensies in the history textbooks
-Abcient professor, having studied the Pevensies his whole life, suddenly has an arrow from QUEEN SUSAN in his OFFICE??? (Miraz stabs it in his book)
-his smile. The look in his eyes. The HOPE. The TRIUMPH. The SMIRK.
-that shot. The one looking up into the sky from the water. With the sun and the boat. And the music.
-I love how Lucy and Susan’s hair get frizzy when they’re on the water in the boat. Like? Same. Yet they still look like angels
-Lucy just wants to talk to the friendly Bear!!!
-Peter brandishing his sword and hugging Lucy with the other arm
-the way the Narnian theme turns minor as it shows the steep cliff drop off
-Lucy’s smile when she sees Aslan.
-Lucy trying not to cry after seeing Aslan and Edmund looking all compassionate
-the little lights in the trees during the council meeting in the woods with Caspian
-I REALLY LOVE CASPIAN’S ACCENT WHY DIDNT THEY KEEP IT
-How did no one see the Pevensies hidden behind the log? Susan’s red arrows stick out like a sore thumb
-Parallel between trebuchets at Beruna and the leftover ones at Cair that Ed notices
-The gorge is so prettyyyyyy
-Susan and Lucy’s late night girl-talk about Aslan. I love it. Susan deferring to Lucy as the expert on Aslan...
-The way Lucy’s little head whips around when she hear’s Aslan’s growl
-I have always loved the parallel between Lucy’s expression in LWW when she sees the Dryad and when she sees one in PC- same expression of wonder
-The way the whole dream scene happens in semi-slow motion- exactly like a dream
-”Dear one.”
-”Certainly Lu. Whatever you like.” -direct book quote
-One of the fauns looks like Martin Freeman and it’s throwing me off
-Why did they feel they needed to make Peter angry and prideful... the looks he and Caspian exchange... why can’t my smols just play nice
-Caspian and Peter walking ahead and talking strategy
-Lucy walking with Reep
-BABY CENTAUR alskd;jf;klsjdkl cute
-in that famous scene where the Pevensies walk forward and Caspian stays behind during the centaur salute- Peter and Susan step forward first, then Edmund and Lucy
-UMMMMM?????? I think Susan is crying when they see the Stone Table in the How????????? Feels?????
-When they see the Stone Table I love that it’s Susan and Lucy in the center, staring at it just as they did so many years ago when Aslan rose again...
-Caspian’s look of dejection when he realizes that Peter is High King and he has to call the shots (I still hate that he and Peter’s relationship is like that but good acting on Ben’s part)
-When Peter asks Glenstorm for help, Glenstorm shares a look with Caspian.
-Edmund getting dropped at the castle first... because he has a torch!
-Parallel between Pevensies flying in by gryffin and WWII bombers...
-the muted trumpet/bugle theme for Reep and his mice!
-Susan taking Caspian’s side against Peter when Caspian wants to go find his professor <3
-when the guard accidentally turns the torch on and it shines in his face. Same, dude. Same.
-Edmund canonically calls Peter “Pete.”
-Oh. my. goodness. “Exactly WHO are you doing this for, Peter?” when in the first movie, it was “For Narnia, and for Aslan.” Really shows the error he’s made. He really has given up hope on Aslan. (Again, not saying that I like this change to his character AT ALL but this was a cool way to show it if they HAD to go in that direction...)
-THEN he says “For Narnia.” (but not for Aslan...)
-The Minotaur holding up the gate :’(
-The smile in Edmund’s eyes before he falls backward onto the gryffin
-Peter crying as he see’s what he’s done with the Narnians getting trapped and Susan crying too I can’t
-Lucy. Sitting on the stone table, all alone. While the others are fighting. Holding her healing cordial, wishing she could be there helping. And the significance of her being “near” Aslan when she’s lonely and sad waiting for the others to get back.
-When the Telmarine lords are pledging their troops to Miraz as he’s getting crowned one of them says “Etinsmoor” which sounds a lot like the castle from Hamlet I think??? lol.
-Miraz’s sick cape flip as he walks up to the throne
-parallel between the Stone Table music from LWW and the summoning of the witch music in PC
-ok the Hag is seriously creepy
-The witch’s ice and the witch herself appear in the big archway where Aslan appeared in LWW. Nice parallel. Like she’s coming between them and Aslan...
-You can see Caspian’s breath when the ice appears
-Lucy using her dagger and being ruthless 
-The witch telling Peter he “can’t do this alone” YEAH BUD YOU CAN’T WHICH IS WHY YOU NEED ASLAN NOT HER???
-Edmund breaking the ice. Yeaaaaaah buddy character development
-The shot of the Aslan statue in the background
-Susan’s look of disappointment at Peter and Caspian
-After all this time I think Caspian is still wearing his nightshirt....
-Is... Is Peter looking up at the Aslan statue with tears in his eyes?
-Parallel between Lucy’s “Susan! you’d better come quickly!” and Edmund’s “Pete... you’d better come quickly.”
-UMM Miraz is riding a WHITE HORSE and the horse’s HELMET HAS A UNICORN HORN UMM IS HE TRYING TO BE PETER
-I’m sorry but Edmund walking towards the Telmarine camp carrying a plant as a peace offering
-Susan is NOT impressed with Caspian’s behavior. Giving him the cold shoulder. 
-Susan. Facing the Telmarines. Alone. The director said they had horsemen ride at Anna full-force and she never flinched. 
-Susan’s little smile as she swings up onto the horse with Caspian.... (I’m not a hardcore Suspian shipper but awww)
-Edmund resetting Peter’s arm
-Caspian. with tears in his eyes as he chooses not to kill. 
-Miraz dies with Susan’s arrow stuck in him- like the arrow he took to the Professor’s office earlier- “superstitions”
-This time during battle it’s the Telmarines dropping rocks and not the Narnians like in LWW
-I can’t ever watch Susan pull an arrow out of her quiver without thinking of that blooper lol
-Edmund with a crossbow yeeeeaaahhh
-Peter says “Lucy” and Susan reads his lips from that far off and shakes her head
-and THEN when the trees come in, Peter’s cry is FINALLY “For Aslan!”
-Lucy pulls out her dagger and then makes this EXPRESSION like COME AT ME Y’ALL 
-Aslan and Lucy just look at each other
-the symbolism between the Telmarines trying to control the Narnians or deny their existence and their building the bridge across the river- and then Aslan unleashes the RIVER DUDE and Narnia fights back
-Meeting Aslan, Susan looks afraid to meet his eyes
-The little bit of a growl/sternness in Aslan’s voice when he’s talking to Reep who is being a touch prideful
-When Reep is giving all the reasons he needs a tail, Lucy looks to Aslan and smiles and Aslan looks to Lucy and smiles. All these looks really show that thing the book says that “Lucy understands some of his moods” or something- she knows him best
-”Where is this dear little friend you’ve told me so much about”- Did Lucy tell Aslan about him on the way to Beruna? 
-Lucy still has waves in her hair in the parade scene and I’ve always wondered why but maybe it’s still from her braids from the beginning of her movie?
-Fireworks at the castle again- for a very different reason
-The look between Aslan and Susan. 
-I think you can hear Aslan say “world” to Susan and Peter- like “your world”?
-Susan’s shy little smile as she looks back to her family after KISSING CASPIAN
-maybe i’m just imagining it but I’ve always thought that Aslan was mouthing “bye” to Lucy at the very end when she looks back to him
-I LOVE that they show the transition from Narnia to the platform from Lucy’s perspective. 
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getvrset-com · 5 years
Text
Oculus Rift S Setup, Unboxing & Tips
Welcome to the Oasis, my names Mike and today is an exciting day because here we have the brand new Oculus Rift S. In today's video, I'm going to be showing you what comes in the box, how easy it is to get this headset up and running, some tips and tricks I've learnt and some more hands on impressions which I'll share at the end of the video so make sure you stay tuned for that. This headset was provided for free and early by Oculus so I could share my thoughts on this headset with you guys and girls. If you're interested in ordering a Rift S yourself, you can pre-order one now for delivery around the 21st May. I've put some links in the description down below which are my amazon affiliate links, it just means if you order a headset through the link it doesn't cost you any more but helps support me and the channel. I've also put timestamps to all the sections in this video in the description down below. I hope you guys and girls enjoy this one and without further ado, let's dive in... So we have the box of the Oculus Rift S, the Rift S completely replaces the original Rift in the Oculus lineup moving forward. The original Rift is no longer being produced and most outlets are now out of stock. But this doesn't mean that the original Rift won't continue to be supported. It will still work will all the latest games for a long long time to come as the both the original Rift and new Rift S will use the exact same store. The back of the box features artwork of some of the most anticipated Oculus exclusive titles coming soon such as Stormland, Defector and Asgards Wrath. Also on the front you can see a single Lenovo logo as this headset was designed by Oculus in partnership with Lenovo. So lets get inside the box and here you have the new Oculus touch controllers with the new inverted tracking ring for the Oculus insight inside out tracking system. You also get a pair of AA batteries to power the controllers, they take a single AA each. Here you have the Oculus Rift S headset itself with a 15ft long cable which has a Display Port and USB 3.0 to connect to your PC. Also in the box you get a Display Port to Mini Display Port adaptor. Display Port to HDMI adapters could potentially work if you don't have a free Display Port on your PC but Oculus state they can't guarantee compatibility. And of course a Quick Start Guide and Warranty Manual. Now let's get onto the setup. I have to say, the Oculus Rift S is the easiest PCVR headset I've ever setup, it's super simple. Ensure you have Oculus Home installed, I've put a link to it in the description below along with a system checker tool which you can use to see if your Windows 10 PC is up to scratch. Once Oculus Home is installed plug in the Rift S Display Port and USB connector into your PC. Open Oculus Home and you'll get a notification pop up asking you if you want to set up the new Rift S headset. The system will check to ensure you've connected the cables properly and will prompt a quick firmware update. Once the AA batteries are installed, the touch controllers come pre paired which is really handy and they get a firmware update too. You then get greeted with a short health and safety video which advises you to keep your place space clear and to set a guardian boundary at limits of your play space. If this is your first time with a VR headset note the content markers next to games and experiences on the store. Comfortable, Moderate and Intense. Stick with comfortable games until you get used to VR and then you can experiment with more intense titles. If you want some advice to help with motion sickness, check out my video about it here. Now you're ready to jump into VR and go through the room setup. Here you choose your orientation, set the floor level and draw out the edges of your boundary using the new pass through mode so you can see your real room layout through the headset. This looks better in the headset and didn't like being recorded in this mode. Once that's all done which takes no more than 10 minutes you'll be presented with the new Oculus First Steps experience where you learn how to use the touch controllers and your virtual hands. You can see the controllers have the same great analog triggers and grips with capacitive touch sensors as the original controllers. You're then are transported to the First Contact demo where you interact with an adorable Wall-E / Johnny Five type robot that shows you whats possible in VR. For those who have a Rift already, you'll be familiar with this. Strangely during the setup process, I found no mention of IPD adjustment. IPD is the distance between your eyes and its important to set this correctly for a comfortable VR experience. The Oculus Rift S features software based IPD adjustment due to it's single panel display. You can adjust it through the Oculus Dash menu and selecting settings or on your desktop. But sadly there's no IPD calibration tool so I would urge new comers to try to measure your IPD yourself or get your opticians to do it for you. So now you're all setup to experience applications from Oculus Home, but you can also use the Rift S with SteamVR. All you need to do is Download and install SteamVR from Steam and once installed click the VR button in the top right corner of the Steam dashboard. Strangely SteamVR recognises the Rift S as a Rift with three tracking sensors. Choose the game you want to play and away you go, simple. After playing around with the Rift S for a while there's a couple of things I found that would be useful for those picking up a Rift S, so here's a couple of tips; The first tip is about the cable on the headset. The plastic cable hook on the left hand side of the headset isn't in an ideal location as it makes the cable hang over your left shoulder and generally gets in the way. I found by using a Velcro cable tidy I was able to move the cable to hang directly over my back which got the cable completely out of my way. You could use a velcro strap like me or an adhesive plastic cable tidy clip, ideally you want something to give the cable some slack so it doesn't hinder the headsets adjustment. The second tip is about the pass through mode. The pass through mode of the Rift S is a really useful and a feature I know I'm going to love using in the future. It's not a perfect view but good enough to see whats going on around you. In Oculus Dash in the settings you can toggle a setting which allows you to just double press the Oculus Home button to enable pass through at any time. It's great if you just want to take a quick drink or chat to someone around you. The third tip is about the cable length. The Oculus Rift S comes with a reasonably long 15 ft cable which is great for those with larger play spaces but I wanted to push that even further and I found you can extend the Display Port and USB 3.0 by a further 6 ft and I've not had any issues. It will be interesting to see with experimentation how much further you can go with this. Final tip is great for those that wear glasses. The Oculus Rift S uses practically the same display and lenses as the Oculus Go. This means if you've bought prescription inserts for the Oculus Go they'll fit in your Oculus Rift S like the ones I'm showing here from WidmoVR. So now lets move onto some final thoughts now I've had more hands on time with the headset. Audio isn't great, I thought this at PAX but was difficult to tell on the show floor. I can confirm it's ok. For the best experience use some headphones but getting headphones over the chunky Halo strap is an issue too. I'm really hoping Oculus release some official accessory to make this situation better. The headset itself is really comfortable and I'm starting to enjoy the halo design more and more. The only criticisms I have is that the spongy facial interface material that sits on your face is glued to the removable plastic surround. It would have been nice for a velcro surround so pads could be swapped out easily for hygiene reasons. Controllers feel familiar in VR to the original controllers, they are actually a bit lighter than the the original touch, both had controllers batteries installed during this test. The Oculus Insight tracking system is really impressive. I've not had any issues with it so far and I was surprised about how well it tracks even with half my room being a plain green wall. You're going to think I'm crazy but the controllers actually feel more responsive than the original Rift. I tested the tracking in a darkened room with only my PC lights providing some ambient light and it worked just fine. It a pitch black room it won't work that well or at all but with a small amount of ambient light it should be fine. The only issue I found is that the tracking doesn't work well with gun stocks in my brief testing. The good news is that the new touch controllers will fit the Oculus Rift holders on a ProTube and sit in their nicely due to the new textured grips. The problem is that one controller is occluding the other in a straight line and one is fairly close to the headset. Also reloading tends to hit the tracking ring on the tube. I'll need to spend more time testing this more but just a word of warning to the hardcore fps players. Due to the new LCD panel everything in the headset looks slightly sharper and clearer than the original Rift with less screen door effect and reduced godrays. The panel running at 80hz really doesn't make any difference at all and I would be hard pushed to tell the difference between 90hz and 80hz. So the big question is, will I be using this headset over my original Rift moving forward? Absolutely. I can't wait to play Stormland on this headset. Ok, so there we have it guys and girls, that's how to setup the new Oculus Rift S, what comes in the box and some tips and tricks and hands on impressions. Overall I think the Rift S is pretty great and it far exceeded my initial expectations of this device. It marks as a slight upgrade to current Rift owners who want the highest resolution and clarity on the Oculus platform but with the main compromise being the built in audio system which I wasn't a big fan of. It's definitely one of the easiest headsets to setup and use with a vast library of content available from Oculus and SteamVR at a competitive price of $399 making it very accessible to VR newcomers. Personally, I think Oculus have raised the bar and now set the standard of what a PCVR headset with inside out tracking can achieve. If you want to try out the Rift S yourself before pulling the trigger you can demo the headset at select Microsoft stores starting from the 21st May. If you've got any questions about the headset, put them in the comments below and I'll try to answer as many as I can. Leave a like if you liked the video, make sure you're subscribed for all my future content and as always. I'll see you on the next one. Cheers!
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ohlsenbrooks0-blog · 5 years
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daleisgreat · 5 years
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Dale’s Top 36 Gaming Experiences of 2018
Greetings dear readers and welcome to my annual top gaming experiences/moments/favorite games I played in 2018 that may or may not have released in 2018 round-up!!! Consider this my personal greatest hits compilation of my year in videogames that was 2018! Buckle up buck-a-roos because I am going to take you on a several thousand word journey as I count you down my handpicked top 33 gaming ‘experiences’ of the year! This is not going to be any other ordinary quick scroll through of listed top games of the year because almost anything I did gaming related qualifies for a ‘experience’ in 2018. That experience could be my overall time I invested into a certain game or series of games I decided to lump into one list item, or it could be a certain other piece of gaming memorabilia, news item that really struck me or a memorable gaming session with friends and family that makes it perfectly eligible for the list! So if you have not by now then use your favorite bookmark app (I recommend Pocket) or ‘control + d’ to manually bookmark this page to revisit this feast of words because it is going to take some time to consume! For optimal experience I highly recommend a big cup of coffee and blaring one of those 10-hour YouTube videos of ambient rain because that is exactly what I did to craft this beast! Speaking of YouTube videos I linked to a whole boatload of them throughout the rankings from trailers for most games I discuss and moments that really popped for me if you so desire to click them for a reference to the corresponding footage. If you managed to finish this monster and dare to seek out my similar takes on previous years of gaming experiences then I triple-dog-dare you to check out my write-ups for my best of 2017 and best of 2016 gaming spectaculars. Enough with this intro, to the list we go! ---Recommended – This is Bonkers Long So Please Read This in the Suggested Installments--- Part 1 - Rankings 36 through 31 Part 2 - Rankings 30 through 24 Part 3 - Rankings 23 through 18 Part 4 - Rankings 17 through 14 Part 5 - Rankings 13 through 10 Part 6 - Rankings 9 through 4 Part 7 - Rankings 3 through 1 PART 1 - RANKINGS 36 THROUGH 31 36) Telltale & Prima RIP I hate to kickoff this list with a downer, but that is why this is at the bottom of the list. The saga of Telltale announcing its closing in 2018 was quite the affair with all the misguided reactionary hoopla. It initially leaned towards fan outcry of Telltale now being unable to finish the final season of its acclaimed Walking Dead line of episodic games it was in the middle of releasing getting more attention over the developers who lost their jobs and benefit plans. Things were getting heated in the wrong ways real quick, but there was a modicum of redemption with fellow videogame developers reaching out and picking up many of the laid off and publisher Skybound Studios picking up the rights for the remaining episodes of the final season of The Walking Dead and following up that announcement with good news of Skybound being able to re-hire most of the original developers who did not already land jobs elsewhere.
I feel I wronged Telltale this year by having 2018 be the first year in several years where I did not complete a season of a Telltale game. Tales of the Borderlands and both seasons of Batman are in my massive ‘want to play’ stack, and now with The Walking Dead being on its way to being concluded I now feel obligated to pick up where I left off after finishing season two a few years ago. Prima closing up surprisingly resonated with me. They have been the constant major publisher of videogame strategy guides for what seems like an eternity. Part of me is surprised Prima hung around this long with how easy it is to reference GameFAQs and other online guides, wikis and YouTube playthroughs for free in an instant. I prefer to go that route too, but I would occasionally pick up a Prima guide and would prefer their more detailed layouts and maps when playing Fallout 3 and Skyrim than compared to what an average text GameFAQs guide can offer. I will also give a shoutout to their supplementary NES & SNES Now You’re Playing Power/Super Power guides/nostalgia books that launched alongside the NES & SNES Classic. Both feature lots of vintage scans from Nintendo Power alongside new interviews with developers, pro speedrunners and creators of fan art, music and website communities. When I heard of their closure I went out and ordered Prima guides for other Bethesda games like Fallout 4 and New Vegas. When I went to file them away I hung my head in shame to see I already procured the Fallout 4 guide awhile back, so now I have two copies of that one. Backup copy! There will still be other specialty strategy guide publishers (major props to FanGamer’s guides!), but none with the presence or outreach of Prima established. 35) Non Virtual Boy VR Last year in the round-up I stated how I have too many reservations about getting on board with the VR craze that has swept up a segment of the gaming world and that I will stick with my Virtual Boy for my VR needs. My Extra Life friends Chris and Lyzz have a Playstation VR headset and had me try it out at their place in 2018 and after trying out a couple games in PSVR…..I was impressed, but still not sold on it overall. I played one or two of the mini-games on the PSVR Worlds mini-game collection that came with the peripheral. I then played about a half hour of London Heist. That experience was a memorable one as I got to admit it was cool looking around the gangster hideouts while being tied up and taking in the unique 360 camera of my surroundings that is only possible in a VR experience. The gameplay was on the money too in some shooting gallery segments and eventually a car chase portion that was the highlight of my time with London Heist.
I was relieved I did not suffer from any of the motion sickness I heard wide varieties of minor and severe reports of from VR players. Then again I only played PSVR for only an hour. I have kept up with the games hitting PSVR since its launch and in its first couple years it has built a library of several games that appear to hold their own as premiere VG single player experiences with bonafide hits such as Moss, Astrobot and Farpoint. After some legit hands-on time with PSVR I will maintain my reservations on VR in general. The price entry point is way too high and I would rather spend the money needed for starting off a proper PSVR experience in upgrading my PC instead. It requires a lot of cumbersome setup, it is a safety hazard by completely blocking off your surroundings and finally after playing for a mere hour my face felt like it was sat on for many more hours after removing the headset. I may try out VR down the line at friend’s places or wherever I run into it at and will likely enjoy my time with it, but as far as owning VR goes I will continue to be happy with my Virtual Boy and reliving the complete Virtual Boy experience in 2019 with Jeremy Parish’s Vitual Boy Works line of videos. 34) Hadoken 2018
If you do not have it already on last-gen systems, I still would recommend Ultra Street Fighter IV as it collects nearly all the DLC characters and costumes and goes on sale digitally frequently. It was a hit revisiting with Chris, but the surprise SF hit among us online was Street Fighter 30th Anniversary Collection. Aside from collecting 12 of the earliest SF games, it made four of them online and Capcom had a slick online lobby system to make it quick and seamless to jump from playing one version of SF to another. Chris and I got lots of fights in throughout the year and I also did about 20 fights in online ranked lobbies against random opponents in hopes of getting just one win to get a trophy. That proved to be a brutal endeavor as my assumptions of my meek hadoken skills hoping to get lucky once were foolish as I lost every time (thought a couple of times I won once out of three…yay?). The worst was when higher skilled opponents would sit there and wait for me to come at them before schooling me with counter attacks. That happened even worse in Mortal Kombat X online against randoms, but as they say, practice makes perfect. 33)Mass Effect Andromeda Novels I have seen nobody talking about these…probably because of how lackluster Mass Effect Andromeda was received. I was a huge fan of all four novels published concurrently alongside the original Mass Effect Trilogy and they helped fleshed out the story between games and gave a ton of back story to characters I was thrilled to see finally appear in the third game. I had no idea publisher Titan Books were releasing novels set in the Andromeda universe until about a year after the first one hit. Just a few months ago they released the third of the planned four books set in the Andromeda timeline.
I finished the first two books and enjoyed both of them. I gave more thorough reviews on my GoodReads account and will link to them here. For the quick breakdown though Nexus Uprising deals with a crisis of the Nexus mothership arriving at Andromeda attacked by a mysterious ‘scourge’ and the hysteria that results with its limited crew in charge of a ship barely hanging onto survival. Nexus Uprising leads right into the start of the Andromeda game. Initiation has a new Andromeda recruit fresh off her seven years of Asari training traveling for one last mission before journeying to Andromeda where the new recruit encounters a hostile VI/AI in a facility she must now survive and rescue as many survivors along with her. The latest book, Annihilation, I am only halfway through and I regret to report that I am just not feeling this one. Annihilation explains why about a third of the original Mass Effect races are not in the Andromeda game as it goes into detail why they all took a separate ship there that wound up having a disastrous journey. I enjoyed the peripheral races in the original games in nice little spurts, but having a book focusing entirely on the volus, elcor, drell and a couple other races so far has been a slog to get through. I will keep my fingers crossed it picks up in the second half. 32) HDMI Cables for Retro Consoles The past couple of years have seen an emerging trend of either having deluxe HDMI conversion kits for older systems to display at their proper resolutions on newer TVs or having third parties re-release older systems like the NES and SNES with new HD capabilities. Those are great options to have if you want a pristine picture on your HDTV for retro gaming goodness, but they cost a premium and 2018 saw manufacturer Pound release their HDMI cables for SNES, Dreamcast, Xbox and PS2 all for around $30 each. I picked up the Dreamcast and PS2 cables, but have only had time to test out the DC cables so far. I dug out the Dreamcast and tested out several games with regular cables and then the Pound cables and noticed a definite improvement in the graphics! They no longer have that washed out ‘muddiness’ look when I would ordinarily run a SD system on a HDTV with composite/RCA cables. There was a minor caveat where I noticed a minor background graphical effect in menus and only when I took the time to squint and stare during gameplay, but other than that this was a much affordable alternative. I found out about these from YouTuber, MetalJesus and you can see his coverage of it by clicking here with plenty of before and after comparisons to see if they may be what you are looking for. 31) Father’s Day Gaming I have nostalgic memories of the many long gaming sessions I had with my dad and siblings while spending weekend visitations with him. We went all the way back to the original Pong and Atari 2600 in my childhood years through the NES, SNES and finally N64 during my high school years. While I have wonderful moments of many games with the family in each era the N64 years were the ones I cherished the most because of the ease of four player multiplayer with its four controller ports which was perfect for my dad, my brother Joe and either my sister Ann or another friend that would be over to helm the fourth player spot. Almost a couple hours of every visitation during that time we played countless hours of competitive N64 multiplayer.
That was many years ago though since we regularly played, and while thinking of ideas for what to do for Father’s Day this past year instead of going out for dinner and catching a movie like we would usually do I threw out the idea of staying in and having pizza and doing an N64 gaming day. I was delighted to hear my dad and brother were both up for it and thank goodness the games still held up and were just as much fun to play as they were around 20 years ago. My dad loved New Tetris and was a total pro and would be in a trance when he used to play it all the time so I was mighty curious to see how well he remembered it all these years later. We were all a little rusty, but we all got back into the rhythm of things after a few minutes and it was like we did not miss a beat. I am always disheartened to hear New Tetris get overlooked when I was hearing multiple discussions of past great Tetris games when Tetris Effect took the gaming community by storm in 2018. New Tetris was the first 3-4 player console Tetris game and also the first home console game to debut the incredibly handy ‘hold piece’ which is why New Tetris ranked right up there with Tengen Tetris, OG GameBoy Tetris and Tetris DS for my favorite versions of the legendary puzzle game. We also played a hefty amount of Mario Kart 64 and GoldenEye 007. I have heard the countless debates over the years, and I will forever contest the N64 Mario Kart as the pinnacle of the series. I have also heard the many people proclaim that GoldenEye is an outdated mess all these years later. Every two or three years I bust out GoldenEye and the same thing happened here as before, after a few minutes of adjusting to the graphics and controls the game had its hooks in us again and we were having intense rounds of deathmatch with muscle memories suddenly kicking in of our favorite map and weapon presets. The three of us went on to have many rounds of fun blowing the crap out of each other! I have been watching Giant Bomb’s line of recent Die Another Friday videos where they try and run through the campaign in Perfect Agent difficulty. Instead of the expected jokes about how dated the graphics were I was relieved to see that most of the GB crew eventually were legit surprised at how fun GoldenEye still is. ---YouTube Break From This Already Way Too Long List--- A semi-decent laugh should be had at this point for a breather. Behold, the greatest Family Feud moment of all time! Now witness Always Sunny’s blatant ripoff tribute to that legendary game show when the cast competes on the exact same style of show they call Family Fight! PART 2 - RANKINGS 30 THROUGH 24 30) Videogames in Theatrical Form Longtime followers of my work may recall my podcasting days where my co-hosts and I would go out of our way to track down and cover almost every major and obscure videogame licensed film that hit theaters or direct-to-video. Minus a few exceptions, they were usually painful experiences. Even though my podcasting days are behind me I still like to keep up the tradition of catching any new film that hits the theater or video that is based on or around videogames. 2018 I managed to catch four new films that fit the criteria. The new Tomb Raider featuring Alicia Vikander as the one and only Lara Croft was solid, but nothing spectacular. It had a handful of memorable stunts and captured a few of the moments I recall from the acclaimed self-titled reboot game in 2013 so on the videogame film curve I would categorize that as a ‘win.’ Rampage featuring The Rock totally surprised me how they were able to get a fun movie out of a straightforward arcade smash-em-up from the 80s. Within a half hour I was feeling for the monsters and Rock’s connection for them was surprisingly powerful. Really good stuff that you should not dismiss!
Looking back on Ready Player One several months after its release I can safely recommend it. I loved the book when I read it shortly after its release several years ago and I was somewhat conflicted coming out of the film. This is because of how far it strayed from the book yet essentially maintained a similar over-arching plot on how a world full of gamers playing the same VR game are tracking down the creator’s hidden ‘easter egg’ in order to inherit his riches and become his heir. Avid game player I am I could not help but keep my eyes peeled for as many as ‘blink-and-you-will-miss-it’ cameos from the beloved mascots of videogames and pop culture from over the years. After hearing how the author wrote the screenplay and gave his seal of approval for the changes I eventually was won over by them especially since the changes were entertaining and since the film came out only four or five years after the book it could have been a slog to see the movie play out 100% the same. To close off 2018 a few weeks ago I took two of my many nieces and nephews to see Wreck-It Ralph 2: Ralph Breaks the Internet. That was a unique experience because my middle-school aged niece and nephew were ecstatic to point out a couple of YouTubers they follow that have cameos in the film. The sequel had a similar structure to the first where the first 20-ish minutes circle around Ralph and Vanellope loving life in their arcade they reside and visiting other arcade classics of gaming lore. I love how Tapper got a lot of love in the film with Ralph and Vanellope making that game setting their late-night watering hole of choice! Eventually though their arcade gets hooked up to WiFi and it was fun seeing Ralph and Vanellope take a journey in Disney’s CG version of the Internet with lots of real-life companies like Google, Amazon, etc. having their own fun representations in the film. This sequel was a big hit with me and once I got past the welcomed videogame references in the first 20 minutes I enjoyed Wreck-It Ralph 2’s overall plot exponentially more than the first film. 29) Yippee-Kay-Yay-Mutha….. For readers of this blog who may or may not also keep up with my film reviews here, I recently reviewed Die Hard in honor of it being a Christmas film classic (yes, I am one of those people). It should go without saying that Die Hard is one the all-time greatest action films, and after watching it again a few weeks ago I recalled how there were a few PSone and GameCube games I had vague memories of fairly decent receptions at the time and after discovering how low they were priced on eBay I decided to take a chance on them. I loved the arcade game, but do not own a Saturn so I did not hunt down that version, but got the two PSone Die Hard Trilogy games and Die Hard: Vendetta on GameCube. I have not had a chance to play them yet, but I have since watched a few entertaining Game Informer Replay videos on them revisiting these ‘gems’ to varying degrees of quality all these years later that will suffice for now until I get around to them. Here are a few links so you can check them out and do the same! 28) ….And Raging Justice….For All
I referenced in these round-ups before how every few years my friend Matt and I would marathon several random beat-em-up classics usually consisting of the Teenage Mutant Ninja Turtles and X-Men variety. The last time we did that was around 2015, and the current gen systems have been flooded with a quality amount of re-releases of classics and obscure releases and all-new installments in the genre that we have been neglecting for far too long. Just a couple weeks ago Matt and I finally got around to playing through one of them on the PS4 called Raging Justice. It had a similar look and feel to Final Fight, but with a slightly pastel-esque touch to the graphics that made the late ‘80s punk ooze right out of the game! The story had all kinds of goofy street punk gang warfare that we both ate up and we were really gelling in our playthrough and we were surprisingly not eating up that many lives. As a matter of fact we only went through one continue between both of us! After plowing through it within two hours we made a list of other similar new beat-em-ups that hit PS4/XB1 over the years so hopefully we will do better at sticking with this genre in 2019. 27) Now You’re Playing With a Power……ed Up NES/SNES Classic
If you do not want to go down the route listed above by hunting down HDMI cables for a system you do not own or a pricey HD-capable 3rd party version of a NES/SNES than there are a couple of grey-area alternatives. I talked about the RetroPie in last year’s round-up, so this year I want to focus on what people are calling ‘modding’ your NES/SNES Classic. I am not going to give you a step-by-step breakdown, but a quick Google/YouTube search will point you in the right direction. Once it is done you can add up to as many games that will fit in the Classic’s internal memory. If you stick with just NES games you can fit a majority of the NES’s library on the internal memory, SNES game sizes are noticeably bigger and if only going that route with ROMs you can fit roughly 200 of them on there…..that is if you in good faith own the original copies. There is a nice benefit to the NES/SNES Classic compared to the RetroPie and that is a friendlier user interface complete with upbeat background music and the ability to upload your own box art which ostensibly delivers the nostalgic sensation of browsing the shelves at a videogame rental store and thus is more appealing than scrolling through a large text box of games on a RetroPie. Since the NES/SNES Classic is HDMI it provides an excellent HD picture for these classic 8 and 16-bit games. This resulted in busting out both the NES & SNES Classic several times throughout 2018 for some free spirited gaming nights. 26) Tabletop/Pen and Paper Madness
I referenced last year how I started to get into semi-routinely board game nights with my friends Derek, Ryan and Brooke and we managed to keep the board game nights churning throughout 2018. Derek & Brooke have amassed a hearty collection of board games and we were able to rotate a fair amount of games from last year and new ones to try out this year. One of the board games we revisited often was Betrayal at House on Haunted Hill, and they release a spin-off called Betrayal at Baldur’s Gate we were all eager to try throughout the year. We finally busted it out on a day where my brother was able to join us and it was a great medieval themed take on the original game that did not disappoint. Another new board game we tried out was Elder Signs. Thank goodness Derek, Ryan and Brooke are awesome tutors because the game had an elaborate setup with many pieces and by about halfway through our session I was familiar enough with the play style that yielded a fantastic end to that round when all of us were able to mount an insurmountable comeback that resulted in an unlikely, thrilling win for us all! Shifting from tabletop gaming to pen and paper gaming, I have always been a fan of the SNES/GEN versions of Shadowrun. I always knew a group of friends that have been roleplaying the pen and paper RPG it is based on for quite a few years now and they reached out before to get me to play, but with my gonzo work/sleep schedule I knew it would be impossible to routinely play with them every week. I still had that itch to want to at least give it a honest try all these years later so I reached out to them and asked if I was able to commit to playing at least once a month with them and if they would they find a way to squeeze me in? Thank goodness they found a way to create random characters and place me into their campaign for the three times I made it out there to play with them. Mike is an awesome storyteller and ran a fun campaign, and I will also give props to Justine, Ron & Robb for being very welcoming and tolerant of my noob-ness and by being quite gracious sharing their infinite Shadowrun wisdom unto me. Unfortunately I fell out of the routine of playing with them after a few times, but I am glad to finally tried it out after all these years and would be down to make random cameos in their future sessions. 25) Kicking that Early Access Bug
I am going to cheat a smidge on this one because in December of 2017 through 2018 several games I invested lots of time into and/or have been majorly anticipating finally left Steam Early Access (SEA) and got official releases. Some went onto have official releases on console of well. Gang Beasts has always been silly goofy wrestling/brawling fun with creatures made of a silly puddy-esque substance and it was fascinating watching that game evolve over the several years Gang Beasts was in SEA until its official December 2017 release. I had fun times with friends in that game, and especially witnessing countless Giant Bomb sessions of its madness. FirePro World was another wrestling game that came out of SEA in December of 2017, but it was only in SEA for several months…not years. I have loved previous FirePro games for their faithful representation of a wrestling match and endless customization options, and was thrilled to see it get a physical PS4 release which wound up being the first physical wrestling game I picked up since…..wow…WWE 2K14. Road Redemption was another game that spent a few years in SEA and I was stoked that it finally got an official release in 2018, with later digital versions that hit PS4 and XB1 in the following months. I raved about it before in previous year-end round-ups, and it is long overdue to finally have a motorcycle combat racer that is finally worthy of being deemed a successor to the heralded Road Rash series. There is a lot more to Road Redemption than being a Road Rash clone, so stick with it as its bizarre rogue-lite nature of its career mode and bonkers weather and weaponry will unleash mayhem you likely did not anticipate coming in. Distance is another driving game that was in SEA for far too long, but after four years Distance emerged a fleshed out release. It is a driving game like nothing else, and the best way I can sum it up is a ‘trippy neon platforming Trials-esque’ driving experience. Its standout feature is a platforming ‘adventure’ mode which was rebuilt for the official release and went on to add so much other tracks and customization features since I last played Distance in SEA that I hope my meek PC can still handle it when I eventually revisit it!
Not done yet because two more driving games trapped for years in SEA also fully released in 2018. Jalopy is another adventure-esque driving game where you take your uncle on a trek across Eastern Europe in the family’s run-down lemon of a vehicle that needs constant attention and repairs and not to mention other tomfoolery the duo stumbles into amidst their travels. I have had my eye on Jalopy for awhile and was relieved to hear when its long SEA cycle also concluded. Finally, Bugbear’s project formerly known as Next Car Game released in 2018 as Wreckfest. It is the spiritual successor to Bugbear’s FlatOut line of demolition derby racing games that I have so many fond memories of. Wreckfest looks and feels like a current-gen FlatOut and I was glad to see it retain its excellent physics engine the series was known for. I was bummed to see the console release get a delay into the second half of 2019, but for those with capable PCs, Wreckfest is fully out now to consume in all its destructive glory! I do have two quick honorable mentions for this category. Super Indie Karts is an adorable Mario Kart-clone featuring mascots from many hit indie games as drivers that has also been in SEA forever. The developer keeps regularly adding content though and it just released a fresh batch of tracks and drivers (featuring the not-so-indie ToeJam & Earl) to the build a few days ago. I have nothing but super-fun memories of my time with Super Indie Karts so I hope it gets its long-awaited official release in 2019! Finally, while Shaq-Fu 2: A Legend Reborn never was officially in SEA when Shaq accidentally leaked it out in an offhanded interview four years ago shortly before its Kickstarter campaign premiere, it feels like it never left there once the game released to worst game of the year-caliber reception. I own two copies of the 1994 original Shaq-Fu, so I felt obligated to purchase the sequel when I recently stumbled upon it in the clearance bins for $6 just a few months after its release. 24) Good ‘ol Fashioned Videogame Couch Multiplayer
I will also give a quick mention to the videogame nights I was glad to be a part of with Derek, Brooke and Ryan! While 2018 saw us hit up more board game nights we managed to sneak in a few couch videogame multiplayer nights of some old favorites like Sony’s take on the JackBox Party Pack that is called That’s You where the four of us chuckled away the night at its irreverent trivia and doodling nonsense on each other’s faces. We also mixed in a couple other games into the rotation throughout the year. I heard great things about Towerfall before, but finally playing it was a rush and a half with its fast intense bouts of bow-and-arrow deathmatches with sudden death animations that left us in stitches! Derek introduced us to the bonkers four player game called Ultimate Chicken Horse where users play several quick rounds trying to reach a goal but insert random objects of torture between each round that makes getting to the goal near impossible by the end of the game. It was a big hit with our group. Finally it will behoove me to include the crazy night we had with the 360 game, Cloudberry Kingdom. It is an absurd runner game filled with all kinds of deathtraps just waiting to obliterate our adorable avatars. Cloudberry Kingdom has literally hundreds of levels, and as expected each one got procedurally more nuts but was still a blast to attempt to complete! After a couple hours of the madness and many attempts on one particularly troublesome stage we all had this priceless defeated look on our faces after we finally finished it and we all knew in that instant that we were DONE with it for the night! What a fantastic runner I hope we get to revisit again one day! ---YouTube Break #2--- Time for another breather! You do not have to be a fan of wrestling to enjoy these! ‘Bawdy Bawdy, We Like to Party’ legendary ECW tag team Public Enemy elucidates to rookie Mikey Whipwreck how championship wrestlers train in the mid-1990s. While we are here reminiscing about the Public Enemy, click here for their EPIC WCW theme song that was unavoidably catchy to sing-a-long with! PART 3 - RANKINGS 23 THROUGH 18 23) Wanting More Time to Dedicate to 2018’s Top Indie Games
There are a few websites and podcasts I follow that have tons of game of the year coverage, and it is a great place to get a reminder of those indie games that slipped through the cracks and I completely forgot about or neglected throughout the year. I heard enough praise about three of them that seemed up my alley and before the end of the year I was able to put in a 20-30 minute session with each of these. I wish I had more time for each, but my initial impressions were high for all three and I know I will put more time into them throughout 2019. Yoku’s Island Express is a hybrid of a pinball game and a MetroidVania that somehow delivered on both fronts as I unlocked more paths through an island by flipping my character and ball through a variety of colorful environments. My love for both genres makes me want to return to it ASAP. Minit is a roguelite RPG with an dastardly hook where each session has a one minute timer, but you retain all the items collected on each session that unlocks other paths on the map. I did about 20 sessions and as I got familiar with the game world I already was starting to plan my next steps ahead for my next minute run. Many jovial curses to the developers who intentionally programmed the NPC W-H-O-T-A-L-K-S-T-H-I-S-S-L-O-W to keep me in a nail-biter of a moment to hit the next checkpoint with literally a single second to spare! The last indie game I snuck in some time with was the Super Meat Boy-esque platformer, Celeste. This comes from the same developers who made Towerfall that I just got done shedding some love for above. The instant restarts and checkpoints make its fair-yet-punishing platforming worth the challenge to get through and I can already see its addicting ‘just-one-more-try’ instant respawns reminding me of the longer-than-intended sessions I had with the Trials games and I look forward to them in Celeste! I am only about a half hour in, but have heard nothing but the best of acclaim for its narrative about overcoming personal struggles to make it to the top of a mountain! 22) Fans of Gamers Who Crave Limited Runs
I imagine you have heard of them before, but if not then both Limited Run Games and FanGamer have both been great sites I have been persistently coming back to for primarily physical copies of smaller indie games and top-tier quality gaming memorabilia. I am happy to see Limited Run expanding in 2018 by finally starting to publish games on Switch and landing their more anticipated games in a limited window preorder program so everyone has a shot at getting a copy. It was also encouraging to hear that some of their games will be shipping in smaller quantities to Best Buys across the country so people who do not order their games online have a shot at getting some of their titles the traditional way. Some of the titles I ordered this year from them that I was stoked to get physical copies of include Late Shift, Read Only Memories and Golf Story. That is right, I do not own a Switch yet but ordered Golf Story because I loved the GBC/GBA RPG takes on Mario Golf that Golf Story is the spiritual successor of and I kept hearing how it hits all the right notes for fans of those handheld classics. I anticipate I will get a Switch within the next year pending the inevitable smaller redesign of the system. My only qualm with Limited Run now is with their growth their shipping times have significantly increased. I recall my first few Limited Run games I ordered taking 2-4 weeks to ship, now the last several I got all took 3-5 MONTHS each. Step it up guys! I will also tip my hat to FanGamer for their plethora of must-have merchandise. I loved their meticulously detailed strategy/companion guides for Earthbound and Mother 3. It is awesome they are collaborating with Jeremy Perish to publish deluxe hardcover books of his transcripts for his excellent Works line of anthology retro gaming videos. FanGamer has a ton of artistic shirts, posters and other memorabilia for many top-rated indie games. I ordered my first shirt from them recently with this design that perfectly captures the spirit of WindJammers. I am also perplexed with their sudden infatuation to the classic run-and-gunner, Sunset Riders, FanGamer recently obtained the merchandising rights for. They celebrated the occasion with a unique cosplay promotional video that almost convinced me to order their Sunset Riders branded wallet….almost! 21) 25 Years of the Real-est Interactive Multiplayer in the Room!
Guys, the 3DO is a pretty neat system! Seriously! Of course I did not spend the obscene $700 when it first launched 25 years ago, but I got it for a bargain in 2007 and went on to hunt down many games that I always wanted to try for the platform. Not all of them were winners, but there were several that wound up as worthy inclusions in my library. My recommended games for the 3DO include the awesome party game Twisted, its mascot platformer Gex and the original Need for Speed. 3DO also has excellent versions of Super Street Fighter II Turbo, Family Feud, Madden and arguably the best version of the classic motorcycle racer, Road Rash! Nearing its 25th anniversary and just in time for Halloween, the good people at Your Parents Basement Podcast invited me on to guest host and commemorate one of the 3DO’s spooooop-iest games, the Tia Carrere FMV thriller, The Daedalus Encounter! I busted out my 3DO from the closet and booted up my old save and came pretty darn close to finishing it before the puzzles got to be too much of a brainbuster for me! Riveting times were had breaking down and dissecting the game with the YPB crew which you can check out and download here. 20) Shmuppreciation 2018
One of my favorite podcasts I have been a listener to for over 13 years now is Super-the-Hardest. They use to be primarily videogame-centric, but have since evolved over the years to focus on whatever topics pique their interest such as craft brews, board games and jamming out to vinyl records! One of their longest traditions has always been dedicating March to shmup/space shooter games. I am not a pro shump player by any means, but always am down to pump in a few credits and blast away for as long as I can survive. They have a small, but tight-knit forum community I have always been a part of and when March hit the hosts were asking there if anyone was playing any shmups yet. A couple days went by with little response, and knowing how big shmup-month was for that community in previous years I was suddenly inspired to start up weekly high score chases on the forums there with the focus this year being on three random NES shmups each week. I tried to have a consistent rotation of the three games being one common/popular shmup such as Gradius & 1943, another lesser known domestic release like Alpha Mission & Zombie Nation and finally a imported Famicom game that never saw a stateside release with picks this year including Parodius Da & Gradius II. At least a few us participated each week posting our scores and exchanging tips and breaking down how good/awful that week’s selections were. It was a heck of a month and somehow I managed to keep up posting selections each week and got in time with every game! No idea if I will do it again for 2019, but if I do I think it may be time to upgrade to 16-bits! 19) The 3DS Soul Still Burns!!
I somehow managed to sneak in an hour of time into my 3DS each week. I was ecstatic to track down an English translation for Ace Attorney Investigation 2 that never saw an American release. I loved the first game and always wanted to play the follow-up and got most of the way through the first case. I finally played my first Fire Emblem game by putting in several hours into Fire Emblem Echoes. Hearing that Echoes was a good entry point for the series having played Advance Wars many years ago the gameplay was not that difficult to pick up. It has that same addicting strategy gameplay as Advance Wars, but with a medieval theme and a far richer narrative than what I recalled from my Advance Wars days. Just the couple of sessions I had with Echoes I was already starting to get attached to the cast. Hotel Dusk and its sequel, Last Window are my favorite DS games. They are mystery visual novels, and when I found out earlier in 2018 that some of the developers at Cing who worked on those games went on to make a bite-sized spiritual successor to it on the 3DS eShop called Chase: Cold Case Investigations - Distant Memories I knew I had to get it. I bought this around when it released in 2016 and neglected it until John from the Super the Hardest podcast recapped it earlier in 2018 and inspired me to pick it up. It is essentially a more stripped down version of Cing’s earlier games as it revolves around two detectives interviewing suspects for a hospital blast. Graphics and style remind me of Hotel Dusk and the lead detective in Distant Memories looks quite similar to one Kyle Hyde. It was a decent little visual novel that can be finished in less than three hours, and I hope it gets a follow-up, but it appears this one came and went because I have heard nothing since. I finally started up Theatrhythm 2: Curtain Call. In case you missed out on it before it assembles the protagonists from past Final Fantasy games and makes a fun battle system/rhythm game of over 100 songs from the rich history of Final Fantasy soundtracks while somehow fitting in a intricate narrative too. Wish I had more time to get into it and I think I will have to restart it I manage to deep dive into it because I spent the bulk of my 3DS time once again this year with Dragon Quest VIII. My save file is currently approaching 110 hours in DQVIII. However, the last 15-ish hours have been spent grinding from levels 40-65 for most of my party members for the final boss. To say the boss is a pain is an understatement. I failed multiple times at vanquishing him, thus the hours at grinding away. I will never forget my time with DQVIII, but am looking forward to finishing it on one of my next sessions so I can finally put more time into other games. The 3DS still had a strong 2018 from Nintendo published games and I wound up picking up Captain Toad, Detective Pikachu and WarioWare Gold which I desperately want to dive into! 18) ‘Get Ready for a Cruise Missile!’
I use to play a ton of sports games until several years ago. I took a long hiatus from them to focus on more narrative-driven games. Madden NFL ‘18 premiering its story mode dubbed ‘Longshot’ got me curious at giving the acclaimed football series another go for the first time in five years. I surprisingly dug Madden’s take on a story mode and loved playing as the fictional Devin Wade working his way through the reality show challenges and playing in flashback high school games with lighthearted local announcers providing the unintentional best sports commentary out there. Longshot also had a well-rounded cast filled with some surprising moments I never thought I would get invested in such as getting them sports feels flowing for the Longshot acoustic sing-a-long! The story mode only took a few hours to play through and even if you are not a fan of football games I would recommend giving it a shot as the football parts are few and far between and the story mode is primarily QTE/mini-game focused. Story mode aside, I managed to play a few rounds online against my friend Steve I use to play countless sports games with over the years and it felt good to reignite that rivalry. Madden still plays as good as I remember, and one thing I want to point out from the core game is the new NFL commentators they brought in for ’18 & ’19 with Brandon Gaudin & Charles Davis easily being the best announce team in Madden history that added a ton to the presentation unlike any Madden announce team before them! I did pick up Madden NFL ‘19 recently because it has ‘Longshot Part 2’ which promises to conclude the storyline for Devin Wade and his buddy Colt Cruise, but other than a couple rounds online with Steve again I have yet to dive into it. After catching a couple scenes online I am psyched to see how Longshot concludes and plan on blitzing through it around Super Bowl time like I did with part one in 2018.
If you are not a fan of sim-football and prefer arcade style action in the vein of NFL Blitz than I will instead point you towards Mutant Football League which I played nearly a full season of off-and-on throughout 2018. It is the spiritual successor to EA’s awesome Mutant League Football on the Genesis, and part of me is still surprised how the team did not get a cease-and-desist from EA with a slightly altered name change and bring over so much of the look and feel of the original game. It modernized all the things I loved from the first game with a game engine that plays like a amped up version of Blitz, and retains classic elements of the Genesis game like being able to kill your adversaries in all types of gruesome ways and introducing awesome powered up attacks that can be used once per half to up the brutality. And yes, you can still bribe and kill refs! I was a little bummed Mutant Football League did not get that much of a buzz when it finally released because it had a successful Kickstarter campaign and a follow-up to the Genesis game has been long demanded in the sports gaming circles I follow. A physical copy released later in the year with a new Franchise mode included so hopefully that will bring some new eyes onto the game. If you want more over-the-top arcade-like gameplay out of your football games then by all means give Mutant Football League a try! I also got really into my first basketball-sim in many years. I dabbled with a couple arcade-hoops games over past couple years and really dug the Neo-Geo Arcade Archives re-release of Street Hoop on Xbox One, while the free-to-play Xbox One hoops game, 3-on-3 Freestyle…..not so much. I always stuck with NBA 2K games as my NBA sim of choice since their debut on Dreamcast and picked one up every couple years and played them regularly through 2K11. Early in 2018 however a super cheap digital sale on NBA Live ‘18 convinced me to give it a shot. I have solely been playing its create-a-player story/career mode ‘The One.’ I have been digging it and loved the first several games I played in ‘The One’ proving my worth in street games of 21. Every few games there would be these hilarious FMV updates from a First Take set with Stephen A Smith and Max Kellerman being over-the-top versions of their already over-the-top personalities which convinced me that my created player was going to dominate the street leagues and become the #1 draftee in the NBA….it did not turn out that way, but I am having a blast so far proudly representing the Timberwolves while dishing out far too many three-point attempts than I should be. ---YouTube Break #3--- Re-watching that NBA Live ’18 clip of Stephen A. Smith got me to dig up this compilation of clips of Mr. Smith at his zaniest. Here is the final version of the full Longshot song of which I have no shame having it in my running playlist! PART 4 - RANKINGS 17 THROUGH 14 17) The End Day is a Lie!
I was going to say a couple entries earlier when covering all those NES shmups that I have not played that much NES in years, but that statement would have been false because mere weeks before that I played through the entirety of the post-apocalyptic, action-RPG Crystalis on NES! It was the featured game on the first of two Your Parents Basement podcast episodes I guest hosted on for 2018. I picked up both the NES and GBC versions a couple years ago after hearing countless years of love from the staff at GameCola about it. I managed to play through most of it by the time we recorded that YPB episode and finished it off a few days after that. All these years after its original release, Crystalis is still a fun action-RPG to plow through. I loved the accessibility of the combat, and while the options to choose from to level up seem quaint now, I can imagine how they were top of their league at the time. After beating the NES version I put an hour into the GBC port to see how it held up. I heard the GBC version get a fair amount of slack over the years, but from my initial time with the handheld port it seemed noticeably cleaner and had some useful tips at the opening town that would have benefitted my first time through. I had a great time sharing my experience with the YPB crew and if you are interested in hearing our takes on SNK’s 8-bit RPG then click here to check out that episode. It seemed only fitting that the NES original got its first retro re-release later on in 2018 on the SNK 40th Anniversary Collection on Switch. 16) Pinball Quest 2018
Welcome to my yearly blurb all about feeding my addiction to videogame pinball. In case you skipped around this year-end round-up (I do not blame you!) I will refer you to entry #23 for some quick thoughts on Yoku’s Island Express. I only got a few rounds of my favorite PC-exclusive pinball game, Hyperspace Pinball in 2018, and the last time I played it a couple weeks ago I had a great run and was briefly ecstatic until the leaderboard indicated I missed my personal high-score by a smidge! I also gave a couple runs to what appears to be a mobile pinball game ported to Xbox One in Quantic Pinball. It is a fine little pinball game, but its mobile roots are too apparent and not many upgrades are present to make the console release feel warranted. 2018 was a strange year for Pinball Arcade. I wanted to make the switch to primarily playing it on PS4 in 2017, but that proved difficult upon discovery of my dozens of tables I purchased on PS3/Vita not being import-able to the PS4 version like I was able to for the dozens of tables I acquired for Zen Pinball 2 to work on Pinball FX3. So that meant I would have to buy the tables all over again. I held off for a long time, but I wound up spending roughly $200 on all of the DLC for it upon hearing midway in 2018 all of Pinball Arcade’s collection of tables under license from Williams/Bally would no longer be supported for purchase with only a few weeks notice to be able to buy them and add them to your Pinball Arcade library. Plopping down around $200 all at once for that DLC was a punch in the gut, but ultimately I do not regret it because there are some minor, but noticeable enhancements to the visuals on the PS4 version of Pinball Arcade and it has a slightly cleaner feel to the gameplay too. Additionally the developers at Farsight now have a separate game called Stern Pinball Arcade so the newer Stern tables have a flashier place to reside. I perfectly understand the idea to make the Stern tables pop more on their own platform. The Stern tables purchased theoretically work in both Pinball Arcade and Stern Pinball Arcade, but doing so requires reactivating the purchased license in the clunky Playstation Store interface and it once lead to me to inadvertently purchasing the same table twice.
A couple months later I was stunned to find out that Zen Studios gained the license for the Williams tables and by the end of the year would have their first seven tables from the Williams/Bally collection available for download to Pinball FX3 (PFX3). I have mixed feelings about this. I do like Zen’s optional upgraded graphical enhancements to the tables, but the overall physics for the ball movement does not feel like the authentic movement that Pinball Arcade faithfully represented. There is an option in Pinball Arcade for ‘classic mode’ which kind of slows down the speed of play and leans the gameplay to marginally feel like an authentic pinball experience, but it simply does not cut it overall. Hopefully Zen can take the feedback and continue to improve in future DLC tables. Gripes on the Williams tables aside, I enjoyed the rest of my time in 2018 with PFX3. I have heard the criticism for Zen Studios’ unrealistic style of pinball, but I have always been a fan of theirs and feel there is room for both authentic digital pinball from Pinball Arcade and faster physics with the more fantastical tables from Zen. I finally started to grasp PFX3’s initially intimidating ‘mastery’ system of each table. The mastery system is topping off essentially an experience meter for each table by achieving score goals in each gameplay option available and maxing out several stat meters. I did this for The Infinity Gauntlet, Back to the Future and almost all the way for Medieval Madness. I also got into the weekly online scoring ‘matchup’ league play where PFX3 randomly picks four tables and scores posted by three random players in three skill levels for three minutes of play each week. By toying around with trying to master tables and online score chasing in matchup play it lead to a lot more time invested in Pinball FX3 compared to 2017. 15) Sega Channel 2018
In the summer of 1996 I spent about five or six afternoons a week at my friend’s place playing Sega Channel. No memories of it? Here is some vintage archival footage of its menus of the Sega Channel experience. It was Sega’s sweet-at-the-time service where in coordination with cable companies from 1994-98 you would pay $15/month to have a rotating monthly selection of 40 games playable from a special cartridge that hooked up to the household cable line. Games would download to a temporary internal memory on the cartridge from the cable line over a minute or two and save states were also available. It was the current Netflix streaming of gaming and was way ahead of its time. It was also how I discovered countless Genesis favorites I hunted down at local shops and online after I got my first job a few years later. It took 20 years after Sega Channel shutdown to get a faithful reincarnation of it, but only far better in every way. GameTap sort of brought it back to the PC for the few years it was around in the 2000s. However, Xbox brought it back in full force with its excellent Game Pass service for Xbox One it introduced in 2018. Instead of 40 games available to play each month there are 100+ rotating games for Xbox. Add on Microsoft’s bold move of making all their first party games available on Game Pass on day one of their release and it would be insane not to recommend it, especially for new Xbox One owners. I actually am that insane though and do not have it because of my massive backlog and lack of time to commit. However for new Xbox One owners and/or game players on a budget like students or parents looking to save lots of money getting games for their kids they would be in an ideal position going with Game Pass and a Games for Gold subscription which additionally nets ownership of four games each month to their Xbox games library. 14) Ride or Die
Like pinball games, I also have a yearly blurb on my experiences with racing/driving games for the year. I felt my year in driving titles slightly nudged out my pinball times, thus it being a couple notches higher ranked. If you dear reader are randomly bouncing around this list then I will refer you to entry #25 where I touch on driving games coming out of Steam Early Access such as Road Redemption, Wreckfest, Distance, Jalopy & Super Indie Kart. There were a few driving titles I dabbled this year in that I wish I had more time to plug away at. As you will see later in this round-up, I am a nut for the Sega 80s arcade driving titles like Hang-On & OutRun, and the PS4/Switch release of Horizon Chase Turbo is the best spiritual successor to that type of racer I have seen over the years. They brought on the same composer from those games and the visuals have a nice modern HD look to them that capture the spirit of those 80s greats. It has been a great while since I played a snowmobile racing game and Ski-Doo Snowmobile Challenge was a limited, but fun budget title racer on PS3 that reminded me of a fond time when all I wanted was a no-thrills career mode with a few dozen races and simple stat upgrades to deal with in a career mode. Drive!Drive!Drive! was the final racer I put some minor time into, and that was an extraordinary title where I would have to bounce around multiple cameras to control simultaneous races. At the beginning of the year I was wrapping up the last dozen or so races/events in the 360 version of Forza Horizon 2. I had another good time with it like its open-world predecessor and took advantage of that rewind button to avoid retrying the same track over and over, but looking back I preferred the experience of the first FH more as the sequel seemed more of the same, but in a less spectacular backdrop. Friends are telling me to skip three and jump to the new fourth game in the series getting a lot of buzz online now, but the third game has that tempting Australian outback setting I froth to explore and on top of that the unique Hot Wheels DLC pack I heard nothing but superb things about. So I will continue to be extremely behind on that series and plan to jump into FH3 later this year.
I went on an odd Monster Truck binge in 2018. The Xbox One digital store had Monster Jam: Crush-It available for dirt cheap one week, and having a modicum of nostalgic memories of past entries in the long running budget title series I wound up taking a chance on it. After spending far more time than I should have with it, ‘budget’ is a generous description for Crush-It, because this racer is full of absurd physics, bizarre collision detection and endless other bugs. After a ton of bugs causing too many rage-inducing moments I beat enough tracks and finished all the challenges to make Crush-It of all games to have the dubious honor of being the first Xbox One game I unlocked the full 1000 gamerscore in. After wrapping up my time with Crush-It I stumbled into picking up a copy of Monster Truck Madness 64. Microsoft was developing the series at that point on PC for awhile, but ported it to N64 and had a pre-GTA Rockstar Games publish it for them. Unfortunately the Rockstar branding could not have saved MM64 as it too was also rough around the edges with terribly loose steering that had me dreading every corner. It did feature the nWo muscle trucks at the time though that brought back memories of the old WCW Motorsports advertising. The racing game I put the most time into in 2018 was The Crew. Not the sequel that came out later in the year, but the original game. I got around halfway in it via staggered play over the previous year or two, but with the release of the sequel approaching I grinded away in the couple of months leading up to its release to finish the avenge your brother’s death storyline which I actually kind of dug. There was a surprisingly gripping cinema building up to campaign’s final race where I was legit getting behind protagonist Alex Taylor. I had fun just messing around and cruising around UbiSoft’s condensed open-world of the continental United States and tracking down their take on iconic landmarks. I messed around a little here and there with their instantaneous online coop/versus multiplayer reminiscent of Test Drive Unlimited, and had a few fun online moments but I enjoyed most of my time in the single player. Gameplay wise it is not five stars by any means, and I would prefer Forza Horizon any day, but there was something about the gritty underground nature of The Crew and its car-culture-gang-warfare story that kept me sticking with it. I eventually picked up the sequel recently on a bargain bin digital sale for the ultimate season pass edition being 60% off so who knows, I likely see myself in 2019 playing The Crew 2 and Forza Horizon 3 concurrently at my regular on-and-off pace. ---YouTube Break #4--- I am always a sucker for when a racing game injects a storyline to its single player campaign, especially if it is completely ridiculous! Hey, you know what other racing game had super-cheesy-yet-awesome cutscenes? The original Need for Speed: Most Wanted in 2005. Here is a link to its entire half hour of cutscenes. Eat your heart out Tokyo Drift! They came a long way from EA’s DIY live-action cinemas from the original 3DO game that you can see right here. EA tried to recapture the glory days of their cornball cutscenes with 2015’s Need for Speed. It has some moments like first person fist-bumping and energy drink chugging that you see in their entire bro-ness right here, but 2005’s Most Wanted will always reign supreme in my book! PART 5 - RANKINGS 13 THROUGH 10 13) Spoooooky Gaming For Halloween I brought up to my board game/videogame night friends Derek, Brooke & Ryan about doing a spooky gaming marathon. They did me one better and recommend I bring over my copy of Hidden Agenda on PS4 to binge through that I have been occasionally throwing out for an option over the previous months. Hidden Agenda kind of snuck under-the-radar towards the end of 2017 as it came from the same team that made the critically acclaimed teenage spooky thriller, Until Dawn. This is another spooky-thriller, but designed to be played with your friends and finished in one session within three hours. It is a game that requires a smartphone app to play, and luckily it came close, but did not deplete our entire charge by the time the credits rolled. The app had some clever functionality that kept tabs on case notes and presented us with options to vote on which way to take the story next like having to choose which part of the case to investigate, or which path to split off into. While the story was a little all over the place it managed to get us riled up and jumpy a few times, and was still a blast to play through in its entirety in a single night on Halloween weekend. Now I need to replay it on my own to have complete control over the story so on my calendar this October I am going to write a big reminder to replay Hidden Agenda and finally bust open and plow through Until Dawn. 12) Back-to-Back!!!
I have been avoiding most co-op gaming that cannot be finished in a single session like Hidden Agenda for a few years now due to lack of time to finish lengthier co-op games. I made one exception this year where my same friend Matt and I met up twice to persevere through A Way Out. It is a coop game clocking in at around a whopping six hours. That is a lot for me nowadays. Matt and I absolutely loved our time with A Way Out. Spending the first couple of hours getting to know the prison system and plan our escape was a rush and it reminded me of the equally awesome first few hours of Xbox’s Chronicles of Riddick. Crawling up the air shaft with that back-to-back mini-game will go down as one of my favorite moments in co-op gameplay. The plot I found myself getting into where two would-be fugitives found themselves teaming up to escape prison and get back to their loved ones. It kind of disappointingly unravels in the final moments with some bold narrative choices the developers made that I am still processing in my mind on how I feel about the final hour of play. The ‘must talk to everyone’ extremist in me was addicted to talking to nearly all NPCs and have brief choice-based conversations with all of them. The developers at Hazelight Studios cram in diverse gameplay throughout with plenty of exploring, interrogating, QTE segments, platforming, gunfights, intense car chase sequences and a big highlight being a hospital chase sequence where A Way Out seamlessly bounces back and forth between the two characters as they get split up and must evade the police. If you are looking for something fresh and different than the infinite amount of co-op shooters available, then give A Way Out a chance. 11) ‘This is a No-Smoking Flight!’
If you do not recognize that quote it is from the adorable master of cooking eggs, Sunny, at the close of one of the numerous lengthy cutscenes that Metal Gear Solid 4 was known for. The ending cutscene is literally the length of a movie, and the cinemas between each of MGS4’s acts are right around an hour each and I would not want it any other way! MGS4 was the first MGS game I finished nearly 10 years ago and I decided it was only appropriate to revisit it after finishing the first three MGS games in the past couple of years. I got so much more out of MGS4 this way by actually getting the countless past references to the core trilogy of games this time around. I loved that MG4 also had memorable debuting characters like the aforementioned Sunny and the soda-chugging gun-runner, Drebin! Since I last played MGS4 Konami has also patched in trophies so it was worthwhile to hunt down those and look into some that swayed me to approach gameplay in a different fashion which yielded a refreshing second go-around. After finishing MGS4, I continued my ritual of view that installment’s complete gameplay commentary from Dan and Drew at GiantBomb to get essentially a third playthrough experience out of MGS4. I did not make major progress in the rest of my Metal Gear quest otherwise throughout the year. I did get a little ways into MGS5 at the beginning of the year, but then felt compelled to drop it and play through MGS4 before it instead. That was probably a wrong decision in hindsight, but at least it gives me an excuse to restart it and experience one of gaming’s grandest opening missions yet again. I did pick up the GBC version of Metal Gear Solid last year for a decent price at a local retro shop, so if I ever do finish MGS5 I would like to play the GBC title along with the MSX versions of the original two games. 10) Better Late than Never
I have no idea why I held off seven years on getting around to the highly-touted Saints Row the Third, especially after loving the first two games and finishing them in quick fashion right around their release. The third game in the open-world crime action series upped the zany factor the series debuted in the second game with some of its activities by introducing all kinds of over-the-top elements in the story missions and into the weapons, upgrades, you name it. Here are a few examples so you can see for yourself. Saints Row the Third gave the franchise its own satirical identity when before it was only a pretty solid GTA-clone. Waiting seven years to get to this classic made certain parts of the graphics seem a little long in the tooth, but for the most part the visuals and core gameplay held up nicely. Experimenting with the huge variety of weapons and vehicles available made cruising through the open world a lot of fun. Same goes for the series trademark offering of mini-game ‘activities.’ The developers at Volition pushed every button to get the most out of that M rating to make its missions standout like no other as they go in places you will not believe. I went on to play both pieces of the story-based DLC content which take the Saints in filming their own Gangstas in Space movie and chasing down an evil mutant clone of series mascot, Johnny Gat. If you missed out on this landmark achievement in open-world gameplay then consider this synopsis somewhat timely since THQ Nordic will be releasing Saints Row the Third later this year on switch. ---YouTube Break #5--- Grab a glass of water dear reader for still sticking with me through this unbelievable amount of words! If you stuck with last year’s round-up to the very end, then you will remember this video I will treat you to a little early. That is right it is time for the epic John Cena animated prank call of doom! Speaking of Mr. ‘You Can’t See Me’ here is a fun clip I recently ran into John promoting his recent BumbleBee film where he chats up Matt McConaughey about old school Texas wrestling. What is that? You want a non wrestling-related video, fine I get it, then enjoy this take from James Rolfe as he breaks down two childhood favorite video game themed game shows I grew up with in the early 90s, Video Power & Nick Arcade. PART 6 - RANKINGS 9 THROUGH 4 9)Discovering my Favorite Gaming Blog
Early in 2018 I was scouring the webs digging up info on the must-have import games for the Super Famicom/SNES. I came across this top 50 list ranking the most obscure SNES imports from a blog called RVGFanatic. It is a blog primarily dedicated to covering SNES/Super Famicom games, but also has the occasional feature covering a game on another system or a random personal life story. The site has been around for over a decade and RVGFanatic continues to publish a few new entries a month. His writing and coverage reminds me of the writing style dominant in gaming magazines from the 90s and RVGFanatic stated in various articles that was his intention with the design in the blog. I spent a good chunk of the year revisiting his site and perusing the archives there because there is an earnest quality to his writing that captures the sheer joy of growing up with those games. He manages to be both reflective and current with his writing recognizing pros and cons the games have been known for, while also recapturing the experience of playing that game for the first time. A prime example of this is his recent review of Clay Fighter. It perfectly encapsulated my memories of the much hyped fighter looking wicked cool with its revolutionary graphics which helped hide its haphazard gameplay. His occasional personal blogs were metaphorical page-turners too as I related with him perfectly to his excellent write-up of rental store memories as well with his piece on wrestling nostalgia of the Hulk-a-Mania years of the then-WWF. I can recommend so many more of his articles and reviews, but instead I recommend you dive in and get lost in RVGFanatic’s archives like I did! 8) My Handpicked Top Gaming Videos of 2018 I have been scouring the YouTubes and GiantBombs throughout the year and have some of my highest recommendations of my favorite videos to add to your watch later q! Without further ado, here are my top picks of 2018… GiantBomb - Die Another Friday| Winter Games 2018 | Gaiden the Ring & Get in the Ring| Mario Party Party 11 | Quiet Man Quick Look | Wreckfest Quick Look | Detective Pikachu Quick Look Jeremy Parish ‘Works’ Videos - Too hard to pick just one all of them are so informative and comprehensive. Pick a system of Works videos from the playlists indexed here MetalJesus - Game Pickups with Reggie | Vinyl Record Pickups | Wii and PSP Hidden Gems |PS2 Hidden Gems Gaming Historian – Story of Punchout | Story of Tetris Game Sack – Star Trek Games Up Up Down Down - E3 Live – Elite vs New Day Street Fighter V Challenge | Edge and Christian NHL 95 Faceoff No Clip – History of Bethesda AVGN - Earthbound | Home Alone games with MaCauly Caulkin Same Name, Different Game – FirePro Wrestling | Punisher | Street Fighter Alpha Classic Gaming Quarterly - Let’s Read TurboPlay | Nintendo Power | Game Pro | Official DreamCast Magazine Scott the Woz - Wii Ware Chronicles | Devils Third | Madden NFL 08 That list there is days full of quality videos to last you throughout 2019, I hope you dig them as much as I did! 7) Videogame Vinyl
How the hell did I go down this whole!? I recall first getting clued into the world of emerging videogame soundtracks on vinyl from this music primer episode of Retronauts. Later in 2017 a friend gifted me his old record player since he recently upgrade along with a couple records. Since I had the record player in my possession I figured I had to had to track down a just a few records for it and I heard good things about soundtrack vinyls from Mondo and I went and ordered several records from them. That was the first domino tumbling right there, and from that point it was inevitable to prevent the rest tumbling after them. Throughout 2018 other websites I follow like Limited Run, Data Disc and FanGamer started to offer videogame OSTs on vinyl and I made several more purchases throughout the year. I do not have hundreds of vinyls mind you, but I finished the year with around 15. I made sure to track down some iconic videogame soundtracks like a few from the Castlevania series, Earthbound and Snatcher. There were also a few oddballs that still boggle my mind why they got a vinyl release like Windjammers and Mortal Kombat I & II that I convinced myself I had to have. I am not buying these to sit on the shelf though as I have been getting some quality use out of my record player jamming out to soundtracks while cleaning the house and doing DDP Yoga three times a week. 6) Hey-a Fellers
It was practically impossible to avoid getting sucked up by the whirlwind of hype in the months leading up to Red Dead Redemption 2’s release. I also loved its predecessor so much that I knew I had to be there day one to be in on the conversation going around the gaming press zeitgeist about RDR2’s opening acts. South Park got in on the RDR2 hype train too with a couple episodes where the whole town is addicted to it. Rockstar does not disappoint with their narrative and audio/visual presentation. I will not bore you with the details you have likely read elsewhere by now, but rest assured the open-world, cast, narrative, visuals and especially the score and voice acting is aces all around! Not all is aces though as RDR2’s multi-faceted control scheme has been divisive among many in the gaming media. Bottom line, there are too many functions for every button on the controller, and at points I completely forgot certain controls and had to do a quick online search for a refresher on how to do specific abilities like dual wielding and changing coats. Those gripes quickly washed away after extended sessions with RDR2 where I cannot help but get immersed and lose myself in the world. I spent so much time looking forward to getting distracted by whatever quick instant side mission or event that popped up traversing to my next checkpoint. According to my progress I am 36% the way through RDR2 after what seems roughly that many hours in the game, however I am only in chapter two because I keep having so much fun clearing out whatever side missions get accumulated in my checklist. I easily see many more hours to come in RDR2 throughout 2019. 5) The Hidden Beauty of Shield Snow-Surfing!
2017’s #1 pick, The Legend of Zelda: Breath of the Wild took up so much of my playtime in 2018 that it managed to eeek its way into my top five of 2018! There is simply so much to explore, see and do and I am insane at refusing to take advantage of fast travel due to fear of missing out on seeing cool stuff. The photo I attached here showing my 133 hours of total play time was taken shortly before Halloween and I have put at least several more hours in since then. I will give a shoutout to my co-worker Mike who has been awesome to trade tips and stories with since Breath of the Wild’s launch. He gave me a ton of great pointers and his advice has made my experience with BotW a better one! Mike filled me in all about the wondrous technique that is shield surfing! I later discovered more about it when my random traversing lead me to a corner of the wintry mountainous region of the map where I was taught shield surfing and how that lead to the thrills surfing through the snow blanketed mountains of Hyrule. I have made so much progress this year! I am down to needing to unlock only two more parts of the map where my one last divine beast to conquer lies before finally taking on Hyrule Castle and Ganon! I loved my time in the Lost Woods and Lomei Labyrinth Island that was a hoot to find my way out of. I finally got the Master Sword. I took some stabs at the DLC trials for the Master Sword which is reminiscent of the extremely tough-but-fair challenge that is Eventide Island. I failed after several attempts, but would like to conquer them to increase the Master Sword’s power! Speaking of DLC I waded around with a handful of the DLC quests available and unlocked the Korok mask from the DLC quests which looks funky as hell, but it has helped me amass at least triple the amount of Korok Seeds I would have found on my own. I want to jump into the DLC quest that unlocks the ‘Master Cycle Zero’ (aka Hyrule Motorcycle) as footage I have seen so far looks straight-up rad cruising through Hyrule in their trippy looking hot-rod. Mark my words, Breath of the Wild, in 2019 I will finally finish the core quest and vanquish Ganon and unlock the Master Cycle Zero! 4) Eeeeeeelsss Oxenfree was my game of the year in 2016. I loved its art style, mysterious narrative and especially its script where the teenagers would one second be trying to solve this multi-layered mystery on an island and the next have a heart-to-heart chat about stereotypical teenage drama. Night in the Woods was receiving a lot of the same buzz over it also being a Narrative Exploration game with a relatable 2D art style and similar plot hooks to the point that among the gaming press it was generating buzz of being 2017’s top Narrative Exploration title. After looking into Night in the Woods I could not help but be reeled in by its plot where a failed college student drops out of college two years in and returns to her small podunk town of Possum Springs to try and recapture her days of chilling with her high school friends but only for them all to be later caught up in local town superstitions proving not to be so superstitious.
As attractive as the plot was I could not help but, I would not say be turned off, but rather mystified about the decision to go with humanoid-structured animals representing all the characters. First impressions watching initial gameplay of Night in the Woods made that choice in character style difficult to suspend my disbelief and maintain my focus on checking out the game. I am not saying that is a bad thing, I am simply stating that is what was perplexing my mind. There must have been others who felt similar to me because there was also a harsher vocal contingent who was upset with people avoiding the game due to the art style who wrote a few articles stating that if you were avoiding playing this because of animals as characters than to F off. That led to me not wanting to get caught up in all that hoopla so I decided it was best to avoid that controversy. It was only around game of the year time at the end of 2017 where I heard friendlier supporters of the game rally behind it with high praise that convinced me to give it a chance and start it up at the beginning of 2018. I am relieved I did because Night in the Woods is a kickass Narrative Exploration game! The writing is right up there with Oxenfree as all the characters captured that local post-high school angst and rebellion of trying to make it in the real world and things not quite working out. I settled into a convenient routine of daily life gameplay where the player character Mae would check in with her parents and of course with me being me, make sure to talk to every local I would come across because they had something different to say every day! The dialogue for every major and minor character was so spot on that it made going out of my way to talk to everyone worthwhile and random spots in town had special one-time moments going in with periphery characters that if I did not check out I would have completely missed out on such as a poetry reading contest, breaking light bulbs behind a corner store and checking out the stars with your old teacher.
There are a lot of singular moments that really stuck with me in Night in the Woods. Every day in the game you are presented with the option of going out on a side-adventure with one of Mae’s two best friends Gregg or Bae. I chose to do all mine with Bae so if I do get around to playing through this again I will do Gregg’s side stories on my replay to have at least a little bit of new content playable in each day of gameplay. Bae has some priceless moments with Mae where the two have serious chats about their most personal feelings that few other games I have seen dared, and they also have some priceless lighthearted moments where the two get mischievous in a dilapidated mall, complete with a mini-game on trying to steal from a Hot Topic-esque store. The most hard-hitting moment that I vividly recall was when Mae’s mom has a bad day and does a 180 heel turn on her daughter! It hurt so much! Mommmmm!!!! I was thinking once Night in the Woods was going to focus more on the supernatural mystery it would take away from Mae’s personal drama that was so irresistible to get caught up in. Thankfully, that was not the case as it was doubly entertaining to watch Mae’s crew come together and discover the truth behind the superstitions plaguing Possum Springs. As you can tell I got so into Night in the Woods’ page-turning narrative that within about a half hour of starting the thought of the characters being animals did not cross my mind, and looking back on it the designs of the animals corresponded appropriately to the personalities they were representing. Minus the handful of over-ambitious dream sequences that were a little bit of a chore to get through and I might have given this a nod over Oxenfree. That split hair aside, Night in the Woods is a spectacular Narrative Exploration game and hangs in the upper elite tier of them with Oxenfree, Firewatch and Gone Home so if these games are up your alley make sure you do not make the same mistake I did and hold off on Night in the Woods for this long. ---YouTube Break #6--- Holy hell, I did not intend to turn my listing for Night in the Woods into a full-on review, but I could not help myself! Good news though dear reader, we are finally at the last YouTube break as we approach the final three entries of my Top 36 Gaming Experiences of the Year!!! So let us cleanse our palates from games for a moment and grab a Yoo-Hoo from the fridge and mix it with a shot of Rumchata as we watch my last YouTube recommendations. Cinemassacre started a new line of videos on their channel in 2018 that I got into called Rental Reviews. Those reviews are four guys gathering around and breaking down a new or classic movie they watched earlier that week and it reminded me of going to films with a few friends and hanging outside the theater for awhile rambling on about how much we loved or hated that movie. The Cinemassacre crew has some fun with the episodes with mini sketches introducing the episodes and random mid-episode gags. My favorite episodes from their first year that I recommend the most are for Star Trek V, Mortal Kombat: Annihilation, Rental Store Memories, Street Fighter, Die Hard & Commando. Now that we got all that movie criticism out of the way, let us proceed with the final three entries for the year. Thank you all to have hung in with me so far on this one-of-a-kind game of the year journey! PART 7 - RANKINGS 3 THROUGH 1 3) Returning to the Midwest Gaming Classic
From 2007-2013 one of my favorite times of the year was attending a local retro game expo, The Midwest Gaming Classic. Many great times were had there hunting down retro games, hanging out with an awesome forum community I once frequented, classic sessions of late-night karaoke and checking out tons of arcade machines and game consoles set up on free play. Unfortunately the timing of it always fell in a rough time of the year for me and it grew increasingly difficult to make time for it each year until it came down to where I had to stop going for four years. I was not going to make it this year again until a couple of my online gaming friends who I hung out with at MGC before and still keep in touch with asked if I was making it and that convinced me to pull some strings at work and manage to split up some vacation days I had coming so I was able to make the 12-hour drive out to Milwaukee and back home with a couple hours to spare before my first shift back at work. Bear with me as I give yet another shoutout to Glenn and Jeff for reaching out and asking me about MGC because it resulted in an awesome weekend with some wicked weather to dance around to make it there and back. Wound up hanging out and touching base again with tons of great people I had not seen in four or five years. We had a blast hanging out late night after the show playing SNES games on a projector until we were zombies and watching the spiritual successor to King of Kong in Man vs. Snake. It also helped that MGC has moved to a bigger and nicer venue from the last time I went with room to grow. It was like MGC got revitalized by having adequate room for the mammoth vendor halls, game museum, free play arcade and conference rooms for speakers and panels. I caught a few panels on retro gaming and hung out with On the Stick’s Joe Drilling talking wrasslin’ and retro gaming after his panel. I succeeded in my game hunting quest in the vendor hall to hunt down the last couple of NES PowerPad games I did not own, and accidentally came across a homebrew bag toss game I never heard of before called Tailgate Party that I picked up to complete the collection. It proved to be a epic time that I was barely able to pull off at the last minute, but I do not regret it because it was yet another classic MGC weekend for the ages! 2) Forklift Races
It is kind of hard to place how much I love both Shenmue I & II. I got a theory from 1997-2000 for people who played either Final Fantasy VII, Metal Gear Solid or Shenmue fresh off their release. For those three games, people would be so blown away by their then-groundbreaking new standards set for their cinematic cutscenes and ambitious narratives that they would remain forever loyal to that particular game and swear by it forever no matter how credible the negative criticism is out there for those games. That is exactly what happened to me with Shenmue as it was the first of those three games I played, and I have seen people react in near-identical fashion to the other two games. I am aware of the criticism for Shenmue and I will not deny it, but there is so much else going for it that won me over that it made me overlook it and enabled me to have one of the best single player experiences in a game ever. These last few years I was getting the itch to replay the original Shenmue when the Kickstarter was announced and funded in record time for Shenmue III. I was pleasantly surprised Sega quietly announced they were releasing a HD remaster of the first two games for current platforms to cash in on the upcoming sequel. As soon as the remaster collection hit in the summer of 2018 I dropped all other gaming and cruised through the first Shenmue within a month. I was initially trepid that the unique controls would be so outdated that Shenmue would be near unplayable. It was indeed a clumsy control scheme to get reacquainted with for my first 10-15 minutes, but after that I was whisked away back to 2000 again when I first experienced Shenmue and I was reminded how much I loved the setting of Dobuita. There are plenty of cheesy characters filled with so-awful-its-great voice acting that it was a treat reliving it all over again.
Like Night in the Woods I developed a regular daily routine while in the process of hunting down clues to find out more on who killed Ryo’s father so he could avenge his death. I would start off the day going to the local corner vending machines and grabbing an iced coffee and capsule toy. Ryo has got to have his morning coffee with the absurdly drawn-out drinking animation every morning like any other ordinary person! I would talk to as many regular shopkeepers I would about finding the latest clue and occasionally would have to battle off some street thugs for information or chase them down in a QTE sequence that Shenmue helped institutionalize among games. A guilty pleasure was visiting You Arcade nearly every in-game day for a round of a perfectly emulated version of Hang-On that I kind of was starting to ‘get gud’ at the checkpoint-based racer by the end of Shenmue. Eventually I got Ryo his infamous job driving forklifts as the plot came to a boil with Ryo hot on the tail of his father’s killer! Every day at work started off with a forklift race that had a catchy theme song I made up lyrics to nod along with for momentum. There was an achievement for winning a race…..it was the only achievement I failed to achieve! The penultimate 70-man mega-battle leading up to the final boss fight was a rush and a half to experience all over. Again, there was some outdated controls and other quirkiness that was noticeable, but it did not get in the way from my unabashed love for the series resulting in my replay of the orginal Shenmue being my second best gaming experience of 2018! I cannot recommend it for everyone as I have seen the nature of that game rub some people the wrong way and my only answer for that is Shenmue is not for everybody. My spirits were riding high after finishing it that I started watching GiantBomb’s endurance run of it recently, and I went out and tracked down the vinyl OST for Shenmue and additionally the vinyl OST for Hang-On as well. Yup, I am kind of into Shenmue just a hair or two. I did not start up Shenmue II yet off the remaster set and plan to plow through it before Shenmue III’s currently planned August 2019 release. 1) Oh my God, You Killed Connor!
After 16,000 words we are finally here at #1! I know Detroit: Become Human has some hot-button controversies around it and if you decided to avoid the game I totally get it and respect that. Now that I got that out of the way let me start by saying I have been a huge fan of Quantic Dreams going back to Indigo Prophecy and Heavy Rain. I even dug Beyond: Two Souls regardless of that title getting messy at a few points. I know each game has their fair share of nitpicks, but the thing Quantic Dreams nails is how they branch out their stories with its multitude of choice-based gameplay having actual impactful results in the narrative. This is not like most Telltale games where the greater arc stays the same, but the journey is slightly altered. No, characters can abruptly die when presented with a sudden major decision or major paths can be altered to skip entire levels. That is what I loved about Quantic Dreams’ games is these major chances they take on their games and Detroit absolutely kills it in these departments. Quantic also lives up to their past precedents set by moving the bar for Detroit being a true technical marvel and one of the best looking games this generation of consoles. This is coming from a person playing on a slim PS4 and not a 4K Pro system so I can only imagine the improvements if I were to play on a 4K setup. Like Heavy Rain and Indigo Prophecy, Detroit follows the story arcs of several characters. All four are androids at different states of becoming ‘deviant’ and thinking for themselves. Each character path has major moments where I had to pause the game and think over the imperative decision I was presented with. Quantic Dreams is clever at masking some choices as right or wrong that created some moments that I will never forget. Android Detective Connor and his human partner Detective Anderson were my favorite characters to follow throughout the game. Connor can get killed off like other characters in the game, but unlike other characters he is always instantly replaceable from the agency. I did not know that when my Connor perished in a jaw-dropping way I did not see coming. I instantly debated on rewinding my last save to play it differently, but I sternly stuck to my decisions the whole game no matter how they played out. I was relieved to see Connor come back and continue his love/hate relationship with Anderson, and eventually became amused by the inadvertent ways my decision making kept getting my Connor killed.
The other characters all had nearly equal major moments to get behind with a few examples such as saving a daughter from her abusive father in one of the most intense escape sequences in Detroit, rescuing a bunch of experimented androids from a psychopath, leading a android-rights revolution to trying to stealthily escape from the madness to the Canadian border. Quantic Dreams always has had Quick Time Events (QTE) button prompts handle the majority of their gameplay, and they have evolved it with each of their games to have the best implementation of QTE in gaming. Minus a few key moments they almost never result in a instant game over if one QTE prompt is missed and there usually is a few chances to correct a mistake in order to recover and win the scene…or you can intentionally fail and flub through a fight or chase scene like a dummy to hilariously disastrous results. Depending on how you succeed through the prompts and the narrative based decisions made results in an ostensibly infinite amount of endings for each character. Quantic Dreams introduced a remarkable new feature at the end of each scene where a branching tree of decision options is displayed showing the choices made and blank boxes representing other options available and the percentage of the connected PS4 users that picked each option. From this same dialogue tree box checkpoints can be selected to pick up right from there in the gameplay scene to change a decision you were unsatisfied with. After finishing Detroit within two days I took advantage of this and hopped into one key part of the plot where Connor is presented with a choice that essentially gets the ball rolling for the final two-to-three hours of gameplay. I replayed that final chunk of scenes three more times within a week to see big differences in the endings for each character. Some did not survive, others endings all my characters made it to the end while others wound up skipping out on some of the most pivotal scenes in the entire game based on earlier decisions. I knew two other coworkers who were on the fence on picking up Detroit who were fans of Quantic’s previous games and I insisted on borrowing out my copy and we later went on to thoroughly breakdown how we handled key decisions and our various endings. It is insanely rare for a game to cause me to replay it multiple times that soon and that is saying something special about Detroit: Become Human and why it is my #1 gaming experience of 2018. ---The End?---
My word tally count is now tipping over 17,000 words so I think I better end this. It took me nearly 10 days to write this, and I do not blame you if it took that long to read it. That said I hope this proved to be a best of the year list/round-up like no other you experienced! Once again, if you liked what you read and want more of my end of the year ramblings then I will refer you to my best of 2017 and best of 2016 top gaming experiences features. So until next year…..oh wait I almost forgot it would be inappropriate of me to suddenly end this without rewarding you with a few more YouTube recommendations! I failed in unearthing my all-time favorite SNL sketch of Sports Center with Ray Ramono and Tim Meadows, so this sketch on the origins of the iconic NBA on NBC Theme will have to suffice. Need a refreshing beverage after getting through this list; Dusty Rhodes has the answer for you! These sparring kickboxers needed some beverages after getting bombarded in their training session by a acapella group. Mr. Worf wants to drain his sorrows in other beverages after witnessing this montage of his fails. Finally, here is a nice compilation of background music for your home with the top 100 ranked N64 songs of all time. Ok that is seriously it for 2018, thank you again everyone for riding this out with me! If you want to send any feedback my way I would love to hear it so reach out to me on my Twitter @Gruel or email dkulas @ hotmail.com.
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alekseiw-blog · 7 years
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“I Expect you to Die’s” Title Sequence - DANM Blog Post #1
For the first Digital Art and New Media blog post (which will now simply be referred to as the DANM blog post) I decided to take a look at the video Game I Expect You to Die through the website Art of the Title. Art of the Title looks at specific title sequences in new media and talks to the artists, cinematographers, and producers behind those sequences about the process of making them.
I Expect You to Die is a virtual reality puzzle game developed and published by Schell Games. The game was released in April 2017 on both PC (with Vive and Oculus support) and PlayStation VR (PSVR). In the game, you take on the role of a world class spy trying to stop Dr. Zoraxis. Mechanically the game focuses on “Escape the Room” puzzles. This means that you are trapped in an area and you must figure out a way to leave. Often, escaping the room is more complicated than it appears. Furthermore, the spy you play as also has telekinetic abilities. While there is not really a narrative justification for these powers beyond “this spy has telekinetic powers, don’t worry about it”, its inclusion does not actually break immersion and is quite necessary. The game does take place in VR, and thus in a 3D environment. However, you are expected to play the game while sitting in a chair. It would be impossible to interact and pick up all the objects in the world space without being able to use this telekinetic ability. Therefore, it necessary to use your telekinetic abilities to interact and inspect the environment to then be able to escape it.
 However, before being able to jump in and interact with this well-designed system, the player’s first introduction to the game is through its title sequence. The Art of the Title managed to interview the lead environment Artist Chris Cleve, the composer Tim Rosko, and the Video Editor Jeff Homan regarding the creation of the title sequence. The title sequence can be divided into two equally important parts: the visual component, and the audio component.
 In terms of its look, the opening to I Expect you to Die is very reminiscent of the James Bond title sequences. To its credit, the homage to James Bond does not overstay its welcome. The title sequence manages to become its own thing. This can be attributed to the brilliant implementation of the Virtual Reality (VR) headset in relation to this sequence. The video shown on the Art of the Title is not a completely accurate representation of the sequence as it cannot emulate the camera movement of the VR headset. As the player is watching the opening, they can actually look around in 360 degrees. While most of the action and credits are happening in front of them, it is possible they might catch something occurring behind them. This use of 3D space is quite engaging for the player. Moreover, the title sequence is not solely used to display credits. It also manages to set the tone of the game. Players will see various tools and weapons moving around them in time with the music. This is to reinforce the idea that the player is expected to die in the game. Seeing those things in VR can be quite evocative. I actually got to witness this sequence in VR. At one point a truck crashes into the car you are driving. At another you witness an explosion right in front of you. In those moments, there is an instant of worry as you wonder whether you will actually be physically affected by the things that appear on screen. For a VR game to be able to do that is quite an accomplishment.
The intro sequence also has a very striking visual style. It seems like something straight out of 1960s Cold War Propaganda. The red and white color palate might be simple but fits in perfectly with the spy narrative. Furthermore, the use of these colors also has a technical purpose. As Chris Cleve states the “color scheme actually really helps to reduce the amount of motion sickness you had going through this environment”. Having the player move around in a 3D environment while staying perfectly still in the physical world is currently one of the biggest challenges in designing for VR. When I played I Expect you to Die I completely forgot about that. I was not even thinking about motion sickness while going through the sequence. With this simple color palette technique, they managed to completely solve this problem. Not only was I not feeling any motion sickness, the idea of motion sickness hadn’t even crossed my mind. Thus, this opening sequence is a technical marvel.
                In terms of its audio, the sequence is accompanied by an opening theme sung by Bonnie Bogovich. The song itself is nothing new considering the genre. It serves its purpose as informing the player regarding the narrative and themes of the game. The lyrics detail all the ways the player could possibly die. It presents some of the intrigue by revealing that not all the characters might be who they seem. The song manages to plant the seed of doubt within the player through the line “That voice in your ear / They have no chance to save you / A mere puppeteer / They only enslave you”. Ultimately, the song is rather nonthreatening. When Bogovich sings the lyric “I expect you to die” it seems to be a sort of tongue and cheek moment. The later enunciation of all the possible ways you will die can also seem somewhat absurd and funny. However, I did not realize this when originally playing the game but when Bogovich sings the lyric “I expect you to die”, you can also hear her whispering the phrase in the background. Her tone seems completely different. She seems very serious about killing you. In that moment, the whole situation felt very unsettling. So even if some parts of the song are campy, the player will realize that there is still a very looming threat that they face.
             I Expect you to Die’s title sequence manages to set the tone of the game through its technically impressive and thematically accurate visuals and through its catchy but intense opening theme.
 The Art of the Title:
http://www.artofthetitle.com/title/i-expect-you-to-die/
 I Expect you to Die Intro:
youtube
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