As someone who works w animals “animals are not mindless automatons, they actually do have feelings and individuality and are capable of feeling acute physical and emotional pain and of forming deep attachments with other animals and people” and “animals are not human infants and have a limited capacity to communicate with humans so you have to familiarize yourself with their boundaries bc if they feel threatened or overstimulated they will fall back on their basic instincts and if you fuck around you are going to find out” are statements that can and should coexist
wanna preface this by saying that i am. So normal. anyway i just spent the last week redrawing scenes from mystery skulls animated but as that hermitcraft au i posted about a couple times. you guys should watch msa it is. so so good.
so like. at what point are we going to stop listening to game companies saying "the game was poorly received and didn't meet our sales targets, and that's why we're removing it from storefronts and taking down all the servers mere months or even weeks after release" for titles that had a long expensive development, were barely marketed, and nobody knew they'd even released until after they heard they were getting shut down and couldn't be played/purchased anymore?
I feel like the prevailing takeaway for anyone who doesn't just conclude "yeah, game was pretty mid, makes sense to me" has usually been "this company just has unreasonably impossible sales expectations and treats every project like a failure if it doesn't print a trillion dollars". but these ARE allegedly experienced business execs who aren't complete idiots, and after this most recent debacle with Concord I'm starting to wonder if a bunch of these "games getting wiped out of existence when they underperform instead of just being allowed to persist as they are and maybe improve with time" cases in recent years might be more of a Warner-Discovery type situation, like nuking an entire animated series or film that was worked on for years and preventing it from being sold because it has to be officially unprofitable for the company to use it as a tax write-off. I look at a game that was worked on for 8 years and only made available for 2 weeks, and it's hard not to see the parallels.
great work, AAA games industry, really normal and sustainable stuff you're doing over there as usual
i was able to snag a scene for the rephanimated project! (it looks SO good so far. everyone did an amazing job!!)(super excited to see the whole thing!!)
Okay so I hc that classic kirby and dedede have a very tom and jerry like relationship at first, before slowly turning into best friends. Plus I think the voice kinda fits them in a way