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#why you do feels solas
arlathvhenan · 2 months
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I can’t wait—sarcasm—for people in this fandom to fall over themselves gushing over Elgar’nan for being the actual batshit insane genocidal racist and egomaniac they very wrongly accused Solas of being in DAI. Just you watch. Watch the irony be completely lost on them as well.
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vaguely-concerned · 24 days
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sophia seeing cailan's body hanging there when they go back to ostagar, and suddenly all she can see even through the rot and the ruin is just how much he looked like alistair...... :'(
a mental image that totally will not haunt her through alistair's many years on the throne as rebellions and assassination attemps come and go. doesn't send her unhinged and unwise even a little
#I've never played back to ostagar before actually! getting some more delicious trauma for everyone#and also zev was there (affectionate)#oc: sophia amell#warden x alistair#dragon age#dragon age origins#the vibes are slightly weird in the dialogue in this dlc -- this uh. did not seem to be the relationship alistair and cailan had#such as it even was. but hey I got this angst out of it what more can I ask#I had sophia and alistair smooch on the platform place thingy where you meet him for the first time. I am a sap but I am free#what's that post about the unconquerable human spirit that's like 'despite all the horrors I am still horny' again. basically they're that#alistair is honestly The most pocket healed warrior of all time he's got two spirit healers who love him laser focused on him#at all times#(sophia switches between unleashing horrifying amounts of raw magical power on the enemy and going 'oh nooo let me see I'll fix it')#that boy is Protected. wynne and sophia glaring at you past his shoulders like 'he said no FUCKING pickles ok. last warning'#(actually probably sophia would glare at you from like. the height of his armpit; she's Short lol)#also partially why I had to change my canon b/c if alistair was left in the fade sophia would. she would quite simply end the world#long before solas had the time to. she would tear the veil to shreds to get to him. mind and circle mage restraint irretrievably lost#her greatest fear is becoming unmoored (which in many ways also means losing alistair) and everyone else should be afraid of that too#I do like how this playthrough is shaking out tho it feels like a more grown-up version of the story I told with them originally#more complicated and acknowledging the other forces pulling on them (when I was younger I liked the freedom of them both staying wardens)#but it just makes the 'we're sticking together *no matter what*' all the more satisfying and triumphant for me.#we'll find a way and if there is no way we'll fucking make it together :') and they do
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drakonovisny · 3 months
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the mental image of solas sitting by that huge empty table alone is fucking me up man. i was not ready for this to be mentioned in passing
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tahopo · 2 months
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Dwayne johnson side eye but IS yasmin gay for solas lol
god no. it’s something far more weird.
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lillotte17 · 2 months
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#not gonna make a real post but i gotta vent a little#there was that one poll abt which DA man has the most annoying fans#which i did not vote in bc as someone who values my own sanity i don't hang out in tags of characters that get on my nerves#but i'm just dumb enough to have looked in the notes and apparently solas was sweeping i guess#which by itself is whatever#but then the tags were just dozens of ppl complaining that solas fans were annoying bc they *checks notes*#post about solas a lot???#and 'flood the lavellan tag'? you know...the only character you can romance him with w/o a mod???#and they hate that we're 'acting like DA4 is going to only be abt him'...you know. the game originally called 'dreadwolf'#idk my guys i get that if someone jumps on your post and makes it abt a character u hate that's annoying#but it sure sounds like ur just bitching abt ppl having fun in their own fandom space#this sounds very much like a YOU issue#like i remember someone literally made a post like 'UGH why do Solavellans even like him?!' that ended up on my dash#and I answered in good faith not feeling like i was being mean or aggressive#and i promptly got yelled at for 'not staying in my lane'#my brother in Christ YOU asked MY part of the fandom a question#Not saying there aren't Solas fans w/ Rancid Takes but i swear half the complaints i see are people just mad that we're having a good time#curate your own online experience guys it's not that hard#i waited 10 years for closure with this dumpster fire man#and no one is going to spoil my fun about it#block me to the moon and back idc
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musingmycelium · 2 months
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. noncoherent but also thoughts
#i have such mixed feelings on the solas varric save everyone meme#bc on one hand ya that is whats going on in that dialoge but also!! its not!!#solas *is* trying to save everyone from his pov on several levels (the spirits the ancieny elves the modern people too to an extent*)#*the extent being how far he views them as people/everyone being semi dependant on his relationship with the inquisitor i believe#and he is trying this is his third fucking attempt we know of to save everyone#(which of course he will keep trying and keep trying as alone as possible he isnt named pride for no reason he doesnt have a place -#-in the dalish pantheon for no reason)#and then varric..#my god where do i even begin with varric's pov#da2 varric is EXTREMELY you cant save everyone (so why bother to try) and so very much out for himself (and those he cares about -#-bc those are *his* friends and his friends are part of his life)#but for those outside his circle? varric does not give two shits about anyone outside in da2#dai varric has learned over the past 10 years little. imo. he's learned his friends are affected by things he cannot control (hello.) but#he clings to the idea he can control things he can write their (his) story bc if he cant (and he knows he cant its why he tries so hard) -#then its been meaningless the whole time and he's back at square one#varric has learned the you have to try thing the fucking hard way and tbh he doesnt really believe it (at least not in dai)#i REALLY wanna see dav varric and what development he's had (sorry i havent read the comics and probably wont theyre hard for me to see/read#god i wish i could see what my tags are bc i dont remember where i cut several of these off fuck mobile tagging but anyways#i want tosee what direction varric has moved in - his dialogue inthe trailer is deeply interesting to me. specifically. since it does seem#to imply a real shift in his pov but im Suspicious bc while varric has always cared deeply and has been tryung very hard to keep his friends#read his#life comfortable he's really never picked any sort of side in his life varric is deeply centrist bc he benefits from not rocking the boat#(usually.)#(dai trapped him imo and hes not there to save the world by a long shot)#but dav seems to position him into an instigator role a real shake it up and point role#very interesting to me i wanna see where it goes#anyway.#im gonna take more headache meds and open indeed and blow myself up
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socialprawn · 2 years
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Since I'm entering the DA situation deeper again, I do want to say that I am going to be less shy about expressing my opinions + ideas for characters that u might love or hate... With the hopes that it will be received maturely and we can all experience a game differently and enjoy it in our own terms...
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tempestclerics · 2 years
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my desire to see the other routes vs my desire to replay cf over and over and over and over a
#crimson flower you are my only one#my favorite s supports are there. ok.#im so sorry im a little fucked up and think jeritza's support is peak romance#LISTEN. OK.#WHEN YOUR OPTIONS ARE EITHER ONE OF YOUR STUDENTS. OR THE FUCKED UP TEACHER GUY.#IM GOING FOR THE FUCKED UP TEACHER GUY#idk maybe its just me turning 18 or whatever but i.. no longer like most student/byleth s supports#i have exceptions but thats mostly characters like. hubert. who were adults from the start and didnt really care#edelgard depends on you! a LOT! and it makes me uncomfortable!!!#not bashing on ships i know what franchise im playing#im just. more comfy with jeritza?#also. i have like 50k words of zenoswol in my google docs i do in fact have a type#they shouldve made catherine & shamir wlw options. and manuela. why do all the female teachers have wlw energy#like alois i can believe is a golden retriever straight wife guy#jeritza is an option for mbyleth so thats just canon#seteth is in the same camp as solas from dragon age to me. like. i just feel it.#i just KNOW ok. dont question me.#linhardt & yuri shouldve been actually gay i dont careeeeee#like either make all your characters bisexual or give us homosexuals you cant. have all straight options & a couple for both#cf is just. the gsa route. you get nearly all mlm/wlw options in that route#you just have to recruit mercedes & cope with not marrying rhea but. why would you want to#and recruit yuri but idk i feel like everyone who owns the dlc recruits the ashen wolves anyway#like even if you dont use them#i never use anna and yet ive recruited her every single time. do i know why? no!#catherine & shamir in cf is heartbreaking. btw.#like in the final map i had shamir attack catherine and it gave me flashbacks to ferdinand in azure moon#tldr cf has hubert & jeritza and i love them too much to leave them behind
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malefilus · 2 years
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I’m really sad about it but I really am not looking forward to the next Dragon Age game. All of the press and statements that have been released just feel like it’s gonna be a let down in one way or another. I understand that the company and devs want to draw in a wider audience and get more people interested in the series, but the statement of ‘you won’t need to play the first games to play this one’ really concerns me. As well as them saying the Inquisitor won’t be a huge factor nor will your (possible) romance with Solas? A huge part of why I personally was looking forward to this game was that tie in. That ending of will it be a bitter end truly or will there be a chance for some sort of happiness? I felt before the announcements a bigger sense of need to not mess up my choices. Now I just feel like it’s going to be a horrid let down and something that ties in poorly with not so great character development. I’m hoping I’m wrong but man, it really is looking like this isn’t going to be a game for the older fans.
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lelianaslefthand · 4 months
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getting jumpscared by White capital W alistair art on my fyp on here like will it ever end
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scatmaan · 2 years
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i act so over the da fandom and like im a casual fan now but then i see a//nders mentioned in any context and im thrust back into toxic mode
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dalishious · 28 days
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About Davrin's little blurb on the official website for Dragon Age: The Veilguard...
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"Though he was raised in a Dalish clan, he craved excitement and adventure. He'd rather make history than reflect on it."
There's actually a lot to unpack about these two sentences.
First off, placing the word "though" in front of being "raised in a Dalish clan", gives such a thing a negative connotation. The word "though" is used in a way that sounds like "despite", as in, somehow wanting excitement and adventure must go against being Dalish. This correlates with sentence that follows. "He'd rather make history than reflect on it." The word "rather" is yet again used to separate Davrin from his Dalish origin. All together, this promotional description of Davrin is insisting that he is "not like other Dalish".
Now, obviously the game is not out yet, so we do not have total confirmation on what the nature of Davrin's relationship to his culture is really like. But there is absolutely something to be said about promoting the character this way, regardless of however he actually turns out in game. There is absolutely something to be said about how, as @/the-eldritch-it-gay put in their tags here, why do writers feel the need to make fantasy minorities hate or distance themselves from their culture? As a selling point?
Maybe this is completely misleading bullshit, maybe it isn't. All we have to go by, is what BioWare chose to say here, and their past track record with elves:
Zevran may talk about his mother in a font way, but he still has the line, "Too many of our kind think we deserve pity simply because we have failed to defend ourselves."
Velanna is one of the two elves we've had who is overtly proud of her culture, yet she is treated like she is unreasonable and too angry because of it.
Merrill too, is proud of being an elf, and of being Dalish. The story punishes her left and right for this, treats her like a child, and in the end she is either ostracized from her clan or they end up dead because... she cared too much?
Fenris has pretty much zero engagement with elven cultures, and spends his time ridiculing Merrill for being proud of hers.
Solas complains about the Dalish from the start, and says plainly that he does not see himself as having anything in common with elves of current time. "Oh, you mean elves" he says, when the Inquisitor asks how he feels about his people; the thought does not even occur to him.
Sera is... Sera is a character who could have been a really interesting examination of overcoming internalized racism, if she was written by someone competent with the subject. Instead, she just cringes at everything "too elfy" through the entire main game, and only has a single line in Trespasser that hints that she may have a personal struggle going on. But it's still left unresolved.
That's a lot a lot of negativity. So of course seeing a suggestion that more is to come with Davrin has people wary and tired.
Let us also consider the fact that Davrin is overtly Black as well, and what that means. Acting as if one must disregard history in order to make it, as his description so claims, is bullshit. It sounds too much like promoting gentrification/assimilation in my opinion; the idea that you cannot keep your culture if you want to be successful.
I also think that it goes even deeper, on a meta level - I think that BioWare is afraid people will not be able to like or relate to Davrin, if he is "too ethnic". I think that BioWare is taking this Black character and instead of questioning how he can best represent marginalized fans - particularly Black fans - they are questioning how to make him more relatable to white fans. And the only answer to that is to, of course, make him seem like he is an exception to marginalization through separating him from his people.
I am still holding onto hope that Davrin will overall be an interesting, well-written character. And I sure as hell will still be defending him from the people who are already hating on him or ignoring him completely because of their racialized biases. But that does not exempt BioWare, and specifically his writer, John Dombrow, from any criticism. This is not about Davrin the character, this is about BioWare the company's handling of Davrin the character. And in that regard, they're not off to a great start with this.
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arlathvhenan · 3 months
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Bianca Had To Go
Throwing in my two cents regarding the moment Solas destroys Bianca, and why this moment was so significant, and it’s not for the reason you think. It’s already been pointed out that this moment told us right off the bat that Solas still very much loves and cares for people, especially his friends. Varric draws a weapon on him, and instead of harming him Solas simply destroys his weapon.
Now let’s consider what that weapon actually symbolized.
If you’ve played the last two games, you might have a sentimental attachment to Bianca, and that’s because Varric does. Varric is sentimental about Bianca, not just because she’s a bitchin crossbow, but because of who she represents. And Bianca represents…well, the actual Bianca and Varric’s lingering feelings for her.
Here’s the thing about Bianca though. She’s kind of awful. We met Bianca in Inquisition, and while she’s not the worst person in the world, she’s not exactly a great person either. They clearly do care about eachother, but at the end of the day their relationship is not a healthy one, and a part of Varric might know this but he still can't seem to let it go. In his own way, Varric is just as stuck in the past as Solas is, if on a much smaller scale. He clings to a relationship that ultimately hurts him and is prevents him from moving on with his life.
I can't help seeing a parallel to Solas and Mythal here. Regardless of wether you interpret Solas and Mythal's relationship as romantic, it's clear that what they have isn't healthy. And make no mistake, Mythal isn't gone. She may not be physically present, but her spirit is. Solas carries it with him, he has for a long time, just as Varric's been hauling around Bianca. They are both men carrying the burden of a loved one they lost in one sense or another, but simply can't let go of. And that inability to let go is hurting them both.
Bianca the crossbow needed to go, because Varric needs to finally admit that Bianca the person just isn't someone he should have in his life. He needs to accept that whatever they once had, it's broken, toxic, and it can never be what it was. So long as he keeps clinging to the past, so long as he keeps chasing after this person who he just can't let go of, he can never truly live for the here and now. And it's the same for Solas and Mythal. It's not just Solas who needs to let go, it's both of them. That is what that moment symbolized.
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felassan · 3 months
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Cliff notes on the new info on Dragon Age: The Veilguard in today’s issue of Game Informer (magazine hub link):
Edit/update: I tidied up this post. ^^
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In CC you can customize things like shoulder width, chest size, glute size, hip width, how bloodshot your eyes are, nose crookedness, and more
There are hundreds of sliders for body proportions
CC detail: “Features like skin hue, tone, melanin”
There is nudity in DA:TV, “which I learned firsthand while customizing my Rook” in CC
Rook’s backstory also affects “reputation standing”, along with the other previously-known things like in-game dialogue etc
Lords of Fortune are pirate-themed, “piratic”
Rook ascends because of competency, not because of a magical McGuffin, contrasting with the 'destiny-has-chosen you’ angle DA:I has for the Inquisitor
Rook is here because they chose to be, “and that speaks to the kind of character that we’ve built. Someone needs to stop this, and Rook says, ‘I guess that’s me'”
The 4 voices we can choose for Rook each have a pitch shifter in CC
The game starts inside the bar (as previously detailed in other coverage)
In some dialogue wheels there is a “romantically inclined ‘emotional’ response” option. These are the replies that will build relationships with characters, romantic and platonic alike, but you can ignore them if you want to. Giving a companion the cold shoulder might nudge them into another companion’s embrace however
Bellara’s surname is Lutara
In the streets of Minrathous (in the opening segment of the game), there is a wide, winding pathway with a pub which has a dozen NPCs in it (is this The Swan tavern?)
The devs used the DA:TV CC to make each in-world NPC, except for specific characters like companions
There is smart use of verticality, scaling and wayfinding in the gameplay
If you play as e.g. a qunari Rook, the camera adjusts to ensure larger characters like them loom over those below. The camera also adjusts appropriately for dwarves to demonstrate their smaller stature
Neve Gallus is described as being capable
The Venatori Cultists we fight in the opening segment of the game are seizing the chaos caused by the demons unleashed by Solas’ ritual to try and take the opportunity to take over the city
As you traverse deeper and deeper into Solas’ hideout, more of his murals appear on the walls, and things 'get more elven'. Rhodes says “this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of the elves”
At the heart of Solas’ hideout is his personal eluvian
Demons are fully redesigned in this game, on their original premise as creatures of feeling that live and die off the emotions around them. “As such, they are just a floating nervous system, pushed into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find”
In the opening, we stop Solas’ ritual and save the world. “For now” anyways. Rook passes out moments later and wakes up in a dream-like landscape to the voice of Solas. He explains that a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. (I guess this is why they said in the Discord Q&A on June 14th that Rook has good reasons to want to avoid blood magic)
He also says that he was attempting to move Elgar’nan and Ghilan’nain (confirming who the two Evil Gods are) to a new prison, because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and the two gods are now free. “It’s up to Rook to stop them”, thus setting the stage for our adventure
Rook wakes up after this with Harding and Neve “in the lair of the Dread Wolf himself”, a special magical realm in the Fade called The Lighthouse. It’s a towering structure centered amongst various floating islands. This is where the team bonds, grows, and prepares for its adventures. It becomes more functional and homier as you do. “Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet”.
Because it was Solas’ home base, it's gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, which is a realm of dreams that responds to your world state and emotion, the Lighthouse “reflects the chaos and disrepair of the Thedas you were in moments ago”
Clock symbols over dialogue icons signal optional dialogue options
At this point you can head over to Neve, engage in dialogue, and try and flirt with her
There is a dining hall in the Lighthouse. A plate, cutlery and a drinking chalice are at the end of a massive table. Matt Rhodes says that this is a funny and sad look at Solas’ isolated existence, and an example of the detail BioWare’s art team has put into DA:TV. “It’s like when you go to a friend’s house and see their bedroom for the first time; you get to learn more about them”
There is also a library, which is the central area of the The Lighthouse. It’s here that the party will often regroup and prepare for what’s next
The team decides that it must reach the ritual site back in Arlathan Forest. Corinne Busche said that the writer was "missing unique dialogue options here because I’m qunari; an elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue”
The team decide their next move. They go to Solas’ eluvian and back through to the ritual site in Arlathan Forest. However, it’s not fully functional without Solas, and while it returns them to the Forest, it’s not exactly where they want to go. Then a demon-infested suit of mechanized armor known as a Sentinel attacks them, and two NPCs appear to save you: the Veil Jumpers Strife and Irelin. Harding recognizes them, which you would expect if you read the comic Dragon Age: The Missing. They are experts in ancient elven magic. A cutscene ensues and we learn that Strife and Irelin need help finding Bellara Lutara. This cutscene is long and has multiple dialogue options.
“There’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes”
For Rook, this story is about what does it mean to be a leader? We define their leadership style with our choices. “From the sound of it, my team will react to my chosen leadership style in how my relationships play out.” This is demonstrated within the game’s dialogue and a special relationship meter on each character’s companion screen
Bellara is deep within Arlathan Forest, and following the events of the prologue, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands.
In gameplay/combat, players complete every swing in real time. Special care was taken in development for animation swing-through and cancelling. We can dash, parry, charge moves, and a completely revamped healing system that allows us to use potions at our discretion by hitting right on the d-pad. You can combo attacks and even ‘bookmark’ combos with a quick dash, which means that you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward
Abilities can be used to customize your kit. They can be used on the fly as long as you account for cooldowns
When you pause and pull up the ability Wheel, it highlights you and your companions’ skills. There you can choose abilities, queue them, target specific enemies, and strategize with synergies and combos
Each character plays the same in that you execute light and heavy attacks with the same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select
Sword and shield warriors can hip-fire or aim their shield and throw it like Captain America
Warriors can parry incoming attacks which can stagger enemies. Rogues have a larger parry window. The mage the writer played couldn’t parry at all. Instead they throw up a shield that blocks incoming attacks automatically, so long as you have the mana to maintain it
On the start/pause screen: it has the map, journal, character sheets, skill tree, and a library for lore information. You can use it to cross-compare equipment and equip new gear for Rook and their companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. There aren’t in-depth minutiae, just "real numbers". For example, an unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal if you’re a mage. As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a spec, complete with a unique ultimate ability
“Sentinels and legions of darkspawn”
Combat is flashy and quick, with different types of health bars. Greenish-blue represents a barrier, which is taken down most effectively with ranged attacks
The game is gorgeous, with sprinkles, droplets, and splashes of magic in each attack a mage unleashes
The game looks amazing on consoles both in fidelity and performance modes
The mission to find Bellara is called “In Entropy’s Grasp”. You find her. She is the first companion you recruit (as Neve auto-joins). If your background is Veil Jumper, you get unique dialogue here with Bellara. She explains that everyone there is all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, she is bubbly, witty, and charming. She is spunky and effervescent
Companions are the faces of their factions, and in this case with Bellara, their entire area of the world. She is our window into Arlathan Forest. She is described as a sweetheart and a nerd for ancient elven artifacts, which is why she’s dressed more like an academic than a combatant. Her special arm gauntlet is useful both for tinkering with her environment and taking down enemies. While Neve uses ice magic and can slow time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you. Her electric magic is effective against Sentinels. “However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels”
If you don’t direct your companions in combat, they are fully independent and will attack on their own
You progress at this point through the Forest, encountering more and more darkspawn. Bellara says that they have never been this far before because the underground Deep Roads, which they usually escape from, aren’t nearby. However, with “blighted” (BLIGHTED!) elven gods roaming the world, and thanks to the Blight’s radiation-like spread, it’s a much bigger threat in DA:TV than any prior DA game
The Forest has elven ruins, dense greenery and disgusting Blight tentacles and pustules
The style of the game is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable. Matt Rhodes says that this is the result of the game’s newfound dose of magic: “The use of magic has been an evolution as the series has gone on. It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.” The Forest’s whimsy will starkly contrast to the game’s other areas. The devs promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Corinne says it’s like a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. At this point in the game, Bellara’s personality is that thread
We can advance our bonds with our companions on their own personal quests and by including them in our party on main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. “The choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members”. Each companion has access to 5 abilities.
Each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on” (They’ve said that all of the companions have this too in previous promo material)
You progress deeper into the forest and Bellara spots a floating fortress and thinks that the artifact needed to destroy the Veil Bubble is in there. To reach it, we must remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party
Bellara has to activate three of these in the Forest to reach the castle. Each one you activate brings forth a bunch of Sentinels, demons, and darkspawn to defeat
You can create Arcane Bombs on enemies. It does high damage after being hit by a heavy attack
It sounds like mage characters can charge heavy attacks on their magical staffs. “then switch to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks”
Some enemies are “Frenzied”, meaning that they hit harder, move faster, and have more health
After a few more combat sections, including against a Frenzied sentinel, we reach the center of the temple. In there is an artifact called the Nadas Dirthalen. Bellara knows that this means “the inevitability of knowledge”. Before we can progress, a darkspawn ogre boss attacks, hitting hard with unblockable, red-coded attacks and a massive shield that you need to take down first. It is weak to fire
After defeating it (it’s a climactic arena fight), Bellara uses a special crystal to power the artifact and remove it from the pedestal, which destroys the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Bellara thinks that she can fix it (fixing broken stuff is her thing), so the group heads back to the Veil Jumper camp. The writer’s demo then ended.
The design of the game is not open world. The devs describe it as a “hub-and-spoke” design where the needs of the story are served by the level design. A version of DA:I’s Crossroads return (the network of teleporting eluvians) and this is how players will traverse across northern Thedas. “Instead of a connected open world, players will travel from eluvian to eluvian to different stretches of this part of the continent”. e.g. Minrathous, tropical beaches, Arlathan Forest, “to grim and gothic areas and elsewhere”. Some of these areas are large and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but it still has optional paths and offshoots to explore for loot, healing potion refreshes, and other things.
Each location has a minimap, though linear levels like In Entropy’s Grasp won’t have the 'fog of war' that disappears as you explore like in some of the game’s bigger locations
The game has the largest number of diverse biomes in DA history
The Thedas of DA:TV “lives in the uncertainty”. “the mystery of its narrative”, “the implications of its lore”
The writer is surprised by BioWare’s command over the notoriously difficult Frostbite engine, and by how much narrative thought the dev team poured into these characters, even for BioWare.
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[source: the Game Informer pages from Issue 367 - the cover story from June 18th (link), two]
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corseque · 3 months
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I'm such an Inquisition fan.
I loved all the big huge areas that you could explore and look for little details in, I loved being able to walk around and feel the atmosphere of the place and the ambient music coming in and out, I loved the Hissing Wastes, I loved the Emprise du Lion, I loved the Exalted Plains, I loved how different each area was, I loved the sound effects and how the horses sounded, I really really love that part of Inquisition, it's very unique to Inquisition and we're maybe never going to get anything like that again. That's ok, but it just makes it unique.
when I was playing Inquisition back 10 years ago, I was in a very deep depression, and one of the only things that felt comforting to me in that time was walking around for hours and hours with the very peaceful party of Solas, Cole and Cassandra. All of those characters love and support each other, and it was very comforting to me to just go walking.
The game allows you to really deeply lose yourself meditatively in a way that the other two games don't have room for. If you were obsessed with the game, you could keep playing it for hundreds of hours, you could find 116 solas temple keys, you could do all these meditative things, you could pour obsession into it.
I know all the drawbacks to it, and I know why it's changed, I know that no one has 200 hours to play anymore, and I know that it's a good idea to have a story-driven game on rails. But I was the 1/100 who really enjoyed and was helped by how wide open and endless and real it made Thedas feel. I hope that there might be one big area that I can explore and experience the ambiance in that way in DA4.
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