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#xenoblade model kit
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You get the face nemesis model kit except it has retcon lore about meyneth connecting to gears/saga like with the siren model kit
maybe i dont want one that bad
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daydreaming-maiden · 11 months
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Thinking about Xenoblade as usual. Gonna put up a spoiler warning for 2 just in case.
We never see the left leg or arm of the Bionis in Xenoblade 1. The right leg has Colony 9 and Gaur Plain, and the right arm is Valak Mountain, but we just never see what's on the left limbs. I wanna see what's over there.
The Siren model kit of all things mentions that there's two other towers besides Rhadamanthus/the World Tree, Aeacus and Minos. It's possible that there's life around those two as well. Who knows what's out there.
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micecakes · 1 year
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Tomorrow xenoblade dlc and maybe another model kit tho !
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xenoblade-x · 7 years
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sheephat · 2 years
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holy shit its finally done
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notassessed · 5 years
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craanber · 5 years
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I'm enjoying my little xenoblade 2 shrine a whole lot...
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deri637 · 7 years
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non scale xenoblade formula by kotobukiya, it’s a good damn kit but it’s fragile just like your heart....
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vallejoficty · 7 years
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Y aquí esta mi reseña completa de este genial aunque pequeño model kit de Kotobukiya, basado en uno de los diseños basicos de Skells del video juego Xenoblade Chronicles X
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On the back of the siren model kit there's narration by the nopon mui mui in chapter 4 and it gives a massive lore dump that contains references to xenoblade x, saga, and gears
I know, it made me realize that someone at Monolith agrees with me about Deus being an S tier waifu. So S Tier that it had to be condensed into 6 separate waifu’s and that much waifu power still broke the universe. (Alvis, Pyra, Mythra, Pneuma, Malos, and Siren are all waifus fite me).
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zicygomar · 6 years
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I didn’t intend to revisit Xenoblade 2, or for that to coincide with its anniversary and the rare instance Nintendo holds a sale but here's my big ole "rant-ble" on my love-hate relationship with this game that absolutely no one asked for!
I haven't had as much fun with this game as I have right now, playing through it a second time. Knowing the systems and how to optimize for each chapter makes kitting for combat actually interesting. More importly, the combat itself becomes an extremely satisfying rhythm game in executing your rotations into rotations.
It's also like catnip for people who like grinding. Once you know the systems, there is a near endless supply of chill menial tasks to queue up that do have meaningful benefits to gameplay, and the Switch's portable mode is perfect for playing in the background while doing something else.
Which is its double-edged sword. I only watched a playthrough of XC1, but having personal experience with XCX and XC2, I can only conclude that Monolithsoft must have a fetish for systems, continuously pushing the size and scale of their RPGs. Systems upon systems; god it ain't turtles, it's systems all the way down, making it downright inpenetrable to newcomers. Remember when XCX came with an in-game digital manual, that was like, what, 700 pages?? I get that RPGs attract the kinds of people that like research and number crunching, which are inherently difficult to intuit but... well, maybe there isn't a better way after all.
The win conditions for combat are also unusual, by which I mean it's always hit something harder and harder until it dies. The system is built around multiplicatively scaling damage, literally combos, which means your true failure condition isn't really dying to a boss (death is cheap, interesting design choice), it's taking too long to kill something. Fully min-maxed endgame builds can evaporate superbosses with hundreds of millions of health, but newcomers without a firm grasp on the game's tens of individual systems will be punished with battles lasting 10min against a couple bunnies.
If a player coming in blind dies repeatedly to a boss, it's easy for the player to intuit that they're doing something wrong and reaccess their builds and strategies. A non-discrete failure condition like "why did this trash mob battle take so long" only makes them think "wow this game sucks." Satisfaction, the win condition, doesn't come from winning a hard fought battle, it comes from ripping through bosses like a hot knife... through buttahhh!!! We did get a glimpse of a what a more refinded set of systems might look like in the Torna Expansion, but I don't know that there's a way to fix the intuiting issue of scaling damage combat.
And while I may not have insider knowledge or anything, I'd hazard a good number of aesthetic and design choices were a result of being stuck with a skeleton crew for a triple-A title. More than half their staff was redistributed to a little known game called Breath of the Wild, so who knows if that was worth it.
So many QoL issues have been fixed one year later, like better stability and filters, so I guess there's no better time to pick it up? Now the only thing missing is character loadouts. Like can we all agree that this should be standard in games, particularly RPGs where's you're constantly kitting your characters out with different gear? You need a good item filtering system and sets of customizable item, gear, constume loadouts. Please. Then there's that whole waifu aesthetic which is kinda par for the course for gatcha-style games, and the multiple artists was probably to alleviate a dirth of staff, but that means the art style isn't unified and it's all over the place. Funnily enough, every fanart (even official art?) of anyone looks way better than the portrait graphics and 3D models.  Must be the action and emoting that gives it more life?
I normally wouldn't pay for DLC just for extra items and trinkets and characters, but basically getting the season pass is paying $30 for the Torna campaign, which is a reasonable price, and then you get the extra stuff for free. Which is what DLC should be. Imagine that. Paying for actual content.
As for the bonus characters, so I got Crossette and she's adorable and I love her. She's a healer who hurts, balls with the best of them, dunks with the rest of them, and she's fireworks-themed and has rocket roller skates. She's great. So I'm having fun now that I know who to actually play the darn game.
And can Monolithsoft just make that darn MMO they so clearly want to make? All the huge open world exploration, the requiring an encyclopedic knowledge of their game, and the attack rotations are all so MMORPG... Nintendo, just let them. You already collab'ed with Cygames for a mobile game. I'd gladly sink my time into a XCX2 MMO on PC instead of a console with one foot in the grave.
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ornerycrab · 6 years
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@kotobukiya when r u guys gonna make model kits of poppi from xenoblade 2 🤔
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thisiswhyimneet · 6 years
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Siren is an Artifice in Xenoblade Chronicles 2. It is a large machine that resides high above Alrest, and is able to shoot its particle cannon down wherever Mythra directs it.
-Non Scale Model Kit
-Material: PS, ABS, POM, PET
-Height: approx. 300mm (including pedestal / up to the tip of the blade)
-Sculptor: Itoyama Yuuta
-Limited availability
-Actual product may differ from photos.
Xenoblade Chronicles 2 Model Kit: Siren
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maysjedi · 5 years
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In news of Overwatch basically giving a developer kit to people.
I will be retiring from Paladins and back to playing Overwatch but only to play in my own special version.
Rules and Info:
-Old Roadhog is back
-Old D.Va is back to spite ethots
-Mercy is not allowed,this a no thot server. Healsluts need not apply.
-This brings into question if Widowmaker is banned,she is still allowed but her model,voicelines and weapon and skills will be replaced with Kinessa from Paladins. Vanilla and other Widowmaker skins will be shot on sight by the better sniper girl.
-Mei has only one POTG and its a special custom made one. She giggles at the camera and then wiggles her butt and sits on it. Judging this decision is punishable by ban.
-Young Ana is the default skin. Ana is also renamed to Sharla.
-Brigitte is given more muscle mass,a tan and a dark tank top and reworked to be a Defender like God intended.
-All these shitty spray are deleted and you can use whatever spray you get from your pictures or gifs folder. If its a Lucario farting or something atrocious like that,a mod will spray a picture from your family album next it to remind you the people you hurt the most.
New Heroes:
All the MLP characters
-Its bound to happen anyways on the first day of the Workshops release
All the MLP characters but Anthro
- Its bound to happen anyways on the second day of the Workshops release
All the MLP characters but EQG 
  Its bound to happen anyways on the third day of the Workshops release
-Every Overwatch SFM model
They have great escape due to their vaseline soaked naked bodies 
-Mythra/Pyra from Xenoblade 2
Same faced pretty girl like Overwatch females but actually has character and personal development.
-The entire Anarchy Reigns roster
Only available in a special Boomer vs Zoomers team deathmatch against the base Overwatch heroes.
-White Lucio
He has Eminem for speed boost and Logic for heal boost
Please look forward to my server coming soon!!!!!!
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recentnews18-blog · 6 years
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New Post has been published on https://shovelnews.com/battlefield-vs-single-player-stories-are-the-right-way-to-do-war-games/
Battlefield V's single-player stories are the right way to do war games
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Part of The Verge holiday 2018 gaming guide
Fighting Nazis is timely again, and yet Battlefield’s return to World War II feels ill-advised. Endless war has taken a toll on this series, and the generals need a new strategy.
I’ll start with some praise. Despite its flaws, Battlefield V is a breathtakingly cinematic game, and it has all of the relentless chaos that fans expect. In my experience playing a press preview of the game, there were only a few bugs (mostly funny ones, like corpses wobbling in midair), and the game retains the series’s recent level of polish. Control inputs feel tight and fluid, everything looks really nice, and the user interface is better than ever, which are all real accomplishments. Battlefield V is an unquestionably well-crafted object.
But as I was thinking about this review, I could not escape a strange feeling. I’ve now been playing Battlefield since 2002. I’ve spent thousands of hours playing these games: it’s a weird fact that’s difficult to reconcile with my personal identity as an adult. A past self decided to love these games, and now I’m cursed by my mastery of them. At this point, it’s hard to tell whether I’m playing for enjoyment or routine.
It’s at least comforting to play the same game over and over, as the movements become rote. It’s nice when the body and a task become the same thing. (I think this is how games like Battlefield become so abstract: after a while, you’re not holding a gun or fighting Nazis; you’re just responding to patterns and using your limbs effectively.) But this familiarity can also be alienating. A few hours into my multiplayer tour, as the rest of the world faded to the background, I had a genuine out-of-body experience. It was like watching a phantom version of a younger self charging an enemy flag. The sameness of it all made me feel like a passenger. My Battlefield exploits now read more like The Myth of Sisyphus than a medal of honor citation.
Despite my optimism for big changes to the series, developer DICE bluffed its hand. The game’s “Grand Operations” mode strings together multiday battles that are supposed to have continuity, but the consequences of winning or losing a match are minor, like adding a little bit of time to the next round. You have to squint to see how Grand Operations differs from the 16-year-old Conquest mode, and other modes like Breakthrough and Domination don’t offer meaningfully different experiences. Battlefield V’s multiplayer is essentially a lot of the same chaos: capture a point, drive a tank, fly a plane, die, repeat. Character customization and progression are tedious and don’t add much to the experience, though I wholeheartedly welcome EA’s confident turn toward inclusiveness. Ultimately, Battlefield is still rock-paper-scissors with explosions — something with exciting moments, but no sense of accomplishment. At least they’re really nice explosions.
As multiplayer shooters are rapidly evolving with the emergence of differentiated battle royale games, Battlefield is no longer an FPS bellwether. I’ve been playing another recently released WWII game, Post Scriptum, which is made by a team of people who, incidentally, started as Battlefield 2 modders. If Battlefield V is a glistening statue, Post Scriptum is a pile of rocks. It’s buggy, clunky, and only for people with the patience for an early access game that might never be finished. It’s also one of the most memorable shooters I’ve played in a while, with moments that I want to run to tell my friends about.
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Post Scriptum is a shooter that lets you do things other than shooting, which I think ought to be the future of every multiplayer game with guns. Its clever trick is using the stakes and atmosphere of a war game to make the non-shooting activities feel genuinely rewarding. Lately, I’ve been obsessed with playing Post Scriptum as Euro Truck Simulator: World War II. As a logistics truck driver, I can ferry supplies to the front line while getting shot at, which lets me be a part of the deadly spectacle of a large-scale battle without killing people. Playing music out of my truck over the game’s local chat is met with laughs and appreciation. It’s something I simply can’t find in a Battlefield game. It’s weird. It’s fun. It makes me smile. I just wish it was made by the artists at DICE.
And then there’s Battlefield V’s single-player campaign, which really surprised me. The “War Stories” format, introduced in 2016’s Battlefield 1, is the smartest attempt at single-player storytelling in war games that I’ve seen. I just wish DICE had made more of them. There are only three war stories to play in Battlefield V, with a fourth coming in December. (Battlefield 1 had six.) Each story takes about an hour to complete, and while they’re hampered by forgettable action sequences, laughable NPC intelligence, and formulaic set pieces, the format still feels like something with great potential.
Instead of playing an untouchable hero who inexplicably massacres hordes of enemies like in so many other shooters, these short stories allow you to be a vulnerable part of war’s death machine, which feels more authentic than getting the costumes right. Battlefield V’s opening sequence achieves this feeling to stunning effect. When you start the game, you jump between characters in rapid succession, often taking the place of someone who just killed you and continuing the fight from their perspective. The opening whisks you from a nighttime raid to a desert ambush and huge aerial battle. I wish the entire game had been like this.
The War Stories format also cleverly echoes the intangible experience of hearing real war stories told, which often walk the line between real historical accounts and tales stretched tall by time. I was impressed by one Battlefield V story about two brothers from West Africa who were sent to France to fight for a colonial power whose land they had never seen. After native French soldiers took their guns and handed them shovels, they had to overcome the racism of their allies before being allowed to achieve glory in battle — only to see themselves erased from history in the story’s epilogue. It’s a tight and powerful single-player story that’s wrapped in the modern context of a veteran reflecting on his long-secret contribution to history. I wanted more like it.
The “Tirailleur” story could have been the model for a deeply felt war game that elevates neglected heroes into popular historical canon. We’ve had decades of interactive Clint Eastwood movies, and so I appreciate DICE’s attempt to break away from tried-and-true narratives, even if it’s clumsy about expressing them in gameplay. I just wish these stories were the centerpiece of a more complete game, not a context wrapper for multiplayer deathmatches.
If the next Battlefield game only has a collection of untold war stories, I don’t think I’ll miss its multiplayer spectacle. After 16 years, I’m ready for my own war story to end and for others to begin.
Battlefield V is available now on PS4, PC, and Xbox One.
The Verge holiday 2018 gaming guide
September 9
Donut County is a game about swallowing Los Angeles and realizing you’re an asshole
Dragon Quest XI review (PS4, PC)
Dragon Quest’s creator doesn’t want to stop working anytime soon
Marvel’s Spider-Man review (PS4)
Shadow of the Tomb Raider review (PS4, Xbox, PC)
Destiny 2: Forsaken review (PS4, Xbox, PC)
Nintendo Labo Vehicle Kit review (Switch)
Nintendo’s new Xenoblade expansion eases players into the daunting world of RPGs
Life is Strange 2 review (PS4, Xbox, PC)
October 9
Assassin’s Creed Odyssey review (PS4, Xbox, PC)
Super Mario Party review (Switch)
428: Shibuya Scramble is the best crime book you’ll ever read on your PS4
The World Ends With You review (Switch)
Return of the Obra Dinn review (PC)
Call of Duty: Black Ops 4 review (PS4, Xbox, PC)
Red Dead Redemption 2 review (PS4, Xbox)
Red Dead Redemption 2 improves some of my favorite parts of The Witcher 3
This queer horror game forces you to literally tear yourself apart
November 9
With Diablo III and Dark Souls for Switch, you never have to leave the dungeon
Déraciné review (PSVR)
Tetris Effect review (PS4, PSVR)
Tetsuya Mizuguchi’s trippy new take on Tetris will put you in the zone
Tetris Effect is perfect for people overwhelmed by modern video games
Hitman 2 review (PS4, Xbox, PC)
How Hitman 2’s developers turned its gigantic levels into ever-evolving playgrounds
Sean Bean is excited to see how he dies in Hitman 2
Fallout 76 journal: an ongoing exploration of post-apocalyptic West Virginia
November, continued 3
Pokémon: Let’s Go review (Switch)
Pokémon: Let’s Go is the perfect way to introduce kids to the series
Pokémon: Let’s Go is a ‘starting point for the next 20 years of Pokémon’
December 1
Super Smash Bros. Ultimate’s single-player mode shines on the Switch
Source: https://www.theverge.com/2018/11/20/18103432/battlefield-v-review-single-player-battle-gameplay-combat-story-video-game
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gamesentral · 6 years
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This is the GameSentral Rewind, a weekday recap of the top gaming headlines.
Super Mario Odyssey & Zelda: Breath of the Wild pass new sales milestones
  Nintendo has shared updated global sales figures for its Switch and 3DS titles along with its financial earnings report for the latest fiscal quarter. While Switch sales have dropped slightly compared to the same period last year, software sales have grown significantly year-over-year with some of the console’s biggest titles hitting new sales milestones.
Super Mario Odyssey has sold another million copies, bringing its worldwide total up to 11.17 million. Meanwhile, Mario Kart 8 Deluxe and The Legend of Zelda: Breath of the Wild continue to sell well with Deluxe selling 10 million copies and Breath of the Wild selling nine million copies.
Donkey Kong Country: Tropical Freeze and Mario Tennis Aces have also each cleared a million units despite only launching recently. Nintendo’s spring-loaded fighting game ARMS has sold over two million copies, while the Nintendo Labo kits have sold a combined 1.39 million units.
In comparison, Nintendo’s 3DS games have sold much more modestly over the last fiscal quarter, but they continue propping the handheld up as it enters its eighth year on the market. Mario Kart 7 remains the console’s best seller at 12.71 million units. Super Mario 3D Land has now surpassed 12 million, while Animal Crossing: New Leaf inches closer to the same milestone.
Nintendo still has big expectations for Switch this fiscal year, with a number of major games lined up for the console this holiday season like the new Labo Vehicle Kit, Pokemon: Let’s Go, Pikachu and Let’s Go, Eevee, and Super Smash Bros. Ultimate. Meanwhile, the 3DS has notable games including WarioWare Gold and remakes of Luigi’s Mansion and Mario & Luigi: Bowser’s Inside Story.
Here are the top games on each console:
Switch
Super Mario Odyssey: 11.17 million
Mario Kart 8 Deluxe: 10.35 million
The Legend of Zelda: Breath of the Wild: 9.32 million
Splatoon 2: 6.76 million
1-2 Switch: 2.45 million
Arms: 2.01 million
Kirby Star Allies: 1.89 milion
Xenoblade Chronicles 2: 1.42 million
Donkey Kong Country: Tropical Freeze: 1.40 milion
Mario Tennis Aces: 1.38 million
3DS
Mario Kart 7: 17.21 milion
Pokemon X/Y: 16.31 million
Pokemon Sun/Moon: 16.12 million
Pokemon Omega Ruby/Alpha Sapphire: 14.10 million
New Super Mario Bros. 2: 12.70 million
Super Mario 3D Land: 12.12 million
Animal Crossing: New Leaf: 11.78 million
Super Smash Bros. for 3DS: 9.30 million
Pokemon Ultra Sun/Ultra Moon: 7.72 million
Tomodachi Life: 6.25 millin
Rocket League: Ultimate Edition launching in August
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Rocket League: Ultimate Edition, a new retail version of the soccar game, will hit store shelves on August 28. The version features 16 DLC Battle-Cars and a collection of cosmetic items.
It comes with the same DLC packaged with the original retail edition – Chaos Run, Revenge of the Battle-Cars, and Supersonic Fury – along with the four Battle-Cars included in the Rocket League Collector’s Edition: Esper, Masamune, Aftershock, and Marauder. The Ultimate Edition also adds the Batman v. Superman: Dawn of Justice car pack, DC Super Heroes DLC pack, and the Proteus, Triton, and Vulcan Battle-Cars. All of these updates come preloaded on the disc or cartridge.
The Batman v Superman: Dawn of Justice Car Pack includes the Batmobile from the film, which has proven to be a very popular option in the game thanks to its wide and flat hit box that makes it easy to dribble past opponents, whether on the ground or in the air. The pack also includes three antenna flags, each dedicated to one of DC Comics’ flagship heroes: Batman, Superman, and Wonder Woman.
Meanwhile, the DC Super Heroes DLC packs adds the Batmobiles from 2012’s Dark Knight Rises and 1989’s Batman. Similarly to the Proteus, Triton, and Vulcan, the two Battle-Cars haven’t seen much popularity in the competitive scene.
The Octane, Dominus, and Breakout, along with the updated Octane ZSR, Dominos GT, and Breakout Type-S models continue to be popular in competitive play for their balance of hit box height, width, and length along with their tight turn radiuses. Mantis, which has a similar hit box and turn radius to the Batmobile, is also beginning to rise in popularity.
Rocket League is available on Xbox One, PS4, Switch, and PC, while the Ultimate Edition is only available on consoles.
WWE 2K19 introduces “Towers” challenges
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WWE 2K19 will introduce a new Towers mode where you’ll be pitted against a string of opponents in a row that boasts a roster filled with superstars and varying win conditions and limitations that challenge you to think outside the ring.
Towers will come in two varieties: Gauntlet, which much be finished in one session without a loss, and Steps, which let you play at your own pace. Opponents will range form current wrestlers to WWE legends. The goal for a Tower will vary between conditions like beating a score or simply making it to the end, with buffs to you or your opponent peppered in for variety. The match types can range from a Steel Cage to Submission or Iron Man.
“2K Towers” will feature special themes or homages to a match type. The mode will host exclusive “Legends Lore” to highlight memorable history and moments from some of the WWE Legends featured in the game. A separate MyPlayer Tower will use your own created character to find regularly updated Towers that count towards your PPV event and Road to Glory qualifications.
Finally, cover athlete AJ Styles is getting his own “Million Dollar Tower” that features ultra-tough opponents set at high difficulties, and your health won’t regenerate between matches. 2K is using it as a launching point for the WWE 2K19 Million Dollar Challenge. If you can manage to beat the AJ Styles Tower on PS4 or Xbox One, record a promo video of yourself with visual proof that you finished the Tower by showing the proper Achievement or Trophy. Then submit that promo video here for a chance to win a trip to Wrestlemania 35, where you’ll compete with the other finalists and AJ Styles for a change a million dollars.
WWE 2K19 will launch on PS4, Xbox One, and PC on October 9.
Destiny 2: Legendary Collection comes with every expansion
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Bungie has announced a new complete package for all of Destiny 2, including the base bgame, Curse of Osiris, Warmind, and the upcoming Forsaken expansion.
The collection will set you back $59.99 and is available to pre-order now. It doesn’t come with the game’s Annual Pass, which is a separate $34.99 purchase that promises players three mini-expansions after Forsaken’s release. For players that want the Annual Pass with the Legendary Collection, Bungie is selling the $99.99 Destiny 2: Complete Collection.
Destiny 2: Forsaken and the Legendary Collection will be released on September 4 on PlayStation 4, Windows, and Xbox One.
Donut County launches on August 28
https://twitter.com/PlayStation/status/1024304275105755137
Indie developer Ben Esposito will release his oddball title Donut County August 28 on PS4, iOS, and PC (through GOG, the Mac App Store, and Steam). The premise is eccentric: you play as raccoons who use holes to take humans’ trash, with the holes getting larger the more they swallow up. 
GameSentral Rewind 174: Nintendo’s software sales hit new milestones This is the GameSentral Rewind, a weekday recap of the top gaming headlines. Super Mario Odyssey & Zelda: Breath of the Wild pass new sales milestones…
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