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Habits That Reveal Deep Character
(A.K.A. the quiet stuff that says everything without screaming it)
❥ The “I Always Sit Facing the Exit” Quirk They don’t talk about their childhood much, but they always know where the exits are. Every restaurant. Every train. Trauma has muscle memory. Your job is to notice what it’s saying without needing a monologue about it.
❥ The “I Can’t Sleep Until I Hear You Lock the Door” Habit It's not controlling. It's care shaped like paranoia. They say “Goodnight” like it’s casual, but they’re counting the clicks of the lock like a lullaby. Let that show more than “I love you.”
❥ The “I Keep Everything You’ve Ever Given Me” Thing Not just gifts. Receipts with your doodles. The crumpled note you wrote when you were mad. Every bit of you that felt real. It’s borderline hoarder behavior, but also? It’s devotion.
❥ The “I Cook When I’m Sad” Pattern Their world’s falling apart, but suddenly everyone has banana bread. It’s not about food—it’s about control, about creating something warm when everything else is cold. And they won’t say it out loud, but they're asking, “Will you stay?”
❥ The “I Practice Conversations in the Mirror” Secret Before big moments, hard talks, or just answering the phone. They're rehearsing being okay. They're trying to be the version of themselves people expect. That’s not weakness—it’s survival wrapped in performance art.
❥ The “I Fix Other People’s Problems to Ignore My Own” Reflex Everyone calls them “strong,” but no one notices how fast they redirect. “How are you doing though?” they ask, one heartbeat after breaking down. Let your reader see how exhaustion wears a smile.
❥ The “I Never Miss A Birthday” Rule Even for people who forgot theirs. Even for exes. It’s not about being remembered—it’s about being someone who remembers. That’s character.
❥ The “I Clean When I Feel Powerless” Mechanism That sparkling sink? Not about hygiene. That’s grief control. That’s despair in a Clorox wipe. Let it speak volumes in the silence of a spotless room.
❥ The “I Pretend I Don’t Need Help” Lie They say, “I’m fine” like it’s a full stop. But their hands shake when they think no one’s looking. Let your other characters notice. Let someone care, even when they don’t ask for it.
❥ The “I Watch People When They’re Not Watching Me” Curiosity Not in a creepy way. In a poet’s way. In a “who are you when no one’s clapping” way. They love the in-between moments: laughter in elevators, fidgeting before speeches. That's who they are—observers, not performers.
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Teacher to me (photographer): this is Mohammed.
Me: and last name?
Teacher: -shrug- his name is Mohammed, hes the only Mohammed at this school.
Mohammed: -is in preschool, doesnt know his last name-
Me: -looks up Mohammed in system- Nadir?
Teacher: sure, yeah. Sounds right.
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how does being punched in the face feel like
#writing reference#writing resource#writing#writing resources#character help#writing tips#punch in the face
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10 Non-Lethal Injuries to Add Pain to Your Writing
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Looking For More Writing Tips And Tricks?
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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How Do I Make My Fictional Gypsies Not Racist?
(Or, "You can't, sorry, but…")
You want to include some Gypsies in your fantasy setting. Or, you need someone for your main characters to meet, who is an outsider in the eyes of the locals, but who already lives here. Or you need a culture in conflict with your settled people, or who have just arrived out of nowhere. Or, you just like the idea of campfires in the forest and voices raised in song. And you’re about to step straight into a muckpile of cliches and, accidentally, write something racist.
(In this, I am mostly using Gypsy as an endonym of Romany people, who are a subset of the Romani people, alongside Roma, Sinti, Gitano, Romanisael, Kale, etc, but also in the theory of "Gypsying" as proposed by Lex and Percy H, where Romani people are treated with a particular mix of orientalism, criminalisation, racialisation, and othering, that creates "The Gypsy" out of both nomadic peoples as a whole and people with Romani heritage and racialised physical features, languages, and cultural markers)
Enough of my friends play TTRPGs or write fantasy stories that this question comes up a lot - They mention Dungeons and Dragons’ Curse Of Strahd, World Of Darkness’s Gypsies, World Of Darkness’s Ravnos, World of Darkness’s Silent Striders… And they roll their eyes and say “These are all terrible! But how can I do it, you know, without it being racist?”
And their eyes are big and sad and ever so hopeful that I will tell them the secret of how to take the Roma of the real world and place them in a fictional one, whilst both appealing to gorjer stereotypes of Gypsies and not adding to the weight of stereotyping that already crushes us. So, disappointingly, there is no secret.
Gypsies, like every other real-world culture, exist as we do today because of interactions with cultures and geography around us: The living waggon, probably the archetypal thing which gorjer writers want to include in their portrayals of nomads, is a relatively modern invention - Most likely French, and adopted from French Showmen by Romanies, who brought it to Britain. So already, that’s a tradition that only spans a small amount of the time that Gypsies have existed, and only a small number of the full breadth of Romani ways of living. But the reasons that the waggon is what it is are based on the real world - The wheels are tall and iron-rimmed, because although you expect to travel on cobbled, tarmac, or packed-earth roads and for comparatively short distances, it wasn’t rare to have to ford a river in Britain in the late nineteenth century, on country roads. They were drawn by a single horse, and the shape of that horse was determined by a mixture of local breeds - Welsh cobs, fell ponies, various draft breeds - as well as by the aesthetic tastes of the breeders. The stove inside is on the left, so that as you move down a British road, the chimney sticks up into the part where there will be the least overhanging branches, to reduce the chance of hitting it.
So taking a fictional setting that looks like (for example) thirteenth century China (with dragons), and placing a nineteenth century Romanichal family in it will inevitably result in some racist assumptions being made, as the answer to “Why does this culture do this?” becomes “They just do it because I want them to” rather than having a consistent internal logic.
Some stereotypes will always follow nomads - They appear in different forms in different cultures, but they always arise from the settled people's same fears: That the nomads don't share their values, and are fundamentally strangers. Common ones are that we have a secret language to fool outsiders with, that we steal children and disguise them as our own, that our sexual morals are shocking (This one has flipped in the last half century - From the Gypsy Lore Society's talk of the lascivious Romni seductress who will lie with a strange man for a night after a 'gypsy wedding', to today's frenzied talk of 'grabbing' and sexually-conservative early marriages to ensure virginity), that we are supernatural in some way, and that we are more like animals than humans. These are tropes where if you want to address them, you will have to address them as libels - there is no way to casually write a baby-stealing, magical succubus nomad without it backfiring onto real life Roma. (The kind of person who has the skills to write these tropes well, is not the kind of person who is reading this guide.)
It’s too easy to say a list of prescriptive “Do nots”, which might stop you from making the most common pitfalls, but which can end up with your nomads being slightly flat as you dance around the topics that you’re trying to avoid, rather than being a rich culture that feels real in your world.
So, here are some questions to ask, to create your nomadic people, so that they will have a distinctive culture of their own that may (or may not) look anything like real-world Romani people: These aren't the only questions, but they're good starting points to think about before you make anything concrete, and they will hopefully inspire you to ask MORE questions.
First - Why are they nomadic? Nobody moves just to feel the wind in their hair and see a new horizon every morning, no matter what the inspirational poster says. Are they transhumant herders who pay a small rent to graze their flock on the local lord’s land? Are they following migratory herds across common land, being moved on by the cycle of the seasons and the movement of their animals? Are they seasonal workers who follow man-made cycles of labour: Harvests, fairs, religious festivals? Are they refugees fleeing a recent conflict, who will pass through this area and never return? Are they on a regular pilgrimage? Do they travel within the same area predictably, or is their movement governed by something that is hard to predict? How do they see their own movements - Do they think of themselves as being pushed along by some external force, or as choosing to travel? Will they work for and with outsiders, either as employees or as partners, or do they aim to be fully self-sufficient? What other jobs do they do - Their whole society won’t all be involved in one industry, what do their children, elderly, disabled people do with their time, and is it “work”?
If they are totally isolationist - How do they produce the things which need a complex supply chain or large facilities to make? How do they view artefacts from outsiders which come into their possession - Things which have been made with technology that they can’t produce for themselves? (This doesn’t need to be anything about quality of goods, only about complexity - A violin can be made by one artisan working with hand tools, wood, gut and shellac, but an accordion needs presses to make reeds, metal lathes to make screws, complex organic chemistry to make celluloid lacquer, vulcanised rubber, and a thousand other components)
How do they feel about outsiders? How do they buy and sell to outsiders? If it’s seen as taboo, do they do it anyway? Do they speak the same language as the nearby settled people (With what kind of fluency, or bilingualism, or dialect)? Do they intermarry, and how is that viewed when it happens? What stories does this culture tell about why they are a separate people to the nearby settled people? Are those stories true? Do they have a notional “homeland” and do they intend to go there? If so, is it a real place?
What gorjers think of as classic "Gipsy music" is a product of our real-world situation. Guitar from Spain, accordions from the Soviet Union (Which needed modern machining and factories to produce and make accessible to people who weren't rich- and which were in turn encouraged by Soviet authorities preferring the standardised and modern accordion to the folk traditions of the indigenous peoples within the bloc), brass from Western classical traditions, via Balkan folk music, influences from klezmer and jazz and bhangra and polka and our own music traditions (And we influence them too). What are your people's musical influences? Do they make their own instruments or buy them from settled people? How many musical traditions do they have, and what are they all for (Weddings, funerals, storytelling, campfire songs, entertainment...)? Do they have professional musicians, and if so, how do those musicians earn money? Are instrument makers professionals, or do they use improvised and easy-to-make instruments like willow whistles, spoons, washtubs, etc? (Of course the answer can be "A bit of both")
If you're thinking about jobs - How do they work? Are they employed by settled people (How do they feel about them?) Are they self employed but providing services/goods to the settled people? Are they mostly avoidant of settled people other than to buy things that they can't produce themselves? Are they totally isolationist? Is their work mostly subsistence, or do they create a surplus to sell to outsiders? How do they interact with other workers nearby? Who works, and how- Are there 'family businesses', apprentices, children with part time work? Is it considered 'a job' or just part of their way of life? How do they educate their children, and is that considered 'work'? How old are children when they are considered adult, and what markers confer adulthood? What is considered a rite of passage?
When they travel, how do they do it? Do they share ownership of beasts of burden, or each individually have "their horse"? Do families stick together or try to spread out? How does a child begin to live apart from their family, or start their own family? Are their dwellings something that they take with them, or do they find places to stay or build temporary shelter with disposable material? Who shares a dwelling and why? What do they do for privacy, and what do they think privacy is for?
If you're thinking about food - Do they hunt? Herd? Forage? Buy or trade from settled people? Do they travel between places where they've sown crops or managed wildstock in previous years, so that when they arrive there is food already seeded in the landscape? How do they feel about buying food from settled people, and is that common? If it's frowned upon - How much do people do it anyway? How do they preserve food for winter? How much food do they carry with them, compared to how much they plan to buy or forage at their destinations? How is food shared- Communal stores, personal ownership?
Why are they a "separate people" to the settled people? What is their creation myth? Why do they believe that they are nomadic and the other people are settled, and is it correct? Do they look different? Are there legal restrictions on them settling? Are there legal restrictions on them intermixing? Are there cultural reasons why they are a separate people? Where did those reasons come from? How long have they been travelling? How long do they think they've been travelling? Where did they come from? Do they travel mostly within one area and return to the same sites predictably, or are they going to move on again soon and never come back?
And then within that - What about the members of their society who are "unusual" in some way: How does their society treat disabled people? (are they considered disabled, do they have that distinction and how is it applied?) How does their society treat LGBT+ people? What happens to someone who doesn't get married and has no children? What happens to someone who 'leaves'? What happens to young widows and widowers? What happens if someone just 'can't fit in'? What happens to someone who is adopted or married in? What happens to people who are mixed race, and in a fantasy setting to people who are mixed species? What is taboo to them and what will they find shocking if they leave? What is society's attitude to 'difference' of various kinds?
Basically, if you build your nomads from the ground-up, rather than starting from the idea of "I want Gypsies/Buryats/Berbers/Minceiri but with the numbers filed off and not offensive" you can end up with a rich, unique nomadic culture who make sense in your world and don't end up making a rod for the back of real-world cultures.
#worldbuilding#world building#fantasy races#nomads#romani stuff#writing reference#writing resource#writing#writing resources#character help#don’t be racist
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if you're trying to get into the head of your story's antagonist, try writing an "Am I the Asshole" reddit post from their perspective, explaining their problems and their plans for solving them. Let the voice and logic come through.
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Since the whole thing with NaNoWriMo has gone down, I've noticed that one of their former sponsors, Ellipsus, has cut contact with NaNoWriMo because they do not support their stance on AI; I didn't know what Ellipsus was, but upon further research I've found that they are a writing platform that works a lot like Google Docs and Microsoft Word, only with a heavier leaning on the story-writing aspect and connecting with other writers - and they also completely denounce any use of AI, both in the writing process itself and in the use of their platform. I really appreciate that.
Since this is the case (and since I've noticed Google has begun implementing more AI into their software), I've decided to give Ellipsus a try to see if it's a good alternative to Google Docs (my main writing platform). It's completely free and so far, I've found it simple to use (although it is pretty minimal in its features), and I really like the look of it.
I figured I'd spread the word about this platform in case any of you writers would want to give it a try, and if you do, let me know how you like it!
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List of 40 character flaws
Stubbornness, Unyielding in one's own views, even when wrong.
Impatience, Difficulty waiting for long-term results.
Self-doubt, Constant uncertainty despite evident abilities.
Quick temper, Excessive reactions to provocations.
Selfishness, Prioritizing one's own needs over others'.
Arrogance, Overestimating one's own abilities.
Trust issues, Difficulty trusting others.
Perfectionism, Setting unreachable high standards.
Fear of change, Avoiding changes.
Haunted by the past, Old mistakes or traumas influencing the present.
Jealousy, Envious of others' successes.
Laziness, Hesitant to exert effort.
Vindictiveness, Strong desire for revenge.
Prejudice, Unfair biases against others.
Shyness, Excessive timidity.
Indecisiveness, Difficulty making decisions.
Vulnerability, Overly sensitive to criticism.
Greed, Strong desire for more (money, power, etc.).
Dishonesty, Tendency to distort the truth.
Recklessness, Ignoring the consequences of one's actions.
Cynicism, Negative attitude and distrust.
Cowardice, Lack of courage in critical moments.
Hotheadedness, Quick, often thoughtless reactions.
Contentiousness, Tendency to provoke conflicts.
Forgetfulness, Difficulty remembering important details.
Kleptomania, Compulsion to steal things.
Hypochondria, Excessive concern about one's health.
Pessimism, Expecting the worst in every situation.
Narcissism, Excessive self-love.
Control freak, Inability to let go or trust others.
Tactlessness, Inability to address sensitive topics sensitively.
Hopelessness, Feeling that nothing will get better.
Dogmatism, Rigidity in one's own beliefs.
Unreliability, Inability to keep promises.
Closed-offness, Difficulty expressing emotions.
Impulsiveness, Acting without thinking.
Wounded pride, Overly sensitive to criticism of oneself.
Isolation, Tendency to withdraw from others.
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Character flaws for an anxious character
Constant worrying: Obsessively fretting over even the smallest details.
Overplanning: Creating elaborate contingency plans for every possible scenario.
Indecisiveness: Struggling to make decisions due to fear of making the wrong choice.
Social anxiety: Feeling extremely nervous or uncomfortable in social situations.
Perfectionism: Setting impossibly high standards for themselves and others.
Avoidance behavior: Dodging situations or responsibilities that trigger anxiety.
Overapologizing: Saying sorry for everything, even when it's not their fault.
Hyperawareness of physical sensations: Being overly sensitive to bodily sensations and interpreting them as signs of impending doom.
Catastrophizing: Jumping to the worst-case scenario in any given situation.
Need for reassurance: Constantly seeking validation or reassurance from others.
Rumination: Getting stuck in a loop of negative thoughts and overanalyzing past events.
Difficulty relaxing: Finding it hard to unwind and let go of stress.
Overthinking: Overanalyzing every word or action, leading to anxiety about social interactions.
Physical symptoms of anxiety: Experiencing symptoms like sweating, trembling, or rapid heartbeat in stressful situations.
Avoidance of confrontation: Going to great lengths to avoid conflict or uncomfortable conversations.
People-pleasing: Putting others' needs and desires above their own to avoid conflict.
Overpreparation: Spending excessive time and energy preparing for events or tasks.
Self-doubt: Second-guessing their abilities and decisions due to fear of failure.
Fear of the unknown: Feeling anxious about uncertain or unfamiliar situations.
Imposter syndrome: Believing they are not worthy of their achievements and fearing they will be exposed as a fraud.
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Writing Description Notes: Physical Pain
Updated 6th June 2024 More description notes
It was as if his bones were made of glass, shattering into a million pieces with every movement and sending waves of sharp, shooting pain coursing through his limbs.
His muscles screamed in protest with every step, each movement sending jolts of electric pain shooting through his body.
The ache settled deep into his bones, a dull, persistent throb that seemed to resonate with every heartbeat.
Every inch of his body felt tenderized, as if he had been used as a punching bag in a brutal workout session.
The sensation of blood trickling down his skin was a grim reminder of the violence he had endured.
His ribs screamed in protest with every breath, each inhalation a sharp reminder of the blows he had taken.
The world seemed to spin around him in a dizzying blur, his vision clouded by the stars of pain that danced across his field of vision with every movement.
A sharp, stabbing sensation shot through his lower back, making him wince.
Her temples throbbed with a relentless, pounding headache.
He clutched his side, pain radiating from the bruise with every breath.
Her muscles screamed in protest, the soreness a reminder of yesterday’s workout.
A burning ache spread through his chest, each heartbeat intensifying the agony.
She bit her lip, trying to stifle the groan as pain flared in her twisted ankle.
His knuckles were raw and throbbing, evidence of the fight.
She pressed a hand to her forehead, a dull ache settling behind her eyes.
A searing pain lanced through his knee, nearly buckling his leg.
She gripped the edge of the table, knuckles white as pain shot through her arm.
Her trembling hands betrayed the unyielding agony in her joints, a relentless companion.
Doubled over, he fought against the relentless cramps that seized his stomach.
A sudden, searing pain in her wrist forced her to relinquish her grip, the cup clattering to the ground.
Every step reverberated through her aching feet, a reflection to the miles she had traversed.
Rubbing his shoulder provided little respite from the persistent agony that gnawed at the joint.
A sharp sting on her finger brought fresh irritation, the paper cut a small but sharp reminder of vulnerability.
His tooth throbbed incessantly, a deep, pulsating ache that clouded his thoughts.
Each movement of her stiff and sore neck elicited a fresh wave of discomfort, a constant reminder of strain.
A stabbing pain in his chest made each breath a struggle, a reminder of mortality's grasp.
The throbbing in his hand, where the door had slammed shut, served as a relentless reminder of his own clumsiness.
A dull ache settled deep within her lower back, rendering even sitting a feat of endurance.
His leaden legs protested with every step, each movement a symphony of agony.
His head spun, the pain behind his eyes making it hard to focus.
Sharp pangs in her side served as a reminder of the physical toll of her exertion, a stitch from pushing too hard.
His throbbing ankle, swollen and tender, made each step a test of willpower.
Gritting her teeth against the shooting pain, she cursed the strain from overuse that tormented her wrist.
Pressing a hand to his chest, he felt the pain radiate outward in relentless waves, a reminder of vulnerability.
Her burning shoulder protested each movement, the pain a constant reminder of her injury.
He winced as sharp pains flared in his elbow, each movement a reminder of his body's fragility.
A deep ache throbbed in her hip, a persistent discomfort that refused to be ignored.
His fingers tingled with pain, a result of gripping the tool too tightly for too long.
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Writing Description Notes:
Updated 17th July 2024 More writing tips, review tips & writing description notes
Facial Expressions
Masking Emotions
Smiles/Smirks/Grins
Eye Contact/Eye Movements
Blushing
Voice/Tone
Body Language/Idle Movement
Thoughts/Thinking/Focusing/Distracted
Silence
Memories
Happy/Content/Comforted
Love/Romance
Sadness/Crying/Hurt
Confidence/Determination/Hopeful
Surprised/Shocked
Guilt/Regret
Disgusted/Jealous
Uncertain/Doubtful/Worried
Anger/Rage
Laughter
Confused
Speechless/Tongue Tied
Fear/Terrified
Mental Pain
Physical Pain
Tired/Drowsy/Exhausted
Eating
Drinking
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Writing Notes: On Children
16 weeks Gets excited, laughs aloud. Smiles spontaneously in response to people. Anticipates eating at sight of food. Sits propped up for 10 to 15 minutes.
28 weeks Smiles and vocalizes to a mirror and pats at mirror image. Many vowel sounds. Sits unsupported for brief period and then leans on hands. Takes solids well. When lying on back, places feet to mouth. Grasps objects and transfers objects from hand to hand. When held standing, supports most of own weight.
12 months Walks with only one hand held. Says “mamma” and “dada” and perhaps two other words. Gives a toy in response to a request or gesture. When being dressed, will cooperate. Plays “peek-a-boo” games.
18 months Has a vocabulary of some 10 words. Walks well, seldom falls, can run stiffly. Looks at pictures in a book. Feeds self, although spills. Can pull a toy or hug a doll. Can seat self in a small or adult chair. Scribbles spontaneously with a crayon or pencil.
24 months Walks up and down stairs alone. Runs well, no falling. Can build a tower of six or seven blocks. Uses personal pronouns (“I” and “you”) and speaks a three-word sentence. Identifies simple pictures by name and calls self by name. Verbalizes needs fairly consistently. May be dry at night. Can pull on a simple garment.
36 months Alternates feet when climbing stairs and jumps from bottom stair. Rides a tricycle. Can copy a circle and imitate a cross with a crayon or pencil. Comprehends and answers questions. Feeds self with little spilling. May know and repeat a few simple rhymes.
48 months Can dry and wash hands, brushes teeth. Laces shoes, dresses and undresses with supervision. Can play cooperatively with other children. Can draw figure of a person with at least two clear body parts.
60 months Knows and names colors, counts to 10. Skips on both feet. Can print a few letters, can draw identifiable pictures.
Source: Gesell, A., & Amatruda, C. S. (1947). Developmental diagnosis: Normal and abnormal child development, clinical methods and pediatric applications (2nd ed. rev.).
If these writing notes helped with your poem/story, please tag me. Or leave a link in the replies. I'd love to read them!
Writing Notes: Children's Dialogue Writing Notes: Childhood Bilingualism
#writing#writing reference#creative writing#children#writing tips#writing resource#link#links#writing children
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Writing Notes: Children's Dialogue
Language is extremely complex, yet children already know most of the grammar of their native language(s) before they are 5 years old.
BABBLING
Babbling begins at about 6 months and is considered the earliest stage of language acquisition
By 1 year babbles are composed only of the phonemes used in the language(s) they hear
Deaf babies babble with their hands like hearing babies babble using sounds
FIRST WORDS
After the age of one, children figure out that sounds are related to meanings and start to produce their first words
Usually children go through a holophrastic stage, where their one-word utterances may convey more meaning
Example: "Up" is used to indicate something in the sky or to mean “pick me up”
Most common first words (among the first 10 words uttered in many languages): “mommy,” “daddy,” “woof woof,” “no,” “bye,” “hi,” “yes,” “vroom,” “ball” and “banana”
WORD MEANINGS
When learning words, children often overextend a word’s meaning
Example: Using the word dog to refer to any furry, four-legged animal (overextensions tend to be based on shape, size, or texture, but never color)
They may also underextend a word’s meaning
Example: Using the word dog to refer only to the family pet, as if dog were a proper noun
The Whole Object Principle: When a child learns a new word, (s)he is likely to interpret the word to refer to a whole object rather than one of its parts
SYNTAX
At about two years of age, children start to put words together to form two-word utterances
The intonation contour extends over the two words as a unit, and the two-word utterances can convey a range of meanings:
Example: "mommy sock" = subject + object or possessive
NOTE: Chronological age is NOT a good measure of linguistic development due to individual differences, so instead linguists use the child’s mean length of utterance (MLU) to measure development
The telegraphic stage describes a phase when children tend to omit function morphemes such as articles, subject pronouns, auxiliaries, and verbal inflection
Examples: "He play little tune" or "Andrew want that"
Between 2;6 and 3;6 a language explosion occurs and children undergo rapid development
By the age of 3, most children consistently use function morphemes and can produce complex syntactic structures:
Examples: "He was stuck and I got him out" / "It’s too early for us to eat"
After 3;6 children can produce wh-questions, and relative pronouns
Sometime after 4;0 children have acquired most of the adult syntactic competence
PRAGMATICS
Deixis: Children often have problems with the shifting reference of pronouns
Children may refer to themselves as "you"
Problems with the context-dependent nature of deictic words: Children often assume the hearer knows who s/he is talking about
AUXILIARIES
In the telegraphic stage, children often omit auxiliaries from their speech but can form questions (with rising intonation) and negative sentences
Examples: "I ride train?" / "I not like this book"
As children acquire auxiliaries in questions and negative sentences, they generally use them correctly
SIGNED LANGUAGES
Deaf babies acquire sign language in the same way that hearing babies acquire spoken language: babbling, holophrastic stage, telegraphic stage
When deaf babies are not exposed to sign language, they will create their own signs, complete with systematic rules
IMITATION, REINFORCEMENT, ANALOGY
Children do imitate the speech heard around them to a certain extent, but language acquisition goes beyond imitation
Children produce utterances that they never hear from adults around them, such as "holded" or "tooths"
Children cannot imitate adults fully while acquiring grammar
Example:
Adult: "Where can I put them?" Child: "Where I can put them?"
Children who develop the ability to speak later in their childhood can understand the language spoken around them even if they cannot imitate it
NOTE: Children May Resist Correction
Example: Cazden (1972) (observation attributed to Jean Berko Gleason) – My teacher holded the baby rabbits and we patted them. – Did you say your teacher held the baby rabbits? – Yes. – What did you say she did? – She holded the baby rabbits and we patted them. – Did you say she held them tightly? – No, she holded them loosely.
Another theory asserts that children hear a sentence and then use it as a model to form other sentences by analogy
But while analogy may work in some situations, but certainly not in all situations:
– I painted a red barn. – I painted a barn red. – I saw a red barn. – I saw a barn red.
Children never make mistakes of this kind based on analogy which shows that they understand structure dependency at a very young age
BIRTH ORDER
Children’s birth order may affect their speech.
Firstborns often speak earlier than later-born children, most likely because they get more one-on-one attention from parents.
They favor different words than their siblings.
Whereas firstborns gabble on about animals and favorite colors, the rest of the pack cut to the chase with “brother,” “sister,” “hate” and such treats as “candy,” “popsicles” and “donuts.”
The social dynamics of siblings, it would appear, prime their vocabularies for a reality different than the firstborns’ idyllic world of sheep, owls, the green of the earth and the blue of the sky.
MOTHER'S LEVEL OF EDUCATION
Children may adopt vocabulary quite differently depending on their mother’s level of education.
In American English, among the words disproportionately favored by the children of mothers who have not completed secondary education are: “so,” “walker,” “gum,” “candy,” “each,” “could,” “wish,” “but,” “penny” and “be” (ordered starting with the highest frequency).
The words favored by the children of mothers in the “college and above” category are: “sheep,” “giraffe,” “cockadoodledoo,” “quack quack,” the babysitter’s name, “gentle,” “owl,” “zebra,” “play dough” and “mittens.”
BOYS / GIRLS
One area of remarkable consistency across language groups is the degree to which the language of children is gendered.
The words more likely to be used by American girls than by boys are: “dress,” “vagina,” “tights,” “doll,” “necklace,” “pretty,” “underpants,” “purse,” “girl” and “sweater.”
Whereas those favored by boys are “penis,” “vroom,” “tractor,” “truck,” “hammer,” “bat,” “dump,” “firetruck,” “police” and “motorcycle.”
Tips for Writing Children's Dialogue (compiled from various sources cited below):
Milestones - The dialogue you write should be consistent with the child's developmental milestones for their age. Of course, other factors should be considered such as if the child has any speech or intellectual difficulties. Also note that developmental milestones are not set in stone and each child is unique in their own way.
Too "Cutesy" - If your child characters are going to be cute, they must be cute naturally through the force of their personality, not because the entire purpose of their existence is to be adorable.
Too Wise - It’s true kids have the benefit of seeing some situations a little more objectively than adults. But when they start calmly and unwittingly spouting all the answers, the results often seem more clichéd and convenient than impressive or ironic.
Unintelligent - Don’t confuse a child’s lack of experience with lack of intelligence.
Baby Talk - Don’t make a habit of letting them misuse words. Children are more intelligent than most people think.
Unique Individuals - Adults often tend to lump all children into a single category: cute, small, loud, and occasionally annoying. Look beyond the stereotype.
Personal Goals - The single ingredient that transforms someone from a static character to a dynamic character is a goal. It can be easy to forget kids also have goals. Kids are arguably even more defined by their goals than are adults. Kids want something every waking minute. Their entire existence is wrapped up in wanting something and figuring out how to get it.
Don't Forget your Character IS a Child - Most of the pitfalls in how to write child characters have to do with making them too simplistic and childish. But don’t fall into the opposite trap either: don’t create child characters who are essentially adults in little bodies.
Your Personal Observation - To write dialogue that truly sounds like it could come from a child, start by being an attentive listener. Spend time around children and observe how they interact with their peers and adults. You can also study other pieces of media that show/write about children's behaviour (e.g., documentaries, films, TV shows, even other written works like novels and scripts).
Context - The context in which children speak is crucial to creating realistic dialogue. Consider their environment, who they're speaking to, and what's happening around them. Dialogue can change drastically depending on whether a child is talking to a friend, a parent, or a teacher. Additionally, children's language can be influenced by their cultural background, family dynamics, and personal experiences. Make sure the context informs the dialogue, lending credibility to your characters' voices.
Sources and other related articles: 1 2 3 4 5 6 7 8 9 10
Writing Notes: On Children
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