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WOF Phylogenetic tree!
Okay, so who are the ancestors? What are their traits? I don't have names for them at the moment, but their traits, based on the resulting generation of most likely ancestral traits created by the phylogeny program, are the following:
12: heightened senses, venom, vibration sensing, 4 wings, metamorphosis 13: venom, 4 wings 14: 2 wings, venom, prehensile til, photosynthetic abilities 15: 2 wings, chromatophores (color changing) 16: 2 wings, heightened senses, larger size, large lungs, webbed claws, gills, bioluminescence 17: 2 wings, elemental breath, larger size, large wings/extremities 18: 2 wings, elemental breath, extreme thermal tolerance 19: 2 wings, elemental breath, extreme thermal tolerance 20: 2 wings, elemental breath, heightened senses, forked tongue
Data/methods below the cut, as well as a (brief) dive into evolutionary history for Beetle-Night Hybrids and why I want some history on Beetles lol
Night-Beetle Hybrids and HiveWings Before anyone gets on my tail about BeetleWings evolving before HiveWings and Hives being hybrids of NightWings and BeetleWings, I'm not a huge fan of that in canon, but don't mind the interbreeding in general. I just mind the genetic bottleneck that would have occurred with only one NightWing (Clearsight) breeding with a BeetleWing and their offspring resulting in a completely new species. Now, mutations can arise, and maybe NightWing traits were dominant in passing, but for a whole new species to arise from a single generation of interbreeding with a single pair of mates, it doesn't really make sense, especially since BeetleWing traits were (presumably) selected for their environment.
Selection occurs based on the following: 1) Environmental adaptation (species with traits more suited to the environment will live longer and be able to reproduce more) 2) Mutations (the rate is slow over time, but adds up over LONG time scales as alleles accumulate in populations) 3) Migration (Low migration rates (such as occurred in Pantala) mean that genetic drift, selection, and mutation occur independently between populations, ie, what happens in the BeetleWing/NightWing populations won't affect the other, genetically, due to low interbreeding)
Basically, with only a SINGLE Nightwing individual, and assuming there was no prior cross breeding, there MUST'VE been an extinction event that removed the pool of pure BeetleWings from the population, otherwise the proportion of BN to BB should have stayed the same over time (Hardy-Weinberg principles). This, obviously, isn't the case. As far as we know in canon though, they simply dissapeared. My evolutionary biology brain needs some history. Alas, I'll write my own (mwahaha). Don't even get me started on genetic bottlenecks lol. Biology is CRAZY.
Tree Creation The tree was generated based on species traits assigned as base pair markers on DNA with one base pair indicating a 1 (trait present) or a 0 (trait not present)! Since phylogenies can't be built with 1s and 0s, I randomly assigned ACTG to them, being sure to make all of the traits that were 1s into the same letter in a single column to ensure it was (hopefully) denoted as present.
The traits
Green indicates a trait is present (would have been a 1), while white is not present (0)
#wof#sotw au#wings of fire#wingsoffire#wof au#wings of fire headcanons#wings of fire headcanon#phylogenetic tree#genetics#fantasy genetics#WOF genetics#wof headcanon#WOF evolution#WOF tribe evolution#WOF tribes#WOF history
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Have you ever decided to run an ACTUAL phylogeney building program you use for ACTUAL DNA analysis at uni to generate a bootstrap* phylogeny of fantasy dragons?
No? Just me? I'm totally not procrastinating on uni work lol.
(*Bootstrapping: Calculating the average rate of pairing for two parts of a DNA/protein sequence to determine the likelihood of two taxa (species) being related based on the genetic components. The higher the number, the more confident we can be that the two taxa are related at that point by a common ancestor)
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Wings of Fire Headcanons: Royal SeaWing Shared Traits
Bonus from my last post (Royal SeaWing Family Tree)
Darkstalker's Time
Dragonets of Destiny's Time
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Wings of Fire Worldbuilding: Royal SeaWing Family Tree [3011-3017AS; 4990-5012AS]
"The Royal SeaWings have had a tumultuous history, though there are long periods where not much was recorded aside from names. To keep everything concise, I've only gathered the two most famous eras of the royals- the time of the Great SeaWing Massacre and the time of the Dragonets of Destiny. It should also be noted that, due to his self-imposed exile and separation from the royals, descendants of Prince Fathom and Indigo's dragonets are unknown. "- June Beetle, historian
3011-3017AS
Gen 1: Prince Albatross, Princess Sapphire, Queen Lagoon, King Consort Humpback
Gen 2: Prince Eel, Princess Manta, Prince Consort Reef, Princess Splash
Gen 3: Prince Current, Prince Scallop, Queen Pearl, Prince Fathom, Indigo
Gen 4: Princess Clearpool, Prince Cowrie, Prince Ripple
Eel, Albatross, Manta, Lagoon, Humpback, Manta, Reef, Splash, and Scallop were killed in the Royal SeaWing Massacre of 3011AS
4990-5012AS
Gen 1: Prince Shark, Queen Coral, King Consort Gill
Gen 2: Princess Moray, Prince Turtle, Princess Anemone, Princess Orca, Prince Octopus, Prince Fin, Princess Auklet, Prince Cerulean, Princess Tsunami
The unnamed 12 female and 28 male offspring of Coral and Gill are not included in this family tree. We historians assume that the female offspring died in the egg, but the lives of the princes are not known. Did they die in the egg like their sisters? We don't think so, but their names and stories have been lost to us.
#wof#sotw au#wings of fire#wingsoffire#wings of fire headcanons#wings of fire headcanon#wof au#seawings family tree#royal seawing family tree#prince shark#queen coral#queen coral wof#king gill#king gill wof#gill wof#moray wof#princess moray#turtle wof#shark wof#princess anemone wof#anemone wof#prince turtle wof#princess orca wof#princess orca#orca wof#octopus wof#prince octopus#prince octopus wof#auklet wof#princess aulket wof
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Imagine animus healers. Limbs and horns regrown from items (branches, stone, etc). Animus healers being coveted by armies, individuals hiding their talents to avoid burnout.
An animus healer risking it all to save a patient, risking insanity to heal a dragon with major, life threatening injuries. An animus inventor or healer creating prosthetics that grow with a dragon, working almost perfectly- if not perfectly- to replace a missing limb or provide mobility aids
Give me animus healers and inventors doing whatever they can to improve life of patients by using not only their own abilities but the items around them. Just some evening thoughts.
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Wings of Fire Worldbuilding: Map of the Known World
The maps of Pantala and Pyrrhia!
You may notice that the hives are not marked on the map, and that the Poison Jungle extends farther west into Pantala than it does in canon. Why is that, you may ask? It's because this map is set ~250 years in the future, when my AU takes place!
You may also note that I said a map of the KNOWN world, and that's to leave it open for future additions and information that may come from canon or my AU!
#wof#sotw au#wings of fire#wof au#wingsoffire#wings of fire headcanon#wings of fire headcanons#map#wof map#wings of fire map#pantala map#pyhhria map#pantala map au#pyrrhia map au#pyrrhia#pantala
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Wings of Fire Worldbuilding: SeaWing Subspecies
Subspecies: While SeaWings live in all parts of the marine biome, some groups have developed enough adaptations and appear physically different from their more generic counterparts. These subspecies can interbreed, resulting in offspring having a mix of traits from the parents or their family, though they may favor or even fully resemble one parent over the other. Currently, the recognized subspecies are:
Hadal: Largest of the subspecies, Abyssal SeaWings are the most unique in appearance when it comes to the subspecies. They have large eyes, and their bioluminescence is used not only for communication but also to lure prey. They have large wings and long bodies, but move slowly to preserve energy due to the lack of consistent food. They tend to travel alone or in pairs with their partner(s), but are otherwise fairly isolated and spread widely through the deepest regions of the oceans. Unique to Abyssal SeaWings, their scales can range from darker generic values (similar to the scale color of NightWings) to red, rendering them invisible in the depths. They range from the Abyssalpelagic to the Hadalpelagic zone.
Pelagic: Similar in size to generic SeaWings, Pelagic SeaWings are usually the most muscular of the subspecies with m. They have large membranes that are often scarred and ragged due to conspecific interactions as well as predator-prey interactions, as well as long chin barbels that aid in navigation in low-light environments. They’re the fastest of the subspecies, with large, angular, and sharp features and long, sharp snouts. Their scale colors range from dark generic values, generic values, to pale, grey or silver-toned, generic values. They range from the Epipelagic to the Bathypelagic zone, with the lightest individuals being found closest to the surface, and darker individuals being deeper. They often travel in groups, working cooperatively to hunt other fast-moving pelagic species.
Polar: Polar SeaWings are the closest in appearance to those of the generic SeaWing. They are often considered fat or chubby by those outside the polar region, but their structure is best for their frigid home. Their scales are the most flexible, of the SeaWings, to accommodate the seasonal gain and loss of the blubber layer as they move between polar and more temperate waters to allow for any dragonets born to the subspecies to gain their own blubber layer. They also have the thickest membranes of any subspecies, to the point where they’re opaque rather than translucent, which allows for thermoregulation through them. Their horns resemble those of some IceWings, with them laying almost flat against their body when they swim, reducing the risk of ice-related injury should they get caught on floes. Some individuals have muted and/or paler scale colors, but they also have generic scale colors as well. They, like Pelagic SeaWings, travel in large groups to hunt cooperatively, feeding on seals and other marine mammals. Royal: Royal SeaWings, while not really a true subspecies, have been given the designation for their unique appearance. They have additional bioluminescent scales on their wings and body, as well as more curled horns. Royal Seawings also have the potential for animus magic, with many animus being listed in the histories of the tribe. They have a higher chance of showing pale scales like those of the Pelagic subspecies, but, without other Pelagic traits.
#seawings species page#seawings subspecies#seawings types#seawing types#seawing subspecies#wof#wings of fire#sotw au#wof au#wings of fire headcanons#wingsoffire#wings of fire headcanon
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This is the banner I made w ur language!! I hope it's legible :3

LOVE IT!!!!!
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Should I write a "history book" style guide to the timeline/queens of the tribes?
Examples: A World of Ice and Fire by George R. R. Martin, Linda Antonsson, and Elio M. García Jr. and Fire and Blood by George R. R. Martin, The Silmarillion J. R. R. Tolkien
It would be like A Guide to the Dragon World, but would be for the history of Pyrrha and Pantala (written by an (OC) author set ~150 yrs after Arc 3)
EDIT: It would cover both canon AND OC information/lore (set as my AU, which is set AFTER canon, though I've been working on filling out missing eras in canon and making AU stories)
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WoF Worldbuilding: Court Positions
The Courts of Pyrrhan and Pantalan royals are made up of many moving parts. A Monarch can't rule on their own!
The court hierarchy is as follows:
Monarch/Queen: Monarch is used for most "queens" who don't identify as female, though Queen is the default. Referred to as "Your Grace/Your Majesty/Queen or Monarch [Name]" King/Queen Consort: Referred to as "Your Grace/Queen or King Consort or Consort [Name]" Royal Family: The monarch's offspring (biological or otherwise) who may or may not hold other positions within the court. Referred to as "Prince/Princess [name]" Royal Advisors: The exact positions depend on the exact kingdom. Referred to as "Advisor [Name]" Generals/Commanders: High-ranking military/guards are often parts of a council held by the Monarch. Referred to as "General [Name]" Lords/Ladies: The family of the Monarch and their Consort, may hold other titles as well. May be aunts, uncles, brothers, sisters, etc. Referred to as "Lord/Lady [Name]" Ambassador(s): Referred to as "Ambassador [Name]" Guards: Referred to as just their name Royal Staff: "Servants" as scavengers would call them, though any and all positions within the Courts are valued. Include the cooks, smiths, favored craftsmen/artisans, assistants, etc
Not all courts are built the same, however. For example, the IceWing and NightWing courts follow this structure, while RainWings follow a looser structure.
Below the cut: The ranks for each court
SandWings
Monarch/Queen
King/Queen Consort
Royal Family
Generals/Commanders
Guards
Royal Staff: -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
*Being a more harsh community (especially after the War of SandWing Succession), most Monarchs don't hold an advisory council like other tribes, instead tending to rule with a spy/informant network as well as their own knowledge of the territory
MudWings
Monarch/Queen
King/Queen Consort
Royal Family- Unlike other tribes, Advisors, Generals, Guards, and the Steward are chosen from the Monarch's Troop, and are also considered part of the Royal Family. If the Monarch decides to rule with a Consort, the Consort's Troop may be merged with the Monarch's (though to what degree is dependent on the Troop's cohesiveness). If the Troop isn't large enough or is no longer together, other dragons may be put into place
Royal Staff -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
SkyWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Treasury -> Education -> Spies & Defense -> Laws & Courts -> Diplomacy
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
SeaWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Aquaculture -> Communication -> Defense -> Dragonet Care -> Hunting -> Magic & Publishing -> Dragon Health -> Justice -> Secrets & Spies -> Treasury -> War
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
IceWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Treasury -> Education -> Spies & Defense -> Laws & Courts -> Diplomacy -> Research/Sciences -> Abilities & Magics
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
RainWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Education -> Defense -> Laws -> Diplomacy -> NightWing Connections
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
NightWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Spies & Defense -> Treasury -> Magic & Abilities -> Education -> Laws & Courts -> Diplomacy -> Research/Sciences
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
LeafWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Treasury -> Education -> Defense -> Laws & Courts -> Diplomacy -> Research/Sciences
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
HiveWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Treasury -> Education -> Spies & Defense -> Laws & Courts -> Diplomacy -> Research/Sciences -> Powers & Abilities
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
SilkWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Treasury -> Education -> Laws & Courts -> Diplomacy -> Education -> Abilities -> Arts & Commerce
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
BeetleWings
Monarch/Queen
King/Queen Consort
Royal Family
Royal Advisors -> Treasury -> Education -> Spies & Defense -> Laws & Courts -> Diplomacy -> Research/Sciences -> Powers & Abilities
Generals/Commanders
Lords/Ladies
Ambassador(s)
Guards
Royal Staff -> Steward- manages the fortress and directs the other staff -> Monarch's Personal Aid- Assists the monarch in their daily duties -> Head Cook/Cooks- Prepares meals for the fortress residents -> Dragonet Tender- watches over the royal dragonets as well as any dragonets belonging to any other court members
#sotw au#wof#wof au#wings of fire headcanons#wings of fire#wingsoffire#wings of fire headcanon#wings of fire worldbuilding#wof worldbuilding#wof royalty#wings of fire royalty#wings of fire society
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Is it olay to use your WoF conlang for a personal peoject?? Not paid or anything. Just writing on a flag for my fantribes :3
Totally! Any worldbuilding is totally okay to use in your own works! Credit would be appreciated, and I'd LOVE to see what you make (if you post it, of course)!
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"Dragon," poem assembled using quotations from Wikipedia articles
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WoF Worldbuilding: Languages
The languages of Pyrrha and Pantala! The modern Latin alphabet is the equivalent for scavenger.
Pyrrhan script is more sharp and angular, with some letters being disconnected or made of of hashes. When being written, the letters don't usually touch.
In comparison, the Pantalan language is much more curved, with looped portions that close back in on each other in a single motion. When written, the letters often touch, like in cursive.
Regardless of language, individuals may have different styles of writing. Some Pyrrhan individuals may have a connected script, while some Pantalan dragons may write with their letters disconnected (though this is extremely rare to make it to adulthood). Some angles may be more rounded, or rounded portions more angular.
Not much is known about scavenger letters, but it's though that Sky of the SkyWings could read it, the same way his friend, Wren of the Scavengers, could read and speak Pyrrhan and he himself could speak Scavenger.
#sotw au#wof#wof au#wings of fire headcanon#wings of fire headcanons#pyrrhan language#pantalan language#pyrrha#pantala#language#conlang#scavengers#scavengers language
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WoF AU Worldbuilding Masterpost
Each tribe will have its own part of each post if needed.
Basic Worldbuilding
Maps -> World -> Kingdoms
Written Languages
History
Cosmology
Animus Magic
Laws
Poisons
Tribe Structures
Merchants and Groups
Tribe-dependent Worldbuilding
Family Structure
Customs
Anatomy and Physiology -> SandWings -> MudWings -> SkyWings -> IceWings -> SeaWings, Subspecies -> RainWings -> NightWings -> LeafWings -> HiveWings -> SilkWings -> BeetleWings
Exports by Tribe
Weaponry
Textiles
Castles/Fortresses
Towns/Villages
Foods
Royalty
Court Positions
Military
Clothing
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Wings of Fire Species Page: SeaWings!
Next up! SeaWings! As a marine biology major, these guys were by far my favorite to design! Keep in mind, these species pages don't got into every single detail, as there's more information that I could add to all of them lol.
Again, this is based on canon information, but mixed in with my headcanons!
Here's a link to information on the Subspecies of SeaWings!
AU info will be added under the cut once I've finished flushing it out!
#wof#wof au#sotw#sotw au#wings of fire#wingsoffire#seawings#seawings wof#seawings au#seawings species page
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Wings of Fire Species Page: IceWings!
I'm planning on making one of these for each tribe, starting with the IceWings! This is based on canon information, but mixed in with my headcanons!
Under the cut, you can find information on IceWings from my AU, Secrets on the Wind!
IceWings
Known Queens (in order of ruling):
Queen Diamond: Ruled from 2997-3032 AS. Diamond was queen during Darkstalker’s time and was mother of Prince Arctic and grandmother of Darkstalker. She had a condescending tone of voice and was one of the few IceWing animus dragons known to have used their magic more than once. She was known for her ruthlessness, cunning, and judgemental personality and had a deep hatred for NightWings. She placed a strong emphasis on traditions but was also known for making exceptions for her own gain. After Arctic left the kingdom to live with Foeslayer, she went insane with anger and hatred for the NightWings, blaming them for “manipulating” her son into falling in love with Foeslayer. She valued tradition and blood purity above anything else in the kingdom. She gifted the kingdom with the Gift of Healing, and later, with the Gift of Vengence.
Queen Narwhal: Was queen during the time of the animus Opal. She inherited the throne before she was ready, causing her to be anxious and paranoid. She ordered Opal to enchant a ring to be used for spying, but Opal instead enchanted the ring to help her become a better queen. After learning the true intention of the ring, Opal's queen locked Opal in the dungeons but released her a few weeks later after having a change of heart.
Queen Snowfox: Ruled from 3032-3047 AS. Snowfox was the niece of Diamond and was the last living heir to the throne at the time of her ascension to power. She took after her mother in her hatred for NightWings and was just as ruthless and cunning. Her hatred only grew after Arctic killed IceWings while escaping and Foeslayer destroyed Snowflake’s wing. She was well known for her plots and manipulation, never hesitating to do whatever she could to make her plans happen. She and Snowflake were partners, working together with cunning cruelty.
Queen Snowflake: Ruled from 3047-3054 AS. Snowflake, despite her short reign, was a strong queen. She was loyal to a fault but had no qualms about snapping at others to get her way. She had formerly been betrothed to Prince Arctic, but, was more than a little relieved when he left with Foeslayer. Despite his leaving, Snowflake still despised both Arctic and Foeslayer for crippling her wing. She, unlike her partner Snowfox, was good at hiding her anger, often resulting in other queens thinking her the opposite of Snowfox. She was most comfortable around her partner, showing her true colors and darkness when around her. She ruled after Snowfox’s death for only a few years until their daughter, Tundra, could rule. She hid her grief after her partner’s death from the rest of the tribe, but, was slowly going mad from it. She remained as Tundra’s second-in-command until she died in battle.
Queen Tundra: Ruled from 3054-3102 AS. Tundra was sharp and cold, like both her mothers, but took after Snowflake with her calm facade. She resented NightWings but instead decided to focus on increasing the tribe’s strength, devising new battling methods. She was strategic, noting everything she saw, and was quick to take a grudge. Her daughter challenged her, but she abdicated the throne, just as her mother had.
Queen Glacier: Ruled from 4989-5012 AS. A decedent of Snowfox and Tundra, Glacier was a huge, majestic, and imposing queen. She was dedicated to her tribe and was largely considered a good queen. She spent much time away from the tribe on diplomatic missions or battle patrols, leaving minimal time for her to train her daughters in ruling. She allied herself and her tribe with Blaze during the War of SandWing Succession but mostly focused on the protection of her tribe. She died in 5012 AS from the IceWing Plague created by Darkstalker.
Queen Snowfall: Ruled from 5012-5042 AS. Snowfall was hand-picked by Glacier on her deathbed and is largely considered scary by those who don’t know her. She is terrified of failing her tribe, feeling overwhelmed and stressed due to her little training from Glacier thanks to the war. She spent time with the Gift of Vision, which didn’t change her prideful, imperious, or irritable nature, but helped her become more empathetic and soothed her fears about other dragons. She is firm in her efforts to protect her tribe with her strength and ferocity, but, has no qualms about changing things for the better. She destroyed the Ranking system and is currently working on taking down the Great Ice Cliff. She is the partner of Lynx, who helps soothe her temper.
Queen Mink: Ruled from 5042-5079 AS. Mink, as the youngest sister of Snowfall, was never expected to be queen and went through a long period of mourning after the death of Glacier. She was a beloved queen, the least prickly of many queens in recent memory. She was well known for her thoughtful and gentle demeanor and her sweet and caring spirit. She was a huge sponsor for the arts, as she herself loved carving and gift-giving, and was the first queen to publicly support the increase of the arts in the tribe, slowly bringing them out of their wartime levels of battle preparedness.
Queen Aurora: Ruled from 5042-5079 Daughter of Mink and Stormsight
Queen Polaris: Ruled from 5125-5130 Daughter of Snow Owl and Aurora
Queen Howlite: Ruled from 5130-5159 Daughter of Polaris and Harp
Queen Agate: Ruled from 5159-5201 Sister of Howlite
Queen Frostbite: Ruled from 5302-Present. Daughter of Agate and Iceberg
Diet: IceWings are apex predators and their diet shows as much. Seals are the most common prey item, but anything with meat on it is considered an acceptable prey item. The only exception is scavengers, which have been considered protected since the time of Queen Snowfall. Ice cream is a rare, but enjoyed, delicacy among those who can afford to make it.
Abilities: IceWings have frost breath which can instantly freeze anything it touches and have razor-sharp serrated claws that are much sharper than any other tribe’s. They have sharp eyesight and their scales radiate cold that can even freeze droplets of water to their bodies. They’re strongest in the coldest of temperatures and are at their weakest in the warmest lands, such as the Kingdom of Sand. While common in the past when compared to the other tribes, Animus magic has not been seen in an IceWing since Prince Arctic almost two thousand years ago.
Society: IceWings have undergone many changes since Queen Snowfall destroyed the Rankings Wall. When segregated by the class and rankings system, of which dragons could rise or fall throughout their lifetimes, those of nobility were often cold and distant from their relatives, as it was considered undignified to show affection. Nobility, guards, and any others who lived in the palace were expected to exhibit perfect behavior as well as pose, as anything less was considered weak. Dragons outside the nobility, while still obsessed with rankings and class, are much less rigid in behavior, with beloved bards and storytellers who memorize stories and songs to share with the village, a position that’s often coveted. All IceWings, regardless of class, are interested in creating and proving their talent to each other, an artifact of the long-held ranking system. Since the dismantling of the ranking system, the expectations of perfection have been reduced, though to most tribes, IceWings are still uptight and harsh.
Homes: Villages, as well as the Palaces, are built out of ice that is smoothed and shaped by the builder’s claws. There is very little in the ways of fabrics and beddings, with dragons instead making divots and sleeping places in the ice. In the IceWing Palace, there are less ‘hostile’ living arrangements that were made for visitors, though not many can withstand the cold. All residences, from villages to the palaces, are lit by The Gift of Light, with at least one bright orb per structure.
Families: IceWings have small clutches, with 1 egg per clutch being most common, with rare cases of 2 eggs being laid per clutch. Families, compared to other tribes, are harsh, cold, and distant with each other. Despite this appearance, individuals do care deeply about their families and are frequently looking out for each other. Physical affection is only shown in private situations, but even then, is rare to be shown unless the dragon is a partner, and is extremely rare for the rest of the immediate family. Dragonets are treated cooly, with their parents working weakness and vulnerability out of their dragonet to make them stronger.
Education: Aristocratic hatchlings are given a rigorous education, while any lower-born hatchlings have a more limited one. However, since Queen Snowfall’s time, there has been an effort to improve education outside the aristocrats.
History:
3006 AS: The IceWing-NightWing War is initiated by Queen Diamond. She blames the NightWings for “taking” their “last” animus dragon, her son, Arctic.
3012 AS: Diamond captures Foeslayer and creates The Gift of Vengeance
2956 AS: Penguin, an IceWing Animus, creates the Gift of Diplomacy
4993 AS: Allied with Blaze in the War of SandWing Succession
5012 AS: The IceWing Plague, a deadly enchantment cast by Darkstalker, hits the kingdom, as well as any IceWings across Pyrrha, resulting in the deaths of many, including Queen Glacier
5012 AS: Snowfall destroys The Gift of Defense (the Great Ice Wall) and The Gift of Order (the Rankings Wall)
Known Animus Gifts:
The Gift of Compromise: a scepter, carved from dark blue rock and set with little diamonds. Its purpose is unknown
The Gift of Defense: Also known as The Great Ice Cliff, it’s a wall on the border of the Ice Kingdom that shoots icicle spears at anyone who is not an IceWing, though hybrids with IceWings can cross. It was destroyed by Queen Snowfall in 5012 AS
The Gift of Diplomacy: Three bracelets that allow the wearer to safely cross the Great Ice Cliff regardless of their tribe and keep the wearer warm. It also encompassed the creation of a heated dome near the SandWing border, so the wearer doesn’t need to wear the bracelet. It was created by Penguin
The Gift of Elegance: An enchantment on the IceWing palace that makes the inner walls mimic the weather outside
The Gift of Healing: A set of narwhal horns that were enchanted to cure any IceWings of frostbreath wounds. Created by Queen Diamond
The Gift of Light: Also known as The Moon Globe Tree, The Gift of Light is a tree made of ice that was enchanted and hand-carved by Frostbite. The tree grows moon globes which, once picked from the branches, hover over the shoulder of the dragon who picked them and cast a soft glow. They also have different brightness settings that can be changed by rotating the globe. A cutting was gifted to Queen Glory of the RainWings where it grew in the Rainforest Kingdom
The Gift of Order: A wall in the IceWing Palace that showed every aristocrat's name and ranking. These rankings could be slid around like beads on an abacus, with dead IceWing names being scratched out. Each rank had circles that split the adults from the dragonets. Each night, the current queen had to reorder the gift, though this practice was ended when Queen Snowfall destroyed the gift. A piece was given to the Jade Mountain Academy for future study.
The Gift of Splendor: The main IceWing palace, enchanted by animus twins to grow from the ground and never be cracked, melted, or harmed in any way from the outside.
The Gift of Stealth: A pair of silver wristbands set with diamonds that can make dragons invisible, though they must turn visible again before making more dragons invisible. Any dragons in the invisibility group are invisible to each other as well and can only hear each other The Gift of Strength: A delicate and elegant tiara, that is smaller than the IceWing crown, but gives immense strength to the wearer. It was worn by Snowfall when she destroyed The Gift of Order and The Gift of Defense.
The Gift of Subsistence: Three ice holes on the outskirts of the Ice Kingdom where if a dragon sticks their claws into it, they will always catch a seal. It was created by Caribou
The Gift of Understanding: Only part of this gift is available in the Forbidden Treasury, a piece of unwearable silver with an unknown use
The Gift of Vengeance: Also known as The Diamond Caves, the Gift of Vengeance was a gift created with the sole purpose of killing Foeslayer again and again. It was enchanted so that anyone who touched Foeslayer with a diamond-tipped spear could kill her, a factor that was later used in Diamond Trials. It was effectively destroyed after Winter freed Foeslayer, who then changed her name to Hope. It was created by Queen Diamond
The Gift of Vision: An animus-touched silver ring with a large opal in the center that is enchanted to only appear for queens who are not ready to rule or who need to be taught a lesson for open-mindedness. The ring can not be removed until the needed lesson is learned and allows for the wearer to see the lives of other dragons when the wearer sleeps. It was created by Opal Connections: IceWings are on good terms with most tribes, but are especially close with SandWings. There is still residual distrust of NightWings, despite the prevalence of NightWing blood in the royal line
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Hello Hello~ I'm Snini9
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