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Hiatus announcement
Hey, y'all. I'm afraid I have to put this blog on hiatus. I know that just a couple weeks ago I made another post saying I was changing the posting schedule to once a week, but I'm afraid I need to pause it altogether. My mental health has really taken a dive lately, so I want to focus on pausing or removing sources of stress and unnecessary obligations? This blog is not a source of stress, but it is a commitment of my of time and brainpower, and right now I'd rather focus my time and brainpower on getting better.
It breaks my heart to do this, specially now of all times, when this blog seemed to be taking off follower and engagement wise? All the new followers and notes have meant a lot to me, but I need a break, so I hope y'all will still be waiting when I get back.
How will the hiatus work:
I won't reblog old viwwr posts for the sake of keeping this blog active. It's always been my policy to avoid timezone reblogs in this blog, to avoid cluttering it and create an easier reading and scrolling experience.
I will still reply to asks.
I will still post submissions.
"Additions" will still be posted (if I find a game similar to one of my posts, or if someone suggests a similar game that actually exist, I'll edit the original post and reblog it to let people know about the addition)
So tl;dr basically the only thing I won't post is new viwwrs
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Shoutout to @the-leviathan-inside-my-mind for coming up with the perfect name for this game: Geodresser
Videogames I wish were real #102
A Doctor Who game that is a mix between Geoguessr and a dress up game. Due to some malfunctions, the Tardis is unable leave Earth, and it's also unable to identify where and when it's landing. You play as the Doctor's current companion, a character that happens to be very passionate about historial clothing, so you decide to use this mishap to test your skills. When the Tardis lands somewhere, you'll get to step outside, and based on your surroundings, you'll need to figure out the time period and location in order to choose the appropriate clothes. The closest you manage to get to the exact year and region, the higher your score will be.
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Videogames I wish were real #102
A Doctor Who game that is a mix between Geoguessr and a dress up game. Due to some malfunctions, the Tardis is unable leave Earth, and it's also unable to identify where and when it's landing. You play as the Doctor's current companion, a character that happens to be very passionate about historial clothing, so you decide to use this mishap to test your skills. When the Tardis lands somewhere, you'll get to step outside, and based on your surroundings, you'll need to figure out the time period and location in order to choose the appropriate clothes. The closest you manage to get to the exact year and region, the higher your score will be.
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Videogames I wish were real #101
A game takes place in the Lord of the Rings universe where you play as the One Ring. Somehow, you've ended up on the western shores of Middle Earth, and you want to make your way back to Mordor, so you'll have to convince someone to carry you. However, the last sapient being that carried you nearly chucked you in the ocean, so instead of risking that again you decide to go for a slower and safer route: sapient species aside, you're willing to corrupt any other candidate: seagulls, worms, squirrels, any animal will do, and even plants or mushrooms if you're desperate enough. Once a new host picks you up, you'll have to convince them to carry you where you wish to go, and the way to do so will be choosing the right dialogue options to bend them to your will, which will vary depending on the creature and their personality. Sometimes, despite having a firm hold on a host, the best course of action might be to switch to a different one: switching from a deer to an ivy will be a quicker way to climb a cliff, a turtle will be faster and safer than a hare in an area with lots of eagles, etc. In a corner of the screen there's a counter of how much time your journey to Mordor is taking you.
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Posting schedule changes
TL;DR: Instead of posting new VIWWRS on Wednesdays and Saturdays, I'll only post on Saturdays
Back when I started this blog I used to post only one VIWWR a week, but I eventually switched to posting twice a week because well, I usually came up with like three ideas for a post each day and I had quite the backlog of posts ready to post, so I could handle posting twice a week easily.
While I still come up with post ideas every now and then, and I have a huge stock I can choose from to develop into VIWWRS (135 as of writing this post), the flow of new ideas has slowed down so much that I'd be more comfortable going back to posting once a week, to make them last longer. Additionally, that backlog I used to have of posts ready to post dried up months ago, and since August or September I've been writing the VIWWRS the very day they are to be posted. This schedule change will also help with that. It will be a while until I have the time to build a backlog, but posting only once a week instead of twice a week will be more manageable for me.
That being said, friendly reminder that SUBMISSIONS ARE OPEN. Usually when people submitted VIWWRS I posted them on a random day of the week, but now any submissions I get will be posted on Wednesday. Sometimes I also find posts in Tumblr where someone makes up a game or concept that I think sounds cool, so I reblog it and add a "Videogames I wish were real". Any posts of that kind I find will also be posted on Wednesdays (and feel free to also @ me or message me links to some of those posts if you also see them!).
TL;DR: Instead of posting new VIWWRS on Wednesdays and Saturdays, I'll only post on Saturdays
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Videogames I wish were real
Wizard RPG that takes the Vancian "spells are demons made of math that live in your brain" thing to its logical yet absurd conclusion and casts the player character's prepared spells as a Disco Elysium style internal peanut gallery that influences dialogue trees and makes fun of your decisions. I want to get relationship advice from magic missile.
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Videogames I wish were real
Half asleep thinking about a hallmark christmas movie card game where each player's goal is to woo the heroine.
"I play my big city business man desperate for validation from father figure card."
"I play my small town christmas tree farmer card and activate my secretly descended from santa trap card."
The longer it goes the more convoluted the story gets. Potential to pit different tropes against each other like 'coffee shop owner with magical sense of favorite seasonal coffee flavor vs secretly the prince of a small european country no ones heard of.'
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No new post today, sorry. I'm sick and hate everything I try to write T_T (also friendly reminder that submissions are always open!)
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Shoutout to @bismuth-209, @distracteddaintydemon and @stormneedle for their awesome contributions to this post
Videogames I wish were real #97
A roguelike game that takes place in the world's biggest library, which has been overrun by monsters, where you play as a librarian determined to save it. You venture inside the library armed with your weapon of choice and two messenger bags you plan to fill with whatever books you can rescue.
After you clear the monsters in a particular section of the library, such as the Poetry section, you'll unlock a permanent buff that will last for the remaining of that run. For example: clearing the Travel section will help you map areas faster, and also unlock the bookworm railway system that will allow you to move more easily between certain parts of the library.
Besides section buffs, you'll also be able to learn all kinds of useful attacks and skills by finding specific books in the shelves, reading them and carrying them in your messenger bags. The more books you carry, the stronger your character will be, and the abilities each book will grant you will be on theme with the book, it's literary genre or one of its tropes: carrying with you a bestiary will allow you to quickly identify the weak points of monsters you've met before, a book with an enemies to lovers trope will allow you to turn a monster into a temporary ally that will fight alongside you, a botany book in your bag will let you gather medicinal herbs growing in the library, and carrying a potions book will allow you to prepare healing potions (more effective than just herbs), etc.
Not everyone believes the library can be saved, which is why during your expeditions your mission is not only to kill monsters, but also to rescue books and bring them to the new library. Since getting books out is one of your main priorities, starting your runs with your satchels nearly full of books that grant you useful abilities won't be very efficient, so you'll need to decide how many books you want to bring back with you to the library during each run.
Fighting monsters is dangerous, and sometimes you get hurt, but also, sometimes books get hurt, which why after some runs you might need to stop by your workshop to repair any damaged books. The hides of certain monsters are very sturdy, so using them to rebind books will make them more durable.
There is no respawning in this game. If your librarian dies inside the library, the next librarian that ventures inside might eventually find their body. If you're close to death and you have a particular book from the Travel section in your bags, you'll be able to use it to summon a bookwork that will take you quickly and safely back to the entrance with whatever books are currently in your bag.
You love your library, and you are determined to save it, armed with the greatest weapon in the world: knowledge (and a sword), even if it's one book at a time.
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Videogames I wish were real #100
A game where you play as the cook in a pirate ship. After a crew of picky eating pirates had a bit of a scurvy scare they decided to splurge a bit and hire someone who actually knew their way around a galley. As the ship's cook, you'll not only have to cook meals for everyone, but also keep track in a notebook of everyone's diet to make sure they all stay healthy. The dishes you can cook will be determined by the ingredients you have in stock. If you're out of a key ingredient for a recipe, you'll have to shelve that one until you're able to buy more supplies in land or some produce "falls into your hands" during your ocean expeditions. By talking with members of the crew and getting to know them, you'll be able to learn everyone's likes, dislikes, favorite dishes and learn new recipes. As your reputation in the ship increases, so will your funds for acquiring ingredients. Your cooking skills will not only help the crew's morale and fighting skills, but also open some previously closed doors: an old sailor who refuses to sell a treasure map might be willing to part with it in exchange for a dish of his favorite childhood meal, the sea monster guarding a cave might be bribable with sushi, and the delicious aroma of your dishes might cause some mermaids to decide that instead of sinking your ship they want to trade some pearls in exchange for some food. As your crew amasses more wealth and fame, you'll be to buy better intel, improve your ship, and get the chance to sail uncharted seas full of adventures and... all kinds of new foods awaiting to be discovered.
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Videogames I wish were real
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Videogames I wish were real #99
A Tamagotchi type of game but it's about taking care of a mimic. Depending on how you raise them, when they grow up they will evolve into different forms: treasure chests, books, boxes, barrels and all kinds of furniture. You can feed the mimic a wide variety of foods (although some items will be more difficult to buy or acquire than others, if you know what I mean), as well as play several minigames with them. If your mimic gets dirty after a long day of playing, you'll have to clean, paint or polish them. Besides buying food for your mimic, you can also use your money to buy furniture you can use to decorate your house, as well as use it for inspiration when teaching your mimics about different shapes they can take. Once your mimic is all grown up, you'll get to pick every day what dungeon you want to send them to. At the end of the day, your mimic will return home and bring tales of their exploits, money... and sometimes they'll even return with a baby mimic you'll also get to tend to! Being a dungeon mimic is a dangerous job, and there's always a chance that your mimic won't return from a dungeon, but the better job you do taking care of your mimic, the bigger the chances they'll have to return home.
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Videogames I wish were real #98
A metroidvania platformer game that is also a farming game. Instead of defeating enemies with combat and clearing obstacles with your special abilities, you solve every challenge by farming. If you can't reach a high enough place, you can plant a seed, water it and wait for the tree to grow tall enough for you to climb (you can either camp and wait around or explore other places in the meantime). If you encounter a group of aggressive enemies, you can settle in a nearby area and start a small field to grow some crop that the nearby group of enemies likes and use it to distract them, or you can choose to grow something you know is poisonous for them. Sometimes you will arrive to the edge of a giant lake and have no way to cross it, so you'll need to get creative, either by waiting for winter to freeze the lake, by trying to build a raft or by befriending some nearby aquatic creature. Besides using your farming abilities to clear obstacles and defeat enemies, you'll also need to use them to feed yourself. All kinds of things might happen to an unatended field, which is why it will be a smart use of your green thumb to use it to protect them, or to build safe food caches ready to raid whenever you return to that area. Just like every problem will always have more than one correct answer, there are also multiple ways to play this game: you can choose to speedrun it, or to take your time. Maybe you want to impact the ecosystem as little or as much as possible, or maybe you want to leave it better than you found it.
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so i'm like, trying to actually make a solo ttrpg based on one of your posts, and i'm having a lot of fun
will let you know if i actually publish it
WHAT?? REALLY? Which one???
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Thanks for sharing!
A DnD game but it’s slice of life style. No magic. No fighting except the possible drunken bar fight. Your character has to get a job. Go to work. Get a good nights sleep and eat healthy if possible. Manage a social life. Try to find reasons to keep going. Nothing too outlandish ever happens
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Videogames I wish were real #97
A roguelike game that takes place in the world's biggest library, which has been overrun by monsters, where you play as a librarian determined to save it. You venture inside the library armed with your weapon of choice and two messenger bags you plan to fill with whatever books you can rescue.
After you clear the monsters in a particular section of the library, such as the Poetry section, you'll unlock a permanent buff that will last for the remaining of that run. For example: clearing the Travel section will help you map areas faster, and also unlock the bookworm railway system that will allow you to move more easily between certain parts of the library.
Besides section buffs, you'll also be able to learn all kinds of useful attacks and skills by finding specific books in the shelves, reading them and carrying them in your messenger bags. The more books you carry, the stronger your character will be, and the abilities each book will grant you will be on theme with the book, it's literary genre or one of its tropes: carrying with you a bestiary will allow you to quickly identify the weak points of monsters you've met before, a book with an enemies to lovers trope will allow you to turn a monster into a temporary ally that will fight alongside you, a botany book in your bag will let you gather medicinal herbs growing in the library, and carrying a potions book will allow you to prepare healing potions (more effective than just herbs), etc.
Not everyone believes the library can be saved, which is why during your expeditions your mission is not only to kill monsters, but also to rescue books and bring them to the new library. Since getting books out is one of your main priorities, starting your runs with your satchels nearly full of books that grant you useful abilities won't be very efficient, so you'll need to decide how many books you want to bring back with you to the library during each run.
Fighting monsters is dangerous, and sometimes you get hurt, but also, sometimes books get hurt, which why after some runs you might need to stop by your workshop to repair any damaged books. The hides of certain monsters are very sturdy, so using them to rebind books will make them more durable.
There is no respawning in this game. If your librarian dies inside the library, the next librarian that ventures inside might eventually find their body. If you're close to death and you have a particular book from the Travel section in your bags, you'll be able to use it to summon a bookwork that will take you quickly and safely back to the entrance with whatever books are currently in your bag.
You love your library, and you are determined to save it, armed with the greatest weapon in the world: knowledge (and a sword), even if it's one book at a time.
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Videogames I wish were real #96
A life simulation game where you play as a character that loves to write fanfic but keeps it a secret, so you have to help them manage their double life. You'll be able to decide what media your character consumes, and depending on the traits they have, they might be interested in writing certain fanfic genres or ship certain characters. You choose what they'll write, it's length and rating, and after they post it, the kudos and comments will start coming in. You'll get to make all kinds of decisions, such as whether your character should go to bed or stay until late writing the next chapter, or if you want to react or put on a poker face when somebody at school happens to mention a fandom you are a part of, or choose if you want them to write something for a small fandom or obscure ship that they really like and will make them very happy or something from a more well known media that will get more clicks. Sometimes, your character's interest in a fandom might start to dwindle, and they might wish to move onto working on other stories and leave a certain project unfinished, but worry not, because eventually you will get as a option to make your character go back and finish some of their abandoned fics.
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