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#roguelike games
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Videogames I wish were real #97
A roguelike game that takes place in the world's biggest library, which has been overrun by monsters, where you play as a librarian determined to save it. You venture inside the library armed with your weapon of choice and two messenger bags you plan to fill with whatever books you can rescue.
After you clear the monsters in a particular section of the library, such as the Poetry section, you'll unlock a permanent buff that will last for the remaining of that run. For example: clearing the Travel section will help you map areas faster, and also unlock the bookworm railway system that will allow you to move more easily between certain parts of the library.
Besides section buffs, you'll also be able to learn all kinds of useful attacks and skills by finding specific books in the shelves, reading them and carrying them in your messenger bags. The more books you carry, the stronger your character will be, and the abilities each book will grant you will be on theme with the book, it's literary genre or one of its tropes: carrying with you a bestiary will allow you to quickly identify the weak points of monsters you've met before, a book with an enemies to lovers trope will allow you to turn a monster into a temporary ally that will fight alongside you, a botany book in your bag will let you gather medicinal herbs growing in the library, and carrying a potions book will allow you to prepare healing potions (more effective than just herbs), etc.
Not everyone believes the library can be saved, which is why during your expeditions your mission is not only to kill monsters, but also to rescue books and bring them to the new library. Since getting books out is one of your main priorities, starting your runs with your satchels nearly full of books that grant you useful abilities won't be very efficient, so you'll need to decide how many books you want to bring back with you to the library during each run.
Fighting monsters is dangerous, and sometimes you get hurt, but also, sometimes books get hurt, which why after some runs you might need to stop by your workshop to repair any damaged books. The hides of certain monsters are very sturdy, so using them to rebind books will make them more durable.
There is no respawning in this game. If your librarian dies inside the library, the next librarian that ventures inside might eventually find their body. If you're close to death and you have a particular book from the Travel section in your bags, you'll be able to use it to summon a bookwork that will take you quickly and safely back to the entrance with whatever books are currently in your bag.
You love your library, and you are determined to save it, armed with the greatest weapon in the world: knowledge (and a sword), even if it's one book at a time.
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madame-helen · 7 months
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gfl-neural-cloud · 10 months
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Dear Professor,
Targeted Search - [Penning the Mortal Realm] will be available following the maintenance on July 11th!
〓Duration〓 7/11 After Maint - 8/1 18:29 UTC-8 During this time, the ★3 Doll Nora will receive a huge drop-rate boost!
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ayeforscotland · 2 months
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Spiritfall has just released out of Early Access! This was my first job in the games industry, I've worked super hard on it and it's been an incredible experience. I started with the Marketing and Community management, and I ended up doing a whole bunch of the writing for the game.
If you're looking for a fun Hades-Like Platform Fighter with, in my opinion, really solid accessibility features then consider grabbing a copy. It is available on Steam with a 25% discount at the moment.
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bardlikegames · 1 year
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twitch_live
🔴 :: INCOMING TRANSMISSION!!! - time for another coding session!!! but with a twist~ time played will become time worked!!! gittin' gud in two different ways~ my second favorite kind of equivalent exchange 🙏⚡✨ live now!!!
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anonezumi · 1 year
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I am going to do a roguelike tournament on Tumblr, but I want to make sure I didn't miss any important ones. I currently have some pretty obscure ones on my list of 64 so I don't mind replacing some if there are important entries I missed. (also the first round will have 4 per poll and the 2nd places will start the losers bracket)
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taintedco · 1 year
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Vampire survivors
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 Vampire survivors is a solo 2d vampire game with waves and waves of enemies swarming around you. You are trying to survive them and they can end up hording and swarming around you. 
You will get a character after completing so many levels which will allow you to play with a different class which is nice. 
You do not click anything except the perks you are wanting, you just use the WASD key to move around and avoid the things that are coming in swarms to kill you by killing them first. It also is an auto shoot kind of thing which is nice but I would rather have control of shooting.
 This game is a boredom killer. You will be fighting all kinds of zombies and bats and ghouls and other things including man eating plants, praying mantis and ghosts. 
This is a roguelike shoot em' game and is on Xbox, iOS, android, and steam. 
You also get choices in this game to decide what you want to do use and how you are going to take them out in a quickly manner.
 This game was fun but it is not what I thought it would be when I first bought it. I thought it was going to be some kind of vampire fighting game but it is okay and I am glad I bought it when I did. It allows me something to play when I have no idea what I want to play next. 
youtube
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prokopetz · 6 days
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The funny thing about contemporary discourse regarding whether trying to adapt roguelike video games to the tabletop represents the videogamification of tabletop RPGs is that tabletop RPGs randomly generating encounters and dungeon layouts using stacks of big stupid lookup tables is actually older than Rogue (i.e., the game the roguelike genre is named after). Heck, depending on how you define your terms, the hex-crawl – a style of tabletop roleplaying revolving around the logistics of overland travel across a hex-gridded map where the contents of each hex are randomly generated – may well be the earliest form of tabletop RPG to fully distinguish itself from historical wargaming. Like, this style of play is not novel to the medium; it's the literal, historical foundation of the hobby.
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bixels · 2 months
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Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
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The Underworld siblings 🔥 (I'm so hyped)
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videogamepolls · 1 month
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Requested by anon
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Videogames I wish were real #77
An open-world roguelike game about mapmaking. You play as a cartographer that wants to create a map of the world, but every time you die and are reborn, the world is also reborn, rendering your previous maps useless. While exploring the wilderness you will have to battle all kinds of creatures, but also to survive climbing tall mountains, crossing rivers, and dealing with perilous weather.
Occasionally, you might encounter a teleportation circle, a rare and mysterious magical circle that will allow you to return swiftly to your home base with your precious maps intact. The other inhabitants in your base will then copy these maps and use them to safely travel around the mapped areas to gather resources or trade with nearby settlements.
If you make it safely back to your base, the next time you venture back to the world, it will remain unchanged, and you will have to trek again through mapped (but still dangerous) areas to arrive to the edge of your map, and from then on, keep exploring and setting the wondrous new sights to ink.
Similar games that actually exist: Carto (suggested by @hazelence)
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wangleline · 4 months
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I'm developing a game called Vividerie.
Here's a tiny video about it :3
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puppyeared · 5 months
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beep beep im a sheep
speeddraw below the cut (audio warning)
song: "Cult of Dionysis" by The Orion Experience
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noxshade · 4 months
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[City of Shiokawa, Japan. 198X]
Something strange is happening in our town...
WORLD OF HORROR
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tampire · 10 months
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You came to the wrong neighborhood aka the secret Mega Tonberry room in Final Fantasy X-2 Last Mission
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