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The Seven Deadly Sins of Pre-production by Mateusz Janczewski - our Senior Producer
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Gotowi na nasz kolejny wykład? Już o 12:15 oglądajcie na żywo jak Olgierd opowiada o językach skryptowych w grach. Enjoy! #stg2k16
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Another inspiring talk from GDC :)
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This one was brilliant! We thought that #FullOfStars development is near the end. But we were wrong ;)

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The first #FullOfStars fan art by Angelika Kruczek :)
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It was super-inspiring! Message to all CEOs - get the best team and just let them do, what they love :) If you could get me Ilkka’s e-mail, it would be awesome to ask him, how it works on a daily basis.
(Matt)
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Producer’s Diary - The Seven Deadly Sins of Pre-production
After the exciting trip to Poznań to Game Industry Conference / Szkoła Tworców Gier (https://web.facebook.com/events/116285532172336), I decided to perform my talk again in Łódź at the University of Technology. To be honest, it’s refreshing to me, to speak about the problems we had before, to open your mind and find solutions for the new ones.
If you want to check the slides, download it from the Slideshare: http://www.slideshare.net/mateuszjanczewski/producers-diary-the-seven-deadly-sins-of-preproduction

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Marc Gregoire talks about some basic features for mobile, cross-platform app development provided by Visual Studio 2015 Update 3.
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In this session, veteran online game designer Nik Davidson explores the psychology of the transaction - how a player perceives a transaction emotionally might have little to do with the actual economic impact of their decision. In some cases, this can work to a game's benefit! More often, however, it's disastrous.
This lecture will cover The Gain/Loss, The Deal, and The Gamble, and how each of these elements can and should be used in your game
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@markrosewater shares his wisdom about the principal of game design :) Really worth seeing!
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our #design #team: "Thanks for the feedback Boss. Doo doo doo doo. Right!" ;) #backstage #CameronExit #ATGames #anothercasesolved
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