finxhes
finxhes
an art blog, probably
97 posts
30 | white | they/he hey i'm finch and this is my art blog! commissions openko-firequests are open, loosely links
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finxhes · 2 days ago
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i can't think of a caption for this. magpie and his favourite spell be upon ye. who up tolling the dead
please don't use for your own character/campaign etc or else. 1000 ghosts attack
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finxhes · 1 month ago
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sketch commission for @daggerslesbian of her raven queen grave cleric, bacia! technically speaking inflict wounds doesn't SPECIFY you can't cast it via mace
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finxhes · 2 months ago
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a pair of rooks for @hey-lethallan !! delightful lads whomst i adore
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finxhes · 2 months ago
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Another piece for Heliosail!! They've all been very fun to work on but I had a great time designing this character and I think they came out great!
Please do check out Heliosail if you get a chance!
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The Astromancer is a being of two worlds, not quite at home in either place. They can bend reality to their will, but often live in solitude, misunderstood by their peers.
Another fantastic illustration by @finxhes! Astromancers are revenants, who died or had a near death experience with the Nether. They can manipulate dark energy in order to bend physics to their will.
Features
Critical Attributes Body. Your Body modifier is your Proficiency bonus.
Mind. Your Mind modifier is used for your Perception checks. Your Attribute Save DC is [13 + Mind modifier]. When targets make saving throws against your Astromancy abilities, they must beat this DC.
Skills
Astromancers get special Tricks for the Endurance, Erudition, Intimidation, and Superstition skills. Choose at least 2 of these as your first skills. You may take all 4 if you like. After you have chosen, you can fill out the rest of your Core skills with any skills you wish.
Combat Proficiencies
Signature Weapon. Choose 1 from: Axe, Spear, Dirk, Hammer, Martial Arts, Musket, or Blunderbuss. Add your Proficiency Bonus to attacks made with this weapon.
Actions. You can take [1 + Mind Modifier] Actions per round in combat.
Reactions. Choose from Parry or Dodge as the Reaction you are proficient in. When you take this Reaction in combat, add your Proficiency Bonus.
Archetypal Abilities
Astromancy is using Dark Energy (DE) to manipulate the laws of reality. This energy comes from the rifts between our universe and the Nether. By using it, you can create Disturbances in the laws of physics. Many Disturbances can be resisted by a living target with an Attribute Save versus your Attribute Save DC. This is usually a Body save, but some Disturbances may call for others.
Disturbances are scalable abilities. This means that you can choose to invest more DE than is normally required to make a more powerful version of it. Every description for a Disturbance details how it can be scaled up, and what that costs.
Causing Disturbances
To create a Disturbance, you must first gather Dark Energy. You have 4 dice in your Energy Pool (4d8) to use each day. You can roll as many of these as you like at one time, but once you have “spent” (rolled) a die, you cannot use it again until the following day.
The total rolled on your Energy Dice is the amount of Dark Energy you can spend that turn. Gathering Dark Energy requires an Action in combat, but creating the Disturbance(s) does not. You can choose to end a Disturbance early at any time, without spending an Action, but any left over Dark Energy is lose. All Dark Energy must be used the same turn it is gathered, and the extra evaporates.
Some Disturbances can be created in their most basic form without spending any Energy Dice. These still cost an Action to create in combat, however. You can create them even if you are entirely out of Energy Dice for the day, but if your Astromancy is inhibited by any outside force, this also suppresses these basic Disturbances.
Specialization
There are 4 types of Disturbances that Astromancers can cause. You must choose 1 of the 4 types to specialize in. Disturbances of your chosen type cost you less Dark Energy to create, and you gain access to a powerful, exclusive Disturbance from the type you choose.
Gateway
Gatewrights feel a special connection to the Nether beyond other Astromancers. If you choose this as your specialization, you focus on opening Rifts to the other universe, wanting to access it whenever you can. Those who study Rifts in detail like this gain the ability to summon a Rift Horror- a gigantic Netheri which will reach its tentacles into our world in order to explore, injuring anything in its path.
Matter
Matterwrights can use their connection to the Nether to “borrow” matter from the other universe, giving the appearance of creating it from nothing, or destroying it by banishing it away. You can use Matter Disturbances to change the mass or density of something, or rearrange the shape Matter is existing in. Matterwrights can create an Anti-Matter Bomb, a devastating explosion which creates a huge Hazardous area around it (pg ##).
Unreality
As a Realiwright, you bend the “fabric” of the space-time continuum directly, changing the experiences and perceptions of those around you. You can alter the flow of time, and manipulate the travel of light. Realiwrights gain the ability to Distort Time for their enemies and allies.
Vibration
The Vibwright is tapped into the invisible movement of all the subatomic particles that make up the universe. You manipulate the world around you by adjusting the frequency at which these particles vibrate. By doing this, you can create heat, light, and sound. Vibwrights are the only Astromancers who can use Quantum Thought to entangle their minds psychically with another person.
Focus
Focus is a way for Astromancers to keep a Disturbance's effect going for as long as needed, or adjust its power and scale on the fly, without having to re-create it. While Focusing, you can only move, talk, gather more Dark Energy, or make a change to the Disturbance you are concentrating on. Performing any other Action, creating any new Disturbances, or Parrying ends the effect you were Focused on. If you take damage while Focusing on a Disturbance, you must make a Body save to maintain your concentration. On fail, the Disturbance ends.
Collective Work
Multiple Astromancers working together can pool their Dark Energy to create more powerful Disturbances. You can aid another Astromancer by choosing to donate dice from your Energy Pool to them. If you are in combat, this is an Interrupt that requires spending an Action, and they immediately gain the Spotlight. They can then roll your dice in addition to their own to create a Disturbance. This exhausts your Energy Dice exactly as if you had used them yourself, and you must Rest before they are replenished.
Ship Action: Conditioning
An Astromancer can spend time with a crew member each week, in order to build up their tolerance for the forces of the Nether. After they disembark the ship, the crew member takes ½ damage from all Dark Energy sources. This effect lasts a number of days equal to the number of times the crew member participated. This can be done with only 1 crew member each week. This provides +1 morale to the Astromancer and -1 morale for the crew member they work with.
You can see the full list all the Astromancer abilities on patreon for free.
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finxhes · 3 months ago
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i can't think of a caption for this. magpie and his favourite spell be upon ye. who up tolling the dead
please don't use for your own character/campaign etc or else. 1000 ghosts attack
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finxhes · 3 months ago
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Another piece I did for Heliosail! Working on this design was a blast and I am super pleased with how she came out!
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To a Bioscientist, life is just a series of endlessly re-combinable blocks. They can heal, create habitable environments, and engineer creatures to survive in the great unknown.
Official art for the Bioscientist here, by the fantastic @finxhes! Bioscientists are the main healers of the crew, and can also provide important support by terraforming the environment.
Most Bioscientists have had a formal education. They are often found working as physicians, doing terraformation projects for the government, or serving in the navy as researchers and combat medics. Bioscientists are skilled in both medicine and environmental biology. Those who don’t make a career in research can find work creating designer weather at an events planning firm, opening a medical practice, or terraforming property for private landowners.
If you're interested in Heliosail, you can learn more about the Bioscientist and support the game's development on my patreon.
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finxhes · 5 months ago
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This was a lot of fun to work on - definitely check Heliosail out!
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The Cardsharp
Cardsharps are skilled gamblers. They will take the risk, but know the consequences of their failure. They are bold, showy, and they always bounce back from a losing streak.
Official art for the Cardsharp here, by the fantastic @finxhes!
Throughout the game, the Cardsharp accrues points of Gambler's Luck, gaining a point every time their dice roll a double number, regardless of whether or not the roll fails or succeeds. They can then spend these points to manipulate luck in various ways. They can add numbers to rolls that they make, gain an extra use of one of their abilities, or force a critical success.
Cardsharps are a social archetype, like Courtiers, but they are a little more accustomed to action, and associated more with society's underground. Along with Courtier, the Cardsharp has been one of the archetypes to have the most changes made to it over the game's development. They get unique Tricks for Aplomb, Barter, Insight, and Subterfuge. You can see all the official information for the Cardsharp Archetype for free on our Patreon.
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finxhes · 6 months ago
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a commission for @hey-lethallan of their rook, juniper! a quiet little bit of botany in between saving the world 😌
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finxhes · 9 months ago
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i have SUCH an image in my head for a mourn watch rook that i KNOW the game won't allow me to realise. but a man can dream
guy who is inspired both in concept and in-character by catacomb saints. both his lil rib-exposing waistcoat and the eye-shaped jewel he's holding are inspired by actual catacomb saints - some of them have jeweled false eyes, and there is one specific saint who wears a little waistcoat cut to show their ribs. though this guy's ribs are just stylistic, much as i'm sure he'd LOVE to get them thangs out
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finxhes · 11 months ago
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very belatedly posting the bday gift i did for my very best friend in the world because i am nothing if not an enabler to their terrible guy brainrot and now we have a tiny wannabe dictator in our home for always 😌
commissions are open!
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finxhes · 11 months ago
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Hello friends, I’m opening up a few slots for some sketch commissions!! You want some fanart?? Some ocs??? Bro I have you covered, and to make things maybe a little smoother, here’s a little google form! [Form Link] Don't feel beholden to the form - feel free to simply email me at [email protected] or shoot me a tumblr dm!! Especially if it's a sketch page you're after
Here’s a quick guideline overview:
I will draw:
ocs and ttrpg characters (ideally with visual reference, though I can work from description), your video game ocs, fanart, suggestive poses/pinups, ships, real people
I won’t/can’t draw:
anthro characters, animals, mechanical characters, nsfw, complex backgrounds. I may also turn down your commission if it makes me uncomfortable for any reason.
I work best with visual references, even if all you can provide is faceclaims or picrews or the like! Depending on how much visual reference you can provide, I may charge extra.
Reblogs massively appreciated!!
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finxhes · 11 months ago
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This Barbie is the vengeful soul of the Earth made Flesh! Act now and she can be yours for the low, low price of an entire planet!
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my part of an art trade with my dear friend @janecrockeyre! i am SO pleased with how she came out you have no idea
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finxhes · 11 months ago
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[remembers i have an art blog] oh yeah
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finxhes · 4 years ago
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[image description: a drawing of hua cheng, a pale chinese man with long black hair that partly covers his face, wearing a long red robe, white undershirt and trousers, black boots, and silver bracers and jewellery, sits with one leg resting on the other, one hand propping up his head. he's holding a small white flower in the other, looking at it softly with a small smile. orange light shines on him from the right hand side. end description]
happy birthday to @janecrockeyre!! please enjoy whomst autotranslate insists on calling Desperate Ghost King Hua Cheng xoxo
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finxhes · 4 years ago
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[image description: a collection of sketches of my character st. jenne, a purple tiefling with grey hair, large pointy ears, dark grey curving horns, a fluffy tail the same grey as his hair, and red eyes with slitted pupils. two of the sketches are full body - he stands with one hand raised in a wave, the other by his side, and he has only three fingers on each hand. he wears large circular glasses, a long pink robe that darkens towards the hem with a petal pattern, a dusky lavender skirt, black trousers and boots, and a green turtleneck, as well as a black leather chestplate, several belts, bracers, and arm guards. the second full body sketch is the same, except he is also wearing a long red cloak with a grey fur collar. on the left hand side are three black and white sketches: a side profile showing the right hand side, a half body from the back - one arm by his side with a dagger in hand, the other raised in front of him and hidden from view - showing the back of his armour, and a bust sketch of his face with his pupils dilated like a cats with "silly mode" written next to it. "st. jenne beauclerc, he/they" is written between the full bodies. end description]
new character for a friends' frostmaiden campaign,,, he is a) not a saint and b) not particularly religious and c) possibly the world's most noticeable and jumpy rogue and i am VERY excited to play him
commissions open!!
(please do not use for your own characters/campaigns thank you)
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finxhes · 4 years ago
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[image description: rose lalonde, a slim young black girl with short white-blonde natural hair half in her face, floats in front of a vivid purple background with the light aspect symbol - a stylized sun - behind rose. she is wearing her godtier outfit - an orange half-cloak, a paler orange long tunic that splits at the thighs, with wide billowing sleeves, a pair of orange leggings, and bright blue ballet flats. both her arms are raised, her right higher and almost level with her face, as she brandishes two white wands. she’s smirking, one eyebrow raised, looking directly at the viewer. her clothes and hair flow to the side in the wind. the lineart is surrounded by a red and blue aura, and all the colours are incredibly bright and saturated. end description]
Do you remember Homestuck, Jane? I remember Homestuck.
also a closeup bc i can shush
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[image description: a closer crop of the above image from rose’s shoulders only, showing to better effect the doubled lineart. it’s also possible to see that the longer tendrils of the light symbol are yellow and white tentacles. end description]
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finxhes · 4 years ago
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[image description: a colour sketch of nellie tritchet, a young gnome girl. she has pale freckled skin, deep red hair in two plaits falling down her back, and wide blue eyes. she leans back to the right, her other foot stretched out. in her left hand she holds an open book, her other hand outstretched as she casts a spell, yellow sparkles hanging in the air. she wears a long, orange-brown tunic, a pale green shirt with baggy sleeves, grey-brown baggy trousers, and pale brown boots, a belt, and bracers. she’s grinning as she casts her spell, watching the sparkles in front of her hand end description.]
a commission for @frenchy-and-the-sea of her character nellie tritchet, gnommish arcane trickster!! sometimes,,, it’s time to summon the sparkles
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