gamemakings
gamemakings
Talking videogames
163 posts
I make videogames and talk about gamedev and game design
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gamemakings · 2 months ago
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A new weapon: fire a hail of bullets that take a moment to start moving. Hard to use but I find the kinesthetics extremely pleasing
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gamemakings · 2 months ago
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Un nuevo arma: dispara una ráfaga de balas lenta, tal que tienes que adelantarte a los enemigos. Complicada de usar pero el sonido/visuales rascan mi lóbulo frontal extremadamente bien
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gamemakings · 4 months ago
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A new weapon - it rushes from its last position to wherever you aim, smashing enemies in the way and then exploding for good measure. Very satisfying to use
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gamemakings · 5 months ago
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Bonus: had to reduce EXP spawn by 75% because I found this combo that broke the framerate
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gamemakings · 5 months ago
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The new boss is mostly mechanically finished! A lot more bullet hell-ish than the usual fare!
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gamemakings · 5 months ago
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a collection
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gamemakings · 5 months ago
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It's been a while since the last screenshotsaturday!
I've been working on many different things - chief among them a new level with some extra twists!
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gamemakings · 5 months ago
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It's been a while since the last screenshotsaturday!
I've been working on many different things - chief among them a new level with some extra twists!
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gamemakings · 7 months ago
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Many new things, but the best one by far is the new music - by Donutdroid!
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gamemakings · 7 months ago
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A new enemy! This one spawns randomly more rarely and drops a bonus ~thing~ on death
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gamemakings · 7 months ago
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Still on my quest to make the UI snappy, now adding some fancy loading screens and the ever useful loading screen hints!
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gamemakings · 8 months ago
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Worked a *lot* more on UI, looking and feeling much better than before!
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gamemakings · 8 months ago
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Games are made fun by adding a lot of stuff that only 1% of players will get
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gamemakings · 8 months ago
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Still working on the new upgrade menu
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gamemakings · 8 months ago
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Finally replacing the old level up screen with something prettier and more eye catching!
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gamemakings · 8 months ago
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One day late but still
Experimenting more with screen effects - they make the game feel much more dynamic
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gamemakings · 9 months ago
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A new weapon - hold to mark enemies, release to kill! Very satisfying and different to the rest of the weapons, it is my new favourite
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