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joshuatumbles · 8 years
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joshuatumbles · 8 years
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I was recently diagnosed with a degenerative eye condition known as "Keratoconus". The effect is visible in both eyes but most prominently my left. Latest attempt at simulating the world as seen through my left eye. Text is especially hard to decipher and I rely heavliy on processing input through my right eye for all reading and visual work. I used Photoshop with multiple "Darken" blending layers, some Motion Blur, and a bit of Gaussian blur. Approximately 10 layers.
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joshuatumbles · 8 years
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Range of -7 color- palettes designed for accessibility in a game reliant on presenting information through color. At most three neighboring (nested) colors will be displayed at an given point in the game to relay information. The color set is selectable before the game begins as well as in-game.
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joshuatumbles · 8 years
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"AEP Transmission: Legacy and Vision" by the CCAD Collaborative Projects Class
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joshuatumbles · 8 years
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Freelance Mannequin Design for TRI-COR LLC in Cleveland, Ohio. Modeled to scale of a person 5'8" Template to be lasercut from cardboard.
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joshuatumbles · 8 years
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ULTIMATE PORTOBELLO MUSHROOM PIZZA
Really nice recipes. Every hour.
Show me what you cooked!
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joshuatumbles · 8 years
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joshuatumbles · 8 years
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Those times when: you can’t put a book down because you don’t have a bookmark on hand.
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joshuatumbles · 8 years
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Level design in Insular.
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joshuatumbles · 8 years
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A silent game exploring color, perception, and feeling out of place.
  Insular attempts to silently visualize those unfamiliar boundaries we all touch when delving into cultures and experiences removed from our own.
  Seek out the hidden cubes tumbling around the level. There are 7 stages of increasing difficulty to complete once the game has begun. The off-color block that appears at each new stage is a mistake to be made, both figuratively and literally. Activate it and the game will reset for another attempt.
  The game features a host of color schemes attempting to support different color and lighting sensitivities. The various color schemes extend replayability with differing levels of difficulty unique to the eyes and perceptiveness of each individual.
  An adjustable field of view is also provided as an experimental way to mitigate dizziness.
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joshuatumbles · 8 years
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About
Game designer Jazz enthusiast Relentless philomath Cyclist lacking a bicycle Research design for digital accessibility
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joshuatumbles · 8 years
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Adding <br> tags or text breaks into Tumblr HTML
Overall I’m very happy with my Tumblr blog, but the HTML support is something that is sadly not so great - quite a few tags are not supported, including the <br> tag.
Unfortunately this makes it hard to have short breaks in blocks of text between groups of paragraphs - empty <p></p> pairs are also stripped out :(
  However! The <code> tag is not, and using this and a "&nbsp" (non-breaking space) we can create paragraphs that don’t look empty to Tumblr and so aren’t stripped out, but also don’t contain any visible characters, and thus look like an ordinary line break.
The exact HTML is “<p><code> </code></p>” :-)
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joshuatumbles · 8 years
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Easy Unity Build Debugging On Mac OSX
There is a simple way to view the Unity log file for a non-development build as well as a development build* on OSX.
  The log file itself is generated in "./Users/-Username-/Library/Logs/Unity/Player.log".
  Though this file can be opened with a text editor, the default app to open on a Mac is "Console".
  The "Console" application is located inside the "Utilities" folder in "Applications".
  Try opening "Console" and making sure the left sidebar is visible using the "Show Log List" button in the top left corner of the window.
  Under the "Files" heading look for "~/Library/Logs" (not "/Library/Logs"), now look for "Unity", and then for "Player.Log".
  This file is accessible whether Unity itself is open or not and a log is created for both Development builds and Non-Development builds.
  *Selecting the "Development Build" checkbox in the build settings of Unity enables a popup display in-build, but this only prints the error messages and does not print the script or line location that might be causing the trouble.
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joshuatumbles · 8 years
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And another website link just listing a few basic formulas to calculate the blending modes: Formulas for Photoshop Blending Modes
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joshuatumbles · 8 years
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Endure
Survival card game (WIP)
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joshuatumbles · 8 years
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Under Construction
;D
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