mythicmoss
mythicmoss
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mythicmoss · 3 years ago
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caleb wittebane gets vored
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mythicmoss · 3 years ago
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Hello gamers, local disabled cane user is gonna teach you how to design a cane.
Tl:dr: design a cane based on comfortability and the disability of the character
First things first, you need to know why you’re character needs a cane. Do they have chronic pain? Unhealed injury? Muscle or joint issues? Do they have poor blood circulation which makes them dizzy? Do they need the cane all the time or does their disability fluctuate? Do they use a wheelchair or a walker sometimes?
There’s a lot you should know about a characters ability/disability in order to find what type of mobility aid they should be using.
There are a bunch of different kinds of canes/crutches. The 4 on the left are crutches. The difference between canes and crutches are, crutches are meant to keep weight off your legs as much as possible, and generally you use a crutch on each arm. Canes are used for stability and you usually only use one. Folding canes are great for people who only use their cane sometimes
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Great! You’ve picked either a cane or crutches for your character. I’m done right? WRONG. Cane handles.
This is probably the most important part of canes because if you have the wrong handle your wrist will die.
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I gently kiss all the canes on the left, they are all very good for grip and wrist, although the middle left is designed for left or right hand so you cannot switch hands with it.
The ones on the right are also pretty good, they wouldn’t be my first choice but they are still great. The top one is also very good as it has a wristband so you can’t drop it as easily. (Trust me when I say I DROP MY CANE SO MUCH)
Sigh. The middle cane handles… the bottom one I have never actually seen but it looks like it would kill my wrist. The top one is uncomfortable for long period uses, but it is good for if you’re a shepherd. And the pimp cane… the knob cane… it’s awful. Just no. It’s hard to grip, it is unstable it’s bad it’s awful I throw it into a fire. Please don’t give your character, they don’t deserve that pain
Now you know the basic ergonomic things, there are different shafts for canes and crutches
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You can really get creative with this type of thing, just as long as it looks stable enough.
Here are some good examples of pretty canes that are ergonomic and good to use! (featuring victor arcane who i adore)
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Add some cute details to the cane if you want! You can add stickers, colours, grip support. And while I love the concept of cane swords those are very unstable, if you want a cane weapon you can make it lead weighted, put knives in it. A poison vile in the shaft. Be creative.
Just some of these components are important to consider with a disabled character. There’s a lot more to consider with wheelchairs and walkers which I don’t have the experience with.
If you do have any questions my asks are always open to questions about this stuff! I’d love to help if you’re making a disabled character.
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mythicmoss · 3 years ago
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Writing Wednesday: This is the last post about Google Docs add-ons. Everyone needs a thesaurus now and again. I believe that Microsoft Word has one built in, but Google Docs does not. It doesn’t matter, though, because there is this super cool add-on that is, of course, free.
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OneLook Thesaurus. To me, nothing is more obvious than the overuse of a thesaurus. I only use it when I notice that I have used a word too many times. For example, today I was writing and I suddenly realized I’d used “muttered” twice. I used command/F to find the word, and discovered I’d actually used it three times. So, I used the thesaurus and changed one to an appropriate alternative. Then I made a point of not using it again. With this add-on, I could also find quotes that use the word, other forms of the word, words that rhyme with the word, and so on. For my writing style, I don’t need those features. I’ve played with them for fun, and they are fine.
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mythicmoss · 3 years ago
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I cannot recommend this writing resource enough.
Roget’s Thesaurus is organized by categories, rather than being alphabetical like a dictionary. If you haven’t used it before, you look up the closest word you can think of in an alphabetical index, which then takes you to a page that has a cluster of words. The words are not synonymous necessarily; they’re just related, and the cluster is close to other clusters that are somewhat related.
I far preferred this to other thesauruses, which don’t take you very far from the word you looked up. Sometimes the only word I can think to look up is quite far from what I’m thinking of, or I actually want a bunch of words that create a similar feeling, but aren’t synonymous. Roget’s gives you that.
So does panlexicon. Instead of only synonyms, it gives you a lot of words that are somewhat related. For instance, if you look up “soft”, you get “tender,” but also “weak” and “low,” which are other aspects of the word soft, but not direct synonyms. But let’s say I really was trying to come up with how to describe someone who is easy to get something from, because they’re softhearted. I can then click on “tender,” so now I’m searching for words that are related to both soft AND tender. Then I get “gentle,” “mild,” and “lenient”. Lenient still isn’t QUITE what I mean, but if I search “gentle”, “mild”, and “lenient,” I get “complacent,” “indulgent,” and “tolerant.” By then, I’ve got what I want.
It’s literally the best and it’s the only thesaurus I use these days.
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mythicmoss · 3 years ago
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concept: a death god that is actually surprisingly supportive and on the side of the good guys, supporting actions and promoting policies that will lead to the kingdom growing and thriving instead of being destroyed, because the more the kingdom grows, the more people there are, and the more people there are the more people will eventually  die, and when you’re an immortal god of death, you know there’s no need to rush. you’ll get them all in the end
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mythicmoss · 3 years ago
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Conlanging for cheaters
quick tips for creating fantasy language(s) that look believable if you squint
Pick a few rules about what letter/sound combinations can and cannot exist (or are common/uncommon). For example, in English, "sp" or "st" can begin a word, but in Spanish they can't. The "ng" sound (or the voiced velar nasal if you want to get technical), can't appear at the beginning of a syllable in English, but it can in at least of third of languages around the world. English allows for consonant clusters (more than one consonant together without a vowel), but some languages, such as Hawaiian, don't. Picking a few distinctive rules that are different from English or the language you are writing in, and sticking to them, will yield a lot better results than just keysmashing.
Assign meaning to a few suffixes, prefixes, or roots. A simple and useful example of this is making up a particle that means -land or -city or -town, and tacking it onto your appropriate place names. You could also have a particle with a similar meaning to the "er/or one we have in English, such as in "baker," "singer," or "operator," and then incorporate it in your fantasy titles or professions. It's like an Easter egg for careful readers to figure out, and it will make your language/world feel more cohesive.
Focus on places and names. You usually don't need to write full sentences/paragraphs in your conlang. What you might want to do with it is name things. The flavor of your language will seep in from the background, with the added benefit of giving readers some hints on background lore. For example, you could have a conlang that corresponds to a certain group of people, and a character with a corresponding name could then be coded as being from that group without having to specify. A human-inhabited city with an elven-sounding name might imply that it was previously inhabited by elves.
You don't have to know what everything means. Unless you are Linguistics Georg R. R. Tolkien, you probably don't want to (and shouldn't!) actually make up a whole language. So stick some letters together (following your linguistic rules, of course) and save fretting over grammar and definitions for the important stuff.
(Bonus) This isn't technically conlanging, but it can be fun to make up an idiom or two for your fantasy culture (just in English or whatevs) and sprinkle that in a few times. The right made-up idiom can allude to much larger cultural elements without you having to actually explain it.
Congrats! You now have a conlang you can dust over your wip like an appropriate amount of glitter. Conlangs can be intimidating, just because there's so much you can do, but that doesn't mean you have to do it all. So yeah anyway here's what I would recommend; hope y'all have fun :D
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mythicmoss · 3 years ago
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USA Cultural Regions Map
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mythicmoss · 3 years ago
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"I'm sorry..."
Apology Starters
"I'm sorry that it had to come to this."
"I'm sorry for not believing you."
"I'm sorry for being too late."
"I'm sorry, but I can't do this anymore."
"I'm sorry for making you feel like this."
"I'm sorry this happened to you."
"I'm sorry for not realizing it sooner."
"I'm sorry I couldn't be there."
"I'm sorry for hurting you."
"I'm sorry that you feel like this."
"I'm sorry for believing what they told me."
"I'm sorry I yelled at you."
"I'm sorry that you think that."
"I'm sorry for not seeing it sooner."
"I'm sorry that I made you cry."
"I'm sorry for leaving you behind."
"I'm sorry for not responding."
"I'm sorry for not talking to you."
"I'm sorry to hear that."
"I'm sorry I made you worry."
"I'm sorry that we fought."
"I'm sorry for not saying anything sooner."
"I'm sorry that I have to say goodbye."
"I'm sorry that you had to go through this."
"I'm sorry for not being there for you."
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mythicmoss · 3 years ago
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people bitching about the usage of "too modern" words in fantasy or historical fiction is sometimes justified, but ultimately I think it's a waste of time because
all words exist within a specific time frame and it's pointless to avoid the fact that you're writing with the language of your own time
which words are actually "newer" than other words is sometimes wildly unintuitive
according to the dates given in the Oxford English Dictionary, if you wrote a book set in 1897, you could have your characters say "fuckable," (1889) "sexy" (1896) "uncomfy" (1868) "hellacious" (1847) "dude" (1877) "all righty" (1877) and "heck" (1887), but not "wiggly" (1932) "moronic" (1910) "uptight" (1934) "lowbrow" (1901) "fifty-fifty" (1913) "burp" (1932) "bagel" (1898) or use the word "rewrite" as a noun (1901)
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mythicmoss · 3 years ago
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Oh sweet mother that’s useful
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Here’s just the template
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mythicmoss · 3 years ago
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Writer challenge: think of a way to hint at magic/superpowers that isn’t overdone. We’ve all seen eyes that glow or change color, teeth that grow sharp, ears that get pointy.
I want to see a character’s eyebrows ripple into tiny scales when they’re concentrating on their powers. Or someone’s nose disappears when they cast a spell.
What hasn’t been done yet? 
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mythicmoss · 3 years ago
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FUCK IT IM SO EMOTIONAL THAT I POSTED TO MY MAIN BUT IM NOT ABT TO RETYPE ALL THOSE TAGS
You guys I’m so close to finishing the first draft and suddenly it’s so much more REAL and I’m NOT READY
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mythicmoss · 3 years ago
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I found this incorrect prompts generator bc i was looking for comic ideas with more slightly out of character takes for the sides and some of my favorites are:
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mythicmoss · 3 years ago
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I'm trying to prove a point to my brain: Reblog if you think fanfiction does not need sex to be good.
There is a trend I’ve noticed that smut fics tend to be much more popular than anything else and honestly I just want to have something to look at to remind myself and that writing doesn’t have to have sex to be worth putting out into the community.
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mythicmoss · 3 years ago
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ive always hated when a vampire story is trying to distance itself from traditional lore or common perception and the vampire turns up their nose and says "and no. I don't turn into a bat" like they're so offended that you'd even suggest that they could do something so cool. well congratulations you're uncool and boring goodbye
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mythicmoss · 3 years ago
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TO THOSE MAKING NATIVE OCS
I see this a lot, no one has actual names, or any reference for names, that are legit Native American, varying among the tribes, for their characters.
Babynames.com and shit like that will give you names made up by white people.
However, I’ve got your solution.
Native-Languages  is a good website to turn to for knowledge on a lot of native things, including native names. If you’re unsure about the names you’ve picked, they even have a list of made up names here!
Please don’t trust names like babynames.com for native names, they’re made up and often quite offensive to the cultures themselves.
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mythicmoss · 3 years ago
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subplot ideas to float your boat (or sink it)
the good old fetch quest. when your characters realize that they need to get this one thing in order to move on, but also they are doing something else to further the main plot. fetch quest subplots are hard to put in without things feeling like they’re just traveling from point a to point b–take advantage of the space in between to explore your characters, the world, etc.
there’s some tension between character a and character b. it doesn’t need to be super obvious at first. maybe it’s been kind of growing at the edge of your mind this entire time, and it just explodes. regardless of what kind of tension it is, your story will have to pause to address it. 
character a actually wants to stab character b. well, that’s a problem.
figure from a character’s past returns (and turns into a major plot point instead oops). a la jesper fahey and colm fahey. they just appear, and they bring a whole lot of baggage with them for the character to resolve before they can even think about moving on. perhaps they also help the main plot, or perhaps they’re just there to help develop your characters. either way, it’s a good way to get more insight on who your character is, how they are perceived by the people around them, and perhaps even a glimpse into a different part of the world.
put in a new pov for a side character, accidentally flesh them out and make them a main character with their own personal problems and motivations to further your main plot. yeah. sometimes it happens.
other notes about subplots
subplots should tie into the larger story–or be interwoven enough that when it gets resolved, it doesn’t feel as though there was no consequence to the bigger picture.
they don’t actually have to be that big of a deal! you can have smaller subplots littered throughout your story. maybe there’s this minor rivalry between two of your characters that always appears at certain moments. maybe there’s some development to that rivalry that the main characters notice (occasionally) but don’t comment on because that’s…just their thing. it seems like there’s no consequence to it, but it does serve to further flesh out what might have been minor, flat characters beforehand.
but if you do want to make them a big deal, integrate them well. drop some foreshadowing about the subplot to ensure that it doesn’t seem like it’s coming out of nowhere. how you want to do this is up to you.
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