Posting some new dodge and attack abilities our game RNR. It鈥檚 going to be utilized in the dodge event system as well as in the survival and king of the hill mode.
Throwback Tuesday? Is that a thing? Anyway, the song in the clip is one our OST that I started using back in 2014(the clip is what the game USED to look like). We have definitely come a long way since. But it鈥檚 nice to always post and show where you started and where you are at now you know?
First off, thanks everyone for the retweets and anyone who鈥檚 followed us. I鈥檝e personally been working on this game since 2014 and it鈥檚 a huge personal project for me and I hope everyone ends up enjoying playing it when it comes out.
Secondly, this is some early footage of our quick time event system for dodge events. Once you get hit you get sent into this and have to input the correct keys to dodge it or you鈥檒l take damage. We have already fully implemented this into the game but are waiting to implement a few more things before recording some more footage.
Don鈥檛 think we posted any gameplay footage here in a minute. We definitely need to record some new footage soon and upload it. In the mean time enjoy this one, it鈥檚 a few months old. The song is from our soundtrack btw!
We started making some prototype keychains to see how we can mass produce them for our kickstarter. What do you all think? I think they鈥檙e coming out real cute!
We have plenty of new content to show off but I wanted to show off some visual effects for blood splatters and abilities that we have and will be putting in. I believe it鈥檚 all the little things that make the game feel better!
We鈥檝e doing our best to polish up the core gameplay and enemies of the first region and it鈥檚 levels so we can show it off in our Kickstarter as a demo! We just updated some enemy abilities making them more readable by the gamer! If you like what you see please let us know! You can also subscribe to our mailing list at our site at rnr.rooktko.com
We are working on getting different types of enemies for the first region built so you can have a taste of what鈥檚 to come in the following regions and we figured slimes would be the best enemies to use as they are so flexible!
We are happy and excited to say that we have a bunch of new material to show off and get feedback from all of you! You should start seeing a bunch of new promo material showing off new movesets, levels, user interfaces and bumps of our soundtrack!