This is me
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Serious Pet Idea
CeeCee
Description: Looks like a completely normal and ordinary cat
Functionality: Because it is a completely normal and ordinary cat
Inspiration: Cat
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Spell Idea
Butterfingers
Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.
Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesnât use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also canât cast spells that uses somatic components
Inspiration: I dropped some butter and my mum made a horrible pun about it⌠thanks mum
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Party Idea
Rat
Class: Thief
Race: ?
Description: Sheâs either a Ratfolk or an Halfling, nobody can tell. Asking it to her will only raise the chances of both getting ignored and robbed. She wears magic sandals that always make noise to challenge herself when stealing, if she takes them off, she becomes so powerful and sneaky that even her shadow stop noticing her.
Converse
Class: Barbarian
Race: Dwarf
Description: She doesnât speak Common but can understand it. Itâs not like sheâs too dumb to learn it, she simply never learned and now she doesnât think itâs that important for her to know how to speak. Everyone in the party seem to always understand what she wants and sheâs happy like that because even without speaking her âfamilyâ always listen to her.
Wolf
Class: Warlock
Race: Human Werewolf
Description: His tattoo is the symbol of his patron and the origin of his curse, the bandana is a gift from the patron to him, but wearing it too much makes Wolf suffer, forcing him to still having to unleash his wolf form at full power once in a while.
Eyes
Class: Monk
Race: Elf
Description: Being totally blind, they refined all their other senses and are now even able to see the auras of the creatures surrounding them, thanks to their perfect control of Chi. Even if theyâre not as powerful as other monks, they are still a valuable party member.
The Captain
Class: Arteficer
Race: Orc
Description: Has a warm and fatherly personality, always laughing with his strangely deep voice. Heâs the proud owner and creator of the magnificent Nautilus, a weird-looking but fast vehicle that the party loves using.
Goggles
Class: Wizard
Race: Human
Description: He was the lone wolf of the party, but after Wolf joined he lost the title, now that Wolf is the leader he doesnât look like the same. Goggles is the one carrying around the Nautilus, stored inside his magic pockets, even if his strength is never enough to take it out by himself and The Captain always steps in to (in his own words) âNot hurt his babyâ, talking about the Nautilus.
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Monster Idea
Meat worm
Description: A 55 ft long white worm-like creature, able to swallow a 6 ft person in just a few seconds. Along his body there are whiskers-like organs that are able to capture vibrations faster, and that the creature can control to use them as shovels to cover itself in snow or to cover its victim in case there are other people around.
Before the Meat worm attacks, everyone must roll a perception check, those who failed will be surprised (see Ambusher âŹď¸)
Abilities:
Ambusher: In the first round of combat, the meat worm has advantage on attack rolls against any creature it has surprised.
Snow body: if itâs snowing or the meat worm is in a snowy terrain, it gains +5 AC, +10ft speed, +5 on Wisdom rolls, it gives disadvantage on all Perception rolls made my other creatures around it.
Actions:
Swallow: spends two rounds swallowing an enemy, at the start of the second turn it finishes swallowing its prey. While swallowing a creature, it can only defend itself using its tail/body and canât make any opportunity attacks.
Bite: +5 to hit, reach 5 ft, one target, Hit: 15 (2d12+3) piercing damage
Acid spit: +3 to hit, reach 25 ft, AoE, 10 ft radius, Hit: 9 (1d6+6) acidic damage
Tail Whip: +2 to hit, reach 10 ft (from its tail), one target, Hit 7 (1d8+3) bludgeoning damage
After being swallowed the player must do a Strength Saving Throw to exit the worm (either ripping his body or exiting trough the mouth) and take 1d6 acid damage, after 3 turns the damage becomes 2d6, after 6 the damage becomes 4d6, after 9 the damage becomes 3d12, after 12 the damage becomes 6d12, after 15 the damage becomes 12d12, after 18 the damage becomes 24d6. If the character is still alive, the worm vomits them and from now on when attacking using its Bite attack, if the player attacked is the regurgitated one, it will attack twice. If the player is unarmored, they take +Xd4 acidic damage each time. X is the same number of dices that the turn says to roll (first 1, third 2, tenth 3,âŚ)
Inspiration: @weepingwidarâs fabulous art and @sawtheyellowsign
Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)
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Side Plot Idea
(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)
Poly-wrath
Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.
Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavernâs owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( âA discount for the pretty ladyâ or âBecause youâre a lot Iâll give you a discountâ but in this last case be sure to give the players a chance to someone who doesnât want to give them the discount and to someone who wants, aka the NPCâs partner) but instead of taking them where they wanted they âlost the wayâ or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to âtake care of the horses in the meantimeâ)
Inspiration: this meme of @retrogamingblog2 that my bf sent me âŹď¸
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Pet Idea
Cat of Many Cats
Description: A cat that the party can see randomly during their journeys, if they get too close, the cat disappears behind a corner or another obstacle. The second time the party meets the cat, they feel a sense of familiarity looking at the cat, and that will happen only with the Cat of Many Cats. It doesnât speak if talked to with a spell, it has immunities to be charmed, paralysed, frightened etc etc.
Functionality: Each time the Cat appears in front of the players roll 1d4 and add the result to a value called Cat Value (X). Every night that the players spend in a relatively safe and warm place (inn/tavern/tents/ etc etc) roll 1d20, on a 5 or lower, the Cat will appear outside (the party canât know that but a cat could be on the outside side of the window or meowing from outside, alarming them). When the party/a player goes out to look for the Cat, they will see a number of times equals to the times that the Cat appeared at the players, after 1 minute of seeing them or after that every player see the cats, whoever saw them falls asleep/in trance for 5 minutes.
Upon awakening the players will receive X Temporary Hit Points. After losing all the X THP, the players feel the same familiar warm of when they saw the cat and gets a Bonus Feature called Catâs Eye (only those who saw all the Cats and get the THP in the first place).
Catâs Eye:
+2 to Animal Handling, +2d6 Temporary Hit Points after identifying an Illusion as an illusion, +1d6 to all the spell you cast involving Illusions (Minor Illusion, Invisibility, Mirror Image, Disguise Self, etc etc)
Inspiration: the tweets above, reblogged and inspired by @ur-daily-inspiration which makes perfect sense.
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Hey sorry I didnât talk to you for over a century time keeps moving too fast
Hey sorry I didn't talk to you for over a week time keeps moving too fast
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Mechanic/Feat Idea
Silliest worshipper
Description: You have the ability to use Divine Intervention and all the other âAsk to your Godâ spells any times you want with an instant recharge only if you use it for something silly (DMâs decision) and if your God is Chaotic-Neutral/Good aligned.
Functionality: You use the spell to ask something silly to your God (another of the same meal you just had, to win a low/no reward slug race, have a nice silly hat, find a good pun on the spot, etc etc) and the God does it, then you feel a pat on your head and hear an astral voice say âYes, sure darling, no need to use your precious spells for thisâ you feel warm and then everything turns back to normal, with your wish granted.
This can also work for warlocks only if your patron is Chaotic-Neutral/Good aligned.
In general, this can take effects if your deity is a momma type, even if itâs Lawful/Good but if it is Lawful/Good sometimes it will say things like âBut next time use it for good alright sweetie?â making you feel slightly guilty, the more you use it for sillies without using it for something good.
Inspiration: the BG3 playthrough of @dare-to-dm (silly paladins are my favourite, use this so you can have fun in D&D sweetie â¤ď¸)
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Spell Idea
RePain
Functionality: Reproduce the last damage that the creature has suffered, it doesnât function if the last hit failed, didnât deal damage or was another RePain.
If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)
If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesnât have or isnât affected by, the boost doesnât applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the casterâs turn, taking their bonus action even if itâs the attacker who throws the item)
The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasnât in a 50ft radius of the damage being dealed.
If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.
The RePain spell canât be redirectionated towards the caster nor the original attacker.
The RePain spell doesnât heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.
The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be âhelpedâ by a RePain lvl1 spammer.
The RePain spell doesnât replicate non-damaging spells (Minor Illusion, Charm Person).
If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)
The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.
Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude
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Pet Idea
Duck Of Inspiration
Description: An apparently normal duck, occasionally it glows of a very faint yellow light.
Functionality: Give to all the players in a 10ft, that are in good terms with the duck, the possibility to use +1 to +5 inspiration per long rest. A player can use +5 all in one roll, or two players can use +2 and then +3.
BUT
If someone uses the inspiration of the duck they will not be able to use it until the next long rest. If someone uses the inspiration point that the DM gave them and that sums up to more than a +1 inspiration used, they will be unable to use the Duck until the next long rest.
To be in good terms with the duck you need to feed it, play with it, take care of her, NEVER call her âQuackâ, âGooseâ, âSilly Gooseâ, âDuckâ, âChickenâ or âBirdâ and NEVER say to her to shut up or act angrily towards her if she quacks.
If you do one of those things, you roll a d20
15-20: the Duck will look at you angrily, quack loudly while glowing and you will be feeling uneasy for a minute
10-14: the Duck will quack, looking at you seriously while glowing of a faint orange, youâll be unable to speak for a minute. If you have any inspiration points, you lose 1 of them
5-9: the Duck will quack quietly, looking at you with disdain while glowing orange, youâll be blinded and mute for a minute. If you have any, youâll lose 2 inspiration points.
2-4: the Duck looks at you in silence and glows red, youâll be paralysed for a minute, uneasy for 5 minutes and take 3d4 of psychic damage. Youâll lose all your inspiration points given to you but the DM
1: the Duck eyes turn white, its feathers vibrate while turning of a pitch black, it opens its wings and beak, looking directly into your eyes. The duck glows purple, everything around you seems to tremble like in an earthquake and then you start vomiting blood losing 20 pure damage, you look at the Duck and for a second it seems to have horns and sharpened teeth inside itâs beak, what seems like blood comes down like tears from its eyes. Then everything turns black, and the next thing you realise after opening your eyes, is that youâve been transformed into a duck (a chicken, if youâve called her âChickenâ). No other players have seen past the black aura that surrounded the Duck and you while everything happened. Everyone need to roll an Intelligence roll (>5 to succeed) to understand that the Duck polymorphed you into a Duck/Chicken. You lose all your inspiration points and stay polymorphed for 2 hours or until the next rest. You can understand other Ducks while in this form, except The Duck.
Rolling lower than a 12 will make you unable to use the Duck again (donât say it to your player until it tries to, to make it funnier) because youâll be in bad terms with the Duck.
Say sorry to the Duck and take care of her and it will accept your apologies and after your next rest youâll be able to use the Duck again.
Speak with animals will not work (and any other spell that need its target to be an animal) but will give you the faint sensation that you should make this Duck friend and follow you, for your own good.
P.S. Yes, The Duck is an eldritch abomination. If you want it can become a patron, but donât make it that itâs a Dark creature polymorphed or trapped in the body of a Duck⌠make it that the Duck is its normal form.
Inspiration: The Duck above⌠wait Iâve gained inspiration from the duck of inspiration to make the duck of inspiration⌠itâs Duckception
Saw a post like this with negative outlook so I asked for it to be fixed
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Magic Item Idea
Description: A magic scroll that can store a spell of the ownerâs choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).
Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if theyâll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:
Damage roll
To hit roll
Other rolls
The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:
Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.
Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.
In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.
BUT
If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls
This happens to all the types of damage that the stored spell deals.
That means that Mattâs psychic spell, even if it didnât landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.
If the spell doesnât deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.
If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if itâs only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.
Inspiration: the meme above (this is an old draft, I didnât know yet that links were easier and Iâve already wrote too much to change it) thanks @catchymemes â¤ď¸
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Campaign Idea
Knock Knock itâs COMMUNISM. BITCHES.
Description: You (players) sad (capitalism) so you (players) spread happiness (communism)
Tip: Make one character the DnD version of fucking Karl Marx, it doesnât matter the class or the race but make them a philosopher/writer thatâs working on writing a book about their ideals, and during the campaign they could cite some passages (the player has to read the book)
Functionality: If the player reading the book (so Karl Marx) bought the actual Das Kapital they have disadvantage on all rolls involving the book, if they have it by some âotherâ ways they add a d8 to the rolls.
If the player doesnât have Das Kapital, but another player does and they give it to the player, they will have advantage on the rolls involving the book.
Tip2: You could make that, one time for long/short rest, if the DnD Marxâs player uses the book the player who gave it to them will receive either 1 inspiration point or 2d12 Temporary HitPoints, or other shiny looking stuff
Characters:
Karl Marx (Mage, yâknow, using the book for two uses? Paladin, finally the communist one?)
an ex underpaid server of an inn that quit to join them (very nice if the race of the character is one of the hated ones, or even better if theyâre a half tiefling half elf, doubling the racism, to add a little bit of flavour to their backstory and to the setting) (class? Either Monk or Rogue. I mean, someone who gets attacked everyday for their race? 99% of the time that shit results into being able to punch back)
An ex knight who saw how corrupted the monarchy is and itâs tired of it (additional points if itâs the big bear of the group, tall, muscled and hairy and always ready to take a hit for Karl Marx) they are the first two of the group and known each other for a long time (maybe Karl was the mage of the king?)
A Druid who was stuck in their dog-cat-animal form/someone who was cursed to be polymorphed into a dog for the last 15 years, now that the witch who cursed them has been killed they are free but unable to afford anything because for all this time they obviously didnât had a job, and their family thinks that they died long ago so they would never believe them to be the same person (maybe also because mow they have some dog-cat-animal facial traits? Not too weird but enough to not recognise your own child) and so they have no money, and were forced to live on the streets begging for some food and money.
Tip3: Maybe now they are Shifters (the race), or Tabaxi or they still randomly transform into that animal (roll a d100 every turn of combat and after doing something that the DM or them thinks is important, on a 10 (up to 30) or lower they transform into the animal they were polymorphed for 3d8 minutes (the d100 still needs to be rolled while theyâre an animal, and if they roll a âturning into the animalâ number, they roll the 3d8 again and add that to the total). Also they should be able to know the language of the animal that they were since they spent 15 years as one.
An artificer who is a genius but since their inventions are not enough âprofitableâ or âgives too much to the poorâ and âdamage the economyâ as some rich ass bastards always say before scrapping the idea of founding their creations. They are sick of this and just want to create things to make life better for everyone, who cares about economy and money? They sure donât!
A warlock who once was a healer in a temple, Kaârl revealed them (since they couldnât leave the temple for religious purposes) that those who couldnât afford to be healed were left to die and that they healed only those who paid an invent price before even simply entering the temple. Due to the shock, they not only lost any faith in their cause (their religion didnât involve a God or at least not an existing one) but their anger caught the attention of a Celestial Being with whom they made a pact with to make this nonsense stop. (Maybe make that the Celestial Being proved to have the power to do so by healing everyone in the entire city, since the warlock from now on should be filled with trust issues)
An earth genasi/elf ranger, that witnessed the exploitation of natural resources by the ruling class, that hurt not only the lower class but also animals and other creatures. They now seeks to reclaim the land for the people and help Kaârl establish a society where nature and its resources are shared equally.
A Robin Hood parody, but who steals stuff instead of money (like food and other goods) because they were the accountant of a Duke and now how to fuck up economy (double points if they become best friend with the artificer and use their inventions to steal more stuff)
Inspiration: this (sad) meme âŹď¸
Thanks to @guerrillatech (and to @wizard-kisser that always reblog good materials that I feed my brain with and doesnât even know)
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Character Idea
Description: A hero who gets reincarnated over and over again to kill the BBEG (who also gets reincarnated over and over again) but neither of them is actually always the hero or BBEG, because the Hero is the only who retains their memory while the BBEG is the only who keeps their immense power and the Hero always has to kill the BBEG whatever they do.
One time the BBEG was actually a powerful Aasimar paladin of Tyr, who caught dragons and protected millions of people from them while the Hero was a Tortle and spent 10 years to infiltrate in the inner circle of the BBEG to kill them by giving them a food imbued in a drop of all the dragons that the BBEG killed that was filled with hatred towards them and so it was Highly deathly to them
Another time the BBEG was the father of the hero but since he was the Kingâs right hand and the wizard of court, the hero saw him for so little that every attempt he tried always resulted into a goofy scene of a toddler trying to âhugâ is dad and falling head first against a chair
One time the Hero was a Giant and the BBEG a Halfling⌠wait that was very easy to accomplish actually
Why? Because the Hero and the âfirstâ BBEG were secretly lovers, and when the BBEG died by the Heroâs hands (it was in the middle of the battle and they knew that this moment was gonna happen one day) the Hero lost all his will to live and made a pact to a God, not one of the good one but like a sillier Loki.
In exchange to entertainment for the God, the Hero and the BBEG reincarnated over and over again (the BBEG without their memories because they were already dead, but with the same high power because it was so strong that it was still there, filling the place where they died while the Hero always with random powers and abilities to entertain the God) and every time that the Hero killed the BBEG they could share one âyearâ (in the real world itâs an instant) together, obviously them being the first Hero and the first BBEG.
During the âyearâ together they live in an imaginary castle always slightly different than the last time, built by the God during the moments of their lives when kind of nothing happens (when theyâre toddlers for example, like when you watch a show and it gets interrupted by the ads and you rush to the toilet) and the Hero would tell the BBEG stories of their last encounter and while in there they (both of them) can actually change their appearances to their previous bodies. The BBEG loves to do it to see how different they are from their âfirstâ body, since they have no memory of their other lives.
Inspiration: this shorts of hamasamakun (check them out!) https://youtube.com/shorts/95T4-peUuow?si=TTG-cytOFLt0Stj4
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Character Idea
Warlock
Story: Warlock with a pact with a Deity to kill the paladins who break the oath with them
Functionality: Gives disadvantage to hit when the opponent uses an attack dealing radiant damage, additional bonuses to hit are not counted if the opponent is a paladin of the Deity
Inspiration: I don't know but I told this Idea to my older cousin and he said "cool" so I'm feeling POWERFUL
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Pet Idea
Lystrosaurus
Description: A fucking Lystrosaurus
Inspiration: Get recked meme above
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Magic Item Idea
12ft Magic ladder
Description: A magic 12ft ladder that you can make appear from thin air when facing a 10ft or higher wall.
Functionality: You can roll a number of d4 equal to your level to make the ladder higher.
Inspiration: this meme âŹď¸
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