rollforimagination
rollforimagination
A Random DM’s Ideas
61 posts
she/her 🏳️‍⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
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rollforimagination ¡ 13 hours ago
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Magic Object Idea
Reassembled Painting
Description: What seem to be the painting of a famous artist, but with something wrong. The original was a different painting of another famous artist that was then magically cut in small squares and glued precisely back on to look as the other work. The name of the original is on the back of the frame. It yearns to return its original state.
With an investigation roll of 13 or lower the character doesn’t notice anything, 14 to 17 the character notice the colours are slightly different and in some places wrong, 18 or higher and the character notices the cuts and realise what’s been done to the painting as they read the original painting’s name.
Functionality: once a person stands in a 30ft radius of the painting for a long period of time, the sound of scissor will be overheard repeatedly in the air, this sets the start of the “attack” of the painting. Depending on for how long the character is in sight of the painting, it will try to get their attention and to make them suffer its own curse by:
• Swapping colours of their features, for example making their hair the colour of their eyes and viceversa, or making their skin the colour of their armour and viceversa.
• Swapping two people’s features, in case there are at least two creatures in sight, for example swapping the hair, armour or voices of two characters.
Everything is restored after the character moves 40 feet away from the painting.
To restore the painting the players must either break its curse with magic or restoring it manually in two hours of in-game time where the effects are minimal as the painting returns to its original state. (Make it so there is a way for a character with no art knowledge to know how the original looks like, by either putting the painting somewhere where they can be helped by a professional or maybe by making them find earlier a book of paintings of famous artists)
Once the painting is restored, depending on the character that saved it’s class, it changes form:
Artificer: the painting fuses with their tools giving them a beautiful coat of color, +1 to any checks made using them.
Barbarian: the painting fuses with the barbarian to make tattoos of beautiful art all over their body, +1 to Cha checks
Bard: the painting fuses with the Bard’s instruments, +1 to any attack made using them (magic and not, but only attacks that would damage a creature or more)
Cleric: the painting fuses with their shield, turning it into a fine piece of art dedicated to their god or deity, +1 AC
Druid: the painting fuses with the staff of the Druid, or changes in a similar way their Druidic focus, to make it look like a beautiful representation of blooming nature
Fighter: the painting fuses with the boots of the fighter turning them into a beautiful peace of art, +5ft on all speeds (that are not set to 0)
Monk: The painting fuses with the knuckles of the Monk, marking them with beautiful tiny tattoos, +1 max ki point
Paladin: The painting fuses with the paladin’s blade, turning into to a shining piece of art with its hilt beautiful yet still practical. +1d4 damage dealt using the sword
Ranger: The painting fuses with their bow or ranged weapon, marking with drawings of the hunt, +1 to all Wis checks
Rouge: the painting fuses with the daggers of the rogue, turning them into a deep black colour when they hide but a beautiful piece of art when they don’t, +1d4 to sneak attacks damage
Sorcerer: the painting fuses with the body of the sorcerer as a beautiful tattoo forms on their chest, gain an additional metamagic option
Warlock: the painting fuses not only with the character but with the pact itself that they made with the patron, making your Eldritch Blast look like a beautiful piece of art as it blasts your enemies, +1d6 damage dealt using Eldritch Blast (for Hexblade, it fuses with the weapon and deals +1d4 damage)
Wizard: the painting fuses with the spell book of the wizard, making its cover much more beautiful and depicting the spells inside with drawings too, +1 to the number of recovered spell slots AFTER halving the Wizard level (a 4th level wizard will be able to recover 3 spell slots instead of 2)
Inspiration: the video above, the idea of a painting cut to pieces to form another came to me listening to the story of a Black actress being forced to learn how to act as a White actress.
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rollforimagination ¡ 20 days ago
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Bread Idea
Breadionary
Description: a spell that grants you the ability to summon from thin air the perfect type of bread for your needs.
Functionality: Once casted you receive one of these types of bread (at your choice)
• Baguette: Hard crust, light and airy inside, slightly nutty flavor. +2 Animal Handling
• Brioche: Soft and fluffy, slightly sweet and buttery. +2 Nature
• Ciabatta: Hard crust, chewy inside, mild sour flavor. +2 Sleight of Hand
• Focaccia: Soft and oily, herby and savory flavor. +2 Medicine
• Sourdough: Hard crust, chewy and dense, tangy flavor. +2 Intimidation
• Pita: Soft and pocketed, neutral and slightly chewy. +2 Arcana
• Naan: Soft and pillowy, buttery and slightly tangy. +2 History
• Rye: Dense and firm, earthy and slightly sour flavor. +2 Survival
• Challah: Soft and slightly chewy, mildly sweet and eggy. +2 Stealth
• Multigrain: Firm crust, grainy texture, nutty and wholesome flavor. +2 Acrobatics
• Cornbread: Soft and crumbly, sweet and corn-forward flavor. +2 Athletics
• Bagel: Chewy crust and inside, mildly sweet and malty flavor. +2 Investigation
• English Muffin: Soft with a crisp outside when toasted, mildly tangy flavor. +2 Perfomance
• Panettone: Soft and airy, sweet with hints of citrus and dried fruit. +2 Religion
• Lavash: Thin and soft, slightly chewy and neutral flavor. +2 Insight
• Pretzel Bread: Firm crust with soft inside, salty and malty flavor. +2 Deception
• Injera: Spongy and soft, tangy and fermented flavor. + 2 Perception
• Zopf: Soft and braided, slightly sweet and eggy flavor. + 2 Persuasion.
The caster can also choose to roll 1d4:
The bonus becomes -2 instead
The bonus stays the same
The bonus stays the same
The bonus becomes +4
At level 10: the d4 changes to a d6 with similar effects
The bonus becomes -6
The bonus becomes -4
The bonus becomes -2
The bonus stays the same
The bonus becomes +4
The bonus becomes +6
(Note: when the bonus turns into a negative number the taste is still perfect and the bread still feel like the perfect snack for the occasion, only after the 10 minutes the taste will resurface as horrible causing the player to vomit profusely and gain +1 Exhaustion Point)
Inspiration: BREAD DAYYY
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rollforimagination ¡ 2 months ago
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Keep going… ✍🏻
New Spell: Transmute Group Of Orcs To Polycule.
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rollforimagination ¡ 2 months ago
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Spell Idea
Everybody gets a knife
Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.
Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.
Inspiration: @general-luce’s meme
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Be prepared for tomorrow ya'll.
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rollforimagination ¡ 2 months ago
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Magic Item Idea
Paper Knife
Description: A piece of paper with a drawing of a knife. The piece of paper can’t be burned or destroyed as long as it has charges. Per each charges used, the knife drawn gets more and more covered in blood. Recharges every day.
Functionality: 23/day you can touch the piece of paper and point at an enemy that immediately suffer 1d4 piercing damage, or 1d6 if outside of combat (this action starts combat)
Inspiration: @trilliath’s mom
I was explaining to my mom about how tumblr is excited for the ides of march tomorrow, and celebrating the assassination of a corrupt politician etc. etc. and she goes, "Oh! So what do we wear!"
And I said, "IDK a knife?"
And she said, "Ohh, I don't think I can get away with that at the conference. But I know, I'll draw a picture of a knife and carry it around in my pocket and get a giggle out of it whenever I look in my pocket!"
Anyway my mom's brilliant and I think we should all carry paper knives tomorrow.
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rollforimagination ¡ 2 months ago
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Weapon Idea
Dagger of Betrayal
Description: an old looking dagger, clearly made by someone very experienced in the craft, a red unidentified gemstone in its handle emits an ominous dim light
Functionality: A dagger that deals 2d12 additional damage to those who see the wielder as an ally and charmed enemies.
Inspiration: I’m going to have so much fun today
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rollforimagination ¡ 2 months ago
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Monster Idea
Psychic Fox
Description: A seemingly normal Giant Fox that, only at night, looks like a fox being looked through a thermal sight.
Functionality: The Psychic Fox will first appear to the party during the day, looking at them from afar and studying them during an encounter or analysing their actions. If the Psychic Fox is approached, the party gets blinded and deafened for 6 seconds, after that it all goes back to normal but the Psychic Fox is disappeared. Any way to find or trace the Psychic Fox fails automatically.
The night after:
If the Psychic Fox deemed the party worthy, they’ll find a cub of Psychic Fox next to them when they wake up. The original Psychic Fox will sometimes reappear, to check on the cub, for the next 6d6 days, after that, it will never show up again. The cub is one week old (determinable by the party only after a successful Nature check).
If the Psychic Fox deemed the party unworthy, they’ll find their food missing, and the Psychic Fox will never show up again.
Once the cub is 1 month old it’ll be loyal enough to be able to aid the party:
1/day it can deafen for 6 seconds all enemies or non-allies in a 10ft radius
1/day it can blind for 6 seconds all enemies or non-allies in a 10ft radius
Small size
Understands Common and Sylvan
At 2 months:
2/day it can deafen for 6 seconds all enemies or non-allies in a 20ft radius
2/day it can blind for 6 seconds all enemies or non-allies in a 20ft radius
Bite and scratch attack
1/day can cast Minor Illusion
1/day can cast Mirror Image
Understands one other language (the most used in the party except Common or one of the languages their favourite party member speaks)
At 3 months:
3/day it can deafen for 6 seconds all enemies or non-allies in a 30ft radius
3/day it can blind for 6 seconds all enemies or non-allies in a 30ft radius
Medium size
2/day Minor illusion
1/day Hypnotic Pattern
At 4 months:
3/day Minor Illusion
2/day Mirror Image
2/day Hypnotic Pattern
1/day Major Image
No one is the owner of a Psychic Fox, not even when it’s a cub. The decisions are all made by the DM during battle. If spoken to with Soeak with Animal or other mechanics, it will have a Primordial accent (described as a guttural way of speaking by those not familiar with Primordial). The Psychic Fox will disappear after 4 and a half months for two weeks, before returning for one lasts month (presumably to have a baby and give it to another party).
At 5 months:
5/day Minor Illusion
4/day Mirror Image
4/day Hypnotic Pattern
3/day Major Image
1/day Seeming
1/day Weird
After 5 months and a half the Psychic Fox will disappear, forever. It will leave only X luminous spheres of light that when touched grants those who did it a sense of well being and immunity to being blinded and deafened. Those who gained a Psychic Fox blessing can also, only at night, focus and look like under a thermal sight until concentration ends.
Inspiration: the amazing artwork of @kittydisk (I procrastinated this so much and I don’t know why)
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ACTION POTENTIAL
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rollforimagination ¡ 2 months ago
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Pet Idea
The Sniler
Description: a Tiny common-looking mouse, except for its pitch black tail and its especially long whiskers.
Functionality: The Sniler can teleport inside small spaces, like pockets, small bags, empty sheaths, loose socks, etc., that are of property of its owner. The Sniler mostly sleeps and eat, but when it’s awake it can do two things by emitting a squeak:
Outside of an encounter: The Sniler squeaks and the owner has advantage on all Nature and Animal Handling checks.
In an encounter: The Sniler squeaks and a d4 is rolled.
The owner of The Sniler gets teleported in a 15ft radius from their starting point of their choosing.
The Sniler grows in size and becomes a Medium Sized. It uses the Giant Rat sheet with the added Action of Teleport (see Blink Dog). Reaching 0 hp makes The Sniler return to its normal form and teleport to an empty pocket of its owner.
The Sniler squeak sounds like a monstrous roar, making any enemy creature in a 30 ft radius frightened of its owner. This effect lasts 1d6 round(s).
The owner of The Sniler turns one size smaller, along with its equipment, and their speed raises by 15ft.
To trigger a squeak the owner needs to feed The Sniler with an 5cm cube of cheese that was previously soaked in beer. The Sniler will engulf the cheese in one bite and proceed to squeak, it’s completely possible that the squeak is actually just a burp.
The Sniler will take only 3 cubes of its delicious cheese before sleeping or refusing any more, accepting it back only after a long rest (of the Sniler).
If the Sniler isn’t offered a cube of special cheese in 3 days it will squeak only outside of battle, hiding from its owner in battle, if it’s not fed a cube of special cheese in 6 days it will disappear with any cheese and beer the party has in a 10ft radius from the owner after a long rest.
Even if the cheese and beer are inside a Bag of Holding.
Feed the Sniler.
Inspiration: The Sniler @todaysbird
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The Sniler
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rollforimagination ¡ 2 months ago
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Item Idea
Legendary Sponge
Description: a yellow square sponge, it looks like any other normal sponge except that it won’t suffer from any environmental effects, not even the loss of water or the rising of temperatures.
Functionality: Grants the holder with resistance to cold, lightning, thunder and fire damage. Does not stack with other spells or items.
Inspiration: Now there is @markrosewater
I would have GREATLY preferred the Spongebob creatures be original designs. As funny as Squidward being a "Horror" is it is absolutely disappointing to see Spongebob be a Human and not a Sponge
There are no legendary Sponges.
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rollforimagination ¡ 3 months ago
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Feat Idea
Blood Explosion Disease
Description: The character’s veins burst and their skin is torn as blood rushes out of their body at high speed, coating the surroundings with blood. Then the skin reforms back to its normal state. The first part is not a painless process. Neither is the second part. If the next rest of the character will be a long rest, they won’t be able to do anything beside sleeping. If the next rest is scheduled to be a short rest, and the character is forced to continue their journey, they’ll have +2 points of fatigue until the next long rest.
Functionality: 1/long rest. When using this trait the player rolls a d4 to determinate how much blood they’ll lose:
0.5 liter of blood: the character takes 2d12 of damage, anyone who is in the blast radius needs to roll a Dex ST above 10(with disadvantage their first time, advantage after the fourth) on a fail they’ll get directly hit by the blood and take 1d12+X of damage
1 liter of blood: the character takes 2d12+5 of damage, anyone who is in the blast radius needs to roll a Dex ST above 14, on a fail they’ll get directly hit by the blood and take 1d12+1d6+X of damage
1.5 liter of blood: the character takes 3d12+5 of damage, gets their speed reduced by 5 ft, they can hold their breath for -Y minutes and have a -2 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 16, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage
2 liters of blood: the character takes 2d8+1d6 of damage, gets their speed reduced by 5 ft , they can hold their breath for -Y minutes and have a -4 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 18, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage
The AoE is a circle around the player with a 20ft DIAMETER.
X equals the class level of the player using the feat (a level 2Wiz/4Barb will use 4, not 6)
Y equals the lowest stat of the player using the feat -1. If it’s positive it becomes negative: if Cha +1 is the lowest, it becomes -1, then take -1 again, so -2=Y.
Inspiration: the meme above and that one blood post of @yaboywillyshakes (formerly adventuresintimeandspace). Your blood will never be forgotten @yaboywillyshakes
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rollforimagination ¡ 3 months ago
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Hazard Idea
Pond of Dancing
Description: A pond of approximately 9x9 meters, the water is slightly darker than it should be. The players can roll for perception (DC 17 if there aren’t any other bodies of water nearby, if there are then -1 for each), creatures that live in the Deep or underground get advantage. The pond can be either empty or have 1d6 number of goblin skeletons inside, dancing.
Functionality: Once a creature enters the pond or walks 3m in it roll a DC 17 Con save, if it fails, the creature starts dancing alongside the creatures already in it, creating a ritualistic choreography. Small and Tiny creatures get disadvantage to the Con save.
All dancing creatures (whether they are still in the pond or got out) are now labelled as “Dancers”. Dancers get 1d8 necrotic damage once they become Dancers and every 2 minutes that they’re still in the Pond. If a Dancer dies, they won’t stop dancing, their skin will erode and become an undead dancing skeleton, still labelled as a Dancer.
Once there are 10 Dancers in the pond, the water will start moving and shaping form of a Water Elemental. The Water Elemental’s stats are the same as a normal Water Elemental except:
CAR: 8(-1) —> 18(+4)
INT: 5(-3)—>12(+1)
+HP: Xd8 (X: n° of Dancers)
Damage Immunity: +Necrotic
Language: +The main one of each Dancer
Charm Person: 3/day
+Chill Touch, +Sapping Sting, +Toll the Dead: 5/day (each)
Dancing General: The Water Elemental can speak a 1-word command to any or all of the Dancers: Attack (attacks the closer enemy of the Water Elemental), Protect (moves in front of the Water Elemental to shield it of any attack), Grapple (lunges itself to grapple the closest opponent or the one the Water Elemental is pointing at), etc etc. This can be used as a reaction 4/day.
Dancers will be in a catatonic state unless ordered to do something by the Water Elemental (like at the first round of combat if they roll a higher initiative than the Water Elemental, or after they killed a creature after the Water Elemental ordered them to attack it). A Dancer with WIS 17 or higher will have disadvantage at all ‘to hit’ rolls, a Dancer attacking a former allied gets their speed halved. (Make your Dancer players role as they attack unwillingly the other players! They’re still semi-conscious).
A Dancer loses its Dancer label once the Water Elemental is defeated, after walking at least 45m away from the pond/Water Elemental or if the Water Elemental says to it “Free” thanks to the Dancing General feat.
Inspiration: the silly post I’ve reblogged of @diamondguls
P.S. Thanks to all the people who liked my posts while I was on a break, I have 40 something drafts just for you muhahahaha 😘😈
yippieeee~ ahahaha~ yaaaaaaaaay~!⋆。°✩
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rollforimagination ¡ 6 months ago
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rollforimagination ¡ 9 months ago
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I’m both these people and I hate it
there is an IMAGE in my HEAD and i cannot DRAW IT. hatred and rage.
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rollforimagination ¡ 9 months ago
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Character Idea
50s/60s Bard
Description: A bard with the charisma of a frontman of a 50s/60s rock band. The mythical Bard²
Inspiration: It appeared in my mind while listening to Be Bop a Lula, because I’m old inside and I like that era of music
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rollforimagination ¡ 11 months ago
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i??????? sksjsbzvsvshdhsbdb
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rollforimagination ¡ 11 months ago
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Or cry
the way you win at DnD is making your friends laugh
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rollforimagination ¡ 11 months ago
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Monster Idea
Chonky
Description: An enormous cat seemingly made out of clouds, a bit fat because it’s the cat of the Goddess of Hunting and it receives a lot of treats who are just the scrap of the animals that the Goddess hunt. The fact that these animals where actually powerful monster may or may not be why the cat has its strange range of abilities.
Functionality: It’s probably just escaped from the back door that the Goddess left open for a second, try to bring it back or make sure it stays still in the same place so that it’ll be easier for the goddess to find it and bring it back to her house.
Abilities:
Immune to bludgeoning, slashing, poison, lightning, water and necrotic damage
Its body is literally clouds and acts like the spell Fog Cloud, players can end turn inside its enormous body but be warned:
It can cast lighting spells inside of its cloudy body, to attack those inside, or to deal more damage if it then use a charged paw to smash you
It’s weightless and even if it steps on a city, since it’s made out of clouds it won’t destroy it.
Wail (Banshee), Regeneration (Shield Guardian), Limited Telepathy (Otyugh), Hurl Flame (Barbed Devil), Keen Hearing and Smell (Hell Hound), Life Drain (Wight), Cold Breath (Winter Wolf), Lightning Breath (Behir), Animate Trees (Treant)
Inspiration: Cat above @benthesoldiersjeanshorts
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