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#d&d items
dungeon-strugglers · 2 days
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✨New item!✨ Titan’s Greatbow Weapon (longbow), very rare (requires attunement)
This massive longbow is bound together from a bundle of saplings. Runic enchantments engraved into metal rings along its limbs empower the wielder with the strength to wield it. The bow has a normal range of 200 feet and a long range of 800 feet, and you have a bonus to damage rolls equal to your Strength modifier or +2, whichever is higher.
Enlarging Arrow. The bow has 5 charges, and it regains 1d4 + 1 expended charges daily at dawn. When you make a ranged attack with the bow, you can expend 1 charge to cause the arrow to grow to immense proportions in mid-flight. On a hit, the target takes an extra 2d8 piercing damage if it is in the bow’s normal range, or 3d8 if it is in the bow’s long range. Additionally, if the target is a creature, it must make a successful DC 16 Strength saving throw or be knocked prone. This arrow deals double damage to objects and structures. The arrow then reverts to its normal size.
Latia watched the quickly-moving caravan kick up dust in the valley below, and lined up her shot. As she loosed an arrow with a resonant thrum, the runic etchings of her massive greatbow flashed white-hot. Soaring through the air, the arrow quickly expanded to immense proportions. By the time it hit the lead wagon, it was as if a small tree had fallen from the sky. The wagon was instantly shattered and sent careening end-over-end. Horses, men, and a torrent of debris were flung in every direction as chaos descended upon the sundered caravan. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for almost 200 magic items (wow!), printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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rollforimagination · 5 months
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Magic Item
Sandwich of Chaotic Layers
Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.
Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.
Results:
You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where
The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points
You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you
A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape
From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.
A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed
The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest
Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.
3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice
A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy
A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.
3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.
Inspiration: this silly reblog list ⬇️
Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️
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*comes out of three hour drawing haze covered in blood*
T O O T H 🦷
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Item no. 49 from @basalt-dnd list of Another 100 Magic Items (which I FINALLY found the original post after saving the images ages ago, but not the author 😅). I changed the item description ever so slightly to fit what I had in mind
(Also lmk if I need to add more cw/tw tags!!)
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dartagnantt · 2 months
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Calls of the Grave | Some weird and useful necromancy spells
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PDFs of this and more can be found over on at my Patreon here! My Kickstarter is live! Support it and get rad new lycanthropes!
I would have used the "spelling dead" but that one already exists! Anyway, I decided I would do some undead targeting spells, or just dead targeting in some senses of the word. Good day to be a cleric wizard or warlock, it seems.
Animate Corpse
This is an elder scrolls styled scaling reanimation spell. One target, and short time, to give you full access to the corpse's abilities at a low level. I thought it was neat. I highly suspect that the durations aren't worth the 6th level+ spell slots, but you generally get diminishing returns on scaling spells.
Corpse Explosion
This one is diablo inspired, which I did something similar in my rot druid. But that was more accelerating a natural process, where as this is just shoving necromancy into something until it explodes.
Death Knell
Ironically, this is a cantrip with a similar etymological root as toll the dead, but toll the dead's gimmick is weird AKA "The first hit sucks, afterwards this is the strongest cantrip in the game" So instead, I decided that the mark of death from the death knell more strongly affects those who should already be dead. Works well with last week's necromancer who ignores the resistance or immunity undead have to the damage type, which is admittedly not as common as you'd think.
Knit Flesh
An undead cure wounds. I often use this for my undead boss characters so they can heal themselves, but it's handy for any necromancer… kinda. 3rd level so a 17th level wizard can't just heal their zombies for free
Restless Dead
An interesting concept. A damaging reaction cantrip, but with a rather limited trigger. The intent is to have revenge for having your friends die, but I'm sure someone can find a weird use for it. The bonus here is the virtually completely unresisted damage type.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Otherworldly Patron: The Absolute
Martial Archetype: Knight of the Fallen Oak
Words of Power
Maelstrom Hammer
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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thudnfer · 6 months
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holy cow, even more items!!!!!!! pog
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intothebackwood · 18 days
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Potion of Double Vision Take a sip of this potion and you'll see things you might wish you hadn't.
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dmdepression · 1 year
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DmDepression’s Lycan Knight, The Curse Only Strengthens Us
For those who wish to channel the werewolf curse within. Grab this and more on my Patreon! Link in reblog
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obbys-item-emporium · 7 months
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⭐ New Item! Hood of the Jackalope - Wondrous Item, Uncommon. Requires Attunement. A hood made from the furs and antlers of jackalopes. While wearing this hood, you gain a +10 to your movement speed and your speed isn’t reduced if you’re encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement will allow. Charge. If you move at least 30 ft. towards a target and hit it with a melee weapon attack, the target takes an extra 2d4 bludgeoning damage.
Part of my 2023 October Collection of items, where I follow the official inktober prompt list and make items based off each prompt!
Enjoy my work? Consider supporting me on Kofi!
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defilerwyrm · 2 years
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D&D item: a magical tattoo that acts as Fantasy HRT, correcting hormone levels automatically once per day. Requires attunement but does not occupy an attunement slot.
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mrdistracted · 10 months
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D&D idea. In CR campaign two Orly was able to make magical tattoos using crushed gem stones. So I want a wizard who gets a tattoo with crushed residuum. The tattoo would allow the wizard to store a single unused spell slot for the next day.
If the DM thinks this is too OP then could also add a limit of the spell slot level depends on how many days it's been since you used the tattoo. So if you want to store a 9th level spell you have to wait nine days before using the tattoo again.
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pizzaosaurs · 3 days
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Ready for a crazy moment that can cause lots of fun roleplay and moments to your d&d sessions - introduce a hag selling ice cream.
If your player tries to eat the ice cream
You come across a hag standing behind a white cart on wheels, complete with a blue umbrella. It appears that she's chained up to the cart with a sign that states "community and rehabilitation service"
On closer inspection you see she's selling white creamy stuff in a cone with each one costing 1 good piece.
If a player chooses to eat the ice cream
It tastes werid and sticky giving you a sharp sensation across your head that for a moment you have to close your eyes only to see in front of you a huge hill giant.
Wait for them to respond and then have the hill giant try to boop them on the head. When they do the player will get healed a set amount of hp depending on the level your players are.
It will be fun seeing them try to flee and respond but to everyone else they will just see their friend freak out for a moment, try to converse or hit something that no one else can see before suddenly feeling a lot better.
It is very funny when players won't trust it and offer it to people they are trying to sway without trying it first, as they will likely react to seeing a huge hill giant.
The ice cream melts but also is limited in number so your players can't break the system even with a bag of colding.
The Hill Giant is really friendly and will hang around for 10 minutes too resulting in hilarious moments. He's not an invisible creature but more how the magic has made your brain make it appear.
It causes a lot of havoc and I highly recommend for homebrew happy games!
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dungeon-strugglers · 2 months
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✨New item!✨ Friction Wraps Wondrous item, very rare (requires attunement)
You have a +1 bonus to attack rolls and damage rolls with your unarmed strikes while wearing these wraps.
Punching with these wraps generates intense heat that is diffused into the target with each subsequent blow. When you hit with an unarmed strike while wearing these wraps, all subsequent unarmed strikes you make before the end of this turn deal an extra 1d8 fire damage. The damage stacks with itself to a maximum of 3d8 with each hit, and then the heat is released and the process starts over. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for almost 200 magic items (wow!), printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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zildraws · 30 days
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Continuing my series of illustrating up RPG-character items with the classic Fighter class!
This once felt like it would have been the easiest, but I made it harder for myself by trying to really make some original items and give each a some interesting details. I didn't want them to be too basic, but I also wanted each to still feel functional and not-fancy. That lead to using some interesting shapes and getting more curious textures in there if I could. It was a ton of fun learning to draw a variety of weapon and armor types.
I'm also growing more and more on this technique of using a brush and acrylic inks to do the lineart!
These designs are also available on stickers and buttons in my Ko-fi shop!
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ithinkthiswasabadidea · 3 months
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Looking for input on a D&D item!!
Context: the Dhampir sorcerer in the party was gifted three small jars of "Blood Honey", from the hives of bees who had been collecting their nectar from a Corpse Flower, thus, the honey is mixed with blood. This mixture also stabilises the blood, so it doesn't congeal and become inedible after time has passed
I want to make these jars more than a simple snack, and have been thinking that they could act as healing potions, or temporary hit points, or something akin to lesser restoration, but also these things seem a little boring/basic
The sorcerer is at level 3, and these are specifically for her to use, so I don't want this to feel too powerful, but also want it to be interesting and have enough incentive that the player wants to use it up
Any further suggestions for the properties of Blood Honey?
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dartagnantt · 2 months
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Martial Archetype: Knight of the Fallen Oak | The trip spam fighter returns!
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PDFs of this and more can be found over on at my Patreon here!
This was a patron request (hint hint, high tier patrons can just straight up ask me to make stuff) and I felt like it just so happened to fit this month's theme of inexorable, since this was inspired by 3e and pf1e trip builds where you make trip attacks and then keep making them as they try to get up because getting up provoked opportunity attacks back then in addition to eating up all your movement.
Tripping Hazard
With how 5e combat works, this wouldn't really be a feature if you tripped in place of an attack, sine you can do that anyway. Though it being a save is a difference. But this is how wolf bite attacks work, for instance. Why call out halberds specifically? Because tripping was their thing. In fact, they weren't even reach weapons or mechanically identical to glaives.
And Stay Down
This feature exists explicitly to replicate the old AoOs, and to lean in on a subclass that benefits on tripping
Opportunist
There exists a feat in pathfinder that gives you a number of reactions equal to your Dex mod, which is a bit much, as people noted the last time I gave a fighter this feature, but I felt like more opportunity attacks would benefit the previous feature.
Not So Fast!
Gave a bit of the sentinel feat, which is a popular feat for control builds especially when paired with the polearm master feat, which I also considered adding, but since the only reach weapon this specifically benefits is the halberd, having it be within 5 feet was less useful out of your turn.
Kick Them While They're Down
And because this subclass felt like being a dick, this one seemed appropriate to be mean.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Words of Power
Maelstrom Hammer
Sealing Rituals
Otherworldly Patron: The Bound Demon
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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thudnfer · 6 months
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holy cow, it's some magic items!!!!! That's pretty cool, ngl.
Part 1 of (hopefully) 2
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