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#[i can't express that enough]
possamble · 5 months
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oh they super understood the assignment this time holy shit
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theminecraftbee · 4 months
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also okay. look i know ren and doc play into the rendoc thing all the time but it is IMMENSELY funny to me that doc has decided to start directly calling ren his husband....... but only for the purpose of recusing ren as a witness because he can't be called in to testify against his own husband as a conflict of interest thing. this is insane to me. rendoc marriage is real (it is real for purposes of crime),
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bertoyana · 5 months
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#ship so good they (accidentally) gave each other abandonment issues
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madbalalaika · 2 months
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Pre-canon Gale spending time on his balcony ✨
Buy me a Ko-fi ☕💗 | Requests and commissions
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skialdi · 1 year
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“We are siblings and we care for each other.”
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egophiliac · 18 days
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:) hello! :D hope you have a nice day and absolutely do not think of the possibility of one of the last story cards being of silver! and that his groovy will very probably be crying!!! THERE'S SO MANY CRYING PEOPLE IN STORY CARDS LATELY!!! SPECIALLY LIGHT USERS!! I AM!!! SCARED!!!! bc so far we got Lilia and Sebek in the beginning book 7.... so at the end.... so we're missing story Silver... and Malleus is the one with less cards, so they might add one for him... but... the tears... ego.... THE TEARS!!!! EGOOOO!! (LOVE YOUR ART BTW EVERYTIME I GET A NOTIF FROM YOUR BLOG I RUN HERE TO SEE!)
(thank you! 💚💜💚)
YES I am ALSO like...90-95% convinced that we're going to be getting a story card for Silver once we wrap around back to diasomnia. 👀 especially because the way things are going, Silver will be the only character whose dream we haven't seen -- yet???? -- and that just. y'know. makes me wonder!
although I do think it would be VERY funny if he got a story card and the groovy was just "regular Silver except with one beautiful single crystal tear". this is actually a lot coming from him.
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(he used up all his emotion yelling at a baby that one time, there's none left for a proper groovy-level cry.)
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claudia-lioncourt · 2 months
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INTERVIEW WITH THE VAMPIRE, 1.02 ...After the Phantoms of Your Former Self | 1.03 Is My Very Nature That of the Devil
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poorly-drawn-mdzs · 5 months
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Do you like sci-fi and indie animation? Check out Monkey Wrench!
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xxfaylinnxx · 6 months
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Hi it's me again :))
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ruporas · 1 year
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can’t talk about it
[ID: Black and white comic of Vash and Wolfwood from Trigun Maximum. The comic starts with the sounds "thud, thud, click". Vash, mid-action of peeling an apple, turns to the sound, noticing who it was that entered, and says, "Oh, Wolfwood, you're back." He resumes back to his apple in the next panel as he speaks, "Where'd you go? You snuck out of bed quickly this morning..." Wolfwood's hand then enters the panel, hovering over Vash's cheek and Vash looks up as Wolfwood asks, "Can I?" Vash responds, "Not going to talk about it?" while using a hand to gently hold Wolfwood's hovering hand and presses a kiss to his inner palm.
Vash then gets up fully, setting down the knife down on the table and the apple onto a plate, He leans into Wolfwood as Wolfwood explains, "Had to meet someone. Nothing interesting to talk about." Vash kisses Wolfwood's left cheek and a hand moves to cup his other cheek while muttering, "You're being vague." Wolfwood says neutrally, "If yer really that curious, keep askin'. We  can talk about that instead of doing this." Vash leans back and responds, "Let's talk after, since... You look so tired."
The panel pans to a close up of Wolfwood's downcast eyes, bags heavy underneath his eyes. He doesn't allow Vash to sit in that moment for long though, then saying, "Yer not helping, Spikey. Being all slow with it... I could fall asleep right now." He moves his hand to start unclasping Vash's coat, starting from his collar. Vash with red cheeks, responds briskly, "Oh, shut up. I'm worried about you. I can't be worried?"
The final shot shows Wolfwood's back to the viewer while Vash's softened expression can be seen as he holds gently onto the side of Wolfwood's face and a hand firm on his waist. Wolfwood responds, "I'm fine, seriously," pausing for a moment before continuing, "Is it okay to still..?" Vash responds, "Yeah, it's okay."
The next image is a shot from later that night after the previous comic. Vash and Wolfwood are now in bed, half naked. Wolfwood's buries his face into Vash's chest, his arms wrapped around him, while Vash is petting at his hair. Vash reminds him, "Hey. You said we'd talk about it." Wolfwood pauses for a moment before piping up, "In the morning? I'm sleepy." Vash says, "Okay..."
The next two pages start from the morning after. Wolfwood is already fully awake, pulling on his outer jacket as he says to Vash, whos' still bundled in his blankets, "Breakfast is on the table. Make sure to eat it. I'm going to grab some things in town and then we're leavin'. Got it?" Vash says, "Mh." Wolfwood responds, "Good. See ya in a bit." The dialogue starts to shift into Vash's inner thoughts now, as he gets up and eats toast, thinking, "Wait. Weren't we supposed to... talk about it?" The next shot then shows him fully up, meeting Wolfwood in town. He carries a half worried expression with him while Wolfwood slides on his glasses for him. A quick panel shows Wolfwood's tired expression from the night before and quickly juxtaposes with Wolfwood in front of him who's smiling gently, the shades covering his eye bags. Wolfwood asks him, "Still not awake yet?" Vash pauses, his thoughts stirring, thinking, "Oh. I guess I was getting ahead of myself... thinking you owe me that kind of honesty." He smiles at Wolfwood and responds, "I'm awake!" His thoughts continue, "Maybe one day, you'd trust me enough to share your burdens."
The final image shows Wolfwood pulling at Vash's cheek and Vash complains, "Owwwww why..." Wolfwood quickly says, "You were thinking something stupid, right? It's all over yer face." Vash mutters, "Nooo, I wasn't..." END ID]
#vashwood#trigun#trigun maximum#vash the stampede#nicholas d wolfwood#Theyre both thoroughly exhausted tired individuals -- vash having to fight this lonely battle for over a hundred years and getting dragged#back into inevitable situation with knives after a 2 years hiatus of being a gunslinger. they both need so much Rest and comfort in this#department... .SIGHS. BUT I JUST THINK ABOUT WOLFWOOD . AND HOW... LITTLE He has existed on no man's land. how majority of his years being#alive is being used as a weapon and to kill when him at his very core is the most giving and selfless individual ever#badlands rumble inspired me a bit but i do think wolfwood gets dragged into occasional tasks from the eye of michael while on his duty of#guiding vash -- or i think that one chapter where we got to see other members of eom -- there's like a clear division within the eom too#i think.... so i figured similarly to vash but not to the same amount -- there are people that look for wolfwood too. but most of the time#it's probably wolfwood that has to look for someone else and take them out. i feel like it happens ever so occasionally.#evidentially these two don't talk enough canonically but they always know how to express things properly to affirm that they're okay#they have the worst time ever sharing burdens - can't willingly burden the other and has neeever asked for help or reprieve in their#desperate situations... vw is a huge case of right person wrong time syndrome so they just. in the time they get to spend together -- even#if romantically - they don't have enough time to heal to get over that kind of hurdle. They've just never asked for help in all the years#they've been alive -- they don't even know how to and its just aughhhsgskg#and well! they don't even need to ask! because they'll be there for each other anyway at the end of the day -- company and presence alone.#ruporas art
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hazel-callahan · 1 year
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women in stem! (lesbian making bombs!)
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jun-hug · 3 months
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<33 :')
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tommyboweinabowtie · 1 month
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I will die and you read the papers and in the obituary you will read "cause of death: Angela Giarratana in that outfit and hair" and you will mourn my soul but I will be fine because I passed in bliss.
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somegrumpynerd · 5 months
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Honestly your Freaky Friday AU reminded me of that one time I drew Nightmare and Dream on April Fools
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Ajdgejgejeg great minds think alike
DUDE NO WAY
Ahkdgkdgkhj We both drew them with their own colour eye lights and everything that's amazing!! :D
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theminecraftbee · 1 year
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how to (watch someone) play decked out 2: a brief written guide for the non-tango watchers.
first: go watch tango’s video. it’s succinct—only a little over nine minutes—and contains information I can’t convey in text, such as what the many audio cues of the dungeon will sound like, the symbols on cards, and tango getting obliterated by a warden. also, decked out is his baby, and even if you don’t watch all the development, I recommend you at least watch his how-to!
but, okay. you’re someone who hasn’t watched tango this season. you don’t know anything about decked out, but now your favorite hermit is about to do so many streams and videos playing it, and you want a written explanation. this is the explanation for you!
so what is decked out, anyway? a deck-building, dungeon-crawling, treasure-hunting game, of course!
how do you win decked out? each week is a new phase. the hermit with the most victory tomes in a certain week will win that phase, and earn points based on that. the hermit with the most points after decked out ends wins.
how do you earn those victory tomes? by running the dungeon and collecting artifacts. those artifacts are turned in for frost embers, which can be used to buy victory tomes. they can also be used to buy cards, though, so there's a trade-off inherent to choosing to take points towards victory instead!
how does a dungeon run work? at the start, a hermit will use an item called a frozen shard to "buy" being allowed to run the dungeon. at the start of each week, the hermits will receive five, plus additional shards based on their standing in the previous week. next, the hermit will select the difficulty. after selecting their difficulty, and enter the dungeon, where they will receive a map keeping track of statuses and a compass to lead to their artifact. that artifact can be on one of three levels of the dungeon currently; four levels in the future. the hermit will dodge mobs in order to reach that artifact, attempt to retrieve the artifact, and return to the door that exits the dungeon at the start of level one. if they succeed, they can trade their artifact for frost embers, which are used to either buy cards or victory tomes. if they fail, they get nothing.
what are the threats in the dungeon? the main threats are ravagers, and later wardens. they will kill you easily. however, some sections of the dungeon may also have other mobs, such as spiders, slimes, or drowned. hermits are not allowed to kill mobs in the dungeon, so they must dodge them! additionally, as a hermit plays the game, they accumulate two stats that make the dungeon harder: clank and hazard. clank serves as a time limit to when the dungeon will release vexes; hazard serves to block paths and activate traps throughout the dungeon as you play. both of these stats effectively serve as 'time limits' for how long you can spend in the dungeon.
how does a hermit avoid clank? clank is generated by sculk sensors, and can be tracked by the sound of the heartbeat in the dungeon, as well as by the sculk shrieker noise that plays whenever clank is generated. a hermit can avoid clank by avoiding the locations of sensors throughout the dungeon. additionally, cards can be added to a hermit's deck that generate clank block, which blocks clank after it's generated. the sound of clank being blocked is a high, xylophone sound. finally, a hermit can avoid clank by playing more cards in general, as this will avoid stumble cards. remember, high clank releases the vexes.
how does a hermit avoid hazard? hazard naturally raises on a timer throughout the dungeon, and is represented by a cracking sound. cards can generate hazard block, which blocks the next hazard, represented by a 'magic' sound that plays on top of a crack. high hazard will make the dungeon harder by closing off many paths.
you keep mentioning cards—how do those work? each hermit will have a custom deck of cards. they start with three cards, but can build up more over time. cards have many beneficial effects, and will heavily affect how a given hermit plays the game. broadly, cards go in five categories: cards that drop treasure, cards that drop frost embers, cards that block hazard, cards that block clank, and cards that give additional, miscellaneous buffs. cards are played throughout the run, one at a time in a random order, and then discarded for that run. as they're played, the dungeon will announce the name of the card played, and that card's effects will be visible on the map the hermit carries.
what are stumbles? my hermit didn't add that to their deck. stumbles serve as an additional incentive not to camp in the dungeon. every two minutes, a stumble card is randomly added to a hermit's deck. if drawn, it adds two clank. additionally, some cards shuffle stumbles into a hermit's deck as one of its effects.
what are permanent cards? these are automatically played once at the start of the run instead of being shuffled into the deck. typically, they have effects that will affect the entire run.
what are ethereal cards? these are one-time use cards that are removed from your deck after one use, and not returned to you after your run. these are typically more powerful than normal cards due to their one-time use nature.
how does a hermit get more cards? at the end of a dungeon run, if a hermit is successful, they will enter the frost ember shop. there, if they do not choose to buy victory tomes, they can buy new cards. only one copy of a card can be bought after any given run. the common cards will always be available, but the rest of the shop randomly selects four cards to be available for purchase after each run.
what are frost embers? frost embers are a currency that can be collected in the dungeon. they cannot be carried out of the dungeon, and any left over after the frost ember shop will be discarded. the main way to collect frost embers is by collecting valuable artifacts; the higher the difficulty level, the more frost embers an artifact gives. however, they can also be picked up throughout the dungeon. they only drop in the dungeon after a card that drops them is played.
okay, then what is treasure? treasure is also a currency of the dungeon. it can be traded at a rate of four treasure for one crown in the frost ember shop. crowns, unlike all other dungeon currency, will be carried out with you after runs, and can be saved up over time and spent at the crown shop. this refreshes randomly every two hours outside of the dungeon. additionally, cards that drop treasure in the dungeon also drop keys, which are necessary to get to lower levels of the dungeon.
keys? in difficulty levels higher than the easiest, there is a chance a hermit will have to travel deeper in the dungeon. in order to do this, they must pick up a key at a treasure pickup somewhere in the dungeon and unlock the door to go down a level. keys aren't needed to go back up, though.
can a hermit run the dungeon only to collect treasure and frost embers, without getting an artifact? no. if they exit the dungeon without collecting an artifact, they will not unlock the frost ember shop, and not be able to carry anything out.
why is there a timer between runs? so items that may have been dropped can despawn in order to prevent any hermit from getting an unfair advantage based on what the hermit before them did.
all of this sounds overwhelming. it is, a bit! any hermit's first two or three runs will probably be overwhelming, and it will only be after getting a feel for it that the game grows less so. i recommend watching runs of decked out if you want to understand the game better!
if you have additional questions, let me know, and i'll try to clarify! have fun watching decked out! :D
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aelisinsims · 8 days
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Torneskär play testing
September 18th 2024
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Hello everyone!
The past couple of days I've been exporting lots, putting together a save file, and trying to hunt down the package files needed for Torneskär (let me know if I missed anything) and the day is here for me to share my custom world with you all.
Torneskär is definitely still a work in progress, but I invite you to try it out with the disclaimer that only the small one of the two main islands can be considered even close to done. This is my first every custom world and some of my first custom content (very simple overrides and conversions, mostly), but I have play tested this world quite a lot myself and haven't come across any issues yet (except wonky routing that I am still working on). I ask that if you run into any issues, to please let me know, so I can trouble shoot and find a solution before I eventually release this world for everyone to download.
More play testing will be necessary later on, but this is just to catch errors at an as early stage as possible.
Let me know if you want any sims3pack files converted to package files, or if anything seems to be missing. Errors, glitches, lots that seem too small to properly navigate, or floating objects. The list goes on. Anything and everything, please send me a message about it.
I'd love to receive constructive criticism, or if you have any ideas or wishes or just stories you felt inspired to tell with your sims, please share. I'm eager to see what you all create with Torneskär. Please tag it #torneskär so i can find it, or tag me directly ^^
Read more about the world, how to install and what to expect at aelisin.neocities.org.
» DOWNLOAD « Download at simfileshare @aelisin
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