#3d parallax
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What Are The 3D Parallax After Effects Ads?
In the dynamic world of digital marketing, the fusion of creativity and technology has birthed transformative tools like 3D After Effects ads and animated social media posts. This blog will illuminate the numerous advantages these innovative mediums offer, transforming the realm of visual storytelling and enhancing audience engagement.
Immersive Storytelling With 3D After Effects Ads
There are many important things about the top 3D animated social media post that you must know. 3D parallax After Effects ads redefine the art of storytelling by creating immersive visual experiences. The benefits extend far beyond mere aesthetics, providing a host of advantages for brands and marketers. The depth and dimensionality of 3D parallax effects captivate viewers, leading to higher engagement rates. The dynamic animations draw audiences into the narrative, holding their attention and making the brand message more memorable. The layered visual experience of 3D parallax ads contributes to better brand recall. The unique and memorable nature of these ads ensures that the brand stays in the minds of the audience long after the interaction. The top 3D animated social media post is something that you must explore.
The leading 3D animated social media post set the standard for visually compelling content, offering a range of benefits for brands looking to make a lasting impact. Brands utilize 3D animations to create interactive product showcases on social media. This immersive experience enables users to explore products from various angles, leading to increased product interest and potential conversions. The 3D parallax after effects ads are popular for many hidden reasons. Leveraging 3D animated posts for brand introductions establishes a strong and memorable presence. The visually striking animations leave a lasting first impression, setting the tone for a brand's online identity. Both 3D parallax ads and animated social media posts foster increased engagement, ensuring that users actively interact with the content. This engagement translates into a more profound connection with the brand.
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3D Parallax Collectible Card of my favorite aberration
Front and Back side
#my art#DREDGE#I’m so fucking proud of this#*slaps .blend file* this bad boy can fit so many details and so much work in it#3d art#collectible card#is parallax the right word?#Bloodskin Shark#the model is from Dave the Diver but I depixeled the texture#blender#dredge art#dredge game
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a couple doodles i did on my 3ds (flipnote & colors 3d respectively), trying to figure out if i wanted to do some artfight attacks with my ds. i think flipnote has a fun unique look. colors 3d is fun, but most of the magic is in how you can make the image 3d (ritsu here is done on a couple 3d layers, his arm, hand, and fingers all coming out closer in 3d) but there's no way i know of for that effect to not be entirely lost on computer screens
#hanazawa teruki#kageyama ritsu#art#mp100#i wish you could like#make a parallax gif of the colors 3d one#like having the layers move a little to create the illusion of 3d?
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04-08-2023 // Cool Shades Worked through a neat parallax tut from
Xetirano for these dope shades. Track from YouTube Audio Library. Title: Ticklish by Quincas Moreira
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Another Blender Study Glasses with Parallax Effect
just followed a tutorial on youtube it was super fun ! and also challenging.



they give me Arcane vibes
#souxnoa#art#artists on tumblr#blender#illustration#3dart#3D model#glasses#parallax effect#blenderart#digital#assets#toon#toonshader
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Me, dehydrated, sleep deprived, eyes blurry, running 1100 skyrim se mods with minimal issue: I am a goddd
#now it's just a matter of hunting down bugs as they appear#and they will#i got rid of a 3d plants mod because it was fucking with my snowberries no matter how i overwrote it and half my ground textures disappeare#had to install a whole new set and patch in parallax material for my roads to get the awful blurple to go away#but by god i did it
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جدد هاتفك بخلفيات Parallax 3D الرائعة
في عالم الهواتف الذكية، تتنوع التطبيقات التي تهدف إلى تحسين تجربة المستخدم وجعل الشاشة الرئيسية للهاتف أكثر جاذبية. ومن بين هذه التطبيقات، يبرز تطبيق Parallax 3D Live Wallpapers كتطبيق مميز يمنح المستخدمين تجربة فريدة من خلال خلفيات ثلاثية الأبعاد (3D) بتقنية البارالاكس. ما هو تطبيق Parallax 3D Live Wallpapers؟ Parallax 3D Live Wallpapers هو تطبيق يتيح للمستخدمين تخصيص خلفيات هواتفهم الذكية…

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Virtual Production Start To Finish - Keith Sutliff [Founder of Sutliff Studios: Virtual Productions]
Watch the video interview on Youtube here.

#film#filmmaking#filmmakers on tumblr#cinema#movies#unreal engine#2d animation#3d#technology#parallax#virtual photography#virtual production#independent film#filmmakers#film camera#camera#tech#trends#cinematography#movie#film production#making a movie#tumblr film#set life#filmmaking tips#filmmaking 101
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Although I backed out of the digital TCG video game project temporarily; I want to showcase how the foil will be displayed in-game behind the monster/character that is chosen for each edition.
As you can see, there is what's called a 'parallax' dimension; which implies a fully 3D, but also spacious dimension that is independent from other separate objects and can be placed in any hollow asset chosen. It creates a 3D space INSIDE a 2-dimensional object/asset, and allows the object/asset to keep the rest of it's 2D structure (As shown in the grey card's design).
This makes it a good fit in the 3D space for characters to be displayed. Our characters will be fully animated, and will even feature particle effects apart from their body-movement.
──────────────────────────────────────────── ⇾ Follow my page for more epic, silly and boomblu content; share so I can grow if you wish, and come visit my other socials at my Linktree [Just click the word Linktree, it's hyperlinked :)]. ⇽ Check out the rest of my posts too!!! A lot of them are underrated. ;o Like everything you find interesting if you want. :3
#pick a card#tcg#digital tcg#game concept art#parallax#3d modeling#3d art#3d model#3d render#3d#blender#gif#art#animation
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Hi! Great fan of your work
I am a small pixel artist and developer, though not very active in neither of them
Without many rodeo, my ask is: how would you go about adding depth to a side view projection?
I find side views charming for characters, and having an eye line/horizon line around the hip or chest of the characters is a perspective I find very interesting in traditional art and for 3D games, but I have no clue how would be a nice way to go about it on tile-able pixel art
I know isometric is very nice for giving depth, but it also tends to emphasize the environment way more than the characters
Thanks
it works better with outside stuff, but basically you would have 1 layer of main tileset that the player walks on (playfield) and some other bits and pieces on the wall
1 layer of background tileset (say they go into a cave interior, it would be back cave wall patterned or something) which has no collision

example of wall tileset that breaks away to reveal more tileset behind (blasphemous)

and an exterior example (the mummy demastered)
then you could have a few + layers of parallax outside
owlboy (above) is actually done in "chunks" not tiles, which is more work, but has a more natural and open feel
this was made for an illustration so it's not tiled at all, but there's no reason it couldn't be. both the foreground, playfield and midground laters could all be tileable. you could even have more moving parallax layers behind

parallax layers can be done well inside too, by making more interesting architecture than just a box room
inside it's a bit more tricky, some games tend to do a forced perspective look, where it's from almost a straight-on angle, but just tilted a bit to show some of the side. it's not correct but it looks better than just straight-on, a bit more interesting

(blasphemous 2) these envivonments are really stunning. and yes you need a lot of tiles for something like this, but if that's what you're going for it's the only way
these games are gorgeous you should get them just to look at them
owlboy blasphemous blasphemous 2 the mummy demastered
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3D Parallax After Effect Ads Allow Elements To Become More Interactive!
Gone are those days when business owners use to take help of the traditional marketing and advertising tools. Some of them use to be very costly and that’s the reason why small and medium scale business owners were not able to afford them. Now they are looking for advanced, cost effective and modern day’s advertising and marketing solutions. If you are also looking forward to this, then the time has come to take help of 3D parallax. So first you need to understand what it is. The parallax effect happens when the elements on a single page start to move at variable speeds. This ultimately creates a 3D effect. Here what happened is the image in the background will be help at a place or it will move very slowly and the other texts and images on that page will be scrolled normally. 3D parallax is a kind of effect that brings a sense for the viewers as if things are moving in that space. Due to this reason, the ads which are created on the basis of 3D parallax effect are able to draw attention of audiences quickly.
Take Help Of 3D Parallax Ads This Time
3D parallax after effect ads are now becoming more and more popular in the modern day’s business world. These ads allow the elements to appear in a more interactive and layered manner. This is a kind of depth which creates the most immersive experience for the customers. These ads are able to grab attention of the customers very quickly. It’s the digital world that has now become too crowded. To make your products and services stand out in this type of digital world, you must take help of 3D parallax ads.

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#3D parallax after effects ads#3d parallax#best 3d advertisement#3d poster design#3d poster design services
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bill's mutation allows him to see the third dimention while having one eye because its on his face, towards the third dimention, with your logic a spider could see the eighth dimention, but it cant because the eyes arent pointed towards the eighth dimention
You can see that Bill’s eye itself is also 3-dimensional? Like a dome
This could be what lets him see into the third dimension - or it could be the placement of his eye on the face of his figure instead of it’s edge (so he can look “up”)
Now, since you brought up spiders - we don’t have a reliable way of testing if they can really “see the eighth dimension” because we as humans only see three. For all I know, they could very well perceive something we can’t - or their 8 eyes just give them a more accurate perception of depth. Who knows! Here’s what I can find from a quick google, however:
Their eyes mainly serve to give them a wider scope of vision and detect movement/changes in light, but their eyesight isn’t that great.

Here’s a little bit on how jumping spiders use their eyes:

Anyways, people are free to draw and headcanon whatever they want, but I personally find giving the euclideans more than one eye counterintuitive.
Now, there are still ways of making it work - for example, they could have eyes on opposite sides, or they could have eyes like in your picture, but their brains might’ve never learned how to compare and contrast the two images it receives to effectively judge depth/see in 3D.
There are also ways to perceive depth with just one eye - for example, by moving an object that you’re looking at around and analyzing the parallax effect (closer objects move faster, farther objects move slower, etc), or judging distance to something if there’s areal perspective (landscape further away being more faint/blurry/washed out). I’m sure there’s other context clues that can help as well, but I’m not gonna get too deep into this because frankly, we’re talking about a funny character from a funny show, and as smart as Alex Hirsch is, I doubt he designed bill with scientific papers oh stereoscopic vision in mind (or maybe he did, who knows!).
I wish we had more information about Bill’s home world and how it functioned, because that could definitely give us some clues on how euclideans see. Do they even have parallax? Do they have areal perspective? Can they judge distance by the changing size of an object? Who knows. I’ve seen theories of euclydia looking like a platformer and theories of it being a flat plane bent into a tube, and I’ve seen people using Flatland as a close reference for how everything looked (although there are definitely canon divergences from it, like colors not being banned), and all sound fairly plausible to me. It’s really just what you want to believe in, at the end of the day, because this is all speculation.
Here have a funny spider my friend @gabrielgba doodled yesterday when I had to kill one that crawled into my bed lol.
#gravity falls#the book of bill#book of bill#bill cipher#bill cipher parents#luna talks#luna rambles#book of bill spoilers#tagging that just in case#bc there is a picture from the book in here
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Sunday devlog #37
it is not sunday, my dudes
ok so i was making the train background and i didn't like the seats from my reference image so i 3d modeled new ones to use as reference
in the end i didn't use it because i decided the train didn't need a full bg because there is no scenes where chester or any other character is in there... so yeah now it's just a simpler one (yippe for time wasted!!!!!!)
the scenery is just a concept, i am gonna use parallax to make it move like it should anyways i also looped and edited some audio, edited the main menu arts to give chester his eyebags back in some of them (i forgot) and also added the eyebags to the sprites (i also forgor) and gave him glasses
looks more sickly, as he should
also some concept sketches for another game i have in mind once i finish gf
yeah its a pony game, sue me (don't actually please,,,)
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You know what I want?
I’m nearsighted with astigmatism.
I want a headset that lets me stargaze again. 😢
It doesn’t need to be 3d, no parallax, a simple attached joystick that lets me smoothly change the view across the half inverted globe and a few buttons so I can switch modes.
A skybox developed with realworld data that lets you set the time and location.
Simulations of aurora borealis/australis , and sun rises/sets.
Make the night sky free from light pollution accessible to everyone again. 😭
#stargazing#nearsightedness#myopia#astigmatism#astronomy#i miss my childhood#being able to see the stars#accessibility
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The best system to play Gameboy games on is... well... you can play them on many devices.
Officially it would be GBA SP because it can run Gameboy and GB Colour games.
However, very few backlit SPs were ever released (they are frontlit). So a better unit for Gameboy Advance games might be the DS Lite, which universally is backlit and which is lightweight enough to not cause problems. It also has better ergonomics than the SP, but I am bugged by the black borders and empty second screen.
A really popular mod is called the "Gameboy Macro", which is when you take a DS Lite lower screen and use it solely as a gameboy advance. It is a great way to recycle DS units with a broken top screen, a common issue, though it makes me cringe to think some people modify perfectly fine units this way.

The Lite also has issues with the cartridge sticking out the bottom, so many prefer using the "phat" for this purpose. The original DS is both frontlit and backlit for some reason. The image is still an improvement on frontlit SPs.
The best units to play DS and 3DS games on are... the DS and 3DS.
Specifically the best place for NDS games is the DSi XL. No non-DS device has the touchscreen versatility to run DS games well, and it's very awkward scaling the tiny screen on an emulator.
The 3DS is also not a great place for DS games. The 3DS top parallax screen is incapable of a 1:1 pixel ratio even in pixel-perfect mode, which already has the issue of black borders around the screens, making touch-based games more finicky.
It is especially apparent on the XL models but is also an issue on the smaller 3ds models.

The best unit to play DS games on is the DSi XL. It has a backlit screen and more power and memory than the first two units, making loading faster. It doesn't have the scaling issues of the 3ds, as it doesn't need to do any upscaling at all - the XL has the same number of pixels as a normal DS.
I've never used a DSi XL because all the ones sold in the UK are these ugly beige colours and they never took off, but if you don't mind the loss of the GBA slot, it's the best device for DS games.
Unfortunately DSis seem to be plagued by yellowing screens. I can tell you the small unit I just bought has some very slight yellowing on both screens.

What's the best way to play 3ds games? Well, on a 3ds obviously. It's even harder to accurately emulate 3ds games than DS games, and you lose the 3d effects altogether.
But which 3ds is best?
It depends on what you want. The 3ds more than any other Nintendo system besides the Gameboy is heavily based on preference instead of objective superiority.
To get it out the way first, while the original 3ds has the sleekest look, it's the worst one. The original 3ds and 3dsXL have a much worse 3D implementation, relying on you to stare at the screen at an odd angle.

Not only does the New3ds fix the 3d with an eye tracking sensor, it also has more power again, and a "c-stick". I also think the screens on the New3ds are of a higher quality and run flat games better too.
However the New3dsXL has some downgrades. The SD card is replaced with a microSD but now requires a mini screwdriver to access, removing the back plate. The stylus is also a really tiny one like on the DS, in an awkward place, and the metallic skin on the console will decay very quickly with use. My New3DSXL's skin started peeling under my hands after just six months of use.
The New3DSXL is the best unit to play 3ds games if you are looking to have all the features at their most optimal. It is the best by far for playing in 3d. It can also run the DS library fine, if in a poor image quality.
Personally I prefer the XL, the larger size is easier on the eyes, though the customizable panels on the hard-to-find normal size New3ds are cute too.

If you don't care for 3d, the Wedge and Doorstop may be for you.
The 2ds has all the features of a 3ds apart from the 3d, while in a wedge shape that looks dreadful but actually feels more ergonomic. It has similarities to the first Gameboy Advance and you can't tell you're holding something so tall.
The original 2DS is sold for much cheaper than the other units because Nintendo sold it for cheaper and nobody particularly wants one, so it's the most affordable way to try every game in the DS library, especially if you pair it with a jailbroken SD card. Unfortunately it still uses the 3ds screen, just with no 3d slider, so it still upscales DS games and doesn't have perfect rendering of 3ds games either, but it's harder to tell as the screen's tiny.

The New 2ds XL was the last DS ever sold, it came out after Switch. A lot of cute variants of the 2ds XL exist, and most games coming out around its release didn't have 3d enabled anyway. The feature had died in popularity, so while a 2d 3ds was originally scoffed at, in 2017 it just made sense.
While the New2ds XL looks fancy in a distance, the ergonomics are worse than any 3ds, and far worse than the wedge 2ds. The New2dsXL is all style and no substance, with the speakers being covered by the user's hands, and it's made out of a flimsy plastic. It's clear Nintendo made the materials for the hull cheaper and cheaper over time, so by the end of the 3ds's life they had gone from a very premium-feeling device to cheap plastic. The Switch would follow this design philosophy.
I do salivate over that Pikachu version and I'd enjoy trying one, but my mind tells me it's not a great device.

All told, which do I think is better? Well I think the 3ds XL having the most features is inviting for me, and I have the choice of turning off 3D. However if you want bang for your buck, the 2ds wedge might be your safest option.
Unfortunately the New 2ds XL and New 3ds XL will cost you as much as a Nintendo Switch these days. It seems that sellers have wisened up to the demand from people who missed out on the 3ds and want to try it out. There's also talk of IPS screens being better and the New2ds XL, 3ds XL and DSi XL all use IPS screens, so people are scalping them or raising prices.
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"The Reluctant Redemption of Verity Lux"
A story heavy game full of mystery and investigation: The Reluctant Redemption of Verity Lux. I had the opportunity to contribute these background paintings to the game. For most compositions, I was provided with a tiny pencil thumbnail for layout/composition, then built a 3D base, and finished by painting in Photoshop (and making sure everything is cleanly layered to allow for parallax effects ingame).
For some backgrounds, I worked with existing 3D assets, or modified existing Blender files made by Max Wilson. Client: Soma Games Project: The Reluctant Redemption of Verity Lux
#illustration#background art#background painting#animation background#art deco#art nouveau#sci fi#game art#gamedev#indie game#steam games
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