Scuitter Interview, or Scuitterview, (a subsidiary of Lumity Studios, of course) is an animated Q&A series featuring the world's most beloved Hunter OwlHouse, and his lesser known counterpart, Biscuit From-My-Brain. With the power of Luz's laptop, they will periodically answer any questions that may happen upon their askbox. THIS askbox, to be exact. Even if you don't have anything to ask, please stay tuned in order to bear witness to their painstakingly animated ear-twitches in all their glory.
-fairy design VERY good. what a funky little creature. also i can't believe zelda is hyrule's first poketrainer
-god i almost feel like this would work really well if it was closer to like the tunic style? tunic isn't nintendo but it's very much a love letter to games like alttp and i think it really does a good job mixing the cute/charming with the sinister/mysterious in a way that would REALLY make those portals hit harder visually.
-i don't have a problem with the cutesy-ness of it - wind waker + the other toon games are some of my favorite zelda games visually and they go for a cuter style, but they work really well because they're a) a really nice stylized mix of 2d/3d and b) the character models are all very very emotive, exceptionally so for zelda games especially. by contrast, the link's awakening remake style they're bringing back for this game is very. plastic looking. instead of inviting you into this colorful world, it pushes you a step back emotionally, because you're playing with plastic dolls, and even worse they're plastic dolls that barely emote. cartooning relies on exaggeration - exaggerated emotion, movements, character design, etc. plastic looking 3d chibis running around a plastic chibi world are stiff, their movements are limited, their expressions feel fake.
-re playable zelda: yay!!!!! re the visual style they're going with: vaguely disappointed, but unsurprised. totk came out last year, and reusing this style means they're probably recycling assets from link's awakening (models/rigs/animations, environment models, probably all of the coding for the mechanics/enemy behaviors) which means it can come out faster and cost less money.
-i'm kinda assuming this is them testing the waters with playable zelda, and maybe if this game is successful they'll decide it's worth spending money/time/resources on a more serious game featuring player zelda.
-might do some fanart of the new zelda in the toon/windwaker style and maybe play around with scenes from the trailer to put it in the tunic style? we'll see
-where in the timeline is this Eiji Aonuma??pink crystal zelda is from oot. dont tell me this is a FOURTH timeline Eiji Aonuma i'll lose it. you still haven't explained what the hell is going on with totk. sir. mr zelda man. please
Cracks in the Wall
The pair greet you in their new temporary quarters. Calgrach seems to be in higher spirits since you last saw him.
Lester translates the hunter’s signing for you, “Guardian, we really do appreciate everything you’ve done to help us get this far.”
“It took a lot of courage for us to leave.” The ghost turns to his guardian thoughtfully, “Cal still needs some time to collect himself. We don’t want to risk making ourselves a target if we can avoid it.”
They explain that they’ve given any data they had left over to Crow from him to analyze. “From here on out, the best we can do is guess Riley’s next moves. Crow has a good idea of where they might strike next.”
Calgrach waves to you before you leave. Lester translates, shyly, “And...thanks again. Genuinely.”
Ayo,, this new seasonal vendor's kinda cute,, look at his poor ghost tho his eye is all cracked D:
Been in the animation school trenches, but we're at the facial blendshapes stage of character rigging and i knew that the SECOND i could manipulate this guy's face i'd wanna put the fear of god in his eyes <3
(both because he has so much anxiety and ALSO as vengeance for my stress that one time his arm's IK handle broke and had to be remade✨️)
Remade and redesigned Alyssums' model, very proud of this one ^-^ I've figured out shoulders a bit more and now the elbows are just my greatest struggle.
Workin on gettin her into VR Chat but the poly count is a touch higher than I'd like > - > (also updating my unity version appears to have broken something so gotta figure out how to fix that with minimal effort before i can even do test builds lol)