#3dsmax modeling
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miled72 · 10 months ago
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In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.
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garygoldenbignaturals · 2 months ago
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sometimes i forget i know how to 3d model
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glancingeye · 2 years ago
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Inspiration Marvel Characters battle #spiderman VS #hulk
by www.glanicngeye.com
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grim-the-spooky · 3 months ago
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environment from last semester
3ds max, zbrush and substance painter was used for this project. all assets and textures were done by me
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gutsnglitz0 · 1 year ago
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✨️ The Slayyyyyer~✨️
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sleepclaus · 4 months ago
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its 2am where I am
The lone brain cell jumping for joy when the multi sub object actually carries over its material ids 😭
In my head I'm congratulating myself the way I baby talk my dog when she does the command properly bahahaha
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artstationable · 6 months ago
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Mehdi Beheshti
Texture Artist
artstation linkedin youtube
More from «Artstation» here
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paramaguru-master · 7 months ago
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I'm doing my own thing. Day Twentyfour, space
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blendviz · 1 year ago
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The best rooms have something to say about the people who live in them (c)
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cristellemarineau · 1 year ago
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Il s'agit d'un projet personnel réalisé dans le but de me familiariser avec la modélisation de surfaces dures.
Il s'agit de Vah'Rudania une des créature divines présentes dans le jeu Zelda Breath of the Wild de Nintendo.
Logiciels utilisés: 3DS MAX, Substance Painter.
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miled72 · 3 months ago
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In this tutorial, we will learn about using the Attribute Holder modifier. This modifier serves as a container, and we will use it to instance some of the parameters that belong to some of the modifiers in the stack so that we can change them in one place. This is useful because it can save us a lot of time. With many modifiers in the stack, it's time-consuming to go down and enter the modifier to change the values. Sometimes we might even forget in which modifier the parameter that we are looking for. In addition, we will learn about the Animate option in the Edit Poly modifier.
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milkermonarch · 1 year ago
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im sorry for the inactivity i am buried in uni work and i cant escape (here are some renders of my last assignment)!!
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vivdbot · 2 months ago
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Small little model I did based on my irl car
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glancingeye · 1 year ago
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Design is the intermediary between information and understanding. (c)
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3D Design. Source glancingeye.com
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jaffyshaji1277 · 1 year ago
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Sharing out some of my design process..... Work in Progress!
After the physical model-making part, it is time to complete the other process of design. I have used softwares like:-
AutoCAD - 2D drawing and drafting 3Dsmax with Vray- 3D Visualisation Photoshop- To give life to the design 🥰 Editing
Moving forward with the final stage of designing!
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gutsnglitz0 · 1 year ago
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We just love when things start coming together
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