[>a desert spanning out for miles
> (cold, glittering sand sings to the stars above. a moonless sky.)
the sand flows over your limbs like water. on your skin it feels like the sounds the sea makes. you can't quite move yourself, no matter how much you try. despite knowing that you do have a body, it seems to be detached from you besides that soft feeling of flowing sands.
unable to move, you lay there and wait for the panic to kick in. wait for the gut wrenching anxiety that has brought you out of bed every day, all this time.
yet it never comes.
out of nowhere, the moon appears and stares down at you
as the sand slowly settles
and the stars blinks indifferently
there is not a single gust of wind.
you think about your mother, and find yourself unable to recall how she looked the last time you saw her. you try to picture your father walking up the stairs, the clouds when you left, your best friend's smile, the junction where you saw a girl lying by a bus, the sun that burned the tarmac. but they slip pass you like a stream of silvery fish. with all your might you reach into your head, trying to grasp onto anything, anything at all.
there was nothing left.
and then it floats up to the surface, noiselessly like a bubble in a pond. a face that you'd carefully buried under the mundane ghost you'd become to stay alive, or so you always tell yourself.
"give it to me", the moon says.
you hurriedly, and carefully, put the face back into its shallow grave. not yet.
the moon smiles, "your loss".
and just like that, everything and everyone you knew, all but one, are gone from your mind. you are now an orphan in the desert.
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Is there any particular reason why Elesh Norn, Mother of Machines is the only Praetor (including Ebon,Sanguine and Gix) to not have double colored pips in her casting cost? is it a card spacing thing? if so is that something that often has mechanical influence?
The card was called Norn, Mother of Machines for most of design. At the slide show, a number of people made the note that the card needed to be called Elesh Norn, Mother of Machines as all the other Praetors had their full name. Adding in "Elesh" meant we only had room for two mana pips, one of which had to be generic mana, so she changed from 3WW to 4W.
So, why is Elesh Norn, Mother of Machines the only Praetor with a single color pip? Typography.
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Murders at Karlov Manor Booster Challenge
With every* set since zendikar rising, I've done a booster of custom cards meant to be a part of the set. This is based on a challenge from GDS3, so my goals are to not just to make cards that feel like a part of the set but also ones that Innovate which is a rather difficult balance to strike. I try to cover a wide variety of themes, colors, and mechanics. This is the first set using the new play boosters which I thought would make things more different than it did; it's basically just one fewer card and one slot that's flexible in rarity- I decided to make it uncommon, and I grouped it in with the other uncommons because it really doesn't matter which takes the flex slot.
Rare
Worldsoul's Justice 3WW
Sorcery
Choose one or more-
* Destroy all colorless creatures.
* Destroy all monocolored creatures.
* Destroy all multicolored creatures.
“You all profited while Ravnica screamed! You are all guilty!” -Oba
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This is a flexible board wipe that takes advantage of the variety of colors you might have on board in this set between the light multicolor theme and the disguise mechanic to let you sculpt it to your needs.
Uncommons
Increased Surveillance 1U
Instant
Surveil 1, then surveil 2, then surveil 3. (To surveil, look at that many cards from the top of your library. Put any number into your graveyard and the rest back on top in any order.)
Rumors of the Dimirs’ fall only aid their all-seeing eyes.
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We've seen something kinda like this before in Cryptic Annelid, but i think scry vs surveil makes a big difference here. This is a great card for filling up your yard to collect evidence, while sculpting your future draws.
Midnight Investigator 1BB
Creature- Vampire Detective
When Midnight Investigator enters the battlefield, each player may collect evidence 5. If a player doesn’t, they lose life equal to the total mana value of cards in their graveyard. (To collect evidence 5, exile cards with total mana value 5 or greater from your graveyard.)
3/2
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One thing that's cool about collect evidence that only one card played with is that it's something anyone *can* do. I made this symmetrical rather than just opponents to reward building around the mechanic, but i like the way that the life loss effect essentially has a cap.
Chaos Seal 3B
Enchantment
Sacrifice Chaos Seal: Exile the top three cards of your library. You may play those cards this turn.
Disguise 1R (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
The Rakdos excel at finding novel uses for Azorius containment spells.
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In theory this card could be part of a cycle but I wasn't finding a lot of other effects that fit the bill. I needed something that wasn't problematic as an on board trick but also that you don't always want to use immediately after playing, and that benefited from being able to come out "cheaply" with a disguise cost. Impulse draw was a good fit because the amount of mana you have available really matters.
In Hiding G
Enchantment
Ward costs of permanents you control cost an additional 1 to pay.
When In Hiding enters the battlefield, you may cloak a card from your hand. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it’s a creature card.)
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I went back and forth between white and green for this card. White is a little better at this kind of weenie and I feel like the re-ward fits it a little more, but neither is a bad fit for green and green is more of the disguise color so in this particular set it might make sense there. In the end I went green to differentiate this card a little more from the white common that is a noncreature permanent that has a minor effect and makes a 2/2 on ETB.
Commons
Compiled Case Notes 1W
Artifact
When Compiled Case Notes enters the battlefield, create a 2/2 white and blue Detective creature token.
1, T: Surveil 1. Activate only if a Detective entered the battlefield under your control this turn or was turned face up under your control this turn.
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I like the detective typal stuff and wanted to make a card for it; here's one that works fine in a vacuum as essentially a bear with kicker 1: Surveil 1, but gets a lot more interesting if you have other detectives which is a place I like my common typal rewards.
Detain the Suspect 1U
Sorcery
Tap target creature then choose two. You may choose the same mode more than once.
* Put a stun counter on that creature. (If a creature with a stun counter on it would become untapped, instead remove a stun counter from it.)
* Investigate.
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One cool thing you can do with stun counters that you couldn't with old "doesn't untap" effects is make a variable amount of turns. Investigate is clearly the better option synergy wise in this set, but being sorcery means tapping doesn't stop an attacker, and stopping an attacker for a turn or two can be *very* valuable. I think this card's in a good spot of how often you choose each of the three modes (two stun counters, two clues, counter and clue)
Kidnap 4U
Instant
This spell costs 1 less to cast for each card you drew this turn.
Target creature’s owner puts it on top or bottom of their library.
In a city as big as Ravnica, it’s all to easy to fall through thr cracks.
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The set already has some of this with the split cards and morphs, but I just wanted to add another spell that's expensive but can be cast cheaply to fill up your yard with expensive stuff for the sake of evidence collection. This was the cost reduction effect I found I liked best for this set.
Golgari Scapegoat 3B
Creature- Elf Assassin
3B: Suspect Golgari Scapegoat. (A suspected creature has menace and can’t block.)
Whenever Golgari Scapegoat deals combat damage to a player, if it’s suspected, surveil 2.
3/4
After the Invasion, the other Guilds are quick to blame the Swarm.
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This is a kind of design I always love doing with a set mechanic- give it a way to turn itself on so it works fine on its own, but cost it such that you'd much rather find another way to turn that effect on if you can.
Mysterious Bloodstain B
Artifact- Clue
When Mysterious Bloodstain enters or leaves the battlefield, suspect up to one target creature. (It has menace and can’t block.)
2, Sacrifice Mysterious Bloodstain: Draw a card.
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This is a cycle of clues that all do an effect when they enter or leave the battlefield. This is the one I like best because I think a card like this would do a lot of work in getting the BR suspect deck online; more than any of the others this one feels the most like a card you can only make here.
Covert Operations Head 1R
Creature- Goblin Soldier
Face-down creatures you control have haste.
2/1
Though once goblins filled only the lowest Boros ranks, after the Invasion devastated Boros numbers those who survived quickly rose.
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Fairly straightforward disguise reward here. I wanted to cost it to be 2 mana, since coming down before turn 3 is hugely important for this particular card, so it basically built itself from the initial idea.
Anzrag's Escape 2G
Sorcery
Choose one-
* Return target card in your graveyard to your hand
* Return target card you own in exile that you collected as evidence this turn to your hand.
Art link
Simple enough idea here, it's a regrowth that doesn't compete with the set's graveyard mechanic. I don't think this breaks the spirit of the rule that cards shouldn't be able to get cards back from exile because of how specific it is; it doesn't at all prevent using exile as a safety.
Elephant in the Room 4G
Creature- Elephant Detective
Disguise 4G. This cost is reduced by 2 if Elephant in the Room is attacking and isn’t blocked. (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
5/5
Art link
I wanted a card that lets you use disguise to sneak a big creature out early without breaking the rule of five, and I came up with a design I quite like to get around it.
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> cry, you are free
"so long, see you tomorrow.", the moon whispers and takes its leave from the sky. slowly, the stars extinguish themselves one by one. beyond the illumination of the gleaming sands, the vast darkness takes hold.
not that it matters, not to you. you sit there cradling that cursed freedom in your lap, wailing like a newborn breathing in air for the first time. are you grieving? for what? for whom?
i knew you couldn't cut it. all this talk about starting over, about how you just need a chance, how you deserve a chance. i guess it was all talk.
stop it, stop your crying and get up. get up now before it is too late. there won't be another chance. please, i'm begging you.
but you cry and cry, until the very fabric of your being peels away from itself and pools at your knees, softly but obstinately, like prayers falling to the bottom of the bed for lack of a god to go to. slowly, greedily, the sand soaks up every drop, as though it has been patiently waiting for you. you are moved that something wants you as you are. you are relieved that it is so painless. you feel at peace, at last.
when the tears stopped flowing, it dawns on you that you don't exist anymore
---
it's pitch black, but so bright.
it should be easier, but so hard.
why so tragic, darling? have you only just realised that a millenium is only romantic on paper?
i'd always told you that was the wrong way to live.
you and me and forever don't go hand in hand.
but i won't let you go, should have known that from the start.
---
and then, out of nowhere, a creature bearing the likeness of a bird, but is clearly not one, appears on a make-shift raft.
the creature is silent, but looks at you with eyes so empty you can only project a sense of beckoning onto. it holds out its hands and signals you to follow.
(previous chapter)
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