#AAA Game Development
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AAA Games: A Comprehensive Guide
AAA games represent the pinnacle of gaming, combining high budgets, large teams, and advanced technologies to deliver exceptional experiences. With massive investments in development, marketing, and distribution, these games feature expansive worlds, captivating storylines, and stunning graphics. The use of cutting-edge technology like Unreal Engine and ray tracing enhances gameplay immersion. AAA games often belong to successful franchises, ensuring loyal fanbases and high engagement. To create a game of this caliber, partnering with a leading game development company is crucial. Choose the best game development company in India for innovation, expertise, and quality to bring your AAA vision to life.
#game development#game developers#unity game development#hire game developers#mobile games#game dev#hire dedicated development team#game development company#AAA Game Development#video games#AAA Game#mobile game development#game development services
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AAA games aren't just for players but investors as well. There are myriad benefits to investing in AAA game development. Read our blog to find them. https://bit.ly/3RMbtUZ
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There are people who like to see AAA industry fall with the believe that this will lead to more creative and quality indie games to flourish. Do you agree with this sentiment?
I don't think that will happen. Indie games aren't being held back by AAA games right now, they're held back by the natural size limit of their own audiences and their ability to market themselves to players. The vast majority of players who quit playing Call of Duty in a AAApocalypse scenario aren't going to look for indie FPS games to fill that void since there won't be any. They're going to go do something else with their time.
Those indies that do well will grow over time because that's what players often want - better visuals, more gameplay, more content, more of everything. If those games wish to continue by growing to meet those demands, they will be to pivot toward those things - hiring more developers to build more content, better visuals, better tech, and so on. Through iteration, they eventually become AAA game franchises by moving more towards the broader audience needed to financially support the franchise with each successive iteration and the eternal demand for "more".
The reason that AAA games continue to be made is because there's a significant market for them. As much as terminally-online players will complain about them, there's a lot of people who like them enough to buy them at full price and keep the machine going. I do not believe that these players who want massive content and massive visuals in their games will pivot to indies, I think they'll move to whoever fills the void with a comparable experience.
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I can’t get over the fact that that Expedition 33 came out at the most perfect time, right when just about every major video game company is engaging in the most greedy, skeevy bullshit. Games cost more than ever but you get less, unless you drop another 30 bucks for the DLC, but you’ll still have to wait for the patches for things to run right because we released an unfinished game!
And then out of nowhere, Sandfall Interactive appears and is like, ‘here, we made a jaw-droppingly beautiful game that is a clear labor of love, created by people who love video games and have already gotten fucked over by the industry. It draws on inspiration from some excellent older games while still being fresh and innovative and new. It’s gorgeous, it’s fun, it’s devastatingly heartbreaking, it’s got some of the best writing you’ve ever seen in a video game. It’s easily going to be GOTY. Oh, and it’s $50.’
I love how all the big AAA companies were shitting their pants about Baldur’s Gate 3 being such a huge success and insisting that this can’t be the standard! We can’t just make excellent video games that respect the players and offer tons of great content without overcharging for every little thing! BG3 is an outlier! You shouldn’t expect stuff like this!
And then Expedition 33 came in with a steel chair.
#clair obscur: expedition 33#indie companies blowing AAA games out of the water is so beautiful and exactly what we needed#amazing that when decision are made by developers who love and respect video games#instead of the execs who just want to wring every dollar out of these suckers who will buy whatever slop they throw at us#you end up with the best games you’ve seen in ages!
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If one more company puts out a statement saying they're becoming more "agile" and "focused" when what they really mean is "we're laying off dozens of experienced developers because we don't feel like paying them anymore and would rather bring in new hires that will work for less" I stg
#I know there will always be an element of cycling down development after a big game ships#but you don't let go of your most talented veteran devs for no reason#fuck bioware#fuck all AAA studios that pull this shit#bioware critical#dragon age#mass effect
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Capitalism hell
#thank goodness I don’t play many AAA games#most the games I play these days are small studios or indy developers
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wow based on the gameplay ive seen there is so much Pointless Shit in the new mario cars
#i want to shake AAA game devs by the shoulders NOT EVERYTHING HAS TO BE OPEN WORLD!!! FUCKING STOP IT!!!!#ITS A WASTE OF TIME!!!! especially for a fucking racing game are you CRAZY#0 people asked for this. and to be honest im such a hater that i also hated that they tried to do this in the new mh#dogshit optimisation. a ton of development pushbacks. and for what#always-on monster ais that have 0 impact on gameplay unless youre immediately in that area#and rendering all the areas in the map that you cant even see. theres a video on youtube of a guy going out of bounds in wilds#and you can see how much of it is rendered when youre completely unable to access or even see it in game.#and all the comments are like 'wao its so impressive!' you people are so genuinely stupid it makes me sick. optimise your game or die.
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replaying Inquisition and getting irritated all over that I can't play a game I paid for on Steam without getting EA's storefront app involved so they can verify I really "own" the game i'm playing
#radio chatter#i think there was a time that I was fully in support of game developers using anti-piracy tricks#now I believe piracy is the morally superior way to engage with AAA games#it was DRM that convinced me
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I think at some point we just have to accept that the citing of autism symptoms, the shallow resolution of the Rivaini vs. Qun conflict, the dinner scene, and whatever the fuck the "pull a Bharv" moment was are not just separate instances of questionable writing.
The entirety of Taash's story is just that shallow.
I keep seeing people trying to redeem this story, trying to find some positivity in it, and at best it looks like they're trying to do competitive swimming in the kiddie pool. Anyone is going to have a hard time finding depth in something so devoid of substance.
#I was honestly excited to finally see an enby character in a AAA game#but what I got... what I got was very disappointing#not because it didn't taste like my particular flavor of representation#but because imo Taash's writer#was more interested in just throwing multiple flavors of identity crisis into their story than#you know#DEVELOPING any of them#meh
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Not pre-ordering because these past few years have been SO full of games that make huge promises they don't make good on and games are released too early and in shambles - it's a digital release, they're not going to run out. So mostly I'd like to give it at least a week to a month to make sure the game, you know, functions, and isn't a mess before spending the significant amount of money that a AAA release is nowadays
Mmhm after pre-ordering DAI deluxe on PS3 I totally understand 🫠
Though this time, since the first act of DAV is clearly really polished and they've had ten years of experience wrangling the Frostbite engine, I'm a lot more optimistic
But I'm still worried whether they have time to comb over act 2 & 3 just as much before Halloween, considering the layoffs & the fact they had to shift gears from live service to single-player only three years ago
#replies#if mid & late game are shaky I wont be upset because 3 years just isnt enough time to make a AAA game#but I would feel mislead and upset at management for pushing it out into the world too early#i get its been in development and production costs $$$ but id wait five more years#what's five more years compared to a decade
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WHOAH!! THE PARTY IS COLORED NOW!!!
for those unfamiliar, hi!! these are my initial designs for a currently unnamed cyberpunk rpg i'm making. their names are sylvie, v, xenon, and kori. you can read about them here!
anyway, these are only my initial designs and so they're still very much subject to change. i decided to just color the sketch instead of doing lineart because i don't want to spend excessive time on a simple lineup, but i might line it one day. who knows.
the weapons are currently just silhouettes because they're eventually getting their own post about designs!!
a bunch of stupid gifs under the cut for whoever wants em :3
rotating them in my brain at all times
#pixell.rpg#pixell.art#rpg#game design#character design#oc#original character#game development#gamedev#feels weird using that tag but i guess im a gamedev now technically!! aaa!!!!#please ask questions about them if you have any i would be positively delighted to answer <33
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I'm currently awaiting a physical copy of the game I worked on for four years, knowing full well I'll need to ignore every half- or entirely-wrong "fact" about it from every self professed gaming expert in the world lest I succumb to the temptation to Correct The World On Its Incorrect Knowledge, as it'll just get misinterpreted as trying to downplay all the problems I Know It Has, Thank You, I Was There When They Were Sewn Into The Fabric Of Its Reality.
Somewhere I have a Post-It Note I wrote four months into my first professional job, that I need to frame. It's been stuck to the monitor on every desk at every gig I've ever done. It has four words on it in scratchy black Uniball Eye Micro ink:
DON'T
READ
THE
COMMENTS
Comments are the mind killer. The Little Death that leads to Total Oblivion. I will allow them to pass through me and only I will remain.
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The Ranch of Rivershine is a wonderful game and it's super funny to me that it has almost double the all time high player count of Concord.
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it definitely wasnt helped by new horizons being such a botched release. I want to imagine all these people clamoring for new animal crossing content are just new horizons players exclusively, but I imagine some veterans of the series are also causing this problem.
Like, this new video game environment of sending out half-finished games and then "adding more content!" with updates and dlc is a real problem for Animal Crossing, and the fact that New Horizons drew in so many new players with that model is just...awful. New Leaf was released in 2012 and that was it. For YEARS that was the game you got to play. It wasnt until like...a couple years before NH was revealed that we got Welcome Amiibo, which like...a) was a free update and b) didn't "complete" the game, just added to it.
And at the time, everyone knew New Horizons release was rushed. Nintendo crunch time is a real epidemic, and the fact that half the content in the game that we have now wasn't available for MONTHS after the initial release? Like, idk, I don't want to hear about any Animal Crossing news for a few more years. Maybe spin-off games, but the next mainline game I want them to *really* work on.
#sorry for the big ramble#but this is a topic i'm really passionate about#i think it's great that new horizons brought in so many new players to the series#but the way new horizons was handled by the developers and publishers...#it's really poisoned the people's perception of this series#and yeah thats a problem with all game series at this point!#developers releasing AAA games and then adding content that should have been there originally as later updates#i just wish things would slow down#god remember how we had diving right away in new leaf#and then it wasnt a thing in new horizons until like 5 months later?#technically with how the content was released New Horizons is only 3 years old :|
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MetaTailor 2.0: Revolutionizing Character Clothing for 3D Design
#Art#Artist#AiArtist#Illustrator#Animator#Graphic Design#photographer#Synthographic#drawing#inking#coloring#3D#2D#Games#online games#mobile games#gaming#2d games#3d games#FPS games#RPG games#Open world#Platformer games#Action games#adventure games#Obstacle games#Epic games#Ubisoft games#Game developers#AAA games
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