A Trip Down Nostalgia Lane
This AU's been in existence for so long, and the most current iteration is so wildly different from the rest. As such, I felt it'd be kinda cool to show you guys how the AU's progressed over the years. I don't think it's too big of a problem to reveal what the initial plans were for each iteration, what I liked and didn't like, and my thought process behind forgoing the old ones
If you don't particularly care for all that, here's the iterations' major characters lined up. (Iteration 4 I only have revealed Asriel and Undyne, so the rest I've designed so far are silhouetted)
Iteration 0.5
Oh boy, where to begin with this one...?
I number it "0.5" and not "1" because there were only two parts that never even officially released on this Tumblr blog. I did upload Part 1 for an April Fool's joke a while ago. But really, it was only ever present on the TS!Underswap Discord server over half a decade ago.
To put it bluntly, Versotale at this point was just a reskinned Undertale roleswap AU. The personalities, while I tried to keep them intact, were not the main driving force. As such:
Asriel is a silent protagonist (And not in a cool clever way like Kris; I mean just straight-up silent)
The only difference with Undyne as a narrator was noting that Frisk was a human at the first save point
Flowey had a more formal speech pattern but was otherwise barely affected despite carrying Chara's consciousness. They weren't even named Asthana yet.
Frisk... well, I can give my past self this, he certainly made an effort to differentiate Frisk from Toriel. I can't say he did a GOOD job at that, but they certainly were different. Awkward dialogue, though, and not much sense behind why they were the mayor of the Ruins at 13 years old
Overall, you can 100% tell I made this as a young teen. Awkward dialogue, barely any effort put into the concept, unoriginal...
It's pretty easy to see why I forewent this version of the AU. Only two parts were ever made. I must thank @beethovenus who gave me a lot of very helpful critiques, such as giving Asriel a voice and making original sprites rather than using sprite edits, as well as encouraging me to make this Tumblr blog for it. Thus, brings us to what I'd like to consider the first PROPER attempt at this AU...
Iteration 1
Ah, this one... this ALSO lasted only two parts. Can't remember why. But I made a lot more headway on this one. Quality aside, I am happy that I had the guts to try and make original sprites of my own back then, even if they aren't particularly good compared to now.
This was where I really attempted to make the characters act noticeably different. Though there were still quite a lot of problems, some that would even persist all the way up until Iteration 4.
I wanted to give Asriel a combination of his regular and Flowey personalities. A cool idea on paper, but the lore doesn't support him acting like that well enough. Thus, I refer to this version of him as Sassriel. This was one of those problems that persisted up until Iteration 3.
Undyne having this snarky back-and-forth with Sassriel. Again, cool idea on paper, but it is not supported by her personality in Undertale, nor the altered circumstances in VT Iteration 1. Also, with Undyne being a disembodied consciousness, it means she's merely an observer of the story and not an active participant, meaning her dialogue got very boring very fast. Undyne in canon was always an active character, so putting her in a role that basically FORCED her to be a passive character was maybe one of the worst decisions I could've made that lasted way too long, all the way until Iteration 4.
You'll notice a whole bunch of characters that never actually saw the light of day in the comic. In the bottom row, starting from left to right, there would have been Pepper (Who DID have a design but I've lost it), Donavan, Dr. Aakil, Lily, and Queen Alice. There's not much to say about them story-wise since I mainly just got the designs down, and you can probably guess what the plot was gonna be like given this was the early days of the AU where it was still very much following the Undertale formula. I think the only UNIQUE things I should mention are that Aakil's version of the amalgamates would've been cyborgs.
Iteration 2
This is the one that's lasted the longest (so far), managing to push its way into the Cold West. I tried to break out of the Undertale formula a tiny bit with this one, to varying degrees of success. There's not much history I can recall or find with this iteration, but I suppose I can give a character rundown of the ones you never saw, ironically enough all positioned on the bottom row again.
Donavan... not very unique compared to Undyne. The main gimmick that separated him from her, I think, was that he had gloves designed by Aakil that were soul-powered.
Valencia... a new character who was meant to be an expanded version of Napstablook's role. Fun fact: Valencia's hooded trenchcoat design there was originally Pepper's Iteration 1 design.
Everyone else was... about what you'd expect.
Looking back on this version, I am... honestly very embarrassed by how badly I butchered the Cold West. I wanted to do so many cool things, like a bounty on Asriel's head and all. But my God... Spade and Pepper sucked so much. Especially Pepper. For characters who at this point were meant to be this AU's replacement of Sans and Papyrus... what poor substitutes.
And honestly, I think that's why I scrapped this one; because I hated the Cold West and how I did it. It felt rushed, awkwardly-written, bad characterization, horrifically-bad puzzles, etc. Thus, Iteration 3 was made.
Iteration 3: Hybrid
I nicknamed this short-lived one "Hybrid" for multiple reasons.
It's where Deltarune became an extremely prevalent influence in Versotale's universe. So no longer is Versotale just an Undertale AU, it can also be considered a Deltarune AU as well.
Many characters could be considered hybrids at this point. Asriel and Undyne shared determination and a body. And, more interestingly, the Mettaton role also shared a body with Mettaton. More about that in a bit
When I was making Part 10-B of Iteration 2, Iteration 3 was meant to flow naturally into it, effectively replacing all of what had came beforehand. That never worked out.
Ultimately, I abandoned this version because it just simply wasn't doing it for me. By this point, the project was beginning to feel stale and boring. Despite my attempts to make a new unique storyline, it just kinda... felt like it was still following in Undertale's footsteps far too much. I mean, you've got the protagonist kid, an old fallen member of their species, the double-crossing flower, a mentor who's lived in a secluded area all their life, a chef who wants to join the guard, a tough grizzled guard captain, a morally-dubious scientist, a celebrity, a monarch... you see how I became dislliusioned with the quality of what was supposed to be my "Unique Undertale storyline." The most unique thing at this point WAS probably Spade. But still, many elements of this version of the story were very fleshed-out. I tried to turn Pepper into a character who wasn't just a bargain-bin Papyrus clone, I had come up with a more unique Hotland area, and it probably could've turned out really nice.
I think the thing I genuinely really liked from this old version was that Shella (This iteration's celebrity character) actually was also possessed by Mettaton. There was this huge backstory thing where the scientist character had monster dust and was injecting humans with it, and since Mettaton was a ghost, his consciousness became attached to Shella's and served as her sort of "assistant." He gave her all the tips and confidence to become famous and gave Mettaton the opportunity to indirectly entertain humans like he always wanted. While a cool idea on paper, having... well, essentially Mettaton technically in the same place as canon Undertale again just felt cheap and lazy. Not to mention it only continued my disillusionment with my "unique story" being far too similar to Undertale for comfort.
But the Surface shenanigans this iteration... man, for as weird as Gaster being king was, I had such a cool thing planned for all the Ebottobia characters. It's something I wanna carry over into Iteration 4 to a certain extent.
Iteration 4: "King Asriel"
This one's really freaking cool. Going back to the drawing board completely, the story resembles almost nothing like Undertale's, with the sole exception of the main premise: People underground, free them from imprisonment through peace or violence.
I'm so proud of these ideas so far, you have no idea. The new Ruins area I'm excited for, the new Cold West feels like an actual proper flowing storyline now, the other areas have way more uniqueness, the characters feel like their own characters with their own stories now (Even the ones that appear in canon), the plot feels completely different... I think you all are really going to like it
That's all. Just felt like taking a trip down memory lane and share some ideas and designs the public never got to see.
47 notes
·
View notes