#Autodesk Support
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symetriuk · 1 year ago
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The Most Realistic Architectural Visualization Tool on the Market.
Twinmotion can import your data in a matter of minutes, with no detail loss. Once linked, you can continue to refine in your design software before sending those changes to Twinmotion with a single click.It comes with 10,000 high-quality smart assets, which can be dragged and dropped into your scene. The large library of manmade and natural physically based materials – everything from trees growth, doors opening, people movement, cobblestones and non-slip flooring, to water, sand, and mud - it's easy to get the look you want.
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nameho · 7 months ago
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Snaptober day 3
✨️🌼"Certain"✨️🌼
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dailytelegraphtoheaven · 4 months ago
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The period of sick-leave is never enough.
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4k3l · 2 years ago
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drawing in sketchbook cuz its the only app i know off that reads my pen and has color balance sliders T_T
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krs-kross · 1 year ago
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screw it, it Sp00ky Season! ・*ੈ‧₊˚. by @krskrash
I know we're past spooky season, but this is one of my favorite pieces
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poetryandpalette · 6 months ago
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aikoo3 · 10 months ago
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A quick sletch that I'll probably redo since I much prefer drawing with wacom (than my fingers)
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nortedwayfinder · 2 months ago
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So I'm about to rant about developer layoffs.
I do all my little Sonic fanarts and animations in Blender. It's great, it's free. For my day job, though, I animate in Autodesk Maya. If you've ever been interested in learning 3D art/animation, you've probably heard of it. It's the industry standard.
Autodesk just laid off 1,350 of their employees. Over one thousand people lost their jobs, the CEO choosing to take those funds - money that would go to people who need to pay rent and buy food - and invest them into AI.
We already clown on Autodesk for thinking they can get away with a bunch of shit because they're the industry standard. Now the people who were actually making the program workable are gone.
I'm so tired man. It's no secret that game devs have been facing mass firings the past few years, and generative AI is one of the many ways cooperate greed has manifested into that result. And the thing is, you're not even safe from generative AI tools when you HAVE a job. So many of my fellow game devs have been forced by their managers to either use it or to create content for it to scrape. It's a parasite.
Anyway, rant over. Maya cringe, Blender based. It's not only free, but continues to innovate because the team listens to its users. It's a program made and maintained by people.
Here's the article I got this info from, and here's Blender's website, if you want to download it or support the team.
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flooferland · 4 months ago
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I just realized, almost all professional industry-level software has very good native Linux support
Autodesk Maya (used to animate The Amazing Digital Circus, and basically all 3D animated shows)
Toon Boom Harmony (used to animate Rick & Morty, Helluva Boss, Hazbin Hotel, as well as a lot of 2D Disney productions)
Substance Painter (used for texturing 3D models)
Davinci Resolve (used for colour-grading movies as well as editing)
Even Unreal Engine is starting to get proper Linux support now that its being used by lots of big game studios and the Jetbrains software suite has very good Linux support, so you can easily get a full-time game development job at a studio while only using Linux
.. Notice how that list doesn't include any Adobe products other than Substance, which isn't even really an Adobe product since it was made by Allegorithmic and Adobe just bought them out.
If this doesn't show Adobe isn't a proper professional software suite then idk what does lmao.
Even Studio Ghibli's animation software (Toonz) is available for Linux, and its even open-source now
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decamarks · 3 months ago
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Autodesk Maya Support Forum Simulator
averagejoe: Hi! I just wanted to know if there is [incredibly basic feature] in Maya. Thanks!
EarlG: Why would you want to do this? You can't do this. You can't ever do this. You should honestly kill yourself. You will never fucking make it in the industry. Fix your workflow.
TheGuy: You can't do this, but here's a simple script I wrote to do this: [incredibly_basic_feature.py, 10000 lines]
[5 YEARS LATER]
asdf22: it dosent work anymore
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dserpentes · 10 months ago
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Several Notes!
I'm once more promoting my Ko-Fi! As many who follow me know, I'm an animator and since last year I started doing more 3D animation work.
However, my student license expired and I wanted to keep doing more animations! So, a while ago I created a goal on Kofi to see if I could eventually buy the Maya Autodesk Indie license, but the cost is approximately €400 ;u;
All help would be EXTREMELY helpful right now
Now, you may wonder what do I offer on my Ko-Fi?
Newsletter
Get a regular (not mensal atm) updates of what I am working on, current and future projects, store items to come, when commissions are open, and so on
I also will put out polls with questions of what everyone would like to see me working on, which memberships have some exclusivity on
Memberships & One Time donation
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With Memberships and One Time Donations, you'll get to see my work first or even get exclusive access to certain content! One Time Donators will have access to the same things that the first tier, Cafezinho, has!
The Shop
Being able to get updates from the Shop right away, access to FREE content (that soon will there be more). Memberships have a discount and early access to anything that I put in the shop, however.
Soon there will be an update with Physical goods as well such like, Stickers, Prints, Keychains, Buttons and so on.
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And last and not least, access to my commissions
You'll get an instant update when commissions are open, some memberships will have early access to there commissions and discounts, as well!
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pale-opal · 5 months ago
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Something that's been on my mind for a while is that a lot of artists have been struggling to find programs that work with their budgets. Adobe's prices are... infamous, to say the least, and there seems to be a sharp learning curve for the more affordable options. And if you're like me, you might not feel comfortable with pirating to get an art program that is out of your price range. So here's a list of free art/editing tools. Any options without links are either mobile apps or can only be downloaded on Macs: Options without ads or watermarks:
FireAlpaca (notes: while this is an art program at heart, it can also be used as basic photo editing software once you get the hang of it. There is also a blog dedicated to tutorials on how to use FA in case you get stuck)
Medibang (note: the aforementioned FireAlpaca blog has some information on this software as well)
Krita (note: also available as an app for android and Google devices)
Storyboarder (notes: not to be confused with "Storyboarder.AI". While this program does require your email address before downloading, it is safe to use as far as I know (but please use caution regardless))
Pixilart (notes: link leads to browser version, also available as a mobile app)
Audacity (notes: apparently, the company behind this software, Muse Group, have also created a separate, subscription-based AI-voice program. I am unsure if it uses AI in a way that is generally considered to be ethical, like SynthV does, or if it follows the trends typically expected of those kinds of applications. The reason that I include this information is that I want to give everyone the ability to make an informed decision about whether or not they want to use anything from Muse Group, as I know many users on this site are anti-AI. However, I also know that some of those users wouldn't mind using Audacity since downloading it wouldn't be giving Muse Group monetary support - hence why the program is staying on the list.)
Clipchamp (notes: there are also paid tiers for this program. It is also available in-browser and as an iOS app. Furthermore, please be aware that there are some optional features that use AI)
iMovie (note: also available as a mobile app on iOS devices)
DramaQueen (notes: this is a software used to write scripts for plays, movies, etc. While it does require you to fill out some information before downloading, as far as I am aware, it is safe to use (but as always, use your own discretion))
Options that do have ads, watermarks, or microtransactions
ibisPaint X
Sketchbook (notes: formerly known as "Autodesk Sketchbook". PC and Mac versions do exist, but you have to pay to download them)
Medibang Paint
Capcut (note: has optional AI tools).
Be sure to check what system requirements are necessary for each program, and be aware of their limitations before downloading (for example, many users report Clipchamp has a tendency to crash, while others seem to be able to use it fine). Also, please feel free to add on to this. I know I haven't even scratched the surface here, as I tried to stick to software that I've either heard of extensively or have used personally.
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krs-kross · 2 years ago
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Spooky Pals. Sept. 2022 Device: Microsoft Surface Board App: Autodesk Sketchbook Pro
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poetryandpalette · 7 months ago
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“Dream beyond the stars.”
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galexiadraws · 6 months ago
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☆Welcome to my Blog☆
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--------☆THE ARTIST☆--------
Hii and welcome to my blog im a puerto rican digital artist i've been doing digital art for 8 years.
You all know me as galexiadraws but you can call me galexia,galaxy or marie :3 (im ok with all of these😊)
☆My pronouns are she/they☆
♡The languages i speak are Spanish and English (spanish being my Main/First language :>)♡
☆The drawing app i use is autodesk sketchbook but i also wanna try procreate soon :> ☆
♡the writing app i use is calmly writer :3♡
--------☆SOCIALS AND LINKS☆--------
Twitch BlueSky youtube ko-fi
----Commission info---
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where i take commissions= artistree
I also offer pngtuber commissions :3
Examples of my work⬇️
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--------!REALLY IMPORTANT!--------
🚫MINORS DNI🚫
This blog may contain things that arent suitable for a younger audience so pls if you are a minor leave or i will have to block you.
🚫DONT REPOST🚫
Pls dont repost my stuff to other socials or websites i dont give permission to that.
And no my art can't be used for ai we hate that shit and we dont support it.
--------☆MY TAGS☆--------
You'll find all my art in: #galexiadraws
For suggestive art its: #GalexiaDrawssuggestiveart
Me be yapping here: #galexiatalksidk
The tags for my cotl au:
#Soultakerscotlaubygalexiadraws
#Soultakerscotlau
#Soultakerscotlauart
You guys can also find my AO3 by this name:
Galexiawrites
My first cotl au: Soul takers fanfic
--------☆ASK BOX☆--------
If you want to ask a question you absolutely can, leave your ask/question in the box and ill try to answer them as quick as possible don't be scared i dont bite... maybe >:3
---*Rules for questions/asks/art request*---
The asks will probably be answered as sketches/doodles and not fully rendered art so just letting you know🤷‍♀️
--------🚫WILL NOT DRAW FOR ASKS:🚫--------
NSFW(i only draw suggestive stuff)
Homophobic/incest/pedophilia/racist/hateful art
Anything that has to do with politics
*this type of shit isn't allowed or accepted here*
This is a safe place for everyone so pls try not to be hateful
--------☆SPOTIFY PLAYLIST☆--------
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nhaneh · 6 months ago
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tbh thinking maybe I should try to take the time to overhaul most if not all of the various tweaks and mashups I've made for XIV once the Forbidden Magicks become fully available once more.
The problem outside of fatigue lmao is that neither 3ds Max nor Blender can really do everything I need them to - the former consistently breaks both shapes/morphtargets and vertex colour information, while the latter refuses to let you directly work with and modify custom vertex normals, among other things.
I'm really tempted to try to look into just fixing at least some of these issues myself since both 3ds Max and Blender support having extensions written for them, but neither is a particularly small endeavour and Blender's plugin documentation is ... not great - for one it keeps referencing a C++ API that was apparently deprecated years ago?? At least the API it does have uses Python which is familiar, but it doesn't really offer a lot of examples for how and where to get started beyond the extremely basics, making it difficult to figure out where to look to accomplish the things I would need it to do.
Also honestly the fact that 3ds Max is the one that fails to properly import/export data from .fbx files when the .fbx file format is Autodesk's own proprietary interop file format is just utterly pathetic?? Like Blender had to actively reverse-engineer the format themselves without any information on how it works and still did a better job at it?? Seriously autodesk how are you consistently failing this hard
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