#BACC challenge
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cozy-sims · 2 months ago
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🌲Meet Olive Woods & Alex Hayes!
Olive & Alex are half-siblings, who after their parent's death decided to use their inheritance and start a new life in a new city.
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Olive was always a serious, no-nonsense, down to business type of person. But also because she takes things very seriously, she's prone to anxious behavior. As a Fortune and Knowledge sim, she's a great candidate to be a mayor of Evergreen Harbor.
Olive's traits are: Never nude, Neurotic, Good, Proper and Frugal.
Alex, unlike his older sister was always more of a free sprit - instead of order, he found pleasure in chaos and spontaneity. His playful and nice personality makes it easy to connect with anyone he meets. But will this small town be enough for a Popularity and Pleasure sim such as Alex?
Alex's traits are: Star quality, Absent-minded, Good humour, Easily impressed and Artistic.
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simsreaper · 1 year ago
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Introduction:
Hi everyone! I decided to take it upon myself to make a sims 3 BACC that I felt satisfied with the rules and restrictions and done similar to BACCs that I've seen done for the sims 2 and 4. This is a living tumblr post and will continuously be updated as I play the challenge myself and see what fits for each restriction I have set. I am very much open to any feedback/opinions on anything regarding this challenge since I want it to be enjoyable to the simblr community and for those who have played the sims 2 BACC and were missing it for the sims 3. This challenge has mods in mind but if anyone would like, I am open to adjusting rules for a non-modded gameplay if needed.
Credit goes to these simmers for giving me inspiration for this challenge, viewing their own challenges and rules helped shape what I personally would like for a sims 3 BACC seeing as I have played some of these challenges myself: @melsie-sims2(Sims 2 BACC), Original Sims 2 BACC, @ts4-bacc(Sims 4 BACC), and finally the Nothing is Free Challenge on MTS by Avalikia
Table of Contents:
Rules
Starting Out
Unlocking Restrictions(Careers, Services, & Community Lots)
Earning CAS Sims
University
Travel
Taxes
Additional Notes
-Last updated: 5/2/2024
Rules:
1. This challenge is meant to be played rotationally and every sim must be played. That also means that the households must be played the same amount of days to keep aging consistent across each household. Aging is also up to you. 2. Mods are recommended especially for having an easier way to do businesses, Ani’s Merchant mod is a great place to start. If desired I can provide alternate rules & restrictions for no mods gameplay. 3. Services may not be used until you’ve unlocked them, a smoke alarm isn’t allowed until you’ve unlocked the first position for the Firefighter career and the burglar alarm isn’t allowed until a branch has been unlocked in the Law Enforcement career. 4. Sims can own rabbit-hole lots and that can count towards a business, provided the sim has money for it. Though they can’t own a rabbit-hole and a sim-owned business at the same time, it has to be one or the other. 5. Skill-building items aren’t allowed to start off with until your sims earn the simoleons for it. 6. Sims aren’t allowed cars until there’s a car business in the town. Taxis aren’t allowed either until there’s a City Hall established. 7. Electricity isn’t unlocked until a sim has maxed the handiness skill. From there, one computer is allowed per household until an electronics business has been established. 8. When a computer has been unlocked, there are limitations to the build/buy category until the Architect career or a Furniture store has been established or that specific object has a business/rabbit-hole for it, like pet items needing a pet store or no bookshelf until there’s a bookstore, etc. Each household is only allowed to buy 2 items per rotation. However, it’s up to you how realistic and difficult you want your gameplay to be. 9. Boarding schools aren’t allowed until level 5 of the Education career has been unlocked. 10. Sims are allowed to sell items from their inventory. Rocks, gems, and metals can’t be sold in their inventory until the first two positions of the science career have been unlocked. 11. Custom careers are allowed, it's up to you how you want those restrictions set.
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Starting Out:
You must start in an empty world or bulldoze the lots in a world. You’re only allowed residential homes for your sim and a small park as a free starting Community lot. You are free to start with a singular sim or roll a die and start with however many sims you roll and divide them into households or one singular household. There are different ways to start out your sim/sims: 
Start your sims with an empty lot and no simoleons
Start them with 10,000 simoleons to build small homes for them or you may start them with already built houses with the bare necessities and no skill building objects:
A fridge, counters, and a stove
Enough beds for all the sims
A couch and small table
A toilet, sink, and shower/tub
After a home has been established, set the household simoleons down to 100 to get started.
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Unlocking Restrictions:
Each unlock, only gets 1 position open in a career. To keep advancing in a career and unlock all the positions, multiple sims need to max out the specific skill required for a career. Though there are different requirements for each career.
A few of the careers have different requirements for their branches, you may use the previous sims that had unlocked the earlier positions of the careers to unlock the next positions in the branches or use new sims to unlock the different branch positions depending on the requirement. This is the only exception to the previous rule.
Self-employed careers have different restrictions, those careers are unlocked fully when the requirements have been met. Active careers have the same requirements as Full-time careers.
Part-time careers get fully unlocked when the required building is achieved.
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Full-time Careers
Business: Unlock the Political career and the first position of the Journalism career to unlock the first position of the Business career. Afterward, every time a sim-owned business is placed in the town, a new position is unlocked Criminal: The first position is unlocked at the start, for every 2 Law Enforcement positions, a new position in the Criminal career opens and if a household gets robbed, two new positions in the Criminal career open. Once you get to the branches, you must unlock one branch fully before starting the other branch Culinary: Max the cooking skill and complete one of the Culinary skill challenges Education: Every 5th sim born, a new position is unlocked Film: Have 5 rich households and have at least one sim with a 5-star celebrity status. After the first position is unlocked, every sim with 3 stars unlocks the next position --Acting Branch: Reach level 3 celebrity status and max the charisma skill --Directing branch: Reach level 3 celebrity status and max the writing skill Fortune Teller: The first position opens up when there’s a witch in the town. Every new witch, opens up a new position(can be an offspring or a new sim) --Mystic Branch: Must be a witch and max the alchemy skill --Scam Artist Branch: Must be a witch and max the charisma skill Journalism: Max the writing skill and charisma skill Law Enforcement: The first 2 positions are unlocked at the start, every 10 sims a new position is unlocked. Once you get to the branches, you must unlock one branch fully before starting the other branch Medical: Have at least 16 sims in the town and max the logic skill. After the first position has been unlocked, sims must continue to max the logic skill to unlock the other positions Military: Max the athletic skill and handiness skill Music: A new position opens up when the first music store business is created and a sim maxes out any instrument After the first position is unlocked, sims need to max out any instrument to continue unlocking additional positions --Rock Star Branch: Max out the guitar and drums skill --Symphonic Branch: Max out the piano and charisma skill Political: Max the charisma skill to unlock all positions - only 1 sim is allowed in this career Professional Sports: Max the athletic skill Science: Max the gardening, handiness, and fishing skill
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Self-Employed & Active Careers
Acrobat: Have 3 sims in the town with the “Natural Born Performer” trait to unlock the first position, afterward sims must have the “Natural Born Performer” trait and max out the athletic skill to unlock the following positions Alchemist: Have 5 different occults in the town Angler: Have a sim complete the “Presenting the Perfect Aquarium” LTW Architectural Designer: Have sims max the handiness and painting skill Band: Unlock the first position of the Music career and have a sim complete the “One Sim Band” LTW Daycare: Every 2 positions of the Education career unlocked, unlocks a position of the Daycare career Firefighter: Every 3 fires unlocks 2 positions Gardener: Complete a Gardening skill challenge Ghost Hunter: Unlock the first position of the Science career. There must be at least one sim in the town with the eccentric trait and have at least 10 sims in the graveyard. After the previous requirements have been met, every time a sim maxes out the logic skill, a new position is unlocked Horseman/woman: Unlock the Pet Adoption service and have a sim adopt a foal and raise it to an adult to unlock this career Inventor: Max out the inventing skill and complete one of the skill challenges Investigator: Every 2 positions of the Journalism career unlocks a position of the Investigator career. Once the Journalism career is fully unlocked, then the Investigator career is also fully unlocked Lifeguard: Have 2 beaches and unlock the first 5 levels of the Athletic career Magician: Have a sim have a 2-star celebrity status and have 8 friends to unlock the first position. Afterward, every sim with a 2-star celebrity status unlocks the next position Nectar Maker: Max the visa level in France and the gardening skill Painter: Max the painting skill and gift 10 masterpieces to sims Photographer: Max the photography skill and have a sim-owned art gallery in the town Scuba Diver: Unlock the Lifeguard career and Angler career Sculptor: Max the sculpting skill and have the Architect career unlocked Singer: Have 3 sims in the town with the “Diva” trait to unlock the first position, afterward only sims with the “Diva” trait can unlock the following positions Stylist: Have sims max the painting and charisma skill Writer: Max the writing skill and write 2 autobiographies of any sims in the town
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Part-Time Careers
Alien Test Subject: Unlock the Science Career and have 3 alien abductions Bookstore Clerk: Complete the “Specialist Writer” skill challenge Grocery Store Clerk: Have a gardening household with 10 different crops to unlock the Grocery Store Film Part-time: Unlock the first 3 positions of the Film Career to unlock this career for teens Mausoleum Clerk: Unlock the Graveyard Receptionist & Spa Specialist: Have 13 households in the town
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Services
Acrobat: Have a sim in level 2 of the Acrobat career Adoption: Have a City hall and 5 new births in the town Babysitter: Unlock the School and have 5 teens in the town Butler: Have 18 sims in the town DJ: Have a club in the town Firefighter: Unlock the Firefighter career Magician: Have a sim in level 2 of the Magician career Maid: Have 18 sims in the town Mixologist: Have a bar in the town and a sim max the mixology skill Pet Adoption: Have a city hall  Pizza Delivery: Unlock the first 2 positions of the Culinary career Police: Have at least one sim in the Law Enforcement career Repairman: Have a sim max the handiness skill and complete one of the skill challenges Singer: Have a sim in level 2 of the Singer career
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Community Lots
Once the requirement has been unlocked, you’re free to place down additional community lots.
Arboretum: Have a fairy household and one sim from that household with a maxed level in gardening Art Gallery: Max 2 art skills Bar: Max the mixology skill and have 16 sims Beach: Have 7 households Big Park: Have 2 sims in the town with a maxed charisma skill Big Show Venue: Have a private show venue and have at least 5 sims max out one of the Performance careers  Cat Jungle: Unlock the Pet Adoption Service and have at least 6 cats in your town Club: Have 6 households and 5 sims in the town with a maxed charisma skill Coffeehouse: Have a sim in any of the Performance careers Consignment Shop: Have a sim max out an art skill and have 9 households Diving Area: Unlock the Scuba Diver and Lifeguard career Dog Park: Unlock the Pet Adoption Service and have at least 6 dogs in your town Elixir Consignment Shop: Unlock the Alchemist career and Fortune Teller career Festival Grounds: Have 20 households Fishing Spot: Max the fishing skill Graveyard: Have 4 deceased sims Gym: Unlock the first 2 levels of the Professional Sports career and have a sim complete one of the athletic skill challenges Hangout: Have 8 households and a sim max the charisma skill Horse Ranch: Unlock the Pet Adoption service and have 4 horses in your town Junkyard: Have a sim max the handiness skill and have 6 households Laundromat: Have 12 households Library: Have 3 sims max the writing skill Live Show Venue: Have a Coffeehouse venue and a sim reach level 3 of any of the Performance careers Lounge: Have 3 clubs in the town and 8 households Pool: Have 14 sims Private Venue: Have a Live Show Venue and have at least 3 sims in one of the Performance careers Resort: Have a beach in the town, unlock the Lifeguard career, and have 15 sims with a maxed charisma skill in the town Small Park: Have a sim max out the gardening skill or charisma skill Supernatural Hangout: Have 2 occult households Vampire Lounge: Have a vampire household Vault of Antiquity: Unlock the Alchemy career and max the alchemy skill
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Earning CAS Sims:
There are different ways that you can earn sims to grow your population. You are free to save the CAS points to use to make a big household or use them as you go:
First Community lot unlocked: +1 sim
Each time you reach a multiple of 3 Community lots: +3 sims
Each time a Community lot is unlocked: +1 sim
First Business opened: +2 sims
Each time you reach a multiple of 5 maxed out skills: +1 sim
Every multiple of 10 households: +3 sims
Have 10 sim-owned businesses: +4 sims
Open up the first position for all the Base Game careers: 8+ sims
Other ways to grow your households:
Having babies the traditional way
Moving in an NPC service sim once you have it unlocked
Moving in a sim from a World Adventures world once you have it unlocked
Using the imaginary friend and turning it real
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University:
To unlock University for your town, completely unlock the Education career and have at least 25 sims earn an A and get on the honor roll for both their child and teenage state. Additionally, you must collect taxes to unlock University. University costs 1,000,000 simoleons to unlock. The careers that come with University will be unlocked once the University also gets unlocked.
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Travel:
For sims to be able to travel, you must collect 500,000 in taxes to unlock travel, unlock 7 services, and have at least 15 households. After traveling has been unlocked, your sims are free to travel anywhere without any further restrictions.
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Taxes:
Taxes aren’t established until you have a City Hall in your town and a sim is in the Political career. Taxes will help contribute costs to unlocking the University and Travel for your town. You are also free to use mods to help with taxes as well and set them to your liking. Sims must get taxed on the last day of their household being played in a rotation. Sims that have 100 simoleons or lower are exempt from paying taxes.
Taxing households:
10% for regular households(households that don’t have any sims owning a business or rabbit-hole)
12% if sims in a household own a sim-owned business/rabbit-hole
15% for rich households
Taxing benefits:
If a household has only unemployed sims, they are given 130 simoleons
Single sims with children are given 150 simoleons
Parents with only toddlers are given 150 simoleons                       
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Additional Notes:
I didn't set Into the Future restrictions since I personally don't send my sims into the future, so it's up to the player on how they want to set restrictions on that.
There's no proper/formal goal for this challenge compared to other BACC challenges. The only main goal is unlocking everything and there's no population multiplier besides the sim CAS points.
This challenge isn't meant to be hard or super difficult besides it being a long challenge. Your game is your game and you're allowed to change things to your liking to make it easy and fun for you to play. Like previously stated I am open to changing things to make them more fun and feedback is always appreciated!
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vegancowplantccfinds · 2 years ago
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After a couple days of building, the Sims for my BACC are now settled. I became SUPER invested in @ts2windyvalley BACC and decided to give it a go, and as I've never spend too much time playing a desert themed neighbourhood, I thought it would be fun to give a go with this kind of terrain - which I am postponing to decorate, as me is lazy, but let's pretend is just because is a neighbourhood in development!
Not sure yet if I'll be sharing here, but probably. I'm emotionally attached to my Sims and I think it would be good to have a place to come back to re-watch their lives.
Anyway, this is the promising city of Glowing Dust, named after a couple of times clicking in a random word generator. There are 16 Sims in total so far and I plan to play them by these rules.
Wish me luck!
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plumbob-pudding · 10 months ago
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The girls will play
Submissions closed
Hello historical simblr! Inspired by my deep love for media with an ensemble female cast, non linear narratives and situations no one would want to be stuck in, I have decided to start a sims story with all that set against a backdrop of WWII.
The story will take place in the above named boarding school and will be semi bacc (build a city challenge) inspired, therefore, I am asking for you to offer up your 1940s teenagers in need of a proper English education with no frills and fuss. I will be accepting up to seven sims for now, and there is no deadline- just until I get all seven.
Feel free to let me know exactly who your teenager is: Are there full of airs and in need of their corners being rubbed down? Are they a good sport who loves a trick? Are they the dreaded drawling American? let me know everything!
Submission rules:
seven students allowed
female teenagers only please
maxis match cc only please (disclaimer i may change eyes and skin blend to suit my style). twentiethcenturysims, antiquatedfinds, chereindolente are several of many wonderful 1940s cc resource simblrs.
no occults
likes and dislikes allowed and encouraged
skills will all be set to zero
uniform already selected so feel free to choose their other outfits- one per category please. I have all the packs so don't worry
give your sims as much backstory as you like- you can look to british boarding school stories like enid blyton's malory towers and build on those archetypes or not. Be as creative as you like.
please tag me in your submission!
Disclaimer: this story is set in the time of ww2, as a result, themes of war and the inevitable loss that comes with it will be explored.Also I think it would be remiss not to acknowledge the prejudice towards people from the "colonies" that was endemic at the time so mine is unfortunately not a colour or sex blind world. Still, my story would not be centred on pain and struggle, but rather joy.
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jenplayssims · 2 years ago
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Sims 4 “Oregon Trail” Challenge (BACC)
Inspired by playing Oregon Trail on the Switch recently with my family as well as the Homestead Challenge for Sims 2 by child_of_air, I wanted to create a historical build a community challenge (BACC) with references to the Oregon Trail game (ie, river crossings, death by illness, new pioneers arriving by wagon train, etc). The below are guidelines for play, many adapted from the Sims 2 challenge for use in Sims 4. Please consider these guidelines flexible and tweak them as you wish to fit your gameplay. This challenge was written with all packs in mind but can be played without them.
HUGE thanks to @antiquatedplumbobs for providing me valuable feedback and helping my idea really come to life! Also thanks to @cowplant-snacks​ for being a sounding board and providing feedback. This challenge wouldn’t be the same without either of their input and I am so grateful!
The Basic Rules 
1. There is no electricity, no running water, and no access to technology that wasn’t invented prior to the 1850s. You may wish to utilize the lot trait “off the grid” to aid with this, but this is not essential. As long as the home, decor, and most behaviors of the sims matches the time period, how restrictive you choose to be in your gameplay is up to you. “Close enough” is ok for this challenge.
2. Each member of your wagon party has a backstory to their lives, and many of them are trying to escape from the confines of the restrictive social order or begin a new life. However, the items they take with them will be restricted to what their social rank was when they left. Space on the wagon is limited, and only the most precious items would be taken along. (More on items below)
3. At the start you will play your aspiring pioneer household as they journey by wagon to their destination, facing obstacles along the way. Once your pioneers arrive at their destination, they will all move into a boarding house with a host sim. Only the host household (which includes your first set of pioneers) will be played at this point. Once sims move out and begin their own homesteads, the neighborhood will be played in rotation. Each house will be played for 1 week (length of rotation of your choosing. 1 week is my recommendation).
4. Only the host or hostess at your destination will be able to have a job at first, which will be in politics. Everyone else will have to focus on developing their skills, adding to their hope chests, and preparing for their own homesteads. Sims cannot marry or move out of the boarding house until they have produced enough goods to begin their own homesteads.
5. Please note that your end destination does not have to resemble Oregon. The Oregon Trail game was simply an inspiration for this challenge.
Time 
The concept of time passing is up to you. You may want to let the seasons dictate the years, or you may want to base your year around a biological marker, such as the sim age spans. Some may want to make their own metric for years (ie, 4 days = 1 year). You may choose to not bother with the passage of time at all. If you choose to advance the passage of time, you will need to keep track of advancing technology (I recommend Decades Challenge for inspiration). This challenge could be played as a prequel to the Decades Challenge.
Getting Started
1. Create your wagon train lot for your pioneers to live on as they travel to their new home. You can build this yourself or pull a lot from the gallery (my recommendation is Oregon Trail Camp by HistoricalSim). If building your own, this functional tent looks like a covered wagon - http://simfileshare.net/folder/183978/ kindly hosted by @cowplant-snacks, amazingly made functional by @superflare, original by inabadromance.
2. Host Sims and House - Before the pioneers’ journey is complete, you will need to create a host house and a host/hostess sim. (Note: This step can be done right at the start or can wait till their journey is almost over.) Create a host sim of your choosing. This will be the only sim in the initial household able to hold a job, which should be in politics. The host will be the one to hand out homestead deeds (though not literally). The wagon load of pioneers will begin their new life here as they gather supplies and build up their skills to qualify for a homestead of their own. Consider it a boarding house of sorts and build accordingly. You’ll want space for many sims as well as skilling/crafting items available for use. 
3. Townies - Your game should have as few townies as possible to begin with as your first pioneers should be part of the town’s founding. You may use mods to prevent the game from spawning townies or you may create your own and use mods to make them fill the roles the game would normally spawn new sims for (mailperson, bartender, etc). You can also allow the game to spawn as it needs to and either ignore those sims or make them over to fit the historical context. (Note: The Sims 2 Homestead Challenge mentions creating Native people to serve as existing townies. This is up to the player)
4. Create your first wagon of settlers
a. Roll a dice to see how many are on the wagon (1-7, unless you use mods to increase the household sim limit). They can be teens-adults. If you want to roll for gender, age, traits, etc you may. You can start with a married couple or single sim if you wish, but keep in mind that not all sims are guaranteed to survive the journey so more sims may be better for this challenge.
b. For each sim, roll their socioeconomic background: This determines the quality and quantity of items each sim may have brought with them to begin their new life/homestead. Note: Sims 4 furniture is stored in the shared household inventory, so may want to roll and make note of this somewhere but not actually choose the items until the sim has moved to their own homestead. 
1-2: Indentured Servant or Former Slave (2 Items, poor quality) 
3-4: Lower Class (5 Items, poor quality)  
5: Lower Middle Class (6 Items of poor quality and 3 items of medium quality)  
6: Middle Class (10 items medium quality)
c. Likewise with animals - it stands to reason that some would have brought livestock or perhaps a pet with them, but as these won’t really come into play until the sim moves to their own land, you can decide what they have now and then add them later.
5. Move them into your wagon train lot and begin their journey!
Optional: You can use my save file as a starting point for this challenge. It contains a wagon camp (Oregon Trail Camp by HistoricalSim) placed in Willow Creek. It also has the calendar already set up to include events on the journey and holidays (more on the journey and calendar below). Host house and sims are not included. http://www.simfileshare.net/download/4024989/
The Journey:
Your wagon of pioneer sims will begin their journey in spring. Their goal is to reach their end destination before winter begins. The length of this stage is up to the player - you may want to drag out the survival struggle or you may want to zip through it quickly. The average time of travel was 150 days. I’ve included a sample calendar below from my save file. The Oregon Trail begins in Missouri and ends in Oregon, and typically took months to complete with many hardships along the way. Any sim who becomes sick while on the journey will need to have a dice rolled for their survival odds (even - they live, odd - they succumb to their illness and die along the trail unless they are within a day of a Fort where they can purchase medicine). Also along the way are 4 river crossings (Kansas, Big Blue, Green, Snake) as well as passage through the Blue Mountains near the end. There are also 4 random events in the spirit of the original Oregon Trail game. For each of the 5 major events (spaced however the player chooses), roll a dice for their odds of success. 
1-3 unsuccessful attempt at crossing - roll to see which sim doesn’t make it
4-6 successful crossing - continue on
For the 4 random events on the calendar, roll a dice to determine which sim will be affected by the event. Roll the dice again for survival odds - if a 3 is rolled, your sim dies. 
Once the events are completed, the wagon arrives at the boarding house and moves in temporarily until their own homestead can be secured.
The sample calendar below from my save file includes all 5 events spaced out as well as a couple of stops at Forts where supplies can be purchased (medicine, food if you’re playing using the Simple Living lot challenge). I also included 4 random events and a few holiday celebrations.
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Optional: If you’d like to further simulate pioneers journeying across the country, you can move your pioneer sim household to wagon camps in different worlds with each river/mountain crossing. If you’re using my save file, use the numbered wagon train lots as listed below.
Recommended worlds to use:
Kansas/Big Blue River Crossings - #1 stay on original lot in Willow Creek
Green River Crossing - #2 Henford
Snake River Crossing - #3 Oasis Springs
Blue Mountains Crossing - #4 Copperdale
Homesteads:
In order to qualify for a homestead, sims must gain 4 skill points in 3 different skills (Baking, Cooking, Cross Stitch, Fishing, Fitness, Flower Arranging, Gardening, Gourmet Cooking, Guitar, Handiness, Herbalism, Horse Riding, Juice Fizzing, Knitting, Nectar Making, Painting, Piano, Pipe Organ, Violin, Writing) as well as meet the qualifications for homesteads below:
Basic Homestead: all skills obtained, $100 starting fund, 10 household wares
2 Bedroom Homestead: all skills obtained, $200 starting fund, 12 household wares
3 Bedroom Homestead: all skills obtained, $300 starting fund, 20 household wares
Middle Class Homestead: all skills obtained, $400 starting fund, 30 household wares
If sims decide to marry, they must each obtain the skills individually but can pool household wares and money to qualify for a homestead. 
Since work is not allowed for the pioneers until they move out, they will need to grow and sell produce or create and sell crafted items to earn money. Items can be sold through their inventory for ease if desired. If using Chestnut Ridge as their town, items can also be sold at the General Store.
Household wares include what they rolled from earlier based on their socioeconomic backgrounds as well as anything they create while in the host house.
Note: if you choose to play with the Simple Living lot challenge turned on, you will also want your sims to bring some produce, canned goods, and possibly seeds with them to their homestead.
Once in their own homesteads, they can expand as they have funds and need or can move to a new lot.
Optional: When two homesteads have been established, you can build a Trading Post. This is where your sims can sell their wares through the sales tables available in Sims 4. A grocery stall from Cottage Living may also be placed. They can also sell items at the General Store in Chestnut Ridge.
If you prefer a lot from the Gallery, I highly recommend Old Western Township built by antiqueplumbobs (antiquated plumbobs : Western Township - Simblreen Gift #1 A CC-Free... (tumblr.com) It is perfect as a community lot for this challenge.
When all pioneer sims from the initial wagon have moved into their own homesteads, a second wagon of pioneers can be created and start their journey. As your initial sims have families of their own, you may choose to create families to journey to your town rather than individual sims. The second (and any future) wagon train households created will be played in rotation with the homestead households established by your original pioneers.
Careers:
Once on their own established homesteads, your sims can begin careers. 
At home careers: farmer, orchard owner, florist, woodworker, dairy farm, llama farm, chicken farm, horse breeder, goat herder, sheep farmer, nectar maker, juice fizzer, herbalist
Careers in game: fisherman, manual laborer, gardener, painter, politician, writer, lawyer, doctor, teacher, criminal, entertainer (Note: I would suggest creating a specific sim to be the doctor to unlock medicine, creating a teacher to be part of a wagon train once your town begins to have infants/toddlers, etc - add the careers as it makes sense for your town, as most making this journey initially would have been farmers).
Optional careers:
Create a clergyman to perform marriage ceremonies among the settlers. Can add a fee to their household funds for each marriage performed, etc.
Add in custom careers, such as Fur Trader ( Peebs : Fur Trade Career | Original Career This career... (tumblr.com) )
That’s it! See how far your town can grow and advance as new settlers arrive but most importantly, have fun!
PDF link to rules
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kindreddarling · 26 days ago
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Dan-ah Fighting for her life.
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newdawnsims · 3 months ago
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Good evening everyone, and welcome to a brand new type of reality TV!
Not only is this an entirely new type of show, but we have completely flipped the script.
Eight contestants have been taken to the middle-of-nowhere, Simerica, and dropped in the midst of a desert. There are roads and buildings, but no running water, no electricity, no money, no food, and (mostly) no other sims for miles around. The surrounding area was once a bustling town, but sadly, it has been a ghost town for over 50 years!
They have cell phones to get in contact with us should they need us; during the day, we have a limited camera crew available, but most filming is done voluntarily by the contestants themselves via cell phone camera, camcorders, and drones.
That is what these eight contestants are setting out to change: they must work together, under these difficult circumstances, to build the area up into the start of a bustling town, called Genesis, within a year.
What this means is that by the end of the first year in Genesis, our contestants will need to find a way to get plumbing and electricity into their town, have built up at least 2 separate houses, a museum for future residents to learn about the founders of Genesis, and a renewable source of food.
If they are unsuccessful, they walk away with nothing but an interesting experience to tell their friends and family.
But if they are successful, they will win ownership of the town, and the rights to do with it whatever they please. However, the contestants that choose not to stay in the town and continue to build it up are free to leave, and can each accept a prize of $20k upon returning to their regular lives.
And if enough of the contestants choose to stay in the town, they also have the choice of continuing the filming of the town's development in a spinoff show. (Our viewers will also have a say in that, so be sure to stream every episode!)
Without further ado, let's get to know the contestants!!
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rurpleplayssims · 18 days ago
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slyndseyy · 1 year ago
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Pinedale, wip
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whyeverr · 9 months ago
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"...Phew!"
"He said it was a fixer upper..."
The material, and, er... olfactory reality of the task at hand hits like a ton of bricks. Inside, the house is suffocating: the musty air, the piles of refuse, the jumbled stacks of belongings. Lifeless hulls of appliances and electronics, knickknacks passed over by a decade of scavengers — remnants of lives lived in a distant past, all plastered over in a thick layer of dust and grime.
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armadillidiidaesimgare · 1 month ago
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From my BACC save
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cozy-sims · 2 months ago
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🌲 Welcome to Evergreen Harbor!
Evergreen Harbor is a small seaside town neatly situated between pine-cowered mountains. Due to its location it has mostly mild weather, the maximum temperature is a warm spring or autumn breeze, with plenty of snow going around in the winter.
🌲 Challenge rules 🍂 Main tag 👥 Meet the Founders 🏠 Buildings & Lots
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Welcome to my new BaCC! ❤ I'll use this post as a challenge masterpost, I'll link stuff to it later as we go on. (I have to say, originally when I started this a year ago, I didn't have posting in mind, so some of the rotations are very poorly documented :D)
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tulipwhims · 2 months ago
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Avalon is always smiling :) it's adorable
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vegancowplantccfinds · 2 years ago
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And it all begins it our mayor Sally Butcher.
Zodiac Sign: Aries
Personality: 4/5/7/2/7
Traits: Charismatic, Lucky, Schmoozer, Adventurer
Aspiration: Popularity (Secondary Fortune)
Lifetime Want: Become Khaleesi Mayor
Degree: Political Science
From a family of talented musicians, Sally found in Uni something that she loves more than applauses: to rule. If there was a medieval themed neighbourhood somewhere, she would definitely be a queen... Or more! Maybe an empress! But for now, she will have to settle to be the mayor of a teeny tiny growing neighbourhood in the middle of nowhere.
She dreams big, she dreams of developing this city to the greatest of the middle of nowhere.
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plumbob-pudding · 8 months ago
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There's something to be said about change and time and fate: wise words strung together to explain that horrid, yet inescapable destiny that plagues every person as the clock ticks closer and closer to adulthood. Just as the warmth of a nest abandons the baby bird and the softness of her mother's fur leaves the poor kitten, adulthood seems nothing but an empty chasm of loneliness.
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The letters brought her comfort, or at least that's what she told herself for lies were all the Germans had spared them nowadays. Seeing that "Dearest sister" when Fraser was feeling sentimental (if a little mocking) or the "To Lorna" when Charlie didn't have the time (for he never did, at least not for her). She was lucky to get that much. Many people didn't.
Still she spent every night wandering the grounds, walking up and down the endless corridors, sinking her bare feet in the mulchy grass, begging to feel anything but this. Longing to be seven again when wars were just scary stories with dragons and knights, something so fantastical that it seemed impossible and Charlie and Fraser, her steadfast knights, seemed forever.
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As she read the cramped, barely legible words over and over, fingers blackening at the tips as she stroked the words, she suddenly began to feel a prickling in her neck.
If she weren't a proper sort of girl, a girl that perhaps believed in magic and superstitions-like those circus folk Mother hated- she would have thought it a sign, a harbinger of hell or something of the sort. But she wasn't that sort of girl. Perhaps she ought to have been.
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She allowed herself a singular gasp and a much too generous second look at the darkening sky heavy with planes-German planes (and German bombs though she declined to focus on that) before shrugging on the familiar Form captain uniform and marching the other upper sixth girls all down to the shelter. Her face, like any soldier, remained unmoving, uncaring, unafraid, even as Alison kept trying to catch her eye.
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It was only when they were all safely hidden at depths even the bombs wouldn't dare dive down to, that she allowed herself to breathe. The silent, dank box provided an unusual comfort. It was so strange how war made everything turn topsy turvy, her bedroom a danger but this basement with the wooden beds they'd nailed together just last week, a safety.
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The rest of the girls played as they ought to. They were children and she was not. She couldn't be, not now, not when they all needed her.
Ms. Crumplebottom caught her eye and pulled her to the side.
"The sirens are not working," she said, voice trembling, hands shaking even in the heavy woollen robe she donned. "I must go warn the village, the planes will get to them soon enough."
Lorna nodded without complaint, hearing the implicit instruction to look after the rest of the girls.
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"Yes, Headmistress. Will do," she added, trying and failing not to see Charlie and Fraser doing the same. It's funny, she allowed herself to think, they were all living remarkably similar lives yet lives still so very separate.
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tipsypixel-sims · 3 months ago
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Although neither was a family sim, parenting came surprisingly easy to both Bree and Jasper. Baby Rosalind was also a very happy baby, slept through most of the night and loved to spend time on her playmat.
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Maybe it was the realization that a baby was not the worst thing to happen to a sim that led them to be more careless in bed, because a few months after Rosalind's birth Bree was experiencing the same symptoms that she had when she was pregnant.
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For Rosalind's first growing-up Jasper even organized a professionally decorated cake to be shipped to Pinnacle Peaks.
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