Sims 4 “Oregon Trail” Challenge (BACC)
Inspired by playing Oregon Trail on the Switch recently with my family as well as the Homestead Challenge for Sims 2 by child_of_air, I wanted to create a historical build a community challenge (BACC) with references to the Oregon Trail game (ie, river crossings, death by illness, new pioneers arriving by wagon train, etc). The below are guidelines for play, many adapted from the Sims 2 challenge for use in Sims 4. Please consider these guidelines flexible and tweak them as you wish to fit your gameplay. This challenge was written with all packs in mind but can be played without them.
HUGE thanks to @antiquatedplumbobs for providing me valuable feedback and helping my idea really come to life! Also thanks to @cowplant-snacks for being a sounding board and providing feedback. This challenge wouldn’t be the same without either of their input and I am so grateful!
The Basic Rules
1. There is no electricity, no running water, and no access to technology that wasn’t invented prior to the 1850s. You may wish to utilize the lot trait “off the grid” to aid with this, but this is not essential. As long as the home, decor, and most behaviors of the sims matches the time period, how restrictive you choose to be in your gameplay is up to you. “Close enough” is ok for this challenge.
2. Each member of your wagon party has a backstory to their lives, and many of them are trying to escape from the confines of the restrictive social order or begin a new life. However, the items they take with them will be restricted to what their social rank was when they left. Space on the wagon is limited, and only the most precious items would be taken along. (More on items below)
3. At the start you will play your aspiring pioneer household as they journey by wagon to their destination, facing obstacles along the way. Once your pioneers arrive at their destination, they will all move into a boarding house with a host sim. Only the host household (which includes your first set of pioneers) will be played at this point. Once sims move out and begin their own homesteads, the neighborhood will be played in rotation. Each house will be played for 1 week (length of rotation of your choosing. 1 week is my recommendation).
4. Only the host or hostess at your destination will be able to have a job at first, which will be in politics. Everyone else will have to focus on developing their skills, adding to their hope chests, and preparing for their own homesteads. Sims cannot marry or move out of the boarding house until they have produced enough goods to begin their own homesteads.
5. Please note that your end destination does not have to resemble Oregon. The Oregon Trail game was simply an inspiration for this challenge.
Time
The concept of time passing is up to you. You may want to let the seasons dictate the years, or you may want to base your year around a biological marker, such as the sim age spans. Some may want to make their own metric for years (ie, 4 days = 1 year). You may choose to not bother with the passage of time at all. If you choose to advance the passage of time, you will need to keep track of advancing technology (I recommend Decades Challenge for inspiration). This challenge could be played as a prequel to the Decades Challenge.
Getting Started
1. Create your wagon train lot for your pioneers to live on as they travel to their new home. You can build this yourself or pull a lot from the gallery (my recommendation is Oregon Trail Camp by HistoricalSim). If building your own, this functional tent looks like a covered wagon - http://simfileshare.net/folder/183978/ kindly hosted by @cowplant-snacks, amazingly made functional by @superflare, original by inabadromance.
2. Host Sims and House - Before the pioneers’ journey is complete, you will need to create a host house and a host/hostess sim. (Note: This step can be done right at the start or can wait till their journey is almost over.) Create a host sim of your choosing. This will be the only sim in the initial household able to hold a job, which should be in politics. The host will be the one to hand out homestead deeds (though not literally). The wagon load of pioneers will begin their new life here as they gather supplies and build up their skills to qualify for a homestead of their own. Consider it a boarding house of sorts and build accordingly. You’ll want space for many sims as well as skilling/crafting items available for use.
3. Townies - Your game should have as few townies as possible to begin with as your first pioneers should be part of the town’s founding. You may use mods to prevent the game from spawning townies or you may create your own and use mods to make them fill the roles the game would normally spawn new sims for (mailperson, bartender, etc). You can also allow the game to spawn as it needs to and either ignore those sims or make them over to fit the historical context. (Note: The Sims 2 Homestead Challenge mentions creating Native people to serve as existing townies. This is up to the player)
4. Create your first wagon of settlers
a. Roll a dice to see how many are on the wagon (1-7, unless you use mods to increase the household sim limit). They can be teens-adults. If you want to roll for gender, age, traits, etc you may. You can start with a married couple or single sim if you wish, but keep in mind that not all sims are guaranteed to survive the journey so more sims may be better for this challenge.
b. For each sim, roll their socioeconomic background: This determines the quality and quantity of items each sim may have brought with them to begin their new life/homestead. Note: Sims 4 furniture is stored in the shared household inventory, so may want to roll and make note of this somewhere but not actually choose the items until the sim has moved to their own homestead.
1-2: Indentured Servant or Former Slave (2 Items, poor quality)
3-4: Lower Class (5 Items, poor quality)
5: Lower Middle Class (6 Items of poor quality and 3 items of medium quality)
6: Middle Class (10 items medium quality)
c. Likewise with animals - it stands to reason that some would have brought livestock or perhaps a pet with them, but as these won’t really come into play until the sim moves to their own land, you can decide what they have now and then add them later.
5. Move them into your wagon train lot and begin their journey!
Optional: You can use my save file as a starting point for this challenge. It contains a wagon camp (Oregon Trail Camp by HistoricalSim) placed in Willow Creek. It also has the calendar already set up to include events on the journey and holidays (more on the journey and calendar below). Host house and sims are not included. http://www.simfileshare.net/download/4024989/
The Journey:
Your wagon of pioneer sims will begin their journey in spring. Their goal is to reach their end destination before winter begins. The length of this stage is up to the player - you may want to drag out the survival struggle or you may want to zip through it quickly. The average time of travel was 150 days. I’ve included a sample calendar below from my save file. The Oregon Trail begins in Missouri and ends in Oregon, and typically took months to complete with many hardships along the way. Any sim who becomes sick while on the journey will need to have a dice rolled for their survival odds (even - they live, odd - they succumb to their illness and die along the trail unless they are within a day of a Fort where they can purchase medicine). Also along the way are 4 river crossings (Kansas, Big Blue, Green, Snake) as well as passage through the Blue Mountains near the end. There are also 4 random events in the spirit of the original Oregon Trail game. For each of the 5 major events (spaced however the player chooses), roll a dice for their odds of success.
1-3 unsuccessful attempt at crossing - roll to see which sim doesn’t make it
4-6 successful crossing - continue on
For the 4 random events on the calendar, roll a dice to determine which sim will be affected by the event. Roll the dice again for survival odds - if a 3 is rolled, your sim dies.
Once the events are completed, the wagon arrives at the boarding house and moves in temporarily until their own homestead can be secured.
The sample calendar below from my save file includes all 5 events spaced out as well as a couple of stops at Forts where supplies can be purchased (medicine, food if you’re playing using the Simple Living lot challenge). I also included 4 random events and a few holiday celebrations.
Optional: If you’d like to further simulate pioneers journeying across the country, you can move your pioneer sim household to wagon camps in different worlds with each river/mountain crossing. If you’re using my save file, use the numbered wagon train lots as listed below.
Recommended worlds to use:
Kansas/Big Blue River Crossings - #1 stay on original lot in Willow Creek
Green River Crossing - #2 Henford
Snake River Crossing - #3 Oasis Springs
Blue Mountains Crossing - #4 Copperdale
Homesteads:
In order to qualify for a homestead, sims must gain 4 skill points in 3 different skills (Baking, Cooking, Cross Stitch, Fishing, Fitness, Flower Arranging, Gardening, Gourmet Cooking, Guitar, Handiness, Herbalism, Horse Riding, Juice Fizzing, Knitting, Nectar Making, Painting, Piano, Pipe Organ, Violin, Writing) as well as meet the qualifications for homesteads below:
Basic Homestead: all skills obtained, $100 starting fund, 10 household wares
2 Bedroom Homestead: all skills obtained, $200 starting fund, 12 household wares
3 Bedroom Homestead: all skills obtained, $300 starting fund, 20 household wares
Middle Class Homestead: all skills obtained, $400 starting fund, 30 household wares
If sims decide to marry, they must each obtain the skills individually but can pool household wares and money to qualify for a homestead.
Since work is not allowed for the pioneers until they move out, they will need to grow and sell produce or create and sell crafted items to earn money. Items can be sold through their inventory for ease if desired. If using Chestnut Ridge as their town, items can also be sold at the General Store.
Household wares include what they rolled from earlier based on their socioeconomic backgrounds as well as anything they create while in the host house.
Note: if you choose to play with the Simple Living lot challenge turned on, you will also want your sims to bring some produce, canned goods, and possibly seeds with them to their homestead.
Once in their own homesteads, they can expand as they have funds and need or can move to a new lot.
Optional: When two homesteads have been established, you can build a Trading Post. This is where your sims can sell their wares through the sales tables available in Sims 4. A grocery stall from Cottage Living may also be placed. They can also sell items at the General Store in Chestnut Ridge.
If you prefer a lot from the Gallery, I highly recommend Old Western Township built by antiqueplumbobs (antiquated plumbobs : Western Township - Simblreen Gift #1 A CC-Free... (tumblr.com) It is perfect as a community lot for this challenge.
When all pioneer sims from the initial wagon have moved into their own homesteads, a second wagon of pioneers can be created and start their journey. As your initial sims have families of their own, you may choose to create families to journey to your town rather than individual sims. The second (and any future) wagon train households created will be played in rotation with the homestead households established by your original pioneers.
Careers:
Once on their own established homesteads, your sims can begin careers.
At home careers: farmer, orchard owner, florist, woodworker, dairy farm, llama farm, chicken farm, horse breeder, goat herder, sheep farmer, nectar maker, juice fizzer, herbalist
Careers in game: fisherman, manual laborer, gardener, painter, politician, writer, lawyer, doctor, teacher, criminal, entertainer (Note: I would suggest creating a specific sim to be the doctor to unlock medicine, creating a teacher to be part of a wagon train once your town begins to have infants/toddlers, etc - add the careers as it makes sense for your town, as most making this journey initially would have been farmers).
Optional careers:
Create a clergyman to perform marriage ceremonies among the settlers. Can add a fee to their household funds for each marriage performed, etc.
Add in custom careers, such as Fur Trader ( Peebs : Fur Trade Career | Original Career This career... (tumblr.com) )
That’s it! See how far your town can grow and advance as new settlers arrive but most importantly, have fun!
PDF link to rules
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About Me - Simblr Addition
Thanks for tagging me @starandsims ! I love doing stuff like this, it's what makes simblr so fun for me.
Your 3 Traits: Foodie, Loves Cats, Creative
Your Aspiration: Bestselling Author
In Game World You'd Live In: I think we all know it's Brindleton Bay
Favorite Townie: I'm always so bad at answering this because I do not play with townies lol 🫣, but I do love all the lore around Bella Goth, and she feels like a classic answer so I'm going with that
Most Used Pack: Cats and Dogs, Cottage Living, Laundry Day
Favorite Decor Object: Well this feels impossible. I feel like I'm closing my eyes and throwing a dart at the bb catalog, but let's go for the fireplace pokers. They feel like such an important part of historical builds and I was so happy when they got added to the game.
Something You Want In the Game: God so much? No not really actually, there's a lot I really like in the game. I hate to admit it but I'm kind of one of those people that wants cars, and that's not because I'm some car head or anything, it's just because it's the direction I for some reason pushed my historical story towards .....
What Color Is Your Plumbob: Probably yellow, it's about the end of my work day and I've had a lot to do today. Not orange though, we're not that far gone yet.
Continuing with my throwing darts, I'm just gonna tag some random mutuals if they wanna do it! @aheathen-conceivably @chereindolente @jenplayssims @sims-half-crazy @matthewsimmer @alainas-sims @devotedsims @plumbobpuddingmodel @sasaofastora
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About Me - Simblr Addition
Many thanks for the tag from @jenplayssims, I always love doing these!
Your 3 Traits: Creative, Dog Lover, and Clumsy
Your Aspiration: Bestselling Author
In Game World You'd Live In: San Sequoia
Favorite Townie: Given that many of the townies in Sims 4 don't really stand out to me that much, I'm gonna dial it back to Sims 2 and say Brandi Broke. It has to be said, I enjoy playing a single parent household and Brandi's has always just really stuck out to me.
Most Used Pack: Cottage Living and/or Growing Together
Favorite Decor Object: It may be the plant fan in me talking, but I adore the fiddle leaf fig that came with Cottage Living. I use it almost any chance I get.
Something You Want In the Game: Singer career. Please EA, I beg of you, I'm tired of having to do everything myself. I'm strongly considering having my future 1960s heir be a singer so I'd love for an in-game career to come along and make that just a bit easier than it is now.
What Color Is Your Plumbob: Green for the moment, long as I'm not at work and in the comfort of my room.
Leaving this open for anyone else who might want to do it!
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