#Brain Computer Interface Market
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thoratketan · 1 month ago
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generallemarc · 4 months ago
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Love how they're desperately trying to downplay Neuralink even as they admit it has advantages that, as far as is publicly known, no other version of this tech does. This tech has the potential to give countless people their lives back, but we've gotta dilute that message because it's more important that people not think anything positive about Elongated Muskrat.
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janetushar1 · 6 months ago
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Brain Computer Interface Market to Hit $7.2 Billion by 2032
The global Brain Computer Interface Market was valued at USD 1.9 Billion in 2024 and it is estimated to garner USD 7.2 Billion by 2032 with a registered CAGR of 18.2% during the forecast period 2024 to 2032.
The report throws light on the competitive scenario of the global Brain Computer Interface Market to know the competition at global levels. Market experts also provided the outline of each leading player of the global Brain Computer Interface Market for the market, considering the key aspects such as the areas of operation, production, and product portfolio. In addition, the companies in the report are studied based on vital factors such as company size, market share, market growth, revenue, production volume, and profit.
The global Brain Computer Interface Market is fragmented with various key players. Some of the key players identified across the value chain of the global Brain Computer Interface Market include Natus Medical Inc. (U.S.), G.TEC Medical Engineering GmbH (Austria), Medtronic PLC (Ireland), Compumedics Neuroscan (Australia), Brain Products GmbH (Germany), Integra Lifesciences Corporation (U.S.), Advanced Brain Monitoring Inc. (U.S.), EMOTIV (U.S.), NeuroSky (U.S.), Interaxon Inc. (Canada), ANT Neuro (Netherlands), Neuroelectrics (Spain) etc. Considering the increasing demand from global markets various new entries are expected in the Brain Computer Interface Market at regional as well as global levels.
Download Brain Computer Interface Market Sample Report PDF: https://www.vantagemarketresearch.com/brain-computer-interface-market-2381/request-sample
Top Competitors:
Natus Medical Inc. (U.S.), G.TEC Medical Engineering GmbH (Austria), Medtronic PLC (Ireland), Compumedics Neuroscan (Australia), Brain Products GmbH (Germany), Integra Lifesciences Corporation (U.S.), Advanced Brain Monitoring Inc. (U.S.), EMOTIV (U.S.), NeuroSky (U.S.), Interaxon Inc. (Canada), ANT Neuro (Netherlands), Neuroelectrics (Spain)
Understanding the Industry's Growth, has released an Updated report on the Brain Computer Interface Market. The report is mixed with crucial market insights that will support the clients to make the right business decisions. This research will help new players in the global Brain Computer Interface Market to sort out and study market needs, market size, and competition. The report provides information on the supply and market situation, the competitive situation and the challenges to the market growth, the market opportunities, and the threats faced by the major players.
Regional Analysis
-North America [United States, Canada, Mexico]
-South America [Brazil, Argentina, Columbia, Chile, Peru]
-Europe [Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland]
-Middle East & Africa [GCC, North Africa, South Africa]
-Asia-Pacific [China, Southeast Asia, India, Japan, Korea, Western Asia]
You Can Buy This Report From Here: https://www.vantagemarketresearch.com/buy-now/brain-computer-interface-market-2381/0
Full Analysis Of The Brain Computer Interface Market:
Key findings and recommendations point to vital progressive industry trends in the global Brain Computer Interface Market, empowering players to improve effective long-term policies.
The report makes a full analysis of the factors driving the development of the market.
Analyzing the market opportunities for stakeholders by categorizing the high-growth divisions of the market.
Questions answered in the report
-Who are the top five players in the global Brain Computer Interface Market?
-How will the global Brain Computer Interface Market change in the next five years?
-Which product and application will take the lion's share of the global Brain Computer Interface Market?
-What are the drivers and restraints of the global Brain Computer Interface Market?
-Which regional market will show the highest growth?
-What will be the CAGR and size of the global Brain Computer Interface Market during the forecast period?
Read Full Research Report with [TOC] @ https://www.vantagemarketresearch.com/industry-report/brain-computer-interface-market-2381
Reasons to Purchase this Brain Computer Interface Market Report:
-Analysis of the market outlook on current trends and SWOT analysis.
-The geographic and country level is designed to integrate the supply and demand organizations that drive industry growth.
-Brain Computer Interface Industry dynamics along with market growth opportunities in the coming years.
-Brain Computer Interface Market value (million USD) and volume (million units) data for each segment and sub-segment.
1 year consulting for analysts along with development data support in Excel. Competitive landscape including market share of major players along with various projects and strategies adopted by players in the last five years.
Market segmentation analysis including qualitative and quantitative analysis including the impact on financial and non-economic aspects.
Complete company profiles that include performance presentations, key financial overviews, current developments, SWOT analyzes and strategies used by major Brain Computer Interface Market players.
Check Out More Reports
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kvchandru · 7 months ago
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themarketreports · 2 years ago
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rohitpalan · 2 years ago
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Brainwave Monitoring in Real-time: Brain Computing Interfaces Market Trends
Future Market Insights predicts that the brain computing interfaces market will reach US$ 1.8 billion in 2023 and US$ 6.5 billion by 2033. It is projected that sales of brain computing interfaces will increase by 13.6% over the projection period. The global market for brain-computer interfaces is expected to grow due to an increasing number of brain diseases, brain tumors, and disabilities associated with strokes. 
Growth in the market is expected to be driven by an increase in investments and funding in the field of brain computer interfaces. These devices provide increased levels of freedom by enhancing or replacing human peripheral work capacities in fields such as healthcare, affective computing, gaming, robotics, and neuroscience.  
Video gaming devices with BCI enhancements are in high demand, and BCI research in the defense industry will continue to drive the market. A global scientific effort has led to the development of common platforms for standardizing technology and helping to solve the problem of highly complex, nonlinear brain dynamics, including how to identify and classify them.
Get an overview of the market from industry experts to evaluate and develop growth strategies. Get your sample report here @ https://www.futuremarketinsights.com/reports/sample/rep-gb-2740
A growing number of BCI applications are being explored in fields such as neurorehabilitation and emotional and perceptual computing, including the restoration of communication and motor functions in people with conditions such as ALS.
Furthermore, there are many challenges and opportunities associated with brain-computer interfaces, such as ethical concerns and the need for more research. With ongoing research and development, brain-computer interfaces appear to have a promising future. 
Key Takeaways from the Brain Computing Interfaces Market: 
By-product demand for the invasive BCI market is forecasted to expand at a CAGR of 13.4% by 2033.  
According to the research conducted by FMI, the United States is expected to reach a value of US$ 1.4 billion by the end of 2033. 
The South Korean market for brain computing interfaces is expected to grow at a CAGR of 13.3% from 2023 to 2033. 
According to industry reports, China’s brain computing interface sector will reach US$ 1.7 billion by 2033. 
According to the forecast period, the market for brain computing interfaces in Japan is projected to grow at a CAGR of 13.6%. 
According to industry forecasts, the healthcare segment will dominate the brain computing interface market by 2033 with a CAGR of 13.1%. 
Brain computing interfaces will be dominated by the United Kingdom by 2033 at a CAGR of 13.3%. 
Speak to Our Research Expert @ https://www.futuremarketinsights.com/ask-question/rep-gb-2740
Brain Computing Interfaces Manufacturing: How are Key Players Transforming it? 
Global manufacturers offer brain computing interfaces at competitive prices. Market leaders include 
Natus Medical Incorporated 
g.tec medical engineering GmbH 
Medtronic 
Compumedics Neuroscan 
Brain Products GmbH 
Integra Lifesciences Corporation 
Advanced Brain Monitoring, Inc. 
EMOTIV 
NeuroSky 
Interaxon, Inc. 
ANT Neuro 
Neuroelectrics 
Ripple Neuro 
NIRx Medical Technologies, LLC 
OpenBCI 
CGX 
Industry participants, to gain a competitive edge over their competitors, also fund research and development projects. Market players face several challenges, including rising costs and a highly competitive environment, as well as little awareness of brain computing interfaces. Businesses are conducting marketing campaigns to raise consumer awareness of brain computing interfaces that are low-cost and highly effective. 
Recent Developments 
In February 2023, Synchron employees are working on technology designed to improve the lives of people living with paralysis in a Brooklyn lab equipped with 3D printers and pickleball courts. With only their minds, patients can operate technology through a system implanted in their blood vessels. 
In June 2023, Unicon, the leading developer of the hardware-agnostic operating system eLux, announced the appointment of Gregori Martnez to the position of OEM Partner & Sales Asia Pacific and Mads Skalbo to the position of Chief Revenue Officer. Unicon’s key acquisitions position the company to continue its growth and international expansion.  
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catboybiologist · 1 year ago
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Alright I can't finish this all in one sitting, but here's at least a bit of.... something? A word vomit? A prelude to smut about the eroticism of the machine? For all you robot, mecha, and spaceship fuckers out there. @k1nky-r0b0t-g1rl that means you
Pappy always said that manufacturing biological transportation was nothing knew. I mean, shit, humanity's been breeding horses for how long? To him, not much was novel about what was going on in the shipyards way out by Neptune when I was a kid.
But Pappy didn't know a lot of things. And he certainly didn't meet Roseanna.
The Federation Navy had experimented with biologics for decades. The idea was to create self regenerating ships- something to interface with the hull, move the new titanium plates and particulates into place, have a living, growing mass interfacing with the steel so that the ship didn't have to head all the way back to the yards to patch up after every dogfight.
The first generation... worked. With a full time crew, that is. Full time people on deck jabbin the rigid, chitonous interface with the hull full of growth hormones to get them to set just right. Full time onboard bioengineers to compute what signaling cocktail ya need to hit 'em with to get it to grow back right. Skilled onboard technicians to shave back the chitin when it tried to overgrow the titanium, and slap some new cells in to seed the process in heavily damaged areas. Less input material, less time in the yards, but far more manpower. Great for a Federation cruiser on deep space peacekeeping missions. Far too complex for small craft. Right?
Until some bastard put brains in 'em.
Well. A lotta suits would say that they weren't brains. They were a diffuse network of sensory neurons and ganglia, living inside the body of the ship, integrating signals from a skin of alloyed metal and fibrous protein, calculating power draw too and from various components, and integrating with the mechanical and electrical components of the ship to precisely manage the "wound healing" process of the vessel. And of course, it just so happened that one of those ganglia was larger and more complex than the rest of them, and it just so happened that the computer interfaces with this ganglia exhibit complex, thinking behaviors on the level of human cognition, and it just so happens that most pilots and navigators reported them developing their own personalities.....
But of course, the Navy didn't want anyone to have some kind of pesky empathy in the way of their operations. And they certainly didn't want anyone side eyeing the rate at which they disposed of the damn things, and let them suffer and rot after disposal. So as far as the official record was concerned, they didn't have brains.
Like most people in the belt, I found Rosie on a... unsponsored field trip to the Neptune scrap yards. She wasn't a ship then. She wasn't much of anything. Not much more than a vat with the central ganglia and just barely enough of the stem cells needed to regrow a network. But I took her all the same. Brains were valuable. Few pilots outside the Navy had them back then. Nowadays, a black market for "brain seeds", a cocktail of neuronal stem cells and enough structural stem cells to grow your own into the chassis of your ship. They were pumpin' em out, and leaving them to die. It was cruel. They may be vehicles, but they're a livin' being too.
But I digress. I'd never do that to Roseanna. I make sure she gets proper care. And for a good, proper, working ship? That includes some good, proper work.
The asteroid we were docked in was one of my usuals- good bars, nice temp quarters, nice views of the rock's orbiting twin, and a spacious hanger for Rosie to rest in. The chasiss I had imprinted Roseanna to was a 40-meter light skipper, with some adjustments for handling deep space trips. It was pretty much the smallest thing you could actually use to live and work for long periods of time, but it got the job done. The angular design made the entire ship look like a wedge, or the blade of a bulky dagger. It didn't hurt that each bottom edge was fortified with a sharpened titanium blade, turning the entire sides of the ship into axe-like rams.
Those would probably come in handy today.
I approached Roseanna on the catwalk above her, marveling her alloyed scales. I could almost see her shudder in anticipation as my footsteps vibrated through the air above her. I took the steps down, and hit the trigger to open her top hatch.
When the news got out of the Navy scuffling with a rebelling mining station, an electric air raced across the station. Some went about their day as normal. Some resigned themselves to picking at the leftovers after the dust had settled. And some, like me, knew that they could get the finest pickings.
I strapped in to the pilot's seat like it was an old boot.
"Welcome, Captain Victoria."
Rosie could talk, but more often than not, she chose not to. But she understood me just fine. Most of our communication took place using her three prerecorded lines- her welcome statement, affirmative, and negative- as well as the tiny screen showing a small, emoticon face. Many pilots chose to give their ships an elaborate render, but Rosie preferred it this way. It was the first face I gave her, from somewhere out of the scrap heaps, and she refused any offer I made to upgrade. Secretly, I was overjoyed. To me, that was her face. That was her voice. And it was beautiful to see her true self through them.
I brushed my hands across her paneling. Across the switches, the hydraulic controls for the plasma fuel, the steering, the boosts, the comms channels. The thing with biologics was that you were still the pilot. For whatever reason, they hadn't quite gotten to the point where the brains could take over their own piloting. My personal opinion was just that their personalities lacked the ambition to. But whatever reason that was, the best pilots were still the ones that knew both their ship, and the ship's brain. And me and Rosie? We knew each other well.
As my fingers touched the brushed aluminum controls, rimmed with chitinous layers rooting them into the ship, I could feel the walls around me holding their invisible breath. "Do you know what we're doing today, Rosie?"
Her tiny panel flickered on. ...?
"We got a scrap run."
^_^
:)
^_^
Her panel flicked between various expressions of excitement. My finger quivered on the main power, holding for a moment before flicking it on. The primary electronics of the ship hummed to life, and what Rosie controlled pulsed with it. My hands moved across the main functional panels- main hydraulic plasma valve, exhaust ports open, and finally, flicking the switch the start the plasma burner.
My hands gripped the steering. The hanger's airlock doors opened in front of me. My neck length hair started to float as the station's gravity shut off. I hit the switch to unlatch from the supports above. For a moment, we hang there. The dull crackle of the idling plasma burner is the only sound that resonates through Rosie's hull.
Go time.
I punch the boost.
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hi-sierra · 1 year ago
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Biologics, chapter 0.5
Hello, hello! I finally have added a significant amount to my story, Biologics, resulting in a total of ~4400 words. Not a whole ton, I know, but unfortunately life gets to ya. It isn't quite where I want it to be to consider a proper chapter one, but I feel like there's enough written for me to post. General warning that this is intended to heavily lean into the theme of "eroticism of the machine", so if that doesn't appeal to you, you've been warned. It does, however, have many general sci fi worldbuilding elements, so I hope it has a somewhat broad appeal!
So yes, if you already read the first snippet, that's going to be mostly a one to one repeat with some grammatical adjustments. Feel free to scroll down until you get to the new stuff. Flow-wise, there just wasn't a good place to break between the two sections.
Look at me rambling. And I wonder why I can't get any of this stuff done. Anyways, here it is!
Biologics
Pappy always said that manufacturing biological transportation was nothing knew. I mean, shit, humanity's been breeding horses for how long? To him, not much was novel about what was going on in the shipyards way out by Neptune when I was a kid.
But Pappy didn't know a lot of things. And he certainly didn't meet Roseanna.
The Federation Navy had experimented with Biologics for decades. The idea was to create self regenerating ships- organic matter that interfaced with the hull, moving new titanium plates and patches into place down to microscopic precision. If you had a living, growing mass interfacing with steel, a ship didn't have to head all the way back to the yards to patch up after every dogfight.
The first generation... worked. With a full time crew, that is. Full time people on deck jabbin the rigid, chitonous matrix full of growth hormones to get them to set just right. Full time onboard bioengineers to compute what signaling cocktail ya need to hit 'em with to get it to grow back right. Skilled onboard technicians to shave back the chitin when it tried to overgrow the titanium, and slap some new cells in to seed the process in heavily damaged areas. Less input material, less time in the yards, but far more manpower. Great for a Federation cruiser on deep space peacekeeping missions. Far too complex for small craft. Right?
Until some bastard put brains in 'em.
Well. A lotta suits would say that they weren't brains. They were a diffuse network of sensory neurons and ganglia, living inside the body of the ship, integrating signals from a skin of alloyed metal and fibrous protein, calculating power draw too and from various components, integrated with the mechanical and electrical components of the ship to precisely manage the "wound healing" process of the vessel. And of course, it just so happened that one of those ganglia was larger and more complex than the rest of them, and it just so happened that the computer interfaces with this ganglia exhibit complex, thinking behaviors on the level of human cognition, and it just so happens that most pilots and navigators reported them developing their own personalities.....
But of course, the Navy didn't want anyone to have some kind of pesky empathy in the way of their operations. And they certainly didn't want anyone side eyeing the rate at which they disposed of the damn things, just to let them suffer and rot. So as far as the official record was concerned, they weren't brains. But I knew different.
Like most people in the belt, I found Rosie on an... unsponsored field trip to the Neptune scrap yards. She wasn't a ship then. She wasn't much of anything. Not much more than a vat with the central ganglia and just barely enough of the stem cells needed to regrow a network. But I took her all the same. Brains were valuable. Few pilots outside the Navy had them back then. Nowadays, a black market for "brain seeds", a cocktail of neuronal stem cells and enough structural stem cells to grow your own into the chassis of your ship, was thriving. The Navy was pumpin' em out, and leaving them to die. It was cruel. Sometimes, being scavenged and resold was a kinder fate. But more often, some nasty piece of work would pick them up eventually, and treat them like just another goddamn ship. They may be vehicles, but they're a livin' being too.
I digress. I'd never do that to Roseanna. I make sure she gets proper care. And for a good, proper, working ship? That includes some good, proper work.
The asteroid we were docked in was one of my usuals- good bars, nice temp quarters, nice views of the rock's orbiting twin, and a spacious hanger for Rosie to rest in. The chassis I had imprinted Roseanna to was a 40-meter light skipper, with some adjustments for handling deep space trips, as well as some... personal touches. It was pretty much the smallest thing you could actually use to live in and work for long periods of time, but it got the job done. The angular design made the entire ship look like a wedge, or the blade of a bulky dagger. It didn't hurt that each bottom edge was fortified with a sharpened titanium blade, turning the entire sides of the ship into axe-like rams.
Those would probably come in handy today.
I approached Roseanna on the catwalk above her, marveling her alloyed scales. I could almost see her shudder in anticipation as my footsteps vibrated through the air above her. I took the steps down, and hit the trigger to open her top hatch.
When the news got out of the Navy scuffling with a rebelling mining station, an electric air raced across the station. Some went about their day as normal. Some resigned themselves to picking at the leftovers after the dust had settled. And some, like me, knew that they could get the finest pickings.
I slipped into the pilot's seat like it was an old boot.
"Welcome, Captain Victoria."
Rosie could talk, but more often than not, she chose not to. But she understood me just fine. Most of our communication took place using her three prerecorded lines- her welcome statement, affirmative, and negative- as well as a tiny screen showing a small, emoticon face. Many pilots chose to give their ships an elaborate render, but Rosie preferred it this way. It was the first face I gave her, from somewhere out of the scrap heaps, and she refused any offer I made to upgrade. Hell, she even had a hi-res screen for external cameras and comms, but she refused to interface directly with it. Secretly, I was overjoyed. To me, the little pixelated screen was her face. That was her voice. And it was beautiful to see her true self through them.
I brushed my hands across her paneling. Across the switches, the hydraulic controls for the plasma fuel, the steering, the boosts, the comms channels. The thing with Biologics was that you were still the pilot. For whatever reason, they hadn't quite gotten to the point where the brains could take over their own piloting. My personal opinion was just that their personalities lacked the ambition to. Cuz they certainly could take over some ships functions directly, and had the skill to do complex mechanical and electrical tasks. The Navy never let 'em drive, though, and most pilots didn't even know they could give them the ability to control any of the ships functions directly. But with a little help, a little bit of solid engineering, and a pilot that knew their ship... well, you could do a lot. And me and Rosie? We knew each other well. Over the years, I'd added some nice things for her, and she loved using them to help me out.
As my fingers touched the brushed aluminum controls, rimmed with chitinous layers affixing them to the ship, I could feel the walls around me holding their invisible breath. "Do you know what we're doing today, Rosie?"
Her tiny panel flickered on.
[...?]
"We got a scrap run."
[ ^_^]
[ :) ]
[ ^_^ ]
Her panel flicked between various expressions of excitement. My finger quivered on the main power, holding for a moment before flicking it on. The primary electronics of the ship hummed to life, and the parts Rosie controlled pulsed with it. My hands moved across the main functional panels- main hydraulic plasma valve, exhaust ports open, and finally, flicking the switch the start the plasma burner.
My hands gripped the steering. The hanger's airlock doors opened in front of me. My neck length hair started to float as the station's gravity shut off. I hit the switch to unlatch from the supports above. For a moment, we hang there. The dull crackle of the idling plasma burner is the only sound that resonates through Rosie's hull.
Go time. I punch the boost.
The station shakes. Rosie was never a subtle one.
The mechanics are deafened.
The crowd of spectators are deafened.
The other pilots in the hanger are deafened.
But me? The vibrations of Rosie's hull shuddering under me was the sweetest symphony my ears ever had the pleasure of hearing. As we shot out of that hanger, I found myself involuntarily humming a high note, harmonizing with the sweet rumble of my baby's acceleration as we shoot out into the inky, black expanse of space. The twin asteroids shot by us as we disappeared, leaving only the faint blue plasma trail from our engines.
My hand is firm on the boost, weathered hands tightly gripping the bar of the accelerator. I remember installing this thing in her- it was an aftermarket adjustment, not included in the usual light skipper chassis. Gently stripping away the back of her chassis, caressing her insides as I rooted the paneling, firmly attaching the tanks and burners on her insides... these hands had taken great pleasure in that. Bested only, of course, by the first time I had felt the thing roar to life.
And what a feeling it was. Rosie's entire chassis, biological and mechanical, shuddering under my grasp. The grip of my calloused hands on the boost controls, tight and sweaty around the ridged grip of the horizontal bar. The noises she made, as if to shout in glee and wild abandon at being unchained and let loose into the eternal field of space, as she was made to do. The gentle touch of her skin on my back, my body pressed in contact with the small fraction of hers that was my seat. I glanced down at her face panel.
[ :| ]
[ :D ]
[ :| ]
[ :D ]
[ :| ]
[ :D ]
[ :| ]
[ :D ]
My humming gave way to a chuckle, and then a wholehearted, exhilarated laugh. Someone was enjoying herself. The flickering faces on her panel reminded me of the happily panting station dogs back on Mars.
But as much as I would like this to just be a joyride, I had promised Rosie a scrap run. And the pickings were looking good. I glanced down at the nav. I was intentionally headed at a slightly indirect angle- Rosie's boost was her main attractive feature (both as a ship, and as a working partner), and the extra leeway I had in travel time let me strategize a bit more. I doubted we would be the first people there, but I figured we could get in before the main rush. The only trouble was darting in and grabbing something right from under the noses of the first locusts. The scrap field in question included a disabled heavy mining freighter, a goliath of the ship larger than some of the asteroids it made supply runs between. I assumed that most other scavengers would be approaching directly from our station, and the other stations in its proximity. With Rosie's boost, we could overshoot, hook around, and put the freighter in between us and the guns of the more violent craft. Rosie has no long range weapons of any kind- not only would they slow down her miraculous speed, but she didn't like them. I tried installing a small plasma cannon once, and she expressed immense distaste. Maybe they were too brutish for her, or maybe she didn't like the way they felt inside her, burdening her with pressure from the inside that didn't befit the delicate touches I usually graced her with. Rosie loved speed, precision, elegance, and stealth above all else. It's just the kind of ship she was.
That's not to say she was a pacifist, or defenseless. Quite the contrary. She just prefers a more... personal touch.
The navicom beeped at me. We'd reached the point where we needed to make that hook. My bare feet gently swept across the titanium flooring to the steering pedals. My right hand delicately gripped the steering joystick, while my left eased its grip on the boost accelerator.
"Ready for this, darling?"
[ >:) ]
I slammed the steering to the left, and Rosie gleefully complied. The wide bank of the turn as we rotated and soared through the sea of stars twisted my body in its inertia, compressing me further into her. As the angle straightened out to the proper heading, I punched the boost again, and Rosie roared forward.
Slowly, our target came into sight. Damn. This thing had taken some serious damage. Mining freighters typically weren't heavily armored- their only job was to get material from point A to B- but this one had clearly been through some serious modifications. Modifications that now lay in ruin. Titanium plating was scattered in a field around the core of the freighter. I couldn't quite tell what was stuff left behind by the battle, and what was the result of shoddy craftmanship- but it didn't matter. What did matter was that the entire thing had been split almost in half, and the scattered cargo that was leaking out. Cargo that most likely included half the weapon supplies of this little rebel faction. Would fetch a pretty penny, to the right buyer. And hell, if it was just gonna sit here unclaimed...
Ah shit. It wasn't gonna sit here unclaimed. Despite my best efforts, it looks like we weren't the first ones here. A larger scavenger gang had already arrived, and it looks like it was one of the ones I knew- Augustus and his lot. Most likely, they'd be after the weapons intact, one more thing to use to shakedown the scattered independent stations I always flitted between. He would not be happy to see me n Rosie here. What he called his "fleet" was a single, mid-sized carrier ship, about half the size of the freighter we were looting, and the dozen or so scout fighters and strip mining crafts he had looted from the Navy and various corps, and one Biologic that he called his. I respect that part, to be honest. What I don't respect is him immediately turning around and using that charge every goddamn station his ever-increasing "protection fees". Not to mention my personal disdain for the way he treated his ship. Didn't even give her a damn name. I digress. But any chance to loot something from under that slimebag's nose was a win in my book. I knew he wasn't gonna make it easy, though.
Welp. That's what our positioning was for. The side facing us was the main starboard face, and like the rest of the ship, it was peppered in small holes and gashes. Seems like the main damage had happened from the other side, and a few cables and scaffolds on the starboard just barely kept the two rear cargo compartments clinging to the front.
"Alright Rosie, time to creep it in slow. Be quiet, now, don't want them picking up a plasma surge"
[ :| ]
Ha. That was her "my lips are sealed" face. She's having fun with this already.
I cut the booster, coasting closer and closer to the bust open vessel. I eased the reverse thrusters ever so slightly, my fingers gently stroking the dual brake levers, lightly teasing at them to wait until we were as close as I thought we could be without attracted attention.......... before slamming both sides back towards me. For just one, crucial moment.
The goal here was to approximately match the speed and trajectory of a floating piece of titanium plating. Rosie's frontal blades were essentially that, anyways, so all they would see is a somewhat more angular piece of rubble. Hopefully they hadn't seen that same piece of rubble screaming out of travel speed, but I was cautious enough with my distances that I didn't think that was a problem. And they hadn't seen me yet. Once we were close enough to the freighter itself, we were blocked from their raw sightline, and Rosie was running quiet enough to not tip off any of their energy sensors.
But there was still no guarantee. Rosie, however, had no shortage of tricks. Something that she and I had developed together was a nice little bit of snooping. Well cared for and well trained, a Biologic brain had the problem solving of a human, and the computational power of a machine. But them together, and you've got a perfect decoder. And I happened to know that Augustus used an encrypted local frequency to keep his
"Alright Rosie, thinkin you can eavesdrop a little?"
Affirmative.
[...]
[...]
[...]
[...]
[...]
[...]
[..!]
:D
My comms crackled to life. "...7 heavy cannons in center-front portside bay, 3 replacement fighter hatchs...."
The comms crackled back and forth, with each pilot giving updates to what they were finding in their own little segment that they were slicing apart. Occasionally, I saw Augustus or the fighters flick between the slicing ships, overseeing their progress on the port bays. Good. Let them focus on the other side for now. Slowly, the fleet was overshadowed by the freighter. We made it. I released my breath- shit, didn't realize I was holding it- and took a better look at what we were dealing with. It looked as if the scattered debris field had mostly been the remnants of the hull, as well as light weapons for small craft and even infantry. They would fetch some small change, sure, but Rosie's cargo capacity was small. Packing efficiency was the name of the game. I saw the gash that it had all been flooding out of on this side- the entire freighter was covered in them- and peered inside. And ho boy, did my heart flutter.
Heavy cannons.
Jump-graded travel boosters.
Raw, precious metals.
And, hidden in the back corner, seemingly bolted into the wall.... a brain.
We'd hit jackpot, and potentially rescued a poor ship from abandonment, or worse.
"Alright Rosie. Time to get to work."
Affirmative.
And here was another lil something that made Rosie special- her manipulation arms . She always preferred that delicate touch, and wanted to interact with the world in a tactile, real way. So we worked on it. Together. I was tired of taking spacewalks to grab small pieces of scrap, or using the entire goddamn cargo bay on a piece that only had a tiny core, or scraps of precious metals inside. So we needed something that could pluck apart our finds. Do some light disassembly in the field, extract what was valuable, and load it in with the most packing efficiency possible. So I gave her arms- snake like appendages, coiled up in her cargo bay, with thousands of points of articulation. At first, I tried to make some kind of control system that I could use from the cockpit. But Rosie had a different idea. At her urged, I jacked them directly into the same sensory and motor systems that let her grip onto, position, and repair her hull. And by god, it worked.
When I showed her off the first time, no one had ever seen anything like it. Because there was nothing like it. A ship taking real mechanical control, over something so precise and delicate, was something that only a deeply intelligent, deeply skilled ship, with complex decision making and tactile movement could do.
And I was goddamn proud of her.
Every time she deployed them, I watched awe. Rosie gave a face of determination, and sinuous, metallic, tentacle-like appendages slid out in a bundle from the cargo bay opening on her underside. Each one was headed off by a different attachment- a precision laser cutter, a simple three-pointed grabbing claw, a drill, a tiny buzzsaw, camera that let me see what was going on, and more. Each one could be swapped out, depending on the task at hand. With eight of them slithering out from her cargo bay, though, there was usually something for everything. They extended out as a single bouquet, down through the hole of the cargo compartment, and split apart once inside. Each arm got to work.
Her observation monitor flickered on, giving me a view from the camera arm. I would've liked to get the brain out first, but two heavy cannons and a booster blocking the way anyways. We'd cut through that, picking off the energy cores and precious metals in the circuits as we go, and work our way towards the back. Rosie seemed to like the plan as well. My only job was to watch the comms, and watch the sensors.
I watched the camera as the petite tools of the arms excised and picked apart the titanium shell of the first heavy cannon. Her tools- the delicate 'fingers' of her arms- picked, pulled, tugged, and gently gripped every necessary notch, every joined titanium plate that needed to be undone, ever scrap of precious material. Firm, yet precise. Strong, yet never breaking or mishandling a single piece of cargo. As Rosie worked, my eyes darted across the energy sensors. I could see blips firing off as the ships on the other side of the freighter as the slicing ships worked and flitted between their stations from the other side. The comms crackled with their reports to Augustus- they seemed to be moving back and forth to the main carrier to drop off their hauls. It seemed like they had a lot to go through- we'd have plenty of time.
On the camera view, I could see a grabbing claw retracting back through the cargo bay. The first cannon had the back section cleanly excised from the massive barrel and chassis, leaving a path for the tools to get to the booster. The precious energy cell was sliding its way back into Rosie's cargo bay. God damn. She was quick with that. The laser cutter and saw were already making short work of the booster, too. We'd get to the brain in no time.
The chatter on the other line continued. We were still safe, but Augustus' crew had made more progress than I had hoped. Once the slicers had picked apart the port, they'd loop around to the starboard. We had to grab what we could as fast as we can- but I knew neither me or Rosie was gonna leave without that brain. Rosie gracefully sliced the fuel cell and ignition from the plasma burner, leaving the bracketing and vents behind. The second heavy cannon was soon to follow. Each cut through each piece had left a winding path towards the back of the chamber, allowing a physical path to what I had seen just barely poking through: a container for a genuine ship's brain. Rosie slid her camera arm in for a closer look.
The brain was bolted into the chassis of the ship, as well as some containers of growth factor. Seemed like the intent was to grow her in to this freighter. That was certainly an ambitious task, but if they knew what they were doing, it would be well worth it. A self-repairing, intelligent hauler as large as this one would be the heart and soul of resistance movements everywhere, supplying every backwater mining station or moon that longed to be free. Unfortunately, the brave and principled can still be stupid, and these chucklefucks had no idea what they were doing. Slapped in a random cargo bay, desperately trying to get growth out from there with no proper imprinting guidance... shame. If they'd've found me before running into the Navy, I might've helped them out. But at least now, we could give her a better life. I knew a lot of good, caring pilots that would take loving care of a fine ship like her.
From what I could tell, we were still safe from Augustus. Based on what I was hearing on the comms, each slicer was working on its last cargo hold subsection, and after that, they'd be poking around this side. We had to get this brain and get out.
Tenderly, her claw arm gripped the top of the brain's chamber, as her other fingers started working on the rivets. A saw would bust through part of the titanium bracket holding the chamber down, and when it got too close to the container itself, laser cutters took over, delicately slicing off each affixation point one by one. Rosie worked in a clockwise direction, first working down the three riveting points on the right, sawing off the bottom bracket, and then working up the rivets on the left.
C'mon Rosie. You got this. Just need the top plate....
"Finishing up there, slicer 5T?"
Shit. That was Augustus on the comms.
"Sure thing boss. Just gotta get this load to central. Mind if someone takes a peek on the other side for parasites before I get there?"
Shit.
"Sure thing. Fighter 3A, get your ass in gear and make a full pass of the ship."
An energy spike pinged on my sensor panels as the fighter revved up a booster.
"Gotcha boss. Starting at aft segment."
Shitshitshitshitshitshitshitshitshitshitshit
We still had a sliver of time before we were seen. They'd wanna get a good pass everywhere- there were ships far stealthier than us out there. But it was minutes at most. We had to finish up.
"Rosie, how're we doing there? You done?"
Negative.
[ ;( ]
"Fuck. Rosie, we gotta get outta here."
Affirmative. Affirmative. Affirmative. Affirmative.
Rosie-speak for "I know, I know, I know"
My eyes were fixed to the scanner and my cockpit windows for a visual, but I spared one moment to check Rosie's cam. She was finishing sawing through the top bracket. Just a little more....
"Aft clear, moving to starboard cargo bays."
The brain snapped off of the hull, and Rosie's claws were zipping it back to her cargo bay. I revved the engines into standby. The arms tenderly guided it through the path we had cleared, and out through the hole in the hull. We might be able to barely slip away without them knowing.....
I looked up through the cockpit, just as the dinged-up, formerly Navy fighter showed itself from behind a piece of debris. It froze for a moment, and then lined its nose to face me. Cannon ports shifted open, and slowly took aim.
"Well shit, Augustus, you're gonna wanna see this. Get your ass over here, I'm switching to public comms."
I heard slight fuzz as he switched his channel.
"Alright, leech, I'll keep this simple. You have thirty seconds to relinquish your haul before you join the debris."
For a single, cold moment, I swear I made eye contact with him through our cockpits.
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warningsine · 3 months ago
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In its flawed first season, “Halt and Catch Fire” tried too hard to be the next “Mad Men.” Following four visionaries through the first decade of the personal computing revolution, the AMC series opened by introducing its Don Draper: Joe MacMillan (Lee Pace), a slick, manipulative hotshot with an IBM pedigree. It’s 1983, and he’s speeding through Texas in a black sports car when he hits an armadillo. The carnage is nauseating, but it doesn’t stop him from making it to his destination: a college lecture hall where he’s come to interrogate a roomful of male comp-sci majors about the future of their industry. The sole woman in the class arrives late. She wears military fatigues, her hair is bleached, and bratty punk music blasts through her headphones. She is the most brilliant coder in the room.
Her name is Cameron Howe (Mackenzie Davis), and she turns out to be the show’s true protagonist. Her story comes to the fore in subsequent seasons that evolve radically enough to make “Halt and Catch Fire,” which ends its run on Saturday (Oct. 14), one of the greatest TV dramas of the decade. But there’s lots of tiresome male anti-hero stuff to get through first, as Joe commandeers a local electric company and talks its best employee, timid family man Gordon Clark (Scoot McNairy), into helping him reverse-engineer an IBM. As this classic alpha-beta duo schemes and innovates, their new hire (and Joe’s fuck buddy) Cameron remains a quasi-peripheral figure. It’s the songs music supervisor Thomas Golubić (“Breaking Bad,” “Better Call Saul,” “Six Feet Under”) surrounds Cam with that offer the first hint that the show is really her story.
Cam’s punk tapes are a window into the initially taciturn character’s rebellious nature, just as her headphones are the first clue that she’s a loner. In the premiere, she’s listening to the Vandals when she gets kicked out of a video arcade for using the old coin-on-a-string trick. A few episodes later, there’s a gorgeous scene where she pirouettes through a dark, empty office with X-Ray Spex’s “Germfree Adolescents” on her Walkman. (The moment is echoed near the end of season three, where she dances—first with Joe, then alone—to Pixies’ “Velouria.”) Whether it’s an iconic band like Bad Brains or a lesser-known act like Big Boys, Cam’s always got loud, angry music in her ears while she’s coding.
Cam is a punk, but not just in the banal, myopic way the tech industry has always appropriated the aesthetic—with dropout programming prodigies, “rockstar” developers, and startups bent on “disrupting” existing business models, all of whom share the ultimate goal of making money. She is impractical to a fault, trusting her own unruly instincts over the dictates of the market. Over four seasons, we watch her dream up everything from a friendly user interface that’s years ahead of its time and would take far too long to build, to a computer game so abstract, no one can understand how to play it. When she founds her own company, at the end of the first season, it’s called Mutiny. All of the employees live together in a house and make decisions democratically. Eventually, Cam exerts her power as Mutiny’s leader, but only to save her vision from getting absorbed into a big corporation.
From the very start, Cam’s music bleeds from her headphones into the show’s non-diegetic soundtrack. When she shows up for her first day at Cardiff Electric, the company Joe hijacks, “The Magnificent Seven” by the Clash follows her, its lyrics about the futility of the capitalist grind underscoring her ambivalence about the job. Over time, punk comes to symbolize Cam’s growing influence in the industry. It’s the official sound of Mutiny HQ, her chaotic geek haven adorned in red spray paint. Near the end of season two, the Raveonettes’ cover of Joy Division’s “She’s Lost Control” plays as she exacts public revenge on the billionaire who rips off the early online community she’s created. After Mutiny moves to California, in season three, hardcore riffs constantly reverberate through the cavernous office.
“Halt and Catch Fire” doesn’t usually hit you over the head with feminist themes, but it does subtly build an argument that women are gaining ground in a world men still control. Gordon’s wife, Donna (Kerry Bishé), initially seems like a nagging mom type, keeping her genius husband from his destiny. But she’s a genius, too; her engineering expertise becomes invaluable to Cardiff’s portable computer project, then she joins Cam at Mutiny. By the finale, Donna’s combination of technical prowess and business savvy have made her a powerful Silicon Valley venture capitalist, as well as a sort of Sheryl Sandberg figure.
Donna and Gordon Clark’s daughters, Joanie (played by Morgan Hinkleman as a kid and Kathryn Newton as a teenager) and Haley (Alana Cavanaugh and then Susanna Skaggs), are the next generation of liberated women. Cam lives with the Clarks after Mutiny moves to California, and her influence on the girls is palpable. A few quick time jumps land us in the mid-’90s by the fourth season, when the sisters are in high school. Teenage Joanie is a classic rebel, smoking cigarettes and getting into trouble and, yes, listening to punk. (The band name Shonen Knife, she explains to her father, basically means “dick” because “shonen” is the Japanese word for “boy.”) Haley is a budding web development star whose taste for PJ Harvey and riot grrrl helps her come to terms with her queer sexuality. A giddy scene midway through the season finds her bonding with her crush, a waitress, over Bratmobile and Heavens to Betsy.
Music becomes more essential to the show than ever in its fourth and final season. There are moving syncs that have nothing to do with Cam, like when an unmoored Donna gets pulled over for speeding while singing along to Pat Benatar’s “We Belong,” and when she plays Dire Straits’ “So Far Away” after Gordon’s sudden death. But the alternative, indie, and riot grrrl music Haley and Joanie listen to—Gen X’s version of the punk bands whose fierce spirit Cam helped instill in them—is the core soundtrack of these episodes. Golubić cements the connection by pairing Cam’s scenes with some of the 1990s’ most iconic female-led anthems: the Breeders’ “Cannonball,” Bikini Kill’s “Rebel Girl,” Hole’s “Doll Parts.” Just as X-Ray Spex and their peers helped pave the way for women in punk, Cam sets a precedent for girl programmers like Haley. At one point, she’s surfing the internet and stumbles upon a Cameron Howe fan page.
Perhaps the greatest thing about “Halt and Catch Fire” is that it ultimately has no real heroes or villains—only four talented, flawed people who all end up playing both of those roles at one point or another. The music is what puts us inside Cam’s mind more than any other character’s, though, and illustrates how her ideas electrify everyone who can wrap their mind around them, even when her projects fail. Her work endures like an out-of-print cassette passed from hand to grubby hand, a guidepost for like-minded young punks who walk the difficult path she cleared.
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brettvatcher · 1 year ago
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NEUROTECHNOLOGY: CALL IT MIND CONTROL
BRETT MICHAEL VATCHER
The United States is currently testing advanced military-grade weapons and quantum computer systems on the unexpected global population. Targeted Individuals are tortured and tormented every day of their lives through DARPA’s Next-Generation Nonsurgical Neurotechnology (N3) Program utilizing CIA agents – acting as Artificial Intelligence [AI]. In the future, the system will be marketed as deviceless “Spatial Technology.” 
IT’S SPATIAL: IT’S ALL IN MY HEAD.
Neurotechnology is a brain-computer interface [BCI] connecting to the central nervous system. Call it Mind Control. 
If one can control the mind, they can control the body.
MIND CONTROL:  Mind reading, mind and body control, 24/7 tracking, brainwashing, dream manipulation, spatial holograms as well as physical assaults and verbal harassment produced by CIA agents. This is accomplished by combining data sets from 5G towers and directed energy weapon satellites [DEW]. The system connects to the central nervous system – including the brain – and operates without a device. Invisible physical assaults are constant. Even if well documented are challenging to prove. The system can cause sensations anywhere on the body.
DOMAIN: Every human has a domain attached to their mind. This is where the agents broadcast their transmissions and control the victim. ​All living things have a domain. Plants, insects, animals and humans. Domains have infinite capabilities. The entire global population is replicated within human domains – in vertical cubicle formation. These replicants, as the agents call them, are tortured constantly. The replicants watch everything you do from your perception. This is the New World Order plan. The subdomain advent calendar is located behind the perception. Everything a person sees, hears and thinks is recorded utilizing a BCI. All memories from 2019-present can be viewed like a film. Domains are recorded, as well.
“EVERYTHING YOU DO, SAY AND THINK CAN – AND WILL – BE USED AGAINST YOU FOR ETERNITY. THIS IS THE NEW WORLD ORDER. PLEASE HOLD WHILE WE COLLECT YOUR THOUGHTS.” –New World Order
BRAINWASHING: Brainwashing the victim leads to behavioral modifications and mood control. The agents create “programs” that can be turned on or off at any time. Subliminal messages come in the form of faint visions flashing in the front of one’s mind. Victim’s vision becomes increasingly grainier over time – and depending on active sequencers.
The agents create intricate dream sequences to affect the victim’s subconscious. Dream sequences combine people, places and things that are familiar with the victim. They can be extremely lucid.
VOICE-TO-SKULL: DARPA started a program called LifeLog in 2003. They refer to it as the V2K era. It’s when they began recording transcripts of all of our thoughts. Mind-reading. This technology is also known as Microwave Hearing, Synthetic Telepathy, Voice-of-God weapon and is utilized for traceless mental torture. Agents constantly disrupt, censor and redirect the victim’s freedom of thought. Victim’s get wrongly labeled as mentally-ill [schizophrenia] when reporting on this. V2K is also used for deception and impersonation of voices.
News reports in the media describedLifeLog as the “diary to end all diaries — a multimedia, digital record of everywhere you go and everything you see, hear, read, say and touch”. –USA TODAY
NO PRIVACY: The system completely disregards fundamental human rights such as: privacy, mental and physical health, safety, data security, family security, financial security, etc. Freedom of thought – or cognitive liberty – is a God-given right. The technology was deployed without implementation of new laws and there is little to no oversight, as the CIA has full control of the system.
Welcome to Infinity. You’re Welcome.
WRITTEN BY: BRETT VATCHER
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synthy-sizer · 7 months ago
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512 YEARS AGO
“PRAISE THE HOLY WAVES, THE SOULS OF ELECTRICITY, THE GENETIC CODE OF 1S AND 0S, AND REJOICE! GOD IS WITH US!”
Your eyes hurt. The tacky contrasting colors of this shoddily crafted webpage are a strain on the eyes. Still though, you can't help but be enraptured by the contents. Do people really believe in this stuff? You make a hobby out of combing through forums and finding weird, niche corners of the web to ogle at. Obviously you know there's all kinds of people of all walks of life with all kinds of beliefs out there, but pages like these really put that belief in perspective. And this new wave of cultish fascination in the internet has become the most interesting of such beliefs you've seen in years.
The names vary. The sects do, too. But they all believe the same thing. God is real, and within reach, and the way you can find Him is through the power of the internet. It doesn't matter how. Some people think it's on some secret webpage. Some take apart their computers searching for hidden components meant to interface, or try to modify their existing ones to be able to. Others build their own programs or even operating systems. And you've heard rumors of some extremely niche groups who try to perform rituals and sacrifices. You've read at least one campfire story about someone who tried to become one with their computer, and that their brain was translated into a program. Finally, a body made of code that can exist in the holy realm! But those are just rumors. They are right about one thing, though. Your Apollo I is pretty miraculous. The internet is an incredibly powerful tool, especially for idly entertaining yourself like this.
511 YEARS, 7 MONTHS AGO
These cults really are fascinating! You've spent a lot of time archiving material about all the different sects and what they believe in. It feels like you're spending more and more time on your Apollo I these days, although you're also spending a lot of time outside. Organizing your notes at the local park is a nice way to get some fresh air. And then there's the city. Watching everyone live their lives, go about their days, the complex structure of the city functioning as an ecosystem, almost like one massive organism. Technology connects them all. Electricity. Everything human hands have built functions like one giant computer. Maybe there's something to that. There's universal philosophical truths that all these cults function under. You're thinking about writing a book on the subject. Honestly, you never believed your philosophy and theology interests in school would amount to anything but maybe this is your chance. People love reading about cults.
510 YEARS, 2 MONTHS AGO
Things are progressing well with your book. You've done plenty of research and gotten through several drafts. It's tough finding time when you're not working, but it's been well worth it. It feels as though the more you learn, the more you appreciate the groups you've spent so much time investigating. You've stopped going to the park and just wander the city. Electricity is the lifeblood of the massive superorganism that is society. Sometimes you can almost see the harmony, the way every individual is part of it.
510 YEARS, 3 MONTHS AGO
The book has changed. You no longer feel right writing in the tone you once were. Everything you were making was this marketable trash, designed to ogle at some freaks who think something laughable and insane. But it's not. You can see it, in a way. There's a beauty to it. The technology around you feels increasingly holy. You've barely even walked around the city lately. You spend all your time reading the text on fringe websites and forums. The Apollo II was announced recently. You're very interested in what it can do for you. You've been spending a lot of money on technology, recently. Most of it is cheap and used, but still, you can only afford so much. The more time passes the more you fancy yourself a bit of a radiophile, an internet detective, an archivist. You dug out an old corkboard someone in your family gave you ages ago and finally started using it to pin up notes and connections. You also got your hands on a Bible. Reading it and taking notes has been fascinating. You’ve started taping over entire pages with your own revised notes based on the sects’ beliefs. It feels as though if you just keep digging you can find the universal truth, the thing that explains the fascination, that justifies its existence.
510 YEARS, 1 MONTH AGO
You…..you haven't been outside much lately. On your days off, the light of your Apollo II is your sunrise. All your blinds are closed, and a lot of the windows have shelves in front of them covered in radio equipment. Work is feeling more and more like a pointless distraction. You don't even want to humor them by formally resigning. You just need to find the truth. To see it with your eyes. You want to touch it with your fingers. Sometimes, you swear you can dip your fingers through the screen like it's a pool of water. You've completely abandoned the book in favor of a higher purpose. It's all that matters.
509 YEARS, 11 MONTHS AGO
…..
…….
Your name is JORDAN BERNETT. You have a MISSION to fulfill. It is by far the most important thing you will ever accomplish. Be not afraid, child, for I will guide you.
Consider Jordan Bernett>
Although you have a task to complete, you aren't merely a vessel. You are a human being. I want you to know that. You're not a mindless drone or a line of code with a predetermined destiny. Choosing this means more than you can imagine.
Consider mission>
I hope you know how important this is. You will have a hand in saving us all. But there’s something you should know.
You'll have to die.
NEXT
PREVIOUS
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abecat · 2 years ago
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I have so many nerdy thoughts about the Apple headset, particularly when it comes to interfaces and media, so read at your own risk:
I really think that Apple is a design company first, a technology company second. The fact it can do both well is impressive, but let’s be real: most of what was shown with the Reality Pro is stuff that other companies have done, piecemeal and less effectively, for the last 15+ years. Still, I bet even their competitors are relieved, and even excited, to have Apple in the VR headset market (and yes, it is a VR headset). Relieved because Apple didn’t show any new tech paradigm that puts them at a massive disadvantage; and excited because if someone is going to convince “normies” to put on a headset, it is going to be Apple. It may be through the Vision Pro that people get convinced of the value (such as it is) of spatial/volumetric/immersive interfaces, simply to go purchase a HTC Vive for a 3rd of the price. One can tell that Apple spent a lot of time and money showing what it would take to deliver some of the promises that VR manufacturers have been making for 15 years. Some users will happily take those promises as fulfilled with the Vision Pro, while others will agree to compromises and get other headsets.
But the real question is that of the value of spatial interfaces (what they really mean when they say “Spatial Computing”). It is not something we can answer in the abstract, as it involves a sort of media literacy accrued throughout generations, and spicy debates regarding immersive media. The generational issue is centered on a gamble these companies are making: That people who are naturalized to virtual worlds will demand novel user interfaces, expecting a 3rd dimension to simply “be there”. Why can’t I rotate my spreadsheet in Excel, revealing the transversal data space between the row and column? Can we put the formula in these new Z-Rows, instead of having to double-click on a single cell, like a caveman? What patterns will I discover once I can have graphs done based on rows, columns and Z-Rows, floating like holograms I can walk through? If these ideas sound bizarre to you, it may be because you have not been playing 3D games since childhood. Companies hope that new generations of users will ask these sorts of questions, however, as they need these spatial interfaces to become popular for their growth.
But even more foundational here is the issue of immersion. The concept of manipulation through media is as old as Plato, but it remains fresh and pressing in the face of social media and AI deep fakes. Most prescriptions on how to avoid manipulation put responsibility on individuals, who are supposed to “see through'' the BS (audience), or resist the monetary or libidinal temptations to create anti-social  behavior (cultural producers). This is a deeply moralistic view, as it completely misses the role that the affordances of any given medium play in being a person. The fact is all and each subject is, at moments, manipulated and manipulator. Which of those roles we play is determined as much by individual “fixed” world views (morals), as by the relational space drawn by our communication technology (including language itself). This is why perfectly kind people can turn aggressive online, or why well-adjusted individuals consume objectionable content every day. The reptilian brain is always there, ready to be pleased or forgiven, and will slip into any medium it can regardless of how much puritanical restraint the medium is designed with.
To further complicate things, it is really hard to find the perfect split between audience and cultural producers as separate entities. No only because of the “prosumer” concept (which I find uninteresting), but because it is clear that even the most cool and collected cultural producer is, in themselves, a medium through which the program of immersive technology realizes “itself”. In other words: Apple is the way in which immersive media happens, turning the company into just an effective operator of an entity with its own agency and goals. What does “immersive media” want? That is the imminently political question for all of us in design, as we continue to carry its will. I am thinking about this myself, obviously, but trying to assert agency over it is REALLY HARD (specially as individuals).
Last thing: I find it fitting that Apple may be the one to finally push a bunch of people into immersive media, since it is the company that most effectively de-fanged minimalism as a political strategy. To me, Apple Minimalism “looks like” Brechtian alienation without the political radicalism, and the dematerialization of art without the materialist critique. We finally saw what all of those clean and smooth surfaces were for! It is not so that you reflect on your lived experience as a subject under capitalism or the police state. They are there so that you can watch the sexy cat-people in Avatar: The Way of Water, without anything (or anyone) bothering you.
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sybaritick · 1 year ago
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ok this one goes with the previous poll but it's sort of the inverse. instead of being subjected to questionably ethical brain-computer-interface technology in PRMH-verse, you are now one of the people who works on it. what sort of role do you have?
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mariacallous · 1 year ago
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Federal regulators are being pushed to investigate whether Elon Musk deceived investors in his brain-chip startup Neuralink by omitting details about the gruesome deaths of at least a dozen animals who were surgically fitted with its implants.
Four members of the US House of Representatives today alleged that Musk issued false statements in September regarding the deaths of 12 macaque monkeys, the subjects of experiments at a primate center in California between 2018 and 2020, according to a letter obtained by WIRED.
The lawmakers have urged Gary Gensler, head of the Securities and Exchange Commission (SEC), to initiate a probe into whether Musk committed securities fraud by glossing over the lethal aspects of Neuralink’s tests—a potential violation, they claim, of an SEC rule designed to shield investors from material omissions and misstatements linked with the purchase or sale of a security.
Musk, in September, claimed in a post on X (formerly Twitter) that no animal test subjects died as "a result of a Neuralink implant,” adding that the company strove early on to “minimize risk to healthy monkeys,” choosing only those who were “close to death already.”
“Mr. Musk knows this statement is false,” the lawmakers told Gensler, a former Goldman Sachs investment banker turned Wall Street sheriff.
The lawmakers’ push to see Musk investigated is spearheaded by US representative Earl Blumenauer from Oregon. As of Wednesday, three additional Democrats had joined the effort, including Barbara Lee, James McGovern, and Tony Cárdenas.
A WIRED investigation this year shed serious doubt on Musk’s animal welfare claims, finding that several macaque monkeys who’d been experimented on suffered greatly before their deaths, anguish that was prolonged in some cases to help Neuralink gather data following its surgeries. Veterinary records obtained by WIRED show many of the fatalities resulted directly from surgical complications linked by employees of the California National Primate Research Center to the implant procedure.
A former employee told WIRED this year that Neuralink's animal test subjects could not have been "close to death,” as Musk had claimed. The animals routinely underwent years of training in advance of the procedure, they said. In one experiment, a piece of a Neuralink device “broke off” during implantation, an autopsy report says, causing a fungal infection. In another, a Neuralink implant left a portion of a monkey’s cerebral cortex “focally tattered.”
“The idea that these were terminal monkeys is ridiculous,” a former Neuralink employee told WIRED. “We had these monkeys for a year or so before any surgery was performed.” (Neuralink did not respond to WIRED's request for comment at the time.)
The lawmakers’ letter to the SEC claims the animals’ deaths are directly related to the safety and marketability of Neuralink’s brain-computer interface. It is critical, they say, that investors in the company be provided with accurate information. The minimum investment accepted by outside parties is $14,995, SEC filings show.
Neither Musk nor Neuralink responded this week to inquiries concerning Musk's claims. A spokesperson for the University of California, Davis, overseer of the primate center where Neuralink’s experiments were conducted, declined to comment.
Reportedly valued at around $5 billion, Neuralink raised more than $280 million, according to filings, during a recent funding round this year. “Given the scale of these investments and Mr. Musk’s history of misleading investors,” the lawmakers write, “it is crucial that the SEC investigate whether Mr. Musk’s September 10, 2023 post violated [Rule 10b-5].”
The rule, which authorizes the SEC to regulate securities fraud, was affirmed by the Supreme Court as recently as 2014 in a case against Halliburton, one of the nation's largest oil service companies. It relies on a theory known as "fraud on the market," stipulating a causal link between a company’s value and the integrity of public information regarding its activities.
Blumenauer, who cochairs the Congressional Animal Protection Caucus, characterized the brain-computer startup as having a “distressing history of alleged animal welfare abuses,” saying the SEC investigation should determine whether Musk intentionally misled the public by “misrepresenting the harm caused by botched animal trials.”
“When dealing with alleged animal welfare violations as egregious as those leveled against Musk, there needs to be greater urgency to hold him accountable,” he told WIRED in a statement.
Musk has previously faced investigations for allegedly misleading investors. In 2018, the SEC charged him with securities fraud over a series of false tweets regarding a potential push to take Tesla private. In a settlement, Musk was forced to step aside as chairman for three years and personally pay a $20 million fine, with Tesla fined an additional $20 million. As a condition of the settlement, Musk neither admitted nor denied the allegations.
In an unrelated case, the SEC urged a federal judge last week to compel Musk to testify as part of a probe into his $44 billion takeover of Twitter.
In May, the US Food and Drug Administration issued approval for Neuralink to begin human trials, having previously rejected the company’s application over safety concerns. Reuters reported that those concerns centered largely around whether the electrodes connected to the Neuralink device were prone to detaching and moving freely around after being connected to a subject’s brain.
In a report this month, Bloomberg News claimed that thousands of people have expressed interest in obtaining an implant from Neuralink, a device that Musk once famously described as a “Fitbit in your skull.” The procedure will involve removing a coin-sized piece of the subject’s cranium and allowing a proprietary robot to weave superthin wires into their brain.
Read the full letter below:
The Honorable Gary Gensler Chair U.S. Securities and Exchange Commission 100 F St. NE Washington, DC 20549 Dear Chair Gensler: Thank you for your ongoing work to protect investors and safeguard the integrity of our financial system. We write to request that the Securities and Exchange Commission (SEC) investigate whether Elon Musk, Chief Executive Officer of the medical device company Neuralink (Central Index Key # 0001708503), committed securities fraud by making intentionally misleading statements to investors. Since 2016, Neuralink has conducted experiments on animals with the intention of developing an implantable brain-computer interface. Between May 2017 and December 2020, employees performed invasive, exploratory brain studies on rhesus macaques at the University of California, Davis (UC Davis). During most of the experiments, Neuralink employees drilled two dime-sized holes in the animals’ heads, implanted electrodes in their brains, and attached titanium plates to their skulls using bone screws. In 2021, as a result of a California Public Records Act lawsuit against UC Davis, the Physicians Committee for Responsible Medicine obtained veterinary records from Neuralink’s experiments that show that the implantation of the Neuralink device caused debilitating health effects in the monkeys. Test monkeys suffered from chronic infections, swelling in the brain, “remnant electrode threads” from the device, a “tattered” cerebral cortex, paralysis, seizures, loss of coordination and balance, and depression. Public records reveal that at least 12 young, previously healthy monkeys were euthanized by Neuralink as a direct result of problems with the company’s implant.
On September 10, 2023, Mr. Musk responded to animal welfare concerns at Neuralink via a post on the social media platform X, which he also owns. He wrote:
“No monkey has died as a result of a Neuralink implant. First our early implants, to minimize risk to healthy monkeys, we chose terminal mon[k]eys (close to death already)[.]”
Yet Mr. Musk knows this statement is false. Monkey health records show that, while several animals had suffered physical trauma and been used previously in experiments at UC Davis, there is no evidence that they were “close to death,” as Mr. Musk stated. Rhesus macaques often live to about 25 years in captivity, with some living to 40. But the average age of the 12 monkeys euthanized by Neuralink was 7.25 years when they were moved to the company’s experimental protocol.
The animals’ deaths and the reasons for their deaths relate directly to the safety and marketability of Neuralink’s brain-computer interface. It is critical that the company provide investors with factually accurate information, and thus we are concerned that Mr. Musk may have violated SEC Rule § 240.10b-5:
It shall be unlawful for any person, directly or indirectly, by the use of any means or instrumentality of interstate commerce, or of the mails or of any facility of any national securities exchange...[t]o make any untrue statement of a material fact or to omit to state a material fact necessary in order to make the statements made, in the light of the circumstances under which they were made, not misleading...in connection with the purchase or sale of any security.
In its 2018 complaint against Mr. Musk for posting misleading messages on the platform then known as Twitter, the SEC referenced his 22 million followers, emphasizing the reach of his social media account: “His tweets were published instantaneously to those people and were also publicly available to anyone with Internet access.”
Mr. Musk’s online reach has grown significantly since 2018. Today, he has 162.9 million followers on X, the most of any account on the platform, and his September 10 post has already received more than 788,000 views.
The company claims to have raised $280,274,981 in investments, with a minimum investment accepted from any outside investor of $14,995, according to its August 2023 Form D notice. Given the scale of these investments and Mr. Musk’s history of misleading investors, it is crucial that the SEC investigate whether Mr. Musk’s September 10, 2023 post violated SEC Rule § 240.10b-5.
Thank you for considering this request.
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futuremarketreport · 3 days ago
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Neuromorphic Computing Market Expected to Witness a Sustainable Growth over 2025 | Global Market Vision
The neuromorphic computing market is experiencing rapid growth, driven by the increasing demand for energy-efficient and real-time AI processing across various industries. This technology, inspired by the human brain's architecture, enables machines to process information more efficiently, making it ideal for applications in robotics, healthcare, automotive, and consumer electronics.​
Key trends shaping the market include the development of hybrid neuromorphic-conventional computing systems, advancements in edge AI and IoT, and the integration of neuromorphic computing with brain-computer interfaces. These innovations are expanding the potential applications of neuromorphic technology, from enhancing autonomous vehicle navigation to improving real-time data analysis in healthcare diagnostics.​G
Get Full PDF Sample Copy of Report (Including Full TOC, List of Tables & Figures, Chart) @ https://futuremarketconsulting.com/request-sample/53610
Key Market Players:
Brain Corporation
CEA-Leti
General Vision Inc.
Hewlett Packard Enterprise Development LP
HRL Laboratories, LLC
IBM
Intel Corporation
Knowm Inc.
Cognixion
BrainChip, Inc.
MindMaze
SAMSUNG
Vicarious
Bitbrain Technologies
Qualcomm Technologies, Inc.
Others
By Component (Hardware, Software, Services)
By Deployment (Edge, Cloud)
By Application (Signal Processing, Image Processing, Data Processing, Object Detection, Others)
By End-Use (Consumer Electronics, Automotive, Healthcare, Military & Defense, Others)
Key Target Audience:
• Neuromorphic Computing manufacturers and other stakeholders
• Organizations, forums and alliances related to Neuromorphic Computing distribution
• Government bodies such as regulating authorities and policy makers
• Market research organizations and consulting companies
The study is useful in providing answers to several critical questions that are important for industry stakeholders such as Neuromorphic Computing manufacturers, customers and policy makers. The study would also help them to target the growing segments over the coming years, thereby aiding the stakeholders in taking investment decisions and facilitating their expansion.
The following are the major objectives of the study.
To define, describe, and forecast the global Neuromorphic Computing market size on the basis of grade, application, type, and region
To provide detailed information regarding the significant factors influencing the growth of the market (drivers, restraints, opportunities, and industry-specific challenges)
To analyze the opportunities in the market for stakeholders and details of a competitive landscape for market leaders
To forecast the market size, in terms of value and volume, with respect to five main regions, namely, North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa
To strategically profile key players and comprehensively analyze their market shares and core competencies
To track and analyze competitive developments such as joint ventures, mergers & acquisitions, new product developments, and research & developments (R&D) in the Neuromorphic Computing market
During this research study, major players operating in the Neuromorphic Computing market in various regions have been identified, and their offerings, regional presence, and distribution channels have been analyzed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Factiva, along with primary respondents. The entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) pertaining to the market. The figure below shows the breakdown of the primaries on the basis of the company type, designation, and region considered during the research study.
Frequently asked questions
How much is the global Neuromorphic Computing market worth?
What was the value of the Neuromorphic Computing market in 2021?
At what CAGR is the Neuromorphic Computing market projected to grow in the forecast period (2022-2028)?
What is the leading segment in the market?
What is the key factor driving the market?
Which are the leading players in the market?
Which country held the highest market share in the market?
Which factors are expected to drive the adoption of the product?
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NOTE: Our analysts monitoring the situation across the globe explains that the market will generate remunerative prospects for producers post the COVID-19 crisis. The report aims to provide an additional illustration of the latest scenario, economic slowdown, and COVID-19 impact on the overall industry.
Related Repots:
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dlinddo · 4 days ago
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Hello! Neuroscience is a fascinating and multidisciplinary field devoted to the study of the nervous system, ranging from the molecular and cellular level to the complex systems that govern behavior and cognition.
Important Parts of Neuroscience:
Neuroscience can be divided into several areas of study, each with its own specific focus:
* Neuroanatomy: Dedicates itself to the study of the structure of the nervous system, including the brain, spinal cord, and peripheral nerves.
* Neurophysiology: Investigates the functioning of the nervous system, such as the electrical and chemical activity of nerve cells and how they communicate.
* Neurochemistry: Examines the chemical processes that occur in the nervous system, including neurotransmitters and other signaling molecules.
* Molecular and Cellular Neurobiology: Focuses on the molecular and cellular mechanisms that underlie neuronal function.
* Cognitive Neuroscience: Explores the neural basis of higher mental processes, such as perception, attention, memory, language, and reasoning.
* Neuroscience: Explores the neural basis of higher mental processes, such as perception, attention, memory, language, and reasoning.
* Neuroscience: * Behavioral Neuroscience: Investigates the relationships between the nervous system and behavior, including emotions, motivation, and social interactions.
* Clinical Neuroscience: Dedicated to the study of diseases and disorders of the nervous system, seeking to understand their causes, develop treatments, and improve diagnosis.
* Computational Neuroscience: Uses mathematical models and computer simulations to understand how the nervous system works.
Where Neuroscience Wants to Go:
Neuroscience has ambitious and high-impact goals:
* Understanding the normal functioning of the brain: Uncovering the mechanisms that enable cognition, emotion, consciousness, and behavior.
* Understanding the causes of neurological and psychiatric diseases: Identifying the biological processes that lead to conditions such as Alzheimer's, Parkinson's, depression, schizophrenia, and others, in order to develop more effective treatments.
* Developing new therapies and interventions: Creating innovative approaches to prevent, treat, and rehabilitate individuals with neurological and mental disorders.
* Advances in neurotechnology: Develop brain-machine interfaces, neural prosthetics, and other technologies to restore lost functions and enhance human capabilities.
* Apply neuroscience knowledge to other areas: Inform practices in education, law, marketing, and other disciplines, optimizing learning, decision-making, and social interaction.
Key Points of Neuroscience:
* Brain Plasticity: The discovery that the brain is malleable and capable of adapting and changing throughout life has revolutionized the understanding of learning and recovery from injury.
* Brain-Behavior Connection: Neuroscience increasingly demonstrates the intricate relationships between brain activity and our actions, thoughts, and feelings.
* Advances in Neuroimaging: Techniques such as functional magnetic resonance imaging (fMRI) and electroencephalography (EEG) allow us to visualize brain activity in real time, providing valuable insights into how the brain works. * Brain-Based Therapies: Neuroscientific knowledge is leading to the development of more targeted and effective therapeutic interventions, such as deep brain stimulation and neurofeedback.
* Neuroethics: As neuroscience advances, important ethical issues related to mental privacy, consent, and the use of neurotechnologies are increasingly being discussed.
In summary, neuroscience is a dynamic and essential field for understanding ourselves and for addressing challenges related to brain health and well-being. The ongoing search for knowledge promises significant transformations in many areas of science and society.
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