64 Magazine #36, May 2000 - Preview of 'Castlevania: Legacy Of Darkness' on the Nintendo 64.
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Castlevania: Legacy of Darkness (KCEK, Konami, 1999) instruction booklet.
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it's one of those "i got sucked into a doodle at butts o' clock" nights
reinhardt and rosa my beloveds
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Do you have any hot takes with any other video game series beyond Sonic the Hedgehog?
Well I already shared mine concerning series like Banjo-Kazooie in the past. So I guess I have to go onto the next platformer series down the line:
The N64 Castlevania game/s are good. I mean it.
For a bit I naturally wondered if nostalgia had put some rose tinted glasses on my head. But after recently playing them for the first time in ages, I still think they hold up pretty well despite their flaws. Yes, like nearly all early 3D games you'll have to deal with more floaty and sensitive jumping and walking/running mechanics, and your biggest enemy will be the camera. But once you become accustomed to the early 3D platformer jank, the gameplay is really no different from the classic platforming from the previous 2D titles. You run, jump, kill enemies, can obtain side weapons, and you fall to your death a lot- complete with all of the Medusa heads. Though there is more focus on exploration in the earlier stages, and you can definitely see the Resident Evil and Zelda influences in the game.
And this is one of those cases where I think the all too common present fog N64 games had actually adds to the game's atmosphere. A spooky lake and forest is exactly where I would expect to see fog, or for a dark and dingy castle to be dusty as all hell. I think this game nailed the atmosphere in general. Helped by it's wonderful soundtrack- which also has my personal favorite rendition of, The Sinking Old Sanctuary.
Also, the game/s has enemies like skeletons on motorcycles and Frankenstein's monster with a chainsaw. Dracula is reborn into a Victorian demon child, who then becomes full on Bishounen dude, and then he turns into a dragon centipede monster. One of the ways you can get items is buying them from a demon who is a salesmen, complete with being dressed in the most typical fancy businessman outfit you can think of- unless you spend over 30,000 in gold. Then you have to fight him because apparently his contract says that you forfeit your soul if you do.
How can I hate a game that goes to town with the weird and quirky stuff?
These games are at least worth checking out. But if you're going to play at least one of them, play the "Legacy of Darkness" release. Aside from it being a director's cut of the original release of the N64 game- there are four story campaigns instead of just Reinhardt and Carrie's, and Cornell was going to be in the original release but him, and many other things, were cut due to time constraints- the stages are better designed and more streamlined, and the camera was improved some.
That magical nitro task in the castle center can still go straight to Hell, though.
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4 of #draculatober
Cornell
First time to draw him,too!It's interesting to have a try(´∀`*)
Mostly my imagine…… I didn't play the game,if something get wrong plz tell me
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Actrise!
From Castlevania: Legacy of Darkness. One of my fav Castlevania games. She has like no fanart so I gave her a lil sum sum lol
also adjusted her design a tad... fused elements from the two existing official pieces of artwork I found for her
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Castlevania Remakes
A fair few games in the Castlevania franchise are ripe for expanding and improving in a remake.
Simon’s Quest is one, for how developers could take the progenitor of the style that would become more of the series’ identity and give it all the improvements later attempts shined with.
Belmont’s Revenge is another, because of how conceptually interesting it is as a Classicvania and the ways the structure can be developed to incentivize many repeat playthroughs.
And then there are the two games that could probably use and benefit from this treatment the most: Castlevania 64 and Castlevania: Legacy of Darkness. With a big budget, plenty of time and freedom from the limitations of a 1990s cartridge console, a remake of the Nintendo 64 Castlevania saga, a two-games-in-one deal, sounds like a winning formula for 3Dvania respect.
It’d be even better to have the original games re-released and preserved to co-exist with a refined, HD upgrade to Reinhardt, Carrie and Cornell’s adventures. There are incredible things they could do with the atmosphere, storylines and boss battles. Maybe even give character and enemy redesigns where especially needed.
Reply: I think BR is a perfectly enjoyable game as it is if you like the genre, but I agree that SQ and the N64 games are in sore need of a remake! The former because it ended up being one of the most influential games in the series, not just in gameplay but lore as well (at least two games, if not three, have Dracula’s Relics as a plot point - also it’s the best insight in Simon’s character we have excluding GoS), and the latter because from what I know it has some very cool ideas and atmosphere, it just needed the refinement that came with future 2D games. They have become, from what I’ve seen, something of cult classics, probably fighting the backlash they got back in the day - same with SQ who now is much more appreciated than it used to be back in the AVGN heydays lol
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