#Codeparade
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eflatminorseven · 2 months ago
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new shapes just dropped
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silly-plush-corner · 11 months ago
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Watching through the CodeParade Hyperbolica devlogs and feeling the same giddiness I felt wearing that miku skirt
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crossflux · 1 year ago
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We tried 4D Golf...don't make fun of us XP
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helphelpquesohelado · 10 months ago
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I love spacial dimentions in general it's one of my favorite hyperfixations! Here's some of my favorites
First of all I highly recommend you check out the challenge CodeParade! Every single one of their videos contains incredible tidbits and info that's very nicelyexplained! They just finished making 4d golf. Please check em out
here's other youtube videos that I find good for learning
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And finally! The film flatland!
It helps understand what a 2d world is like! I'll give a warning the films features themes of fascism, misogyny, social classes, war, etc. There's also a book
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Hope this will satisfy your curiosity
Recently read the Book of Bill and it's got me thinking. Like, what is living in the second dimension actually like?
I genuinely can't conceptualize what that would look like. What does the second dimension look like to someone native to it? How do they see?
If two eyes are essential for perceiving the third dimension, then one must only need one eye to perceive the second dimension, but I close one of my eyes and I don't have depth perception anymore, but I still am no closer to figuring this out. What?
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liquidcrystalsky · 6 months ago
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Games i played this year
Released this year:
4D golf
This game is just amazing and i'm genuinely not joking it genuinely helped me understand 4d geometry and space more than anything else. It is horrifying, confusing, frustrating, and fun with friends. An extra spacial dimension aside it's just a really good minigolf game, never finished because my laptop would die trying to render the last level.
cannot recommend it enough, and even if you dont play it, i would really check out the devlog series the developer, codeparade, made about it
Webfishing
You've heard of it already it's a cute game and furries etc etc and i really liked it but kinda got bored of it quick. still i got a good amount of time out of it so worth the 5 bucks! it's chill and cool to hang out with friends
Mario Party Jamboree
I played this a bit with my partner but tbh it was kinda boring because both of us are way too nice to each other lmfao. Minigames are good and boards are nice i love the mall. Not a huge mario party player but it is A game that i played this year so im mentioning it here.
Didn't release this year, but played it for the first time:
Mario Wonder
I'm still not finished but i really liked it so far. I played it basically exclusively with my partner in local multiplayer. I'm still of the opinion that my favourite Mario is still the original Super Mario Bros. but this is honestly second place. I have an issue where i cant play this game for more than an hour without getting REALLY tired for some reason. So i've been slowly going through it in small chunks and it's good fun.
Master Detective Archives: RAIN CODE
I'm only on chapter 2 because once again i get pretty tired pretty quick but I'm loving it so far. I simultaneously hate and love every character and i enjoy the mystery solving stuff a lot more than the danganronpa class trials. I've barely gotten into the story so i cant say much but so far it really does make me wonder a lot whats going on and i wanna learn more
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mathematics-official · 2 months ago
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Codeparade is now a published mathematician! Incredible!
Yes! I have a new follower* to spread my beauty across your world! >:3
*read warlock
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k00290033 · 4 months ago
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It is very cool to see the patterns of the orbitals, and it is so fun to search for the different sounds these fractals can make. I want to record and use some of these sounds as the 'voices' of the creatures in my animation. I recommend giving the video a watch or even downloading the program to have a go at it yourself.
A while ago I had watched this video by CodeParade, they explain how the patterns formed by the orbitals of points could be translated to sound. I rewatched it today and realized that they have the program downloadable for free.
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The Sounds of Fractals
(24/02/25)
Movement Project: Fractals
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somerunner · 2 months ago
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I also recommend playing 4D Golf. The game was basically made for making 4D visualization easier, and it’s a lot of fun. For me it was, at least; I like this kind of game already (game meant to illustrate a math concept (the dev, CodeParade, also made Hyperbolica which helps illustrate hyperbolic and elliptical space))
i despise the fact that i can't picture things in 4 dimensions
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nothing-nowhere-idontknow · 3 months ago
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Had the lyrics and the one singular riff written for this for probably 2 years at this point. Recorded it and uploaded it on SoundCloud just because.
I don’t know if I’d say I’m proud of the song itself, but I am proud of myself for just shrugging off the anxiety of uploading it. And overall it came out okay, not great. So much room to improve, as always, but it’s a good warm-up I guess.
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mirandamckenni1 · 1 year ago
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I played 4-dimensional golf Today I'm playing 4D Golf by @CodeParade Link to the game on Steam: https://ift.tt/8Bp3Zvn Subscribe to my channel to see more videos like this: https://www.youtube.com/user/tibees Support me with a monthly donation on Patreon and receive a gift from me: https://ift.tt/WHmegkS Buy me a coffee (one-off donation): https://ift.tt/qlhmfsp Website: https://tobyhendy.com TikTok: https://ift.tt/QaWqlo9 Twitter: https://twitter.com/TobyHendy Second channel: https://www.youtube.com/channel/UCOZE5llobz3pjPRP69d0Ejg via YouTube https://www.youtube.com/watch?v=yQOFzsRXG1Y
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somerunner · 1 year ago
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4D Golf is a trip. It’s by the same guy (CodeParade) who made Hyperbolica, a game where you walk through hyperbolic and elliptical space and do a bunch of physics-based mini-games. Both games are amazing physics (geometry?) demos, so I definitely recommend both, but probably 4D Golf first. 4D Golf is more fun, but that could just be recency bias talking. I also like mini-golf more than puzzle RPGs, so that would add to my bias.
Anyway, here’s the Steam page. It only came out a few days ago, but it’s been on my wishlist for almost a year at this point. There is one thing to keep in mind — it’s ridiculously hard. You’ll get upwards of 20 strokes on a par 5, and some people have posted that they’ve gotten 100 strokes before. So, good luck with that. https://store.steampowered.com/app/2147950/4D_Golf/
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maplecinnamonbun · 1 year ago
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was it the CodeParade video? i’m assuming it was the CodeParade video.
Watched one video about crocheting the hyperbolic plane and now I have to physically hold myself back from burning money on yet another hobby (which I would suck ass at anyway because I have no dexterity or patience)
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fieldofhate · 1 year ago
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amitshridhar · 1 year ago
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One of the favourite songs of the conscious cosmic microwave background radiation (CMB or CMBR) is:
Every Breath You Take The Police @ThePoliceBandOfficial Synchronicity 1983 .
We are all living within the matrix of cosmic microwave background radiation and it is watching and listening to us from all directions.
20/01/2024, saturday 20 january 2024, 04:38 a.m, indore, madhya pradesh, india.
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The Police - Every Breath You Take (Official Music Video) The Police @ThePoliceBandOfficial
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Every Breath You Take The Police @ThePoliceBandOfficial
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Every Breath You Take The Police @ThePoliceBandOfficial
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Do We Live inside Someone’s Mind? Space Matters @spacemattersdoc
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Proving God exists using Math Redeemed Zoomer @redeemedzoomer6053
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The Mandelbrot set
Sounds of the Mandelbrot Set CodeParade @CodeParade
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jaelinex · 3 years ago
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Just played through Hyperbolica and when Cornelius got all sad and wouldnt look at me i just :( i wanted to hug him but i couldnt i had to leave but i didnt want to leave :( and he refused to look at me and i just :( Cornelius nooo my baby
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uinferno · 9 months ago
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This honestly got me thinking about the greater nature of optimization as a computer scientist*. Because there's really a lot of nuances that I think people don't fully comprehend. Like yes, many games are incredibly bloated and there are many easy fixes available, but also optimization is literally a science and there are entire higher academic courses purely dedicated to teaching it.
Generally speaking, there's often an inverse relationship between small file sizes and quick software. The more math you have the computer do up front the less you have to do later. On the flip side, the more "solutions" you have to store to be used at a later date. It's the difference between having a chart of times tables on hand vs having to calculate it all out manually. The chart is taking up physical space on paper. It's not free.
This is generally why pre-rendered cutscenes look different from real time graphics for many games. Not just decades ago like the below example, but even through today. To oversimplify, the left screen-shot has the individual pixel values prepared ahead of time (hence pre-rendered) and just pulled out of storage when it needs to be used. The right screenshot however is made from each model and background stored in isolation built from scratch in real time according to the instructions given. Left is faster computationally, but has bigger file sizes and rigid in its output. Right is smaller and dynamic, but slower for the same output because it has to do the math all over every time it plays.
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One of the most extreme examples of this trade off is .kkrieger, an FPS from 2004 that takes up 96KB of storage. The screenshot (Below Left) I'm showing you right now is ten times that size at 911KB. Many NES games take up 40KB, just under half of .kkrieger's. The catch? All of .kkrieger's graphics were built from the ground up every single time it ran, eventually blowing up to take 300 MB of memory, a size increase of 312,500%. Consoles of that era, had anywhere between 8-20% of that space available for RAM (Below Right)
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As I've said, that's an extreme example. It's not an all or nothing deal. Sometimes prerendered is better and sometimes real time is preferrable. You can even compress the prerendered files, and uncompress in real time and prerender an operation to be used to augment complex real time operations.
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This 8x8 texture (above) is a prerendered calculation done by CodeParade that helps convert 4-dimensional models into 3D slices for his game 4D Golf, not unlike the times-tables example I brought up earlier (the link goes to his YT channel where he talks about the development of said game).
The aforementioned trade off is still there. It takes time to uncompress the prerendered parts and the prerendered assistance still takes up space. Nothing is free.
Especially dev time. What I've been talking about exclusively is the code itself. The trade offs involved with the experience of the game. However, to get to that point who need some form of man power that can allow such trade offs in the first place.
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