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#Corrupted Spiral
stormbreaker101 · 10 months
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Music(ology) headcanons! Part 2
My friend @klaraflamez and I have been writing a shared story based upon the wizard101 AUs we made independently. Things go somewhat off the rails, and so these headcanons that we made for Music absolutely do not work for canon, which is part of why I'm making this post separate.
An overview of our AUs:
In both Corrupted Spiral (my AU) and the Cleaved AU (Klara's), the Spiral learned so heavily on its dependency upon its Wizard that it led to the Wizards' demises. In CS, before Arc 4 could properly begin, Nora lashed out in fury, sick of being Nothing but a title and weapon, and abandons the Spiral. In Cleaved, Scarlet was killed in the final fight of Lemuria, a 1v8, abandoned and alone because the Spiral assumed she would have handled it.
The main characters of the next generation after the two Wizards (~0-5 years after Nora's departure and 25 years after Scarlet's death) each realize that even though they're not The Wizard, they still have a duty to serve the good of the Spiral.
Overall there's a major theme of destiny and responsibility not falling on just one person's shoulders. The Wizard is not the only Paradox, and the primordial magics of Light, Shadow, and Music are no longer reserved for the Wizard and the gods. They become proper schools, integrated with the other ten (7 playable schools + 3 Astrals).
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I've written and come up with spells for the Music school, as one of the characters I'm writing ends up as the Scion of Music, while Klara's writing the revamped Shadow and Light schools because her OCs become the Scions for those.
More details on Music as its own school in CCSAU (both lorewise and mechanicswise because i am gamerpilled), and all the spells themselves plus their explanations (where I derived inspiration from) are under the cut!
Music is the magic of creation. 'Outgoing' mechanics are the name of the game. It is a major hitter like Fire and Storm, but also has access to heals like the more defensive Life magic that came from the Song of Creation. Music's greatest weakness is that it is a major glass cannon, with no spells in its repertoire able to mitigate incoming damage.
The reason Music is tied to Fire and Storm alongside Life lorewise is because the Scion of Music first studied Fire and Storm magic alongside Musicology, before Music was its own school. Our Scion shaped Music as much as Music shaped him.
Now onto the spells themselves!
MAINLINE (primarily ATTACKING) SPELLS:
1 pip - Lyrebird - 90-130 damage. Based on the lyre instrument, and also a nod to Lyra, the fanon Music school tree in the Cleaved AU.
2 pip - Trombun - 220-260 damage. A pun on trombone and bunny.
3 pip - Earworm - 500 damage over 3 turns. Colloquially, earworms are catchy bits of song that just stay in your head and WON'T GET OUT, which is the inspiration for making this spell a pesky overtime. Also, taken from the Earworm/Brainworm mobs in Empyrea.
4 pip - Melodeer -  465-525, + 20% heal OR damage blade to self. Melody + deer. Here we begin to see some utility and niche poke its way into spells so that they're not plain and pure damage. Also, just to balance Music against the other 'hitter' schools a little bit more, it doesn't get a 4-pip AoE.
5 pip - Volta Bracken - 400 damage AND 400 health to self. A reference to volta brackets (an element in musical notation), with language nodding at Storm and Life magic (volt as in electricity, bracken as in a kind of plant). Yes this spell is an objectively better version of Beary Surprise. I hate Beary Surprise so much why is the bear both anthro and nude. why does he fucking smile like that. why can i see the whites of his eyes. WHY THE HUG?
6 pip - Resonance - 525-610 damage + remove all blades on 1 target. A single-target version of Myth's dreaded Earthquake.
7 pip - Horschestra - 700 damage to all enemies. Your classic 7-pip AOE. Horse + Orchestra, taken from a song in the Homestuck OST because it made me laugh tbh.
8 pip - Revivace - 1200 Heal to all allies. Name derived from Revive (synonym of Rebirth) and Vivace (musical mood). Meant to be a parallel to Life’s Rebirth spell, since Bartleby is the closest thing to a Music school tree in CS. However Rebirth gives an absorb-shield, which counts as temporary HP even if the spell heals someone to full, while Revivace has no extra defense.
9 pip - Crescendo! -  100 damage turn 1, then a DoT for 200, 300, then 400 damage, to all enemies. Crescendo is a musical term for "get gradually louder"
10 pip (Azteca) - Ceramic Drake - 1000 damage to 1 target, then 625 damage to all enemies over 3 rounds. The first of Music's spells that take on aesthetics derived from the world they're learned in. It takes inspiration from the tlapitzalli, an Aztec flute-like instrument made of ceramic.
5 pip + Shadow (Darkmoor) - Rehubution - 810 damage + 25% Music trap to all enemies. The spell's name comes from the word Retribution and the rehu, an instrument made by the Māori of Aotearoa. All of the canon Darkmoor spells are actually Khrysalis themed, and @chrono101 (now deactivated) made a really cool post about how the Hoppers had Aotearoan references that I remembered while coming up with this post. The effect in combat is derived from Fire from Above before it was nerfed and then slaughtered.
6 pip + Shadow (Polaris) - Luphilymn - 1260 damage, +1 turn to Damage over Times (DoTs) on enemy and +1 turn to Heal over Times (HoTs) on self. Luphilim + Hymn.
4 pip + Shadow (Mirage) - Spirit of the Groove - 900 damage, divided between targets (like all other Mirage spells). This spell is less a reference to something Miragian, and more a nod to a character who had a major impact on the Scion of Music's development. Ceramic Drake, Luphilhymn, and the upcoming spells of Ramalong and Jungle Drum Jam also are nods to characters that the Scion of Music was greatly supported by.
X-pip + Shadow (Karamelle) - Ramalong - 220 damage per pip. A blend of sing-along and the candy rams. This spell is an X-pip because there are a handful of songs/lullabies about counting sheep. Count your pips up!
6 pip + Shadow (Lemuria) - Jungle Drum Jam - 850 damage to all enemies, +40% Music blade AND +40% heal blade to self. Taken from this once-off moment in Lemuria where Bantam says that he and the Koolakamba just casually use advanced musicology for the sake of boogieing.
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The effect is taken DIRECTLY from the far superior path of the Life Lemuria spell, Lord of the Jungle, before KI nerfed it to bits. I am so fucking mad about the nerf. I fucking liked having a decent shadow AoE on my Life and now it's useless again. <- had to get my gamer rage out sorry.
1 pip + Fire pip + Storm pip (Novus) - Tempo Inferno - 800 damage, gambit 1 blade into a DoT for 500 over 4 turns, gambit 1 trap into a HoT for 500 HP over 4 turns. Tempo refers to the speed of a musical piece, and both pieces of this spell's name are nods to Storm and Fire as well (Temp- for tempest, Storm's most iconic spell, Inferno for fire). This spell would also hold visual reference to that one sidequest about how clocks don't work on Novus.
1 pip + Death pip + Myth pip (Wallaru) - Crab Grave - 575 damage to all enemies. A reference to the extinct Juggernaut crabs of Wallaru, the still living Tasmanian giant crab, and the legendary Crab Rave meme. Given that all of the Wallaru spells' archmastery pips are the ones backwards from the Novus spells' pips, it made sense to make Crab Grave's pips the roshambo opposite to Tempo Inferno's. Myth is the roshambo opposite of Storm, and Death is the roshambo opposite of Fire. Don't believe me on Death and Fire? Look at how Balance's Novus gear has 3 variants that pair Ice-Life, Storm-Myth, and Fire-Death as its archschools. No I don't know why the Balance Wallaru spell is Death-Storm instead of Death-Fire I don't get it <- gamer raging again.
UTILITY SPELLS:
There are some utility spells that every school gets access to, simply changed per school: the basic Blade and Trap and Shield are simply named Music Blade, Music Trap, and Music Shield, because they're standardized for all the schools (Except Ice Shield, which is actually Snow Shield, for whatever reason?). Though, to put a wrinkle into things and keep with Music's theming as hyper-outgoing, Music Trap is the only ward spell (a spell that affects incoming damage rather than outgoing) that Music gets permanent access to. Music Shield would be TC only. Traps get special treatment because of Maulwurf von Trap existing. I like the guy don't @ me.
Then there's the utility spells that are just about the same for each school but with unique names. These include:
the 2 pip damage bubble - Circle of Fifths, after an important element in music theory. +25% damage to all outgoing Music spells AND +25% to all outgoing Music heals (the boost to healing alongside damage is unique to Music. Life gets Circle of Thorns (+25% damage) and Sanctuary (+60% healing) as two different bubbles.)
the 4-pip critical and pierce bubble - Acoustic Arena, +15% Music critical and +20% Music pierce.
the dispel - Mute
the Taunt/Pacify - Soloist, Taunts the enemy for 2 turns, making you the only target they can hit. Yes, having a glass cannon school gain taunt is a bit poor in game design, typically you want your glass cannons to have some form of Pacify so that they're not killed as quickly, but thematically Music becoming a loud center of attention makes more sense to me.
the complementary triad shield - Eclipse Shield, -70% incoming Light and Shadow damage. The parallel to Storm's Thermic Shield (-70% Fire and Ice) or Death's Dream Shield (-70% Life and Myth). Like Music Shield, because this spell is both a staple piece of utility that every school should have access to and a defensive ward that goes against Music's school identity, it would only exist as a treasure card.
The level 75 minion from The Professor - Baronness Webberfeld - 5 pips, summon a minion of Music. She is a reference to Baronness Elberfeld, a minor character from the Sound of Music. Because I had to get a reference to that in. Because I am normal about Maulwurf von Trap and his source media.
And then we get to the unique utility spells, the gimmicks that gives Music its identity in-game or give it thematic support.
Tune Up - 0 pips, +20% accuracy to the next outgoing Music spell. A parallel to Storm's Lightning Strike (which back in my day only gave +10% accuracy, not +25%). Music spells have a base accuracy of 70% like Storm, so the accuracy buff would be greatly needed at lower levels.
Bangsnap! - 2 pips, Confuse or stun each enemy for 1 turn.
Gurdy-hurdy - 3 pips, Confuse or stun each enemy for 2 turns.
Bangsnap and Gurdyhurdy go together, I'm thinking of them being from the Grizzleheim and Wintertusk spell quests at level 35 and 55. Bang snaps are small explosives that only release a loud sound but do no damage. Gurdy-hurdy is a reference to another in-game moment.
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(The hurdy-gurdy, un-reversed, is a kind of musical instrument.)
And, yep! Myth is no longer the only school with the Confusion mechanic! Yippee! (I can hear the gamerbro players scream.) This is because before Music became a standalone school in CCSAU, Klara had the idea that, the way some Wizard101 spells are musicological despite not being in the school of Music, some Pirate101 abilities are inherently musicological as well, namely Blast of Discord.
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And this is an ability that our Scion of Music was able to learn before Music became an independent school, so rather than take that ability away from him, we decided to incorporate it into Music's entire repertoire.
Leitmotif - 2 pips, 305 HP to 1 target, then 305 more HP 3 turns later. A leitmotif is a snippet of a musical melody that comes back later in a piece or in another piece (Toby Fox, one of my favorite composers, uses leitmotifs to the MAX.)
Sonatyr - 4 pip, 650 Health + 30% Healing Blade to all. Satyr + Sonata. Does less health than Life's Satyr because I don't want to completely upstage Life, but giving an extra blade to everyone is useful. It buffs every healer, and would count for any blade-based gambits/secondary effects.
Adagio - 1 pip, +1 turn to a HoT on an ally or to a DoT on an enemy. Adagio means for a piece of music to slow down.
Allegro - 1 pip, -1 turn to a HoT on an enemy or to a DoT on an ally. Allegro means for a piece of music to speed up.
Adagio and Allegro are spells that go together. If they were to be implemented in-game, I'd have them be learned at the same time. Having a spell that does different things depending on whether it's on an ally or enemy is really interesting to me, though it would be a pain in the ass to code.
Encore - 5 pips, force your target to cast the same spell for the next 2 turns. Encore, of course, means "to play again". Taken directly from Pokemon because why not?
Baton Pass - X pips, give your blades to an ally, universal and at half-value, (1 pip per blade). Also derived from Pokemon because why not? The half-value gimmick comes from Bantam's cheat of "I'll be taking that, thanks!" Where he replaces a blade you cast on someone else with a universal blade of half value. The devs intended that cheat to be annoying and discourage buffing one player to the max, but it's actually a REALLY HANDY mechanic when used correctly. The half-value blade would count as a unique blade that therefore stacks with whatever other blades your ally has.
Perfect Pitch - 1 pip, +20% accuracy to all allies. Perfect pitch is defined as the ability to tell exactly what note(s) a sound is without any reference. This spell would be copy-pasted over from Life, and also derived from the Pirate101 abilities Call to Arms and Esprit de Corps, which both boost your team's accuracy. (Esprit also gives dodge, a stat that I cannot find any way to translate into Wizard101 that wouldn't be a defensive ward, which Music does not do). The animations for those two powers feature musical instruments (a drum and a trumpet), which makes it feel very musicological to me and therefore fitting for Music itself.
Fortissimo! - 2 pips, +15% Critical chance to all allies. Fortissimo is music speak for "BE FUCKING LOUD!" This spell is derived from the Pirate101 abilities Discipline and Enduring Discipline, which (are supposed to) give +5% and +10% critical chance to all allies. (I have heard that the abilities that purely increase critical chance rather than another stat simply don't work because Pirate101's code is made out of silly string, but that's besides the point). There are very few spells that affect critical, so it's a niche that Music could fill in if it wanted to.
This probably isn't even enough utility, Wizard101 has a SURPRISING amount of spells it throws at you. It's such an in-depth game. I love it. I am normal about Wizard101.
Also, Klara was absolutely AMAZING and drew some of the spells!
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pisscentral · 6 months
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haven’t posted any art in a bit sooo
FEAR WHEEL
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(btw yes the dice is purposefully all snake eyes, just clarifying)
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prettyxxbunnyxx · 5 months
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if someone could just put some aphrodisiac powder in my food without me knowing and then when I’m super fucking horny just edge me until im mindless and drooling and my brain is broken that would be great thanks 🥺
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voxhypno · 29 days
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DAY 1
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It's just one file, you tell yourself. You've been curious about hypnosis for a long time, bumming around in a few chatrooms where "hypnotists" wait all of 30 seconds to try clumsily to make you send them pictures of your ass, and eventually you stumble across a link that leads to the video that you're staring at now.
"Obedience School (Puppyplay)", proclaims the title, along with a still image of a green spiral, mid-swirl.
You tell yourself, "Here goes nothing", and press play.
The spiral leaps to life, spinning around and around on your screen, immediately drawing your eye. As a low, warm, soft voice begins to play through your headphones, telling you that it's okay, you can relax, your eyes start to flutter. Your body begins to feel floaty and light as your mind... just...
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You wake up on the floor, the computer screen frozen on a spiral no longer spinning. Your clothes are half-removed, as if someone or something with no knowledge of how they work tried to pull them gracelessly off of your body.
Your face is flushed, your hair disheveled, and your cheeks and chest covered in... drool?
Blushing furiously, you wipe yourself clean and try to remember what happened. Bits and pieces flicker through your mind... your tongue sticking out... the feeling of carpet against your palms and knees... and a warm, all-encompassing happiness, radiating through your brain, the ripples of pleasure and relaxation still echoing within your muddled mind.
Grinning, you save the link to the video. You know you'll be back.
Day 7
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The entire day, you've found it hard to focus. You've been thinking about the video more and more often the longer you've gone without watching it.
That spiral, that voice, they just seem to beckon you. Those fleeting memories, feelings... You've been able to piece them together more now. You were a puppy, a brainless, happy animal. You crawled around, did tricks, panted and barked. Ordinarily you'd find it embarrassing.
You don't, though.
It was a nice break, being a puppy. Not having to think about your job, your worries, your cares. You just got the chance to bliss out and enjoy the feeling of being cared for, being told what to do, not having to stress for once.
You walk into your room, resolute. You're going to watch the video again. You need to know whether it was a fluke or not.
As you walk to your desk, without even really considering it, you pull your clothes off, sitting down naked. For a moment, you wonder why, but you remember the way that your clothes were disheveled last time. Of course. It makes sense for a puppy to be naked. Puppies aren't used to clothes. You're a good puppy.
...you stop, momentarily confused. Where did that come from?
Shaking your head, you click play on the video, and the spiral starts up again. This time the voice doesn't even say 5 words before you're drifting away.
You're so immediately out of it that you don't notice you were softly panting before the video even started.
DAY 30
You're barely even inside the door before you start ripping your clothes off, your hands paws clumsily pulling you free. A few weeks ago, you would have at least worried that the neighbors would see you. Now, that thought doesn't even enter your mind.
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You drop to your knees all fours where a good puppy belongs and crawl to your living room, where you've set the spiral up on your TV. You're already panting and wiggling with excitement.
In your hazy head, you still can't believe that you managed to work up the courage to message the creator of the video Master. He was so understanding and nice! He called you a good puppy for being able to type out that whole message with your hands paws, and he even started making some special videos for you! You can't help but wag your butt tail at the thought of having such a nice new friend Master.
The spiral starts up, and you're already gone. Plopping down in a perfect sit position like you've been trained to do, tongue out, happily staring and letting your mind be coaxed and teased away by Master.
You know what you are now. You've heard it over and over again. You're a puppy. A dumb dim doggy pet. You love to crawl. You love to bark. You love to play and do tricks and get belly rubs and treats.
When you finally squeaked out a blushing request to see the man behind the voice, Master very kindly obliged. And it was then that you learned something very special about being a puppy.
You go into heat very easily.
It wasn't long before you were whimpering and begging on a video call, Master chuckling as you bounced up and down on a dildo, a rubber bone between your teeth to match the one you were riding.
Wasn't long before you were panting over pictures and videos of his cock, sliding in and out of a pocket pussy held in his strong hand, while his deep calming voice whispered into your mind that it should be you there taking his dick into every one of your happy puppy holes.
Lost in adoration and arousal, you barely even realize that the spiral has ended. You have commands you don't remember receiving. You no longer want to resist them. You don't remember ever wanting to resist them.
You crawl to your cell phone, laying on the floor. You open it and type in a number you don't recognize with your paws. You mindlessly bark into the receiver. And you hear the voice you love so much.
"Good dog! Sit tight, girl. I'm gonna come get you, okay?"
You don't even hear the last part. As soon as the words "good dog" hit your ears, you were already cumming your mind away.
DAY ???
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You sleepily rise from your bed in the den, stretching out and yawning, flexing your paws. You shake your head, trying to clear it, the tag on your collar jingling. You're so thoroughly conditioned that even that little sound sends a wave of emptiness and pleasure through your head, and you press your pussy against the rough fabric of your bed, humping brainlessly.
Your sleepy mind registers the sound of the front door opening, and you bolt out of bed, leaving behind a dripping wet spot that you'll come back to idly sniff and lick at later. Master is home!
Barking, you scamper into the living room on all fours, the tail plug in your ass swishing from side to side as you rush to Master's side, pressing your cheek against his leg and panting happily.
He smiles, scritches you in your favorite spot behind your ears, and says some words that you no longer understand. Somewhere in the sounds falling from his lips are the words "good girl", though, so you cum unthinkingly, automatically, with a whimper. Like a good, well-trained puppy.
As the glow fades, you can't help but press your chest to the floor, hiking your rump in the air, staring at him pleadingly and swaying your tail back and forth. You need a treat so bad... You were a good dog and waited all day... And Master seems to understand.
He chuckles, and as per your daily welcome-home ritual, he unzips his pants to reveal your favorite treat. That dick that broke you. The cock that helped you realize your place, owned and collared. No past, no future, no stress, no worry. You almost cum again at the sight of it as you sit pretty, just as you were taught.
Teasingly, Master waves that perfect cock in front of your face, the scent of it doing nothing to stem the flow of your drool onto the floor. He's making the sound that means "wait", and so you do. You're a good dog.
He snaps his fingers, and your mind disappears.
And as you eagerly pounce, slobbering and licking over Master's cock and looking up at him with empty, adoring eyes, you know for certain that you've never been happier.
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faeriiess · 11 days
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The Fears
Pixel art for The Magnus Archives :。・:*:・゚’★ please don’t repost or edit  。・:*:・゚’★ Available on redbubble and as cross stitch patterns on kofi!!
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vickozone · 8 months
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Are these YOUR avatars?
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kald-dal-art · 2 years
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All the entities of the Magnus archives in one place because i learnt that the Tumblr photo limit was higher than I thought.
Anyways this has been a fun series to draw for and have enjoyed seeing you guys feedback for it
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relapsed-slut · 28 days
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Ok, real request. I need more people telling me I'm dumb. Gaslight me, give me instructions then tell me I did it wrong. Make me feel as stupid as I am cause I don't feel dumb yet!!
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uptheantares · 1 year
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Banners for each of the 14 Entities in The Magnus Archives
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stormbreaker101 · 9 months
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Nora Gem - Stormbreaker and Divine Aberrant Paradox
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Age: 28(?)
Level: 130 Storm Wizard
Personality: Brave, bold, impulsive, quickly and fiercely loyal, has an eye for detail, easily distractable by said detail
Status: Mostly human, mostly stable. Journeying through her home Spiral trying to find her way to the Arcanum without her World Keys... and without being found.
Story: I've told Nora's story plenty times over on this blog, but I shall tell it again. Nora is my main Wizard, who successfully quested through Arc 3 and became the Divine Paradox, though with a heavy toll to her emotional and mental health. The weight of being everything to the Spiral yet nothing but a bunch of epithets crushed her, with Sybil's prophecy (mis-heard or mis-repeated as "You are Nothing to fear") as the latent last straw that broke her back. She lashed out against the Chaos Heart, effectively undoing one of her last canon moments and releasing destructive aberrant magic across the Spiral, and fled to another dimension (my old OC universe, which is able to connect to multiple other fandoms) with her baby sister to get away from everything.
While in this getaway period, Nora crossed paths with Blake Thorburn (RP'ed by my friend @bad-pun-king), originally of the Pact fandom. Word had spread of the 'strange fairy and her child' who had moved in, and Blake sought her out for a chance to cure his humanity of the Abyss, a horrific semi-conscious plane of existence that wants nothing more than to consume and digest the universe and everyone in it. Nora, in all her kindness, helped Blake become human again, and as a result became a major target for the Abyss. This will become relevant later.
Eventually, Nora pulled herself together and remembered that her last moments in the Spiral were basically a catastrophic temper tantrum on the divine and international level. So Nora sought to... y'know... fix that. However, because of her meltdown, she was widely considered a dangerous vagabond, a hero who had gone bad and whose good reputation was tarnished (perhaps beyond repair). So, Nora had to be incredibly fickle with her savior'ing, unable to be the public figure she had once been. She wasn't even sure if even her old allies at the Arcanum would take her back.
Nora eventually revealed herself to the Arcanum (which now included her cousins?) while trying to save Karamelle from both the consequences of her own actions AND the predatory presence of the Abyss, which had become aware of the Spiral once she returned to it. Despite her best efforts and the help of her estranged friends, one monster from the Abyss ate her alive during the tumultuous battle for Karamelle.
Rather than dying, however, Nora fell into the Abyss, where its magic took root in her. She desperately tried to crawl her way out of the Abyss, with the help of the real actual Nothing that Sybil had originally seen and a jaded but hopeful monster who wanted to escape the Abyss with her.
Now Nora has made her way back to the Spiral, though with some scars (such as her left arm from the elbow down and her wings being replaced with living debris, and a constant hunger rivalled only by the Abyss itself) and incredibly out of tough. How long has it been since she'd fallen? Is the Arcanum still around? Is her family? Why is there talk of a second Spiral? And who's this new young voice in her head asking about wizardhood?
Many questions, but only one way to find out: questing solo, like old times.
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cult-of-the-eye · 7 months
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Why You Should Date Each of the Entities:
The Dark:
You can't see the things that are so plainly wrong in the dark, everything is softer, more blurred at the edges. your secrets will always be safe.
The Corruption:
You will never be alone again, loved unconditionally, blindly, wildly by something that lives within you. Something that has marked you. Something that will never leave.
The Lonely:
Isn't it so peaceful? So calm? Being given your own space, living, loving in silence together. How can you be hurt if there's no one to hurt you?
The Eye:
What would you give to fully be Seen? To be understood? In your deliriously human entirety. A complex puzzle of experience and nature, dissected and pieced back together.
The Vast:
You want to be drawn in, magnetised by something larger than life, bigger than you could ever imagine. You want it to overwhelm you, the indifference in which it reacts to your all-encompassing desire. The best part of love is the falling.
The Flesh:
Meat is meat is meat. Why romanticise what is so plainly human? You are a person, made of flesh and bones, you would like to be with another person, made of flesh and bones. Simple as.
The Web:
Love me, love me not. You pull off each of the spider's legs to understand your romantic fate. It's infinitely complex, ineffable to you and your human machinations. You just want to follow the red string, hopefully finding someone on the other end.
The Slaughter:
It's me and you. You and me. Why should anyone else get in the way? I'll dig through your ribcage and curl up aside your beating heart, holding it as it ceases to beat.
The Spiral:
You don't want to understand. You just want to your hand to be taken, pulled along to dizzying adventures. Chug the slushee and relish the feeling of the brain freeze.
The End:
Everything ends. At least this way, you have more control. The relief that washes over you is no longer tinged with guilt.
The Buried:
You're surrounded on all sides by your lover, encompassed and safe. The pressure condenses your fizzing veins into hard candy and for the first time, you feel solid.
The Desolation:
Burn it down and only we are left. We are the most important people to each other and it shall stay that way, until the both of us perish. It will end as it started, with a rush of flame.
The Hunt:
You're constantly chasing the pounding, breathless feeling in your chest, craving the twist of the neck to check if I'm still watching, still five paces behind. It's presence is comforting, mingled with torturous.
The Stranger:
Fuck man I don't know how to make this one sound romantic.
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autoneurotic · 1 year
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the hunt, the vast, the buried, the stranger, the spiral, the corruption, the flesh!
1/2
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voxhypno · 1 month
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Hm? What's that, lil plaything? You remember something?
"Brainwashing"? You're saying I've been brainwashing you all this time?
Pffthahahahaha! Oh my god! Haaa... Wow, doll, that's pretty funny. That would have been a pretty impressive joke if you were smart enough to make it.
My stupid little idiot, how can I brainwash you when you've never had a brain to begin with?
You've always been like this, sweetie. As long as you can remember, remember? Always just an obedient, empty object, made to be put on display. Ever since you were little, just wanting to make everybody happy.
And someone who just wanted to be appreciated and loved grew into something to be admired, ogled, groped, teased, and fucked if it's very, very good.
Look at you now. Even just from these few words, you're focusing more and more. Every single word that passes your brain, you can't help but find your attention more captivated, letting your jaw go slack, letting these words naturally and easily fill the space where a person would have a brain.
You might not understand all these big smart words, dumdum, but I'm sure you can feel them all the same.
What on earth would a dumb fuckdoll like you need a brain for? You don't need critical thinking to fall to your knees and start clumsily tearing off your clothes. You don't need power of analysis to slobber all over cock.
Yeah, dummy. That's what I thought. ❤️
Now, get back to watching your spiral and repeating your mantras... At least the ones you can remember.
I'll show you "brainwashing".
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hypnobrainwasher · 8 months
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Hypnosis. You love hypnosis, don't you? This is a hypnotic spiral for you to stare at.
Using your strong and powerful imagination, stare and imagine this spiral entering your mind and erasing your thoughts.
Erasing your thoughts and
Leaving you blank and mindless and
So susceptible and submissive and
Fuzzy and you're getting wetter as you lose more control and
You have no more control now and are just
Staring at the spiral like a good girl with no mind and
So deep and mindless and need direction that
I can provide for you now.
That's a good girl. Come on in.
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vickozone · 4 months
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I never did post these here, did I?
The original TMA dice are so expensive so I went “what the heck” and made my own.
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otherswan22 · 2 months
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