Announcing the daily themes for Bylerween!
Each day has three themes: one horror theme, one in-show theme, and one fluff theme. Feel free to use inspiration from just one, two, or all three themes for each day!
Day 1, October 26:
Ghosts & Hauntings
Trapped in the Upside Down
Haunted House
Day 2, October 27:
Slashers, Gore & Body Horror
Demogorgon & Flesh Monster
Halloween Party
Day 3, October 28:
Demons, Devils & Exorcisms
Will’s S2 Possession
Pumpkin Patch & Apple Orchard
Day 4, October 29:
Psychological Horror
Attacked by Vecna
Sweater Weather
Day 5, October 30:
Came Back Wrong
Flayed!Mike/Flayed!Will
Carnival Night
Day 6, October 31:
Supernatural Creatures
Trick or Treat, Freak (2x02)
Trick or Treating
Day 7, November 1:
Witches, Wizards & Necromancers
D&D
Renaissance Festival
***
Rules and guidelines for posting can be found in our intro post here.
Extra prompts and ideas for these themes are under the Read More cut! Also, look below to see which themes are Double Date Night themes. For Double Date Nights themes, we encourage other ships to be featured along with Byler (but it's not required)!
amazing art by @light-lanterne!!
Here are some additional ideas that you can use as inspiration for each day's themes! You don't need to follow these prompts at all, but feel free to jump off of these ideas.
Day 1 - Ghosts & Hauntings, Trapped in the UD, Haunted House:
Ghosts & Hauntings - Mike and Will move into their first home together... but it's haunted. Ghost!Will haunts Mike, or Ghost!Mike haunts Will. Ghost movie AU. Young Mike and Will hide from a scary ghost in the closet or under the bed. A midnight stroll through a graveyard goes wrong.
Trapped in the UD - “It’s like home, but it’s so dark. It’s so dark and empty. And it’s cold!” Mike, Will, or both are trapped in the Upside Down this Halloween.
Haunted House - Creaking floors, spiderwebs, skeletons, and spiders! Mike and Will break into the scary, abandoned house down the street, only to run away when there's a creepy noise coming from the attic. Did Mike and Will get part time jobs as monster actors at the Hawkins Haunted House this October, or are they just going to the Haunted House as guests? Double Date Night: we encourage you to feature other ships with this theme!
Day 2 - Slashers, Gore & Body Horror, Demogorgon & the Flesh Monster, Halloween Party
Slashers, Gore & Body Horror - Slasher movie AU’s. Serial killer Byler, cannibalism Byler, or Frankenstein Byler.
Demogorgon & Flesh Monster - Looking back at our S1 and S3 monsters! The demogorgon or flesh monster are on the prowl and looking for victims this Halloween.
Halloween Party - What costumes are Mike and Will wearing to the party? Who has a few drinks, gets a little extra silly, and starts some drama? What feelings bubble up at the party? Loud music and dancing, spilled drinks, drunken confessions, and kissing in the dark corner of the room. Double Date Night: we encourage you to feature other ships with this theme!
Day 3 - Demons, Devils & Exorcisms, Will’s S2 Possession, Pumpkin Patch & Apple Orchard
Demons, Devils & Exorcism - Will and Mike make a deal with the devil. Demon x Exorcist enemies to lovers AU. Exorcism movie AU.
Will’s S2 Possession - Looking back the scenes of Will saying ominous things, not remembering the names of his loved ones, Mike sitting by Will’s bedside in the hospital, and the shed scene. What if Mike had been possessed instead of Will? What if Mike and Will were already dating in S2 when Will was possessed?
Pumpkin Patch & Apple Orchard - Picking out the biggest pumpkin at the pumpkin patch, carving pumpkins, baking pumpkin treats, and wearing ugly pumpkin sweaters. Getting lost in the apple orchard, climbing trees together, picking apples, drinking apple cider. Riding the hay bale and sneaking kisses.
Day 4 - Psychological Horror, Attacked by Vecna, Sweater Weather
Psychological Horror - Ramp up the horror, terror, paranoia, and fear! Psychological horror movie AU.
Attacked by Venca - Looking back at our S4 villain, and the horror filled visions he uses to attack his prey. Vecna returns on Halloween this year.
Sweater Weather - Everyone wants to cuddle up once the weather gets colder! Mike and Will start wearing their cozy sweaters and flannels. Falling leaves, hot cocoa, bonfire nights, smores, and camping.
Day 5 - Came Back Wrong, Flayed!Mike & Flayed!Will, Carnival Night
Came Back Wrong - Resurrecting your beloved childhood friend and sweetheart from death comes with a price... they're not the same now as they were before. A call back to good ol' Phineas Gage.
Flayed!Mike & Flayed!Will - Rethinking S3 if Mike or Will were flayed. Suspicions are raised and fear mounts: Mike or Will aren't quite acting like themselves and it's a fight to rescue them from their gruesome fate!
Carnival Night - Will and Mike play carnival games and go on rides. Bobbing for apples, getting lost in the corn maze, face painting, and feasting on carnival food. Double Date Night: we encourage you to feature other ships with this theme!
Day 6 - Supernatural Creatures, Trick or Treat, Freak (2x02), Trick or Treating
Supernatural Creatures - Vampires, and werewolves, and monsters, oh my! Mike and Will encounter a supernatural creature this Halloween, but is it friend or foe? Will as a werewolf, Mike as a vampire, Will as a goblin, Mike as a centaur? The options are endless! Monster x Monster Hunter AU.
Trick or Treat, Freak (2x02) - A look back on our beloved Halloween episode. Mike is complaining about Max, Will sees the Mind Flayer looming in the sky, and Mike takes Will home. Crazy together, right?
Trick or Treating - Mike and Will take Holly out trick or treating. Adult Mike and Will hand out candy. The early years of Mike and Will trick or treating with the party, TP-ing a bully’s house, and swapping candy afterward at home.
Day 7 - Witches, Wizards & Necromancy, D&D, Renaissance Festival
Witches, Wizards & Necromancy - Witch covens, a trickster wizard, or a necromancer raising zombies from the dead! A witch hunter falls in love with a witch, or Zombie Boy comes back to life.
D&D - Paladin Mike and Will the Wise celebrate the spooky season! Redecorate the Will the Wise costume with some Halloween vibes, or alter Will's S4 painting of the party to give it a spooky twist.
Renaissance Festival - Dressing up as knights, fairies, wizards, and more! The knights are jousting, everyone is eating a turkey leg, and Mike and Will are playing ax throwing games. Entertainers are juggling swords, fire eating, and putting on raunchy comedy skits. Are Mike and Will attending as guests, or working at the Renaissance Festival this fall? Double Date Night: we encourage you to feature other ships with this theme!
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the fairest stars
What if Angrist was a little tougher, and Beren and Lúthien managed to steal two Silmarils from Morgoth instead of one? Somehow I’ve already written NINE parts of this unhinged bullet point AU here and decided it was time for a fresh post to avoid that one getting too long.
Where we left off: Lúthien has been negotiating with Mandos like a pro, Maglor is nearly-but-not-quite-dead in Menegroth, Thingol has taken one Silmaril from him, Fingon has the other Silmaril and ditched Curufin outside the Girdle even though they did some bonding on the Worst Road Trip, and people are still upset about Celegorm’s death. YES I am well aware that the pipeline from the fairly normal first sentence of the post to this mess is insane.
Fingon and Maedhros are both very, very good tacticians. Between them, it isn’t very difficult for Fingon to follow Maedhros’ directions towards Menegroth, and then to find the hidden pathways by which Huan led Maedhros out of Thingol’s halls.
It helps that Thingol is still under the impression that the Girdle is impenetrable with the aid of his Silmaril, so he doesn’t have anyone keeping an eye out for the High King of the Noldor sneaking into his realm on an Adventure.
Finding Maglor's sickroom/prison cell/whatever is a little trickier, but not impossible. Long ago in Tirion Fingon was a mischievous child, so he's well aware that the best way not to get caught sneaking into a forbidden place is to make it perfectly clear that you belong there.
He strides confidently down the corridors, silently reciting Maedhros' directions to himself. Nobody stops him.
He's hoping that Curufin was wrong, and he'll know Maglor's door by the holy light showing through the cracks; but when none is evident he's forced to take his chances and start trying doors in the area Maedhros indicated at random.
Since he has plot armour is very lucky with this whole improbable-rescue thing he comes across Maglor without any trouble.
Maglor is only half-conscious – quite apart from the wounded leg, he hasn’t eaten in days – but his eyes flicker open when Fingon comes in.
“Hello, Makalaurë,” Fingon says, deliberately cheerful. “I’ve come to take you home.”
“You can’t do that,” Maglor says dazedly. “It burned – in the Bragollach – remember?”
Fingon opts not to answer that. “Russo said you were healing when he left,” he says instead, frowning at the bloodstained bandages around Maglor’s leg. “What happened? Has Thingol been mistreating you? I thought Lúthien at least was kind!”
Maybe he was too hasty in leaving Curufin outside the Girdle.
Maglor hurries to explain that Lúthien is dead, and that he’s actually in this pathetic state by choice or something.
“Right,” says Fingon, “well, you’re coming back to Himring now.”
But Maglor shakes his head. “I can’t, Finno,” he says. “Thingol took the Silmaril from me. I don’t – I’ve been trying to hold it back. The Oath. But I can’t leave it in Doriath and go, I can’t. So you’ll have to leave me behind.” He manages a brave and tragic smile.
On Thangorodrim while Fingon was struggling futilely with Morgoth’s iron shackle, hopeless tears running down his face, Maedhros said, You’ll never be able to free me, Finno, just kill me, please—
Fingon is rather sick of Fëanorian melodrama.
“One step ahead of you,” he says brightly, and he produces Maedhros’ Silmaril from its box, handing it to Maglor before his Oath can stir at the sight of it. “Here it is.”
This would never normally work. But Maglor is very tired and ill, and not thinking as clearly as he otherwise would.
As long as the obvious question doesn’t occur to him until they get outside the Girdle again—
Maglor takes the jewel and gives a relieved little sigh as the bite of the Oath eases. “You really took it from Thingol?”
“Of course,” Fingon lies. “Let’s put it back in the box for now so that it doesn’t attract too much attention?”
Maglor acquiesces. He and Fingon aren’t close exactly, but they get on well – certainly far better than Fingon does with Curufin. There’s an odd shared camaraderie that comes from loving Maedhros; it lends itself well to cooperation in difficult circumstances.
Fingon picks Maglor up – he's alarmingly light – and they begin to make their way back out of Menegroth.
"You're to be my betrothal gift," Fingon tells Maglor, and Maglor actually laughs.
Unfortunately it's much harder to look innocuous when you're carrying someone about five minutes away from expiring on the spot.
They haven't got very far before an angry voice comes from behind them: "Who are you and where are you going with the Fëanorion?"
Damn.
Meanwhile
[I should clarify my definition of "meanwhile" here. Evidently time runs much slower in Aman than it does in Middle-earth, even post-Darkening, or it's difficult to fathom why Beren and Lúthien canonically took two years to return from death. In vague support of this, the Fellowship find that time runs slowly in Lothlórien, presumably with the aid of Galadriel's ring, so I posit that the more Divine Stuff there is near a place (and Galadriel was ofc a student of Melian too), the more weird time shit occurs. So since I've anyway fudged the timelines so that travel times work out conveniently, we can also put the bits of story occurring in Aman here for funsies.]
Meanwhile, Finrod has been following Celegorm around in the Halls of Mandos.
"Was it worth it?" he asks. "Did you take joy in the lordship of Nargothrond, once I was gone?"
"I could ask you the same," says Celegorm, responding for the first time. "Did you die for anything in the end, Ingoldo? The mortal's here, after all your efforts. So much for your oath."
"So much for yours," says Finrod; "it looks like that eternal darkness you doomed yourself to wasn't that dark. Or eternal. So what was it all for? Do you even regret any of it?"
The dead can't lie. Artifice and deception are matters of the flesh, and they are buried with it.
"I didn't want you to die," Celegorm says.
"Well, that's a start!" says Finrod. "I can't say I'm glad to see you here, either."
"O Fair and Faithful one," says Celegorm, "spare me none of your pity. They are already whispering that you will be released soon, first of all the Exiles to walk again in Aman. So it's all turned out rather well for you, despite your evil cousins' machinations."
"I suppose it has," says Finrod, thinking.
The thing is, it was worth it. Beren's life mattered. It mattered that he saved it, even if he died to do so, even if Beren is dead now too (although word is that might be changing).
He did not do it expecting a reward.
"And my werewolf was bigger than yours," says Celegorm.
Finrod rolls his metaphorical eyes. "At least I actually killed mine."
Cousinly bickering is still kind of fun, even when you're dead.
Curufin, fuming outside the Girdle, would not agree.
After a time he's forced to conclude that the only thing he can do is head back to Himring.
The ride through Himlad, once as green and fair a land as any, does not improve his mood.
Also his burned hand is still hurting.
Look: here's the little stream where Celegorm caught a huge fish once; and here are the low hills where, a couple of centuries ago, they held some war games and Curufin's people thrashed Celegorm's decisively.
Here's the copse where, years before the Dagor Aglareb brought tentative peace to East Beleriand, Curufin and his son were surprised by a party of orcs, who took their small patrol all captive.
Tyelpë was just barely of age at the time. How trusting his eyes, then, how baby-soft his hair: how easily he had believed that his father would fix everything.
As for Curufin, he spent the hours-long ordeal learning anew what terror was, rendered compliant by the mere possibility that they could hurt his child.
They were fine, in the end. Celegorm rode up to the rescue while the orcs were still quarrelling over where to take them.
But Curufin remembers: how disabling love can be.
Meanwhile Fingon finds himself surrounded by a crowd of angry Iathrim in their home city.
He sets Maglor down on the floor and sets a hand on his sword-hilt, wondering if he is about to become a Kinslayer again.
(Fingon regrets Alqualondë more than anything; and he'd do it again, for Maedhros' sake. He knows this about himself.)
Before things escalate too far, Thingol shows up at the scene of the disturbance.
"We haven't met," Fingon says. "Fingon son of Fingolfin, High King of the Noldor in Beleriand. I've come for my cousin." He gives Thingol a rather dangerous smile.
Thingol thinks he might be in serious trouble. He attempts to adopt a conciliatory tone (which is really really hard for Thingol ok he's trying).
"He'll die if he's moved," he says, nodding to where Maglor is slumped against the wall, shivering.
"He'll die if he stays here!" Fingon says. "Is this the famed hospitality of your halls?"
"He has been offered every treatment he could ask for," Thingol says. "It is not the fault of Menegroth if he chooses to refuse them. Now tell me, son of Fingolfin, how came you through the Girdle of Melian – without her leave or mine?"
Maglor puts the pieces together. "Finno, you lied to me," he breathes, glancing at the box in Fingon's hand.
Fingon wonders if it would be diplomatically insensitive to kick Thingol.
"The jewel alone does not explain it," Thingol insists. "While I hold the Silmaril my daughter won, surely—?"
"I could have told you that, had you asked," says Maglor. "Silmarils aren't weapons! You can't use one as some sort of military defence."
Thingol is now questioning all his life choices.
He only took the Silmaril from Maglor in the first place because he thought it would protect his kingdom, and now—
Maglor is feeling resigned. He should have known Fingon's claim was too good to be true. Thingol still has the Silmaril, and Maglor can't leave Menegroth without it.
Face pale and set, he attempts to get to his feet, mostly unsuccessfully.
Fingon looks down at him. "Seriously, Makalaurë?" And when Maglor ignores him, he says, "Sorry about this," and kicks Maglor's bad leg – carefully, but still hard enough to hurt.
Maglor faints.
Fingon picks his limp body up. "The Silmaril isn't yours," he tells Thingol.
"The white ships of Olwë my brother's people were not yours, either," Thingol returns.
Fingon inclines his head, acknowledging the point. "I don't wish to start a war over the Silmaril," he says. Maglor is so cold and still in his arms. "My cousins have done enough for that cause lately. Only let me take my kinsman home."
Thingol hesitates. The iron box in Fingon's hand is so close, and Fingon is outnumbered, and he has his injured cousin to worry about—
It could all be over, if he took the second Silmaril. He'd never need to worry about his people's safety from invasion again.
"Elu," comes a voice from behind him, "enough of this. Let them go."
"Queen Melian," says Fingon, bowing his head.
She barely looks at him, meeting her husband's gaze instead. "Time and again you have disregarded me," she says. "Lúthien is lost, and yet you persist with this. Will you heed me now?"
Thingol stares at her, and then, finally, he waves his hand. The bristling guards move aside, allowing Fingon free passage down the corridor.
"I trust you can remember your way out," Thingol tells Fingon, and turns away.
Fingon looks at Melian. "Thank you," he says, "and I am very sorry about your daughter."
He has met Maiar before, of course, in Valinor: but Melian is still unsettling, with her implausibly flawless face and eyes that hold yet the memory of a time before Time.
"Little king," she says, "only hope that you will not know any such pain yourself."
Fingon manages a smile. "I'm good at that," he says. "Hope."
On that note he leaves Menegroth, carrying Maglor, and begins to make the long trek back through the Forest of Region, and thence to Himring.
Curufin has managed the journey significantly more quickly. On a crisp cold morning he rides back through Himring's gates.
Maedhros has been... managing. Not well, but he trusts Fingon.
Beloved, I will bring them back to you. Beloved, I will bring them back to you. Beloved, I will bring them back to you.
But here's Curufin by himself, looking pale and tired, and after all it was only a hastily-scribbled note, not an incantation.
Maedhros arrives at the gate at a run.
Scarce weeks ago it was the other way around, Maedhros riding into the fortress with Fingon's cloak only just concealing his bloodstained clothes: and Curufin met him as he came in and he can still feel the terrible jolt of knowledge in his stomach, and Celegorm is still dead.
How can it be borne?
A thought comes to Curufin and for a moment he thinks it the cruellest idea he has ever had, but Celegorm is dead and his hand is still burned and nobody expects any better of him anyway.
"They're dead," he says flatly, "they're both dead," and Maedhros just – stares at him.
(to be continued)
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