#Development process
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I’m cutting the entire first episode for suspense and more mystery. The first episode answers so many questions and information shown in the first episode gets repeated a lot. So to make it less annoying I’m gonna cut the first episode and probably make it like a special if it’s not cut entirely which unfortunately I probably will.
Going to be using a Mightyena as a test model, Namely Oynx Maxie’s Mightyena in the Lapidary series. Definitely going to be doing some test animations maybe not all will be Lapidary related. Already planning to use one as gift. Just need to find some references for the character.
#pokemon#pokémon au#maxie pokemon#aqua leader archie#oras maxie#maxie pkmn#magma leader maxie#archie pkmn#oras archie#team aqua archie#lapidary au#development process#mightyena
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Hyper Light Breaker: Meet PB
PIVOTING TOWARD CHARACTER-BASED STORYTELLING
A while ago, we shared that we were developing Hyper Light Breaker with a limited form of character creation in mind - our player “characters” would be specific species, all following the same character archetype. The goal was to reduce animation scope down significantly by sticking with the single archetype.
As time went on, however, we discovered that a specific story was taking shape. And it needed to be told through a discrete cast of characters with their own backstories, motivations, and personalities.
We are now pivoting away from broader character customization, in favor of enriching player experience and empathy through highlighting each of these unique characters and their journeys through the world. We are still retaining customization in the form of offering near limitless loadout options, hub options, and other ways for players to have agency over this world.
With that said, please meet…
PROTOBREAKER
PB was featured prominently in our Announcement Trailer, but the character’s identity and role in the Hyper Light universe has been shrouded in mystery since. We’re now ready to share a little more about her.
You meet PB in the Hotel Lobby of the Hub, the launch point for all of your ventures into the Overgrowth. A former highly skilled Breaker herself, she now works a desk job where she assigns and oversees Breaker missions.
PB has a long history in this world. But she is generally reserved, and minces few words. It is up to you to uncover her past, and play a crucial role in writing this new chapter in her story.
PB IN THE WORLD OF HYPER LIGHT
PB has a unique role in Breaker’s narrative. The abandoned wilds of the Overgrowth are shrouded in mystery, and PB has been here since they were first sealed away from the rest of the world.
Within the Breakers, PB is your commander, so she passes along your marching orders from Breaker HQ. But like you, she’s curious about the Overgrowth’s mysteries. In particular, she wants to learn the goals and motivations of the Crowns—why do they fight the Breakers? What are they protecting, and why?
PB knows many secrets about this place, but she’s not quite sure which of them are relevant to the mystery. When you discover some brand new information about the Crowns or the Overgrowth, you’ll bring those stories back to PB. She’ll share her own memories with you, and help you put the mystery together.
PB has a few secrets herself, too. She’s been living in the Overgrowth for a long time, and she seems to have a strange personal connection to the Crowns. If you help her discover more about the Overgrowth, she may share some of her history with you!
LET US HEAR FROM YOU!
How do you feel about our character-based storytelling process?
What do you think happened to PB?
#hyper light breaker#storytelling#narrative#story#game design#video games#gamedev#game development#heart machine#game dev process#game process#development process#protobreaker
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Photoshop process
When I trace a base image within Photoshop I paste the image into a blank background, lower the opacity to around 30 so I can clearly differentiate between my drawing and the base image, (especially if the base image is of a dark object) I then create a new layer on top of this, select the brush tool and adjust it's size accordingly so it fits the line I'm tracing and then use this feature to carefully go over the perimeter of the image and then once that's done I do the same for the details and inner parts, once that's all done I finally use the paint bucket tool to add color and if I feel it's missing something, shading.
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PureCode AI review | To enhance your development process
To enhance your development process and speed up the creation of custom components, consider visiting purecode.ai. Our expert components can significantly accelerate the development of both Node.js and Next.js applications.
#development process#purecode ai company reviews#purecode software reviews#purecode#purecode company#purecode ai reviews#typescript#purecode reviews
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GRILLZ
Day 1
It's become apparent that this whole project is going to be trial and error. The dental impression trays I bought were far too wam for my big gob; It took a couple messy attempts to fit them in my mouth but I just couldn't manage to get a clean impression.
But fear not! I've ordered some smaller trays and I'll try again, now that I'm familiar with the process it'll be easy pickings next time.
With the impression I was most successful with, I made a plaster mould and a wax mould. Both moulds could potentially be used, that all depends on which method the project advisor decides on Friday, which is when I plan to plate the wax mould in copper or an alternative metal.
In all honesty though, I think I'd do a better job at making the mould and waxing up myself at home. I might just buy everything I need now, I'll be using it again anyways as I plan to make multiple grills for myself as well as for my friends. If I buy all that shit now, make the mould and wax it up, I can take it to the jewellers and have them cast it in silver. Or Ive been thinking about going to a car boot sale and finding some silver spoons, I might get lucky you never know!
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https://www.futureelectronics.com/p/production-products--hardware--test-points/5015-keystone-8064685
PC hardware monitor, Security testing, PCB Test Point, Hardware test plan
Miniature Surface Mount Test Points on Tape and Reel
#Keystone#5015#Production Products#Hardware Test Points#pc hardware monitor#Security testing#PCB#plan#acceptance testing#Hardware testing process#open hardware monitor#software#development process#Hardware testing tools
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on startup point any team works within a minimal budget in a short time. With limited resources, they need to develop new products based on the project idea. MVP can help these uncertainties, maintain a customer-centric approach, and roll out your product on time and within minimal budget.
MVP development is a process of product iteration that consists of three main components: the minimal product, user engagement measurement, and data learning.
To know about best 4 steps to mastering the MVP development process read this blog : https://vinova.sg/2024/04/03/4-steps-to-mastering-the-mvp-development-process/
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Platformer Development Post - week 3
Greetings, fellow adventurers!
Just here with another update!, We have now entered week 4 of IGB120 and have started bringing our game ideas to life. This week has been around game culture, playstyle and the game development process. The initial Game idea proved to be more difficult then expected, however we are pushing forward! We have made success in conquering the challenges of random maze generation and now onto the interactives!
Mastering the Maze:
Repetition can become quite boring. We want to create a game that offers a fresh experience with every playthrough. We want to have the same goals in mind, but a different challenge each time the player runs through the game. To achieve this, we delved headfirst into the world of random generation, crafting algorithms that would breathe life into our ever-changing mazes. After countless iterations and a few hours reading up on GDevelop capabilities, we finally emerged victorious, with a system that creates a new and random maze for each playthrough. In the future we want to also include random enemies and interactable items.
Navigating Animation Hurdles:
As we basked in the glow of our maze generation triumph, a new obstacle loomed on the horizon: player animation. Even though it is supposed to be a simple task, and one of the first examples we learnt in class, despite our best efforts, we found ourselves struggling to make our player animation work. From idle stances to running and shooting, every movement needed to be pixel-perfect to ensure a seamless gaming experience and make the game a little more interesting. While we are stuck now, we are sure that we will be able to fix this issue, just maybe with some help in the next weeks workshops!
Enemies and Interactables:
With the groundwork laid for our random maze system and player animation underway, we set our sights on the next frontier: adding enemies and interactables to our ever-evolving world. Drawing upon our idea of a Maze Runner and Binding of Isaac crossover, we began populating our maze with formidable foes and tantalizing treasures. We aim to enable some form of difficulty setting and random item generation that can make each playthrough completely different.
Reflections on the Journey:
As we reflect on our progress thus far, we can't help but marvel at how far we've come. At first this seemed like just a fun idea, but as each day goes by and progress is made. It is growing to a reality, an actual game we can play and enjoy. A piece of work we are proud of. We are beginning to run some play-testing and fine tuning all the different aspects of the game. Get Out is only going to get better and better as time goes on!
#development process#development progress#platformer development#game development#indie games#the maze runner#binding of isaac#development
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Essential of SDLC: A Comprehensive Guide to Fundamentals, Phases, and Methodologies
Unlock the secrets of the Software Development Life Cycle with 'Decoding SDLC,' offering a comprehensive exploration of key fundamentals and methodologies.
#software development#sdlc#fundamentals#phases#agile methodologies#waterfall#development process#project management
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Okay so, Lapidary AU model update, need to connect camera roll, so I can use references. I got a head and a bit of a torso. Posting this from my laptop, going to look into how to connect camera roll. Once the mightyena model is done I'll switch to monthly updates. For the series there will be one season and 12+ episodes as apparently, I have never heard of a short story; though I might have to extend into a second season as I do have a good cut-off point. :/
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Understanding the Essentials of Product Development Research
Explore the crucial elements of effective product development research. From market analysis to user feedback, discover the essentials that guide successful product innovation and launch strategies.
#Understanding the Essentials of Product Development Research#Product Development Research#Market Analysis#User Feedback#Innovation Strategies#Product Launch#Research Essentials#Product Innovation#Development Process#Market Trends#Consumer Insights#Competitive Analysis#Market Needs Assessment#Prototype Testing#User Experience Research#Design Iterations#Target Audience Analysis#Market Demand#Feasibility Study#Trend Analysis#Product Success Factors
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As much as I love angst I think it would be funny if he just didnt give af
#Hazel you cant just ask people if they have a dead mom#fairly oddparents#fop a new wish#fop#fairly oddparents a new wish#headcanon#fop hazel#hazel wells#fop dev#dev dimmadome#I think he has mildly positive associations with it tbh#He asked where babies came from and his dad actually took him aside and explained how he was super special and important#and better than everyone else because he was a clone and talked him through the whole cloning process very excitedly#(Dev did not understand a word of it but it was probably the most positive interaction he'd ever had with his dad)#later Dev came back and asked where normal kids come from and he got uncomfy and made an Au-Pair explain#other than that Dev has basically no thoughts on being a clone its just a fact to him.#Actually thinking about it now that could be a really dark explanation for why his real name is Development#I mean you dont just get cloning right on the first try#and nobody wants to name and get attached something that might just fall over dead any minute#HAHA anway angst over teehee :3#fop nature au#<-for organization since this HC applies to it too
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Thinking 'bout.. Older Sterek and love bites 💭💭
[now available on Redbubble!]
#teen wolf#derek hale#stiles stilinski#sterek#sterek fanart#my art#a good example of my creative process: this all started from me seeing a gifset of the iconic 'show us that big ol' fist'#and was like hmmm#that's a nice angle on stiles#so i used that for reference and the rest developed from there LOL#the bruises were a very late addition#also me lovingly rendering bodyhair once again#you can't stop me#also buzzcut hair stiles supremacy#suuuuper happy with this one!! messed around with layer effects a lot and stumbled upon this effect#watch this get autoflagged for nudity because of the predominant peachy skintones#oops last minute add to the caption bc#older sterek (particularly stiles) makes my brain go brrrrrrr
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