#EA SPORTS™
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sonsofks · 2 years ago
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¡La predicción del éxito! EA SPORTS™ asegura que la Selección de los EE. UU. se proclamará campeona en la Copa Mundial Femenina de la FIFA™ 2023.
¡Estados Unidos se alza como campeón! EA SPORTS™ revela su emocionante predicción para la Copa Mundial Femenina de la FIFA Australia/Nueva Zelanda 2023™, con una victoria aplastante sobre Alemania en la gran final. Esta predicción se basa en una divertida simulación de 64 apasionantes partidos en el Modo Torneo de la Copa Mundial Femenina de la FIFA™ 2023 de EA SPORTS™, que estará disponible como…
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shanahazuki · 22 days ago
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EA SPORTS FC™ 25 destaca lo mejor de la temporada con nuevos TOTS
EA SPORTS ha anunciado la incorporación de tres nuevos Equipos de la Temporada (TOTS) en EA SPORTS FC™ 25 y EA SPORTS FC Mobile, enfocados en reconocer el rendimiento sobresaliente de futbolistas en distintas ligas internacionales. A partir del viernes 30 de mayo, los jugadores y jugadoras más destacados de la Major League Soccer (MLS), la Saudi Pro League y otras ligas del mundo estarán…
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gotogames · 1 year ago
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shaziaanaaz · 1 year ago
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A Comprehensive Guide to EA Sports FC Mobile APK – Download, Features, and Tips
In the ever-evolving landscape of mobile gaming, EA Sports FC Mobile APK stands out as a beacon of innovation, delivering an immersive and thrilling soccer experience right at your fingertips. As the gaming industry continues to push the boundaries, EA Sports has embraced the challenge with this dynamic mobile app, allowing users to delve into the world of virtual soccer like never before.
Immersive Gameplay Experience: EA Sports FC Mobile APK is a testament to the commitment of EA Sports in providing users with an immersive gameplay experience. The APK version ensures that gamers can enjoy seamless graphics, realistic player movements, and responsive controls, creating an authentic soccer simulation that mirrors the excitement of real-life matches. This attention to detail elevates the gaming experience, making it a must-try for soccer enthusiasts.
Download apk https://apkthug.com/ea-sports-fc-mobile-apk/.
Real-Time Multiplayer Action: One of the standout features of EA Sports FC Mobile APK is its real-time multiplayer mode, allowing players to compete against friends or other gamers worldwide. The thrill of facing off against real opponents adds an extra layer of excitement, fostering a competitive spirit that keeps players engaged and invested in the game.
Dynamic Graphics and Visuals: The APK version of EA Sports FC Mobile doesn't compromise on visuals. Stunning graphics and lifelike animations bring the virtual soccer field to life, immersing players in a visually appealing environment. The attention to detail in player likenesses, stadium designs, and weather effects contributes to an unparalleled gaming experience that sets this mobile game apart from the rest.
Innovative Features and Customization: EA Sports FC Mobile APK introduces innovative features that enhance gameplay. From customizable teams and player avatars to strategic formations and in-depth tactical options, the game empowers players to create their own unique soccer experience. This level of customization ensures that no two matches are the same, keeping the gaming experience fresh and exciting.
Regular Updates and New Challenges: To keep the excitement alive, EA Sports frequently updates the game, introducing new challenges, events, and features. This commitment to ongoing development ensures that players always have something to look forward to, maintaining the longevity and relevance of EA Sports FC Mobile in the competitive mobile gaming market.
User-Friendly Interface: Navigating through the game is a breeze, thanks to the user-friendly interface of EA Sports FC Mobile APK. Intuitive controls, clear menus, and easy access to various game modes make it accessible to both seasoned gamers and newcomers alike. The learning curve is gentle, allowing players to quickly grasp the mechanics and dive into the action.
Compatibility and Accessibility: EA Sports FC Mobile APK caters to a wide audience by ensuring compatibility with a variety of devices. Whether you're using a high-end smartphone or a budget-friendly tablet, the game runs smoothly, making it accessible to gamers with different devices and specifications.
Community and Social Integration: The APK version of EA Sports FC Mobile fosters a sense of community through social integration. Players can connect with friends, join clubs, and participate in global events, creating a vibrant and interactive gaming ecosystem. The social aspect adds a layer of camaraderie, turning the virtual soccer field into a hub for like-minded individuals passionate about the sport.
In conclusion, EA Sports FC Mobile APK emerges as a game-changer in the mobile gaming landscape, offering a blend of innovation, realism, and social connectivity. With its immersive gameplay, cutting-edge graphics, and commitment to regular updates, this mobile soccer experience is poised to captivate gamers and soccer enthusiasts alike for years to come. Whether you're a seasoned gamer or a casual player, EA Sports FC Mobile APK promises an exhilarating journey into the world of virtual soccer.
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timeszen · 1 year ago
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EA SPORTS FC™ Mobile Futebol
O EA SPORTS FC™ MOBILE 24 chegou. Junte-se a nós para construir o futuro do futebol. Participe do clube de fãs de futebol da EA SPORTS™! Crie e treine seu Ultimate Team™ dos sonhos com estrelas do futebol e encare todos os desafios. Colete itens de jogador de talentos como Vini Jr., Erling Haaland e Son Heung-min. Jogue como o Real Madrid da LALIGA EA SPORTS, ou o Manchester City da Premier…
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ravioliage · 5 months ago
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> World is in a state where people are barely able to afford anything, much less video games.
> DAV being the most pre-ordered game on Steam, biggest PC gaming platform, for a month.
> EA SPORTS FC™ 25 being a game that constantly rakes in money. Even when they released that fucked bugged version the game still got upper management a yacht each.
> EA says both underperformed
Shut the fuck up, Andrew Wilson. What a fucking ghoul. The games did fine. What a cunt.
A game's success shouldn't be measured by if Andrew Wilson can afford a $20 million bonus this year. There will be more layoffs because this anal acid has to take first class plane to the Bahamas instead of a private jet.
And of course the fandom will see the statement and be like "Lol game sucks".
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felassan · 11 months ago
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EA Q1 2025 Earnings Release - DA:TV and related mentions:
"Electronic Arts Reports Strong Q1 FY25 Results “EA delivered a strong start to FY25, beating net bookings guidance as we continue to execute across our business,” said Andrew Wilson, CEO of EA. “Our focus on delivering bigger, bolder, and more connected experiences for our players has never been sharper and is illustrated by the record-breaking launch of EA SPORTS College Football 25 as we head into another historic Q2 sports season at EA.” “Strong execution, live events and continued player engagement across our experiences, delivered Q1 results above expectations,” said Stuart Canfield, CFO of EA. “Looking ahead, the remarkable success of our launch week for College Football, combined with the upcoming launches for EA SPORTS Madden NFL, EA SPORTS FC and Dragon Age: The Veilguard, is building momentum for FY25 and beyond. We are well positioned to deliver our multi-year financial objectives.” Selected Operating Highlights and Metrics - During the quarter, EA revealed Dragon Age: The Veilguard gameplay, which trended #1 on YouTube Gaming and received millions of views. [...] About Electronic Arts In fiscal year 2024, EA posted GAAP net revenue of approximately $7.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1® . More information about EA is available at www.ea.com/news." EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
Earnings Slides mentions:
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"Core Business and FY25 Title Slate New Releases in FY25 Q3: EA SPORTS NHL 25 Dragon Age : The Veilguard (Fel note: I think Q3 FY25 is October to December 2024 btw.) EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission."
[source, two]
(context of this post: The call hasn't taken place yet, but before they do some of the associated documents get made available online.)
I think Q3 FY25 is October to December 2024 btw.
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teafootballandmore · 6 months ago
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Guys go and vote for Jude 🤍❕❕❕❕
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karletogamer · 26 days ago
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Atualmente, o EA SPORTS FC™ 25 está com promoções significativas em diversas plataformas, oferecendo uma excelente oportunidade para adquirir o jogo com descontos expressivos.
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🎮 Promoções Ativas por Plataforma
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🖥️ Steam (PC)
Edição Standard: De R$ 299,00 por R$ 89,70 (70% de desconto).
Edição Ultimate: De R$ 499,00 por R$ 149,70 (70% de desconto).
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Validade da oferta: Por tempo limitado.
🎮 PlayStation (PS4 e PS5)
Edição Standard: De R$ 349,90 por R$ 69,98 (80% de desconto).
Edição Ultimate: Por R$ 499,50.
Validade da oferta: Até 12 de junho de 2025.
🎮 Xbox (One e Series X|S)
Edição Standard: De R$ 349,00 por R$ 69,80 (80% de desconto).
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Edição Ultimate: De R$ 499,00 por R$ 199,60 (60% de desconto).
Validade da oferta: Por tempo limitado.
🎮 Nintendo Switch
Preço atual: R$ 264,00 na Amazon Brasil.
Validade da oferta: Sujeita à disponibilidade e alterações de preço.
EA Play: Assinantes têm acesso a um teste gratuito de 10 horas do jogo e 10% de desconto em compras digitais na EA Store.
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Recompensas Exclusivas: Jogadores que participaram do evento "Follow La Liga" no EA FC Mobile podem resgatar recompensas especiais no jogo.
Com descontos de até 80%, esta é uma excelente oportunidade para adquirir o EA SPORTS FC™ 25. Recomenda-se verificar as ofertas específicas para sua plataforma preferida e aproveitar antes que as promoções terminem.
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yuriinullification · 6 months ago
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every so often steam helpfully reminds me that im still Friends*(tm) with this extremely manipulative guy i met years ago on a discord server whom through a complex series of diplomatic incidents involving the ousting of someone else managed to weasel himself into becoming co-owner (one of 3), only for that to fall apart once everyone slowly came to the realization that he was faking his cancer diagnosis and was, again, manipulative as fuck and also people started to become uncomfortable once it came out that me and him had done erotic furry RP together? but like to be fair i was pretending to be a 25 year old Croatian woman named Maria and only revealed that i had, in fact, been 12 the whole time years later so maybe everyone was overreacting a bit? because surely he was under that impression too, and also he showed me his massive horse dildo in a vc once while we were the only ones in it? which, also came out and made everyone generally uncomfortable, and it all resulted in him being kicked from the server entirely, but anyways i'm bringing this up because for YEARS now literally the only game i've ever seen him play is Brawlhalla (he has 7.5k hours in it) but recently he's started playing EA SPORTS FC™ 25 so maybe he's turning over a new leaf or something. i can only hope
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sonsofks · 2 years ago
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Nueva Temporada, Nuevos Desafíos: F1® 23 de EA SPORTS™ Impulsa la Emoción en Octubre
“Prepárate para la Nueva Temporada y Desafíos de Max Verstappen en F1® 23” La emoción en el mundo de los videojuegos se dispara a medida que Electronic Arts Inc. (NASDAQ: EA) anuncia una emocionante serie de actualizaciones y desafíos del mundo real para EA SPORTS™ F1® 23. Estas novedades pondrán a prueba las habilidades de los jugadores y les brindarán la oportunidad de ganar ítems exclusivos…
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sonnys-fan-not-spurs-fan · 1 year ago
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Vote for Sonny on TOTY
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sreegs · 1 year ago
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WRC as in the world rally championship?
yeah got it on sale. havent played it yet. you know how it is with steam. looks like its not any better than dirt 2 but remains to be seen
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pac3r · 2 years ago
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EA SP EA Sports WRC Is the Best Game I've Played in a Long Time PC Ultra ORTS™ WRC 2023 PC Ultra Graphics Thrustmaster TX
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felassan · 7 months ago
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EA Blog Post on hair tech in DA:TV, under a cut due to length.
"Innovating Strand by Strand for Lifelike Hair in Dragon Age: The Veilguard Strand Hair technology adds visual fidelity and realism to characters, and it redefines what’s possible in Dragon Age: The Veilguard --- In the fantasy world of Thedas, where heroes rise and legends are forged, every detail breathes life into an epic saga. Dragon Age: The Veilguard introduces players to a crafted and beautiful world where even the finest elements like strands of hair tell a tale of their own. Each strand of hair weaves seamlessly into the fabric of the game, enriching your character’s journey through treacherous labyrinths and beyond. Together, the Frostbite and BioWare teams embarked on a quest to elevate Strand Hair technology, focusing on the following elements: - 50,000 individual strands per character for over 100 hairstyles – EA’s Strand Hair technology brings natural motion to your hero’s hairdo in Dragon Age: The Veilguard. - Adaptable to various character movements and environments – Frostbite and BioWare pushed the limits of hair rendering, achieving realistic material response and shadows. This collaboration introduced detailed, physics-driven hairstyles tailored to the unique world of Dragon Age. - Industry-leading realism – Dragon Age: The Veilguard sets a new standard for lifelike character hair at 60 FPS on PlayStation®5, Xbox Series X, and PC with compatible hardware, showcasing EA’s leadership in innovation and BioWare’s craftsmanship in enhancing immersive storytelling. This is how Frostbite and BioWare brought Strand Hair technology to the next level, letting you be the hero you want to be as Rook in Dragon Age: The Veilguard. Weaving Magic Into Reality Harnessing the power of the Frostbite engine, Strand Hair technology transforms your character's locks into a living tapestry of thousands of individual strands. Strand Hair technology combines physics with real-time rendering to simulate believable modeling of human hair."
"Incorporating realistic hair within games is quite challenging, which is why Frostbite has already spent years advancing hair rendering technology. Strand Hair was featured in previous EA SPORTS FC™, Madden NFL, and NHL titles, but the technology is always being upgraded for new releases. While Strand Hair is present in other EA games, the BioWare team had to push the limits even further for Dragon Age: The Veilguard. For example, implementing Strand Hair technology for characters who have waist-length hair with horns on their head presented some unique challenges. With hair attachments that move seamlessly, and the decoupling of simulation and render tessellation, this is the first EA game to offer such detailed physics-driven long hairstyles. The Frostbite team increased maximum hair length from 63 points to 255, and implemented a new system for complex hair structures like braids. Frostbite and BioWare also collaborated to achieve accurate hair material response and shadows across diverse lighting environments. Strand Hair technology in Dragon Age: The Veilguard features a new hair lighting model with improved light transmittance and visibility calculations. Dragon Age characters can have various builds and physical traits, each with unique hairstyles that adapt seamlessly to different garments and dynamic movements. Whether jumping at high speed in combat, slowing time, or going prone, the hair responds fluidly while maintaining realism across all scenarios. A Heroic Collaboration With Trials and Triumphs The evolution of Strand Hair technology has been a collaborative journey, beginning with Frostbite’s partnership with the EA SPORTS FC™ team that pushed the tech to a shippable state. Frostbite continues to refine and enhance this innovation, bringing its magic to titles like Battlefield 2042, UFC 5, College Football 25, and now, Dragon Age: The Veilguard.  The Frostbite and BioWare teams worked closely together to get Strand Hair tech within Dragon Age: The Veilguard. The engineering team played a huge role in making sure hair looked good in new scenarios, like being surrounded by magical particles, underwater, or interacting with waterfalls. Their tireless work made these complex interactions both performant and robust. “The collaboration between Frostbite and the BioWare engineering team was key to supporting complex hairstyles. Advancing the technology for intricate styles and optimizing performance ensured that specific moments, like when hair covers a large percentage of the screen in certain cinematics, run smoothly.” – Maciej Kurowski, Studio Technical Director, BioWare Together, they tackled challenging lighting conditions and pushed the limits of strand length and tessellation, achieving hair designs far more complex than any previous EA title."
"Complex Hair Rendering and Enchanting Visual Magic A major difference between Dragon Age: The Veilguard and existing Frostbite titles that have shipped with Strand Hair is the sheer variety and quantity of visual effects and transparent objects. From magical spells to smoke, fire, and fog, the technology needed to blend seamlessly into the environment and magic of Thedas. Strand Hair is not rendered like traditional objects are within Frostbite. The technology utilizes a bespoke compute software rasterizer and is composited into the frame and blended with other opaque and transparent objects when resolved. Due to the complexity and uniqueness of the software rasterizer, the hair supported limited options for blending with the game world and characters. It was specifically designed to favor blending with depth of field, which is an important broadcast camera technique used in sports games. This did not blend well with transparent objects, which while few in sports titles, are extremely common in Dragon Age: The Veilguard. Thus, the BioWare team needed to develop a new technique for blending hair with transparent visual effects and environment effects like volumetric fog and other participating media. This technique involves splitting the hair into two distinct passes, first opaque, and then transparent. To split the hair up, we added an alpha cutoff to the render pass that composites the hair with the world and first renders the hair that is above the cutoff (>=1, opaque), and subsequently the hair that is lower than the cutoff (transparent). Before these split passes are rendered, we render the depth of the transparent part of the hair. Mostly this is just the ends of the hair strands. This texture will be used as a spatial barrier between transparent pixels that are “under” and “on top” of the strand hair."
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"Transparent depth texture, note the edge of the hair."
"Once we have that texture, we first render the opaque part of strand hair, and then we render transparent objects. The shaders for the transparent objects use the transparent hair depth texture to determine whether the shading pixel is “under” or “on top” of the strand hair. If it’s below, it renders the hair and marks a stencil bit (think of it as a masking texture). If the pixel is “on top” or equal to the hair, it simply discards that pixel and renders nothing. After we’ve drawn the transparent objects once, we then draw the transparent hair since we are sure that there are no transparent objects ‘under’ the hair that have not been rendered yet. Finally we draw the transparent objects again, this time checking that stencil mask to see where we did not draw the transparent objects before, thus layering the pixels of transparent objects that are on top of the hair properly. This results in perfect pixel blending with transparent objects. – James Power, Senior Rendering Engineer, BioWare"
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"Left, without “Layered” transparency. Right, with “Layered” transparency."
"Another challenge the BioWare team faced was handling the wide range of cinematic lighting rigs used for cutscenes, which must be rendered in real time in order to support customizable characters and followers. Because pre-rendering cutscenes was not possible, performance in cinematics was still paramount to the technical vision for the product. The team also wanted to maintain the same consistent frame rate across gameplay and cinematics to avoid jarring transitions if the cinematics were to be locked to 30 FPS.  With that in mind when lighting scenes, there needed to be support for a wide range of lights that would be less computationally expensive to render, but would have extreme consequences on the quality of hair self-shadowing. This is a major contributor to the overall quality of the hair. Any given Strand Hair object, which has tens of thousands of individual thin hair strands, requires high quality shadow maps in order to have good coverage of the hair strands in the resulting shadowmap texture. Wide angle lights, distant lights, and non-shadowcasting lights do not provide adequate coverage (or no coverage at all, in the case of the non-shadowcasting lights). When the lighting routines are run, the hair would occupy a low amount of pixels in the shadowmap.  When attempting to calculate light transmission inside the volume of hair, the fidelity would be poor, resulting in flat shading lacking detail near the edges of the hair where a fine gradient of light transmission is expected. To solve this, hero shadows are rendered for every Strand Hair object and every light that lighting artists designated as important to the shot. These hero shadows are generated at run time, using a tightly fitting light frustum that is adjusted to each hair’s bounding box, ensuring there are high fidelity shadowmaps.  When applying shadows to the hair, we test to see if a shading point is in the hero shadow or the regular shadow (since the hair will not be in both) and composite the final results."
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"Left, Bellara rendered without Hero Shadows. Right, with Hero Shadows. Note the differences in fidelity of transmission on the left side of the character head."
"Harnessing Efficiency With Performance and Memory Throughout development, Dragon Age: The Veilguard aimed for high performance and strict memory requirements across all platforms to ensure players have a smooth and scalable experience.  Strand Hair is a memory and GPU dependent rendering system. Optimizations needed to be made in order to conform to the limited amount of system resources available for the following considerations: - Strand Hair assets, especially those with high strand counts and tessellation settings (which are necessary for the complex hair BioWare authored for both followers and Rook alike), have a high memory footprint. - The system is designed to allow for a large number of Strand Hair assets, but this comes at the cost of additional memory allocations to support the number of characters on field in other titles like EA SPORTS FC™. - For Dragon Age: The Veilguard, the team had a lot of control over which characters are on screen, and how many hair assets are supported. BioWare developed a system to control how large these allocations are to tightly fit the number of hair assets for the best possible memory utilization. On average, there is a flat GPU cost of around 128MB of GPU memory for the full field of followers (eight hair assets). Outside of this fixed memory cost, the system can dynamically adjust the size of system memory, GPU memory, and group shared memory in compute shaders using custom permutations with set thresholds.  This provides the ability to scale additional memory costs from 300MB to 600MB depending on quality settings and resolution. Both Xbox Series X and PlayStation®5 sit at around 400MB depending on the number of characters and the assets loaded, as they each have their own memory costs.  These costs are dynamically adjusted due to hair needing less memory to occupy less pixels. Lower resolutions (or lower dynamic hair resolution on lower quality settings) can get away with smaller buffer allocations for many of these per-frame costs without sacrificing any image quality.  This work was especially important for PC due to the wide array of available graphics memory on GPUs available to consumers. This amount of memory being allocated per frame can push the GPU into demoting or paging memory, which can result in significant performance loss and hitches. For lower quality settings on PC, as well as Xbox Series S, swapping out Strand Hair assets for Card Hair assets is supported. These assets have significantly lower memory footprints and allowed the team to push for higher fidelity on systems that can handle the load without sacrificing performance on lower end systems. To achieve the performance requirements of Dragon Age: The Veilguard, BioWare implemented a number of scalable performance features that are applied across various quality settings on PC and performance modes on consoles. Strand Hair is normally rendered at render resolution and is unaffected by upsampling technology such as NVIDIA DLSS, AMD FSR, or Intel XeSS. Therefore it does not scale as well with other render features when those settings are applied.  To ensure great performance across all configurations, BioWare implemented technology that scales the hair render resolution for a set of minimum and maximum targets based on said render resolution.  Hair rasterization performance scales fairly aggressively with resolution and screen coverage. As hair covers more of the screen, a larger primitive count is required to render the strands at adequate detail. This requires both more memory and GPU resources."
To ensure we meet our frame time requirements, we set a maximum frametime budget for strand hair rendering for consoles at 6.5ms for 30 FPS (33.3ms frame time) and 3ms for 60 FPS (16.6ms frame time) with eight strand hair assets on screen.  Our hair resolution control will adjust the resolution within a minimum and maximum resolution based on our upsampler and DRS settings and keep the hair costs proportional to those targets. This is important since hair does not go through upsampling, as mentioned earlier, and will not have its load reduced by those technologies. Running hair simulation costs are also done on the GPU in compute, and change dramatically depending on the asset, but tend to hover around 2ms with some spikes to nearly 5ms depending on complexity of the hair and whether we are loading/teleporting new assets. This cost does not scale with resolution.  We have a variety of systems for cinematics and gameplay that will disable simulation for hair assets off screen or far away and do not contribute to shadows that are on screen. Controlling simulation costs is largely done by cinematic designers ensuring their scenes do not go over budget. – James Power, Senior Rendering Engineer, BioWare As mentioned earlier, BioWare’s Hero Shadows provide the hair with high fidelity shadow maps, but come at a heavy cost to GPU performance.  Support for scalable hair decimation was added to combat this, allowing for the reduction of strand count when rendering shadows, thus reducing the cost of hero shadows. This enables lighters to use more of them, and support them for both 30 FPS and 60 FPS targets."
"Head and Shoulders Above the Rest Examples above describe only some of the improvements the BioWare and Frostbite teams worked on to redefine state of the art, real-time hair simulation and rendering technology for Dragon Age: The Veilguard. This groundbreaking accomplishment underscores EA's innovative spirit and highlights BioWare's exceptional craftsmanship. Whether you're uniting the Veilguard or facing the gods, the lifelike detail of your character's hair allows you to make this heroic story truly your own. As you journey through Thedas uniting companions and forging your legacy, remember that every detail down to the last strand of hair has been crafted to enhance your adventure. Join the ranks of innovators shaping the future of gaming realms. At EA, we forge alliances and craft powerful tools like Strand Hair. Explore open roles and embark on your adventure!"
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clouddosage · 12 days ago
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🎮 EA SPORTS FC™ 25 and Need for Speed™ Unbound are now LIVE on Amazon Luna! Play with Luna+ or link your Prime/EA accounts for PC game access. It is time to play! #CloudGaming #AmazonLuna #EASPORTSFC25 #NeedForSpeedUnbound
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